diff options
author | Jay Mehta <91770194+jaymehta-g@users.noreply.github.com> | 2022-11-20 19:43:21 -0600 |
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committer | Jay Mehta <91770194+jaymehta-g@users.noreply.github.com> | 2022-11-20 19:43:21 -0600 |
commit | 0331f4475729f249decdca9a306e79ad82c55f3f (patch) | |
tree | a89b44b32b8915989536de26c5ac2fb1c4368154 /doc | |
parent | e7234564946e5672379775956fd47fd758070df3 (diff) |
Revise Area node brief descriptions
Revision to make the separation between collision and physics/audio influence more clear
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Area2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/Area3D.xml | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index 113e9ab506..c6c99fa027 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Area2D" inherits="CollisionObject2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - 2D area for detection, physics, and audio influence. + 2D area for collision detection, as well as physics and audio influence. </brief_description> <description> 2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses. diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml index 683160d800..3bcbc2e187 100644 --- a/doc/classes/Area3D.xml +++ b/doc/classes/Area3D.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Area3D" inherits="CollisionObject3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - 3D area for detection, physics, and audio influence. + 3D area for collision detection, as well as physics and audio influence. </brief_description> <description> 3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses. |