diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2021-11-03 15:00:43 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-11-03 15:06:09 +0100 |
commit | 804406fcaf49789d4618d9c33f71d16996e95504 (patch) | |
tree | 24f599fce0aeed090f94df3becf13cbc9b6acb9a /doc/translations/ja.po | |
parent | 3447e0dd195872ce4b34a691fc92e9127da10cd4 (diff) |
i18n: Sync classref translations with Weblate
German (de) is now above the threshold for inclusion.
(cherry picked from commit 0b694eb8e711b6cfdc3d398254692ed9cbb6f8c9)
Diffstat (limited to 'doc/translations/ja.po')
-rw-r--r-- | doc/translations/ja.po | 1524 |
1 files changed, 857 insertions, 667 deletions
diff --git a/doc/translations/ja.po b/doc/translations/ja.po index 370b853b00..611e762e31 100644 --- a/doc/translations/ja.po +++ b/doc/translations/ja.po @@ -13,8 +13,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2021-09-27 16:04+0000\n" -"Last-Translator: nitenook <admin@alterbaum.net>\n" +"PO-Revision-Date: 2021-10-24 20:52+0000\n" +"Last-Translator: Itoyo Onuki <bettawat@yahoo.co.jp>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/ja/>\n" "Language: ja\n" @@ -24,43 +24,43 @@ msgstr "" "Plural-Forms: nplurals=1; plural=0;\n" "X-Generator: Weblate 4.9-dev\n" -#: doc/tools/makerst.py +#: doc/tools/make_rst.py msgid "Description" msgstr "説明" -#: doc/tools/makerst.py +#: doc/tools/make_rst.py msgid "Tutorials" msgstr "チュートリアル" -#: doc/tools/makerst.py +#: doc/tools/make_rst.py msgid "Properties" msgstr "プロパティ" -#: doc/tools/makerst.py +#: doc/tools/make_rst.py msgid "Methods" msgstr "メソッド" -#: doc/tools/makerst.py +#: doc/tools/make_rst.py msgid "Theme Properties" msgstr "テーマ プロパティ" -#: doc/tools/makerst.py +#: doc/tools/make_rst.py msgid "Signals" msgstr "シグナル" -#: doc/tools/makerst.py +#: doc/tools/make_rst.py msgid "Enumerations" msgstr "列挙型" -#: doc/tools/makerst.py +#: doc/tools/make_rst.py msgid "Constants" msgstr "定数" -#: doc/tools/makerst.py +#: doc/tools/make_rst.py msgid "Property Descriptions" msgstr "プロパティの説明" -#: doc/tools/makerst.py +#: doc/tools/make_rst.py msgid "Method Descriptions" msgstr "メソッドの説明" @@ -118,7 +118,6 @@ msgstr "" "サポートされる色の名前は [Color] にて定数として定義されているものと同様です。" #: modules/gdscript/doc_classes/@GDScript.xml:45 -#, fuzzy msgid "" "Returns the absolute value of parameter [code]s[/code] (i.e. positive " "value).\n" @@ -128,12 +127,10 @@ msgid "" msgstr "" "パラメータ [code]s[/code] の絶対値 (すなわち正の数) を返します。\n" "[codeblock]\n" -"# a は 1 に\n" -"a = abs(-1)\n" +"a = abs(-1) # a は 1\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml:55 -#, fuzzy msgid "" "Returns the arc cosine of [code]s[/code] in radians. Use to get the angle of " "cosine [code]s[/code]. [code]s[/code] must be between [code]-1.0[/code] and " @@ -145,7 +142,9 @@ msgid "" "[/codeblock]" msgstr "" "[code]s[/code] のアークコサインをラジアンで返します。コサイン [code]s[/code] " -"の角度を得るのに使えます。\n" +"の角度を得るのに使えます。 [code]s[/code] は [code]-1.0[/code] および " +"[code]1.0[/code] (を含む) 範囲内、それ以外では [method acos] は [constant " +"NAN] を返します。\n" "[codeblock]\n" "# c は 0.523599。rad2deg(s) で変換すれば 30 度。\n" "c = acos(0.866025)\n" @@ -460,6 +459,23 @@ msgid "" "See also [method smoothstep]. If you need to perform more advanced " "transitions, use [Tween] or [AnimationPlayer]." msgstr "" +"[code]curve[/code] で定義されたイージング関数に基づいて、[code]x[/code] の" +"「イージングされた」値を返します。このイージング関数は、指数に基づきます。" +"[code]curve[/code]はいかなる浮動小数点数でも指定でき、特定の値で下記のような" +"動作をします:\n" +"[codeblock]\n" +"- -1.0 未満: イーズインアウト\n" +"- 1.0: 直線\n" +"- -1.0 超えから 0.0 未満: イーズアウトイン\n" +"- 0.0: 不変\n" +"- 0.0 超えから 1.0 未満: イーズイン\n" +"- 1.0: 直線\n" +"- 1.0 超え: イーズアウト\n" +"[/codeblock]\n" +"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/" +"ease_cheatsheet.png]ease() 曲線値チートシート[/url]\n" +"[method smoothstep] も参照してください。より高度なトランジションを行う必要が" +"ある場合は、 [Tween] や [AnimationPlayer] を使用してください。" #: modules/gdscript/doc_classes/@GDScript.xml:274 msgid "" @@ -7784,28 +7800,32 @@ msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" #: doc/classes/Area.xml:17 #, fuzzy msgid "" -"Returns a list of intersecting [Area]s. For performance reasons (collisions " -"are all processed at the same time) this list is modified once during the " -"physics step, not immediately after objects are moved. Consider using " -"signals instead." +"Returns a list of intersecting [Area]s. The overlapping area's [member " +"CollisionObject.collision_layer] must be part of this area's [member " +"CollisionObject.collision_mask] in order to be detected.\n" +"For performance reasons (collisions are all processed at the same time) this " +"list is modified once during the physics step, not immediately after objects " +"are moved. Consider using signals instead." msgstr "" -"現在交差している [Area2D] のリストを返します。性能上の理由から (衝突はすべて" -"同時に処理されます)、このリストはオブジェクトが移動した直後ではなく、物理ス" -"テップ中に一度だけ変更されます。代わりにシグナルの使用を考えてください。" +"現在交差している [PhysicsBody2D] のリストを返します。性能上の理由から (衝突は" +"すべて同時に処理されます)、このリストはオブジェクトが移動した直後ではなく、物" +"理ステップ中に一度だけ変更されます。代わりにシグナルの使用を考えてください。" -#: doc/classes/Area.xml:23 +#: doc/classes/Area.xml:24 #, fuzzy msgid "" -"Returns a list of intersecting [PhysicsBody]s. For performance reasons " -"(collisions are all processed at the same time) this list is modified once " -"during the physics step, not immediately after objects are moved. Consider " -"using signals instead." +"Returns a list of intersecting [PhysicsBody]s. The overlapping body's " +"[member CollisionObject.collision_layer] must be part of this area's [member " +"CollisionObject.collision_mask] in order to be detected.\n" +"For performance reasons (collisions are all processed at the same time) this " +"list is modified once during the physics step, not immediately after objects " +"are moved. Consider using signals instead." msgstr "" "現在交差している [PhysicsBody2D] のリストを返します。性能上の理由から (衝突は" "すべて同時に処理されます)、このリストはオブジェクトが移動した直後ではなく、物" "理ステップ中に一度だけ変更されます。代わりにシグナルの使用を考えてください。" -#: doc/classes/Area.xml:30 +#: doc/classes/Area.xml:32 #, fuzzy msgid "" "If [code]true[/code], the given area overlaps the Area.\n" @@ -7819,7 +7839,7 @@ msgstr "" "ん。性能のために、オーバーラップのリストはフレームごとに一度、物理ステップの" "前に更新されます。代わりにシグナルの使用を考えてください。" -#: doc/classes/Area.xml:38 +#: doc/classes/Area.xml:40 #, fuzzy msgid "" "If [code]true[/code], the given physics body overlaps the Area.\n" @@ -7838,7 +7858,7 @@ msgstr "" "定します(GridMap自体は物理ボディではありませんが、実質的な物理ボディとしてタ" "イルのコリジョンシェイプを登録しています)。" -#: doc/classes/Area.xml:46 +#: doc/classes/Area.xml:48 #, fuzzy msgid "" "The rate at which objects stop spinning in this area. Represents the angular " @@ -7850,18 +7870,18 @@ msgstr "" "表します。値の範囲は [code]0[/code] (減衰なし) から [code]1[/code] (完全減" "衰) です。" -#: doc/classes/Area.xml:50 doc/classes/Area2D.xml:52 +#: doc/classes/Area.xml:52 doc/classes/Area2D.xml:54 msgid "The name of the area's audio bus." msgstr "エリアのオーディオバスの名前です。" -#: doc/classes/Area.xml:53 doc/classes/Area2D.xml:55 +#: doc/classes/Area.xml:55 doc/classes/Area2D.xml:57 msgid "" "If [code]true[/code], the area's audio bus overrides the default audio bus." msgstr "" "[code]true[/code] であれば、このエリアのオーディオバスは標準のオーディオバス" "を上書きします。" -#: doc/classes/Area.xml:56 +#: doc/classes/Area.xml:58 #, fuzzy msgid "" "The area's gravity intensity (in meters per second squared). This value " @@ -7871,7 +7891,7 @@ msgstr "" "このエリア内での重力の強さです (範囲は -1024 から 1024)。この値で重力ベクトル" "を乗算します。これは重力の方向を変えずに重力の力を変えるのに便利です。" -#: doc/classes/Area.xml:59 doc/classes/Area2D.xml:61 +#: doc/classes/Area.xml:61 doc/classes/Area2D.xml:63 msgid "" "The falloff factor for point gravity. The greater the value, the faster " "gravity decreases with distance." @@ -7879,7 +7899,7 @@ msgstr "" "重力点の減衰係数です。値が大きくなるほど、距離による重力の減少が早くなりま" "す。" -#: doc/classes/Area.xml:62 doc/classes/Area2D.xml:64 +#: doc/classes/Area.xml:64 doc/classes/Area2D.xml:66 msgid "" "If [code]true[/code], gravity is calculated from a point (set via [member " "gravity_vec]). See also [member space_override]." @@ -7887,7 +7907,7 @@ msgstr "" "[code]true[/code] であれば、重力は特定の点 ([member gravity_vec] で設定) から" "計算されます。[member space_override] も参照。" -#: doc/classes/Area.xml:65 doc/classes/Area2D.xml:67 +#: doc/classes/Area.xml:67 doc/classes/Area2D.xml:69 msgid "" "The area's gravity vector (not normalized). If gravity is a point (see " "[member gravity_point]), this will be the point of attraction." @@ -7895,7 +7915,7 @@ msgstr "" "このエリアの重力ベクトルです (未正規化)。もし重力が点であれば ([member " "gravity_point] を参照)、これが重力の発生地点になります。" -#: doc/classes/Area.xml:68 +#: doc/classes/Area.xml:70 #, fuzzy msgid "" "The rate at which objects stop moving in this area. Represents the linear " @@ -7907,13 +7927,13 @@ msgstr "" "ます。値の範囲は [code]0[/code] (減衰なし) から [code]1[/code] (完全減衰) で" "す。" -#: doc/classes/Area.xml:72 doc/classes/Area2D.xml:74 +#: doc/classes/Area.xml:74 doc/classes/Area2D.xml:76 msgid "If [code]true[/code], other monitoring areas can detect this area." msgstr "" "[code]true[/code] のとき、他のモニタリングしているエリアがこのエリアを検出で" "きます。" -#: doc/classes/Area.xml:75 doc/classes/Area2D.xml:77 +#: doc/classes/Area.xml:77 doc/classes/Area2D.xml:79 msgid "" "If [code]true[/code], the area detects bodies or areas entering and exiting " "it." @@ -7921,11 +7941,11 @@ msgstr "" "[code]true[/code] のとき、このエリアは入ってくる/出ていくボディやエリアを検出" "します。" -#: doc/classes/Area.xml:78 doc/classes/Area2D.xml:80 +#: doc/classes/Area.xml:80 doc/classes/Area2D.xml:82 msgid "The area's priority. Higher priority areas are processed first." msgstr "このエリアの優先度です。高い優先度のエリアが先にプロセスされます。" -#: doc/classes/Area.xml:81 +#: doc/classes/Area.xml:83 msgid "" "The degree to which this area applies reverb to its associated audio. Ranges " "from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision." @@ -7933,16 +7953,16 @@ msgstr "" "このエリアが、関連するオーディオにリバーブを適用する度合いです。範囲は " "[code]0[/code] から [code]1[/code] までで、精度は [code]0.1[/code] です。" -#: doc/classes/Area.xml:84 +#: doc/classes/Area.xml:86 msgid "If [code]true[/code], the area applies reverb to its associated audio." msgstr "" "[code]true[/code]の場合、エリアは関連するオーディオにリバーブを適用します。" -#: doc/classes/Area.xml:87 +#: doc/classes/Area.xml:89 msgid "The reverb bus name to use for this area's associated audio." msgstr "このエリアの関連オーディオに使用する、リバーブバス名です。" -#: doc/classes/Area.xml:90 +#: doc/classes/Area.xml:92 msgid "" "The degree to which this area's reverb is a uniform effect. Ranges from " "[code]0[/code] to [code]1[/code] with [code]0.1[/code] precision." @@ -7950,7 +7970,7 @@ msgstr "" "このエリアのリバーブが均一な効果を発揮する度合いです。[code]0[/code] から " "[code]1[/code] までの範囲で、[code]0.1[/code] の精度で設定します。" -#: doc/classes/Area.xml:93 doc/classes/Area2D.xml:83 +#: doc/classes/Area.xml:95 doc/classes/Area2D.xml:85 msgid "" "Override mode for gravity and damping calculations within this area. See " "[enum SpaceOverride] for possible values." @@ -7958,21 +7978,21 @@ msgstr "" "このエリア内における重力・減衰計算のオーバーライドモードです。設定可能な値は" "[enum SpaceOverride]を参照してください。" -#: doc/classes/Area.xml:100 +#: doc/classes/Area.xml:102 msgid "" "Emitted when another Area enters this Area. Requires [member monitoring] to " "be set to [code]true[/code].\n" "[code]area[/code] the other Area." msgstr "" -#: doc/classes/Area.xml:107 +#: doc/classes/Area.xml:109 msgid "" "Emitted when another Area exits this Area. Requires [member monitoring] to " "be set to [code]true[/code].\n" "[code]area[/code] the other Area." msgstr "" -#: doc/classes/Area.xml:117 doc/classes/Area.xml:130 +#: doc/classes/Area.xml:119 doc/classes/Area.xml:132 msgid "" "Emitted when one of another Area's [Shape]s enters one of this Area's " "[Shape]s. Requires [member monitoring] to be set to [code]true[/code].\n" @@ -7987,7 +8007,7 @@ msgid "" "shape_owner_get_owner(local_shape_index)[/code]." msgstr "" -#: doc/classes/Area.xml:140 +#: doc/classes/Area.xml:142 msgid "" "Emitted when a [PhysicsBody] or [GridMap] enters this Area. Requires [member " "monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the " @@ -7996,7 +8016,7 @@ msgid "" "[PhysicsBody] or [GridMap]." msgstr "" -#: doc/classes/Area.xml:147 +#: doc/classes/Area.xml:149 msgid "" "Emitted when a [PhysicsBody] or [GridMap] exits this Area. Requires [member " "monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the " @@ -8005,7 +8025,7 @@ msgid "" "[PhysicsBody] or [GridMap]." msgstr "" -#: doc/classes/Area.xml:157 doc/classes/Area.xml:170 +#: doc/classes/Area.xml:159 doc/classes/Area.xml:172 msgid "" "Emitted when one of a [PhysicsBody] or [GridMap]'s [Shape]s enters one of " "this Area's [Shape]s. Requires [member monitoring] to be set to [code]true[/" @@ -8022,11 +8042,11 @@ msgid "" "shape_owner_get_owner(local_shape_index)[/code]." msgstr "" -#: doc/classes/Area.xml:180 doc/classes/Area2D.xml:170 +#: doc/classes/Area.xml:182 doc/classes/Area2D.xml:172 msgid "This area does not affect gravity/damping." msgstr "このエリアは重力/減衰の作用を受けません。" -#: doc/classes/Area.xml:183 doc/classes/Area2D.xml:173 +#: doc/classes/Area.xml:185 doc/classes/Area2D.xml:175 msgid "" "This area adds its gravity/damping values to whatever has been calculated so " "far (in [member priority] order)." @@ -8034,7 +8054,7 @@ msgstr "" "このエリアは、これまでに計算された値に重力 / 減衰値を加算します ([member " "priority] の順)。" -#: doc/classes/Area.xml:186 doc/classes/Area2D.xml:176 +#: doc/classes/Area.xml:188 doc/classes/Area2D.xml:178 msgid "" "This area adds its gravity/damping values to whatever has been calculated so " "far (in [member priority] order), ignoring any lower priority areas." @@ -8042,7 +8062,7 @@ msgstr "" "このエリアは、これより優先度の低いエリアを無視して、これまでに計算されたもの " "([member priority] の順) に重力 / 減衰値を加えます。" -#: doc/classes/Area.xml:189 doc/classes/Area2D.xml:179 +#: doc/classes/Area.xml:191 doc/classes/Area2D.xml:181 msgid "" "This area replaces any gravity/damping, even the defaults, ignoring any " "lower priority areas." @@ -8050,7 +8070,7 @@ msgstr "" "このエリアは、これより優先度の低いエリアを無視して、デフォルトであっても、重" "力 / 減衰値を置き換えます。" -#: doc/classes/Area.xml:192 doc/classes/Area2D.xml:182 +#: doc/classes/Area.xml:194 doc/classes/Area2D.xml:184 msgid "" "This area replaces any gravity/damping calculated so far (in [member " "priority] order), but keeps calculating the rest of the areas." @@ -8095,28 +8115,34 @@ msgid "https://godotengine.org/asset-library/asset/120" msgstr "https://docs.godotengine.org/ja/latest/tutorials/vr/index.html" #: doc/classes/Area2D.xml:19 +#, fuzzy msgid "" -"Returns a list of intersecting [Area2D]s. For performance reasons " -"(collisions are all processed at the same time) this list is modified once " -"during the physics step, not immediately after objects are moved. Consider " -"using signals instead." +"Returns a list of intersecting [Area2D]s. The overlapping area's [member " +"CollisionObject2D.collision_layer] must be part of this area's [member " +"CollisionObject2D.collision_mask] in order to be detected.\n" +"For performance reasons (collisions are all processed at the same time) this " +"list is modified once during the physics step, not immediately after objects " +"are moved. Consider using signals instead." msgstr "" "現在交差している [Area2D] のリストを返します。性能上の理由から (衝突はすべて" "同時に処理されます)、このリストはオブジェクトが移動した直後ではなく、物理ス" "テップ中に一度だけ変更されます。代わりにシグナルの使用を考えてください。" -#: doc/classes/Area2D.xml:25 +#: doc/classes/Area2D.xml:26 +#, fuzzy msgid "" -"Returns a list of intersecting [PhysicsBody2D]s. For performance reasons " -"(collisions are all processed at the same time) this list is modified once " -"during the physics step, not immediately after objects are moved. Consider " -"using signals instead." +"Returns a list of intersecting [PhysicsBody2D]s. The overlapping body's " +"[member CollisionObject2D.collision_layer] must be part of this area's " +"[member CollisionObject2D.collision_mask] in order to be detected.\n" +"For performance reasons (collisions are all processed at the same time) this " +"list is modified once during the physics step, not immediately after objects " +"are moved. Consider using signals instead." msgstr "" "現在交差している [PhysicsBody2D] のリストを返します。性能上の理由から (衝突は" "すべて同時に処理されます)、このリストはオブジェクトが移動した直後ではなく、物" "理ステップ中に一度だけ変更されます。代わりにシグナルの使用を考えてください。" -#: doc/classes/Area2D.xml:32 +#: doc/classes/Area2D.xml:34 #, fuzzy msgid "" "If [code]true[/code], the given area overlaps the Area2D.\n" @@ -8130,7 +8156,7 @@ msgstr "" "ん。性能のために、オーバーラップのリストはフレームごとに一度、物理ステップの" "前に更新されます。代わりにシグナルの使用を考えてください。" -#: doc/classes/Area2D.xml:40 +#: doc/classes/Area2D.xml:42 #, fuzzy msgid "" "If [code]true[/code], the given physics body overlaps the Area2D.\n" @@ -8150,7 +8176,7 @@ msgstr "" "ます (TileMap自体は物理ボディではありませんが、衝突シェイプ付きのタイルを実際" "の物理ボディとして登録します)。" -#: doc/classes/Area2D.xml:48 +#: doc/classes/Area2D.xml:50 #, fuzzy msgid "" "The rate at which objects stop spinning in this area. Represents the angular " @@ -8162,7 +8188,7 @@ msgstr "" "表します。値の範囲は [code]0[/code] (減衰なし) から [code]1[/code] (完全減" "衰) です。" -#: doc/classes/Area2D.xml:58 +#: doc/classes/Area2D.xml:60 #, fuzzy msgid "" "The area's gravity intensity (in pixels per second squared). This value " @@ -8172,7 +8198,7 @@ msgstr "" "このエリア内での重力の強さです (範囲は -1024 から 1024)。この値で重力ベクトル" "を乗算します。これは重力の方向を変えずに重力の力を変えるのに便利です。" -#: doc/classes/Area2D.xml:70 +#: doc/classes/Area2D.xml:72 #, fuzzy msgid "" "The rate at which objects stop moving in this area. Represents the linear " @@ -8184,21 +8210,21 @@ msgstr "" "ます。値の範囲は [code]0[/code] (減衰なし) から [code]1[/code] (完全減衰) で" "す。" -#: doc/classes/Area2D.xml:90 +#: doc/classes/Area2D.xml:92 msgid "" "Emitted when another Area2D enters this Area2D. Requires [member monitoring] " "to be set to [code]true[/code].\n" "[code]area[/code] the other Area2D." msgstr "" -#: doc/classes/Area2D.xml:97 +#: doc/classes/Area2D.xml:99 msgid "" "Emitted when another Area2D exits this Area2D. Requires [member monitoring] " "to be set to [code]true[/code].\n" "[code]area[/code] the other Area2D." msgstr "" -#: doc/classes/Area2D.xml:107 +#: doc/classes/Area2D.xml:109 msgid "" "Emitted when one of another Area2D's [Shape2D]s enters one of this Area2D's " "[Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].\n" @@ -8213,7 +8239,7 @@ msgid "" "[code]self.shape_owner_get_owner(local_shape_index)[/code]." msgstr "" -#: doc/classes/Area2D.xml:120 +#: doc/classes/Area2D.xml:122 msgid "" "Emitted when one of another Area2D's [Shape2D]s exits one of this Area2D's " "[Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].