diff options
author | dumitru-stama <dumitru.stama@gmail.com> | 2017-07-15 09:38:46 -0700 |
---|---|---|
committer | dumitru-stama <dumitru.stama@gmail.com> | 2017-07-15 09:38:46 -0700 |
commit | 03425fe088d9d27d67f8553a287f3c678a542efe (patch) | |
tree | 7279f5e580b0c3427950d1f19069ba01705c7c4c /doc | |
parent | 5e361ba2ea84a3d1395b86451d5d395bb0a37bd4 (diff) |
sync doc template
Diffstat (limited to 'doc')
-rw-r--r-- | doc/base/classes.xml | 748 |
1 files changed, 540 insertions, 208 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 6b5333d2c1..ea181bdb42 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -3762,6 +3762,12 @@ Return the angular damp rate. </description> </method> + <method name="get_audio_bus" qualifiers="const"> + <return type="String"> + </return> + <description> + </description> + </method> <method name="get_collision_layer" qualifiers="const"> <return type="int"> </return> @@ -3843,6 +3849,24 @@ Return the processing order of this area. </description> </method> + <method name="get_reverb_amount" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_reverb_bus" qualifiers="const"> + <return type="String"> + </return> + <description> + </description> + </method> + <method name="get_reverb_uniformity" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> <method name="get_space_override_mode" qualifiers="const"> <return type="int"> </return> @@ -3871,6 +3895,18 @@ Return whether this area detects bodies/areas entering/exiting it. </description> </method> + <method name="is_overriding_audio_bus" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="is_using_reverb_bus" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> <method name="overlaps_area" qualifiers="const"> <return type="bool"> </return> @@ -3897,6 +3933,18 @@ In practice, as the fraction of speed lost gets smaller with each frame, a value of 1.0 does not mean the object will stop in exactly one second. Only when the physics calculations are done at 1 frame per second, it does stop in a second. </description> </method> + <method name="set_audio_bus"> + <argument index="0" name="name" type="String"> + </argument> + <description> + </description> + </method> + <method name="set_audio_bus_override"> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + </description> + </method> <method name="set_collision_layer"> <argument index="0" name="collision_layer" type="int"> </argument> @@ -3991,6 +4039,24 @@ Areas with the same priority value get evaluated in an unpredictable order, and should be differentiated if evaluation order is to be important. </description> </method> + <method name="set_reverb_amount"> + <argument index="0" name="amount" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_reverb_bus"> + <argument index="0" name="name" type="String"> + </argument> + <description> + </description> + </method> + <method name="set_reverb_uniformity"> + <argument index="0" name="amount" type="float"> + </argument> + <description> + </description> + </method> <method name="set_space_override_mode"> <argument index="0" name="enable" type="int"> </argument> @@ -4003,10 +4069,20 @@ AREA_SPACE_OVERRIDE_REPLACE_COMBINE: This area replaces any gravity/damp calculated so far, but keeps calculating the rest of the areas, down to the default one. </description> </method> + <method name="set_use_reverb_bus"> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + </description> + </method> </methods> <members> <member name="angular_damp" type="float" setter="set_angular_damp" getter="get_angular_damp" brief=""> </member> + <member name="audio_bus_name" type="String" setter="set_audio_bus" getter="get_audio_bus" brief=""> + </member> + <member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus" brief=""> + </member> <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" brief=""> </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" brief=""> @@ -4027,6 +4103,14 @@ </member> <member name="priority" type="int" setter="set_priority" getter="get_priority" brief=""> </member> + <member name="reverb_bus_amount" type="float" setter="set_reverb_amount" getter="get_reverb_amount" brief=""> + </member> + <member name="reverb_bus_enable" type="bool" setter="set_use_reverb_bus" getter="is_using_reverb_bus" brief=""> + </member> + <member name="reverb_bus_name" type="String" setter="set_reverb_bus" getter="get_reverb_bus" brief=""> + </member> + <member name="reverb_bus_uniformity" type="float" setter="set_reverb_uniformity" getter="get_reverb_uniformity" brief=""> + </member> <member name="space_override" type="int" setter="set_space_override_mode" getter="get_space_override_mode" brief=""> </member> </members> @@ -6856,6 +6940,328 @@ <constants> </constants> </class> +<class name="AudioStreamPlayer3D" inherits="Spatial" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + <method