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author | Juan Linietsky <reduzio@gmail.com> | 2017-02-04 20:53:55 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-02-04 20:53:55 -0300 |
commit | 102b5fce85ffa14887bb08433f7eb571c7aafd81 (patch) | |
tree | e2f351604236a2aaee49449568398f29a29b78bf /doc | |
parent | 331a4d8078649d334144e1d370a09b607f32e39f (diff) |
Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x
Diffstat (limited to 'doc')
-rw-r--r-- | doc/base/classes.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 9223b887a3..8204af9fd4 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -14300,7 +14300,7 @@ Contains global variables accessible from everywhere. </brief_description> <description> - Contains global variables accessible from everywhere. Use the normal [Object] API, such as "Globals.get(variable)", "Globals.set(variable,value)" or "Globals.has(variable)" to access them. Variables stored in engine.cfg are also loaded into globals, making this object very useful for reading custom game configuration options. + Contains global variables accessible from everywhere. Use the normal [Object] API, such as "Globals.get(variable)", "Globals.set(variable,value)" or "Globals.has(variable)" to access them. Variables stored in godot.cfg are also loaded into globals, making this object very useful for reading custom game configuration options. </description> <methods> <method name="add_property_info"> |