\n" @@ -8228,7 +8254,7 @@ msgid "" "[code]self.shape_owner_get_owner(local_shape_index)[/code]." msgstr "" -#: doc/classes/Area2D.xml:130 +#: doc/classes/Area2D.xml:132 msgid "" "Emitted when a [PhysicsBody2D] or [TileMap] enters this Area2D. Requires " "[member monitoring] to be set to [code]true[/code]. [TileMap]s are detected " @@ -8237,7 +8263,7 @@ msgid "" "[PhysicsBody2D] or [TileMap]." msgstr "" -#: doc/classes/Area2D.xml:137 +#: doc/classes/Area2D.xml:139 msgid "" "Emitted when a [PhysicsBody2D] or [TileMap] exits this Area2D. Requires " "[member monitoring] to be set to [code]true[/code]. [TileMap]s are detected " @@ -8246,7 +8272,7 @@ msgid "" "[PhysicsBody2D] or [TileMap]." msgstr "" -#: doc/classes/Area2D.xml:147 +#: doc/classes/Area2D.xml:149 msgid "" "Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s enters one " "of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to " @@ -8265,7 +8291,7 @@ msgid "" "[code]self.shape_owner_get_owner(local_shape_index)[/code]." msgstr "" -#: doc/classes/Area2D.xml:160 +#: doc/classes/Area2D.xml:162 msgid "" "Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s exits one of " "this Area2D's [Shape2D]s. Requires [member monitoring] to be set to " @@ -12620,7 +12646,8 @@ msgstr "" msgid "" "Bakes the lightmap, scanning from the given [code]from_node[/code] root and " "saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If " -"no save path is provided it will try to match the path from the current " +"no root node is provided, parent of this node will be used as root instead. " +"If no save path is provided it will try to match the path from the current " "[member light_data]." msgstr "" @@ -12821,19 +12848,31 @@ msgstr "" msgid "Returns if user cancels baking." msgstr "" -#: doc/classes/BakedLightmap.xml:133 +#: doc/classes/BakedLightmap.xml:131 +msgid "" +"Returns if lightmapper can't be created. Unless you are using a custom " +"lightmapper, please report this as bug." +msgstr "" + +#: doc/classes/BakedLightmap.xml:134 +msgid "" +"There is no root node to start baking from. Either provide [code]from_node[/" +"code] argument or attach this node to a parent that should be used as root." +msgstr "" + +#: doc/classes/BakedLightmap.xml:137 msgid "No environment is used during baking." msgstr "" -#: doc/classes/BakedLightmap.xml:136 +#: doc/classes/BakedLightmap.xml:140 msgid "The baked environment is automatically picked from the current scene." msgstr "" -#: doc/classes/BakedLightmap.xml:139 +#: doc/classes/BakedLightmap.xml:143 msgid "A custom sky is used as environment during baking." msgstr "" -#: doc/classes/BakedLightmap.xml:142 +#: doc/classes/BakedLightmap.xml:146 msgid "A custom solid color is used as environment during baking." msgstr "" @@ -13731,7 +13770,7 @@ msgstr "" #: doc/classes/Button.xml:4 msgid "Standard themed Button." -msgstr "標準のテーマボタン" +msgstr "標準のテーマボタン。" #: doc/classes/Button.xml:7 msgid "" @@ -13835,26 +13874,33 @@ msgid "Text [Color] used when the [Button] is disabled." msgstr "" #: doc/classes/Button.xml:77 -msgid "Text [Color] used when the [Button] is being hovered." +msgid "" +"Text [Color] used when the [Button] is focused. Only replaces the normal " +"text color of the button. Disabled, hovered, and pressed states take " +"precedence over this color." msgstr "" #: doc/classes/Button.xml:80 -msgid "Text [Color] used when the [Button] is being pressed." +msgid "Text [Color] used when the [Button] is being hovered." msgstr "" #: doc/classes/Button.xml:83 -msgid "[StyleBox] used when the [Button] is being hovered." +msgid "Text [Color] used when the [Button] is being pressed." msgstr "" #: doc/classes/Button.xml:86 -msgid "The horizontal space between [Button]'s icon and text." +msgid "[StyleBox] used when the [Button] is being hovered." msgstr "" #: doc/classes/Button.xml:89 -msgid "Default [StyleBox] for the [Button]." +msgid "The horizontal space between [Button]'s icon and text." msgstr "" #: doc/classes/Button.xml:92 +msgid "Default [StyleBox] for the [Button]." +msgstr "" + +#: doc/classes/Button.xml:95 msgid "[StyleBox] used when the [Button] is being pressed." msgstr "" @@ -15338,80 +15384,96 @@ msgstr "" msgid "The check icon to display when the [CheckBox] is checked." msgstr "" -#: doc/classes/CheckBox.xml:30 +#: doc/classes/CheckBox.xml:28 +msgid "The check icon to display when the [CheckBox] is checked and disabled." +msgstr "" + +#: doc/classes/CheckBox.xml:31 msgid "" "The [StyleBox] to display as a background when the [CheckBox] is disabled." msgstr "" -#: doc/classes/CheckBox.xml:33 +#: doc/classes/CheckBox.xml:34 msgid "" "The [StyleBox] to display as a background when the [CheckBox] is focused." msgstr "" -#: doc/classes/CheckBox.xml:36 +#: doc/classes/CheckBox.xml:37 msgid "The [Font] to use for the [CheckBox] text." msgstr "" -#: doc/classes/CheckBox.xml:39 +#: doc/classes/CheckBox.xml:40 msgid "The [CheckBox] text's font color." msgstr "" -#: doc/classes/CheckBox.xml:42 +#: doc/classes/CheckBox.xml:43 msgid "The [CheckBox] text's font color when it's disabled." msgstr "" -#: doc/classes/CheckBox.xml:45 +#: doc/classes/CheckBox.xml:46 +msgid "" +"The [CheckBox] text's font color when it's focused. Only replaces the normal " +"text color of the checkbox. Disabled, hovered, and pressed states take " +"precedence over this color." +msgstr "" + +#: doc/classes/CheckBox.xml:49 msgid "The [CheckBox] text's font color when it's hovered." msgstr "" -#: doc/classes/CheckBox.xml:48 +#: doc/classes/CheckBox.xml:52 msgid "The [CheckBox] text's font color when it's hovered and pressed." msgstr "" -#: doc/classes/CheckBox.xml:51 +#: doc/classes/CheckBox.xml:55 msgid "The [CheckBox] text's font color when it's pressed." msgstr "" -#: doc/classes/CheckBox.xml:54 +#: doc/classes/CheckBox.xml:58 msgid "" "The [StyleBox] to display as a background when the [CheckBox] is hovered." msgstr "" -#: doc/classes/CheckBox.xml:57 +#: doc/classes/CheckBox.xml:61 msgid "" "The [StyleBox] to display as a background when the [CheckBox] is hovered and " "pressed." msgstr "" -#: doc/classes/CheckBox.xml:60 +#: doc/classes/CheckBox.xml:64 msgid "The separation between the check icon and the text (in pixels)." msgstr "" -#: doc/classes/CheckBox.xml:63 doc/classes/CheckButton.xml:58 +#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61 msgid "The [StyleBox] to display as a background." msgstr "" -#: doc/classes/CheckBox.xml:66 +#: doc/classes/CheckBox.xml:70 msgid "" "The [StyleBox] to display as a background when the [CheckBox] is pressed." msgstr "" -#: doc/classes/CheckBox.xml:69 +#: doc/classes/CheckBox.xml:73 msgid "" "If the [CheckBox] is configured as a radio button, the icon to display when " "the [CheckBox] is checked." msgstr "" -#: doc/classes/CheckBox.xml:74 +#: doc/classes/CheckBox.xml:78 msgid "" "If the [CheckBox] is configured as a radio button, the icon to display when " "the [CheckBox] is unchecked." msgstr "" -#: doc/classes/CheckBox.xml:79 +#: doc/classes/CheckBox.xml:83 msgid "The check icon to display when the [CheckBox] is unchecked." msgstr "" +#: doc/classes/CheckBox.xml:86 +msgid "" +"The check icon to display when the [CheckBox] is unchecked and disabled." +msgstr "" + #: doc/classes/CheckButton.xml:4 msgid "Checkable button. See also [CheckBox]." msgstr "" @@ -15455,49 +15517,56 @@ msgid "The [CheckButton] text's font color when it's disabled." msgstr "" #: doc/classes/CheckButton.xml:40 -msgid "The [CheckButton] text's font color when it's hovered." +msgid "" +"The [CheckButton] text's font color when it's focused. Only replaces the " +"normal text color of the button. Disabled, hovered, and pressed states take " +"precedence over this color." msgstr "" #: doc/classes/CheckButton.xml:43 -msgid "The [CheckButton] text's font color when it's hovered and pressed." +msgid "The [CheckButton] text's font color when it's hovered." msgstr "" #: doc/classes/CheckButton.xml:46 -msgid "The [CheckButton] text's font color when it's pressed." +msgid "The [CheckButton] text's font color when it's hovered and pressed." msgstr "" #: doc/classes/CheckButton.xml:49 +msgid "The [CheckButton] text's font color when it's pressed." +msgstr "" + +#: doc/classes/CheckButton.xml:52 msgid "" "The [StyleBox] to display as a background when the [CheckButton] is hovered." msgstr "" -#: doc/classes/CheckButton.xml:52 +#: doc/classes/CheckButton.xml:55 msgid "" "The [StyleBox] to display as a background when the [CheckButton] is hovered " "and pressed." msgstr "" -#: doc/classes/CheckButton.xml:55 +#: doc/classes/CheckButton.xml:58 msgid "The separation between the toggle icon and the text (in pixels)." msgstr "" -#: doc/classes/CheckButton.xml:61 +#: doc/classes/CheckButton.xml:64 msgid "The icon to display when the [CheckButton] is unchecked." msgstr "" -#: doc/classes/CheckButton.xml:64 +#: doc/classes/CheckButton.xml:67 msgid "The icon to display when the [CheckButton] is unchecked and disabled." msgstr "" -#: doc/classes/CheckButton.xml:67 +#: doc/classes/CheckButton.xml:70 msgid "The icon to display when the [CheckButton] is checked." msgstr "" -#: doc/classes/CheckButton.xml:70 +#: doc/classes/CheckButton.xml:73 msgid "The icon to display when the [CheckButton] is checked and disabled." msgstr "" -#: doc/classes/CheckButton.xml:73 +#: doc/classes/CheckButton.xml:76 msgid "" "The [StyleBox] to display as a background when the [CheckButton] is pressed." msgstr "" @@ -17317,26 +17386,33 @@ msgid "Text [Color] used when the [ColorPickerButton] is disabled." msgstr "" #: doc/classes/ColorPickerButton.xml:80 -msgid "Text [Color] used when the [ColorPickerButton] is being hovered." +msgid "" +"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the " +"normal text color of the button. Disabled, hovered, and pressed states take " +"precedence over this color." msgstr "" #: doc/classes/ColorPickerButton.xml:83 -msgid "Text [Color] used when the [ColorPickerButton] is being pressed." +msgid "Text [Color] used when the [ColorPickerButton] is being hovered." msgstr "" #: doc/classes/ColorPickerButton.xml:86 -msgid "[StyleBox] used when the [ColorPickerButton] is being hovered." +msgid "Text [Color] used when the [ColorPickerButton] is being pressed." msgstr "" #: doc/classes/ColorPickerButton.xml:89 -msgid "The horizontal space between [ColorPickerButton]'s icon and text." +msgid "[StyleBox] used when the [ColorPickerButton] is being hovered." msgstr "" #: doc/classes/ColorPickerButton.xml:92 -msgid "Default [StyleBox] for the [ColorPickerButton]." +msgid "The horizontal space between [ColorPickerButton]'s icon and text." msgstr "" #: doc/classes/ColorPickerButton.xml:95 +msgid "Default [StyleBox] for the [ColorPickerButton]." +msgstr "" + +#: doc/classes/ColorPickerButton.xml:98 msgid "[StyleBox] used when the [ColorPickerButton] is being pressed." msgstr "" @@ -22651,7 +22727,8 @@ msgid "" "get_resource_type]. They may optionally specify some import presets that " "affect the import process. EditorImportPlugins are responsible for creating " "the resources and saving them in the [code].import[/code] directory (see " -"[member ProjectSettings.application/config/project_data_dir_name]).\n" +"[member ProjectSettings.application/config/" +"use_hidden_project_data_directory]).\n" "Below is an example EditorImportPlugin that imports a [Mesh] from a file " "with the extension \".special\" or \".spec\":\n" "[codeblock]\n" @@ -22778,7 +22855,7 @@ msgstr "" msgid "" "Gets the extension used to save this resource in the [code].import[/code] " "directory (see [member ProjectSettings.application/config/" -"project_data_dir_name])." +"use_hidden_project_data_directory])." msgstr "" #: doc/classes/EditorImportPlugin.xml:130 @@ -23823,10 +23900,12 @@ msgstr "" msgid "Emitted when the value of the edited resource was changed." msgstr "オーディオ再生が停止したときに発信されます。" -#: doc/classes/EditorResourcePicker.xml:89 -#, fuzzy -msgid "Emitted when the resource value was set and user clicked to edit it." -msgstr "インスペクタでリソースが選択されたときに発信。" +#: doc/classes/EditorResourcePicker.xml:90 +msgid "" +"Emitted when the resource value was set and user clicked to edit it. When " +"[code]edit[/code] is [code]true[/code], the signal was caused by the context " +"menu \"Edit\" option." +msgstr "" #: doc/classes/EditorResourcePreview.xml:4 msgid "Helper to generate previews of resources or files." @@ -30504,16 +30583,18 @@ msgstr "" #: doc/classes/Image.xml:436 msgid "" "OpenGL texture format [code]RED[/code] with a single component and a " -"bitdepth of 8." +"bitdepth of 8.\n" +"[b]Note:[/b] When using the GLES2 backend, this uses the alpha channel " +"instead of the red channel for storage." msgstr "" -#: doc/classes/Image.xml:439 +#: doc/classes/Image.xml:440 msgid "" "OpenGL texture format [code]RG[/code] with two components and a bitdepth of " "8 for each." msgstr "" -#: doc/classes/Image.xml:442 +#: doc/classes/Image.xml:443 msgid "" "OpenGL texture format [code]RGB[/code] with three components, each with a " "bitdepth of 8.\n" @@ -30521,7 +30602,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:446 +#: doc/classes/Image.xml:447 msgid "" "OpenGL texture format [code]RGBA[/code] with four components, each with a " "bitdepth of 8.\n" @@ -30529,73 +30610,73 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:450 +#: doc/classes/Image.xml:451 msgid "" "OpenGL texture format [code]RGBA[/code] with four components, each with a " "bitdepth of 4." msgstr "" -#: doc/classes/Image.xml:453 +#: doc/classes/Image.xml:454 msgid "" "OpenGL texture format [code]GL_RGB5_A1[/code] where 5 bits of depth for each " "component of RGB and one bit for alpha." msgstr "" -#: doc/classes/Image.xml:456 +#: doc/classes/Image.xml:457 msgid "" "OpenGL texture format [code]GL_R32F[/code] where there's one component, a 32-" "bit floating-point value." msgstr "" -#: doc/classes/Image.xml:459 +#: doc/classes/Image.xml:460 msgid "" "OpenGL texture format [code]GL_RG32F[/code] where there are two components, " "each a 32-bit floating-point values." msgstr "" -#: doc/classes/Image.xml:462 +#: doc/classes/Image.xml:463 msgid "" "OpenGL texture format [code]GL_RGB32F[/code] where there are three " "components, each a 32-bit floating-point values." msgstr "" -#: doc/classes/Image.xml:465 +#: doc/classes/Image.xml:466 msgid "" "OpenGL texture format [code]GL_RGBA32F[/code] where there are four " "components, each a 32-bit floating-point values." msgstr "" -#: doc/classes/Image.xml:468 +#: doc/classes/Image.xml:469 msgid "" "OpenGL texture format [code]GL_R32F[/code] where there's one component, a 16-" "bit \"half-precision\" floating-point value." msgstr "" -#: doc/classes/Image.xml:471 +#: doc/classes/Image.xml:472 msgid "" "OpenGL texture format [code]GL_RG32F[/code] where there are two components, " "each a 16-bit \"half-precision\" floating-point value." msgstr "" -#: doc/classes/Image.xml:474 +#: doc/classes/Image.xml:475 msgid "" "OpenGL texture format [code]GL_RGB32F[/code] where there are three " "components, each a 16-bit \"half-precision\" floating-point value." msgstr "" -#: doc/classes/Image.xml:477 +#: doc/classes/Image.xml:478 msgid "" "OpenGL texture format [code]GL_RGBA32F[/code] where there are four " "components, each a 16-bit \"half-precision\" floating-point value." msgstr "" -#: doc/classes/Image.xml:480 +#: doc/classes/Image.xml:481 msgid "" "A special OpenGL texture format where the three color components have 9 bits " "of precision and all three share a single 5-bit exponent." msgstr "" -#: doc/classes/Image.xml:483 +#: doc/classes/Image.xml:484 msgid "" "The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] " "texture format that uses Block Compression 1, and is the smallest variation " @@ -30605,7 +30686,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:487 +#: doc/classes/Image.xml:488 msgid "" "The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] " "texture format that uses Block Compression 2, and color data is interpreted " @@ -30615,7 +30696,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:491 +#: doc/classes/Image.xml:492 msgid "" "The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] " "texture format also known as Block Compression 3 or BC3 that contains 64 " @@ -30626,7 +30707,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:495 +#: doc/classes/Image.xml:496 msgid "" "Texture format that uses [url=https://www.khronos.org/opengl/wiki/" "Red_Green_Texture_Compression]Red Green Texture Compression[/url], " @@ -30634,7 +30715,7 @@ msgid "" "DXT5 uses for the alpha channel." msgstr "" -#: doc/classes/Image.xml:498 +#: doc/classes/Image.xml:499 msgid "" "Texture format that uses [url=https://www.khronos.org/opengl/wiki/" "Red_Green_Texture_Compression]Red Green Texture Compression[/url], " @@ -30642,7 +30723,7 @@ msgid "" "algorithm that DXT5 uses for the alpha channel." msgstr "" -#: doc/classes/Image.xml:501 +#: doc/classes/Image.xml:502 msgid "" "Texture format that uses [url=https://www.khronos.org/opengl/wiki/" "BPTC_Texture_Compression]BPTC[/url] compression with unsigned normalized " @@ -30651,21 +30732,21 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:505 +#: doc/classes/Image.xml:506 msgid "" "Texture format that uses [url=https://www.khronos.org/opengl/wiki/" "BPTC_Texture_Compression]BPTC[/url] compression with signed floating-point " "RGB components." msgstr "" -#: doc/classes/Image.xml:508 +#: doc/classes/Image.xml:509 msgid "" "Texture format that uses [url=https://www.khronos.org/opengl/wiki/" "BPTC_Texture_Compression]BPTC[/url] compression with unsigned floating-point " "RGB components." msgstr "" -#: doc/classes/Image.xml:511 +#: doc/classes/Image.xml:512 msgid "" "Texture format used on PowerVR-supported mobile platforms, uses 2-bit color " "depth with no alpha. More information can be found [url=https://en.wikipedia." @@ -30674,25 +30755,25 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:515 +#: doc/classes/Image.xml:516 msgid "" "Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with an " "alpha component." msgstr "" -#: doc/classes/Image.xml:518 +#: doc/classes/Image.xml:519 msgid "" "Similar to [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with 4-" "bit color depth and no alpha." msgstr "" -#: doc/classes/Image.xml:521 +#: doc/classes/Image.xml:522 msgid "" "Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC4[/url], but with an " "alpha component." msgstr "" -#: doc/classes/Image.xml:524 +#: doc/classes/Image.xml:525 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC1]Ericsson Texture Compression format 1[/" @@ -30700,7 +30781,7 @@ msgid "" "standard. This format cannot store an alpha channel." msgstr "" -#: doc/classes/Image.xml:527 +#: doc/classes/Image.xml:528 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -30708,7 +30789,7 @@ msgid "" "unsigned data." msgstr "" -#: doc/classes/Image.xml:530 +#: doc/classes/Image.xml:531 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -30716,7 +30797,7 @@ msgid "" "channel of signed data." msgstr "" -#: doc/classes/Image.xml:533 +#: doc/classes/Image.xml:534 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -30724,7 +30805,7 @@ msgid "" "of unsigned data." msgstr "" -#: doc/classes/Image.xml:536 +#: doc/classes/Image.xml:537 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -30732,7 +30813,7 @@ msgid "" "channels of signed data." msgstr "" -#: doc/classes/Image.xml:539 +#: doc/classes/Image.xml:540 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -30742,7 +30823,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:543 +#: doc/classes/Image.xml:544 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -30752,7 +30833,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:547 +#: doc/classes/Image.xml:548 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -30763,31 +30844,31 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:551 +#: doc/classes/Image.xml:552 msgid "Represents the size of the [enum Format] enum." msgstr "" -#: doc/classes/Image.xml:554 +#: doc/classes/Image.xml:555 msgid "" "Performs nearest-neighbor interpolation. If the image is resized, it will be " "pixelated." msgstr "" -#: doc/classes/Image.xml:557 +#: doc/classes/Image.xml:558 msgid "" "Performs bilinear interpolation. If the image is resized, it will be blurry. " "This mode is faster than [constant INTERPOLATE_CUBIC], but it results in " "lower quality." msgstr "" -#: doc/classes/Image.xml:560 +#: doc/classes/Image.xml:561 msgid "" "Performs cubic interpolation. If the image is resized, it will be blurry. " "This mode often gives better results compared to [constant " "INTERPOLATE_BILINEAR], at the cost of being slower." msgstr "" -#: doc/classes/Image.xml:563 +#: doc/classes/Image.xml:564 msgid "" "Performs bilinear separately on the two most-suited mipmap levels, then " "linearly interpolates between them.