diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-08-11 16:37:29 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-08-11 16:37:29 +0200 |
commit | 33a3e7892631dbd6f94e1322f7a88a28e926c0f4 (patch) | |
tree | cb8076e318ed8325ce4442e3de6566a24abf5e5f /doc/translations/ja.po | |
parent | 0ccd5ad3c5e2028549c9296ac71a15b591eb6de5 (diff) |
i18n: Sync classref translation template with current docs
Diffstat (limited to 'doc/translations/ja.po')
-rw-r--r-- | doc/translations/ja.po | 7183 |
1 files changed, 4150 insertions, 3033 deletions
diff --git a/doc/translations/ja.po b/doc/translations/ja.po index ac07e8b7df..168b3e7dc3 100644 --- a/doc/translations/ja.po +++ b/doc/translations/ja.po @@ -114,9 +114,10 @@ msgstr "" "サポートされる色の名前は [Color] にて定数として定義されているものと同様です。" #: modules/gdscript/doc_classes/@GDScript.xml:55 +#, fuzzy msgid "" -"Returns the absolute value of parameter [code]s[/code] (i.e. unsigned value, " -"works for integer and float).\n" +"Returns the absolute value of parameter [code]s[/code] (i.e. positive " +"value).\n" "[codeblock]\n" "# a is 1\n" "a = abs(-1)\n" @@ -201,12 +202,13 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml:114 +#, fuzzy msgid "" "Returns the arc tangent of [code]s[/code] in radians. Use it to get the " "angle from an angle's tangent in trigonometry: [code]atan(tan(angle)) == " "angle[/code].\n" "The method cannot know in which quadrant the angle should fall. See [method " -"atan2] if you always want an exact angle.\n" +"atan2] if you have both [code]y[/code] and [code]x[/code].\n" "[codeblock]\n" "a = atan(0.5) # a is 0.463648\n" "[/codeblock]" @@ -221,10 +223,12 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml:129 +#, fuzzy msgid "" "Returns the arc tangent of [code]y/x[/code] in radians. Use to get the angle " "of tangent [code]y/x[/code]. To compute the value, the method takes into " "account the sign of both arguments in order to determine the quadrant.\n" +"Important note: The Y coordinate comes first, by convention.\n" "[codeblock]\n" "a = atan2(0, -1) # a is 3.141593\n" "[/codeblock]" @@ -236,7 +240,7 @@ msgstr "" "a = atan2(0, -1) # a は 3.141593\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:143 +#: modules/gdscript/doc_classes/@GDScript.xml:144 msgid "" "Decodes a byte array back to a value. When [code]allow_objects[/code] is " "[code]true[/code] decoding objects is allowed.\n" @@ -251,7 +255,7 @@ msgstr "" "なセキュリティ上の危険 (遠隔コード実行) を防ぐため、このオプションは使用しな" "いでください。" -#: modules/gdscript/doc_classes/@GDScript.xml:155 +#: modules/gdscript/doc_classes/@GDScript.xml:156 #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:145 msgid "" "Converts a 2D point expressed in the cartesian coordinate system (X and Y " @@ -261,10 +265,11 @@ msgstr "" "直交座標系 (X および Y 軸) で表された二次元の位置を、極座標系 (原点からの距離" "と角度) に変換します。" -#: modules/gdscript/doc_classes/@GDScript.xml:164 +#: modules/gdscript/doc_classes/@GDScript.xml:165 +#, fuzzy msgid "" -"Rounds [code]s[/code] upward, returning the smallest integral value that is " -"not less than [code]s[/code].\n" +"Rounds [code]s[/code] upward (towards positive infinity), returning the " +"smallest whole number that is not less than [code]s[/code].\n" "[codeblock]\n" "i = ceil(1.45) # i is 2\n" "i = ceil(1.001) # i is 2\n" @@ -277,7 +282,7 @@ msgstr "" "i = ceil(1.001) # i は 2\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:177 +#: modules/gdscript/doc_classes/@GDScript.xml:178 msgid "" "Returns a character as a String of the given Unicode code point (which is " "compatible with ASCII code).\n" @@ -297,7 +302,7 @@ msgstr "" "[/codeblock]\n" "これは [method ord] の逆です。" -#: modules/gdscript/doc_classes/@GDScript.xml:196 +#: modules/gdscript/doc_classes/@GDScript.xml:197 msgid "" "Clamps [code]value[/code] and returns a value not less than [code]min[/code] " "and not more than [code]max[/code].\n" @@ -323,7 +328,7 @@ msgstr "" "a = clamp(speed, 1, 20)\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:216 +#: modules/gdscript/doc_classes/@GDScript.xml:217 msgid "" "Converts from a type to another in the best way possible. The [code]type[/" "code] parameter uses the [enum Variant.Type] values.\n" @@ -347,7 +352,7 @@ msgstr "" "print(a.length())\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:233 +#: modules/gdscript/doc_classes/@GDScript.xml:234 msgid "" "Returns the cosine of angle [code]s[/code] in radians.\n" "[codeblock]\n" @@ -363,7 +368,7 @@ msgstr "" "print(cos(PI))\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:247 +#: modules/gdscript/doc_classes/@GDScript.xml:248 msgid "" "Returns the hyperbolic cosine of [code]s[/code] in radians.\n" "[codeblock]\n" @@ -377,11 +382,11 @@ msgstr "" "print(cosh(1))\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:260 +#: modules/gdscript/doc_classes/@GDScript.xml:261 msgid "Converts from decibels to linear energy (audio)." msgstr "デシベルからリニア エネルギーに変換します (オーディオ)。" -#: modules/gdscript/doc_classes/@GDScript.xml:273 +#: modules/gdscript/doc_classes/@GDScript.xml:274 msgid "" "Returns the result of [code]value[/code] decreased by [code]step[/code] * " "[code]amount[/code].\n" @@ -397,9 +402,10 @@ msgstr "" "a = dectime(60, 10, 0.1))\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:286 +#: modules/gdscript/doc_classes/@GDScript.xml:287 +#, fuzzy msgid "" -"Returns degrees converted to radians.\n" +"Converts an angle expressed in degrees to radians.\n" "[codeblock]\n" "# r is 3.141593\n" "r = deg2rad(180)\n" @@ -411,7 +417,7 @@ msgstr "" "r = deg2rad(180)\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:299 +#: modules/gdscript/doc_classes/@GDScript.xml:300 msgid "" "Converts a previously converted instance to a dictionary, back into an " "instance. Useful for deserializing." @@ -419,20 +425,23 @@ msgstr "" "インスタンスから変換された辞書を、元のインスタンスに変換して戻します。デシリ" "アライズするのに便利です。" -#: modules/gdscript/doc_classes/@GDScript.xml:310 -#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:90 +#: modules/gdscript/doc_classes/@GDScript.xml:311 +#, fuzzy msgid "" -"Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is " -"ease-in, 1+ is ease out. Negative values are in-out/out in." +"Easing function, based on exponent. The curve values are: 0 is constant, 1 " +"is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-out/out " +"in." msgstr "" "指数によるイージング関数です。0 は不変、1 は等速、0 から 1 の間はイーズイン、" "1 より上はイーズアウトです。負の値はインアウト / アウトインになります。" -#: modules/gdscript/doc_classes/@GDScript.xml:319 +#: modules/gdscript/doc_classes/@GDScript.xml:320 +#, fuzzy msgid "" "The natural exponential function. It raises the mathematical constant [b]e[/" "b] to the power of [code]s[/code] and returns it.\n" -"[b]e[/b] has an approximate value of 2.71828.\n" +"[b]e[/b] has an approximate value of 2.71828, and can be obtained with " +"[code]exp(1)[/code].\n" "For exponents to other bases use the method [method pow].\n" "[codeblock]\n" "a = exp(2) # Approximately 7.39\n" @@ -445,9 +454,11 @@ msgstr "" "a = exp(2) # およそ 7.39\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:333 +#: modules/gdscript/doc_classes/@GDScript.xml:334 +#, fuzzy msgid "" -"Rounds [code]s[/code] to the closest smaller integer and returns it.\n" +"Rounds [code]s[/code] downward (towards negative infinity), returning the " +"largest whole number that is not more than [code]s[/code].\n" "[codeblock]\n" "# a is 2.0\n" "a = floor(2.99)\n" @@ -467,7 +478,7 @@ msgstr "" "[b]注:[/b] このメソッドは浮動小数点数で返します。もし整数が必要であれば、直" "接 [code]int(s)[/code] が使えます。" -#: modules/gdscript/doc_classes/@GDScript.xml:351 +#: modules/gdscript/doc_classes/@GDScript.xml:352 msgid "" "Returns the floating-point remainder of [code]a/b[/code], keeping the sign " "of [code]a[/code].\n" @@ -485,7 +496,7 @@ msgstr "" "[/codeblock]\n" "整数による剰余計算をするには、% オペレータを使用してください。" -#: modules/gdscript/doc_classes/@GDScript.xml:367 +#: modules/gdscript/doc_classes/@GDScript.xml:368 msgid "" "Returns the floating-point modulus of [code]a/b[/code] that wraps equally in " "positive and negative.\n" @@ -532,7 +543,7 @@ msgstr "" "4 1\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:398 +#: modules/gdscript/doc_classes/@GDScript.xml:399 msgid "" "Returns a reference to the specified function [code]funcname[/code] in the " "[code]instance[/code] node. As functions aren't first-class objects in " @@ -558,7 +569,7 @@ msgstr "" "print(a.call_func()) # bar と表示\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:412 +#: modules/gdscript/doc_classes/@GDScript.xml:413 msgid "" "Returns an array of dictionaries representing the current call stack.\n" "[codeblock]\n" @@ -594,7 +605,7 @@ msgstr "" "source:res://script.gd}, {function:_ready, line:6, source:res://script.gd}]\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:435 +#: modules/gdscript/doc_classes/@GDScript.xml:436 msgid "" "Returns the integer hash of the variable passed.\n" "[codeblock]\n" @@ -606,7 +617,7 @@ msgstr "" "print(hash(\"a\")) # 177670 と表示\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:447 +#: modules/gdscript/doc_classes/@GDScript.xml:448 msgid "" "Returns the passed instance converted to a dictionary (useful for " "serializing).\n" @@ -637,7 +648,7 @@ msgstr "" "[, res://test.gd, bar]\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:468 +#: modules/gdscript/doc_classes/@GDScript.xml:469 msgid "" "Returns the Object that corresponds to [code]instance_id[/code]. All Objects " "have a unique instance ID.\n" @@ -659,7 +670,7 @@ msgstr "" " print(inst.foo) # bar と表示\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:488 +#: modules/gdscript/doc_classes/@GDScript.xml:489 msgid "" "Returns a normalized value considering the given range. This is the opposite " "of [method lerp].\n" @@ -682,15 +693,17 @@ msgstr "" "# `ratio` は 0.75 になる。\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:506 +#: modules/gdscript/doc_classes/@GDScript.xml:507 msgid "" "Returns [code]true[/code] if [code]a[/code] and [code]b[/code] are " -"approximately equal to each other." +"approximately equal to each other.\n" +"Here, approximately equal means that [code]a[/code] and [code]b[/code] are " +"within a small internal epsilon of each other, which scales with the " +"magnitude of the numbers.\n" +"Infinity values of the same sign are considered equal." msgstr "" -"もし [code]a[/code] と [code]b[/code] がほとんど等しいならば [code]true[/" -"code] を返します。" -#: modules/gdscript/doc_classes/@GDScript.xml:515 +#: modules/gdscript/doc_classes/@GDScript.xml:518 msgid "" "Returns whether [code]s[/code] is an infinity value (either positive " "infinity or negative infinity)." @@ -698,7 +711,7 @@ msgstr "" "[code]s[/code] が無限大かどうかを返します (正の無限大か負の無限大かにかかわら" "ず)。" -#: modules/gdscript/doc_classes/@GDScript.xml:524 +#: modules/gdscript/doc_classes/@GDScript.xml:527 msgid "" "Returns whether [code]instance[/code] is a valid object (e.g. has not been " "deleted from memory)." @@ -706,18 +719,24 @@ msgstr "" "[code]instance[/code] が有効なオブジェクト (まだメモリから消去されていない) " "かどうかを返します。" -#: modules/gdscript/doc_classes/@GDScript.xml:533 -msgid "Returns whether [code]s[/code] is a NaN (Not-A-Number) value." +#: modules/gdscript/doc_classes/@GDScript.xml:536 +#, fuzzy +msgid "" +"Returns whether [code]s[/code] is a NaN (\"Not a Number\" or invalid) value." msgstr "" "[code]s[/code] が NaN (Not-A-Number, 非数) 値であるかどうかを返します。" -#: modules/gdscript/doc_classes/@GDScript.xml:542 -msgid "Returns [code]true[/code] if [code]s[/code] is zero or almost zero." +#: modules/gdscript/doc_classes/@GDScript.xml:545 +#, fuzzy +msgid "" +"Returns [code]true[/code] if [code]s[/code] is zero or almost zero.\n" +"This method is faster than using [method is_equal_approx] with one value as " +"zero." msgstr "" "[code]s[/code] がゼロあるいは、ほぼゼロであれば [code]true[/code] を返しま" "す。" -#: modules/gdscript/doc_classes/@GDScript.xml:551 +#: modules/gdscript/doc_classes/@GDScript.xml:555 msgid "" "Returns length of Variant [code]var[/code]. Length is the character count of " "String, element count of Array, size of Dictionary, etc.\n" @@ -736,7 +755,7 @@ msgstr "" "len(a) # 4 を返す\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:569 +#: modules/gdscript/doc_classes/@GDScript.xml:573 msgid "" "Linearly interpolates between two values by a normalized value. This is the " "opposite of [method inverse_lerp].\n" @@ -762,7 +781,7 @@ msgstr "" "lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Vector2(2, 3.5) と返す\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:588 +#: modules/gdscript/doc_classes/@GDScript.xml:592 msgid "" "Linearly interpolates between two angles (in radians) by a normalized " "value.\n" @@ -791,7 +810,7 @@ msgstr "" " elapsed += delta\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:607 +#: modules/gdscript/doc_classes/@GDScript.xml:611 msgid "" "Converts from linear energy to decibels (audio). This can be used to " "implement volume sliders that behave as expected (since volume isn't " @@ -816,14 +835,23 @@ msgstr "" "linear2db($Slider.value))\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:622 +#: modules/gdscript/doc_classes/@GDScript.xml:626 +#, fuzzy msgid "" -"Loads a resource from the filesystem located at [code]path[/code].\n" +"Loads a resource from the filesystem located at [code]path[/code]. The " +"resource is loaded on the method call (unless it's referenced already " +"elsewhere, e.g. in another script or in the scene), which might cause slight " +"delay, especially when loading scenes. To avoid unnecessary delays when " +"loading something multiple times, either store the resource in a variable or " +"use [method preload].\n" "[b]Note:[/b] Resource paths can be obtained by right-clicking on a resource " -"in the FileSystem dock and choosing [b]Copy Path[/b].\n" +"in the FileSystem dock and choosing \"Copy Path\" or by dragging the file " +"from the FileSystem dock into the script.\n" "[codeblock]\n" -"# Load a scene called main located in the root of the project directory.\n" -"var main = load(\"res://main.tscn\")\n" +"# Load a scene called main located in the root of the project directory and " +"cache it in a variable.\n" +"var main = load(\"res://main.tscn\") # main will contain a PackedScene " +"resource.\n" "[/codeblock]\n" "[b]Important:[/b] The path must be absolute, a local path will just return " "[code]null[/code]." @@ -839,7 +867,8 @@ msgstr "" "[b]重要:[/b] 絶対パスである必要があり、相対パスだと単に [code]null[/code] を" "返します。" -#: modules/gdscript/doc_classes/@GDScript.xml:637 +#: modules/gdscript/doc_classes/@GDScript.xml:641 +#, fuzzy msgid "" "Natural logarithm. The amount of time needed to reach a certain level of " "continuous growth.\n" @@ -847,7 +876,9 @@ msgid "" "calculators, which uses a base 10 logarithm.\n" "[codeblock]\n" "log(10) # Returns 2.302585\n" -"[/codeblock]" +"[/codeblock]\n" +"[b]Note:[/b] The logarithm of [code]0[/code] returns [code]-inf[/code], " +"while negative values return [code]-nan[/code]." msgstr "" "自然対数。連続的な増加において、特定の位置に達するまでに必要な時間です。\n" "[b]注:[/b] ほとんどの計算機についている log 関数は、底が 10 なので、これと異" @@ -856,7 +887,7 @@ msgstr "" "log(10) # 2.302585 を返す\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:652 +#: modules/gdscript/doc_classes/@GDScript.xml:657 msgid "" "Returns the maximum of two values.