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authorkobewi <kobewi4e@gmail.com>2023-02-28 15:06:21 +0100
committerYuri Sizov <yuris@humnom.net>2023-04-03 18:40:24 +0200
commit1c66b24325dee512c95f725783a9ae9d997ac5d1 (patch)
treec3fa8ca1a1d63df0be2ccf5aad4f39ad92ff9566 /doc
parent103d23539fdb0621383fab6afafa184c19fae8e3 (diff)
Fill random docs
(cherry picked from commit eac65fd0a8e68512a9410e0e78a405b726d303d3)
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/ConeTwistJoint3D.xml2
-rw-r--r--doc/classes/FileSystemDock.xml12
-rw-r--r--doc/classes/InputEventFromWindow.xml3
-rw-r--r--doc/classes/InputEventGesture.xml1
-rw-r--r--doc/classes/InputEventMagnifyGesture.xml3
-rw-r--r--doc/classes/InputEventPanGesture.xml3
-rw-r--r--doc/classes/InputEventShortcut.xml3
-rw-r--r--doc/classes/Node.xml2
-rw-r--r--doc/classes/Node3D.xml3
-rw-r--r--doc/classes/Polygon2D.xml3
-rw-r--r--doc/classes/ProjectSettings.xml3
-rw-r--r--doc/classes/RenderingServer.xml42
-rw-r--r--doc/classes/Viewport.xml2
13 files changed, 79 insertions, 3 deletions
diff --git a/doc/classes/ConeTwistJoint3D.xml b/doc/classes/ConeTwistJoint3D.xml
index 1cfe9d197d..ee68b156d7 100644
--- a/doc/classes/ConeTwistJoint3D.xml
+++ b/doc/classes/ConeTwistJoint3D.xml
@@ -15,6 +15,7 @@
<return type="float" />
<param index="0" name="param" type="int" enum="ConeTwistJoint3D.Param" />
<description>
+ Returns the value of the specified parameter.
</description>
</method>
<method name="set_param">
@@ -22,6 +23,7 @@
<param index="0" name="param" type="int" enum="ConeTwistJoint3D.Param" />
<param index="1" name="value" type="float" />
<description>
+ Sets the value of the specified parameter.
</description>
</method>
</methods>
diff --git a/doc/classes/FileSystemDock.xml b/doc/classes/FileSystemDock.xml
index f76bc2c279..f549695e72 100644
--- a/doc/classes/FileSystemDock.xml
+++ b/doc/classes/FileSystemDock.xml
@@ -1,8 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="FileSystemDock" inherits="VBoxContainer" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ Editor dock for managing files in the project.
</brief_description>
<description>
+ This class is available only in [EditorPlugin]s and can't be instantiated. You can access it using [method EditorInterface.get_file_system_dock].
+ While FileSystemDock doesn't expose any methods for file manipulation, you can listen for various file-related signals.
</description>
<tutorials>
</tutorials>
@@ -11,49 +14,58 @@
<return type="void" />
<param index="0" name="path" type="String" />
<description>
+ Sets the given [param path] as currently selected, ensuring that the selected file/directory is visible.
</description>
</method>
</methods>
<signals>
<signal name="display_mode_changed">
<description>
+ Emitted when the user switches file display mode or split mode.
</description>
</signal>
<signal name="file_removed">
<param index="0" name="file" type="String" />
<description>
+ Emitted when the given [param file] was removed.
</description>
</signal>
<signal name="files_moved">
<param index="0" name="old_file" type="String" />
<param index="1" name="new_file" type="String" />
<description>
+ Emitted when a file is moved from [param old_file] path to [param new_file] path.
</description>
</signal>
<signal name="folder_moved">
<param index="0" name="old_folder" type="String" />
<param index="1" name="new_folder" type="String" />
<description>
+ Emitted when a folder is moved from [param old_folder] path to [param new_folder] path.
</description>
</signal>
<signal name="folder_removed">
<param index="0" name="folder" type="String" />
<description>
+ Emitted when the given [param folder] was removed.
