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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-05-24 08:15:33 +0200 |
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committer | GitHub <noreply@github.com> | 2022-05-24 08:15:33 +0200 |
commit | 1314e6cbcc7ccf19aeeafc01a12de1de6ce3642d (patch) | |
tree | 69df5d26b79ac73dcb57b494661889d1b256657a /doc | |
parent | db5a86339b9a5aba1a99d133ecfa3673f1ca1a97 (diff) | |
parent | a8bbe570caadd0161a8db9c980296b111042a6b8 (diff) |
Merge pull request #60803 from Chaosus/shader_hint_rename
Rename `hint_albedo`, `hint_white/black` in shaders
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/VisualShaderNodeTextureUniform.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/VisualShaderNodeTextureUniform.xml b/doc/classes/VisualShaderNodeTextureUniform.xml index b104634da0..bff6f2015d 100644 --- a/doc/classes/VisualShaderNodeTextureUniform.xml +++ b/doc/classes/VisualShaderNodeTextureUniform.xml @@ -27,7 +27,7 @@ No hints are added to the uniform declaration. </constant> <constant name="TYPE_COLOR" value="1" enum="TextureType"> - Adds [code]hint_albedo[/code] as hint to the uniform declaration for proper sRGB to linear conversion. + Adds [code]source_color[/code] as hint to the uniform declaration for proper sRGB to linear conversion. </constant> <constant name="TYPE_NORMAL_MAP" value="2" enum="TextureType"> Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. |