\n" "[codeblock]\n" @@ -870,7 +901,7 @@ msgstr "" "max(-3.99, -4) # -3.99 と返す\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:667 +#: modules/gdscript/doc_classes/@GDScript.xml:672 msgid "" "Returns the minimum of two values.\n" "[codeblock]\n" @@ -884,13 +915,16 @@ msgstr "" "min(-3.99, -4) # -4 と返す\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:684 +#: modules/gdscript/doc_classes/@GDScript.xml:689 +#, fuzzy msgid "" "Moves [code]from[/code] toward [code]to[/code] by the [code]delta[/code] " "value.\n" "Use a negative [code]delta[/code] value to move away.\n" "[codeblock]\n" +"move_toward(5, 10, 4) # Returns 9\n" "move_toward(10, 5, 4) # Returns 6\n" +"move_toward(10, 5, -1.5) # Returns 11.5\n" "[/codeblock]" msgstr "" "[code]delta[/code] の分だけ [code]from[/code] から [code]to[/code] に移動させ" @@ -900,23 +934,27 @@ msgstr "" "move_toward(10, 5, 4) # 6 と返る\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:697 +#: modules/gdscript/doc_classes/@GDScript.xml:704 msgid "" -"Returns the nearest larger power of 2 for integer [code]value[/code].\n" +"Returns the nearest equal or larger power of 2 for integer [code]value[/" +"code].\n" +"In other words, returns the smallest value [code]a[/code] where [code]a = " +"pow(2, n)[/code] such that [code]value <= a[/code] for some non-negative " +"integer [code]n[/code].\n" "[codeblock]\n" "nearest_po2(3) # Returns 4\n" "nearest_po2(4) # Returns 4\n" "nearest_po2(5) # Returns 8\n" -"[/codeblock]" +"\n" +"nearest_po2(0) # Returns 0 (this may not be what you expect)\n" +"nearest_po2(-1) # Returns 0 (this may not be what you expect)\n" +"[/codeblock]\n" +"[b]WARNING:[/b] Due to the way it is implemented, this function returns " +"[code]0[/code] rather than [code]1[/code] for non-positive values of " +"[code]value[/code] (in reality, 1 is the smallest integer power of 2)." msgstr "" -"整数 [code]value[/code] 以上で1 番近い2の冪数を返します。\n" -"[codeblock]\n" -"nearest_po2(3) # 4 と返る\n" -"nearest_po2(4) # 4 と返る\n" -"nearest_po2(5) # 8 と返る\n" -"[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:711 +#: modules/gdscript/doc_classes/@GDScript.xml:723 msgid "" "Returns an integer representing the Unicode code point of the given Unicode " "character [code]char[/code].\n" @@ -935,24 +973,26 @@ msgstr "" "[/codeblock]\n" "これは [method char] の逆です。" -#: modules/gdscript/doc_classes/@GDScript.xml:726 +#: modules/gdscript/doc_classes/@GDScript.xml:738 +#, fuzzy msgid "" -"Parse JSON text to a Variant (use [method typeof] to check if it is what you " -"expect).\n" -"Be aware that the JSON specification does not define integer or float types, " -"but only a number type. Therefore, parsing a JSON text will convert all " -"numerical values to [float] types.\n" -"Note that JSON objects do not preserve key order like Godot dictionaries, " -"thus you should not rely on keys being in a certain order if a dictionary is " -"constructed from JSON. In contrast, JSON arrays retain the order of their " +"Parse JSON text to a Variant. (Use [method typeof] to check if the Variant's " +"type is what you expect.)\n" +"[b]Note:[/b] The JSON specification does not define integer or float types, " +"but only a [i]number[/i] type. Therefore, parsing a JSON text will convert " +"all numerical values to [float] types.\n" +"[b]Note:[/b] JSON objects do not preserve key order like Godot dictionaries, " +"thus, you should not rely on keys being in a certain order if a dictionary " +"is constructed from JSON. In contrast, JSON arrays retain the order of their " "elements:\n" "[codeblock]\n" -"p = parse_json('[\"a\", \"b\", \"c\"]')\n" -"if typeof(p) == TYPE_ARRAY:\n" -" print(p[0]) # Prints a\n" +"var p = JSON.parse('[\"hello\", \"world\", \"!\"]')\n" +"if typeof(p.result) == TYPE_ARRAY:\n" +" print(p.result[0]) # Prints \"hello\"\n" "else:\n" -" print(\"unexpected results\")\n" -"[/codeblock]" +" push_error(\"Unexpected results.\")\n" +"[/codeblock]\n" +"See also [JSON] for an alternative way to parse JSON text." msgstr "" "JSONテキストをパースしてVariantにします (正しいかどうかは [method typeof] で" "確認してください)。\n" @@ -970,7 +1010,7 @@ msgstr "" " print(\"想定外の結果\")\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:746 +#: modules/gdscript/doc_classes/@GDScript.xml:759 #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:142 msgid "" "Converts a 2D point expressed in the polar coordinate system (a distance " @@ -980,7 +1020,7 @@ msgstr "" "極座標系 (原点からの距離 [code]r[/code] と角度 [code]th[/code] からなる) にお" "ける二次元の点を、デカルト座標系 (X および Y 軸) に変換します。" -#: modules/gdscript/doc_classes/@GDScript.xml:757 +#: modules/gdscript/doc_classes/@GDScript.xml:770 msgid "" "Returns the integer modulus of [code]a/b[/code] that wraps equally in " "positive and negative.\n" @@ -1027,7 +1067,7 @@ msgstr "" "4 1\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:788 +#: modules/gdscript/doc_classes/@GDScript.xml:801 msgid "" "Returns the result of [code]x[/code] raised to the power of [code]y[/code].\n" "[codeblock]\n" @@ -1039,27 +1079,23 @@ msgstr "" "pow(2, 5) # 32 と返す\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:800 +#: modules/gdscript/doc_classes/@GDScript.xml:813 msgid "" -"Returns a resource from the filesystem that is loaded during script " -"parsing.\n" +"Returns a [Resource] from the filesystem located at [code]path[/code]. The " +"resource is loaded during script parsing, i.e. is loaded with the script and " +"[method preload] effectively acts as a reference to that resource. Note that " +"the method requires a constant path. If you want to load a resource from a " +"dynamic/variable path, use [method load].\n" "[b]Note:[/b] Resource paths can be obtained by right clicking on a resource " -"in the Assets Panel and choosing \"Copy Path\".\n" +"in the Assets Panel and choosing \"Copy Path\" or by dragging the file from " +"the FileSystem dock into the script.\n" "[codeblock]\n" -"# Load a scene called main located in the root of the project directory.\n" -"var main = preload(\"res://main.tscn\")\n" +"# Instance a scene.\n" +"var diamond = preload(\"res://diamond.tscn\").instance()\n" "[/codeblock]" msgstr "" -"ファイルシステムにあるリソースを、スクリプトのパース中に読み込みます。\n" -"[b]注:[/b] リソースのパスは、ファイルシステム ドック内にあるリソースを右ク" -"リックして「パスをコピー」を選べば得られます。\n" -"[codeblock]\n" -"# プロジェクト ディレクトリのルートにある main という名前のシーンを読み込" -"む。\n" -"var main = preload(\"res://main.tscn\")\n" -"[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:812 +#: modules/gdscript/doc_classes/@GDScript.xml:825 msgid "" "Converts one or more arguments to strings in the best way possible and " "prints them to the console.\n" @@ -1075,11 +1111,11 @@ msgstr "" "print(\"a\", \"b\", a) # ab[1, 2, 3] と表示\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:823 +#: modules/gdscript/doc_classes/@GDScript.xml:836 msgid "Like [method print], but prints only when used in debug mode." msgstr "[method print] と同様ですが、しかしデバッグモード時にのみ表示します。" -#: modules/gdscript/doc_classes/@GDScript.xml:830 +#: modules/gdscript/doc_classes/@GDScript.xml:843 msgid "" "Prints a stack track at code location, only works when running with debugger " "turned on.\n" @@ -1095,7 +1131,7 @@ msgstr "" "Frame 0 - res://test.gd:16 in function '_process'\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:841 +#: modules/gdscript/doc_classes/@GDScript.xml:854 msgid "" "Prints one or more arguments to strings in the best way possible to standard " "error line.\n" @@ -1109,7 +1145,7 @@ msgstr "" "printerr(\"stderr に出力\")\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:851 +#: modules/gdscript/doc_classes/@GDScript.xml:864 msgid "" "Prints one or more arguments to strings in the best way possible to console. " "No newline is added at the end.\n" @@ -1133,7 +1169,7 @@ msgstr "" "のみ出力します。もしエディタ上で表示する必要がある場合は、[method print] など" "の他の関数を利用してください。" -#: modules/gdscript/doc_classes/@GDScript.xml:864 +#: modules/gdscript/doc_classes/@GDScript.xml:877 msgid "" "Prints one or more arguments to the console with a space between each " "argument.\n" @@ -1146,7 +1182,7 @@ msgstr "" "prints(\"A\", \"B\", \"C\") # A B Cと出力\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:874 +#: modules/gdscript/doc_classes/@GDScript.xml:887 msgid "" "Prints one or more arguments to the console with a tab between each " "argument.\n" @@ -1159,7 +1195,7 @@ msgstr "" "printt(\"A\", \"B\", \"C\") # A B Cと出力\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:886 +#: modules/gdscript/doc_classes/@GDScript.xml:899 msgid "" "Pushes an error message to Godot's built-in debugger and to the OS " "terminal.\n" @@ -1174,7 +1210,7 @@ msgstr "" "ターミナルに出力\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:898 +#: modules/gdscript/doc_classes/@GDScript.xml:911 msgid "" "Pushes a warning message to Godot's built-in debugger and to the OS " "terminal.\n" @@ -1189,9 +1225,10 @@ msgstr "" "とターミナルに出力\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:910 +#: modules/gdscript/doc_classes/@GDScript.xml:923 +#, fuzzy msgid "" -"Converts from radians to degrees.\n" +"Converts an angle expressed in radians to degrees.\n" "[codeblock]\n" "rad2deg(0.523599) # Returns 30\n" "[/codeblock]" @@ -1201,7 +1238,7 @@ msgstr "" "rad2deg(0.523599) # 30 と返す\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:924 +#: modules/gdscript/doc_classes/@GDScript.xml:937 msgid "" "Random range, any floating point value between [code]from[/code] and " "[code]to[/code].\n" @@ -1215,7 +1252,7 @@ msgstr "" "prints(rand_range(0, 1), rand_range(0, 1)) # 0.135591 0.405263 のように出力\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:936 +#: modules/gdscript/doc_classes/@GDScript.xml:949 msgid "" "Random from seed: pass a [code]seed[/code], and an array with both number " "and new seed is returned. \"Seed\" here refers to the internal state of the " @@ -1226,7 +1263,7 @@ msgstr "" "なる配列を返します。ここでいう「シード」とは、疑似乱数生成器の内部状態を指し" "ます。現在の実装における内部状態は64ビットです。" -#: modules/gdscript/doc_classes/@GDScript.xml:943 +#: modules/gdscript/doc_classes/@GDScript.xml:956 msgid "" "Returns a random floating point value on the interval [code][0, 1][/code].\n" "[codeblock]\n" @@ -1238,7 +1275,7 @@ msgstr "" "randf() # 0.375671 のように返る\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:953 +#: modules/gdscript/doc_classes/@GDScript.xml:966 msgid "" "Returns a random unsigned 32 bit integer. Use remainder to obtain a random " "value in the interval [code][0, N - 1][/code] (where N is smaller than " @@ -1259,7 +1296,7 @@ msgstr "" "randi() % 100 + 1 # 1 から 100 までのランダムな整数を返す\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:966 +#: modules/gdscript/doc_classes/@GDScript.xml:979 msgid "" "Randomizes the seed (or the internal state) of the random number generator. " "Current implementation reseeds using a number based on time.\n" @@ -1275,7 +1312,7 @@ msgstr "" " randomize()\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:977 +#: modules/gdscript/doc_classes/@GDScript.xml:990 msgid "" "Returns an array with the given range. Range can be 1 argument N (0 to N-1), " "two arguments (initial, final-1) or three arguments (initial, final-1, " @@ -1331,7 +1368,7 @@ msgstr "" "4\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:1017 +#: modules/gdscript/doc_classes/@GDScript.xml:1030 msgid "" "Maps a [code]value[/code] from range [code][istart, istop][/code] to [code]" "[ostart, ostop][/code].\n" @@ -1345,10 +1382,11 @@ msgstr "" "range_lerp(75, 0, 100, -1, 1) # 0.5 と返す\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:1029 +#: modules/gdscript/doc_classes/@GDScript.xml:1042 +#, fuzzy msgid "" -"Returns the integral value that is nearest to [code]s[/code], with halfway " -"cases rounded away from zero.\n" +"Rounds [code]s[/code] to the nearest whole number, with halfway cases " +"rounded away from zero.\n" "[codeblock]\n" "round(2.6) # Returns 3\n" "[/codeblock]" @@ -1359,7 +1397,7 @@ msgstr "" "round(2.6) # 3 と返す\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:1041 +#: modules/gdscript/doc_classes/@GDScript.xml:1054 msgid "" "Sets seed for the random number generator.\n" "[codeblock]\n" @@ -1373,7 +1411,7 @@ msgstr "" "seed(my_seed.hash())\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:1054 +#: modules/gdscript/doc_classes/@GDScript.xml:1067 msgid "" "Returns the sign of [code]s[/code]: -1 or 1. Returns 0 if [code]s[/code] is " "0.\n" @@ -1391,7 +1429,7 @@ msgstr "" "sign(6) # 返り値は 1\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:1068 +#: modules/gdscript/doc_classes/@GDScript.xml:1081 msgid "" "Returns the sine of angle [code]s[/code] in radians.\n" "[codeblock]\n" @@ -1403,7 +1441,7 @@ msgstr "" "sin(0.523599) # 返り値は 0.5\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:1080 +#: modules/gdscript/doc_classes/@GDScript.xml:1093 msgid "" "Returns the hyperbolic sine of [code]s[/code].\n" "[codeblock]\n" @@ -1417,39 +1455,37 @@ msgstr "" "sinh(a) # 返り値は 0.75\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:1097 +#: modules/gdscript/doc_classes/@GDScript.xml:1110 msgid "" -"Returns a number smoothly interpolated between the [code]from[/code] and " -"[code]to[/code], based on the [code]weight[/code]. Similar to [method lerp], " -"but interpolates faster at the beginning and slower at the end.\n" +"Returns the result of smoothly interpolating the value of [code]s[/code] " +"between [code]0[/code] and [code]1[/code], based on the where [code]s[/code] " +"lies with respect to the edges [code]from[/code] and [code]to[/code].\n" +"The return value is [code]0[/code] if [code]s <= from[/code], and [code]1[/" +"code] if [code]s >= to[/code]. If [code]s[/code] lies between [code]from[/" +"code] and [code]to[/code], the returned value follows an S-shaped curve that " +"maps [code]s[/code] between [code]0[/code] and [code]1[/code].\n" +"This S-shaped curve is the cubic Hermite interpolator, given by [code]f(s) = " +"3*s^2 - 2*s^3[/code].\n" "[codeblock]\n" -"smoothstep(0, 2, 0.5) # Returns 0.15\n" +"smoothstep(0, 2, -5.0) # Returns 0.0\n" +"smoothstep(0, 2, 0.5) # Returns 0.15625\n" "smoothstep(0, 2, 1.0) # Returns 0.5\n" "smoothstep(0, 2, 2.0) # Returns 1.0\n" "[/codeblock]" msgstr "" -"[code]from[/code] から [code]to[/code] の間を、[code]weight[/code] によってス" -"ムーズに補完して値を返します。[method lerp] と似ていますが、開始時はより進め" -"て、最終時はより遅れて補完します。\n" -"[codeblock]\n" -"smoothstep(0, 2, 0.5) # 返り値は 0.15\n" -"smoothstep(0, 2, 1.0) # 返り値は 0.5\n" -"smoothstep(0, 2, 2.0) # 返り値は 1.0\n" -"[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:1111 +#: modules/gdscript/doc_classes/@GDScript.xml:1127 msgid "" -"Returns the square root of [code]s[/code].\n" +"Returns the square root of [code]s[/code], where [code]s[/code] is a non-" +"negative number.\n" "[codeblock]\n" "sqrt(9) # Returns 3\n" -"[/codeblock]" +"[/codeblock]\n" +"[b]Note:[/b]Negative values of [code]s[/code] return NaN. If you need " +"negative inputs, use [code]System.Numerics.Complex[/code] in C#." msgstr "" -"[code]s[/code] の平方根を返します。