summaryrefslogtreecommitdiff
path: root/doc
diff options
context:
space:
mode:
authorJuan Linietsky <reduzio@gmail.com>2021-08-22 08:21:34 -0300
committerGitHub <noreply@github.com>2021-08-22 08:21:34 -0300
commit1990721d1b7c84afd02b1806752eb2f334e45b25 (patch)
treedcfc460b68cfd0548eca94e57e6b5c816e8c0098 /doc
parent51800eebc6b4f5905bcb97934c8af58cc5e5cf51 (diff)
Revert "Add Node processing and physics processing cumulative (as opposed to delta) time"
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/Node.xml24
1 files changed, 0 insertions, 24 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index c35734b5df..096fbbf2c0 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -322,42 +322,18 @@
Returns the relative [NodePath] from this node to the specified [code]node[/code]. Both nodes must be in the same scene or the function will fail.
</description>
</method>
- <method name="get_physics_process_cumulative_time" qualifiers="const">
- <return type="float" />
- <description>
- Returns the cumulative physics-bound frame time elapsed (in seconds) since this node has been active and running (i.e. not paused) in the current scene tree.
- </description>
- </method>
<method name="get_physics_process_delta_time" qualifiers="const">
<return type="float" />
<description>
Returns the time elapsed (in seconds) since the last physics-bound frame (see [method _physics_process]). This is always a constant value in physics processing unless the frames per second is changed via [member Engine.physics_ticks_per_second].
</description>
</method>
- <method name="get_physics_process_total_time" qualifiers="const">
- <return type="float" />
- <description>
- Returns the total time elapsed (in seconds) since this node has been part of the current scene tree regardless of the pause state.
- </description>
- </method>
- <method name="get_process_cumulative_time" qualifiers="const">
- <return type="float" />
- <description>
- Returns the cumulative time elapsed (in seconds) since this node has been active and running (i.e. not paused) in the current tree.
- </description>
- </method>
<method name="get_process_delta_time" qualifiers="const">
<return type="float" />
<description>
Returns the time elapsed (in seconds) since the last process callback. This value may vary from frame to frame.
</description>
</method>
- <method name="get_process_total_time" qualifiers="const">
- <return type="float" />
- <description>
- Returns the total time elapsed (in seconds) since this node has been part of the current scene tree regardless of the pause state.
- </description>
- </method>
<method name="get_scene_instance_load_placeholder" qualifiers="const">
<return type="bool" />
<description>