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author | Feniks <writetofeniks@gmail.com> | 2020-01-16 22:06:49 +0000 |
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committer | Feniks <writetofeniks@gmail.com> | 2020-01-18 07:22:19 +0000 |
commit | 156f5b7ce23a7be4c5b59eae4901acf4904935ff (patch) | |
tree | c287a4370c4573917cc98cdd00ba3c60f07b1a9d /doc | |
parent | 8b0e2a409b9c111cf63ac8db0045675f6e8efa4f (diff) |
Improved MenuButton Description
I expanded description of MenueButton to explain how to create the items inside of the pop up as this is initially a mystery to many new people.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/MenuButton.xml | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml index 52fb4b9ca1..642b94a047 100644 --- a/doc/classes/MenuButton.xml +++ b/doc/classes/MenuButton.xml @@ -4,7 +4,8 @@ Special button that brings up a [PopupMenu] when clicked. </brief_description> <description> - Special button that brings up a [PopupMenu] when clicked. That's pretty much all it does, as it's just a helper class when building GUIs. + Special button that brings up a [PopupMenu] when clicked. + New items can be created inside this [PopupMenu] using [code]get_popup().add_item("My Item Name")[/code]. You can also create them directly from the editor. To do so, select the MenuButton node, then in the toolbar at the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the popup. You will be able to give each items new properties. </description> <tutorials> </tutorials> |