</description>
</signal>
<signal name="inherit">
<param index="0" name="file" type="String" />
<description>
+ Emitted when a new scene is created that inherits the scene at [param file] path.
</description>
</signal>
<signal name="instantiate">
<param index="0" name="files" type="PackedStringArray" />
<description>
+ Emitted when the given scenes are being instantiated in the editor.
</description>
</signal>
<signal name="resource_removed">
<param index="0" name="resource" type="Resource" />
<description>
+ Emitted when an external [param resource] had its file removed.
</description>
</signal>
</signals>
diff --git a/doc/classes/InputEventFromWindow.xml b/doc/classes/InputEventFromWindow.xml
index adbf8ccc08..24b084bb5d 100644
--- a/doc/classes/InputEventFromWindow.xml
+++ b/doc/classes/InputEventFromWindow.xml
@@ -1,13 +1,16 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventFromWindow" inherits="InputEvent" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ Base class for [Viewport]-based input events.
</brief_description>
<description>
+ InputEventFromWindow represents events specifically received by windows. This includes mouse events, keyboard events in focused windows or touch screen actions.
</description>
<tutorials>
</tutorials>
<members>
<member name="window_id" type="int" setter="set_window_id" getter="get_window_id" default="0">
+ The ID of a [Window] that received this event.
</member>
</members>
</class>
diff --git a/doc/classes/InputEventGesture.xml b/doc/classes/InputEventGesture.xml
index 85d1a405b2..578faab6b5 100644
--- a/doc/classes/InputEventGesture.xml
+++ b/doc/classes/InputEventGesture.xml
@@ -4,6 +4,7 @@
Base class for touch control gestures.
</brief_description>
<description>
+ InputEventGesture is sent when a user performs a supported gesture on a touch screen. Gestures can't be emulated using mouse, because they typically require multi-touch.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/InputEventMagnifyGesture.xml b/doc/classes/InputEventMagnifyGesture.xml
index 2063dfda6c..838809423f 100644
--- a/doc/classes/InputEventMagnifyGesture.xml
+++ b/doc/classes/InputEventMagnifyGesture.xml
@@ -1,13 +1,16 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventMagnifyGesture" inherits="InputEventGesture" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ [InputEvent] that represents a magnifying touch gesture.
</brief_description>
<description>
+ Magnify gesture is performed when the user pinches the touch screen. It's typically used for zooming.
</description>
<tutorials>
</tutorials>
<members>
<member name="factor" type="float" setter="set_factor" getter="get_factor" default="1.0">
+ The amount (or delta) of the event. This value is higher the faster the gesture is performed.
</member>
</members>
</class>
diff --git a/doc/classes/InputEventPanGesture.xml b/doc/classes/InputEventPanGesture.xml
index deb76d5d38..e276f68cc3 100644
--- a/doc/classes/InputEventPanGesture.xml
+++ b/doc/classes/InputEventPanGesture.xml
@@ -1,13 +1,16 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventPanGesture" inherits="InputEventGesture" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ [InputEvent] that represents a panning touch gesture.
</brief_description>
<description>
+ Pan gesture is performed when the user swipes the touch screen with two fingers. It's typically used for panning/scrolling.
</description>
<tutorials>
</tutorials>
<members>
<member name="delta" type="Vector2" setter="set_delta" getter="get_delta" default="Vector2(0, 0)">
+ Panning amount since last pan event.
</member>
</members>
</class>
diff --git a/doc/classes/InputEventShortcut.xml b/doc/classes/InputEventShortcut.xml
index 58b44132bb..93c1e84be3 100644
--- a/doc/classes/InputEventShortcut.xml
+++ b/doc/classes/InputEventShortcut.xml
@@ -1,13 +1,16 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventShortcut" inherits="InputEvent" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
+ [InputEvent] that signifies a triggered keyboard [Shortcut].
</brief_description>
<description>
+ InputEventShortcut is a special event that can be received in [method Node._unhandled_key_input]. It's typically sent by the editor's Command Palette to trigger actions, but can also be sent manually using [method Viewport.push_unhandled_input].