name="get_area_mask" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_attenuation_filter_cutoff_hz" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_attenuation_filter_db" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_attenuation_model" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_bus" qualifiers="const"> + <return type="String"> + </return> + <description> + </description> + </method> + <method name="get_doppler_tracking" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_emission_angle" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_emission_angle_filter_attenuation_db" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_max_db" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_max_distance" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_out_of_range_mode" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> + <method name="get_pos"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_stream" qualifiers="const"> + <return type="Object"> + </return> + <description> + </description> + </method> + <method name="get_unit_db" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="get_unit_size" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="is_autoplay_enabled"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="is_emission_angle_enabled" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="is_playing" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="play"> + <argument index="0" name="from_pos" type="float" default="0"> + </argument> + <description> + </description> + </method> + <method name="seek"> + <argument index="0" name="to_pos" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_area_mask"> + <argument index="0" name="mask" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_attenuation_filter_cutoff_hz"> + <argument index="0" name="degrees" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_attenuation_filter_db"> + <argument index="0" name="db" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_attenuation_model"> + <argument index="0" name="model" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_autoplay"> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_bus"> + <argument index="0" name="bus" type="String"> + </argument> + <description> + </description> + </method> + <method name="set_doppler_tracking"> + <argument index="0" name="mode" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_emission_angle"> + <argument index="0" name="degrees" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_emission_angle_enabled"> + <argument index="0" name="enabled" type="bool"> + </argument> + <description> + </description> + </method> + <method name="set_emission_angle_filter_attenuation_db"> + <argument index="0" name="db" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_max_db"> + <argument index="0" name="max_db" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_max_distance"> + <argument index="0" name="metres" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_out_of_range_mode"> + <argument index="0" name="mode" type="int"> + </argument> + <description> + </description> + </method> + <method name="set_stream"> + <argument index="0" name="stream" type="AudioStream"> + </argument> + <description> + </description> + </method> + <method name="set_unit_db"> + <argument index="0" name="unit_db" type="float"> + </argument> + <description> + </description> + </method> + <method name="set_unit_size"> + <argument index="0" name="unit_size" type="float"> + </argument> + <description> + </description> + </method> + <method name="stop"> + <description> + </description> + </method> + </methods> + <members> + <member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask" brief=""> + </member> + <member name="attenuation_filter_cutoff_hz" type="float" setter="set_attenuation_filter_cutoff_hz" getter="get_attenuation_filter_cutoff_hz" brief=""> + </member> + <member name="attenuation_filter_db" type="float" setter="set_attenuation_filter_db" getter="get_attenuation_filter_db" brief=""> + </member> + <member name="attenuation_model" type="int" setter="set_attenuation_model" getter="get_attenuation_model" brief=""> + </member> + <member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" brief=""> + </member> + <member name="bus" type="String" setter="set_bus" getter="get_bus" brief=""> + </member> + <member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" brief=""> + </member> + <member name="emission_angle_degrees" type="float" setter="set_emission_angle" getter="get_emission_angle" brief=""> + </member> + <member name="emission_angle_enabled" type="bool" setter="set_emission_angle_enabled" getter="is_emission_angle_enabled" brief=""> + </member> + <member name="emission_angle_filter_attenuation_db" type="float" setter="set_emission_angle_filter_attenuation_db" getter="get_emission_angle_filter_attenuation_db" brief=""> + </member> + <member