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authorHugo Locurcio <hugo.locurcio@hugo.pro>2019-09-13 20:08:05 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-01-06 00:37:56 +0100
commit0cad2c0cd103a7d616d55e4d5c973a20f398115f (patch)
treefcd956c7c349397a62c8c9ede96f5d1812b0980e /doc
parent61dd7748cafafca08b8f87183ddf42de06b58911 (diff)
Add VisualServer methods to get the video adapter name and vendor
These methods can be used in scripts to retrieve the OpenGL `GL_RENDERER` and `GL_VENDOR` strings (respectively). This closes #28404.
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/VisualServer.xml16
1 files changed, 16 insertions, 0 deletions
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml
index 5c29601134..8d60da7a3f 100644
--- a/doc/classes/VisualServer.xml
+++ b/doc/classes/VisualServer.xml
@@ -1397,6 +1397,22 @@
Returns the id of the test texture. Creates one if none exists.
</description>
</method>
+ <method name="get_video_adapter_name" qualifiers="const">
+ <return type="String">
+ </return>
+ <description>
+ Returns the name of the video adapter (e.g. "GeForce GTX 1080/PCIe/SSE2").
+ [b]Note:[/b] When running a headless or server binary, this function returns an empty string.
+ </description>
+ </method>
+ <method name="get_video_adapter_vendor" qualifiers="const">
+ <return type="String">
+ </return>
+ <description>
+ Returns the vendor of the video adapter (e.g. "NVIDIA Corporation").
+ [b]Note:[/b] When running a headless or server binary, this function returns an empty string.
+ </description>
+ </method>
<method name="get_white_texture">
<return type="RID">
</return>