\n" -"[codeblock]\n" -"sqrt(9) # 3 と返す\n" -"[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:1123 +#: modules/gdscript/doc_classes/@GDScript.xml:1140 msgid "" "Returns the position of the first non-zero digit, after the decimal point. " "Note that the maximum return value is 10, which is a design decision in the " @@ -1474,7 +1510,7 @@ msgstr "" "n = step_decimals(0.000000005)\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:1142 +#: modules/gdscript/doc_classes/@GDScript.xml:1159 msgid "" "Snaps float value [code]s[/code] to a given [code]step[/code]. This can also " "be used to round a floating point number to an arbitrary number of " @@ -1491,7 +1527,7 @@ msgstr "" "stepify(3.14159, 0.01) # 返り値は 3.14\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:1153 +#: modules/gdscript/doc_classes/@GDScript.xml:1170 msgid "" "Converts one or more arguments to string in the best way possible.\n" "[codeblock]\n" @@ -1509,7 +1545,7 @@ msgstr "" "len(b) # 返り値は 12\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:1168 +#: modules/gdscript/doc_classes/@GDScript.xml:1185 msgid "" "Converts a formatted string that was returned by [method var2str] to the " "original value.\n" @@ -1526,7 +1562,7 @@ msgstr "" "print(b[\"a\"]) # 1 と表示\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:1182 +#: modules/gdscript/doc_classes/@GDScript.xml:1199 msgid "" "Returns the tangent of angle [code]s[/code] in radians.\n" "[codeblock]\n" @@ -1538,7 +1574,7 @@ msgstr "" "tan(deg2rad(45)) # 1 と返す\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:1194 +#: modules/gdscript/doc_classes/@GDScript.xml:1211 msgid "" "Returns the hyperbolic tangent of [code]s[/code].\n" "[codeblock]\n" @@ -1552,25 +1588,25 @@ msgstr "" "tanh(a) # 返り値は 0.6\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:1207 +#: modules/gdscript/doc_classes/@GDScript.xml:1224 msgid "" -"Converts a Variant [code]var[/code] to JSON text and return the result. " +"Converts a [Variant] [code]var[/code] to JSON text and return the result. " "Useful for serializing data to store or send over the network.\n" "[codeblock]\n" +"# Both numbers below are integers.\n" "a = { \"a\": 1, \"b\": 2 }\n" "b = to_json(a)\n" "print(b) # {\"a\":1, \"b\":2}\n" -"[/codeblock]" +"# Both numbers above are floats, even if they display without any decimal " +"places.\n" +"[/codeblock]\n" +"[b]Note:[/b] The JSON specification does not define integer or float types, " +"but only a [i]number[/i] type. Therefore, converting a [Variant] to JSON " +"text will convert all numerical values to [float] types.\n" +"See also [JSON] for an alternative way to convert a [Variant] to JSON text." msgstr "" -"Variant [code]var[/code] をJSONテキストに変換してから返します。保存したりネッ" -"トワーク上で送信したりするためのデータをシリアライズする際に便利です。\n" -"[codeblock]\n" -"a = { \"a\": 1, \"b\": 2 }\n" -"b = to_json(a)\n" -"print(b) # {\"a\":1, \"b\":2}\n" -"[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:1221 +#: modules/gdscript/doc_classes/@GDScript.xml:1242 msgid "" "Returns whether the given class exists in [ClassDB].\n" "[codeblock]\n" @@ -1584,7 +1620,7 @@ msgstr "" "type_exists(\"Variant\") # 返り値は false\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:1234 +#: modules/gdscript/doc_classes/@GDScript.xml:1255 msgid "" "Returns the internal type of the given Variant object, using the [enum " "Variant.Type] values.\n" @@ -1605,7 +1641,8 @@ msgstr "" " print(\"予期しない結果\")\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:1250 +#: modules/gdscript/doc_classes/@GDScript.xml:1271 +#, fuzzy msgid "" "Checks that [code]json[/code] is valid JSON data. Returns an empty string if " "valid, or an error message otherwise.\n" @@ -1613,9 +1650,9 @@ msgid "" "j = to_json([1, 2, 3])\n" "v = validate_json(j)\n" "if not v:\n" -" print(\"valid\")\n" +" print(\"Valid JSON.\")\n" "else:\n" -" prints(\"invalid\", v)\n" +" push_error(\"Invalid JSON: \" + v)\n" "[/codeblock]" msgstr "" "[code]json[/code] が有効なJSONデータかどうか検証します。もし有効であれば空の" @@ -1629,7 +1666,7 @@ msgstr "" " prints(\"無効\", v)\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:1269 +#: modules/gdscript/doc_classes/@GDScript.xml:1290 msgid "" "Encodes a variable value to a byte array. When [code]full_objects[/code] is " "[code]true[/code] encoding objects is allowed (and can potentially include " @@ -1639,7 +1676,7 @@ msgstr "" "[code]true[/code] のときは、オブジェクトのエンコードも許します(コードも含まれ" "る可能性があります)。" -#: modules/gdscript/doc_classes/@GDScript.xml:1278 +#: modules/gdscript/doc_classes/@GDScript.xml:1299 msgid "" "Converts a Variant [code]var[/code] to a formatted string that can later be " "parsed using [method str2var].\n" @@ -1669,7 +1706,7 @@ msgstr "" "}\n" "[/codeblock]" -#: modules/gdscript/doc_classes/@GDScript.xml:1298 +#: modules/gdscript/doc_classes/@GDScript.xml:1319 msgid "" "Returns a weak reference to an object.\n" "A weak reference to an object is not enough to keep the object alive: when " @@ -1685,178 +1722,71 @@ msgstr "" "るまでは、それへの強参照がなくなった場合でも、弱参照はそのオブジェクトを返せ" "ます。" -#: modules/gdscript/doc_classes/@GDScript.xml:1312 +#: modules/gdscript/doc_classes/@GDScript.xml:1333 msgid "" "Wraps float [code]value[/code] between [code]min[/code] and [code]max[/" "code].\n" "Usable for creating loop-alike behavior or infinite surfaces.\n" "[codeblock]\n" -"# a is 0.5\n" -"a = wrapf(10.5, 0.0, 10.0)\n" -"[/codeblock]\n" -"[codeblock]\n" -"# a is 9.5\n" -"a = wrapf(-0.5, 0.0, 10.0)\n" -"[/codeblock]\n" -"[codeblock]\n" -"# Infinite loop between 0.0 and 0.99\n" -"f = wrapf(f + 0.1, 0.0, 1.0)\n" +"# Infinite loop between 5.0 and 9.9\n" +"value = wrapf(value + 0.1, 5.0, 10.0)\n" "[/codeblock]\n" "[codeblock]\n" "# Infinite rotation (in radians)\n" "angle = wrapf(angle + 0.1, 0.0, TAU)\n" "[/codeblock]\n" -"[b]Note:[/b] If you just want to wrap between 0.0 and [code]n[/code] (where " -"[code]n[/code] is a positive floating-point value), it is better for " -"performance to use the [method fmod] method like [code]fmod(number, n)[/" -"code].\n" -"[code]wrapf[/code] is more flexible than using the [method fmod] approach by " -"giving the user a simple control over the minimum value. It also fully " -"supports negative numbers, e.g.\n" "[codeblock]\n" "# Infinite rotation (in radians)\n" "angle = wrapf(angle + 0.1, -PI, PI)\n" -"[/codeblock]" +"[/codeblock]\n" +"[b]Note:[/b] If [code]min[/code] is [code]0[/code], this is equivalent to " +"[method fposmod], so prefer using that instead.\n" +"[code]wrapf[/code] is more flexible than using the [method fposmod] approach " +"by giving the user control over the minimum value." msgstr "" -#: modules/gdscript/doc_classes/@GDScript.xml:1348 +#: modules/gdscript/doc_classes/@GDScript.xml:1361 msgid "" "Wraps integer [code]value[/code] between [code]min[/code] and [code]max[/" "code].\n" "Usable for creating loop-alike behavior or infinite surfaces.\n" "[codeblock]\n" -"# a is 0\n" -"a = wrapi(10, 0, 10)\n" -"[/codeblock]\n" -"[codeblock]\n" -"# a is 9\n" -"a = wrapi(-1, 0, 10)\n" +"# Infinite loop between 5 and 9\n" +"frame = wrapi(frame + 1, 5, 10)\n" "[/codeblock]\n" "[codeblock]\n" -"# Infinite loop between 0 and 9\n" -"frame = wrapi(frame + 1, 0, 10)\n" -"[/codeblock]\n" -"[b]Note:[/b] If you just want to wrap between 0 and [code]n[/code] (where " -"[code]n[/code] is a positive integer value), it is better for performance to " -"use the modulo operator like [code]number % n[/code].\n" -"[code]wrapi[/code] is more flexible than using the modulo approach by giving " -"the user a simple control over the minimum value. It also fully supports " -"negative numbers, e.g.\n" -"[codeblock]\n" "# result is -2\n" "var result = wrapi(-6, -5, -1)\n" -"[/codeblock]" +"[/codeblock]\n" +"[b]Note:[/b] If [code]min[/code] is [code]0[/code], this is equivalent to " +"[method posmod], so prefer using that instead.\n" +"[code]wrapi[/code] is more flexible than using the [method posmod] approach " +"by giving the user control over the minimum value." msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml:1378 -msgid "" -"Stops the function execution and returns the current suspended state to the " -"calling function.\n" -"From the caller, call [method GDScriptFunctionState.resume] on the state to " -"resume execution. This invalidates the state. Within the resumed function, " -"[code]yield()[/code] returns whatever was passed to the [code]resume()[/" -"code] function call.\n" -"If passed an object and a signal, the execution is resumed when the object " -"emits the given signal. In this case, [code]yield()[/code] returns the " -"argument passed to [code]emit_signal()[/code] if the signal takes only one " -"argument, or an array containing all the arguments passed to " -"[code]emit_signal()[/code] if the signal takes multiple arguments.\n" -"You can also use [code]yield[/code] to wait for a function to finish:\n" -"[codeblock]\n" -"func _ready():\n" -" yield(countdown(), \"completed\") # waiting for the countdown() function " -"to complete\n" -" print('Ready')\n" -"\n" -"func countdown():\n" -" yield(get_tree(), \"idle_frame\") # returns a GDScriptFunctionState " -"object to _ready()\n" -" print(3)\n" -" yield(get_tree().create_timer(1.0), \"timeout\")\n" -" print(2)\n" -" yield(get_tree().create_timer(1.0), \"timeout\")\n" -" print(1)\n" -" yield(get_tree().create_timer(1.0), \"timeout\")\n" -"\n" -"# prints:\n" -"# 3\n" -"# 2\n" -"# 1\n" -"# Ready\n" -"[/codeblock]\n" -"When yielding on a function, the [code]completed[/code] signal will be " -"emitted automatically when the function returns. It can, therefore, be used " -"as the [code]signal[/code] parameter of the [code]yield[/code] method to " -"resume.\n" -"In order to yield on a function, the resulting function should also return a " -"[code]GDScriptFunctionState[/code]. Notice [code]yield(get_tree(), " -"\"idle_frame\")[/code] from the above example." -msgstr "" -"現在の関数の実行を一時停止して、停止中の現在のステートを、呼び出し元の関数に" -"返します。\n" -"呼び出し元からは、そのステートの [method GDScriptFunctionState.resume] を呼び" -"出せば実行再開できます。これはステートを取り消します。再開された関数内では、" -"[code]yield()[/code] は [code]resume()[/code] 関数に渡されたすべての引数を返" -"します。\n" -"オブジェクトとシグナルを渡せば、その渡されたシグナルをオブジェクトが発信した" -"ときに、実行が再開されます。この場合 [code]yield()[/code] は、" -"[code]emit_signal()[/code] に渡された引数を返します。もし、そのシグナルの引数" -"がひとつだけなら引数をそのまま返し、引数が複数あれば [code]emit_signal()[/" -"code] に渡されたすべての引数を含む配列を返します。\n" -"関数の実行が完了するまで待ちたいときにも [code]yield[/code] は使えます:\n" -"[codeblock]\n" -"func _ready():\n" -" yield(countdown(), \"completed\") # countdown() 関数が完了するまで待つ\n" -" print('Ready')\n" -"\n" -"func countdown():\n" -" yield(get_tree(), \"idle_frame\") # GDScriptFunctionStateオブジェクトを " -"_ready() に返す\n" -" print(3)\n" -" yield(get_tree().create_timer(1.0), \"timeout\")\n" -" print(2)\n" -" yield(get_tree().create_timer(1.0), \"timeout\")\n" -" print(1)\n" -" yield(get_tree().create_timer(1.0), \"timeout\")\n" -"\n" -"# 結果:\n" -"# 3\n" -"# 2\n" -"# 1\n" -"# Ready\n" -"[/codeblock]\n" -"関数をyieldすると、関数がreturnするときに [code]completed[/code] シグナルが自" -"動的に発信されます。そのため、これを [code]yield[/code] メソッドの " -"[code]signal[/code] パラメータにすれば再開できます。\n" -"関数をyieldするには、その結果となる関数もまた [code]GDScriptFunctionState[/" -"code] を返す必要があります。上記の例の [code]yield(get_tree(), \"idle_frame" -"\")[/code] に注目してみてください。" - -#: modules/gdscript/doc_classes/@GDScript.xml:1409 +#, fuzzy msgid "" "Constant that represents how many times the diameter of a circle fits around " -"its perimeter." +"its perimeter. This is equivalent to [code]TAU / 2[/code]." msgstr "円周の長さを、円の直径の何倍かで表した定数。" -#: modules/gdscript/doc_classes/@GDScript.xml:1412 -msgid "The circle constant, the circumference of the unit circle." +#: modules/gdscript/doc_classes/@GDScript.xml:1381 +#, fuzzy +msgid "The circle constant, the circumference of the unit circle in radians." msgstr "円定数。単位円の円周。" -#: modules/gdscript/doc_classes/@GDScript.xml:1415 -msgid "A positive infinity. (For negative infinity, use -INF)." +#: modules/gdscript/doc_classes/@GDScript.xml:1384 +#, fuzzy +msgid "Positive infinity. For negative infinity, use -INF." msgstr "正の無限大 (負の無限大には -INF を使ってください)。" -#: modules/gdscript/doc_classes/@GDScript.xml:1418 +#: modules/gdscript/doc_classes/@GDScript.xml:1387 msgid "" -"Macro constant that expands to an expression of type float that represents a " -"NaN.\n" -"The NaN values are used to identify undefined or non-representable values " -"for floating-point elements, such as the square root of negative numbers or " -"the result of 0/0." +"\"Not a Number\", an invalid value. [code]NaN[/code] has special properties, " +"including that it is not equal to itself. It is output by some invalid " +"operations, such as dividing zero by zero." msgstr "" -"NaNを表現する浮動小数点数型として展開するマクロ定数。\n" -"NaN値は、浮動小数点数の要素において、負数の平方根や 0/0 の結果といった、未定" -"義または表現不能な値を識別するのに使います。" #: doc/classes/@GlobalScope.xml:4 msgid "Global scope constants and variables." @@ -4222,39 +4152,46 @@ msgstr "" "なオーバーラップ検出に使用されます。" #: doc/classes/AABB.xml:10 doc/classes/Plane.xml:10 doc/classes/Rect2.xml:11 -#: doc/classes/Rect2i.xml:11 doc/classes/Transform.xml:10 +#: doc/classes/Rect2i.xml:11 doc/classes/Transform.xml:11 #: doc/classes/Vector2.xml:12 doc/classes/Vector2i.xml:12 #: doc/classes/Vector3.xml:12 doc/classes/Vector3i.xml:12 msgid "https://docs.godotengine.org/en/latest/tutorials/math/index.html" msgstr "https://docs.godotengine.org/ja/latest/tutorials/math/index.html" #: doc/classes/AABB.xml:21 -msgid "Optional constructor, accepts position and size." +#, fuzzy +msgid "Constructs an [AABB] from a position and size." msgstr "オプションのコンストラクタ。位置とサイズを受け取ります。" -#: doc/classes/AABB.xml:30 +#: doc/classes/AABB.xml:28 +msgid "" +"Returns an AABB with equivalent position and size, modified so that the most-" +"negative corner is the origin and the size is positive." +msgstr "" + +#: doc/classes/AABB.xml:37 msgid "" "Returns [code]true[/code] if this [AABB] completely encloses another one." msgstr "" "この [AABB] がもうひとつを完全に内包する場合 [code]true[/code] を返します。" -#: doc/classes/AABB.xml:39 +#: doc/classes/AABB.xml:46 msgid "Returns this [AABB] expanded to include a given point." msgstr "与えられたポイントを含むよう拡大した [AABB] を返します。" -#: doc/classes/AABB.xml:46 +#: doc/classes/AABB.xml:53 msgid "Returns the volume of the [AABB]." msgstr "[AABB] の体積を返します。" -#: doc/classes/AABB.xml:55 +#: doc/classes/AABB.xml:62 msgid "Gets the position of the 8 endpoints of the [AABB] in space." msgstr "空間にある [AABB] の 8 ポイントの位置を返します。" -#: doc/classes/AABB.xml:62 +#: doc/classes/AABB.xml:69 msgid "Returns the normalized longest axis of the [AABB]." msgstr "[AABB] の最長軸を正規化して返します。" -#: doc/classes/AABB.xml:69 +#: doc/classes/AABB.xml:76 msgid "" "Returns the index of the longest axis of the [AABB] (according to " "[Vector3]'s [code]AXIS_*[/code] constants)." @@ -4262,15 +4199,15 @@ msgstr "" "[AABB] の最長軸のインデックスを返します ([Vector3]の [code]AXIS_*[/code] 定数" "に基づく)。" -#: doc/classes/AABB.xml:76 +#: doc/classes/AABB.xml:83 msgid "Returns the scalar length of the longest axis of the [AABB]." msgstr "[AABB] の最長軸の長さをスカラー数で返します。" -#: doc/classes/AABB.xml:83 +#: doc/classes/AABB.xml:90 msgid "Returns the normalized shortest axis of the [AABB]." msgstr "[AABB] の最短軸を正規化して返します。" -#: doc/classes/AABB.xml:90 +#: doc/classes/AABB.xml:97 msgid "" "Returns the index of the shortest axis of the [AABB] (according to " "[Vector3]::AXIS* enum)." @@ -4278,11 +4215,11 @@ msgstr "" "[AABB] の最短軸のインデックスを返します ([Vector3] の [code]AXIS_*[/code] 定" "数に基づく)。" -#: doc/classes/AABB.xml:97 +#: doc/classes/AABB.xml:104 msgid "Returns the scalar length of the shortest axis of the [AABB]." msgstr "[AABB] の最短軸の長さをスカラー数で返します。" -#: doc/classes/AABB.xml:106 +#: doc/classes/AABB.xml:113 msgid "" "Returns the support point in a given direction. This is useful for collision " "detection algorithms." @@ -4290,25 +4227,25 @@ msgstr "" "指定した方向のサポートポイントを返します。