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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-03-09 11:42:27 +0100 |
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committer | GitHub <noreply@github.com> | 2020-03-09 11:42:27 +0100 |
commit | 159ed359f0ccb78b2732343a3afe25ae9da6437e (patch) | |
tree | 464f16881bb02fccbacaac2d1b8b26cf06aa9629 /doc | |
parent | 4787da0997a38e16dd0aaacc6adc5d13092fc079 (diff) | |
parent | 92fa3e076fa5442ef410996509eb7514d3372da1 (diff) |
Merge pull request #36286 from Calinou/doc-sprite3d-performance-caveats
Document known performance issues with Sprite3D
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Sprite3D.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Sprite3D.xml b/doc/classes/Sprite3D.xml index 4c12399761..63958eeb7b 100644 --- a/doc/classes/Sprite3D.xml +++ b/doc/classes/Sprite3D.xml @@ -5,6 +5,7 @@ </brief_description> <description> A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. + [b]Note:[/b] There are [url=https://github.com/godotengine/godot/issues/20855]known performance issues[/url] when using [Sprite3D]. Consider using a [MeshInstance] with a [QuadMesh] as the mesh instead. You can still have billboarding by enabling billboard properties in the QuadMesh's [StandardMaterial3D]. </description> <tutorials> </tutorials> |