name="max_db" type="float" setter="set_max_db" getter="get_max_db" brief=""> + </member> + <member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" brief=""> + </member> + <member name="out_of_range_mode" type="int" setter="set_out_of_range_mode" getter="get_out_of_range_mode" brief=""> + </member> + <member name="playing" type="bool" setter="_set_playing" getter="_is_active" brief=""> + </member> + <member name="stream" type="AudioStream" setter="set_stream" getter="get_stream" brief=""> + </member> + <member name="unit_db" type="float" setter="set_unit_db" getter="get_unit_db" brief=""> + </member> + <member name="unit_size" type="float" setter="set_unit_size" getter="get_unit_size" brief=""> + </member> + </members> + <constants> + <constant name="ATTENUATION_INVERSE_DISTANCE" value="0"> + </constant> + <constant name="ATTENUATION_INVERSE_SQUARE_DISTANCE" value="1"> + </constant> + <constant name="ATTENUATION_LOGARITHMIC" value="2"> + </constant> + <constant name="OUT_OF_RANGE_MIX" value="0"> + </constant> + <constant name="OUT_OF_RANGE_PAUSE" value="1"> + </constant> + <constant name="DOPPLER_TRACKING_DISABLED" value="0"> + </constant> + <constant name="DOPPLER_TRACKING_IDLE_STEP" value="1"> + </constant> + <constant name="DOPPLER_TRACKING_FIXED_STEP" value="2"> + </constant> + </constants> +</class> +<class name="AudioStreamRandomPitch" inherits="AudioStream" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + <method name="get_audio_stream" qualifiers="const"> + <return type="Object"> + </return> + <description> + </description> + </method> + <method name="get_random_pitch" qualifiers="const"> + <return type="float"> + </return> + <description> + </description> + </method> + <method name="set_audio_stream"> + <argument index="0" name="stream" type="Object"> + </argument> + <description> + </description> + </method> + <method name="set_random_pitch"> + <argument index="0" name="scale" type="float"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="audio_stream" type="AudioStream" setter="set_audio_stream" getter="get_audio_stream" brief=""> + </member> + <member name="random_pitch" type="float" setter="set_random_pitch" getter="get_random_pitch" brief=""> + </member> + </members> + <constants> + </constants> +</class> <class name="AudioStreamSample" inherits="AudioStream" category="Core"> <brief_description> </brief_description> @@ -7889,6 +8295,12 @@ <description> </description> </method> + <method name="get_doppler_tracking" qualifiers="const"> + <return type="int"> + </return> + <description> + </description> + </method> <method name="get_environment" qualifiers="const"> <return type="Environment"> </return> @@ -8003,6 +8415,12 @@ <description> </description> </method> + <method name="set_doppler_tracking"> + <argument index="0" name="mode" type="int"> + </argument> + <description> + </description> + </method> <method name="set_environment"> <argument index="0" name="env" type="Environment"> </argument> @@ -8070,6 +8488,12 @@ </constant> <constant name="KEEP_HEIGHT" value="1"> </constant> + <constant name="DOPPLER_TRACKING_DISABLED" value="0"> + </constant> + <constant name="DOPPLER_TRACKING_IDLE_STEP" value="1"> + </constant> + <constant name="DOPPLER_TRACKING_FIXED_STEP" value="2"> + </constant> </constants> </class> <class name="Camera2D" inherits="Node2D" category="Core"> @@ -9731,18 +10155,6 @@ <description> </description> </method> - <method name="add_shape"> - <argument index="0" name="shape" type="Shape"> - </argument> - <argument index="1" name="transform" type="Transform" default="Transform()"> - </argument> - <description> - </description> - </method> - <method name="clear_shapes"> - <description> - </description> - </method> <method name="get_capture_input_on_drag" qualifiers="const"> <return type="bool"> </return> @@ -9755,48 +10167,12 @@ <description> </description> </method> - <method name="get_shape" qualifiers="const"> - <return type="Shape"> - </return> - <argument index="0" name="shape_idx" type="int"> - </argument> - <description> - </description> - </method> - <method name="get_shape_count" qualifiers="const"> - <return type="int"> - </return> - <description> - </description> - </method> - <method name="get_shape_transform" qualifiers="const"> - <return type="Transform"> - </return> - <argument index="0" name="shape_idx" type="int"> - </argument> - <description> - </description> - </method> <method name="is_ray_pickable" qualifiers="const"> <return type="bool"> </return> <description> </description> </method> - <method name="is_shape_set_as_trigger" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="shape_idx" type="int"> - </argument> - <description> - </description> - </method> - <method name="remove_shape"> - <argument index="0" name="shape_idx" type="int"> - </argument> - <description> - </description> - </method> <method