diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-07 22:45:05 +0200 |
---|---|---|
committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-09 18:46:52 +0200 |
commit | 160d10dc7b09437d77d46517bc69fd8f0ff6eb73 (patch) | |
tree | 7e3e7d270f621f993ea0b175e1fc2811bd21f351 /doc | |
parent | c2eaaef1497f8ad557aea9a14e2b3e0582fcfe54 (diff) |
Decrease default AudioStreamPlayer2D/3D panning strength
The default panning strength is now more in line with how other
engines play positional sound.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index a6c18bbe2f..1c1c1eb84f 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -310,11 +310,13 @@ <member name="audio/driver/output_latency.web" type="int" setter="" getter="" default="50"> Safer override for [member audio/driver/output_latency] in the Web platform, to avoid audio issues especially on mobile devices. </member> - <member name="audio/general/2d_panning_strength" type="float" setter="" getter="" default="1.0"> - The base strength of the panning effect for all AudioStreamPlayer2D nodes. The panning strength can be further scaled on each Node using [member AudioStreamPlayer2D.panning_strength]. + <member name="audio/general/2d_panning_strength" type="float" setter="" getter="" default="0.5"> + The base strength of the panning effect for all [AudioStreamPlayer2D] nodes. The panning strength can be further scaled on each Node using [member AudioStreamPlayer2D.panning_strength]. A value of [code]0.0[/code] disables stereo panning entirely, leaving only volume attenuation in place. A value of [code]1.0[/code] completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener. + The default value of [code]0.5[/code] is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones. </member> - <member name="audio/general/3d_panning_strength" type="float" setter="" getter="" default="1.0"> - The base strength of the panning effect for all AudioStreamPlayer3D nodes. The panning strength can be further scaled on each Node using [member AudioStreamPlayer3D.panning_strength]. + <member name="audio/general/3d_panning_strength" type="float" setter="" getter="" default="0.5"> + The base strength of the panning effect for all [AudioStreamPlayer3D] nodes. The panning strength can be further scaled on each Node using [member AudioStreamPlayer3D.panning_strength]. A value of [code]0.0[/code] disables stereo panning entirely, leaving only volume attenuation in place. A value of [code]1.0[/code] completely mutes one of the channels if the sound is located exactly to the left (or right) of the listener. + The default value of [code]0.5[/code] is tuned for headphones. When using speakers, you may find lower values to sound better as speakers have a lower stereo separation compared to headphones. </member> <member name="audio/video/video_delay_compensation_ms" type="int" setter="" getter="" default="0"> Setting to hardcode audio delay when playing video. Best to leave this untouched unless you know what you are doing. |