これは、衝突検出アルゴリズム向けに" "便利です。" -#: doc/classes/AABB.xml:115 +#: doc/classes/AABB.xml:122 msgid "" "Returns a copy of the [AABB] grown a given amount of units towards all the " "sides." msgstr "与えられた量だけ全面方向に拡大した [AABB] のコピーを返します。" -#: doc/classes/AABB.xml:122 +#: doc/classes/AABB.xml:129 msgid "Returns [code]true[/code] if the [AABB] is flat or empty." msgstr "[AABB] が平坦あるいは空である場合に [code]true[/code] を返します。" -#: doc/classes/AABB.xml:129 +#: doc/classes/AABB.xml:136 msgid "Returns [code]true[/code] if the [AABB] is empty." msgstr "[AABB] が空である場合に [code]true[/code] を返します。" -#: doc/classes/AABB.xml:138 +#: doc/classes/AABB.xml:145 msgid "Returns [code]true[/code] if the [AABB] contains a point." msgstr "[AABB] がポイントを含む場合に [code]true[/code] を返します。" -#: doc/classes/AABB.xml:147 +#: doc/classes/AABB.xml:154 msgid "" "Returns the intersection between two [AABB]. An empty AABB (size 0,0,0) is " "returned on failure." @@ -4316,16 +4253,16 @@ msgstr "" "2つの [AABB] の交差部を返します。失敗した時は、空の AABB (大きさ 0,0,0)が返り" "ます。" -#: doc/classes/AABB.xml:156 +#: doc/classes/AABB.xml:163 msgid "Returns [code]true[/code] if the [AABB] overlaps with another." msgstr "" "この [AABB] がもう一方と重なっているときに [code]true[/code] を返します。" -#: doc/classes/AABB.xml:165 +#: doc/classes/AABB.xml:172 msgid "Returns [code]true[/code] if the [AABB] is on both sides of a plane." msgstr "[AABB] が特定の平面の両側にある場合、[code]true[/code] を返します。" -#: doc/classes/AABB.xml:176 +#: doc/classes/AABB.xml:183 msgid "" "Returns [code]true[/code] if the [AABB] intersects the line segment between " "[code]from[/code] and [code]to[/code]." @@ -4333,7 +4270,7 @@ msgstr "" "[code]from[/code] から [code]to[/code] までの線分にこの [AABB] が交差していれ" "ば [code]true[/code] を返します。" -#: doc/classes/AABB.xml:185 +#: doc/classes/AABB.xml:192 msgid "" "Returns [code]true[/code] if this [AABB] and [code]aabb[/code] are " "approximately equal, by calling [method @GDScript.is_equal_approx] on each " @@ -4343,28 +4280,34 @@ msgstr "" "す。それぞれのコンポーネントで [method @GDScript.is_equal_approx] が呼ばれま" "す。" -#: doc/classes/AABB.xml:194 +#: doc/classes/AABB.xml:201 msgid "" "Returns a larger [AABB] that contains both this [AABB] and [code]with[/code]." msgstr "" "この [AABB] と [code]with[/code] を両方含む、より大きな [AABB] を返します。" -#: doc/classes/AABB.xml:200 +#: doc/classes/AABB.xml:207 doc/classes/Rect2.xml:174 +#: doc/classes/Rect2i.xml:163 +#, fuzzy msgid "" -"Ending corner. This is calculated as [code]position + size[/code]. Changing " -"this property changes [member size] accordingly." +"Ending corner. This is calculated as [code]position + size[/code]. Setting " +"this value will change the size." msgstr "" "終端。これは [code]position + size[/code] として計算されます。このプロパティ" "を変更すると、同時に [member size] も変わります。" -#: doc/classes/AABB.xml:203 -msgid "Beginning corner." -msgstr "始端。" +#: doc/classes/AABB.xml:210 doc/classes/Rect2.xml:177 +#: doc/classes/Rect2i.xml:166 +msgid "Beginning corner. Typically has values lower than [member end]." +msgstr "" -#: doc/classes/AABB.xml:206 doc/classes/Rect2.xml:180 +#: doc/classes/AABB.xml:213 doc/classes/Rect2.xml:180 #: doc/classes/Rect2i.xml:169 -msgid "Size from position to end." -msgstr "position から end までの大きさ。" +msgid "" +"Size from [member position] to [member end]. Typically all components are " +"positive.\n" +"If the size is negative, you can use [method abs] to fix it." +msgstr "" #: doc/classes/AcceptDialog.xml:4 msgid "Base dialog for user notification." @@ -4448,11 +4391,11 @@ msgstr "" msgid "The text displayed by the dialog." msgstr "ダイアログで表示されるテキスト。" -#: doc/classes/AcceptDialog.xml:82 +#: doc/classes/AcceptDialog.xml:83 msgid "Emitted when the dialog is accepted, i.e. the OK button is pressed." msgstr "ダイアログを承諾したとき、つまりOKボタンが押されたときに発信されます。" -#: doc/classes/AcceptDialog.xml:89 +#: doc/classes/AcceptDialog.xml:90 msgid "Emitted when a custom button is pressed. See [method add_button]." msgstr "" "カスタムボタンが押されたときに表示されます。[method add_button] を参照してく" @@ -4542,9 +4485,10 @@ msgstr "" "参照してください。" #: doc/classes/AESContext.xml:54 +#, fuzzy msgid "" "Get the current IV state for this context (IV gets updated when calling " -"[method update]). You normally don't need this funciton.\n" +"[method update]). You normally don't need this function.\n" "Note: This function only makes sense when the context is started with " "[constant MODE_CBC_ENCRYPT] or [constant MODE_CBC_DECRYPT]." msgstr "" @@ -4644,12 +4588,14 @@ msgid "If [code]true[/code], texture will be centered." msgstr "[code]true[/code] であれば、テクスチャは中央になります。" #: doc/classes/AnimatedSprite2D.xml:46 doc/classes/Sprite2D.xml:41 -#: doc/classes/SpriteBase3D.xml:61 doc/classes/TextureRect.xml:18 +#: doc/classes/SpriteBase3D.xml:61 doc/classes/TextureButton.xml:19 +#: doc/classes/TextureRect.xml:18 msgid "If [code]true[/code], texture is flipped horizontally." msgstr "[code]true[/code] であれば、テクスチャは水平に反転されます。" #: doc/classes/AnimatedSprite2D.xml:49 doc/classes/Sprite2D.xml:44 -#: doc/classes/SpriteBase3D.xml:64 doc/classes/TextureRect.xml:21 +#: doc/classes/SpriteBase3D.xml:64 doc/classes/TextureButton.xml:22 +#: doc/classes/TextureRect.xml:21 msgid "If [code]true[/code], texture is flipped vertically." msgstr "[code]true[/code] であれば、テクスチャは垂直に反転されます。" @@ -4867,6 +4813,7 @@ msgstr "" "ています。" #: doc/classes/Animation.xml:7 +#, fuzzy msgid "" "An Animation resource contains data used to animate everything in the " "engine. Animations are divided into tracks, and each track must be linked to " @@ -4875,10 +4822,10 @@ msgid "" "[codeblock]\n" "# This creates an animation that makes the node \"Enemy\" move to the right " "by\n" -"# 100 pixels in 1 second.\n" +"# 100 pixels in 0.5 seconds.\n" "var animation = Animation.new()\n" "var track_index = animation.add_track(Animation.TYPE_VALUE)\n" -"animation.track_set_path(track_index, \"Enemy:position.x\")\n" +"animation.track_set_path(track_index, \"Enemy:position:x\")\n" "animation.track_insert_key(track_index, 0.0, 0)\n" "animation.track_insert_key(track_index, 0.5, 100)\n" "[/codeblock]\n" @@ -7300,10 +7247,10 @@ msgstr "" msgid "" "Returns [code]true[/code] if the array contains the given value.\n" "[codeblock]\n" -"[\"inside\", 7].has(\"inside\") == true\n" -"[\"inside\", 7].has(\"outside\") == false\n" -"[\"inside\", 7].has(7) == true\n" -"[\"inside\", 7].has(\"7\") == false\n" +"print([\"inside\", 7].has(\"inside\")) # True\n" +"print([\"inside\", 7].has(\"outside\")) # False\n" +"print([\"inside\", 7].has(7)) # True\n" +"print([\"inside\", 7].has(\"7\")) # False\n" "[/codeblock]\n" "[b]Note:[/b] This is equivalent to using the [code]in[/code] operator as " "follows:\n" @@ -7324,11 +7271,11 @@ msgid "" "valid, or at the end of the array ([code]pos == size()[/code])." msgstr "" -#: doc/classes/Array.xml:265 doc/classes/PackedByteArray.xml:107 -#: doc/classes/PackedColorArray.xml:62 doc/classes/PackedFloat32Array.xml:63 -#: doc/classes/PackedFloat64Array.xml:63 doc/classes/PackedInt32Array.xml:63 -#: doc/classes/PackedInt64Array.xml:63 doc/classes/PackedStringArray.xml:62 -#: doc/classes/PackedVector2Array.xml:62 doc/classes/PackedVector3Array.xml:62 +#: doc/classes/Array.xml:265 doc/classes/PackedByteArray.xml:116 +#: doc/classes/PackedColorArray.xml:71 doc/classes/PackedFloat32Array.xml:72 +#: doc/classes/PackedFloat64Array.xml:72 doc/classes/PackedInt32Array.xml:72 +#: doc/classes/PackedInt64Array.xml:72 doc/classes/PackedStringArray.xml:71 +#: doc/classes/PackedVector2Array.xml:71 doc/classes/PackedVector3Array.xml:71 msgid "Reverses the order of the elements in the array." msgstr "" @@ -7358,8 +7305,8 @@ msgid "" "code] if the array is empty." msgstr "" -#: doc/classes/Array.xml:302 doc/classes/PackedByteArray.xml:116 -#: doc/classes/PackedFloat32Array.xml:72 doc/classes/PackedFloat64Array.xml:72 +#: doc/classes/Array.xml:302 doc/classes/PackedByteArray.xml:125 +#: doc/classes/PackedFloat32Array.xml:81 doc/classes/PackedFloat64Array.xml:81 msgid "Appends an element at the end of the array." msgstr "" @@ -7367,11 +7314,11 @@ msgstr "" msgid "Adds an element at the beginning of the array." msgstr "" -#: doc/classes/Array.xml:320 doc/classes/PackedByteArray.xml:125 -#: doc/classes/PackedColorArray.xml:80 doc/classes/PackedFloat32Array.xml:81 -#: doc/classes/PackedFloat64Array.xml:81 doc/classes/PackedInt32Array.xml:81 -#: doc/classes/PackedInt64Array.xml:81 doc/classes/PackedStringArray.xml:80 -#: doc/classes/PackedVector2Array.xml:80 doc/classes/PackedVector3Array.xml:80 +#: doc/classes/Array.xml:320 doc/classes/PackedByteArray.xml:134 +#: doc/classes/PackedColorArray.xml:89 doc/classes/PackedFloat32Array.xml:90 +#: doc/classes/PackedFloat64Array.xml:90 doc/classes/PackedInt32Array.xml:90 +#: doc/classes/PackedInt64Array.xml:90 doc/classes/PackedStringArray.xml:89 +#: doc/classes/PackedVector2Array.xml:89 doc/classes/PackedVector3Array.xml:89 msgid "Removes an element from the array by index." msgstr "" @@ -7654,7 +7601,7 @@ msgid "" msgstr "" #: doc/classes/ArrayMesh.xml:235 doc/classes/Mesh.xml:210 -#: doc/classes/RenderingServer.xml:3115 +#: doc/classes/RenderingServer.xml:3111 msgid "Represents the size of the [enum ArrayType] enum." msgstr "" @@ -9471,7 +9418,9 @@ msgid "" msgstr "" #: doc/classes/BaseButton.xml:16 -msgid "Called when the button is pressed." +msgid "" +"Called when the button is pressed. If you need to know the button's pressed " +"state (and [member toggle_mode] is active), use [method _toggled] instead." msgstr "" #: doc/classes/BaseButton.xml:25 @@ -9565,43 +9514,45 @@ msgstr "" msgid "" "Emitted when the button is toggled or pressed. This is on [signal " "button_down] if [member action_mode] is [constant ACTION_MODE_BUTTON_PRESS] " -"and on [signal button_up] otherwise." +"and on [signal button_up] otherwise.\n" +"If you need to know the button's pressed state (and [member toggle_mode] is " +"active), use [signal toggled] instead." msgstr "" -#: doc/classes/BaseButton.xml:98 +#: doc/classes/BaseButton.xml:99 msgid "" "Emitted when the button was just toggled between pressed and normal states " "(only if [member toggle_mode] is active). The new state is contained in the " "[code]button_pressed[/code] argument." msgstr "" -#: doc/classes/BaseButton.xml:104 +#: doc/classes/BaseButton.xml:105 msgid "" "The normal state (i.e. not pressed, not hovered, not toggled and enabled) of " "buttons." msgstr "" -#: doc/classes/BaseButton.xml:107 +#: doc/classes/BaseButton.xml:108 msgid "The state of buttons are pressed." msgstr "" -#: doc/classes/BaseButton.xml:110 +#: doc/classes/BaseButton.xml:111 msgid "The state of buttons are hovered." msgstr "" -#: doc/classes/BaseButton.xml:113 +#: doc/classes/BaseButton.xml:114 msgid "The state of buttons are disabled." msgstr "" -#: doc/classes/BaseButton.xml:116 +#: doc/classes/BaseButton.xml:117 msgid "The state of buttons are both hovered and pressed." msgstr "" -#: doc/classes/BaseButton.xml:119 +#: doc/classes/BaseButton.xml:120 msgid "Require just a press to consider the button clicked." msgstr "" -#: doc/classes/BaseButton.xml:122 +#: doc/classes/BaseButton.xml:123 msgid "" "Require a press and a subsequent release before considering the button " "clicked." @@ -10294,22 +10245,22 @@ msgstr "" msgid "Represents the size of the [enum TextureParam] enum." msgstr "" -#: doc/classes/BaseMaterial3D.xml:451 doc/classes/RenderingServer.xml:3657 -#: doc/classes/Viewport.xml:390 +#: doc/classes/BaseMaterial3D.xml:451 doc/classes/RenderingServer.xml:3668 +#: doc/classes/Viewport.xml:393 msgid "" "The texture filter reads from the nearest pixel only. The simplest and " "fastest method of filtering, but the texture will look pixelized." msgstr "" -#: doc/classes/BaseMaterial3D.xml:454 doc/classes/RenderingServer.xml:3660 -#: doc/classes/Viewport.xml:393 +#: doc/classes/BaseMaterial3D.xml:454 doc/classes/RenderingServer.xml:3671 +#: doc/classes/Viewport.xml:396 msgid "" "The texture filter blends between the nearest 4 pixels. Use this when you " "want to avoid a pixelated style, but do not want mipmaps." msgstr "" -#: doc/classes/BaseMaterial3D.xml:457 doc/classes/RenderingServer.xml:3663 -#: doc/classes/Viewport.xml:396 +#: doc/classes/BaseMaterial3D.xml:457 doc/classes/RenderingServer.xml:3674 +#: doc/classes/Viewport.xml:399 msgid "" "The texture filter reads from the nearest pixel in the nearest mipmap. The " "fastest way to read from textures with mipmaps." @@ -10322,14 +10273,14 @@ msgid "" "smooth out pixels that are far from the camera." msgstr "" -#: doc/classes/BaseMaterial3D.xml:463 doc/classes/RenderingServer.xml:3669 +#: doc/classes/BaseMaterial3D.xml:463 doc/classes/RenderingServer.xml:3680 msgid "" "The texture filter reads from the nearest pixel, but selects a mipmap based " "on the angle between the surface and the camera view. This reduces artifacts " "on surfaces that are almost in line with the camera." msgstr "" -#: doc/classes/BaseMaterial3D.xml:466 doc/classes/RenderingServer.xml:3672 +#: doc/classes/BaseMaterial3D.xml:466 doc/classes/RenderingServer.xml:3683 msgid "" "The texture filter blends between the nearest 4 pixels and selects a mipmap " "based on the angle between the surface and the camera view. This reduces " @@ -10338,7 +10289,7 @@ msgid "" "texturing." msgstr "" -#: doc/classes/BaseMaterial3D.xml:469 doc/classes/CanvasItem.xml:685 +#: doc/classes/BaseMaterial3D.xml:469 doc/classes/CanvasItem.xml:695 msgid "Represents the size of the [enum TextureFilter] enum." msgstr "" @@ -10561,8 +10512,8 @@ msgstr "" msgid "Enables the shadow to opacity feature." msgstr "" -#: doc/classes/BaseMaterial3D.xml:622 doc/classes/RenderingServer.xml:3684 -#: doc/classes/Viewport.xml:408 +#: doc/classes/BaseMaterial3D.xml:622 doc/classes/RenderingServer.xml:3695 +#: doc/classes/Viewport.xml:411 msgid "" "Enables the texture to repeat when UV coordinates are outside the 0-1 range. " "If using one of the linear filtering modes, this can result in artifacts at " @@ -10703,167 +10654,196 @@ msgstr "" #: doc/classes/Basis.xml:7 msgid "" -"3×3 matrix used for 3D rotation and scale. Contains 3 vector fields X, Y and " -"Z as its columns, which can be interpreted as the local basis vectors of a " -"transformation. Can also be accessed as array of 3D vectors. These vectors " -"are orthogonal to each other, but are not necessarily normalized (due to " -"scaling). Almost always used as an orthogonal basis for a [Transform].\n" -"For such use, it is composed of a scaling and a rotation matrix, in that " -"order (M = R.S)." +"3×3 matrix used for 3D rotation and scale. Almost always used as an " +"orthogonal basis for a Transform.\n" +"Contains 3 vector fields X, Y and Z as its columns, which are typically " +"interpreted as the local basis vectors of a transformation. For such use, it " +"is composed of a scaling and a rotation matrix, in that order (M = R.S).