</description>
<tutorials>
</tutorials>
<members>
<member name="shortcut" type="Shortcut" setter="set_shortcut" getter="get_shortcut">
+ The [Shortcut] represented by this event. Its [method Shortcut.matches_event] method will always return [code]true[/code] for this event.
</member>
</members>
</class>
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 4aa291e2e7..62d708618a 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -954,8 +954,10 @@
Specific to the Android platform.
</constant>
<constant name="NOTIFICATION_WM_SIZE_CHANGED" value="1008">
+ Notification received from the OS when the window is resized.
</constant>
<constant name="NOTIFICATION_WM_DPI_CHANGE" value="1009">
+ Notification received from the OS when the screen's DPI has been changed. Only implemented on macOS.
</constant>
<constant name="NOTIFICATION_VP_MOUSE_ENTER" value="1010">
Notification received when the mouse enters the viewport.
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml
index 61e5c44251..581cb68c92 100644
--- a/doc/classes/Node3D.xml
+++ b/doc/classes/Node3D.xml
@@ -344,10 +344,13 @@
In order for [constant NOTIFICATION_LOCAL_TRANSFORM_CHANGED] to work, users first need to ask for it, with [method set_notify_local_transform].
</constant>
<constant name="ROTATION_EDIT_MODE_EULER" value="0" enum="RotationEditMode">
+ The rotation is edited using [Vector3] Euler angles.
</constant>
<constant name="ROTATION_EDIT_MODE_QUATERNION" value="1" enum="RotationEditMode">
+ The rotation is edited using a [Quaternion].
</constant>
<constant name="ROTATION_EDIT_MODE_BASIS" value="2" enum="RotationEditMode">
+ The rotation is edited using a [Basis]. In this mode, [member scale] can't be edited separately.
</constant>
</constants>
</class>
diff --git a/doc/classes/Polygon2D.xml b/doc/classes/Polygon2D.xml
index a3fc326351..4f24800647 100644
--- a/doc/classes/Polygon2D.xml
+++ b/doc/classes/Polygon2D.xml
@@ -72,11 +72,13 @@
If [code]true[/code], polygon edges will be anti-aliased.
</member>
<member name="bones" type="Array" setter="_set_bones" getter="_get_bones" default="[]">
+ Internal list of [Bone2D] nodes used by the assigned [member skeleton]. Edited using the Polygon2D editor ("UV" button on the top toolbar).
</member>
<member name="color" type="Color" setter="set_color" getter="get_color" default="Color(1, 1, 1, 1)">
The polygon's fill color. If [code]texture[/code] is defined, it will be multiplied by this color. It will also be the default color for vertices not set in [code]vertex_colors[/code].
</member>
<member name="internal_vertex_count" type="int" setter="set_internal_vertex_count" getter="get_internal_vertex_count" default="0">
+ Number of internal vertices, used for UV mapping.
</member>
<member name="invert_border" type="float" setter="set_invert_border" getter="get_invert_border" default="100.0">
Added padding applied to the bounding box when [member invert_enabled] is set to [code]true[/code]. Setting this value too small may result in a "Bad Polygon" error.
@@ -95,6 +97,7 @@
The list of polygons, in case more than one is being represented. Every individual polygon is stored as a [PackedInt32Array] where each [int] is an index to a point in [member polygon]. If empty, this property will be ignored, and the resulting single polygon will be composed of all points in [member polygon], using the order they are stored in.
</member>
<member name="skeleton" type="NodePath" setter="set_skeleton" getter="get_skeleton" default="NodePath(&quot;&quot;)">
+ Path to a [Skeleton2D] node used for skeleton-based deformations of this polygon. If empty or invalid, skeletal deformations will not be used.
</member>
<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
The polygon's fill texture. Use [code]uv[/code] to set texture coordinates.
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 120dda92c4..78b7e073c7 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -1958,8 +1958,10 @@
<member name="rendering/2d/shadow_atlas/size" type="int" setter="" getter="" default="2048">
</member>
<member name="rendering/2d/snap/snap_2d_transforms_to_pixel" type="bool" setter="" getter="" default="false">
+ If [code]true[/code], [CanvasItem] nodes will internally snap to full pixels. Their position can still be sub-pixel, but the decimals will not have effect.
