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author | Aaron Record <aaronjrecord@gmail.com> | 2022-06-05 18:15:10 -0600 |
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committer | Aaron Record <aaronjrecord@gmail.com> | 2022-06-05 19:20:32 -0600 |
commit | 14df02b21ff4255d21b428b9c2b3d616c22c5507 (patch) | |
tree | 6c4237750cace2619d1400505950eb70ad97c0c6 /doc | |
parent | 3dac7ff876edae8398cb0f3f27ec0bc68f1bbb8e (diff) |
Fix typo "Frac" instead of "Fract"
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/VisualShaderNodeFloatFunc.xml | 2 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeVectorFunc.xml | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/VisualShaderNodeFloatFunc.xml b/doc/classes/VisualShaderNodeFloatFunc.xml index 0f057b2e6d..1226013c67 100644 --- a/doc/classes/VisualShaderNodeFloatFunc.xml +++ b/doc/classes/VisualShaderNodeFloatFunc.xml @@ -65,7 +65,7 @@ <constant name="FUNC_CEIL" value="16" enum="Function"> Finds the nearest integer that is greater than or equal to the parameter. Translates to [code]ceil(x)[/code] in the Godot Shader Language. </constant> - <constant name="FUNC_FRAC" value="17" enum="Function"> + <constant name="FUNC_FRACT" value="17" enum="Function"> Computes the fractional part of the argument. Translates to [code]fract(x)[/code] in the Godot Shader Language. </constant> <constant name="FUNC_SATURATE" value="18" enum="Function"> diff --git a/doc/classes/VisualShaderNodeVectorFunc.xml b/doc/classes/VisualShaderNodeVectorFunc.xml index bc4e12c0b3..7524025f21 100644 --- a/doc/classes/VisualShaderNodeVectorFunc.xml +++ b/doc/classes/VisualShaderNodeVectorFunc.xml @@ -68,7 +68,7 @@ <constant name="FUNC_FLOOR" value="17" enum="Function"> Finds the nearest integer less than or equal to the parameter. </constant> - <constant name="FUNC_FRAC" value="18" enum="Function"> + <constant name="FUNC_FRACT" value="18" enum="Function"> Computes the fractional part of the argument. </constant> <constant name="FUNC_INVERSE_SQRT" value="19" enum="Function"> |