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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-09-03 16:29:08 +0200 |
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committer | GitHub <noreply@github.com> | 2020-09-03 16:29:08 +0200 |
commit | 0864f12f0de50ffecbc9964cdf4edbae75e27be5 (patch) | |
tree | 992da80b874829133a56644f1bce6e61755fb7cd /doc | |
parent | be7601c94e8888a28c729f36cd4a8b6598a054e7 (diff) | |
parent | 5f86aeffe2f17acd24f99bd60d7b53f056ef7f5d (diff) |
Merge pull request #41044 from hoontee/master-4
Implement CollisionShape3D.make_convex_from_siblings()
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/CollisionShape3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/CollisionShape3D.xml b/doc/classes/CollisionShape3D.xml index 05851e445e..177900dd4f 100644 --- a/doc/classes/CollisionShape3D.xml +++ b/doc/classes/CollisionShape3D.xml @@ -10,7 +10,7 @@ <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> </tutorials> <methods> - <method name="make_convex_from_brothers"> + <method name="make_convex_from_siblings"> <return type="void"> </return> <description> |