\n" +"Can also be accessed as array of 3D vectors. These vectors are normally " +"orthogonal to each other, but are not necessarily normalized (due to " +"scaling).\n" +"For more information, read the \"Matrices and transforms\" documentation " +"article." msgstr "" -#: doc/classes/Basis.xml:11 doc/classes/Transform.xml:11 +#: doc/classes/Basis.xml:13 doc/classes/Transform.xml:12 +#: doc/classes/Transform2D.xml:11 +#, fuzzy +msgid "" +"https://docs.godotengine.org/en/latest/tutorials/math/" +"matrices_and_transforms.html" +msgstr "https://docs.godotengine.org/ja/latest/tutorials/math/index.html" + +#: doc/classes/Basis.xml:14 doc/classes/Transform.xml:13 msgid "" "https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html" msgstr "" -#: doc/classes/Basis.xml:20 -msgid "Create a rotation matrix from the given quaternion." +#: doc/classes/Basis.xml:23 +msgid "Constructs a pure rotation basis matrix from the given quaternion." msgstr "" -#: doc/classes/Basis.xml:29 +#: doc/classes/Basis.xml:32 msgid "" -"Create a rotation matrix (in the YXZ convention: first Z, then X, and Y " -"last) from the specified Euler angles, given in the vector format as (X " -"angle, Y angle, Z angle)." +"Constructs a pure rotation basis matrix from the given Euler angles (in the " +"YXZ convention: when *composing*, first Y, then X, and Z last), given in the " +"vector format as (X angle, Y angle, Z angle).\n" +"Consider using the [Quat] constructor instead, which uses a quaternion " +"instead of Euler angles." msgstr "" -#: doc/classes/Basis.xml:40 +#: doc/classes/Basis.xml:44 msgid "" -"Create a rotation matrix which rotates around the given axis by the " -"specified angle, in radians. The axis must be a normalized vector." +"Constructs a pure rotation basis matrix, rotated around the given " +"[code]axis[/code] by [code]phi[/code], in radians. The axis must be a " +"normalized vector." msgstr "" -#: doc/classes/Basis.xml:53 -msgid "Create a matrix from 3 axis vectors." +#: doc/classes/Basis.xml:57 +msgid "Constructs a basis matrix from 3 axis vectors (matrix columns)." msgstr "" -#: doc/classes/Basis.xml:60 -msgid "Returns the determinant of the matrix." +#: doc/classes/Basis.xml:64 +msgid "" +"Returns the determinant of the basis matrix. If the basis is uniformly " +"scaled, its determinant is the square of the scale.\n" +"A negative determinant means the basis has a negative scale. A zero " +"determinant means the basis isn't invertible, and is usually considered " +"invalid." msgstr "" -#: doc/classes/Basis.xml:67 +#: doc/classes/Basis.xml:72 msgid "" "Returns the basis's rotation in the form of Euler angles (in the YXZ " -"convention: first Z, then X, and Y last). The returned vector contains the " -"rotation angles in the format (X angle, Y angle, Z angle). See [method " -"get_rotation_quat] if you need a quaternion instead." +"convention: when decomposing, first Z, then X, and Y last). The returned " +"vector contains the rotation angles in the format (X angle, Y angle, Z " +"angle).\n" +"Consider using the [method get_rotation_quat] method instead, which returns " +"a [Quat] quaternion instead of Euler angles." msgstr "" -#: doc/classes/Basis.xml:74 +#: doc/classes/Basis.xml:80 msgid "" "This function considers a discretization of rotations into 24 points on unit " "sphere, lying along the vectors (x,y,z) with each component being either -1, " "0, or 1, and returns the index of the point best representing the " -"orientation of the object. It is mainly used by the grid map editor. For " +"orientation of the object. It is mainly used by the [GridMap] editor. For " "further details, refer to the Godot source code." msgstr "" -#: doc/classes/Basis.xml:81 +#: doc/classes/Basis.xml:87 msgid "" "Returns the basis's rotation in the form of a quaternion. See [method " "get_euler] if you need Euler angles, but keep in mind quaternions should " "generally be preferred to Euler angles." msgstr "" -#: doc/classes/Basis.xml:88 +#: doc/classes/Basis.xml:94 msgid "" "Assuming that the matrix is the combination of a rotation and scaling, " "return the absolute value of scaling factors along each axis." msgstr "" -#: doc/classes/Basis.xml:95 doc/classes/Transform2D.xml:49 +#: doc/classes/Basis.xml:101 msgid "Returns the inverse of the matrix." msgstr "" -#: doc/classes/Basis.xml:106 +#: doc/classes/Basis.xml:112 msgid "" "Returns [code]true[/code] if this basis and [code]b[/code] are approximately " "equal, by calling [code]is_equal_approx[/code] on each component." msgstr "" -#: doc/classes/Basis.xml:113 +#: doc/classes/Basis.xml:119 msgid "" "Returns the orthonormalized version of the matrix (useful to call from time " "to time to avoid rounding error for orthogonal matrices). This performs a " "Gram-Schmidt orthonormalization on the basis of the matrix." msgstr "" -#: doc/classes/Basis.xml:124 +#: doc/classes/Basis.xml:130 msgid "" "Introduce an additional rotation around the given axis by phi (radians). The " "axis must be a normalized vector." msgstr "" -#: doc/classes/Basis.xml:133 +#: doc/classes/Basis.xml:139 msgid "" "Introduce an additional scaling specified by the given 3D scaling factor." msgstr "" -#: doc/classes/Basis.xml:144 +#: doc/classes/Basis.xml:150 msgid "" "Assuming that the matrix is a proper rotation matrix, slerp performs a " "spherical-linear interpolation with another rotation matrix." msgstr "" -#: doc/classes/Basis.xml:153 +#: doc/classes/Basis.xml:159 msgid "Transposed dot product with the X axis of the matrix." msgstr "" -#: doc/classes/Basis.xml:162 +#: doc/classes/Basis.xml:168 msgid "Transposed dot product with the Y axis of the matrix." msgstr "" -#: doc/classes/Basis.xml:171 +#: doc/classes/Basis.xml:177 msgid "Transposed dot product with the Z axis of the matrix." msgstr "" -#: doc/classes/Basis.xml:178 +#: doc/classes/Basis.xml:184 msgid "Returns the transposed version of the matrix." msgstr "" -#: doc/classes/Basis.xml:187 +#: doc/classes/Basis.xml:193 msgid "Returns a vector transformed (multiplied) by the matrix." msgstr "" -#: doc/classes/Basis.xml:196 +#: doc/classes/Basis.xml:202 msgid "" -"Returns a vector transformed (multiplied) by the transposed matrix.\n" +"Returns a vector transformed (multiplied) by the transposed basis matrix.\n" "[b]Note:[/b] This results in a multiplication by the inverse of the matrix " "only if it represents a rotation-reflection." msgstr "" -#: doc/classes/Basis.xml:203 -msgid "The basis matrix's X vector." +#: doc/classes/Basis.xml:209 doc/classes/Transform2D.xml:181 +msgid "" +"The basis matrix's X vector (column 0). Equivalent to array index [code]0[/" +"code]." msgstr "" -#: doc/classes/Basis.xml:206 -msgid "The basis matrix's Y vector." +#: doc/classes/Basis.xml:212 doc/classes/Transform2D.xml:184 +msgid "" +"The basis matrix's Y vector (column 1). Equivalent to array index [code]1[/" +"code]." msgstr "" -#: doc/classes/Basis.xml:209 -msgid "The basis matrix's Z vector." +#: doc/classes/Basis.xml:215 +msgid "" +"The basis matrix's Z vector (column 2). Equivalent to array index [code]2[/" +"code]." msgstr "" -#: doc/classes/Basis.xml:214 +#: doc/classes/Basis.xml:220 msgid "" -"The identity basis. This is identical to calling [code]Basis()[/code] " -"without any parameters. This constant can be used to make your code clearer." +"The identity basis, with no rotation or scaling applied.\n" +"This is identical to calling [code]Basis()[/code] without any parameters. " +"This constant can be used to make your code clearer, and for consistency " +"with C#." msgstr "" -#: doc/classes/Basis.xml:217 +#: doc/classes/Basis.xml:224 msgid "" "The basis that will flip something along the X axis when used in a " "transformation." msgstr "" -#: doc/classes/Basis.xml:220 +#: doc/classes/Basis.xml:227 msgid "" "The basis that will flip something along the Y axis when used in a " "transformation." msgstr "" -#: doc/classes/Basis.xml:223 +#: doc/classes/Basis.xml:230 msgid "" "The basis that will flip something along the Z axis when used in a " "transformation." @@ -11176,97 +11156,111 @@ msgstr "" #: doc/classes/Button.xml:7 msgid "" "Button is the standard themed button. It can contain text and an icon, and " -"will display them according to the current [Theme]." +"will display them according to the current [Theme].\n" +"[b]Example of creating a button and assigning an action when pressed by code:" +"[/b]\n" +"[codeblock]\n" +"func _ready():\n" +" var button = Button.new()\n" +" button.text = \"Click me\"\n" +" button.connect(\"pressed\", self, \"_button_pressed\")\n" +" add_child(button)\n" +"\n" +"func _button_pressed():\n" +" print(\"Hello world!\")\n" +"[/codeblock]\n" +"Buttons (like all Control nodes) can also be created in the editor, but some " +"situations may require creating them from code." msgstr "" -#: doc/classes/Button.xml:15 +#: doc/classes/Button.xml:27 msgid "" "Text alignment policy for the button's text, use one of the [enum TextAlign] " "constants." msgstr "" -#: doc/classes/Button.xml:18 +#: doc/classes/Button.xml:30 msgid "" "When this property is enabled, text that is too large to fit the button is " "clipped, when disabled the Button will always be wide enough to hold the " "text." msgstr "" -#: doc/classes/Button.xml:21 +#: doc/classes/Button.xml:33 msgid "" "When enabled, the button's icon will expand/shrink to fit the button's size " "while keeping its aspect." msgstr "" -#: doc/classes/Button.xml:24 +#: doc/classes/Button.xml:36 msgid "Flat buttons don't display decoration." msgstr "" -#: doc/classes/Button.xml:27 +#: doc/classes/Button.xml:39 msgid "" "Button's icon, if text is present the icon will be placed before the text." msgstr "" -#: doc/classes/Button.xml:30 doc/classes/LinkButton.xml:18 +#: doc/classes/Button.xml:42 doc/classes/LinkButton.xml:18 msgid "The button's text that will be displayed inside the button's area." msgstr "" -#: doc/classes/Button.xml:35 +#: doc/classes/Button.xml:47 msgid "Align the text to the left." msgstr "" -#: doc/classes/Button.xml:38 +#: doc/classes/Button.xml:50 msgid "Align the text to the center." msgstr "" -#: doc/classes/Button.xml:41 +#: doc/classes/Button.xml:53 msgid "Align the text to the right." msgstr "" -#: doc/classes/Button.xml:46 +#: doc/classes/Button.xml:58 msgid "[StyleBox] used when the [Button] is disabled." msgstr "" -#: doc/classes/Button.xml:49 +#: doc/classes/Button.xml:61 msgid "" "[StyleBox] used when the [Button] is focused. It is displayed over the " "current [StyleBox], so using [StyleBoxEmpty] will just disable the focus " "visual effect." msgstr "" -#: doc/classes/Button.xml:52 +#: doc/classes/Button.xml:64 msgid "[Font] of the [Button]'s text." msgstr "" -#: doc/classes/Button.xml:55 +#: doc/classes/Button.xml:67 msgid "Default text [Color] of the [Button]." msgstr "" -#: doc/classes/Button.xml:58 +#: doc/classes/Button.xml:70 msgid "Text [Color] used when the [Button] is disabled." msgstr "" -#: doc/classes/Button.xml:61 +#: doc/classes/Button.xml:73 msgid "Text [Color] used when the [Button] is being hovered." msgstr "" -#: doc/classes/Button.xml:64 +#: doc/classes/Button.xml:76 msgid "Text [Color] used when the [Button] is being pressed." msgstr "" -#: doc/classes/Button.xml:67 +#: doc/classes/Button.xml:79 msgid "[StyleBox] used when the [Button] is being hovered." msgstr "" -#: doc/classes/Button.xml:70 +#: doc/classes/Button.xml:82 msgid "The horizontal space between [Button]'s icon and text." msgstr "" -#: doc/classes/Button.xml:73 +#: doc/classes/Button.xml:85 msgid "Default [StyleBox] for the [Button]." msgstr "" -#: doc/classes/Button.xml:76 +#: doc/classes/Button.xml:88 msgid "[StyleBox] used when the [Button] is being pressed." msgstr "" @@ -11918,7 +11912,7 @@ msgstr "" #: doc/classes/CameraEffects.xml:37 msgid "" "The exposure override value to use. Higher values will result in a brighter " -"scene. Only effective if [member override_exposure_enable] is [code]true[/" +"scene. Only effective if [member override_exposure_enabled] is [code]true[/" "code]." msgstr "" @@ -12172,265 +12166,282 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml:319 -msgid "Draws a string using a custom font." +msgid "" +"Draws [code]text[/code] using the specified [code]font[/code] at the " +"[code]position[/code] (top-left corner). The text will have its color " +"multiplied by [code]modulate[/code]. If [code]clip_w[/code] is greater than " +"or equal to 0, the text will be clipped if it exceeds the specified width.\n" +"[b]Example using the default project font:[/b]\n" +"[codeblock]\n" +"# If using this method in a script that redraws constantly, move the\n" +"# `default_font` declaration to a member variable assigned in `_ready()`\n" +"# so the Control is only created once.\n" +"var default_font = Control.new().get_font(\"font\")\n" +"draw_string(default_font, Vector2(64, 64), \"Hello world\")\n" +"[/codeblock]\n" +"See also [method Font.draw]." msgstr "" -#: doc/classes/CanvasItem.xml:330 +#: doc/classes/CanvasItem.xml:339 msgid "Draws a styled rectangle." msgstr "" -#: doc/classes/CanvasItem.xml:353 +#: doc/classes/CanvasItem.xml:362 msgid "Draws a texture at a given position." msgstr "" -#: doc/classes/CanvasItem.xml:380 +#: doc/classes/CanvasItem.xml:389 msgid "" "Draws a textured rectangle at a given position, optionally modulated by a " "color. If [code]transpose[/code] is [code]true[/code], the texture will have " "its X and Y coordinates swapped." msgstr "" -#: doc/classes/CanvasItem.xml:409 +#: doc/classes/CanvasItem.xml:418 msgid "" "Draws a textured rectangle region at a given position, optionally modulated " "by a color. If [code]transpose[/code] is [code]true[/code], the texture will " "have its X and Y coordinates swapped." msgstr "" -#: doc/classes/CanvasItem.xml:416 doc/classes/Node3D.xml:19 +#: doc/classes/CanvasItem.xml:425 doc/classes/Node3D.xml:19 msgid "" "Forces the transform to update. Transform changes in physics are not instant " "for performance reasons. Transforms are accumulated and then set. Use this " "if you need an up-to-date transform when doing physics operations." msgstr "" -#: doc/classes/CanvasItem.xml:423 +#: doc/classes/CanvasItem.xml:432 msgid "Returns the [RID] of the [World2D] canvas where this item is in." msgstr "" -#: doc/classes/CanvasItem.xml:430 +#: doc/classes/CanvasItem.xml:439 msgid "Returns the canvas item RID used by [RenderingServer] for this item." msgstr "" -#: doc/classes/CanvasItem.xml:437 +#: doc/classes/CanvasItem.xml:446 msgid "Returns the transform matrix of this item's canvas." msgstr "" -#: doc/classes/CanvasItem.xml:444 +#: doc/classes/CanvasItem.xml:453 msgid "Returns the global position of the mouse." msgstr "" -#: doc/classes/CanvasItem.xml:451 +#: doc/classes/CanvasItem.xml:460 msgid "Returns the global transform matrix of this item." msgstr "" -#: doc/classes/CanvasItem.xml:458 +#: doc/classes/CanvasItem.xml:467 msgid "" "Returns the global transform matrix of this item in relation to the canvas." msgstr "" -#: doc/classes/CanvasItem.xml:465 +#: doc/classes/CanvasItem.xml:474 msgid "Returns the mouse position