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authorDerwent Ready (drentsoft) <1520613+drentsoft@users.noreply.github.com>2019-10-31 20:59:13 +0000
committerDerwent Ready (drentsoft) <1520613+drentsoft@users.noreply.github.com>2019-10-31 20:59:13 +0000
commit1758a6f49431c26fd17bd0ffb0d92d4fba791a90 (patch)
treec6077c7ac66f096b44d3f87d1a2f57b9a3baadb7 /doc
parent23a381d8827dbcb2d295fa393a5400f7a7e0a1c1 (diff)
Added link to Area2D tutorial in documentation.
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/Area2D.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml
index e1cb9056da..9a5870c73d 100644
--- a/doc/classes/Area2D.xml
+++ b/doc/classes/Area2D.xml
@@ -7,6 +7,7 @@
2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping).
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/physics/using_area_2d.html</link>
</tutorials>
<methods>
<method name="get_collision_layer_bit" qualifiers="const">