summaryrefslogtreecommitdiff
path: root/doc
diff options
context:
space:
mode:
authorMax Hilbrunner <mhilbrunner@users.noreply.github.com>2022-10-21 18:35:06 +0200
committerGitHub <noreply@github.com>2022-10-21 18:35:06 +0200
commit05e68196c3ffa6c4192886db1a10eb802f6d17b6 (patch)
treea0c2be30363d34269698efdc2f596e7701af662a /doc
parent13138b307b1d20fc8d34a1f93510093f34f657bc (diff)
parente7d72eedc6ec06f7e728997d344052975983a483 (diff)
Merge pull request #67648 from Calinou/doc-cylindershape3d-bugs
Document known issues with CylinderShape3D
Diffstat (limited to 'doc')
-rw-r--r--doc/classes/CylinderShape3D.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/CylinderShape3D.xml b/doc/classes/CylinderShape3D.xml
index 6ff142da59..dcb14ec945 100644
--- a/doc/classes/CylinderShape3D.xml
+++ b/doc/classes/CylinderShape3D.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Cylinder shape for collisions. Like [CapsuleShape3D], but without hemispheres at the cylinder's ends.
+ [b]Note:[/b] There are several known bugs with cylinder collision shapes. Using [CapsuleShape3D] or [BoxShape3D] instead is recommended.
[b]Performance:[/b] Being a primitive collision shape, [CylinderShape3D] is fast to check collisions against (though not as fast as [SphereShape3D]). [CylinderShape3D] is also more demanding compared to [CapsuleShape3D].
</description>
<tutorials>