diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-10-20 23:25:58 +0200 |
---|---|---|
committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-10-20 23:52:45 +0200 |
commit | 0209e3790e4ab984b811f2994947ae71eef69b82 (patch) | |
tree | 80629af927952617cf9e4a849a55e2a49ac7bdde /doc | |
parent | c77466b2761f28655fa98040e9e92b63e59faa7d (diff) |
Add `Image.load_bmp_from_buffer()` for run-time BMP image loading
This partially addresses
https://github.com/godotengine/godot-proposals/issues/676.
Diffstat (limited to 'doc')
-rw-r--r-- | doc/classes/Image.xml | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/doc/classes/Image.xml b/doc/classes/Image.xml index 20be20db34..3b108468de 100644 --- a/doc/classes/Image.xml +++ b/doc/classes/Image.xml @@ -346,6 +346,16 @@ Loads an image from file [code]path[/code]. See [url=https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats]Supported image formats[/url] for a list of supported image formats and limitations. </description> </method> + <method name="load_bmp_from_buffer"> + <return type="int" enum="Error"> + </return> + <argument index="0" name="buffer" type="PackedByteArray"> + </argument> + <description> + Loads an image from the binary contents of a BMP file. + [b]Note:[/b] Godot's BMP module doesn't support 16-bit per pixel images. Only 1-bit, 4-bit, 8-bit, 24-bit, and 32-bit per pixel images are supported. + </description> + </method> <method name="load_jpg_from_buffer"> <return type="int" enum="Error"> </return> |