relative to this item's position." msgstr "" -#: doc/classes/CanvasItem.xml:472 +#: doc/classes/CanvasItem.xml:481 msgid "Returns the transform matrix of this item." msgstr "" -#: doc/classes/CanvasItem.xml:479 +#: doc/classes/CanvasItem.xml:488 msgid "Returns the viewport's boundaries as a [Rect2]." msgstr "" -#: doc/classes/CanvasItem.xml:486 +#: doc/classes/CanvasItem.xml:495 msgid "Returns this item's transform in relation to the viewport." msgstr "" -#: doc/classes/CanvasItem.xml:493 +#: doc/classes/CanvasItem.xml:502 msgid "Returns the [World2D] where this item is in." msgstr "" -#: doc/classes/CanvasItem.xml:500 +#: doc/classes/CanvasItem.xml:509 msgid "Hide the [CanvasItem] if it's currently visible." msgstr "" -#: doc/classes/CanvasItem.xml:507 +#: doc/classes/CanvasItem.xml:516 msgid "" "Returns [code]true[/code] if local transform notifications are communicated " "to children." msgstr "" -#: doc/classes/CanvasItem.xml:514 +#: doc/classes/CanvasItem.xml:523 msgid "" "Returns [code]true[/code] if the node is set as top-level. See [method " "set_as_toplevel]." msgstr "" -#: doc/classes/CanvasItem.xml:521 +#: doc/classes/CanvasItem.xml:530 msgid "" "Returns [code]true[/code] if global transform notifications are communicated " "to children." msgstr "" -#: doc/classes/CanvasItem.xml:528 +#: doc/classes/CanvasItem.xml:537 doc/classes/Node3D.xml:104 msgid "" "Returns [code]true[/code] if the node is present in the [SceneTree], its " -"[member visible] property is [code]true[/code] and its inherited visibility " -"is also [code]true[/code]." +"[member visible] property is [code]true[/code] and all its antecedents are " +"also visible. If any antecedent is hidden, this node will not be visible in " +"the scene tree." msgstr "" -#: doc/classes/CanvasItem.xml:537 +#: doc/classes/CanvasItem.xml:546 msgid "Assigns [code]screen_point[/code] as this node's new local transform." msgstr "" -#: doc/classes/CanvasItem.xml:546 +#: doc/classes/CanvasItem.xml:555 msgid "" "Transformations issued by [code]event[/code]'s inputs are applied in local " "space instead of global space." msgstr "" -#: doc/classes/CanvasItem.xml:555 +#: doc/classes/CanvasItem.xml:564 msgid "" "If [code]enable[/code] is [code]true[/code], the node won't inherit its " "transform from parent canvas items." msgstr "" -#: doc/classes/CanvasItem.xml:564 +#: doc/classes/CanvasItem.xml:573 msgid "" "If [code]enable[/code] is [code]true[/code], children will be updated with " "local transform data." msgstr "" -#: doc/classes/CanvasItem.xml:573 +#: doc/classes/CanvasItem.xml:582 msgid "" "If [code]enable[/code] is [code]true[/code], children will be updated with " "global transform data." msgstr "" -#: doc/classes/CanvasItem.xml:580 +#: doc/classes/CanvasItem.xml:589 msgid "" "Show the [CanvasItem] if it's currently hidden. For controls that inherit " "[Popup], the correct way to make them visible is to call one of the multiple " "[code]popup*()[/code] functions instead." msgstr "" -#: doc/classes/CanvasItem.xml:587 +#: doc/classes/CanvasItem.xml:596 msgid "" "Queue the [CanvasItem] for update. [constant NOTIFICATION_DRAW] will be " "called on idle time to request redraw." msgstr "" -#: doc/classes/CanvasItem.xml:593 +#: doc/classes/CanvasItem.xml:602 msgid "" "The rendering layers in which this [CanvasItem] responds to [Light2D] nodes." msgstr "" -#: doc/classes/CanvasItem.xml:596 +#: doc/classes/CanvasItem.xml:605 msgid "The material applied to textures on this [CanvasItem]." msgstr "" -#: doc/classes/CanvasItem.xml:599 +#: doc/classes/CanvasItem.xml:608 msgid "The color applied to textures on this [CanvasItem]." msgstr "" -#: doc/classes/CanvasItem.xml:602 +#: doc/classes/CanvasItem.xml:611 msgid "" "The color applied to textures on this [CanvasItem]. This is not inherited by " "children [CanvasItem]s." msgstr "" -#: doc/classes/CanvasItem.xml:605 +#: doc/classes/CanvasItem.xml:614 msgid "If [code]true[/code], the object draws behind its parent." msgstr "" -#: doc/classes/CanvasItem.xml:608 +#: doc/classes/CanvasItem.xml:617 msgid "If [code]true[/code], the object draws on top of its parent." msgstr "" -#: doc/classes/CanvasItem.xml:611 +#: doc/classes/CanvasItem.xml:620 msgid "The texture filtering mode to use on this [CanvasItem]." msgstr "" -#: doc/classes/CanvasItem.xml:614 +#: doc/classes/CanvasItem.xml:623 msgid "The texture repeating mode to use on this [CanvasItem]." msgstr "" -#: doc/classes/CanvasItem.xml:617 +#: doc/classes/CanvasItem.xml:626 msgid "" "If [code]true[/code], the parent [CanvasItem]'s [member material] property " "is used as this one's material." msgstr "" -#: doc/classes/CanvasItem.xml:620 +#: doc/classes/CanvasItem.xml:629 msgid "" -"If [code]true[/code], this [CanvasItem] is drawn. For controls that inherit " -"[Popup], the correct way to make them visible is to call one of the multiple " -"[code]popup*()[/code] functions instead." +"If [code]true[/code], this [CanvasItem] is drawn. The node is only visible " +"if all of its antecedents are visible as well (in other words, [method " +"is_visible_in_tree] must return [code]true[/code]).\n" +"[b]Note:[/b] For controls that inherit [Popup], the correct way to make them " +"visible is to call one of the multiple [code]popup*()[/code] functions " +"instead." msgstr "" -#: doc/classes/CanvasItem.xml:626 +#: doc/classes/CanvasItem.xml:636 msgid "" "Emitted when the [CanvasItem] must redraw. This can only be connected " "realtime, as deferred will not allow drawing." msgstr "" -#: doc/classes/CanvasItem.xml:631 +#: doc/classes/CanvasItem.xml:641 msgid "Emitted when becoming hidden." msgstr "" -#: doc/classes/CanvasItem.xml:636 +#: doc/classes/CanvasItem.xml:646 msgid "Emitted when the item rect has changed." msgstr "" -#: doc/classes/CanvasItem.xml:641 +#: doc/classes/CanvasItem.xml:651 msgid "Emitted when the visibility (hidden/visible) changes." msgstr "" -#: doc/classes/CanvasItem.xml:647 +#: doc/classes/CanvasItem.xml:657 msgid "" "The [CanvasItem]'s transform has changed. This notification is only received " "if enabled by [method set_notify_transform] or [method " "set_notify_local_transform]." msgstr "" -#: doc/classes/CanvasItem.xml:650 +#: doc/classes/CanvasItem.xml:660 msgid "The [CanvasItem] is requested to draw." msgstr "" -#: doc/classes/CanvasItem.xml:653 +#: doc/classes/CanvasItem.xml:663 msgid "The [CanvasItem]'s visibility has changed." msgstr "" -#: doc/classes/CanvasItem.xml:656 +#: doc/classes/CanvasItem.xml:666 msgid "The [CanvasItem] has entered the canvas." msgstr "" -#: doc/classes/CanvasItem.xml:659 +#: doc/classes/CanvasItem.xml:669 msgid "The [CanvasItem] has exited the canvas." msgstr "" -#: doc/classes/CanvasItem.xml:662 doc/classes/CanvasItem.xml:688 +#: doc/classes/CanvasItem.xml:672 doc/classes/CanvasItem.xml:698 msgid "The [CanvasItem] will inherit the filter from its parent." msgstr "" -#: doc/classes/CanvasItem.xml:665 +#: doc/classes/CanvasItem.xml:675 msgid "" "The texture filter reads from the nearest pixel only. The simplest and " "fastest method of filtering. Useful for pixel art." msgstr "" -#: doc/classes/CanvasItem.xml:668 +#: doc/classes/CanvasItem.xml:678 msgid "" "The texture filter blends between the nearest four pixels. Use this for most " "cases where you want to avoid a pixelated style." msgstr "" -#: doc/classes/CanvasItem.xml:671 +#: doc/classes/CanvasItem.xml:681 msgid "" "The texture filter reads from the nearest pixel in the nearest mipmap. This " "is the fastest way to read from textures with mipmaps." msgstr "" -#: doc/classes/CanvasItem.xml:674 +#: doc/classes/CanvasItem.xml:684 msgid "" "The texture filter blends between the nearest 4 pixels and between the " "nearest 2 mipmaps. Use this for non-pixel art textures that may be viewed at " @@ -12438,7 +12449,7 @@ msgid "" "smooth out pixels that are smaller than on-screen pixels." msgstr "" -#: doc/classes/CanvasItem.xml:677 +#: doc/classes/CanvasItem.xml:687 msgid "" "The texture filter reads from the nearest pixel, but selects a mipmap based " "on the angle between the surface and the camera view. This reduces artifacts " @@ -12447,7 +12458,7 @@ msgid "" "TEXTURE_FILTER_NEAREST_WITH_MIPMAPS] is usually more appropriate." msgstr "" -#: doc/classes/CanvasItem.xml:681 +#: doc/classes/CanvasItem.xml:691 msgid "" "The texture filter blends between the nearest 4 pixels and selects a mipmap " "based on the angle between the surface and the camera view. This reduces " @@ -12458,21 +12469,21 @@ msgid "" "TEXTURE_FILTER_LINEAR_WITH_MIPMAPS] is usually more appropriate." msgstr "" -#: doc/classes/CanvasItem.xml:691 +#: doc/classes/CanvasItem.xml:701 msgid "Texture will not repeat." msgstr "" -#: doc/classes/CanvasItem.xml:694 +#: doc/classes/CanvasItem.xml:704 msgid "Texture will repeat normally." msgstr "" -#: doc/classes/CanvasItem.xml:697 +#: doc/classes/CanvasItem.xml:707 msgid "" "Texture will repeat in a 2x2 tiled mode, where elements at even positions " "are mirrored." msgstr "" -#: doc/classes/CanvasItem.xml:700 +#: doc/classes/CanvasItem.xml:710 msgid "Represents the size of the [enum TextureRepeat] enum." msgstr "" @@ -13545,16 +13556,15 @@ msgid "" msgstr "" #: doc/classes/Color.xml:4 -msgid "Color in RGBA format with some support for ARGB format." +msgid "Color in RGBA format using floats on the range of 0 to 1." msgstr "" #: doc/classes/Color.xml:7 msgid "" -"A color is represented by red, green, and blue [code](r, g, b)[/code] " -"components. Additionally, [code]a[/code] represents the alpha component, " -"often used for transparency. Values are in floating-point and usually range " -"from 0 to 1. Some properties (such as [member CanvasItem.modulate]) may " -"accept values greater than 1.\n" +"A color represented by red, green, blue, and alpha (RGBA) components. The " +"alpha component is often used for transparency. Values are in floating-point " +"and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) " +"may accept values greater than 1 (overbright or HDR colors).\n" "You can also create a color from standardized color names by using [method " "@GDScript.ColorN] or directly using the color constants defined here. The " "standardized color set is based on the [url=https://en.wikipedia.org/wiki/" @@ -13768,47 +13778,48 @@ msgid "" msgstr "" #: doc/classes/Color.xml:280 -msgid "Alpha value (range 0 to 1)." +msgid "" +"The color's alpha (transparency) component, typically on the range of 0 to 1." msgstr "" #: doc/classes/Color.xml:283 -msgid "Alpha value (range 0 to 255)." +msgid "Wrapper for [member a] that uses the range 0 to 255 instead of 0 to 1." msgstr "" #: doc/classes/Color.xml:286 -msgid "Blue value (range 0 to 1)." +msgid "The color's blue component, typically on the range of 0 to 1." msgstr "" #: doc/classes/Color.xml:289 -msgid "Blue value (range 0 to 255)." +msgid "Wrapper for [member b] that uses the range 0 to 255 instead of 0 to 1." msgstr "" #: doc/classes/Color.xml:292 -msgid "Green value (range 0 to 1)." +msgid "The color's green component, typically on the range of 0 to 1." msgstr "" #: doc/classes/Color.xml:295 -msgid "Green value (range 0 to 255)." +msgid "Wrapper for [member g] that uses the range 0 to 255 instead of 0 to 1." msgstr "" #: doc/classes/Color.xml:298 -msgid "HSV hue value (range 0 to 1)." +msgid "The HSV hue of this color, on the range 0 to 1." msgstr "" #: doc/classes/Color.xml:301 -msgid "Red value (range 0 to 1)." +msgid "The color's red component, typically on the range of 0 to 1." msgstr "" #: doc/classes/Color.xml:304 -msgid "Red value (range 0 to 255)." +msgid "Wrapper for [member r] that uses the range 0 to 255 instead of 0 to 1." msgstr "" #: doc/classes/Color.xml:307 -msgid "HSV saturation value (range 0 to 1)." +msgid "The HSV saturation of this color, on the range 0 to 1." msgstr "" #: doc/classes/Color.xml:310 -msgid "HSV value (range 0 to 1)." +msgid "The HSV value (brightness) of this color, on the range 0 to 1." msgstr "" #: doc/classes/Color.xml:315 @@ -15728,23 +15739,35 @@ msgstr "" #: doc/classes/Control.xml:859 msgid "" "The node's scale, relative to its [member rect_size]. Change this property " -"to scale the node around its [member rect_pivot_offset]." -msgstr "" - -#: doc/classes/Control.xml:862 +"to scale the node around its [member rect_pivot_offset]. The Control's " +"[member hint_tooltip] will also scale according to this value.\n" +"[b]Note:[/b] This property is mainly intended to be used for animation " +"purposes. Text inside the Control will look pixelated or blurry when the " +"Control is scaled. To support multiple resolutions in your project, use an " +"appropriate viewport stretch mode as described in the [url=https://docs." +"godotengine.org/en/latest/tutorials/viewports/multiple_resolutions." +"html]documentation[/url] instead of scaling Controls individually.\n" +"[b]Note:[/b] If the Control node is a child of a [Container] node, the scale " +"will be reset to [code]Vector2(1, 1)[/code] when the scene is instanced. To " +"set the Control's scale when it's instanced, wait for one frame using " +"[code]yield(get_tree(), \"idle_frame\")[/code] then set its [member " +"rect_scale] property." +msgstr "" + +#: doc/classes/Control.xml:864 msgid "" "The size of the node's bounding rectangle, in pixels. [Container] nodes " "update this property automatically." msgstr "" -#: doc/classes/Control.xml:865 +#: doc/classes/Control.xml:867 msgid "" "Tells the parent [Container] nodes how they should resize and place the node " "on the X axis. Use one of the [enum SizeFlags] constants to change the " "flags. See the constants to learn what each does." msgstr "" -#: doc/classes/Control.xml:868 +#: doc/classes/Control.xml:870 msgid "" "If the node and at least one of its neighbours uses the [constant " "SIZE_EXPAND] size flag, the parent [Container] will let it take more or less " @@ -15753,181 +15776,181 @@ msgid "" "space." msgstr "" -#: doc/classes/Control.xml:871 +#: doc/classes/Control.xml:873 msgid "" "Tells the parent [Container] nodes how they should resize and place the node " "on the Y axis. Use one of the [enum SizeFlags] constants to change the " "flags. See the constants to learn what each does." msgstr "" -#: doc/classes/Control.xml:874 +#: doc/classes/Control.xml:876 msgid "" "Changing this property replaces the current [Theme] resource this node and " "all its [Control] children use." msgstr "" -#: doc/classes/Control.xml:880 +#: doc/classes/Control.xml:882 msgid "Emitted when the node gains keyboard focus." msgstr "" -#: doc/classes/Control.xml:885 +#: doc/classes/Control.xml:887 msgid "Emitted when the node loses keyboard focus." msgstr "" -#: doc/classes/Control.xml:892 +#: doc/classes/Control.xml:894 msgid "Emitted when the node receives an [InputEvent]." msgstr "" -#: doc/classes/Control.xml:897 +#: doc/classes/Control.xml:899 msgid "Emitted when the node's minimum size changes." msgstr "" -#: doc/classes/Control.xml:902 +#: doc/classes/Control.xml:904 msgid "" "Emitted when the mouse enters the control's [code]Rect[/code] area, provided " "its [member mouse_filter] lets the event reach it." msgstr "" -#: