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authorGuilherme Sousa <guilherme.sousa1994@gmail.com>2022-10-07 11:13:43 +0200
committerGuilherme Sousa <guilherme.sousa1994@gmail.com>2022-10-07 11:13:43 +0200
commit12940e53c1b485ece3f93fe61df888285d70f603 (patch)
tree8b1dbe31e4598a3a08aca2bd31f73930c104fc5d /doc
parent5b7f62af55b7f322192f95258d825b163cbf9dc1 (diff)
Remove expression base node for transitions
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/AnimationNodeStateMachineTransition.xml3
1 files changed, 0 insertions, 3 deletions
diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml
index 1b5a795b3c..4c2a30030b 100644
--- a/doc/classes/AnimationNodeStateMachineTransition.xml
+++ b/doc/classes/AnimationNodeStateMachineTransition.xml
@@ -22,9 +22,6 @@
<member name="advance_expression" type="String" setter="set_advance_expression" getter="get_advance_expression" default="&quot;&quot;">
Use an expression as a condition for state machine transitions. It is possible to create complex animation advance conditions for switching between states and gives much greater flexibility for creating complex state machines by directly interfacing with the script code.
</member>
- <member name="advance_expression_base_node" type="NodePath" setter="set_advance_expression_base_node" getter="get_advance_expression_base_node" default="NodePath(&quot;&quot;)">
- The path to the [Node] used to evaluate an [Expression] if one is not explicitly specified internally.
- </member>
<member name="auto_advance" type="bool" setter="set_auto_advance" getter="has_auto_advance" default="false">
Turn on the transition automatically when this state is reached. This works best with [constant SWITCH_MODE_AT_END].
</member>