\n" @@ -30802,55 +30883,55 @@ msgid "" "a new set will be generated for the resulting image." msgstr "" -#: doc/classes/Image.xml:570 +#: doc/classes/Image.xml:571 msgid "" "Performs Lanczos interpolation. This is the slowest image resizing mode, but " "it typically gives the best results, especially when downscalng images." msgstr "" -#: doc/classes/Image.xml:573 +#: doc/classes/Image.xml:574 msgid "Image does not have alpha." msgstr "" -#: doc/classes/Image.xml:576 +#: doc/classes/Image.xml:577 msgid "Image stores alpha in a single bit." msgstr "" -#: doc/classes/Image.xml:579 +#: doc/classes/Image.xml:580 msgid "Image uses alpha." msgstr "" -#: doc/classes/Image.xml:582 +#: doc/classes/Image.xml:583 msgid "Use S3TC compression." msgstr "" -#: doc/classes/Image.xml:585 +#: doc/classes/Image.xml:586 msgid "Use PVRTC2 compression." msgstr "" -#: doc/classes/Image.xml:588 +#: doc/classes/Image.xml:589 msgid "Use PVRTC4 compression." msgstr "" -#: doc/classes/Image.xml:591 +#: doc/classes/Image.xml:592 msgid "Use ETC compression." msgstr "" -#: doc/classes/Image.xml:594 +#: doc/classes/Image.xml:595 msgid "Use ETC2 compression." msgstr "" -#: doc/classes/Image.xml:597 +#: doc/classes/Image.xml:598 msgid "" "Source texture (before compression) is a regular texture. Default for all " "textures." msgstr "" -#: doc/classes/Image.xml:600 +#: doc/classes/Image.xml:601 msgid "Source texture (before compression) is in sRGB space." msgstr "" -#: doc/classes/Image.xml:603 +#: doc/classes/Image.xml:604 msgid "" "Source texture (before compression) is a normal texture (e.g. it can be " "compressed into two channels)." @@ -31077,6 +31158,17 @@ msgstr "" #: doc/classes/Input.xml:43 msgid "" +"Sends all input events which are in the current buffer to the game loop. " +"These events may have been buffered as a result of accumulated input " +"([method set_use_accumulated_input]) or agile input flushing ([member " +"ProjectSettings.input_devices/buffering/agile_event_flushing]).\n" +"The engine will already do this itself at key execution points (at least " +"once per frame). However, this can be useful in advanced cases where you " +"want precise control over the timing of event handling." +msgstr "" + +#: doc/classes/Input.xml:50 +msgid "" "Returns the acceleration of the device's accelerometer sensor, if the device " "has one. Otherwise, the method returns [constant Vector3.ZERO].\n" "Note this method returns an empty [Vector3] when running from the editor " @@ -31088,7 +31180,7 @@ msgid "" "the Earth's gravitational acceleration [code]g[/code] (~9.81 m/s²)." msgstr "" -#: doc/classes/Input.xml:53 +#: doc/classes/Input.xml:60 msgid "" "Returns a value between 0 and 1 representing the raw intensity of the given " "action, ignoring the action's deadzone. In most cases, you should use " @@ -31098,7 +31190,7 @@ msgid "" "for [InputEventJoypadMotion] events." msgstr "" -#: doc/classes/Input.xml:62 +#: doc/classes/Input.xml:69 msgid "" "Returns a value between 0 and 1 representing the intensity of the given " "action. In a joypad, for example, the further away the axis (analog sticks " @@ -31110,7 +31202,7 @@ msgid "" "for [InputEventJoypadMotion] events." msgstr "" -#: doc/classes/Input.xml:71 +#: doc/classes/Input.xml:78 msgid "" "Get axis input by specifying two actions, one negative and one positive.\n" "This is a shorthand for writing [code]Input." @@ -31118,17 +31210,17 @@ msgid "" "get_action_strength(\"negative_action\")[/code]." msgstr "" -#: doc/classes/Input.xml:78 +#: doc/classes/Input.xml:85 msgid "" "Returns an [Array] containing the device IDs of all currently connected " "joypads." msgstr "" -#: doc/classes/Input.xml:84 +#: doc/classes/Input.xml:91 msgid "Returns the currently assigned cursor shape (see [enum CursorShape])." msgstr "" -#: doc/classes/Input.xml:90 +#: doc/classes/Input.xml:97 msgid "" "Returns the gravity of the device's accelerometer sensor, if the device has " "one. Otherwise, the method returns [constant Vector3.ZERO].\n" @@ -31138,7 +31230,7 @@ msgid "" "Earth's gravitational acceleration [code]g[/code] (~9.81 m/s²)." msgstr "" -#: doc/classes/Input.xml:97 +#: doc/classes/Input.xml:104 msgid "" "Returns the rotation rate in rad/s around a device's X, Y, and Z axes of the " "gyroscope sensor, if the device has one. Otherwise, the method returns " @@ -31147,53 +31239,53 @@ msgid "" "it always returns [constant Vector3.ZERO]." msgstr "" -#: doc/classes/Input.xml:106 +#: doc/classes/Input.xml:113 msgid "" "Returns the current value of the joypad axis at given index (see [enum " "JoystickList])." msgstr "" -#: doc/classes/Input.xml:113 +#: doc/classes/Input.xml:120 msgid "Returns the index of the provided axis name." msgstr "" -#: doc/classes/Input.xml:120 +#: doc/classes/Input.xml:127 msgid "" "Receives a [enum JoystickList] axis and returns its equivalent name as a " "string." msgstr "" -#: doc/classes/Input.xml:127 +#: doc/classes/Input.xml:134 msgid "Returns the index of the provided button name." msgstr "" -#: doc/classes/Input.xml:134 +#: doc/classes/Input.xml:141 msgid "" "Receives a gamepad button from [enum JoystickList] and returns its " "equivalent name as a string." msgstr "" -#: doc/classes/Input.xml:141 +#: doc/classes/Input.xml:148 msgid "" "Returns a SDL2-compatible device GUID on platforms that use gamepad " "remapping. Returns [code]\"Default Gamepad\"[/code] otherwise." msgstr "" -#: doc/classes/Input.xml:148 +#: doc/classes/Input.xml:155 msgid "Returns the name of the joypad at the specified device index." msgstr "" -#: doc/classes/Input.xml:155 +#: doc/classes/Input.xml:162 msgid "Returns the duration of the current vibration effect in seconds." msgstr "" -#: doc/classes/Input.xml:162 +#: doc/classes/Input.xml:169 msgid "" "Returns the strength of the joypad vibration: x is the strength of the weak " "motor, and y is the strength of the strong motor." msgstr "" -#: doc/classes/Input.xml:168 +#: doc/classes/Input.xml:175 msgid "" "Returns the mouse speed for the last time the cursor was moved, and this " "until the next frame where the mouse moves. This means that even if the " @@ -31201,7 +31293,7 @@ msgid "" "motion." msgstr "" -#: doc/classes/Input.xml:174 +#: doc/classes/Input.xml:181 msgid "" "Returns the magnetic field strength in micro-Tesla for all axes of the " "device's magnetometer sensor, if the device has one. Otherwise, the method " @@ -31210,17 +31302,17 @@ msgid "" "platforms, it always returns [constant Vector3.ZERO]." msgstr "" -#: doc/classes/Input.xml:181 +#: doc/classes/Input.xml:188 msgid "" "Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at " "the same time, the bits are added together." msgstr "" -#: doc/classes/Input.xml:187 +#: doc/classes/Input.xml:194 msgid "Returns the mouse mode. See the constants for more information." msgstr "" -#: doc/classes/Input.xml:198 +#: doc/classes/Input.xml:205 msgid "" "Gets an input vector by specifying four actions for the positive and " "negative X and Y axes.\n" @@ -31233,7 +31325,7 @@ msgid "" "want (on the range of 0 to 1)." msgstr "" -#: doc/classes/Input.xml:208 +#: doc/classes/Input.xml:215 msgid "" "Returns [code]true[/code] when the user starts pressing the action event, " "meaning it's [code]true[/code] only on the frame that the user pressed down " @@ -31245,7 +31337,7 @@ msgid "" "for [InputEventJoypadMotion] events." msgstr "" -#: doc/classes/Input.xml:218 +#: doc/classes/Input.xml:225 msgid "" "Returns [code]true[/code] when the user stops pressing the action event, " "meaning it's [code]true[/code] only on the frame that the user released the " @@ -31255,7 +31347,7 @@ msgid "" "for [InputEventJoypadMotion] events." msgstr "" -#: doc/classes/Input.xml:227 +#: doc/classes/Input.xml:234 msgid "" "Returns [code]true[/code] if you are pressing the action event. Note that if " "an action has multiple buttons assigned and more than one of them is " @@ -31266,7 +31358,7 @@ msgid "" "for [InputEventJoypadMotion] events." msgstr "" -#: doc/classes/Input.xml:236 +#: doc/classes/Input.xml:243 #, fuzzy msgid "" "Returns [code]true[/code] if you are pressing the joypad button (see [enum " @@ -31275,7 +31367,7 @@ msgstr "" "インデックス [code]button[/code] のボタンが押された場合、[code]true[/code] を" "返します。[enum JoyButtonList] を参照してください。" -#: doc/classes/Input.xml:243 +#: doc/classes/Input.xml:250 msgid "" "Returns [code]true[/code] if the system knows the specified device. This " "means that it sets all button and axis indices exactly as defined in [enum " @@ -31283,7 +31375,7 @@ msgid "" "but you can still retrieve events from them." msgstr "" -#: doc/classes/Input.xml:250 +#: doc/classes/Input.xml:257 #, fuzzy msgid "" "Returns [code]true[/code] if you are pressing the key. You can pass a [enum " @@ -31292,13 +31384,13 @@ msgstr "" "ボタン内にマウスが入り、まだボタンから離れていない場合に [code]true[/code] を" "返します。" -#: doc/classes/Input.xml:257 +#: doc/classes/Input.xml:264 msgid "" "Returns [code]true[/code] if you are pressing the mouse button specified " "with [enum ButtonList]." msgstr "" -#: doc/classes/Input.xml:267 +#: doc/classes/Input.xml:274 msgid "" "Notifies the [Input] singleton that a connection has changed, to update the " "state for the [code]device[/code] index.\n" @@ -31307,7 +31399,7 @@ msgid "" "triggered internally." msgstr "" -#: doc/classes/Input.xml:275 +#: doc/classes/Input.xml:282 msgid "" "Feeds an [InputEvent] to the game. Can be used to artificially trigger input " "events from code. Also generates [method Node._input] calls.\n" @@ -31320,12 +31412,21 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Input.xml:289 +#: doc/classes/Input.xml:296 msgid "" "Removes all mappings from the internal database that match the given GUID." msgstr "" -#: doc/classes/Input.xml:298 +#: doc/classes/Input.xml:303 +msgid "" +"Sets the acceleration value of the accelerometer sensor. Can be used for " +"debugging on devices without a hardware sensor, for example in an editor on " +"a PC.\n" +"[b]Note:[/b] This value can be immediately overwritten by the hardware " +"sensor value on Android and iOS." +msgstr "" + +#: doc/classes/Input.xml:313 msgid "" "Sets a custom mouse cursor image, which is only visible inside the game " "window. The hotspot can also be specified. Passing [code]null[/code] to the " @@ -31340,7 +31441,7 @@ msgid "" "compression mode can't be used for custom cursors." msgstr "" -#: doc/classes/Input.xml:309 +#: doc/classes/Input.xml:324 msgid "" "Sets the default cursor shape to be used in the viewport instead of " "[constant CURSOR_ARROW].\n" @@ -31350,11 +31451,38 @@ msgid "" "cursor immediately." msgstr "" -#: doc/classes/Input.xml:318 +#: doc/classes/Input.xml:333 +msgid "" +"Sets the gravity value of the accelerometer sensor. Can be used for " +"debugging on devices without a hardware sensor, for example in an editor on " +"a PC.\n" +"[b]Note:[/b] This value can be immediately overwritten by the hardware " +"sensor value on Android and iOS." +msgstr "" + +#: doc/classes/Input.xml:341 +msgid "" +"Sets the value of the rotation rate of the gyroscope sensor. Can be used for " +"debugging on devices without a hardware sensor, for example in an editor on " +"a PC.\n" +"[b]Note:[/b] This value can be immediately overwritten by the hardware " +"sensor value on Android and iOS." +msgstr "" + +#: doc/classes/Input.xml:349 +msgid "" +"Sets the value of the magnetic field of the magnetometer sensor. Can be used " +"for debugging on devices without a hardware sensor, for example in an editor " +"on a PC.\n" +"[b]Note:[/b] This value can be immediately overwritten by the hardware " +"sensor value on Android and iOS." +msgstr "" + +#: doc/classes/Input.xml:357 msgid "Sets the mouse mode. See the constants for more information." msgstr "" -#: doc/classes/Input.xml:325 +#: doc/classes/Input.xml:364 msgid "" "Enables or disables the accumulation of similar input events sent by the " "operating system. When input accumulation is enabled, all input events " @@ -31368,7 +31496,7 @@ msgid "" "results that closely follow the actual input." msgstr "" -#: doc/classes/Input.xml:336 +#: doc/classes/Input.xml:375 msgid "" "Starts to vibrate the joypad. Joypads usually come with two rumble motors, a " "strong and a weak one. [code]weak_magnitude[/code] is the strength of the " @@ -31381,34 +31509,34 @@ msgid "" "few seconds." msgstr "" -#: doc/classes/Input.xml:344 +#: doc/classes/Input.xml:383 msgid "Stops the vibration of the joypad." msgstr "" -#: doc/classes/Input.xml:351 +#: doc/classes/Input.xml:390 msgid "" "Vibrate Android and iOS devices.\n" "[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export " "settings. iOS does not support duration." msgstr "" -#: doc/classes/Input.xml:359 +#: doc/classes/Input.xml:398 msgid "Sets the mouse position to the specified vector." msgstr "" -#: doc/classes/Input.xml:368 +#: doc/classes/Input.xml:407 msgid "Emitted when a joypad device has been connected or disconnected." msgstr "" -#: doc/classes/Input.xml:374 +#: doc/classes/Input.xml:413 msgid "Makes the mouse cursor visible if it is hidden." msgstr "" -#: doc/classes/Input.xml:377 +#: doc/classes/Input.xml:416 msgid "Makes the mouse cursor hidden if it is visible." msgstr "" -#: doc/classes/Input.xml:380 +#: doc/classes/Input.xml:419 msgid "" "Captures the mouse. The mouse will be hidden and its position locked at the " "center of the screen.\n" @@ -31416,83 +31544,83 @@ msgid "" "need to use [member InputEventMouseMotion.relative]." msgstr "" -#: doc/classes/Input.xml:384 +#: doc/classes/Input.xml:423 msgid "Makes the mouse cursor visible but confines it to the game window." msgstr "" -#: doc/classes/Input.xml:387 +#: doc/classes/Input.xml:426 msgid "Arrow cursor. Standard, default pointing cursor." msgstr "" -#: doc/classes/Input.xml:390 +#: doc/classes/Input.xml:429 msgid "" "I-beam cursor. Usually used to show where the text cursor will appear when " "the mouse is clicked." msgstr "" -#: doc/classes/Input.xml:393 +#: doc/classes/Input.xml:432 msgid "" "Pointing hand cursor. Usually used to indicate the pointer is over a link or " "other interactable item." msgstr "" -#: doc/classes/Input.xml:396 +#: doc/classes/Input.xml:435 msgid "" "Cross cursor. Typically appears over regions in which a drawing operation " "can be performed or for selections." msgstr "" -#: doc/classes/Input.xml:399 +#: doc/classes/Input.xml:438 msgid "" "Wait cursor. Indicates that the application is busy performing an operation. " "This cursor shape denotes that the application is still usable during the " "operation." msgstr "" -#: doc/classes/Input.xml:402 +#: doc/classes/Input.xml:441 msgid "" "Busy cursor. Indicates that the application is busy performing an operation. " "This cursor shape denotes that the application isn't usable during the " "operation (e.g. something is blocking its main thread)." msgstr "" -#: doc/classes/Input.xml:405 +#: doc/classes/Input.xml:444 msgid "Drag cursor. Usually displayed when dragging something." msgstr "" -#: doc/classes/Input.xml:408 +#: doc/classes/Input.xml:447 msgid "" "Can drop cursor. Usually displayed when dragging something to indicate that " "it can be dropped at the current position." msgstr "" -#: doc/classes/Input.xml:411 +#: doc/classes/Input.xml:450 msgid "" "Forbidden cursor. Indicates that the current action is forbidden (for " "example, when dragging something) or that the control at a position is " "disabled." msgstr "" -#: doc/classes/Input.xml:414 +#: doc/classes/Input.xml:453 msgid "" "Vertical resize mouse cursor. A double-headed vertical arrow. It tells the " "user they can resize the window or the panel vertically." msgstr "" -#: doc/classes/Input.xml:417 +#: doc/classes/Input.xml:456 msgid "" "Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells " "the user they can resize the window or the panel horizontally." msgstr "" -#: doc/classes/Input.xml:420 +#: doc/classes/Input.xml:459 msgid "" "Window resize mouse cursor. The cursor is a double-headed arrow that goes " "from the bottom left to the top right. It tells the user they can resize the " "window or the panel both horizontally and vertically." msgstr "" -#: doc/classes/Input.xml:423 +#: doc/classes/Input.xml:462 msgid "" "Window resize mouse cursor. The cursor is a double-headed arrow that goes " "from the top left to the bottom right, the opposite of [constant " @@ -31500,23 +31628,23 @@ msgid "" "both horizontally and vertically." msgstr "" -#: doc/classes/Input.xml:426 +#: doc/classes/Input.xml:465 msgid "Move cursor. Indicates that something can be moved." msgstr "" -#: doc/classes/Input.xml:429 +#: doc/classes/Input.xml:468 msgid "" "Vertical split mouse cursor. On Windows, it's the same as [constant " "CURSOR_VSIZE]." msgstr "" -#: doc/classes/Input.xml:432 +#: doc/classes/Input.xml:471 msgid "" "Horizontal split mouse cursor. On Windows, it's the same as [constant " "CURSOR_HSIZE]." msgstr "" -#: doc/classes/Input.xml:435 +#: doc/classes/Input.xml:474 msgid "Help cursor. Usually a question mark." msgstr "" @@ -34816,14 +34944,21 @@ msgid "Default text [Color] of the [LinkButton]." msgstr "" #: doc/classes/LinkButton.xml:46 -msgid "Text [Color] used when the [LinkButton] is being hovered." +msgid "" +"Text [Color] used when the [LinkButton] is focused. Only replaces the normal " +"text color of the button. Disabled, hovered, and pressed states take " +"precedence over this color." msgstr "" #: doc/classes/LinkButton.xml:49 -msgid "Text [Color] used when the [LinkButton] is being pressed." +msgid "Text [Color] used when the [LinkButton] is being hovered." msgstr "" #: doc/classes/LinkButton.xml:52 +msgid "Text [Color] used when