doc/classes/Control.xml:907 +#: doc/classes/Control.xml:909 msgid "" "Emitted when the mouse leaves the control's [code]Rect[/code] area, provided " "its [member mouse_filter] lets the event reach it." msgstr "" -#: doc/classes/Control.xml:912 +#: doc/classes/Control.xml:914 msgid "Emitted when the control changes size." msgstr "" -#: doc/classes/Control.xml:917 +#: doc/classes/Control.xml:919 msgid "" "Emitted when one of the size flags changes. See [member " "size_flags_horizontal] and [member size_flags_vertical]." msgstr "" -#: doc/classes/Control.xml:927 +#: doc/classes/Control.xml:929 msgid "The node cannot grab focus. Use with [member focus_mode]." msgstr "" -#: doc/classes/Control.xml:930 +#: doc/classes/Control.xml:932 msgid "" "The node can only grab focus on mouse clicks. Use with [member focus_mode]." msgstr "" -#: doc/classes/Control.xml:933 +#: doc/classes/Control.xml:935 msgid "" "The node can grab focus on mouse click or using the arrows and the Tab keys " "on the keyboard. Use with [member focus_mode]." msgstr "" -#: doc/classes/Control.xml:936 +#: doc/classes/Control.xml:938 msgid "" "Sent when the node changes size. Use [member rect_size] to get the new size." msgstr "" -#: doc/classes/Control.xml:939 +#: doc/classes/Control.xml:941 msgid "Sent when the mouse pointer enters the node." msgstr "" -#: doc/classes/Control.xml:942 +#: doc/classes/Control.xml:944 msgid "Sent when the mouse pointer exits the node." msgstr "" -#: doc/classes/Control.xml:945 +#: doc/classes/Control.xml:947 msgid "Sent when the node grabs focus." msgstr "" -#: doc/classes/Control.xml:948 +#: doc/classes/Control.xml:950 msgid "Sent when the node loses focus." msgstr "" -#: doc/classes/Control.xml:951 +#: doc/classes/Control.xml:953 msgid "" "Sent when the node's [member theme] changes, right before Godot redraws the " "control. Happens when you call one of the [code]add_theme_*_override[/code] " "methods." msgstr "" -#: doc/classes/Control.xml:954 +#: doc/classes/Control.xml:956 msgid "" "Sent when this node is inside a [ScrollContainer] which has begun being " "scrolled." msgstr "" -#: doc/classes/Control.xml:957 +#: doc/classes/Control.xml:959 msgid "" "Sent when this node is inside a [ScrollContainer] which has stopped being " "scrolled." msgstr "" -#: doc/classes/Control.xml:960 +#: doc/classes/Control.xml:962 msgid "" "Show the system's arrow mouse cursor when the user hovers the node. Use with " "[member mouse_default_cursor_shape]." msgstr "" -#: doc/classes/Control.xml:963 +#: doc/classes/Control.xml:965 msgid "" "Show the system's I-beam mouse cursor when the user hovers the node. The I-" "beam pointer has a shape similar to \"I\". It tells the user they can " "highlight or insert text." msgstr "" -#: doc/classes/Control.xml:966 +#: doc/classes/Control.xml:968 msgid "" "Show the system's pointing hand mouse cursor when the user hovers the node." msgstr "" -#: doc/classes/Control.xml:969 +#: doc/classes/Control.xml:971 msgid "Show the system's cross mouse cursor when the user hovers the node." msgstr "" -#: doc/classes/Control.xml:972 +#: doc/classes/Control.xml:974 msgid "" "Show the system's wait mouse cursor, often an hourglass, when the user " "hovers the node." msgstr "" -#: doc/classes/Control.xml:975 +#: doc/classes/Control.xml:977 msgid "" "Show the system's busy mouse cursor when the user hovers the node. Often an " "hourglass." msgstr "" -#: doc/classes/Control.xml:978 +#: doc/classes/Control.xml:980 msgid "" "Show the system's drag mouse cursor, often a closed fist or a cross symbol, " "when the user hovers the node. It tells the user they're currently dragging " "an item, like a node in the Scene dock." msgstr "" -#: doc/classes/Control.xml:981 +#: doc/classes/Control.xml:983 msgid "" "Show the system's drop mouse cursor when the user hovers the node. It can be " "an open hand. It tells the user they can drop an item they're currently " "grabbing, like a node in the Scene dock." msgstr "" -#: doc/classes/Control.xml:984 +#: doc/classes/Control.xml:986 msgid "" "Show the system's forbidden mouse cursor when the user hovers the node. " "Often a crossed circle." msgstr "" -#: doc/classes/Control.xml:987 +#: doc/classes/Control.xml:989 msgid "" "Show the system's vertical resize mouse cursor when the user hovers the " "node. A double-headed vertical arrow. It tells the user they can resize the " "window or the panel vertically." msgstr "" -#: doc/classes/Control.xml:990 +#: doc/classes/Control.xml:992 msgid "" "Show the system's horizontal resize mouse cursor when the user hovers the " "node. A double-headed horizontal arrow. It tells the user they can resize " "the window or the panel horizontally." msgstr "" -#: doc/classes/Control.xml:993 +#: doc/classes/Control.xml:995 msgid "" "Show the system's window resize mouse cursor when the user hovers the node. " "The cursor is a double-headed arrow that goes from the bottom left to the " @@ -15935,7 +15958,7 @@ msgid "" "horizontally and vertically." msgstr "" -#: doc/classes/Control.xml:996 +#: doc/classes/Control.xml:998 msgid "" "Show the system's window resize mouse cursor when the user hovers the node. " "The cursor is a double-headed arrow that goes from the top left to the " @@ -15943,93 +15966,93 @@ msgid "" "they can resize the window or the panel both horizontally and vertically." msgstr "" -#: doc/classes/Control.xml:999 +#: doc/classes/Control.xml:1001 msgid "" "Show the system's move mouse cursor when the user hovers the node. It shows " "2 double-headed arrows at a 90 degree angle. It tells the user they can move " "a UI element freely." msgstr "" -#: doc/classes/Control.xml:1002 +#: doc/classes/Control.xml:1004 msgid "" "Show the system's vertical split mouse cursor when the user hovers the node. " "On Windows, it's the same as [constant CURSOR_VSIZE]." msgstr "" -#: doc/classes/Control.xml:1005 +#: doc/classes/Control.xml:1007 msgid "" "Show the system's horizontal split mouse cursor when the user hovers the " "node. On Windows, it's the same as [constant CURSOR_HSIZE]." msgstr "" -#: doc/classes/Control.xml:1008 +#: doc/classes/Control.xml:1010 msgid "" "Show the system's help mouse cursor when the user hovers the node, a " "question mark." msgstr "" -#: doc/classes/Control.xml:1011 +#: doc/classes/Control.xml:1013 msgid "" "Snap all 4 anchors to the top-left of the parent control's bounds. Use with " "[method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:1014 +#: doc/classes/Control.xml:1016 msgid "" "Snap all 4 anchors to the top-right of the parent control's bounds. Use with " "[method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:1017 +#: doc/classes/Control.xml:1019 msgid "" "Snap all 4 anchors to the bottom-left of the parent control's bounds. Use " "with [method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:1020 +#: doc/classes/Control.xml:1022 msgid "" "Snap all 4 anchors to the bottom-right of the parent control's bounds. Use " "with [method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:1023 +#: doc/classes/Control.xml:1025 msgid "" "Snap all 4 anchors to the center of the left edge of the parent control's " "bounds. Use with [method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:1026 +#: doc/classes/Control.xml:1028 msgid "" "Snap all 4 anchors to the center of the top edge of the parent control's " "bounds. Use with [method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:1029 +#: doc/classes/Control.xml:1031 msgid "" "Snap all 4 anchors to the center of the right edge of the parent control's " "bounds. Use with [method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:1032 +#: doc/classes/Control.xml:1034 msgid "" "Snap all 4 anchors to the center of the bottom edge of the parent control's " "bounds. Use with [method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:1035 +#: doc/classes/Control.xml:1037 msgid "" "Snap all 4 anchors to the center of the parent control's bounds. Use with " "[method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:1038 +#: doc/classes/Control.xml:1040 msgid "" "Snap all 4 anchors to the left edge of the parent control. The left margin " "becomes relative to the left edge and the top margin relative to the top " "left corner of the node's parent. Use with [method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:1041 +#: doc/classes/Control.xml:1043 msgid "" "Snap all 4 anchors to the top edge of the parent control. The left margin " "becomes relative to the top left corner, the top margin relative to the top " @@ -16037,14 +16060,14 @@ msgid "" "parent. Use with [method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:1044 +#: doc/classes/Control.xml:1046 msgid "" "Snap all 4 anchors to the right edge of the parent control. The right margin " "becomes relative to the right edge and the top margin relative to the top " "right corner of the node's parent. Use with [method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:1047 +#: doc/classes/Control.xml:1049 msgid "" "Snap all 4 anchors to the bottom edge of the parent control. The left margin " "becomes relative to the bottom left corner, the bottom margin relative to " @@ -16052,19 +16075,19 @@ msgid "" "the node's parent. Use with [method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:1050 +#: doc/classes/Control.xml:1052 msgid "" "Snap all 4 anchors to a vertical line that cuts the parent control in half. " "Use with [method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:1053 +#: doc/classes/Control.xml:1055 msgid "" "Snap all 4 anchors to a horizontal line that cuts the parent control in " "half. Use with [method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:1056 +#: doc/classes/Control.xml:1058 msgid "" "Snap all 4 anchors to the respective corners of the parent control. Set all " "4 margins to 0 after you applied this preset and the [Control] will fit its " @@ -16072,30 +16095,30 @@ msgid "" "editor. Use with [method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:1059 +#: doc/classes/Control.xml:1061 msgid "The control will be resized to its minimum size." msgstr "" -#: doc/classes/Control.xml:1062 +#: doc/classes/Control.xml:1064 msgid "The control's width will not change." msgstr "" -#: doc/classes/Control.xml:1065 +#: doc/classes/Control.xml:1067 msgid "The control's height will not change." msgstr "" -#: doc/classes/Control.xml:1068 +#: doc/classes/Control.xml:1070 msgid "The control's size will not change." msgstr "" -#: doc/classes/Control.xml:1071 +#: doc/classes/Control.xml:1073 msgid "" "Tells the parent [Container] to expand the bounds of this node to fill all " "the available space without pushing any other node. Use with [member " "size_flags_horizontal] and [member size_flags_vertical]." msgstr "" -#: doc/classes/Control.xml:1074 +#: doc/classes/Control.xml:1076 msgid "" "Tells the parent [Container] to let this node take all the available space " "on the axis you flag. If multiple neighboring nodes are set to expand, " @@ -16104,13 +16127,13 @@ msgid "" "[member size_flags_vertical]." msgstr "" -#: doc/classes/Control.xml:1077 +#: doc/classes/Control.xml:1079 msgid "" "Sets the node's size flags to both fill and expand. See the 2 constants " "above for more information." msgstr "" -#: doc/classes/Control.xml:1080 +#: doc/classes/Control.xml:1082 msgid "" "Tells the parent [Container] to center the node in itself. It centers the " "control based on its bounding box, so it doesn't work with the fill or " @@ -16118,7 +16141,7 @@ msgid "" "size_flags_vertical]." msgstr "" -#: doc/classes/Control.xml:1083 +#: doc/classes/Control.xml:1085 msgid "" "Tells the parent [Container] to align the node with its end, either the " "bottom or the right edge. It doesn't work with the fill or expand size " @@ -16126,7 +16149,7 @@ msgid "" "size_flags_vertical]." msgstr "" -#: doc/classes/Control.xml:1086 +#: doc/classes/Control.xml:1088 msgid "" "The control will receive mouse button input events through [method " "_gui_input] if clicked on. And the control will receive the [signal " @@ -16135,7 +16158,7 @@ msgid "" "other controls. This also results in blocking signals in other controls." msgstr "" -#: doc/classes/Control.xml:1089 +#: doc/classes/Control.xml:1091 msgid "" "The control will receive mouse button input events through [method " "_gui_input] if clicked on. And the control will receive the [signal " @@ -16147,7 +16170,7 @@ msgid "" "not be fired." msgstr "" -#: doc/classes/Control.xml:1092 +#: doc/classes/Control.xml:1094 msgid "" "The control will not receive mouse button input events through [method " "_gui_input]. The control will also not receive the [signal mouse_entered] " @@ -16156,25 +16179,25 @@ msgid "" "handled automatically." msgstr "" -#: doc/classes/Control.xml:1095 +#: doc/classes/Control.xml:1097 msgid "" "The control will grow to the left or top to make up if its minimum size is " "changed to be greater than its current size on the respective axis." msgstr "" -#: doc/classes/Control.xml:1098 +#: doc/classes/Control.xml:1100 msgid "" "The control will grow to the right or bottom to make up if its minimum size " "is changed to be greater than its current size on the respective axis." msgstr "" -#: doc/classes/Control.xml:1101 +#: doc/classes/Control.xml:1103 msgid "" "The control will grow in both directions equally to make up if its minimum " "size is changed to be greater than its current size." msgstr "" -#: doc/classes/Control.xml:1104 +#: doc/classes/Control.xml:1106 msgid "" "Snaps one of the 4 anchor's sides to the origin of the node's [code]Rect[/" "code], in the top left. Use it with one of the [code]anchor_*[/code] member " @@ -16182,7 +16205,7 @@ msgid "" "[method set_anchors_preset]." msgstr "" -#: doc/classes/Control.xml:1107 +#: doc/classes/Control.xml:1109 msgid "" "Snaps one of the 4 anchor's sides to the end of the node's [code]Rect[/" "code], in the bottom right. Use it with one of the [code]anchor_*[/code] " @@ -17967,7 +17990,7 @@ msgstr "" msgid "" "Returns the [Texture2D] associated with the specified [enum DecalTexture]. " "This is a convenience method, in most cases you should access the texture " -"directly. \n" +"directly.\n" "For example, instead of [code]albedo_tex = $Decal.get_texture(Decal." "TEXTURE_ALBEDO)[/code], use [code]albedo_tex = $Decal.texture_albedo[/" "code].\n" @@ -17983,7 +18006,7 @@ msgstr "" msgid "" "Sets the [Texture2D] associated with the specified [enum DecalTexture]. This " "is a convenience method, in most cases you should access the texture " -"directly. \n" +"directly.\n" "For example, instead of [code]$Decal.set_texture(Decal.TEXTURE_ALBEDO, " "albedo_tex)[/code], use [code]$Decal.texture_albedo = albedo_tex[/code].\n" "One case where this is better than accessing the texture directly is when " @@ -18332,7 +18355,7 @@ msgstr "" msgid "The light's shadow rendering algorithm. See [enum ShadowMode]." msgstr "" -#: doc/classes/DirectionalLight3D.xml:31 doc/classes/RenderingServer.xml:3254 +#: doc/classes/DirectionalLight3D.xml:31 doc/classes/RenderingServer.xml:3250 msgid "" "Sets the size of the directional shadow pancake. The pancake offsets the " "start of the shadow's camera frustum to provide a higher effective depth " @@ -18406,10 +18429,10 @@ msgstr "" msgid "" "Directory type. It is used to manage directories and their content (not " "restricted to the project folder).