</member>
<member name="rendering/2d/snap/snap_2d_vertices_to_pixel" type="bool" setter="" getter="" default="false">
+ If [code]true[/code], vertices of [CanvasItem] nodes will snap to full pixels. Only affects the final vertex positions, not the transforms.
</member>
<member name="rendering/anti_aliasing/quality/msaa_2d" type="int" setter="" getter="" default="0">
Sets the number of MSAA samples to use for 2D/Canvas rendering (as a power of two). MSAA is used to reduce aliasing around the edges of polygons. A higher MSAA value results in smoother edges but can be significantly slower on some hardware. This has no effect on shader-induced aliasing or texture aliasing.
@@ -2416,6 +2418,7 @@
<member name="threading/worker_pool/low_priority_thread_ratio" type="float" setter="" getter="" default="0.3">
</member>
<member name="threading/worker_pool/max_threads" type="int" setter="" getter="" default="-1">
+ Maximum number of threads to be used by [WorkerThreadPool]. Value of [code]-1[/code] means no limit.
</member>
<member name="threading/worker_pool/use_system_threads_for_low_priority_tasks" type="bool" setter="" getter="" default="true">
</member>
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 2ba8e40ce2..ec338cb729 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -33,6 +33,7 @@
<description>
Creates a camera attributes object and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all [code]camera_attributes_[/code] RenderingServer functions.
Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method.
+ This is the internal equivalent of the [CameraAttributes] resource.
</description>
</method>
<method name="camera_attributes_set_auto_exposure">
@@ -100,6 +101,7 @@
<description>
Creates a camera and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all [code]camera_*[/code] RenderingServer functions.
Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method.
+ This is the internal equivalent of the [Camera3D] node.
</description>
</method>
<method name="camera_set_camera_attributes">
@@ -178,6 +180,7 @@
<description>
Creates a canvas and returns the assigned [RID]. It can be accessed with the RID that is returned. This RID will be used in all [code]canvas_*[/code] RenderingServer functions.
Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method.
+ Canvas has no [Resource] or [Node] equivalent.
</description>
</method>
<method name="canvas_item_add_animation_slice">
@@ -350,6 +353,7 @@
<param index="4" name="modulate" type="Color" default="Color(1, 1, 1, 1)" />
<param index="5" name="transpose" type="bool" default="false" />
<description>
+ Draws a 2D textured rectangle on the [CanvasItem] pointed to by the [param item] [RID]. See also [method CanvasItem.draw_texture_rect] and [method Texture2D.draw_rect].
</description>
</method>
<method name="canvas_item_add_texture_rect_region">
@@ -362,6 +366,7 @@
<param index="5" name="transpose" type="bool" default="false" />
<param index="6" name="clip_uv" type="bool" default="true" />
<description>
+ Draws the specified region of a 2D textured rectangle on the [CanvasItem] pointed to by the [param item] [RID]. See also [method CanvasItem.draw_texture_rect_region] and [method Texture2D.draw_rect_region].
</description>
</method>
<method name="canvas_item_add_triangle_array">
@@ -388,7 +393,9 @@
<method name="canvas_item_create">
<return type="RID" />
<description>
- Creates a new [CanvasItem] instance and returns its [RID].
+ Creates a canvas item and returns the assigned [RID]. It can be accessed with the RID that is returned. This RID will be used in all [code]canvas_item_*[/code] RenderingServer functions.
+ Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method.
+ This is the internal equivalent of the [CanvasItem] node.
</description>
</method>
<method name="canvas_item_set_canvas_group_mode">
@@ -482,6 +489,7 @@
<param index="0" name="item" type="RID" />
<param index="1" name="color" type="Color" />
<description>
+ Sets a color modulation to the [CanvasItem]. This also affects child canvas items.