the [LinkButton] is being pressed." +msgstr "" + +#: doc/classes/LinkButton.xml:55 msgid "The vertical space between the baseline of text and the underline." msgstr "" @@ -35317,26 +35452,33 @@ msgid "Text [Color] used when the [MenuButton] is disabled." msgstr "" #: doc/classes/MenuButton.xml:64 -msgid "Text [Color] used when the [MenuButton] is being hovered." +msgid "" +"Text [Color] used when the [MenuButton] is focused. Only replaces the normal " +"text color of the button. Disabled, hovered, and pressed states take " +"precedence over this color." msgstr "" #: doc/classes/MenuButton.xml:67 -msgid "Text [Color] used when the [MenuButton] is being pressed." +msgid "Text [Color] used when the [MenuButton] is being hovered." msgstr "" #: doc/classes/MenuButton.xml:70 -msgid "[StyleBox] used when the [MenuButton] is being hovered." +msgid "Text [Color] used when the [MenuButton] is being pressed." msgstr "" #: doc/classes/MenuButton.xml:73 -msgid "The horizontal space between [MenuButton]'s icon and text." +msgid "[StyleBox] used when the [MenuButton] is being hovered." msgstr "" #: doc/classes/MenuButton.xml:76 -msgid "Default [StyleBox] for the [MenuButton]." +msgid "The horizontal space between [MenuButton]'s icon and text." msgstr "" #: doc/classes/MenuButton.xml:79 +msgid "Default [StyleBox] for the [MenuButton]." +msgstr "" + +#: doc/classes/MenuButton.xml:82 msgid "[StyleBox] used when the [MenuButton] is being pressed." msgstr "" @@ -39971,26 +40113,33 @@ msgid "Text [Color] used when the [OptionButton] is disabled." msgstr "" #: doc/classes/OptionButton.xml:212 -msgid "Text [Color] used when the [OptionButton] is being hovered." +msgid "" +"Text [Color] used when the [OptionButton] is focused. Only replaces the " +"normal text color of the button. Disabled, hovered, and pressed states take " +"precedence over this color." msgstr "" #: doc/classes/OptionButton.xml:215 -msgid "Text [Color] used when the [OptionButton] is being pressed." +msgid "Text [Color] used when the [OptionButton] is being hovered." msgstr "" #: doc/classes/OptionButton.xml:218 -msgid "[StyleBox] used when the [OptionButton] is being hovered." +msgid "Text [Color] used when the [OptionButton] is being pressed." msgstr "" #: doc/classes/OptionButton.xml:221 -msgid "The horizontal space between [OptionButton]'s icon and text." +msgid "[StyleBox] used when the [OptionButton] is being hovered." msgstr "" #: doc/classes/OptionButton.xml:224 -msgid "Default [StyleBox] for the [OptionButton]." +msgid "The horizontal space between [OptionButton]'s icon and text." msgstr "" #: doc/classes/OptionButton.xml:227 +msgid "Default [StyleBox] for the [OptionButton]." +msgstr "" + +#: doc/classes/OptionButton.xml:230 msgid "[StyleBox] used when the [OptionButton] is being pressed." msgstr "" @@ -45124,27 +45273,27 @@ msgstr "配列の末尾に要素を追加します。" msgid "Removes an element from the array by index." msgstr "インデックスにより配列から要素を削除します。" -#: doc/classes/PoolByteArray.xml:114 doc/classes/PoolColorArray.xml:66 -#: doc/classes/PoolIntArray.xml:67 doc/classes/PoolRealArray.xml:67 -#: doc/classes/PoolStringArray.xml:74 doc/classes/PoolVector2Array.xml:67 -#: doc/classes/PoolVector3Array.xml:66 +#: doc/classes/PoolByteArray.xml:114 doc/classes/PoolIntArray.xml:67 +#: doc/classes/PoolRealArray.xml:67 msgid "" "Sets the size of the array. If the array is grown, reserves elements at the " "end of the array. If the array is shrunk, truncates the array to the new " -"size." +"size.\n" +"[b]Note:[/b] Added elements are not automatically initialized to 0 and will " +"contain garbage, i.e. indeterminate values." msgstr "" -#: doc/classes/PoolByteArray.xml:121 +#: doc/classes/PoolByteArray.xml:122 msgid "Changes the byte at the given index." msgstr "" -#: doc/classes/PoolByteArray.xml:127 doc/classes/PoolColorArray.xml:79 -#: doc/classes/PoolRealArray.xml:80 doc/classes/PoolStringArray.xml:87 +#: doc/classes/PoolByteArray.xml:128 doc/classes/PoolColorArray.xml:79 +#: doc/classes/PoolRealArray.xml:81 doc/classes/PoolStringArray.xml:87 #: doc/classes/PoolVector2Array.xml:80 doc/classes/PoolVector3Array.xml:79 msgid "Returns the size of the array." msgstr "" -#: doc/classes/PoolByteArray.xml:135 +#: doc/classes/PoolByteArray.xml:136 msgid "" "Returns the slice of the [PoolByteArray] between indices (inclusive) as a " "new [PoolByteArray]. Any negative index is considered to be from the end of " @@ -45177,6 +45326,14 @@ msgstr "配列の末尾に要素を追加します。" msgid "Appends a value to the array." msgstr "" +#: doc/classes/PoolColorArray.xml:66 doc/classes/PoolStringArray.xml:74 +#: doc/classes/PoolVector2Array.xml:67 doc/classes/PoolVector3Array.xml:66 +msgid "" +"Sets the size of the array. If the array is grown, reserves elements at the " +"end of the array. If the array is shrunk, truncates the array to the new " +"size." +msgstr "" + #: doc/classes/PoolColorArray.xml:73 msgid "Changes the [Color] at the given index." msgstr "" @@ -45217,12 +45374,12 @@ msgstr "" "配列の指定した位置に新しい要素を挿入します。挿入する位置は、有効な位置か、配" "列の最後の位置 ([code]pos == size()[/code]) でなければなりません。" -#: doc/classes/PoolIntArray.xml:74 +#: doc/classes/PoolIntArray.xml:75 #, fuzzy msgid "Changes the int at the given index." msgstr "サブノードの名前を変更します。" -#: doc/classes/PoolIntArray.xml:80 +#: doc/classes/PoolIntArray.xml:81 msgid "Returns the array size." msgstr "" @@ -45255,7 +45412,7 @@ msgstr "" msgid "Appends a [PoolRealArray] at the end of this array." msgstr "配列の末尾に要素を追加します。" -#: doc/classes/PoolRealArray.xml:74 +#: doc/classes/PoolRealArray.xml:75 msgid "Changes the float at the given index." msgstr "" @@ -46535,18 +46692,6 @@ msgstr "" #: doc/classes/ProjectSettings.xml:204 msgid "" -"The project data directory is used for storing project-specific data " -"(metadata, shader cache, etc.).\n" -"[b]Note:[/b] Restart the application after changing this setting.\n" -"[b]Note:[/b] Changing this value can help on platforms or with third-party " -"tools where specific directory patterns are disallowed. Only modify this " -"setting if you know that your environment requires it, as changing the " -"default can impact compatibility with some external tools or plugins which " -"expect the default [code].import[/code] folder." -msgstr "" - -#: doc/classes/ProjectSettings.xml:209 -msgid "" "Specifies a file to override project settings. For example: [code]user://" "custom_settings.cfg[/code]. See \"Overriding\" in the [ProjectSettings] " "class description at the top for more information.\n" @@ -46554,7 +46699,7 @@ msgid "" "code] will still be read to override the project settings." msgstr "" -#: doc/classes/ProjectSettings.xml:213 +#: doc/classes/ProjectSettings.xml:208 msgid "" "If [code]true[/code], the project will save user data to its own user " "directory (see [member application/config/custom_user_dir_name]). This " @@ -46564,13 +46709,28 @@ msgid "" "user data directory)/Godot/app_userdata/(project name)[/code]." msgstr "" -#: doc/classes/ProjectSettings.xml:216 +#: doc/classes/ProjectSettings.xml:211 +msgid "" +"If [code]true[/code], the project will use a hidden directory ([code]." +"import[/code]) for storing project-specific data (metadata, shader cache, " +"etc.).\n" +"If [code]false[/code], a non-hidden directory ([code]import[/code]) will be " +"used instead.\n" +"[b]Note:[/b] Restart the application after changing this setting.\n" +"[b]Note:[/b] Changing this value can help on platforms or with third-party " +"tools where hidden directory patterns are disallowed. Only modify this " +"setting if you know that your environment requires it, as changing the " +"default can impact compatibility with some external tools or plugins which " +"expect the default [code].import[/code] folder." +msgstr "" + +#: doc/classes/ProjectSettings.xml:217 msgid "" "Icon set in [code].ico[/code] format used on Windows to set the game's icon. " "This is done automatically on start by calling [method OS.set_native_icon]." msgstr "" -#: doc/classes/ProjectSettings.xml:219 +#: doc/classes/ProjectSettings.xml:220 msgid "" "Time samples for frame deltas are subject to random variation introduced by " "the platform, even when frames are displayed at regular intervals thanks to " @@ -46584,14 +46744,14 @@ msgid "" "adequate to render frames at the refresh rate." msgstr "" -#: doc/classes/ProjectSettings.xml:224 +#: doc/classes/ProjectSettings.xml:225 msgid "" "[b]Experimental.[/b] Shifts the measurement of delta time for each frame to " "just after the drawing has taken place. This may lead to more consistent " "deltas and a reduction in frame stutters." msgstr "" -#: doc/classes/ProjectSettings.xml:227 +#: doc/classes/ProjectSettings.xml:228 msgid "" "If [code]true[/code], disables printing to standard error. If [code]true[/" "code], this also hides error and warning messages printed by [method " @@ -46600,7 +46760,7 @@ msgid "" "Changes to this setting will only be applied upon restarting the application." msgstr "" -#: doc/classes/ProjectSettings.xml:231 +#: doc/classes/ProjectSettings.xml:232 msgid "" "If [code]true[/code], disables printing to standard output. This is " "equivalent to starting the editor or project with the [code]--quiet[/code] " @@ -46608,7 +46768,7 @@ msgid "" "Changes to this setting will only be applied upon restarting the application." msgstr "" -#: doc/classes/ProjectSettings.xml:235 +#: doc/classes/ProjectSettings.xml:236 msgid "" "If [code]true[/code], flushes the standard output stream every time a line " "is printed. This affects both terminal logging and file logging.\n" @@ -46624,20 +46784,20 @@ msgid "" "Changes to this setting will only be applied upon restarting the application." msgstr "" -#: doc/classes/ProjectSettings.xml:241 +#: doc/classes/ProjectSettings.xml:242 msgid "" "Debug build override for [member application/run/flush_stdout_on_print], as " "performance is less important during debugging.\n" "Changes to this setting will only be applied upon restarting the application." msgstr "" -#: doc/classes/ProjectSettings.xml:245 +#: doc/classes/ProjectSettings.xml:246 msgid "" "Forces a delay between frames in the main loop (in milliseconds). This may " "be useful if you plan to disable vertical synchronization." msgstr "" -#: doc/classes/ProjectSettings.xml:248 +#: doc/classes/ProjectSettings.xml:249 msgid "" "If [code]true[/code], enables low-processor usage mode. This setting only " "works on desktop platforms. The screen is not redrawn if nothing changes " @@ -46645,75 +46805,75 @@ msgid "" "useless (and can hurt performance) in most games." msgstr "" -#: doc/classes/ProjectSettings.xml:251 +#: doc/classes/ProjectSettings.xml:252 msgid "" "Amount of sleeping between frames when the low-processor usage mode is " "enabled (in microseconds). Higher values will result in lower CPU usage." msgstr "" -#: doc/classes/ProjectSettings.xml:254 +#: doc/classes/ProjectSettings.xml:255 msgid "Path to the main scene file that will be loaded when the project runs." msgstr "" -#: doc/classes/ProjectSettings.xml:257 doc/classes/ProjectSettings.xml:260 +#: doc/classes/ProjectSettings.xml:258 doc/classes/ProjectSettings.xml:261 msgid "" "Audio buses will disable automatically when sound goes below a given dB " "threshold for a given time. This saves CPU as effects assigned to that bus " "will no longer do any processing." msgstr "" -#: doc/classes/ProjectSettings.xml:263 +#: doc/classes/ProjectSettings.xml:264 msgid "" "Default [AudioBusLayout] resource file to use in the project, unless " "overridden by the scene." msgstr "" -#: doc/classes/ProjectSettings.xml:266 +#: doc/classes/ProjectSettings.xml:267 msgid "" "Specifies the audio driver to use. This setting is platform-dependent as " "each platform supports different audio drivers. If left empty, the default " "audio driver will be used." msgstr "" -#: doc/classes/ProjectSettings.xml:269 +#: doc/classes/ProjectSettings.xml:270 msgid "" "If [code]true[/code], microphone input will be allowed. This requires " "appropriate permissions to be set when exporting to Android or iOS." msgstr "" -#: doc/classes/ProjectSettings.xml:272 +#: doc/classes/ProjectSettings.xml:273 msgid "" "The mixing rate used for audio (in Hz). In general, it's better to not touch " "this and leave it to the host operating system." msgstr "" -#: doc/classes/ProjectSettings.xml:275 +#: doc/classes/ProjectSettings.xml:276 msgid "" "Safer override for [member audio/mix_rate] in the Web platform. Here " "[code]0[/code] means \"let the browser choose\" (since some browsers do not " "like forcing the mix rate)." msgstr "" -#: doc/classes/ProjectSettings.xml:278 +#: doc/classes/ProjectSettings.xml:279 msgid "" "Output latency in milliseconds for audio. Lower values will result in lower " "audio latency at the cost of increased CPU usage. Low values may result in " "audible cracking on slower hardware." msgstr "" -#: doc/classes/ProjectSettings.xml:281 +#: doc/classes/ProjectSettings.xml:282 msgid "" "Safer override for [member audio/output_latency] in the Web platform, to " "avoid audio issues especially on mobile devices." msgstr "" -#: doc/classes/ProjectSettings.xml:284 +#: doc/classes/ProjectSettings.xml:285 msgid "" "Setting to hardcode audio delay when playing video. Best to leave this " "untouched unless you know what you are doing." msgstr "" -#: doc/classes/ProjectSettings.xml:287 +#: doc/classes/ProjectSettings.xml:288 msgid "" "The default compression level for gzip. Affects compressed scenes and " "resources. Higher levels result in smaller files at the cost of compression " @@ -46723,7 +46883,7 @@ msgid "" "updates." msgstr "" -#: doc/classes/ProjectSettings.xml:290 +#: doc/classes/ProjectSettings.xml:291 msgid "" "The default compression level for Zlib. Affects compressed scenes and " "resources. Higher levels result in smaller files at the cost of compression " @@ -46733,27 +46893,27 @@ msgid "" "updates." msgstr "" -#: doc/classes/ProjectSettings.xml:293 +#: doc/classes/ProjectSettings.xml:294 msgid "" "The default compression level for Zstandard. Affects compressed scenes and " "resources. Higher levels result in smaller files at the cost of compression " "speed. Decompression speed is mostly unaffected by the compression level." msgstr "" -#: doc/classes/ProjectSettings.xml:296 +#: doc/classes/ProjectSettings.xml:297 msgid "" "Enables [url=https://github.com/facebook/zstd/releases/tag/v1.3.2]long-" "distance matching[/url] in Zstandard." msgstr "" -#: doc/classes/ProjectSettings.xml:299 +#: doc/classes/ProjectSettings.xml:300 msgid "" "Largest size limit (in power of 2) allowed when compressing using long-" "distance matching with Zstandard. Higher values can result in better " "compression, but will require more memory when compressing and decompressing." msgstr "" -#: doc/classes/ProjectSettings.xml:302 +#: doc/classes/ProjectSettings.xml:303 msgid "" "If [code]true[/code], displays getters and setters in autocompletion results " "in the script editor. This setting is meant to be used when porting old " @@ -46761,12 +46921,12 @@ msgid "" "Godot 3 onwards." msgstr "" -#: doc/classes/ProjectSettings.xml:305 +#: doc/classes/ProjectSettings.xml:306 msgid "" "If [code]true[/code], enables warnings when a constant is used as a function." msgstr "" -#: doc/classes/ProjectSettings.xml:308 +#: doc/classes/ProjectSettings.xml:309 #, fuzzy msgid "" "If [code]true[/code], enables warnings when deprecated keywords such as " @@ -46775,20 +46935,20 @@ msgstr "" "[code]true[/code] の場合、インデックス [code]bus_idx[/code] のバスをミュート" "します。" -#: doc/classes/ProjectSettings.xml:311 +#: doc/classes/ProjectSettings.xml:312 msgid "" "If [code]true[/code], enables specific GDScript warnings (see [code]debug/" "gdscript/warnings/*[/code] settings). If [code]false[/code], disables all " "GDScript warnings." msgstr "" -#: doc/classes/ProjectSettings.xml:314 +#: doc/classes/ProjectSettings.xml:315 msgid "" "If [code]true[/code], scripts in the [code]res://addons[/code] folder will " "not generate warnings." msgstr "" -#: doc/classes/ProjectSettings.xml:317 +#: doc/classes/ProjectSettings.xml:318 #, fuzzy msgid "" "If [code]true[/code], enables warnings when a function is declared with the " @@ -46797,51 +46957,51 @@ msgstr "" "[code]true[/code]の場合、オブジェクトは距離に関係なく同じサイズでレンダリング" "されます。" -#: doc/classes/ProjectSettings.xml:320 +#: doc/classes/ProjectSettings.xml:321 msgid "" "If [code]true[/code], enables warnings when a function is declared with the " "same name as a variable. This will turn into an error in a future version " "when first-class functions become supported in GDScript." msgstr "" -#: doc/classes/ProjectSettings.xml:323 +#: doc/classes/ProjectSettings.xml:324 msgid "" "If [code]true[/code], enables warnings when a function assigned to a " "variable may yield and return a function state instead of a value." msgstr "" -#: doc/classes/ProjectSettings.xml:326 +#: doc/classes/ProjectSettings.xml:327 msgid "" "If [code]true[/code], enables warnings when using a function as if it was a " "property." msgstr "" -#: doc/classes/ProjectSettings.xml:329 +#: doc/classes/ProjectSettings.xml:330 msgid "" "If [code]true[/code], enables warnings when a ternary operator may emit " "values with incompatible types." msgstr "" -#: doc/classes/ProjectSettings.xml:332 +#: doc/classes/ProjectSettings.xml:333 msgid "" "If [code]true[/code], enables warnings when dividing an integer by another " "integer (the decimal part will be discarded)." msgstr "" -#: doc/classes/ProjectSettings.xml:335 +#: doc/classes/ProjectSettings.xml:336 msgid "" "If [code]true[/code], enables warnings when passing a floating-point value " "to a function that expects an integer (it will be converted and lose " "precision)." msgstr "" -#: doc/classes/ProjectSettings.xml:338 +#: doc/classes/ProjectSettings.xml:339 msgid "" "If [code]true[/code], enables warnings when using a property as if it was a " "function." msgstr "" -#: doc/classes/ProjectSettings.xml:341 +#: doc/classes/ProjectSettings.xml:342 msgid "" "If [code]true[/code], enables warnings when calling a function without using " "its return value (by assigning it to a variable or using it as a function " @@ -46849,74 +47009,74 @@ msgid "" "using the [enum Error] enum." msgstr "" -#: doc/classes/ProjectSettings.xml:344 +#: doc/classes/ProjectSettings.xml:345 msgid "" "If [code]true[/code], enables warnings when defining a local or subclass " "member variable that would shadow a variable at an upper level (such as a " "member variable)." msgstr "" -#: doc/classes/ProjectSettings.xml:347 +#: doc/classes/ProjectSettings.xml:348 msgid "" "If [code]true[/code], enables warnings when calling an expression that has " "no effect on the surrounding code, such as writing [code]2 + 2[/code] as a " "statement." msgstr "" -#: doc/classes/ProjectSettings.xml:350 +#: doc/classes/ProjectSettings.xml:351 msgid "" "If [code]true[/code], enables