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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-01-15 08:54:07 +0100 |
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committer | GitHub <noreply@github.com> | 2018-01-15 08:54:07 +0100 |
commit | 05b1843818fd07f084816ec506ec505e24f8f02c (patch) | |
tree | 71587fa95b923335bca54d0776dd1b67b837fc96 /doc | |
parent | cd62fd48f99a76697483c8c9f9ee86d63f63b912 (diff) | |
parent | f2355949c458bcc0eaf967f57d782520a168f563 (diff) |
Merge pull request #15696 from bojidar-bg/15646-assigned-animation
Fix an issue with the animation editor not seeking to the target time
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/AnimationPlayer.xml | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml index 8808e324d6..46602911d2 100644 --- a/doc/classes/AnimationPlayer.xml +++ b/doc/classes/AnimationPlayer.xml @@ -208,6 +208,9 @@ </method> </methods> <members> + <member name="assigned_animation" type="String" setter="set_assigned_animation" getter="get_assigned_animation"> + If playing, the current animation; otherwise, the animation last played. When set, would change the animation, but would not play it unless currently playing. See also [member current_animation]. + </member> <member name="autoplay" type="String" setter="set_autoplay" getter="get_autoplay"> The name of the animation to play when the scene loads. Default value: [code]""[/code]. </member> |