</description>
</method>
<method name="canvas_item_set_parent">
@@ -489,6 +497,7 @@
<param index="0" name="item" type="RID" />
<param index="1" name="parent" type="RID" />
<description>
+ Sets a parent [CanvasItem] to the [CanvasItem]. The item will inherit transform, modulation and visibility from its parent, like [CanvasItem] nodes in the scene tree.
</description>
</method>
<method name="canvas_item_set_self_modulate">
@@ -496,6 +505,7 @@
<param index="0" name="item" type="RID" />
<param index="1" name="color" type="Color" />
<description>
+ Sets a color self-modulation to the [CanvasItem]. It does not affect the child canvas items.
</description>
</method>
<method name="canvas_item_set_sort_children_by_y">
@@ -503,6 +513,7 @@
<param index="0" name="item" type="RID" />
<param index="1" name="enabled" type="bool" />
<description>
+ Enables or disables Y-sorting of a [CanvasItem].
</description>
</method>
<method name="canvas_item_set_transform">
@@ -510,6 +521,7 @@
<param index="0" name="item" type="RID" />
<param index="1" name="transform" type="Transform2D" />
<description>
+ Sets the transform of the [CanvasItem]. It affects where and how the item will be drawn. Child canvas items' transforms are multiplied by their parent's transform.
</description>
</method>
<method name="canvas_item_set_use_parent_material">
@@ -536,6 +548,8 @@
<param index="3" name="enter_callable" type="Callable" />
<param index="4" name="exit_callable" type="Callable" />
<description>
+ Sets the given [CanvasItem] as visibility notifier. [param area] defines the area of detecting visibility. [param enter_callable] is called when the [CanvasItem] enters the screen, [param exit_callable] is called when the [CanvasItem] exits the screen. If [param enable] is [code]false[/code], the item will no longer function as notifier.
+ This method can be used to manually mimic [VisibleOnScreenNotifier2D].
</description>
</method>
<method name="canvas_item_set_visible">
@@ -543,6 +557,7 @@
<param index="0" name="item" type="RID" />
<param index="1" name="visible" type="bool" />
<description>
+ Sets the visibility of the [CanvasItem].
</description>
</method>
<method name="canvas_item_set_z_as_relative_to_parent">
@@ -832,6 +847,9 @@
<method name="canvas_texture_create">
<return type="RID" />
<description>
+ Creates a canvas texture and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all [code]canvas_texture_*[/code] RenderingServer functions.
+ Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method.
+ This is the internal equivalent of the [CanvasTexture] resource.
</description>
</method>
<method name="canvas_texture_set_channel">
@@ -855,6 +873,7 @@
<param index="0" name="canvas_texture" type="RID" />
<param index="1" name="filter" type="int" enum="RenderingServer.CanvasItemTextureFilter" />
<description>
+ Sets the texture filter used by the [CanvasTexture].
</description>
</method>
<method name="canvas_texture_set_texture_repeat">
@@ -862,6 +881,7 @@
<param index="0" name="canvas_texture" type="RID" />
<param index="1" name="repeat" type="int" enum="RenderingServer.CanvasItemTextureRepeat" />
<description>
+ Sets the texture repeat used by the [CanvasTexture].
</description>
</method>
<method name="create_local_rendering_device" qualifiers="const">
@@ -874,6 +894,9 @@
<method name="decal_create">
<return type="RID" />
<description>
+ Creates a decal and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all [code]decal_*[/code] RenderingServer functions.
+ Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method.
+ This is the internal equivalent of the [Decal] node.
</description>
</method>
<method name="decal_set_albedo_mix">
@@ -919,6 +942,7 @@
<param index="0" name="decal" type="RID" />
<param index="1" name="color" type="Color" />
<description>
+ Sets the color modulation of the [Decal].
</description>
</method>
<method name="decal_set_normal_fade">
@@ -933,6 +957,7 @@
<param index="0" name="decal" type="RID" />
<param index="1" name="size" type="Vector3" />
<description>
+ Sets the size of the [Decal].