warnings when calling a ternary expression " "that has no effect on the surrounding code, such as writing [code]42 if " "active else 0[/code] as a statement." msgstr "" -#: doc/classes/ProjectSettings.xml:353 +#: doc/classes/ProjectSettings.xml:354 msgid "" "If [code]true[/code], all warnings will be reported as if they were errors." msgstr "" -#: doc/classes/ProjectSettings.xml:356 +#: doc/classes/ProjectSettings.xml:357 msgid "" "If [code]true[/code], enables warnings when using a variable that wasn't " "previously assigned." msgstr "" -#: doc/classes/ProjectSettings.xml:359 +#: doc/classes/ProjectSettings.xml:360 msgid "" "If [code]true[/code], enables warnings when assigning a variable using an " "assignment operator like [code]+=[/code] if the variable wasn't previously " "assigned." msgstr "" -#: doc/classes/ProjectSettings.xml:362 +#: doc/classes/ProjectSettings.xml:363 msgid "" "If [code]true[/code], enables warnings when unreachable code is detected " "(such as after a [code]return[/code] statement that will always be executed)." msgstr "" -#: doc/classes/ProjectSettings.xml:365 +#: doc/classes/ProjectSettings.xml:366 msgid "" "If [code]true[/code], enables warnings when using an expression whose type " "may not be compatible with the function parameter expected." msgstr "" -#: doc/classes/ProjectSettings.xml:368 +#: doc/classes/ProjectSettings.xml:369 msgid "If [code]true[/code], enables warnings when performing an unsafe cast." msgstr "" -#: doc/classes/ProjectSettings.xml:371 +#: doc/classes/ProjectSettings.xml:372 msgid "" "If [code]true[/code], enables warnings when calling a method whose presence " "is not guaranteed at compile-time in the class." msgstr "" -#: doc/classes/ProjectSettings.xml:374 +#: doc/classes/ProjectSettings.xml:375 msgid "" "If [code]true[/code], enables warnings when accessing a property whose " "presence is not guaranteed at compile-time in the class." msgstr "" -#: doc/classes/ProjectSettings.xml:377 +#: doc/classes/ProjectSettings.xml:378 #, fuzzy msgid "" "If [code]true[/code], enables warnings when a function parameter is unused." @@ -46924,38 +47084,38 @@ msgstr "" "[code]true[/code] の場合、シーンツリーに追加されたときにオーディオが再生され" "ます。" -#: doc/classes/ProjectSettings.xml:380 +#: doc/classes/ProjectSettings.xml:381 #, fuzzy msgid "" "If [code]true[/code], enables warnings when a member variable is unused." msgstr "[code]true[/code]の場合、法線マッピングが有効になります。" -#: doc/classes/ProjectSettings.xml:383 +#: doc/classes/ProjectSettings.xml:384 msgid "If [code]true[/code], enables warnings when a signal is unused." msgstr "" -#: doc/classes/ProjectSettings.xml:386 +#: doc/classes/ProjectSettings.xml:387 msgid "If [code]true[/code], enables warnings when a local variable is unused." msgstr "" -#: doc/classes/ProjectSettings.xml:389 +#: doc/classes/ProjectSettings.xml:390 msgid "" "If [code]true[/code], enables warnings when a variable is declared with the " "same name as a function. This will turn into an error in a future version " "when first-class functions become supported in GDScript." msgstr "" -#: doc/classes/ProjectSettings.xml:392 +#: doc/classes/ProjectSettings.xml:393 msgid "" "If [code]true[/code], enables warnings when assigning the result of a " "function that returns [code]void[/code] to a variable." msgstr "" -#: doc/classes/ProjectSettings.xml:395 +#: doc/classes/ProjectSettings.xml:396 msgid "Message to be displayed before the backtrace when the engine crashes." msgstr "" -#: doc/classes/ProjectSettings.xml:398 +#: doc/classes/ProjectSettings.xml:399 msgid "" "Maximum number of frames per second allowed. The actual number of frames per " "second may still be below this value if the game is lagging.\n" @@ -46966,91 +47126,91 @@ msgid "" "project under lag conditions." msgstr "" -#: doc/classes/ProjectSettings.xml:403 +#: doc/classes/ProjectSettings.xml:404 msgid "Maximum call stack allowed for debugging GDScript." msgstr "" -#: doc/classes/ProjectSettings.xml:406 +#: doc/classes/ProjectSettings.xml:407 msgid "Maximum amount of functions per frame allowed when profiling." msgstr "" -#: doc/classes/ProjectSettings.xml:409 +#: doc/classes/ProjectSettings.xml:410 msgid "Print frames per second to standard output every second." msgstr "" -#: doc/classes/ProjectSettings.xml:412 +#: doc/classes/ProjectSettings.xml:413 msgid "" "Print more information to standard output when running. It displays " "information such as memory leaks, which scenes and resources are being " "loaded, etc." msgstr "" -#: doc/classes/ProjectSettings.xml:415 +#: doc/classes/ProjectSettings.xml:416 msgid "Maximum call stack in visual scripting, to avoid infinite recursion." msgstr "" -#: doc/classes/ProjectSettings.xml:418 +#: doc/classes/ProjectSettings.xml:419 msgid "" "Color of the contact points between collision shapes, visible when \"Visible " "Collision Shapes\" is enabled in the Debug menu." msgstr "" -#: doc/classes/ProjectSettings.xml:421 +#: doc/classes/ProjectSettings.xml:422 msgid "" "Sets whether 2D physics will display collision outlines in game when " "\"Visible Collision Shapes\" is enabled in the Debug menu." msgstr "" -#: doc/classes/ProjectSettings.xml:424 +#: doc/classes/ProjectSettings.xml:425 msgid "" "Maximum number of contact points between collision shapes to display when " "\"Visible Collision Shapes\" is enabled in the Debug menu." msgstr "" -#: doc/classes/ProjectSettings.xml:427 +#: doc/classes/ProjectSettings.xml:428 msgid "" "Color of the collision shapes, visible when \"Visible Collision Shapes\" is " "enabled in the Debug menu." msgstr "" -#: doc/classes/ProjectSettings.xml:430 +#: doc/classes/ProjectSettings.xml:431 msgid "" "Color of the disabled navigation geometry, visible when \"Visible Navigation" "\" is enabled in the Debug menu." msgstr "" -#: doc/classes/ProjectSettings.xml:433 +#: doc/classes/ProjectSettings.xml:434 msgid "" "Color of the navigation geometry, visible when \"Visible Navigation\" is " "enabled in the Debug menu." msgstr "" -#: doc/classes/ProjectSettings.xml:436 +#: doc/classes/ProjectSettings.xml:437 msgid "Custom image for the mouse cursor (limited to 256×256)." msgstr "" -#: doc/classes/ProjectSettings.xml:439 +#: doc/classes/ProjectSettings.xml:440 msgid "Hotspot for the custom mouse cursor image." msgstr "" -#: doc/classes/ProjectSettings.xml:442 +#: doc/classes/ProjectSettings.xml:443 msgid "Position offset for tooltips, relative to the mouse cursor's hotspot." msgstr "" -#: doc/classes/ProjectSettings.xml:445 +#: doc/classes/ProjectSettings.xml:446 msgid "" "If [code]true[/code], allows HiDPI display on Windows, macOS, and the HTML5 " "platform. This setting has no effect on desktop Linux, as DPI-awareness " "fallbacks are not supported there." msgstr "" -#: doc/classes/ProjectSettings.xml:448 +#: doc/classes/ProjectSettings.xml:449 msgid "" "If [code]true[/code], keeps the screen on (even in case of inactivity), so " "the screensaver does not take over. Works on desktop and mobile platforms." msgstr "" -#: doc/classes/ProjectSettings.xml:451 +#: doc/classes/ProjectSettings.xml:452 msgid "" "The default screen orientation to use on mobile devices.\n" "[b]Note:[/b] When set to a portrait orientation, this project setting does " @@ -47059,13 +47219,13 @@ msgid "" "window/size/height] accordingly." msgstr "" -#: doc/classes/ProjectSettings.xml:455 +#: doc/classes/ProjectSettings.xml:456 msgid "" "If [code]true[/code], the home indicator is hidden automatically. This only " "affects iOS devices without a physical home button." msgstr "" -#: doc/classes/ProjectSettings.xml:458 +#: doc/classes/ProjectSettings.xml:459 msgid "" "If [code]true[/code], allows per-pixel transparency for the window " "background. This affects performance, so leave it on [code]false[/code] " @@ -47075,7 +47235,7 @@ msgid "" "and Android." msgstr "" -#: doc/classes/ProjectSettings.xml:463 +#: doc/classes/ProjectSettings.xml:464 msgid "" "Sets the window background to transparent when it starts.\n" "See [member OS.window_per_pixel_transparency_enabled] for more details.\n" @@ -47083,19 +47243,19 @@ msgid "" "and Android." msgstr "" -#: doc/classes/ProjectSettings.xml:468 +#: doc/classes/ProjectSettings.xml:469 msgid "" "Forces the main window to be always on top.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" -#: doc/classes/ProjectSettings.xml:472 +#: doc/classes/ProjectSettings.xml:473 msgid "" "Forces the main window to be borderless.\n" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" -#: doc/classes/ProjectSettings.xml:476 +#: doc/classes/ProjectSettings.xml:477 msgid "" "Sets the main window to full screen when the project starts. Note that this " "is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless " @@ -47109,45 +47269,45 @@ msgid "" "[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5." msgstr "" -#: doc/classes/ProjectSettings.xml:481 +#: doc/classes/ProjectSettings.xml:482 msgid "" "Sets the game's main viewport height. On desktop platforms, this is the " "default window size. Stretch mode settings also use this as a reference when " "enabled." msgstr "" -#: doc/classes/ProjectSettings.xml:484 +#: doc/classes/ProjectSettings.xml:485 msgid "" "Allows the window to be resizable by default.\n" "[b]Note:[/b] This setting is ignored on iOS and Android." msgstr "" -#: doc/classes/ProjectSettings.xml:488 +#: doc/classes/ProjectSettings.xml:489 msgid "" "If greater than zero, overrides the window height when running the game. " "Useful for testing stretch modes." msgstr "" -#: doc/classes/ProjectSettings.xml:491 +#: doc/classes/ProjectSettings.xml:492 msgid "" "If greater than zero, overrides the window width when running the game. " "Useful for testing stretch modes." msgstr "" -#: doc/classes/ProjectSettings.xml:494 +#: doc/classes/ProjectSettings.xml:495 msgid "" "Sets the game's main viewport width. On desktop platforms, this is the " "default window size. Stretch mode settings also use this as a reference when " "enabled." msgstr "" -#: doc/classes/ProjectSettings.xml:497 +#: doc/classes/ProjectSettings.xml:498 msgid "" "Specifies the tablet driver to use. If left empty, the default driver will " "be used." msgstr "" -#: doc/classes/ProjectSettings.xml:500 +#: doc/classes/ProjectSettings.xml:501 msgid "" "If [code]true[/code], enables vertical synchronization. This eliminates " "tearing that may appear in moving scenes, at the cost of higher input " @@ -47156,7 +47316,7 @@ msgid "" "regardless (such as mobile platforms and HTML5)." msgstr "" -#: doc/classes/ProjectSettings.xml:503 +#: doc/classes/ProjectSettings.xml:504 msgid "" "If [code]Use Vsync[/code] is enabled and this setting is [code]true[/code], " "enables vertical synchronization via the operating system's window " @@ -47167,7 +47327,7 @@ msgid "" "framerate halving (e.g. from 60 FPS to 30 FPS) when using it." msgstr "" -#: doc/classes/ProjectSettings.xml:507 +#: doc/classes/ProjectSettings.xml:508 msgid "" "The command-line arguments to append to Godot's own command line when " "running the project. This doesn't affect the editor itself.\n" @@ -47183,14 +47343,14 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:515 +#: doc/classes/ProjectSettings.xml:516 msgid "" "Search path for project-specific script templates. Godot will search for " "script templates both in the editor-specific path and in this project-" "specific path." msgstr "" -#: doc/classes/ProjectSettings.xml:518 +#: doc/classes/ProjectSettings.xml:519 msgid "" "Text-based file extensions to include in the script editor's \"Find in Files" "\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " @@ -47198,49 +47358,49 @@ msgid "" "serialized in the scene files." msgstr "" -#: doc/classes/ProjectSettings.xml:521 +#: doc/classes/ProjectSettings.xml:522 msgid "" "Default value for [member ScrollContainer.scroll_deadzone], which will be " "used for all [ScrollContainer]s unless overridden." msgstr "" -#: doc/classes/ProjectSettings.xml:524 +#: doc/classes/ProjectSettings.xml:525 msgid "" "If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" -#: doc/classes/ProjectSettings.xml:529 +#: doc/classes/ProjectSettings.xml:530 msgid "" "Path to a custom [Theme] resource file to use for the project ([code]theme[/" "code] or generic [code]tres[/code]/[code]res[/code] extension)." msgstr "" -#: doc/classes/ProjectSettings.xml:532 +#: doc/classes/ProjectSettings.xml:533 msgid "" "Path to a custom [Font] resource to use as default for all GUI elements of " "the project." msgstr "" -#: doc/classes/ProjectSettings.xml:535 +#: doc/classes/ProjectSettings.xml:536 msgid "If [code]true[/code], makes sure the theme used works with HiDPI." msgstr "" -#: doc/classes/ProjectSettings.xml:538 +#: doc/classes/ProjectSettings.xml:539 msgid "" "Timer setting for incremental search in [Tree], [ItemList], etc. controls " "(in milliseconds)." msgstr "" -#: doc/classes/ProjectSettings.xml:541 +#: doc/classes/ProjectSettings.xml:542 msgid "Timer for detecting idle in [TextEdit] (in seconds)." msgstr "" -#: doc/classes/ProjectSettings.xml:544 +#: doc/classes/ProjectSettings.xml:545 msgid "Default delay for tooltips (in seconds)." msgstr "" -#: doc/classes/ProjectSettings.xml:547 +#: doc/classes/ProjectSettings.xml:548 msgid "" "Default [InputEventAction] to confirm a focused button, menu or list item, " "or validate input.\n" @@ -47249,7 +47409,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:551 +#: doc/classes/ProjectSettings.xml:552 msgid "" "Default [InputEventAction] to discard a modal or pending input.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -47257,7 +47417,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:555 +#: doc/classes/ProjectSettings.xml:556 msgid "" "Default [InputEventAction] to move down in the UI.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -47265,7 +47425,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:559 +#: doc/classes/ProjectSettings.xml:560 msgid "" "Default [InputEventAction] to go to the end position of a [Control] (e.g. " "last item in an [ItemList] or a [Tree]), matching the behavior of [constant " @@ -47275,7 +47435,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:563 +#: doc/classes/ProjectSettings.xml:564 msgid "" "Default [InputEventAction] to focus the next [Control] in the scene. The " "focus behavior can be configured via [member Control.focus_next].\n" @@ -47284,7 +47444,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:567 +#: doc/classes/ProjectSettings.xml:568 msgid "" "Default [InputEventAction] to focus the previous [Control] in the scene. The " "focus behavior can be configured via [member Control.focus_previous].\n" @@ -47293,7 +47453,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:571 +#: doc/classes/ProjectSettings.xml:572 msgid "" "Default [InputEventAction] to go to the start position of a [Control] (e.g. " "first item in an [ItemList] or a [Tree]), matching the behavior of [constant " @@ -47303,7 +47463,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:575 +#: doc/classes/ProjectSettings.xml:576 msgid "" "Default [InputEventAction] to move left in the UI.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -47311,7 +47471,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:579 +#: doc/classes/ProjectSettings.xml:580 msgid "" "Default [InputEventAction] to go down a page in a [Control] (e.g. in an " "[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEDOWN] on " @@ -47321,7 +47481,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:583 +#: doc/classes/ProjectSettings.xml:584 msgid "" "Default [InputEventAction] to go up a page in a [Control] (e.g. in an " "[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEUP] on " @@ -47331,7 +47491,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:587 +#: doc/classes/ProjectSettings.xml:588 msgid "" "Default [InputEventAction] to move right in the UI.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -47339,7 +47499,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:591 +#: doc/classes/ProjectSettings.xml:592 msgid "" "Default [InputEventAction] to select an item in a [Control] (e.g. in an " "[ItemList] or a [Tree]).\n" @@ -47348,7 +47508,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:595 +#: doc/classes/ProjectSettings.xml:596 msgid "" "Default [InputEventAction] to move up in the UI.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -47356,7 +47516,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:599 +#: doc/classes/ProjectSettings.xml:600 msgid "" "If [code]true[/code], key/touch/joystick events will be flushed just before " "every idle and physics frame.