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authorSaviHex <leosavis@gmail.com>2020-06-06 22:26:35 -0300
committerSaviHex <leosavis@gmail.com>2020-06-10 23:25:29 -0300
commit18c08f65d6b3dd7918a1f6c1d08f30262497af56 (patch)
treed371f9128ea3dcfe195a6468e3dc0daff9958a82 /doc
parentffbea8aad11e8427b7a7f4929aedeee618baa133 (diff)
Added a "title" attribute for the link tag in the docs xml
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/KinematicBody2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/KinematicBody2D.xml b/doc/classes/KinematicBody2D.xml
index 6b2bbeb895..f0f4d83821 100644
--- a/doc/classes/KinematicBody2D.xml
+++ b/doc/classes/KinematicBody2D.xml
@@ -9,7 +9,7 @@
[b]Kinematic characters:[/b] KinematicBody2D also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics.
</description>
<tutorials>
- <link>https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link>
+ <link title="Kinematic character (2D)">https://docs.godotengine.org/en/latest/tutorials/physics/kinematic_character_2d.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/physics/using_kinematic_body_2d.html</link>
</tutorials>
<methods>