name="set_capture_input_on_drag"> <argument index="0" name="enable" type="bool"> </argument> @@ -9809,30 +10185,6 @@ <description> </description> </method> - <method name="set_shape"> - <argument index="0" name="shape_idx" type="int"> - </argument> - <argument index="1" name="shape" type="Shape"> - </argument> - <description> - </description> - </method> - <method name="set_shape_as_trigger"> - <argument index="0" name="shape_idx" type="int"> - </argument> - <argument index="1" name="enable" type="bool"> - </argument> - <description> - </description> - </method> - <method name="set_shape_transform"> - <argument index="0" name="shape_idx" type="int"> - </argument> - <argument index="1" name="transform" type="Transform"> - </argument> - <description> - </description> - </method> </methods> <members> <member name="input_capture_on_drag" type="bool" setter="set_capture_input_on_drag" getter="get_capture_input_on_drag" brief=""> @@ -9942,24 +10294,6 @@ <description> </description> <methods> - <method name="get_build_mode" qualifiers="const"> - <return type="int"> - </return> - <description> - </description> - </method> - <method name="get_collision_object_first_shape" qualifiers="const"> - <return type="int"> - </return> - <description> - </description> - </method> - <method name="get_collision_object_last_shape" qualifiers="const"> - <return type="int"> - </return> - <description> - </description> - </method> <method name="get_depth" qualifiers="const"> <return type="float"> </return> @@ -9972,9 +10306,9 @@ <description> </description> </method> - <method name="set_build_mode"> - <argument index="0" name="build_mode" type="int"> - </argument> + <method name="is_disabled" qualifiers="const"> + <return type="bool"> + </return> <description> </description> </method> @@ -9984,6 +10318,12 @@ <description> </description> </method> + <method name="set_disabled"> + <argument index="0" name="disabled" type="bool"> + </argument> + <description> + </description> + </method> <method name="set_polygon"> <argument index="0" name="polygon" type="PoolVector2Array"> </argument> @@ -9992,13 +10332,11 @@ </method> </methods> <members> - <member name="build_mode" type="int" setter="set_build_mode" getter="get_build_mode" brief=""> - </member> <member name="depth" type="float" setter="set_depth" getter="get_depth" brief=""> </member> - <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon" brief=""> + <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" brief=""> </member> - <member name="shape_range" type="Vector2" setter="_set_shape_range" getter="_get_shape_range" brief=""> + <member name="polygon" type="PoolVector2Array" setter="set_polygon" getter="get_polygon" brief=""> </member> </members> <constants> @@ -10085,19 +10423,13 @@ <description> </description> <methods> - <method name="get_collision_object_shape_index" qualifiers="const"> - <return type="int"> - </return> - <description> - </description> - </method> <method name="get_shape" qualifiers="const"> <return type="Object"> </return> <description> </description> </method> - <method name="is_trigger" qualifiers="const"> + <method name="is_disabled" qualifiers="const"> <return type="bool"> </return> <description> @@ -10113,26 +10445,24 @@ <description> </description> </method> - <method name="set_shape"> - <argument index="0" name="shape" type="Object"> + <method name="set_disabled"> + <argument index="0" name="enable" type="bool"> </argument> <description> </description> </method> - <method name="set_trigger"> - <argument index="0" name="enable" type="bool"> + <method name="set_shape"> + <argument index="0" name="shape" type="Object"> </argument> <description> </description> </method> </methods> <members> - <member name="_update_shape_index" type="int" setter="_set_update_shape_index" getter="_get_update_shape_index" brief=""> + <member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" brief=""> </member> <member name="shape" type="Shape" setter="set_shape" getter="get_shape" brief=""> </member> - <member name="trigger" type="bool" setter="set_trigger" getter="is_trigger" brief=""> - </member> </members> <constants> </constants> @@ -21843,124 +22173,130 @@ Kinematic Characters: KinematicBody also has an api for moving objects (the [method move] method) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics. </description> <methods> - <method name="can_collide_with_character_bodies" qualifiers="const"> - <return type="bool"> + <method name="get_collision_collider" qualifiers="const"> + <return type="Object"> </return> + <argument index="0" name="collision" type="int"> + </argument> <description> - Return if this body can collide with character bodies. </description> </method> - <method name="can_collide_with_kinematic_bodies" qualifiers="const"> - <return type="bool"> + <method