\n" @@ -47368,477 +47528,477 @@ msgid "" "[b]Note:[/b] Currently implemented only in Android." msgstr "" -#: doc/classes/ProjectSettings.xml:605 +#: doc/classes/ProjectSettings.xml:606 msgid "" "If [code]true[/code], sends mouse input events when tapping or swiping on " "the touchscreen." msgstr "" -#: doc/classes/ProjectSettings.xml:608 +#: doc/classes/ProjectSettings.xml:609 msgid "" "If [code]true[/code], sends touch input events when clicking or dragging the " "mouse." msgstr "" -#: doc/classes/ProjectSettings.xml:611 +#: doc/classes/ProjectSettings.xml:612 msgid "Default delay for touch events. This only affects iOS devices." msgstr "" -#: doc/classes/ProjectSettings.xml:614 +#: doc/classes/ProjectSettings.xml:615 msgid "Optional name for the 2D physics layer 1." msgstr "" -#: doc/classes/ProjectSettings.xml:617 +#: doc/classes/ProjectSettings.xml:618 msgid "Optional name for the 2D physics layer 10." msgstr "" -#: doc/classes/ProjectSettings.xml:620 +#: doc/classes/ProjectSettings.xml:621 msgid "Optional name for the 2D physics layer 11." msgstr "" -#: doc/classes/ProjectSettings.xml:623 +#: doc/classes/ProjectSettings.xml:624 msgid "Optional name for the 2D physics layer 12." msgstr "" -#: doc/classes/ProjectSettings.xml:626 +#: doc/classes/ProjectSettings.xml:627 msgid "Optional name for the 2D physics layer 13." msgstr "" -#: doc/classes/ProjectSettings.xml:629 +#: doc/classes/ProjectSettings.xml:630 msgid "Optional name for the 2D physics layer 14." msgstr "" -#: doc/classes/ProjectSettings.xml:632 +#: doc/classes/ProjectSettings.xml:633 msgid "Optional name for the 2D physics layer 15." msgstr "" -#: doc/classes/ProjectSettings.xml:635 +#: doc/classes/ProjectSettings.xml:636 msgid "Optional name for the 2D physics layer 16." msgstr "" -#: doc/classes/ProjectSettings.xml:638 +#: doc/classes/ProjectSettings.xml:639 msgid "Optional name for the 2D physics layer 17." msgstr "" -#: doc/classes/ProjectSettings.xml:641 +#: doc/classes/ProjectSettings.xml:642 msgid "Optional name for the 2D physics layer 18." msgstr "" -#: doc/classes/ProjectSettings.xml:644 +#: doc/classes/ProjectSettings.xml:645 msgid "Optional name for the 2D physics layer 19." msgstr "" -#: doc/classes/ProjectSettings.xml:647 +#: doc/classes/ProjectSettings.xml:648 msgid "Optional name for the 2D physics layer 2." msgstr "" -#: doc/classes/ProjectSettings.xml:650 +#: doc/classes/ProjectSettings.xml:651 msgid "Optional name for the 2D physics layer 20." msgstr "" -#: doc/classes/ProjectSettings.xml:653 +#: doc/classes/ProjectSettings.xml:654 msgid "Optional name for the 2D physics layer 21." msgstr "" -#: doc/classes/ProjectSettings.xml:656 +#: doc/classes/ProjectSettings.xml:657 msgid "Optional name for the 2D physics layer 22." msgstr "" -#: doc/classes/ProjectSettings.xml:659 +#: doc/classes/ProjectSettings.xml:660 msgid "Optional name for the 2D physics layer 23." msgstr "" -#: doc/classes/ProjectSettings.xml:662 +#: doc/classes/ProjectSettings.xml:663 msgid "Optional name for the 2D physics layer 24." msgstr "" -#: doc/classes/ProjectSettings.xml:665 +#: doc/classes/ProjectSettings.xml:666 msgid "Optional name for the 2D physics layer 25." msgstr "" -#: doc/classes/ProjectSettings.xml:668 +#: doc/classes/ProjectSettings.xml:669 msgid "Optional name for the 2D physics layer 26." msgstr "" -#: doc/classes/ProjectSettings.xml:671 +#: doc/classes/ProjectSettings.xml:672 msgid "Optional name for the 2D physics layer 27." msgstr "" -#: doc/classes/ProjectSettings.xml:674 +#: doc/classes/ProjectSettings.xml:675 msgid "Optional name for the 2D physics layer 28." msgstr "" -#: doc/classes/ProjectSettings.xml:677 +#: doc/classes/ProjectSettings.xml:678 msgid "Optional name for the 2D physics layer 29." msgstr "" -#: doc/classes/ProjectSettings.xml:680 +#: doc/classes/ProjectSettings.xml:681 msgid "Optional name for the 2D physics layer 3." msgstr "" -#: doc/classes/ProjectSettings.xml:683 +#: doc/classes/ProjectSettings.xml:684 msgid "Optional name for the 2D physics layer 30." msgstr "" -#: doc/classes/ProjectSettings.xml:686 +#: doc/classes/ProjectSettings.xml:687 msgid "Optional name for the 2D physics layer 31." msgstr "" -#: doc/classes/ProjectSettings.xml:689 +#: doc/classes/ProjectSettings.xml:690 msgid "Optional name for the 2D physics layer 32." msgstr "" -#: doc/classes/ProjectSettings.xml:692 +#: doc/classes/ProjectSettings.xml:693 msgid "Optional name for the 2D physics layer 4." msgstr "" -#: doc/classes/ProjectSettings.xml:695 +#: doc/classes/ProjectSettings.xml:696 msgid "Optional name for the 2D physics layer 5." msgstr "" -#: doc/classes/ProjectSettings.xml:698 +#: doc/classes/ProjectSettings.xml:699 msgid "Optional name for the 2D physics layer 6." msgstr "" -#: doc/classes/ProjectSettings.xml:701 +#: doc/classes/ProjectSettings.xml:702 msgid "Optional name for the 2D physics layer 7." msgstr "" -#: doc/classes/ProjectSettings.xml:704 +#: doc/classes/ProjectSettings.xml:705 msgid "Optional name for the 2D physics layer 8." msgstr "" -#: doc/classes/ProjectSettings.xml:707 +#: doc/classes/ProjectSettings.xml:708 msgid "Optional name for the 2D physics layer 9." msgstr "" -#: doc/classes/ProjectSettings.xml:710 +#: doc/classes/ProjectSettings.xml:711 msgid "Optional name for the 2D render layer 1." msgstr "" -#: doc/classes/ProjectSettings.xml:713 +#: doc/classes/ProjectSettings.xml:714 msgid "Optional name for the 2D render layer 10." msgstr "" -#: doc/classes/ProjectSettings.xml:716 +#: doc/classes/ProjectSettings.xml:717 msgid "Optional name for the 2D render layer 11." msgstr "" -#: doc/classes/ProjectSettings.xml:719 +#: doc/classes/ProjectSettings.xml:720 msgid "Optional name for the 2D render layer 12." msgstr "" -#: doc/classes/ProjectSettings.xml:722 +#: doc/classes/ProjectSettings.xml:723 msgid "Optional name for the 2D render layer 13." msgstr "" -#: doc/classes/ProjectSettings.xml:725 +#: doc/classes/ProjectSettings.xml:726 msgid "Optional name for the 2D render layer 14." msgstr "" -#: doc/classes/ProjectSettings.xml:728 +#: doc/classes/ProjectSettings.xml:729 msgid "Optional name for the 2D render layer 15." msgstr "" -#: doc/classes/ProjectSettings.xml:731 +#: doc/classes/ProjectSettings.xml:732 msgid "Optional name for the 2D render layer 16." msgstr "" -#: doc/classes/ProjectSettings.xml:734 +#: doc/classes/ProjectSettings.xml:735 msgid "Optional name for the 2D render layer 17." msgstr "" -#: doc/classes/ProjectSettings.xml:737 +#: doc/classes/ProjectSettings.xml:738 msgid "Optional name for the 2D render layer 18." msgstr "" -#: doc/classes/ProjectSettings.xml:740 +#: doc/classes/ProjectSettings.xml:741 msgid "Optional name for the 2D render layer 19." msgstr "" -#: doc/classes/ProjectSettings.xml:743 +#: doc/classes/ProjectSettings.xml:744 msgid "Optional name for the 2D render layer 2." msgstr "" -#: doc/classes/ProjectSettings.xml:746 +#: doc/classes/ProjectSettings.xml:747 msgid "Optional name for the 2D render layer 20." msgstr "" -#: doc/classes/ProjectSettings.xml:749 +#: doc/classes/ProjectSettings.xml:750 msgid "Optional name for the 2D render layer 3." msgstr "" -#: doc/classes/ProjectSettings.xml:752 +#: doc/classes/ProjectSettings.xml:753 msgid "Optional name for the 2D render layer 4." msgstr "" -#: doc/classes/ProjectSettings.xml:755 +#: doc/classes/ProjectSettings.xml:756 msgid "Optional name for the 2D render layer 5." msgstr "" -#: doc/classes/ProjectSettings.xml:758 +#: doc/classes/ProjectSettings.xml:759 msgid "Optional name for the 2D render layer 6." msgstr "" -#: doc/classes/ProjectSettings.xml:761 +#: doc/classes/ProjectSettings.xml:762 msgid "Optional name for the 2D render layer 7." msgstr "" -#: doc/classes/ProjectSettings.xml:764 +#: doc/classes/ProjectSettings.xml:765 msgid "Optional name for the 2D render layer 8." msgstr "" -#: doc/classes/ProjectSettings.xml:767 +#: doc/classes/ProjectSettings.xml:768 msgid "Optional name for the 2D render layer 9." msgstr "" -#: doc/classes/ProjectSettings.xml:770 +#: doc/classes/ProjectSettings.xml:771 msgid "Optional name for the 3D physics layer 1." msgstr "" -#: doc/classes/ProjectSettings.xml:773 +#: doc/classes/ProjectSettings.xml:774 msgid "Optional name for the 3D physics layer 10." msgstr "" -#: doc/classes/ProjectSettings.xml:776 +#: doc/classes/ProjectSettings.xml:777 msgid "Optional name for the 3D physics layer 11." msgstr "" -#: doc/classes/ProjectSettings.xml:779 +#: doc/classes/ProjectSettings.xml:780 msgid "Optional name for the 3D physics layer 12." msgstr "" -#: doc/classes/ProjectSettings.xml:782 +#: doc/classes/ProjectSettings.xml:783 msgid "Optional name for the 3D physics layer 13." msgstr "" -#: doc/classes/ProjectSettings.xml:785 +#: doc/classes/ProjectSettings.xml:786 msgid "Optional name for the 3D physics layer 14." msgstr "" -#: doc/classes/ProjectSettings.xml:788 +#: doc/classes/ProjectSettings.xml:789 msgid "Optional name for the 3D physics layer 15." msgstr "" -#: doc/classes/ProjectSettings.xml:791 +#: doc/classes/ProjectSettings.xml:792 msgid "Optional name for the 3D physics layer 16." msgstr "" -#: doc/classes/ProjectSettings.xml:794 +#: doc/classes/ProjectSettings.xml:795 msgid "Optional name for the 3D physics layer 17." msgstr "" -#: doc/classes/ProjectSettings.xml:797 +#: doc/classes/ProjectSettings.xml:798 msgid "Optional name for the 3D physics layer 18." msgstr "" -#: doc/classes/ProjectSettings.xml:800 +#: doc/classes/ProjectSettings.xml:801 msgid "Optional name for the 3D physics layer 19." msgstr "" -#: doc/classes/ProjectSettings.xml:803 +#: doc/classes/ProjectSettings.xml:804 msgid "Optional name for the 3D physics layer 2." msgstr "" -#: doc/classes/ProjectSettings.xml:806 +#: doc/classes/ProjectSettings.xml:807 msgid "Optional name for the 3D physics layer 20." msgstr "" -#: doc/classes/ProjectSettings.xml:809 +#: doc/classes/ProjectSettings.xml:810 msgid "Optional name for the 3D physics layer 21." msgstr "" -#: doc/classes/ProjectSettings.xml:812 +#: doc/classes/ProjectSettings.xml:813 msgid "Optional name for the 3D physics layer 22." msgstr "" -#: doc/classes/ProjectSettings.xml:815 +#: doc/classes/ProjectSettings.xml:816 msgid "Optional name for the 3D physics layer 23." msgstr "" -#: doc/classes/ProjectSettings.xml:818 +#: doc/classes/ProjectSettings.xml:819 msgid "Optional name for the 3D physics layer 24." msgstr "" -#: doc/classes/ProjectSettings.xml:821 +#: doc/classes/ProjectSettings.xml:822 msgid "Optional name for the 3D physics layer 25." msgstr "" -#: doc/classes/ProjectSettings.xml:824 +#: doc/classes/ProjectSettings.xml:825 msgid "Optional name for the 3D physics layer 26." msgstr "" -#: doc/classes/ProjectSettings.xml:827 +#: doc/classes/ProjectSettings.xml:828 msgid "Optional name for the 3D physics layer 27." msgstr "" -#: doc/classes/ProjectSettings.xml:830 +#: doc/classes/ProjectSettings.xml:831 msgid "Optional name for the 3D physics layer 28." msgstr "" -#: doc/classes/ProjectSettings.xml:833 +#: doc/classes/ProjectSettings.xml:834 msgid "Optional name for the 3D physics layer 29." msgstr "" -#: doc/classes/ProjectSettings.xml:836 +#: doc/classes/ProjectSettings.xml:837 msgid "Optional name for the 3D physics layer 3." msgstr "" -#: doc/classes/ProjectSettings.xml:839 +#: doc/classes/ProjectSettings.xml:840 msgid "Optional name for the 3D physics layer 30." msgstr "" -#: doc/classes/ProjectSettings.xml:842 +#: doc/classes/ProjectSettings.xml:843 msgid "Optional name for the 3D physics layer 31." msgstr "" -#: doc/classes/ProjectSettings.xml:845 +#: doc/classes/ProjectSettings.xml:846 msgid "Optional name for the 3D physics layer 32." msgstr "" -#: doc/classes/ProjectSettings.xml:848 +#: doc/classes/ProjectSettings.xml:849 msgid "Optional name for the 3D physics layer 4." msgstr "" -#: doc/classes/ProjectSettings.xml:851 +#: doc/classes/ProjectSettings.xml:852 msgid "Optional name for the 3D physics layer 5." msgstr "" -#: doc/classes/ProjectSettings.xml:854 +#: doc/classes/ProjectSettings.xml:855 msgid "Optional name for the 3D physics layer 6." msgstr "" -#: doc/classes/ProjectSettings.xml:857 +#: doc/classes/ProjectSettings.xml:858 msgid "Optional name for the 3D physics layer 7." msgstr "" -#: doc/classes/ProjectSettings.xml:860 +#: doc/classes/ProjectSettings.xml:861 msgid "Optional name for the 3D physics layer 8." msgstr "" -#: doc/classes/ProjectSettings.xml:863 +#: doc/classes/ProjectSettings.xml:864 msgid "Optional name for the 3D physics layer 9." msgstr "" -#: doc/classes/ProjectSettings.xml:866 +#: doc/classes/ProjectSettings.xml:867 msgid "Optional name for the 3D render layer 1." msgstr "" -#: doc/classes/ProjectSettings.xml:869 +#: doc/classes/ProjectSettings.xml:870 msgid "Optional name for the 3D render layer 10." msgstr "" -#: doc/classes/ProjectSettings.xml:872 +#: doc/classes/ProjectSettings.xml:873 msgid "Optional name for the 3D render layer 11." msgstr "" -#: doc/classes/ProjectSettings.xml:875 +#: doc/classes/ProjectSettings.xml:876 msgid "Optional name for the 3D render layer 12." msgstr "" -#: doc/classes/ProjectSettings.xml:878 +#: doc/classes/ProjectSettings.xml:879 msgid "Optional name for the 3D render layer 13." msgstr "" -#: doc/classes/ProjectSettings.xml:881 +#: doc/classes/ProjectSettings.xml:882 msgid "Optional name for the 3D render layer 14" msgstr "" -#: doc/classes/ProjectSettings.xml:884 +#: doc/classes/ProjectSettings.xml:885 msgid "Optional name for the 3D render layer 15." msgstr "" -#: doc/classes/ProjectSettings.xml:887 +#: doc/classes/ProjectSettings.xml:888 msgid "Optional name for the 3D render layer 16." msgstr "" -#: doc/classes/ProjectSettings.xml:890 +#: doc/classes/ProjectSettings.xml:891 msgid "Optional name for the 3D render layer 17." msgstr "" -#: doc/classes/ProjectSettings.xml:893 +#: doc/classes/ProjectSettings.xml:894 msgid "Optional name for the 3D render layer 18." msgstr "" -#: doc/classes/ProjectSettings.xml:896 +#: doc/classes/ProjectSettings.xml:897 msgid "Optional name for the 3D render layer 19." msgstr "" -#: doc/classes/ProjectSettings.xml:899 +#: doc/classes/ProjectSettings.xml:900 msgid "Optional name for the 3D render layer 2." msgstr "" -#: doc/classes/ProjectSettings.xml:902 +#: doc/classes/ProjectSettings.xml:903 msgid "Optional name for the 3D render layer 20." msgstr "" -#: doc/classes/ProjectSettings.xml:905 +#: doc/classes/ProjectSettings.xml:906 msgid "Optional name for the 3D render layer 3." msgstr "" -#: doc/classes/ProjectSettings.xml:908 +#: doc/classes/ProjectSettings.xml:909 msgid "Optional name for the 3D render layer 4." msgstr "" -#: doc/classes/ProjectSettings.xml:911 +#: doc/classes/ProjectSettings.xml:912 msgid "Optional name for the 3D render layer 5." msgstr "" -#: doc/classes/ProjectSettings.xml:914 +#: doc/classes/ProjectSettings.xml:915 msgid "Optional name for the 3D render layer 6." msgstr "" -#: doc/classes/ProjectSettings.xml:917 +#: doc/classes/ProjectSettings.xml:918 msgid "Optional name for the 3D render layer 7." msgstr "" -#: doc/classes/ProjectSettings.xml:920 +#: doc/classes/ProjectSettings.xml:921 msgid "Optional name for the 3D render layer 8." msgstr "" -#: doc/classes/ProjectSettings.xml:923 +#: doc/classes/ProjectSettings.xml:924 msgid "Optional name for the 3D render layer 9." msgstr "" -#: doc/classes/ProjectSettings.xml:926 +#: doc/classes/ProjectSettings.xml:927 msgid "" "The locale to fall back to if a translation isn't available in a given " "language. If left empty, [code]en[/code] (English) will be used." msgstr "" -#: doc/classes/ProjectSettings.xml:929 +#: doc/classes/ProjectSettings.xml:930 msgid "" "If non-empty, this locale will be used when running the project from the " "editor." msgstr "" -#: doc/classes/ProjectSettings.xml:932 +#: doc/classes/ProjectSettings.xml:933 msgid "If [code]true[/code], logs all output to files." msgstr "" -#: doc/classes/ProjectSettings.xml:935 +#: doc/classes/ProjectSettings.xml:936 msgid "" "Desktop override for [member logging/file_logging/enable_file_logging], as " "log files are not readily accessible on mobile/Web platforms." msgstr "" -#: doc/classes/ProjectSettings.xml:938 +#: doc/classes/ProjectSettings.xml:939 msgid "" "Path to logs within the project. Using an [code]user://[/code] path is " "recommended." msgstr "" -#: doc/classes/ProjectSettings.xml:941 +#: doc/classes/ProjectSettings.xml:942 msgid "Specifies the maximum amount of log files allowed (used for rotation)." msgstr "" -#: doc/classes/ProjectSettings.xml:946 +#: doc/classes/ProjectSettings.xml:947 msgid "" "Godot uses a message queue to defer some function calls. If you run out of " "space on it (you will see an error), you can increase the size here." msgstr "" -#: doc/classes/ProjectSettings.xml:949 +#: doc/classes/ProjectSettings.xml:950 msgid "" "This is used by servers when used in multi-threading mode (servers and " "visual). RIDs are preallocated to avoid stalling the server requesting them " @@ -47846,92 +48006,92 @@ msgid "" "thread, increase this number." msgstr "" -#: doc/classes/ProjectSettings.xml:952 +#: doc/classes/ProjectSettings.xml:953 msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." msgstr "" -#: doc/classes/ProjectSettings.xml:955 +#: doc/classes/ProjectSettings.xml:956 msgid "" "Maximum number of errors allowed to be sent as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." msgstr "" -#: doc/classes/ProjectSettings.xml:958 +#: doc/classes/ProjectSettings.xml:959 msgid "" "Maximum amount of messages allowed to send as output from the debugger. Over " "this value, content is dropped. This helps not to stall the debugger " "connection." msgstr "" -#: doc/classes/ProjectSettings.xml:961 +#: doc/classes/ProjectSettings.xml:962 msgid "" "Maximum number of warnings allowed to be sent as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." msgstr "" -#: doc/classes/ProjectSettings.xml:964 +#: doc/classes/ProjectSettings.xml:965 msgid "" "Default size of packet peer stream for deserializing Godot data (in bytes, " "specified as a power of two). The default value [code]16[/code] is equal to " "65,536 bytes. Over this size, data is dropped." msgstr "" -#: doc/classes/ProjectSettings.xml:967 +#: doc/classes/ProjectSettings.xml:968 msgid "Timeout (in seconds) for connection attempts using TCP." msgstr "" -#: doc/classes/ProjectSettings.xml:970 +#: doc/classes/ProjectSettings.xml:971 msgid "Maximum size (in kiB) for the [WebRTCDataChannel] input buffer." msgstr "" -#: doc/classes/ProjectSettings.xml:973 +#: doc/classes/ProjectSettings.xml:974 msgid "Maximum size (in kiB) for the [WebSocketClient] input buffer." msgstr "" -#: doc/classes/ProjectSettings.xml:976 +#: doc/classes/ProjectSettings.xml:977 msgid "Maximum number of concurrent input packets for [WebSocketClient]." msgstr "" -#: doc/classes/ProjectSettings.xml:979 +#: doc/classes/ProjectSettings.xml:980 msgid "Maximum size (in kiB) for the [WebSocketClient] output buffer." msgstr "" -#: doc/classes/ProjectSettings.xml:982 +#: doc/classes/ProjectSettings.xml:983 msgid "Maximum number of concurrent output packets for [WebSocketClient]." msgstr "" -#: doc/classes/ProjectSettings.xml:985 +#: doc/classes/ProjectSettings.xml:986 msgid "Maximum size (in kiB) for the [WebSocketServer] input buffer." msgstr "" -#: doc/classes/ProjectSettings.xml:988 +#: doc/classes/ProjectSettings.xml:989 msgid "Maximum number of concurrent input packets for [WebSocketServer]." msgstr "" -#: doc/classes/ProjectSettings.xml:991 +#: doc/classes/ProjectSettings.xml:992 msgid "Maximum size (in kiB) for the [WebSocketServer] output buffer." msgstr "" -#: doc/classes/ProjectSettings.xml:994 +#: doc/classes/ProjectSettings.xml:995 msgid "Maximum number of concurrent output packets for [WebSocketServer]." msgstr "" -#: doc/classes/ProjectSettings.xml:997 +#: doc/classes/ProjectSettings.xml:998 msgid "" "Amount of read ahead used by remote filesystem. Higher values decrease the " "effects of latency at the cost of higher bandwidth usage." msgstr "" -#: doc/classes/ProjectSettings.xml:1000 +#: doc/classes/ProjectSettings.xml:1001 msgid "Page size used by remote filesystem (in bytes)." msgstr "" -#: doc/classes/ProjectSettings.xml:1003 +#: doc/classes/ProjectSettings.xml:1004 msgid "" "The CA certificates bundle to use for SSL connections. If this is set to a " "non-empty value, this will [i]override[/i] Godot's default [url=https://" @@ -47941,33 +48101,33 @@ msgid "" "If in doubt, leave this setting empty." msgstr "" -#: doc/classes/ProjectSettings.xml:1007 +#: doc/classes/ProjectSettings.xml:1008 msgid "" "When creating node names automatically, set the type of casing in this " "project. This is mostly an editor setting." msgstr "" -#: doc/classes/ProjectSettings.xml:1010 +#: doc/classes/ProjectSettings.xml:1011 msgid "" "What to use to separate node name from number. This is mostly an editor " "setting." msgstr "" -#: doc/classes/ProjectSettings.xml:1013 +#: doc/classes/ProjectSettings.xml:1014 msgid "" "Size of the hash table used for the broad-phase 2D hash grid algorithm.