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author | Juan Linietsky <reduzio@gmail.com> | 2021-08-22 08:21:34 -0300 |
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committer | GitHub <noreply@github.com> | 2021-08-22 08:21:34 -0300 |
commit | 1990721d1b7c84afd02b1806752eb2f334e45b25 (patch) | |
tree | dcfc460b68cfd0548eca94e57e6b5c816e8c0098 /doc | |
parent | 51800eebc6b4f5905bcb97934c8af58cc5e5cf51 (diff) |
Revert "Add Node processing and physics processing cumulative (as opposed to delta) time"
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Node.xml | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index c35734b5df..096fbbf2c0 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -322,42 +322,18 @@ Returns the relative [NodePath] from this node to the specified [code]node[/code]. Both nodes must be in the same scene or the function will fail. </description> </method> - <method name="get_physics_process_cumulative_time" qualifiers="const"> - <return type="float" /> - <description> - Returns the cumulative physics-bound frame time elapsed (in seconds) since this node has been active and running (i.e. not paused) in the current scene tree. - </description> - </method> <method name="get_physics_process_delta_time" qualifiers="const"> <return type="float" /> <description> Returns the time elapsed (in seconds) since the last physics-bound frame (see [method _physics_process]). This is always a constant value in physics processing unless the frames per second is changed via [member Engine.physics_ticks_per_second]. </description> </method> - <method name="get_physics_process_total_time" qualifiers="const"> - <return type="float" /> - <description> - Returns the total time elapsed (in seconds) since this node has been part of the current scene tree regardless of the pause state. - </description> - </method> - <method name="get_process_cumulative_time" qualifiers="const"> - <return type="float" /> - <description> - Returns the cumulative time elapsed (in seconds) since this node has been active and running (i.e. not paused) in the current tree. - </description> - </method> <method name="get_process_delta_time" qualifiers="const"> <return type="float" /> <description> Returns the time elapsed (in seconds) since the last process callback. This value may vary from frame to frame. </description> </method> - <method name="get_process_total_time" qualifiers="const"> - <return type="float" /> - <description> - Returns the total time elapsed (in seconds) since this node has been part of the current scene tree regardless of the pause state. - </description> - </method> <method name="get_scene_instance_load_placeholder" qualifiers="const"> <return type="bool" /> <description> |