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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-09-03 16:29:08 +0200
committerGitHub <noreply@github.com>2020-09-03 16:29:08 +0200
commit0864f12f0de50ffecbc9964cdf4edbae75e27be5 (patch)
tree992da80b874829133a56644f1bce6e61755fb7cd /doc
parentbe7601c94e8888a28c729f36cd4a8b6598a054e7 (diff)
parent5f86aeffe2f17acd24f99bd60d7b53f056ef7f5d (diff)
Merge pull request #41044 from hoontee/master-4
Implement CollisionShape3D.make_convex_from_siblings()
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/CollisionShape3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/CollisionShape3D.xml b/doc/classes/CollisionShape3D.xml
index 05851e445e..177900dd4f 100644
--- a/doc/classes/CollisionShape3D.xml
+++ b/doc/classes/CollisionShape3D.xml
@@ -10,7 +10,7 @@
<link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
</tutorials>
<methods>
- <method name="make_convex_from_brothers">
+ <method name="make_convex_from_siblings">
<return type="void">
</return>
<description>