\n" "[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is " "enabled." msgstr "" -#: doc/classes/ProjectSettings.xml:1017 +#: doc/classes/ProjectSettings.xml:1018 msgid "" "Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n" "[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is " "enabled." msgstr "" -#: doc/classes/ProjectSettings.xml:1021 +#: doc/classes/ProjectSettings.xml:1022 msgid "" "The default angular damp in 2D.\n" "[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. " @@ -47980,7 +48140,7 @@ msgid "" "stop in one iteration." msgstr "" -#: doc/classes/ProjectSettings.xml:1025 +#: doc/classes/ProjectSettings.xml:1026 msgid "" "The default gravity strength in 2D (in pixels per second squared).\n" "[b]Note:[/b] This property is only read when the project starts. To change " @@ -47992,7 +48152,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:1033 +#: doc/classes/ProjectSettings.xml:1034 msgid "" "The default gravity direction in 2D.\n" "[b]Note:[/b] This property is only read when the project starts. To change " @@ -48004,7 +48164,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:1041 +#: doc/classes/ProjectSettings.xml:1042 msgid "" "The default linear damp in 2D.\n" "[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. " @@ -48017,7 +48177,7 @@ msgid "" "stop in one iteration." msgstr "" -#: doc/classes/ProjectSettings.xml:1045 +#: doc/classes/ProjectSettings.xml:1046 msgid "" "Threshold defining the surface size that constitutes a large object with " "regard to cells in the broad-phase 2D hash grid algorithm.\n" @@ -48025,28 +48185,28 @@ msgid "" "enabled." msgstr "" -#: doc/classes/ProjectSettings.xml:1049 +#: doc/classes/ProjectSettings.xml:1050 msgid "" "Sets which physics engine to use for 2D physics.\n" "\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no " "alternative 2D physics server implemented." msgstr "" -#: doc/classes/ProjectSettings.xml:1053 +#: doc/classes/ProjectSettings.xml:1054 msgid "" "Threshold angular velocity under which a 2D physics body will be considered " "inactive. See [constant Physics2DServer." "SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]." msgstr "" -#: doc/classes/ProjectSettings.xml:1056 +#: doc/classes/ProjectSettings.xml:1057 msgid "" "Threshold linear velocity under which a 2D physics body will be considered " "inactive. See [constant Physics2DServer." "SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]." msgstr "" -#: doc/classes/ProjectSettings.xml:1059 +#: doc/classes/ProjectSettings.xml:1060 msgid "" "Sets whether physics is run on the main thread or a separate one. Running " "the server on a thread increases performance, but restricts API access to " @@ -48056,25 +48216,25 @@ msgid "" "give you extra performance and no regressions when using it." msgstr "" -#: doc/classes/ProjectSettings.xml:1063 +#: doc/classes/ProjectSettings.xml:1064 msgid "" "Time (in seconds) of inactivity before which a 2D physics body will put to " "sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]." msgstr "" -#: doc/classes/ProjectSettings.xml:1066 +#: doc/classes/ProjectSettings.xml:1067 msgid "" "Enables the use of bounding volume hierarchy instead of hash grid for 2D " "physics spatial partitioning. This may give better performance." msgstr "" -#: doc/classes/ProjectSettings.xml:1069 +#: doc/classes/ProjectSettings.xml:1070 msgid "" "Sets whether the 3D physics world will be created with support for " "[SoftBody] physics. Only applies to the Bullet physics engine." msgstr "" -#: doc/classes/ProjectSettings.xml:1072 +#: doc/classes/ProjectSettings.xml:1073 msgid "" "The default angular damp in 3D.\n" "[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. " @@ -48087,7 +48247,7 @@ msgid "" "stop in one iteration." msgstr "" -#: doc/classes/ProjectSettings.xml:1076 +#: doc/classes/ProjectSettings.xml:1077 msgid "" "The default gravity strength in 3D (in meters per second squared).\n" "[b]Note:[/b] This property is only read when the project starts. To change " @@ -48099,7 +48259,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:1084 +#: doc/classes/ProjectSettings.xml:1085 msgid "" "The default gravity direction in 3D.\n" "[b]Note:[/b] This property is only read when the project starts. To change " @@ -48111,7 +48271,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:1092 +#: doc/classes/ProjectSettings.xml:1093 msgid "" "The default linear damp in 3D.\n" "[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. " @@ -48124,13 +48284,13 @@ msgid "" "stop in one iteration." msgstr "" -#: doc/classes/ProjectSettings.xml:1096 +#: doc/classes/ProjectSettings.xml:1097 msgid "" "Enables the use of bounding volume hierarchy instead of octree for 3D " "physics spatial partitioning. This may give better performance." msgstr "" -#: doc/classes/ProjectSettings.xml:1099 +#: doc/classes/ProjectSettings.xml:1100 msgid "" "Sets which physics engine to use for 3D physics.\n" "\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] " @@ -48138,11 +48298,11 @@ msgid "" "alternative." msgstr "" -#: doc/classes/ProjectSettings.xml:1103 +#: doc/classes/ProjectSettings.xml:1104 msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" -#: doc/classes/ProjectSettings.xml:1106 +#: doc/classes/ProjectSettings.xml:1107 msgid "" "If enabled, 2D and 3D physics picking behaves this way in relation to " "pause:\n" @@ -48156,7 +48316,7 @@ msgid "" "that queue on resume, against the state of the 2D/3D world at that point." msgstr "" -#: doc/classes/ProjectSettings.xml:1112 +#: doc/classes/ProjectSettings.xml:1113 msgid "" "The number of fixed iterations per second. This controls how often physics " "simulation and [method Node._physics_process] methods are run.\n" @@ -48165,7 +48325,7 @@ msgid "" "instead." msgstr "" -#: doc/classes/ProjectSettings.xml:1116 +#: doc/classes/ProjectSettings.xml:1117 msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " @@ -48181,7 +48341,7 @@ msgid "" "the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" -#: doc/classes/ProjectSettings.xml:1121 +#: doc/classes/ProjectSettings.xml:1122 msgid "" "[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to " "uploading batching data. This may not be necessary but can be used for " @@ -48191,7 +48351,7 @@ msgid "" "adversely affect performance for end users." msgstr "" -#: doc/classes/ProjectSettings.xml:1125 +#: doc/classes/ProjectSettings.xml:1126 msgid "" "[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag " "for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] " @@ -48201,7 +48361,7 @@ msgid "" "adversely affect performance for end users." msgstr "" -#: doc/classes/ProjectSettings.xml:1129 +#: doc/classes/ProjectSettings.xml:1130 msgid "" "[b]Experimental.[/b] If set to on, this applies buffer orphaning - " "[code]glBufferData[/code] is called with NULL data and the full buffer size " @@ -48212,7 +48372,7 @@ msgid "" "adversely affect performance for end users." msgstr "" -#: doc/classes/ProjectSettings.xml:1133 +#: doc/classes/ProjectSettings.xml:1134 msgid "" "[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag " "for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] " @@ -48222,7 +48382,7 @@ msgid "" "adversely affect performance for end users." msgstr "" -#: doc/classes/ProjectSettings.xml:1137 +#: doc/classes/ProjectSettings.xml:1138 msgid "" "Choose between fixed mode where corner scalings are preserved matching the " "artwork, and scaling mode.\n" @@ -48230,7 +48390,7 @@ msgid "" "is off." msgstr "" -#: doc/classes/ProjectSettings.xml:1141 +#: doc/classes/ProjectSettings.xml:1142 msgid "" "Some NVIDIA GPU drivers have a bug which produces flickering issues for the " "[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to " @@ -48241,7 +48401,7 @@ msgid "" "rendering, but only on desktop platforms." msgstr "" -#: doc/classes/ProjectSettings.xml:1145 +#: doc/classes/ProjectSettings.xml:1146 msgid "" "If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. " "This provides greater compatibility with a wide range of hardware, and also " @@ -48256,7 +48416,7 @@ msgid "" "skinning." msgstr "" -#: doc/classes/ProjectSettings.xml:1151 +#: doc/classes/ProjectSettings.xml:1152 msgid "" "If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. " "May help in some pixel art styles.\n" @@ -48265,13 +48425,13 @@ msgid "" "uv_contract] to prevent artifacts." msgstr "" -#: doc/classes/ProjectSettings.xml:1156 +#: doc/classes/ProjectSettings.xml:1157 msgid "" "When batching is on, this regularly prints a frame diagnosis log. Note that " "this will degrade performance." msgstr "" -#: doc/classes/ProjectSettings.xml:1159 +#: doc/classes/ProjectSettings.xml:1160 msgid "" "[b]Experimental.[/b] For regression testing against the old renderer. If " "this is switched on, and [code]use_batching[/code] is set, the renderer will " @@ -48280,7 +48440,7 @@ msgid "" "Performance will be degraded." msgstr "" -#: doc/classes/ProjectSettings.xml:1162 +#: doc/classes/ProjectSettings.xml:1163 msgid "" "Lights have the potential to prevent joining items, and break many of the " "performance benefits of batching. This setting enables some complex logic to " @@ -48290,7 +48450,7 @@ msgid "" "returns." msgstr "" -#: doc/classes/ProjectSettings.xml:1165 +#: doc/classes/ProjectSettings.xml:1166 msgid "" "Sets the proportion of the total screen area (in pixels) that must be saved " "by a scissor operation in order to activate light scissoring. This can " @@ -48302,7 +48462,7 @@ msgid "" "a lot of lighting." msgstr "" -#: doc/classes/ProjectSettings.xml:1168 +#: doc/classes/ProjectSettings.xml:1169 msgid "" "Enabling this setting uses the legacy method to draw batches containing only " "one rect. The legacy method is faster (approx twice as fast), but can cause " @@ -48312,24 +48472,24 @@ msgid "" "this method." msgstr "" -#: doc/classes/ProjectSettings.xml:1171 +#: doc/classes/ProjectSettings.xml:1172 msgid "" "Turns 2D batching on and off. Batching increases performance by reducing the " "amount of graphics API drawcalls." msgstr "" -#: doc/classes/ProjectSettings.xml:1174 +#: doc/classes/ProjectSettings.xml:1175 msgid "Switches on 2D batching within the editor." msgstr "" -#: doc/classes/ProjectSettings.xml:1177 +#: doc/classes/ProjectSettings.xml:1178 msgid "" "Size of buffer reserved for batched vertices. Larger size enables larger " "batches, but there are diminishing returns for the memory used. This should " "only have a minor effect on performance." msgstr "" -#: doc/classes/ProjectSettings.xml:1180 +#: doc/classes/ProjectSettings.xml:1181 msgid "" "Including color in the vertex format has a cost, however, not including " "color prevents batching across color changes. This threshold determines the " @@ -48338,7 +48498,7 @@ msgid "" "0 will always use colored vertices, 1 will never use colored vertices." msgstr "" -#: doc/classes/ProjectSettings.xml:1183 +#: doc/classes/ProjectSettings.xml:1184 msgid "" "In certain circumstances, the batcher can reorder items in order to better " "join them. This may result in better performance. An overlap test is needed " @@ -48346,7 +48506,7 @@ msgid "" "returns. If you are getting no benefit, setting this to 0 will switch it off." msgstr "" -#: doc/classes/ProjectSettings.xml:1186 +#: doc/classes/ProjectSettings.xml:1187 msgid "" "Sets the number of commands to lookahead to determine whether to batch " "render items. A value of 1 can join items consisting of single commands, 0 " @@ -48355,7 +48515,7 @@ msgid "" "recommended." msgstr "" -#: doc/classes/ProjectSettings.xml:1189 +#: doc/classes/ProjectSettings.xml:1190 msgid "" "On some platforms (especially mobile), precision issues in shaders can lead " "to reading 1 texel outside of bounds, particularly where rects are scaled. " @@ -48365,7 +48525,7 @@ msgid "" "texels." msgstr "" -#: doc/classes/ProjectSettings.xml:1193 +#: doc/classes/ProjectSettings.xml:1194 msgid "" "The amount of UV contraction. This figure is divided by 1000000, and is a " "proportion of the total texture dimensions, where the width and height are " @@ -48373,31 +48533,31 @@ msgid "" "Use the default unless correcting for a problem on particular hardware." msgstr "" -#: doc/classes/ProjectSettings.xml:1197 +#: doc/classes/ProjectSettings.xml:1198 msgid "" "Amount of light samples taken when using [constant BakedLightmap." "BAKE_QUALITY_HIGH]." msgstr "" -#: doc/classes/ProjectSettings.xml:1200 +#: doc/classes/ProjectSettings.xml:1201 msgid "" "Amount of light samples taken when using [constant BakedLightmap." "BAKE_QUALITY_LOW]." msgstr "" -#: doc/classes/ProjectSettings.xml:1203 +#: doc/classes/ProjectSettings.xml:1204 msgid "" "Amount of light samples taken when using [constant BakedLightmap." "BAKE_QUALITY_MEDIUM]." msgstr "" -#: doc/classes/ProjectSettings.xml:1206 +#: doc/classes/ProjectSettings.xml:1207 msgid "" "Amount of light samples taken when using [constant BakedLightmap." "BAKE_QUALITY_ULTRA]." msgstr "" -#: doc/classes/ProjectSettings.xml:1209 +#: doc/classes/ProjectSettings.xml:1210 msgid "" "Default background clear color. Overridable per [Viewport] using its " "[Environment]. See [member Environment.background_mode] and [member " @@ -48405,7 +48565,7 @@ msgid "" "programmatically, use [method VisualServer.set_default_clear_color]." msgstr "" -#: doc/classes/ProjectSettings.xml:1212 +#: doc/classes/ProjectSettings.xml:1213 msgid "" "[Environment] that will be used as a fallback environment in case a scene " "does not specify its own environment. The default environment is loaded in " @@ -48415,46 +48575,53 @@ msgid "" "here." msgstr "" -#: doc/classes/ProjectSettings.xml:1215 +#: doc/classes/ProjectSettings.xml:1216 msgid "" "The use of half-float vertex compression may be producing rendering errors " "on some platforms (especially iOS). These have been seen particularly in " "particles. Disabling half-float may resolve these problems." msgstr "" -#: doc/classes/ProjectSettings.xml:1218 +#: doc/classes/ProjectSettings.xml:1219 +msgid "" +"iOS specific override for [member rendering/gles2/compatibility/" +"disable_half_float], due to poor support for half-float vertex compression " +"on many devices." +msgstr "" + +#: doc/classes/ProjectSettings.xml:1222 msgid "" -"If [code]true[/code] and available on the target device, enables high " -"floating point precision for all shader computations in GLES2.\n" +"If [code]true[/code] and available on the target Android device, enables " +"high floating point precision for all shader computations in GLES2.\n" "[b]Warning:[/b] High floating point precision can be extremely slow on older " "devices and is often not available at all. Use with caution." msgstr "" -#: doc/classes/ProjectSettings.xml:1222 +#: doc/classes/ProjectSettings.xml:1226 msgid "" "Max buffer size for blend shapes. Any blend shape bigger than this will not " "work." msgstr "" -#: doc/classes/ProjectSettings.xml:1225 +#: doc/classes/ProjectSettings.xml:1229 msgid "" "Max buffer size for drawing polygons. Any polygon bigger than this will not " "work." msgstr "" -#: doc/classes/ProjectSettings.xml:1228 +#: doc/classes/ProjectSettings.xml:1232 msgid "" "Max index buffer size for drawing polygons. Any polygon bigger than this " "will not work." msgstr "" -#: doc/classes/ProjectSettings.xml:1231 +#: doc/classes/ProjectSettings.xml:1235 msgid "" "Max buffer size for drawing immediate objects (ImmediateGeometry nodes). " "Nodes using more than this size will not work." msgstr "" -#: doc/classes/ProjectSettings.xml:1234 +#: doc/classes/ProjectSettings.xml:1238 msgid "" "Max number of lights renderable per object. This is further limited by " "hardware support. Most devices only support 409 lights, while many devices " @@ -48462,7 +48629,7 @@ msgid "" "memory usage and may decrease shader compile times." msgstr "" -#: doc/classes/ProjectSettings.xml:1237 +#: doc/classes/ProjectSettings.xml:1241 msgid "" "Max amount of elements renderable in a frame. If more elements than this are " "visible per frame, they will not be drawn. Keep in mind elements refer to " @@ -48472,7 +48639,7 @@ msgid "" "much as possible on web export." msgstr "" -#: doc/classes/ProjectSettings.xml:1240 +#: doc/classes/ProjectSettings.xml:1244 msgid "" "Max number of lights renderable in a frame. If more lights than this number " "are used, they will be ignored. Setting this low will slightly reduce memory " @@ -48481,7 +48648,7 @@ msgid "" "possible on web export." msgstr "" -#: doc/classes/ProjectSettings.xml:1243 +#: doc/classes/ProjectSettings.xml:1247 msgid "" "Max number of reflection probes renderable in a frame. If more reflection " "probes than this number are used, they will be ignored. Setting this low " @@ -48490,20 +48657,20 @@ msgid "" "consider lowering as much as possible on web export." msgstr "" -#: doc/classes/ProjectSettings.xml:1246 +#: doc/classes/ProjectSettings.xml:1250 msgid "" "Shaders have a time variable that constantly increases. At some point, it " "needs to be rolled back to zero to avoid precision errors on shader " "animations. This setting specifies when (in seconds)." msgstr "" -#: doc/classes/ProjectSettings.xml:1249 +#: doc/classes/ProjectSettings.xml:1253 msgid "" "If [code]true[/code], the texture importer will import lossless textures " "using the PNG format. Otherwise, it will default to using WebP." msgstr "" -#: doc/classes/ProjectSettings.xml:1252 +#: doc/classes/ProjectSettings.xml:1256 msgid "" "The default compression level for lossless WebP. Higher levels result in " "smaller files at the cost of compression speed. Decompression speed is " @@ -48512,7 +48679,7 @@ msgid "" "savings." msgstr "" -#: doc/classes/ProjectSettings.xml:1255 +#: doc/classes/ProjectSettings.xml:1259 msgid "" "On import, mesh vertex data will be split into two streams within a single " "vertex buffer, one for position data and the other for interleaved " @@ -48520,7 +48687,7 @@ msgid "" "Requires manual reimport of meshes after toggling." msgstr "" -#: doc/classes/ProjectSettings.xml:1258 +#: doc/classes/ProjectSettings.xml:1262 msgid "" "Determines the maximum number of sphere occluders that will be used at any " "one time.\n" @@ -48529,7 +48696,7 @@ msgid "" "to give the best overall performance." msgstr "" -#: doc/classes/ProjectSettings.xml:1262 +#: doc/classes/ProjectSettings.xml:1266 msgid "" "The default convention is for portal normals to point outward (face outward) " "from the source room.\n" @@ -48539,20 +48706,20 @@ msgid "" "convertion to [Portal] nodes." msgstr "" -#: doc/classes/ProjectSettings.xml:1267 +#: doc/classes/ProjectSettings.xml:1271 msgid "" "Show conversion logs.\n" "[b]Note:[/b] This will automatically be disabled in exports." msgstr "" -#: doc/classes/ProjectSettings.xml:1271 +#: doc/classes/ProjectSettings.xml:1275 msgid "" "If [code]true[/code], gameplay callbacks will be sent as [code]signals[/" "code]. If [code]false[/code], they will be sent as [code]notifications[/" "code]." msgstr "" -#: doc/classes/ProjectSettings.xml:1274 +#: doc/classes/ProjectSettings.xml:1278 msgid "" "If enabled, while merging meshes, the system will also attempt to remove " "[Spatial] nodes that no longer have any children.