name="get_collision_collider_id" qualifiers="const"> + <return type="int"> </return> + <argument index="0" name="collision" type="int"> + </argument> <description> - Return if this body can collide with kinematic bodies. </description> </method> - <method name="can_collide_with_rigid_bodies" qualifiers="const"> - <return type="bool"> - </return> + <method name="get_collision_collider_metadata" qualifiers="const"> + <argument index="0" name="collision" type="int"> + </argument> <description> - Return if this body can collide with rigid bodies. </description> </method> - <method name="can_collide_with_static_bodies" qualifiers="const"> - <return type="bool"> + <method name="get_collision_collider_shape" qualifiers="const"> + <return type="Object"> </return> + <argument index="0" name="collision" type="int"> + </argument> <description> - Return if this body can collide with static bodies. </description> </method> - <method name="can_teleport_to"> - <return type="bool"> + <method name="get_collision_collider_shape_index" qualifiers="const"> + <return type="int"> </return> - <argument index="0" name="position" type="Vector3"> + <argument index="0" name="collision" type="int"> </argument> <description> - Returns whether the KinematicBody can be teleported to the destination given as an argument, checking all collision shapes of the body against potential colliders at the destination. </description> </method> - <method name="get_collider" qualifiers="const"> - <return type="Variant"> + <method name="get_collision_collider_velocity" qualifiers="const"> + <return type="Vector3"> </return> + <argument index="0" name="collision" type="int"> + </argument> <description> - Return the body that collided with this one. </description> </method> - <method name="get_collider_shape" qualifiers="const"> + <method name="get_collision_count" qualifiers="const"> <return type="int"> </return> <description> - Return the shape index from the body that collided with this one. If there is no collision, this method will return 0, so collisions must be checked first with [method is_colliding]. </description> </method> - <method name="get_collider_velocity" qualifiers="const"> - <return type="Vector3"> + <method name="get_collision_local_shape" qualifiers="const"> + <return type="Object"> </return> + <argument index="0" name="collision" type="int"> + </argument> <description> - Return the velocity of the body that collided with this one. </description> </method> - <method name="get_collision_margin" qualifiers="const"> - <return type="float"> + <method name="get_collision_normal" qualifiers="const"> + <return type="Vector3"> </return> + <argument index="0" name="collision" type="int"> + </argument> <description> - Return the collision margin for this object. </description> </method> - <method name="get_collision_normal" qualifiers="const"> + <method name="get_collision_position" qualifiers="const"> <return type="Vector3"> </return> + <argument index="0" name="collision" type="int"> + </argument> <description> - Return the normal of the surface the body collided with. This is useful to implement sliding along a surface. </description> </method> - <method name="get_collision_pos" qualifiers="const"> + <method name="get_collision_remainder" qualifiers="const"> <return type="Vector3"> </return> + <argument index="0" name="collision" type="int"> + </argument> <description> - Return the point in space where the body is touching another. If there is no collision, this method will return (0,0,0), so collisions must be checked first with [method is_colliding]. </description> </method> - <method name="get_move_and_slide_colliders" qualifiers="const"> - <return type="Array"> + <method name="get_collision_travel" qualifiers="const"> + <return type="Vector3"> </return> + <argument index="0" name="collision" type="int"> + </argument> <description> </description> </method> - <method name="get_travel" qualifiers="const"> + <method name="get_floor_velocity" qualifiers="const"> <return type="Vector3"> </return> <description> </description> </method> - <method name="is_colliding" qualifiers="const"> - <return type="bool"> + <method name="get_safe_margin" qualifiers="const"> + <return type="float"> </return> <description> - Return whether the body is colliding with another. </description> </method> - <method name="is_move_and_slide_on_ceiling" qualifiers="const"> + <method name="is_on_ceiling" qualifiers="const"> <return type="bool"> </return> <description> </description> </method> - <method name="is_move_and_slide_on_floor" qualifiers="const"> + <method name="is_on_floor" qualifiers="const"> <return type="bool"> </return> <description> </description> </method> - <method name="is_move_and_slide_on_wall" qualifiers="const"> + <method name="is_on_wall" qualifiers="const"> <return type="bool"> </return> <description> </description> </method> <method