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authorchar0xff <char0xff@users.noreply.github.com>2018-09-15 18:25:48 +0200
committerchar0xff <char0xff@users.noreply.github.com>2018-09-15 18:25:48 +0200
commit0c10d3fc167f62cd2417804fd94de3b54513e273 (patch)
treed36d4cd28ff49d5db8a03ee772ad4debeb03c535 /doc
parent2cf024ed916abf565011b254ea4f69c04781964c (diff)
Update EditorInterface.xml
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/EditorInterface.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml
index 19bd7e6d52..d85d021a68 100644
--- a/doc/classes/EditorInterface.xml
+++ b/doc/classes/EditorInterface.xml
@@ -24,7 +24,7 @@
<return type="Control">
</return>
<description>
- Returns the base [Control].
+ Returns the main container of Godot's editor window. You can use it, for example, to retrieve the size of the container and place your controls accordingly.
</description>
</method>
<method name="get_edited_scene_root">