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authorAnilforextra <anilforextra@gmail.com>2021-08-04 15:31:40 +0545
committerAnilforextra <anilforextra@gmail.com>2021-08-04 15:31:40 +0545
commit0c06ed98fb1e4c9e0aaaaef7ddab38ed952a996a (patch)
treeb57f22ee6bd4d68f53edb2b9d475ff8add841be3 /doc
parent1eff610e2bd71521db6d0f4fee25a641e1c7bdd6 (diff)
Fixed awkwardly named AnimatedSprite Setters.
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/AnimatedSprite2D.xml8
1 files changed, 1 insertions, 7 deletions
diff --git a/doc/classes/AnimatedSprite2D.xml b/doc/classes/AnimatedSprite2D.xml
index 14e19b4c9a..953492857b 100644
--- a/doc/classes/AnimatedSprite2D.xml
+++ b/doc/classes/AnimatedSprite2D.xml
@@ -12,12 +12,6 @@
<link title="2D Dodge The Creeps Demo">https://godotengine.org/asset-library/asset/515</link>
</tutorials>
<methods>
- <method name="is_playing" qualifiers="const">
- <return type="bool" />
- <description>
- Returns [code]true[/code] if an animation is currently being played.
- </description>
- </method>
<method name="play">
<return type="void" />
<argument index="0" name="anim" type="StringName" default="&amp;&quot;&quot;" />
@@ -55,7 +49,7 @@
<member name="offset" type="Vector2" setter="set_offset" getter="get_offset" default="Vector2(0, 0)">
The texture's drawing offset.
</member>
- <member name="playing" type="bool" setter="_set_playing" getter="_is_playing" default="false">
+ <member name="playing" type="bool" setter="set_playing" getter="is_playing" default="false">
If [code]true[/code], the [member animation] is currently playing.
</member>
<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale" default="1.0">