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authorRelintai <relintai@gmail.com>2019-09-26 11:46:07 +0200
committerRelintai <relintai@gmail.com>2019-09-30 20:58:29 +0200
commit108068ab41364b291c7134594539752d4a3cf550 (patch)
tree4d11454dfea832675a88c9793cd4ff9f776a9e4f /doc
parentc11ccb7e6eb337b72050c283507c5493c562e37a (diff)
Make TextureProgress's nine_patch_stretch property to enable stretching for radial fills.
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/TextureProgress.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/TextureProgress.xml b/doc/classes/TextureProgress.xml
index 21b294cf90..479ab865ba 100644
--- a/doc/classes/TextureProgress.xml
+++ b/doc/classes/TextureProgress.xml
@@ -34,7 +34,7 @@
</member>
<member name="mouse_filter" type="int" setter="set_mouse_filter" getter="get_mouse_filter" override="true" enum="Control.MouseFilter" default="1" />
<member name="nine_patch_stretch" type="bool" setter="set_nine_patch_stretch" getter="get_nine_patch_stretch" default="false">
- If [code]true[/code], Godot treats the bar's textures like in [NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid.
+ If [code]true[/code], Godot treats the bar's textures like in [NinePatchRect]. Use the [code]stretch_margin_*[/code] properties like [member stretch_margin_bottom] to set up the nine patch's 3×3 grid. When using a radial [member fill_mode], this setting will enable stretching.
</member>
<member name="radial_center_offset" type="Vector2" setter="set_radial_center_offset" getter="get_radial_center_offset" default="Vector2( 0, 0 )">
Offsets [member texture_progress] if [member fill_mode] is [constant FILL_CLOCKWISE] or [constant FILL_COUNTER_CLOCKWISE].