name="move"> - <return type="Vector3"> + <return type="Dictionary"> </return> <argument index="0" name="rel_vec" type="Vector3"> </argument> @@ -21975,78 +22311,34 @@ </argument> <argument index="1" name="floor_normal" type="Vector3" default="Vector3(0, 0, 0)"> </argument> - <argument index="2" name="ceil_normal" type="Vector3" default="Vector3(0, 0, 0)"> - </argument> - <argument index="3" name="slope_stop_min_velocity" type="float" default="5"> - </argument> - <argument index="4" name="max_bounces" type="int" default="4"> + <argument index="2" name="slope_stop_min_velocity" type="float" default="0.05"> </argument> - <argument index="5" name="floor_max_angle" type="float" default="0.785398"> - </argument> - <argument index="6" name="ceil_max_angle" type="float" default="0.785398"> - </argument> - <description> - </description> - </method> - <method name="move_to"> - <return type="Vector3"> - </return> - <argument index="0" name="position" type="Vector3"> - </argument> - <description> - Move the body to the given position. This is not a teleport, and the body will stop if there is an obstacle. The returned vector is how much movement was remaining before being stopped. - </description> - </method> - <method name="revert_motion"> - <description> - </description> - </method> - <method name="set_collide_with_character_bodies"> - <argument index="0" name="enable" type="bool"> + <argument index="3" name="max_bounces" type="int" default="4"> </argument> - <description> - Set if this body should collide with character bodies. - </description> - </method> - <method name="set_collide_with_kinematic_bodies"> - <argument index="0" name="enable" type="bool"> + <argument index="4" name="floor_max_angle" type="float" default="0.785398"> </argument> <description> - Set if this body should collide with kinematic bodies. </description> </method> - <method name="set_collide_with_rigid_bodies"> - <argument index="0" name="enable" type="bool"> + <method name="set_safe_margin"> + <argument index="0" name="pixels" type="float"> </argument> <description> - Set if this body should collide with rigid bodies. </description> </method> - <method name="set_collide_with_static_bodies"> - <argument index="0" name="enable" type="bool"> + <method name="test_move"> + <return type="bool"> + </return> + <argument index="0" name="from" type="Transform"> </argument> - <description> - Set if this body should collide with static bodies. - </description> - </method> - <method name="set_collision_margin"> - <argument index="0" name="pixels" type="float"> + <argument index="1" name="rel_vec" type="Vector3"> </argument> <description> - Set the collision margin for this object. A collision margin is an amount that all shapes will grow when computing collisions, to account for numerical imprecision. </description> </method> </methods> <members> - <member name="collide_with/character" type="bool" setter="set_collide_with_character_bodies" getter="can_collide_with_character_bodies" brief=""> - </member> - <member name="collide_with/kinematic" type="bool" setter="set_collide_with_kinematic_bodies" getter="can_collide_with_kinematic_bodies" brief=""> - </member> - <member name="collide_with/rigid" type="bool" setter="set_collide_with_rigid_bodies" getter="can_collide_with_rigid_bodies" brief=""> - </member> - <member name="collide_with/static" type="bool" setter="set_collide_with_static_bodies" getter="can_collide_with_static_bodies" brief=""> - </member> - <member name="collision/margin" type="float" setter="set_collision_margin" getter="get_collision_margin" brief=""> + <member name="collision/safe_margin" type="float" setter="set_safe_margin" getter="get_safe_margin" brief=""> </member> </members> <constants> @@ -41534,6 +41826,46 @@ </constant> </constants> </class> +<class name="SpatialVelocityTracker" inherits="Reference" category="Core"> + <brief_description> + </brief_description> + <description> + </description> + <methods> + <method name="get_tracked_linear_velocity" qualifiers="const"> + <return type="Vector3"> + </return> + <description> + </description> + </method> + <method name="is_tracking_fixed_step" qualifiers="const"> + <return type="bool"> + </return> + <description> + </description> + </method> + <method name="reset"> + <argument index="0" name="position" type="Vector3"> + </argument> + <description> + </description> + </method> + <method name="set_track_fixed_step"> + <argument index="0" name="enable" type="bool"> + </argument> + <description> + </description> + </method> + <method name="update_position"> + <argument index="0" name="position" type="Vector3"> + </argument> + <description> + </description> + </method> + </methods> + <constants> + </constants> +</class> <class name="SphereMesh" inherits="PrimitiveMesh" category="Core"> <brief_description> </brief_description> |