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author | Max Hilbrunner <mhilbrunner@users.noreply.github.com> | 2022-10-21 18:35:06 +0200 |
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committer | GitHub <noreply@github.com> | 2022-10-21 18:35:06 +0200 |
commit | 05e68196c3ffa6c4192886db1a10eb802f6d17b6 (patch) | |
tree | a0c2be30363d34269698efdc2f596e7701af662a /doc | |
parent | 13138b307b1d20fc8d34a1f93510093f34f657bc (diff) | |
parent | e7d72eedc6ec06f7e728997d344052975983a483 (diff) |
Merge pull request #67648 from Calinou/doc-cylindershape3d-bugs
Document known issues with CylinderShape3D
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/CylinderShape3D.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/CylinderShape3D.xml b/doc/classes/CylinderShape3D.xml index 6ff142da59..dcb14ec945 100644 --- a/doc/classes/CylinderShape3D.xml +++ b/doc/classes/CylinderShape3D.xml @@ -5,6 +5,7 @@ </brief_description> <description> Cylinder shape for collisions. Like [CapsuleShape3D], but without hemispheres at the cylinder's ends. + [b]Note:[/b] There are several known bugs with cylinder collision shapes. Using [CapsuleShape3D] or [BoxShape3D] instead is recommended. [b]Performance:[/b] Being a primitive collision shape, [CylinderShape3D] is fast to check collisions against (though not as fast as [SphereShape3D]). [CylinderShape3D] is also more demanding compared to [CapsuleShape3D]. </description> <tutorials> |