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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-10 20:08:50 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-10 20:12:33 +0100 |
commit | 09563e4bd8fa4dda8802b3b48f111f3c1de499d8 (patch) | |
tree | 3b430af4914933806f06bc583c163c78c41ceb54 /doc | |
parent | 38c851a3fa14983e60f74703fea2178d52358b92 (diff) |
Default to real-time radiance map filter for environment sky reflections
This makes radiance map updates much faster, which improves performance
when rotating the sun in the editor or at run-time.
This real-time filter is also much less prone to "fireflies" that can
appear when using a sky with a bright sun.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Sky.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Sky.xml b/doc/classes/Sky.xml index 79a9bd4b31..66be4bc4f3 100644 --- a/doc/classes/Sky.xml +++ b/doc/classes/Sky.xml @@ -9,7 +9,7 @@ <tutorials> </tutorials> <members> - <member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="Sky.ProcessMode" default="0"> + <member name="process_mode" type="int" setter="set_process_mode" getter="get_process_mode" enum="Sky.ProcessMode" default="3"> Sets the method for generating the radiance map from the sky. The radiance map is a cubemap with increasingly blurry versions of the sky corresponding to different levels of roughness. Radiance maps can be expensive to calculate. See [enum ProcessMode] for options. </member> <member name="radiance_size" type="int" setter="set_radiance_size" getter="get_radiance_size" enum="Sky.RadianceSize" default="3"> |