</description>
</method>
<method name="decal_set_texture">
@@ -941,6 +966,7 @@
<param index="1" name="type" type="int" enum="RenderingServer.DecalTexture" />
<param index="2" name="texture" type="RID" />
<description>
+ Sets the texture of the [Decal].
</description>
</method>
<method name="decals_set_filter">
@@ -955,6 +981,7 @@
Creates a directional light and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID can be used in most [code]light_*[/code] RenderingServer functions.
Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method.
To place in a scene, attach this directional light to an instance using [method instance_set_base] using the returned RID.
+ This is the internal equivalent of the [DirectionalLight3D] node.
</description>
</method>
<method name="directional_shadow_atlas_set_size">
@@ -983,6 +1010,7 @@
<description>
Creates an environment and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all [code]environment_*[/code] RenderingServer functions.
Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method.
+ This is the internal equivalent of the [Environment] resource.
</description>
</method>
<method name="environment_glow_set_use_bicubic_upscale">
@@ -1244,7 +1272,9 @@
<method name="fog_volume_create">
<return type="RID" />
<description>
- Creates a new fog volume and allocates an RID.
+ Creates a fog volume and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all [code]fog_volume_*[/code] RenderingServer functions.
+ Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method.
+ This is the internal equivalent of the [FogVolume] node.
</description>
</method>
<method name="fog_volume_set_material">
@@ -1461,6 +1491,7 @@
Creates a visual instance and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all [code]instance_*[/code] RenderingServer functions.
Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method.
An instance is a way of placing a 3D object in the scenario. Objects like particles, meshes, and reflection probes need to be associated with an instance to be visible in the scenario using [method instance_set_base].
+ This is the internal equivalent of the [VisualInstance3D] node.
</description>
</method>
<method name="instance_create2">
@@ -1821,7 +1852,9 @@
<method name="lightmap_create">
<return type="RID" />
<description>
- Creates a new [LightmapGI] instance.
+ Creates a lightmap GI and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all [code]instance_*[/code] RenderingServer functions.
+ Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method.
+ This is the internal equivalent of the [LightmapGI] node.
</description>
</method>
<method name="lightmap_get_probe_capture_bsp_tree" qualifiers="const">
@@ -1908,6 +1941,7 @@
<description>
Creates an empty material and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all [code]material_*[/code] RenderingServer functions.
Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method.
+ This is the internal equivalent of the [Material] resource.
</description>
</method>
<method name="material_get_param" qualifiers="const">
@@ -1982,6 +2016,7 @@
Creates a new mesh and adds it to the RenderingServer. It can be accessed with the RID that is returned. This RID will be used in all [code]mesh_*[/code] RenderingServer functions.
Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method.
To place in a scene, attach this mesh to an instance using [method instance_set_base] using the returned RID.
+ This is the internal equivalent of the [Mesh] resource.
</description>
</method>
<method name="mesh_create_from_surfaces">
@@ -2154,6 +2189,7 @@
Creates a new multimesh on the RenderingServer and returns an [RID] handle. This RID will be used in all [code]multimesh_*[/code] RenderingServer functions.
Once finished with your RID, you will want to free the RID using the RenderingServer's [method free_rid] static method.
To place in a scene, attach this multimesh to an instance using [method instance_set_base] using the returned RID.
+ This is the internal equivalent of the [MultiMesh] resource.
</description>
</method>
<method name="multimesh_get_aabb" qualifiers="const">
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index e76f805e3c..8d92616d6f 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -76,6 +76,7 @@
<param index="0" name="type" type="int" enum="Viewport.RenderInfoType" />
<param index="1" name="info" type="int" enum="Viewport.RenderInfo" />
<description>
+ Returns rendering statistics of the given type. See [enum RenderInfoType] and [enum RenderInfo] for options.
</description>
</method>
<method name="get_screen_transform" qualifiers="const">
@@ -165,6 +166,7 @@
<return type="void" />
<param index="0" name="text" type="String" />
<description>
+ Helper method which calls the [code]set_text()[/code] method on the currently focused [Control], provided that it is defined (e.g. if the focused Control is [Button] or [LineEdit]).
</description>
</method>
<method name="push_unhandled_input">