\n" @@ -48561,13 +48728,13 @@ msgid "" "for markers or some other purpose." msgstr "" -#: doc/classes/ProjectSettings.xml:1278 +#: doc/classes/ProjectSettings.xml:1282 msgid "" "Show logs during PVS generation.\n" "[b]Note:[/b] This will automatically be disabled in exports." msgstr "" -#: doc/classes/ProjectSettings.xml:1282 +#: doc/classes/ProjectSettings.xml:1286 msgid "" "Uses a simplified method of generating PVS (potentially visible set) data. " "The results may not be accurate where more than one portal join adjacent " @@ -48577,46 +48744,46 @@ msgid "" "default method." msgstr "" -#: doc/classes/ProjectSettings.xml:1286 +#: doc/classes/ProjectSettings.xml:1290 msgid "" "If [code]true[/code], allocates the main framebuffer with high dynamic " "range. High dynamic range allows the use of [Color] values greater than 1.\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" -#: doc/classes/ProjectSettings.xml:1290 +#: doc/classes/ProjectSettings.xml:1294 msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " "devices, due to performance concerns or driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1293 +#: doc/classes/ProjectSettings.xml:1297 msgid "" "Disables depth pre-pass for some GPU vendors (usually mobile), as their " "architecture already does this." msgstr "" -#: doc/classes/ProjectSettings.xml:1296 +#: doc/classes/ProjectSettings.xml:1300 msgid "" "If [code]true[/code], performs a previous depth pass before rendering " "materials. This increases performance in scenes with high overdraw, when " "complex materials and lighting are used." msgstr "" -#: doc/classes/ProjectSettings.xml:1299 +#: doc/classes/ProjectSettings.xml:1303 msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " "the nearest power of 2." msgstr "" -#: doc/classes/ProjectSettings.xml:1302 +#: doc/classes/ProjectSettings.xml:1306 msgid "" "Lower-end override for [member rendering/quality/directional_shadow/size] on " "mobile devices, due to performance concerns or driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1305 +#: doc/classes/ProjectSettings.xml:1309 msgid "" "The video driver to use (\"GLES2\" or \"GLES3\").\n" "[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--" @@ -48626,7 +48793,7 @@ msgid "" "updated, so use [method OS.get_current_video_driver] to query it at run-time." msgstr "" -#: doc/classes/ProjectSettings.xml:1309 +#: doc/classes/ProjectSettings.xml:1313 msgid "" "If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 " "driver is not supported.\n" @@ -48638,7 +48805,7 @@ msgid "" "data pack's size." msgstr "" -#: doc/classes/ProjectSettings.xml:1313 +#: doc/classes/ProjectSettings.xml:1317 msgid "" "Maximum anisotropic filter level used for textures with anisotropy enabled. " "Higher values will result in sharper textures when viewed from oblique " @@ -48646,7 +48813,7 @@ msgid "" "4, 8, 16)." msgstr "" -#: doc/classes/ProjectSettings.xml:1316 +#: doc/classes/ProjectSettings.xml:1320 msgid "" "Sets the number of MSAA samples to use. MSAA is used to reduce aliasing " "around the edges of polygons. A higher MSAA value results in smoother edges " @@ -48654,7 +48821,7 @@ msgid "" "[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend." msgstr "" -#: doc/classes/ProjectSettings.xml:1320 +#: doc/classes/ProjectSettings.xml:1324 msgid "" "If set to a value greater than [code]0.0[/code], contrast-adaptive " "sharpening will be applied to the 3D viewport. This has a low performance " @@ -48663,7 +48830,7 @@ msgid "" "[member rendering/quality/filters/use_fxaa]." msgstr "" -#: doc/classes/ProjectSettings.xml:1323 +#: doc/classes/ProjectSettings.xml:1327 msgid "" "If [code]true[/code], uses a fast post-processing filter to make banding " "significantly less visible. In some cases, debanding may introduce a " @@ -48677,7 +48844,7 @@ msgid "" "disabled when targeting mobile platforms." msgstr "" -#: doc/classes/ProjectSettings.xml:1328 +#: doc/classes/ProjectSettings.xml:1332 msgid "" "Enables FXAA in the root Viewport. FXAA is a popular screen-space " "antialiasing method, which is fast but will make the image look blurry, " @@ -48687,7 +48854,7 @@ msgid "" "quality/filters/sharpen_intensity])." msgstr "" -#: doc/classes/ProjectSettings.xml:1331 +#: doc/classes/ProjectSettings.xml:1335 msgid "" "If [code]true[/code], uses nearest-neighbor mipmap filtering when using " "mipmaps (also called \"bilinear filtering\"), which will result in visible " @@ -48696,7 +48863,7 @@ msgid "" "mipmap filtering (also called \"trilinear filtering\") is used." msgstr "" -#: doc/classes/ProjectSettings.xml:1334 +#: doc/classes/ProjectSettings.xml:1338 msgid "" "Strategy used for framebuffer allocation. The simpler it is, the less " "resources it uses (but the less features it supports). If set to \"2D " @@ -48706,54 +48873,54 @@ msgid "" "be available in the [Environment]." msgstr "" -#: doc/classes/ProjectSettings.xml:1337 +#: doc/classes/ProjectSettings.xml:1341 msgid "" "Lower-end override for [member rendering/quality/intended_usage/" "framebuffer_allocation] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1340 +#: doc/classes/ProjectSettings.xml:1344 msgid "" "Enable usage of bicubic sampling in baked lightmaps. This results in " "smoother looking lighting at the expense of more bandwidth usage. On GLES2, " "changes to this setting will only be applied upon restarting the application." msgstr "" -#: doc/classes/ProjectSettings.xml:1343 +#: doc/classes/ProjectSettings.xml:1347 msgid "" "Lower-end override for [member rendering/quality/lightmapping/" "use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage." msgstr "" -#: doc/classes/ProjectSettings.xml:1346 +#: doc/classes/ProjectSettings.xml:1350 msgid "" "Size of the atlas used by reflection probes. A larger size can result in " "higher visual quality, while a smaller size will be faster and take up less " "memory." msgstr "" -#: doc/classes/ProjectSettings.xml:1349 +#: doc/classes/ProjectSettings.xml:1353 msgid "" "Number of subdivisions to use for the reflection atlas. A higher number " "lowers the quality of each atlas, but allows you to use more." msgstr "" -#: doc/classes/ProjectSettings.xml:1352 +#: doc/classes/ProjectSettings.xml:1356 msgid "" "If [code]true[/code], uses a high amount of samples to create blurred " "variants of reflection probes and panorama backgrounds (sky). Those blurred " "variants are used by rough materials." msgstr "" -#: doc/classes/ProjectSettings.xml:1355 +#: doc/classes/ProjectSettings.xml:1359 msgid "" "Lower-end override for [member rendering/quality/reflections/" "high_quality_ggx] on mobile devices, due to performance concerns or driver " "support." msgstr "" -#: doc/classes/ProjectSettings.xml:1358 +#: doc/classes/ProjectSettings.xml:1362 msgid "" "Limits the size of the irradiance map which is normally determined by " "[member Sky.radiance_size]. A higher size results in a higher quality " @@ -48764,61 +48931,61 @@ msgid "" "maps well and may crash if this is set too high." msgstr "" -#: doc/classes/ProjectSettings.xml:1362 +#: doc/classes/ProjectSettings.xml:1366 msgid "" "If [code]true[/code], uses texture arrays instead of mipmaps for reflection " "probes and panorama backgrounds (sky). This reduces jitter noise on " "reflections, but costs more performance and memory." msgstr "" -#: doc/classes/ProjectSettings.xml:1365 +#: doc/classes/ProjectSettings.xml:1369 msgid "" "Lower-end override for [member rendering/quality/reflections/" "texture_array_reflections] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1368 +#: doc/classes/ProjectSettings.xml:1372 msgid "" "If [code]true[/code], uses faster but lower-quality Blinn model to generate " "blurred reflections instead of the GGX model." msgstr "" -#: doc/classes/ProjectSettings.xml:1371 +#: doc/classes/ProjectSettings.xml:1375 msgid "" "Lower-end override for [member rendering/quality/shading/" "force_blinn_over_ggx] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1374 +#: doc/classes/ProjectSettings.xml:1378 msgid "" "If [code]true[/code], uses faster but lower-quality Lambert material " "lighting model instead of Burley." msgstr "" -#: doc/classes/ProjectSettings.xml:1377 +#: doc/classes/ProjectSettings.xml:1381 msgid "" "Lower-end override for [member rendering/quality/shading/" "force_lambert_over_burley] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1380 +#: doc/classes/ProjectSettings.xml:1384 msgid "" "If [code]true[/code], forces vertex shading for all rendering. This can " "increase performance a lot, but also reduces quality immensely. Can be used " "to optimize performance on low-end mobile devices." msgstr "" -#: doc/classes/ProjectSettings.xml:1383 +#: doc/classes/ProjectSettings.xml:1387 msgid "" "Lower-end override for [member rendering/quality/shading/" "force_vertex_shading] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1386 +#: doc/classes/ProjectSettings.xml:1390 msgid "" "If [code]true[/code], enables new physical light attenuation for " "[OmniLight]s and [SpotLight]s. This results in more realistic lighting " @@ -48829,7 +48996,7 @@ msgid "" "Changes to this setting will only be applied upon restarting the application." msgstr "" -#: doc/classes/ProjectSettings.xml:1390 +#: doc/classes/ProjectSettings.xml:1394 msgid "" "Size for cubemap into which the shadow is rendered before being copied into " "the shadow atlas. A higher number can result in higher resolution shadows " @@ -48838,26 +49005,26 @@ msgid "" "size] will not result in a perceptible increase in visual quality." msgstr "" -#: doc/classes/ProjectSettings.xml:1393 doc/classes/ProjectSettings.xml:1396 -#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402 +#: doc/classes/ProjectSettings.xml:1397 doc/classes/ProjectSettings.xml:1400 +#: doc/classes/ProjectSettings.xml:1403 doc/classes/ProjectSettings.xml:1406 msgid "" "Subdivision quadrant size for shadow mapping. See shadow mapping " "documentation." msgstr "" -#: doc/classes/ProjectSettings.xml:1405 +#: doc/classes/ProjectSettings.xml:1409 msgid "" "Size for shadow atlas (used for OmniLights and SpotLights). See " "documentation." msgstr "" -#: doc/classes/ProjectSettings.xml:1408 +#: doc/classes/ProjectSettings.xml:1412 msgid "" "Lower-end override for [member rendering/quality/shadow_atlas/size] on " "mobile devices, due to performance concerns or driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1411 +#: doc/classes/ProjectSettings.xml:1415 msgid "" "Shadow filter mode. Higher-quality settings result in smoother shadows that " "flicker less when moving. \"Disabled\" is the fastest option, but also has " @@ -48868,20 +49035,20 @@ msgid "" "shadow appearance similar to the one produced by the GLES3 backend." msgstr "" -#: doc/classes/ProjectSettings.xml:1415 +#: doc/classes/ProjectSettings.xml:1419 msgid "" "Lower-end override for [member rendering/quality/shadows/filter_mode] on " "mobile devices, due to performance concerns or driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1418 +#: doc/classes/ProjectSettings.xml:1422 msgid "" "Forces [MeshInstance] to always perform skinning on the CPU (applies to both " "GLES2 and GLES3).\n" "See also [member rendering/quality/skinning/software_skinning_fallback]." msgstr "" -#: doc/classes/ProjectSettings.xml:1422 +#: doc/classes/ProjectSettings.xml:1426 msgid "" "Allows [MeshInstance] to perform skinning on the CPU when the hardware " "doesn't support the default GPU skinning process with GLES2.\n" @@ -48893,54 +49060,54 @@ msgid "" "already applied to the modelview matrix." msgstr "" -#: doc/classes/ProjectSettings.xml:1428 +#: doc/classes/ProjectSettings.xml:1432 msgid "" "The rendering octree balance can be changed to favor smaller ([code]0[/" "code]), or larger ([code]1[/code]) branches.\n" "Larger branches can increase performance significantly in some projects." msgstr "" -#: doc/classes/ProjectSettings.xml:1432 +#: doc/classes/ProjectSettings.xml:1436 msgid "" "Enables the use of bounding volume hierarchy instead of octree for rendering " "spatial partitioning. This may give better performance." msgstr "" -#: doc/classes/ProjectSettings.xml:1435 +#: doc/classes/ProjectSettings.xml:1439 msgid "" "Improves quality of subsurface scattering, but cost significantly increases." msgstr "" -#: doc/classes/ProjectSettings.xml:1438 +#: doc/classes/ProjectSettings.xml:1442 #, fuzzy msgid "Quality setting for subsurface scattering (samples taken)." msgstr "サブサーフェス スキャタリング効果の強さ。" -#: doc/classes/ProjectSettings.xml:1441 +#: doc/classes/ProjectSettings.xml:1445 #, fuzzy msgid "Max radius used for subsurface scattering samples." msgstr "サブサーフェス スキャタリング効果の強さ。" -#: doc/classes/ProjectSettings.xml:1444 +#: doc/classes/ProjectSettings.xml:1448 msgid "" "Weight subsurface scattering samples. Helps to avoid reading samples from " "unrelated parts of the screen." msgstr "" -#: doc/classes/ProjectSettings.xml:1447 +#: doc/classes/ProjectSettings.xml:1451 msgid "" "Use high-quality voxel cone tracing. This results in better-looking " "reflections, but is much more expensive on the GPU." msgstr "" -#: doc/classes/ProjectSettings.xml:1450 +#: doc/classes/ProjectSettings.xml:1454 msgid "" "Thread model for rendering. Rendering on a thread can vastly improve " "performance, but synchronizing to the main thread can cause a bit more " "jitter." msgstr "" -#: doc/classes/ProjectSettings.xml:1453 +#: doc/classes/ProjectSettings.xml:1457 msgid "" "If [code]true[/code], a thread safe version of BVH (bounding volume " "hierarchy) will be used in rendering and Godot physics.\n" @@ -48948,7 +49115,7 @@ msgid "" "incorrect object visibility)." msgstr "" -#: doc/classes/ProjectSettings.xml:1457 +#: doc/classes/ProjectSettings.xml:1461 msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the BPTC algorithm. This texture compression algorithm is " @@ -48958,10 +49125,10 @@ msgid "" "already imported before. To make this setting apply to textures that were " "already imported, exit the editor, remove the [code].import/[/code] folder " "located inside the project folder then restart the editor (see [member " -"application/config/project_data_dir_name])." +"application/config/use_hidden_project_data_directory])." msgstr "" -#: doc/classes/ProjectSettings.xml:1461 +#: doc/classes/ProjectSettings.xml:1465 msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the Ericsson Texture Compression algorithm. This algorithm " @@ -48970,10 +49137,10 @@ msgid "" "already imported before. To make this setting apply to textures that were " "already imported, exit the editor, remove the [code].import/[/code] folder " "located inside the project folder then restart the editor (see [member " -"application/config/project_data_dir_name])." +"application/config/use_hidden_project_data_directory])." msgstr "" -#: doc/classes/ProjectSettings.xml:1465 +#: doc/classes/ProjectSettings.xml:1469 msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the Ericsson Texture Compression 2 algorithm. This texture " @@ -48982,10 +49149,10 @@ msgid "" "already imported before. To make this setting apply to textures that were " "already imported, exit the editor, remove the [code].import/[/code] folder " "located inside the project folder then restart the editor (see [member " -"application/config/project_data_dir_name])." +"application/config/use_hidden_project_data_directory])." msgstr "" -#: doc/classes/ProjectSettings.xml:1469 +#: doc/classes/ProjectSettings.xml:1473 msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the PowerVR Texture Compression algorithm. This texture " @@ -48994,10 +49161,10 @@ msgid "" "already imported before. To make this setting apply to textures that were " "already imported, exit the editor, remove the [code].import/[/code] folder " "located inside the project folder then restart the editor (see [member " -"application/config/project_data_dir_name])." +"application/config/use_hidden_project_data_directory])." msgstr "" -#: doc/classes/ProjectSettings.xml:1473 +#: doc/classes/ProjectSettings.xml:1477 msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the S3 Texture Compression algorithm. This algorithm is only " @@ -49006,10 +49173,10 @@ msgid "" "already imported before. To make this setting apply to textures that were " "already imported, exit the editor, remove the [code].import/[/code] folder " "located inside the project folder then restart the editor (see [member " -"application/config/project_data_dir_name])." +"application/config/use_hidden_project_data_directory])." msgstr "" -#: doc/classes/ProjectSettings.xml:1477 +#: doc/classes/ProjectSettings.xml:1481 msgid "" "Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in " "pixels)." @@ -60777,28 +60944,35 @@ msgid "Text [Color] used when the [ToolButton] is disabled." msgstr "" #: doc/classes/ToolButton.xml:39 +msgid "" +"Text [Color] used when the [ToolButton] is focused. Only replaces the normal " +"text color of the button. Disabled, hovered, and pressed states take " +"precedence over this color." +msgstr "" + +#: doc/classes/ToolButton.xml:42 #, fuzzy msgid "Text [Color] used when the [ToolButton] is being hovered." msgstr "ボタンの長押しが停止されたときに発信されます。" -#: doc/classes/ToolButton.xml:42 +#: doc/classes/ToolButton.xml:45 msgid "Text [Color] used when the [ToolButton] is being pressed." msgstr "" -#: doc/classes/ToolButton.xml:45 +#: doc/classes/ToolButton.xml:48 #, fuzzy msgid "[StyleBox] used when the [ToolButton] is being hovered." msgstr "ボタンの長押しが停止されたときに発信されます。" -#: doc/classes/ToolButton.xml:48 +#: doc/classes/ToolButton.xml:51 msgid "The horizontal space between [ToolButton]'s icon and text." msgstr "" -#: doc/classes/ToolButton.xml:51 +#: doc/classes/ToolButton.xml:54 msgid "Default [StyleBox] for the [ToolButton]." msgstr "" -#: doc/classes/ToolButton.xml:54 +#: doc/classes/ToolButton.xml:57 msgid "[StyleBox] used when the [ToolButton] is being pressed." msgstr "" @@ -72997,6 +73171,22 @@ msgid "" "If [code]true[/code], child nodes are sorted, otherwise sorting is disabled." msgstr "" +#, fuzzy +#~ msgid "" +#~ "Returns a list of intersecting [Area]s. For performance reasons " +#~ "(collisions are all processed at the same time) this list is modified " +#~ "once during the physics step, not immediately after objects are moved. " +#~ "Consider using signals instead." +#~ msgstr "" +#~ "現在交差している [Area2D] のリストを返します。性能上の理由から (衝突はすべ" +#~ "て同時に処理されます)、このリストはオブジェクトが移動した直後ではなく、物" +#~ "理ステップ中に一度だけ変更されます。代わりにシグナルの使用を考えてくださ" +#~ "い。" + +#, fuzzy +#~ msgid "Emitted when the resource value was set and user clicked to edit it." +#~ msgstr "インスペクタでリソースが選択されたときに発信。" + #~ msgid "Returns the label used for built-in text." #~ msgstr "組み込みテキストに使用されているラベルを返します。" |