diff options
author | SaviHex <leosavis@gmail.com> | 2020-06-06 22:26:35 -0300 |
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committer | SaviHex <leosavis@gmail.com> | 2020-06-10 23:25:29 -0300 |
commit | 18c08f65d6b3dd7918a1f6c1d08f30262497af56 (patch) | |
tree | d371f9128ea3dcfe195a6468e3dc0daff9958a82 /doc | |
parent | ffbea8aad11e8427b7a7f4929aedeee618baa133 (diff) |
Added a "title" attribute for the link tag in the docs xml
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/KinematicBody2D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml index 6b2bbeb895..f0f4d83821 100644 --- a/doc/classes/KinematicBody2D.xml +++ b/doc/classes/KinematicBody2D.xml @@ -9,7 +9,7 @@ [b]Kinematic characters:[/b] KinematicBody2D also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link> + <link title="Kinematic character (2D)">https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link> <link>https://docs.godotengine.org/en/latest/tutorials/physics/using_kinematic_body_2d.html</link> </tutorials> <methods> |