\n" -"When creating a new [Directory], its default opened directory will be " -"[code]res://[/code]. This may change in the future, so it is advised to " -"always use [method open] to initialize your [Directory] where you want to " -"operate, with explicit error checking.\n" +"When creating a new [Directory], it must be explicitly opened using [method " +"open] before most methods can be used. However, [method file_exists] and " +"[method dir_exists] can be used without opening a directory. If so, they use " +"a path relative to [code]res://[/code].\n" "Here is an example on how to iterate through the files of a directory:\n" "[codeblock]\n" "func dir_contents(path):\n" @@ -18428,7 +18451,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Directory.xml:27 doc/classes/File.xml:25 +#: doc/classes/Directory.xml:27 doc/classes/File.xml:26 msgid "" "https://docs.godotengine.org/en/latest/getting_started/step_by_step/" "filesystem.html" @@ -18462,41 +18485,43 @@ msgstr "" #: doc/classes/Directory.xml:65 msgid "" "Returns whether the target directory exists. The argument can be relative to " -"the current directory, or an absolute path." +"the current directory, or an absolute path.\n" +"If the [Directory] is not open, the path is relative to [code]res://[/code]." msgstr "" -#: doc/classes/Directory.xml:74 +#: doc/classes/Directory.xml:75 msgid "" "Returns whether the target file exists. The argument can be relative to the " -"current directory, or an absolute path." +"current directory, or an absolute path.\n" +"If the [Directory] is not open, the path is relative to [code]res://[/code]." msgstr "" -#: doc/classes/Directory.xml:81 +#: doc/classes/Directory.xml:83 msgid "" "Returns the absolute path to the currently opened directory (e.g. " "[code]res://folder[/code] or [code]C:\\tmp\\folder[/code])." msgstr "" -#: doc/classes/Directory.xml:88 +#: doc/classes/Directory.xml:90 msgid "" "Returns the currently opened directory's drive index. See [method get_drive] " "to convert returned index to the name of the drive." msgstr "" -#: doc/classes/Directory.xml:97 +#: doc/classes/Directory.xml:99 msgid "" "On Windows, returns the name of the drive (partition) passed as an argument " "(e.g. [code]C:[/code]). On other platforms, or if the requested drive does " "not existed, the method returns an empty String." msgstr "" -#: doc/classes/Directory.xml:104 +#: doc/classes/Directory.xml:106 msgid "" "On Windows, returns the number of drives (partitions) mounted on the current " "filesystem. On other platforms, the method returns 0." msgstr "" -#: doc/classes/Directory.xml:111 +#: doc/classes/Directory.xml:113 msgid "" "Returns the next element (file or directory) in the current directory " "(including [code].[/code] and [code]..[/code], unless " @@ -18507,14 +18532,14 @@ msgid "" "mandatory in such a case)." msgstr "" -#: doc/classes/Directory.xml:119 +#: doc/classes/Directory.xml:121 msgid "" "On UNIX desktop systems, returns the available space on the current " "directory's disk. On other platforms, this information is not available and " "the method returns 0 or -1." msgstr "" -#: doc/classes/Directory.xml:130 +#: doc/classes/Directory.xml:132 msgid "" "Initializes the stream used to list all files and directories using the " "[method get_next] function, closing the current opened stream if needed. " @@ -18526,13 +18551,13 @@ msgid "" "out." msgstr "" -#: doc/classes/Directory.xml:139 +#: doc/classes/Directory.xml:141 msgid "" "Closes the current stream opened with [method list_dir_begin] (whether it " "has been fully processed with [method get_next] or not does not matter)." msgstr "" -#: doc/classes/Directory.xml:148 +#: doc/classes/Directory.xml:150 msgid "" "Creates a directory. The argument can be relative to the current directory, " "or an absolute path. The target directory should be placed in an already " @@ -18541,7 +18566,7 @@ msgid "" "Returns one of the [enum Error] code constants ([code]OK[/code] on success)." msgstr "" -#: doc/classes/Directory.xml:158 +#: doc/classes/Directory.xml:160 msgid "" "Creates a target directory and all necessary intermediate directories in its " "path, by calling [method make_dir] recursively. The argument can be relative " @@ -18549,7 +18574,7 @@ msgid "" "Returns one of the [enum Error] code constants ([code]OK[/code] on success)." msgstr "" -#: doc/classes/Directory.xml:168 +#: doc/classes/Directory.xml:170 msgid "" "Opens an existing directory of the filesystem. The [code]path[/code] " "argument can be within the project tree ([code]res://folder[/code]), the " @@ -18558,7 +18583,7 @@ msgid "" "Returns one of the [enum Error] code constants ([code]OK[/code] on success)." msgstr "" -#: doc/classes/Directory.xml:178 +#: doc/classes/Directory.xml:180 msgid "" "Deletes the target file or an empty directory. The argument can be relative " "to the current directory, or an absolute path. If the target directory is " @@ -18566,7 +18591,7 @@ msgid "" "Returns one of the [enum Error] code constants ([code]OK[/code] on success)." msgstr "" -#: doc/classes/Directory.xml:190 +#: doc/classes/Directory.xml:192 msgid "" "Renames (move) the [code]from[/code] file to the [code]to[/code] " "destination. Both arguments should be paths to files, either relative or " @@ -18607,6 +18632,53 @@ msgid "" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" +#: doc/classes/DisplayServer.xml:530 +msgid "" +"Return the greatest scale factor of all screens.\n" +"[b]Note:[/b] On macOS returned value is [code]2.0[/code] if there is at " +"least one hiDPI (Retina) screen in the system, and [code]1.0[/code] in all " +"other cases.\n" +"[b]Note:[/b] This method is implemented on macOS." +msgstr "" + +#: doc/classes/DisplayServer.xml:557 +msgid "" +"Return the scale factor of the specified screen by index.\n" +"[b]Note:[/b] On macOS returned value is [code]2.0[/code] for hiDPI (Retina) " +"screen, and [code]1.0[/code] for all other cases.\n" +"[b]Note:[/b] This method is implemented on macOS." +msgstr "" + +#: doc/classes/DisplayServer.xml:630 +msgid "" +"Returns the on-screen keyboard's height in pixels. Returns 0 if there is no " +"keyboard or if it is currently hidden." +msgstr "" + +#: doc/classes/DisplayServer.xml:637 +msgid "Hides the virtual keyboard if it is shown, does nothing otherwise." +msgstr "" + +#: doc/classes/DisplayServer.xml:656 +msgid "" +"Shows the virtual keyboard if the platform has one.\n" +"[code]existing_text[/code] parameter is useful for implementing your own " +"[LineEdit] or [TextEdit], as it tells the virtual keyboard what text has " +"already been typed (the virtual keyboard uses it for auto-correct and " +"predictions).\n" +"[code]position[/code] parameter is the screen space [Rect2] of the edited " +"text.\n" +"[code]multiline[/code] parameter needs to be set to [code]true[/code] to be " +"able to enter multiple lines of text, as in [TextEdit].\n" +"[code]max_length[/code] limits the number of characters that can be entered " +"if different from [code]-1[/code].\n" +"[code]cursor_start[/code] can optionally define the current text cursor " +"position if [code]cursor_end[/code] is not set.\n" +"[code]cursor_start[/code] and [code]cursor_end[/code] can optionally define " +"the current text selection.\n" +"[b]Note:[/b] This method is implemented on Android, iOS and UWP." +msgstr "" + #: doc/classes/DTLSServer.xml:4 msgid "Helper class to implement a DTLS server." msgstr "" @@ -18727,54 +18799,62 @@ msgstr "" msgid "Adds a fallback font." msgstr "" -#: doc/classes/DynamicFont.xml:35 +#: doc/classes/DynamicFont.xml:33 +msgid "" +"Returns a string containing all the characters available in the main and all " +"the fallback fonts.\n" +"If a given character is included in more than one font, it appears only once " +"in the returned string." +msgstr "" + +#: doc/classes/DynamicFont.xml:43 msgid "Returns the fallback font at index [code]idx[/code]." msgstr "" -#: doc/classes/DynamicFont.xml:42 +#: doc/classes/DynamicFont.xml:50 msgid "Returns the number of fallback fonts." msgstr "" -#: doc/classes/DynamicFont.xml:51 +#: doc/classes/DynamicFont.xml:59 msgid "" "Returns the spacing for the given [code]type[/code] (see [enum SpacingType])." msgstr "" -#: doc/classes/DynamicFont.xml:60 +#: doc/classes/DynamicFont.xml:68 msgid "Removes the fallback font at index [code]idx[/code]." msgstr "" -#: doc/classes/DynamicFont.xml:71 +#: doc/classes/DynamicFont.xml:79 msgid "Sets the fallback font at index [code]idx[/code]." msgstr "" -#: doc/classes/DynamicFont.xml:82 +#: doc/classes/DynamicFont.xml:90 msgid "" "Sets the spacing for [code]type[/code] (see [enum SpacingType]) to " "[code]value[/code] in pixels (not relative to the font size)." msgstr "" -#: doc/classes/DynamicFont.xml:88 +#: doc/classes/DynamicFont.xml:96 msgid "Extra spacing at the bottom in pixels." msgstr "" -#: doc/classes/DynamicFont.xml:91 +#: doc/classes/DynamicFont.xml:99 msgid "Extra character spacing in pixels." msgstr "" -#: doc/classes/DynamicFont.xml:94 +#: doc/classes/DynamicFont.xml:102 msgid "Extra space spacing in pixels." msgstr "" -#: doc/classes/DynamicFont.xml:97 +#: doc/classes/DynamicFont.xml:105 msgid "Extra spacing at the top in pixels." msgstr "" -#: doc/classes/DynamicFont.xml:100 +#: doc/classes/DynamicFont.xml:108 msgid "The font data." msgstr "" -#: doc/classes/DynamicFont.xml:103 +#: doc/classes/DynamicFont.xml:111 msgid "" "The font outline's color.\n" "[b]Note:[/b] It's recommended to leave this at the default value so that you " @@ -18783,27 +18863,27 @@ msgid "" "outline modulate theme item." msgstr "" -#: doc/classes/DynamicFont.xml:107 +#: doc/classes/DynamicFont.xml:115 msgid "The font outline's thickness in pixels (not relative to the font size)." msgstr "" -#: doc/classes/DynamicFont.xml:110 +#: doc/classes/DynamicFont.xml:118 msgid "The font size in pixels." msgstr "" -#: doc/classes/DynamicFont.xml:115 +#: doc/classes/DynamicFont.xml:123 msgid "Spacing at the top." msgstr "" -#: doc/classes/DynamicFont.xml:118 +#: doc/classes/DynamicFont.xml:126 msgid "Spacing at the bottom." msgstr "" -#: doc/classes/DynamicFont.xml:121 +#: doc/classes/DynamicFont.xml:129 msgid "Character spacing." msgstr "" -#: doc/classes/DynamicFont.xml:124 +#: doc/classes/DynamicFont.xml:132 msgid "Space spacing." msgstr "" @@ -19185,7 +19265,12 @@ msgstr "" msgid "Remitted if a resource is reimported." msgstr "" -#: doc/classes/EditorFileSystem.xml:106 +#: doc/classes/EditorFileSystem.xml:100 +msgid "" +"Emitted if at least one resource is reloaded when the filesystem is scanned." +msgstr "" + +#: doc/classes/EditorFileSystem.xml:107 msgid "Emitted if the source of any imported file changed." msgstr "" @@ -19227,29 +19312,43 @@ msgstr "" msgid "Returns the path to the file at index [code]idx[/code]." msgstr "" -#: doc/classes/EditorFileSystemDirectory.xml:86 +#: doc/classes/EditorFileSystemDirectory.xml:70 +msgid "" +"Returns the base class of the script class defined in the file at index " +"[code]idx[/code]. If the file doesn't define a script class using the " +"[code]class_name[/code] syntax, this will return an empty string." +msgstr "" + +#: doc/classes/EditorFileSystemDirectory.xml:79 +msgid "" +"Returns the name of the script class defined in the file at index [code]idx[/" +"code]. If the file doesn't define a script class using the [code]class_name[/" +"code] syntax, this will return an empty string." +msgstr "" + +#: doc/classes/EditorFileSystemDirectory.xml:88 msgid "Returns the file extension of the file at index [code]idx[/code]." msgstr "" -#: doc/classes/EditorFileSystemDirectory.xml:93 +#: doc/classes/EditorFileSystemDirectory.xml:95 msgid "Returns the name of this directory." msgstr "" -#: doc/classes/EditorFileSystemDirectory.xml:100 +#: doc/classes/EditorFileSystemDirectory.xml:102 msgid "" "Returns the parent directory for this directory or [code]null[/code] if " "called on a directory at [code]res://[/code] or [code]user://[/code]." msgstr "" -#: doc/classes/EditorFileSystemDirectory.xml:107 +#: doc/classes/EditorFileSystemDirectory.xml:109 msgid "Returns the path to this directory." msgstr "" -#: doc/classes/EditorFileSystemDirectory.xml:116 +#: doc/classes/EditorFileSystemDirectory.xml:118 msgid "Returns the subdirectory at index [code]idx[/code]." msgstr "" -#: doc/classes/EditorFileSystemDirectory.xml:123 +#: doc/classes/EditorFileSystemDirectory.xml:125 msgid "Returns the number of subdirectories in this directory." msgstr "" @@ -19340,45 +19439,72 @@ msgstr "" msgid "Gets the unique name of the importer." msgstr "" -#: doc/classes/EditorImportPlugin.xml:92 +#: doc/classes/EditorImportPlugin.xml:86 +msgid "" +"This method can be overridden to hide specific import options if conditions " +"are met. This is mainly useful for hiding options that depend on others if " +"one of them is disabled. For example:\n" +"[codeblock]\n" +"func get_option_visibility(option, options):\n" +" # Only show the lossy quality setting if the compression mode is set to " +"\"Lossy\".\n" +" if option == \"compress/lossy_quality\" and options.has(\"compress/mode" +"\"):\n" +" return int(options[\"compress/mode\"]) == COMPRESS_LOSSY\n" +"\n" +" return true\n" +"[/codeblock]\n" +"Return [code]true[/code] to make all options always visible." +msgstr "" + +#: doc/classes/EditorImportPlugin.xml:102 msgid "" "Gets the number of initial presets defined by the plugin. Use [method " "get_import_options] to get the default options for the preset and [method " "get_preset_name] to get the name of the preset." msgstr "" -#: doc/classes/EditorImportPlugin.xml:101 +#: doc/classes/EditorImportPlugin.xml:111 msgid "Gets the name of the options preset at this index." msgstr "" -#: doc/classes/EditorImportPlugin.xml:108 +#: doc/classes/EditorImportPlugin.xml:118 msgid "" "Gets the priority of this plugin for the recognized extension. Higher " "priority plugins will be preferred. The default priority is [code]1.0[/code]." msgstr "" -#: doc/classes/EditorImportPlugin.xml:115 +#: doc/classes/EditorImportPlugin.xml:125 msgid "" "Gets the list of file extensions to associate with this loader (case-" "insensitive). e.g. [code][\"obj\"][/code]." msgstr "" -#: doc/classes/EditorImportPlugin.xml:122 +#: doc/classes/EditorImportPlugin.xml:132 msgid "" "Gets the Godot resource type associated with this loader. e.g. [code]\"Mesh" "\"[/code] or [code]\"Animation\"[/code]." msgstr "" -#: doc/classes/EditorImportPlugin.xml:129 +#: doc/classes/EditorImportPlugin.xml:139 msgid "" "Gets the extension used to save this resource in the [code].import[/code] " "directory." msgstr "" -#: doc/classes/EditorImportPlugin.xml:136 +#: doc/classes/EditorImportPlugin.xml:146 msgid "Gets the name to display in the import window." msgstr "" +#: doc/classes/EditorImportPlugin.xml:163 +msgid "" +"Imports [code]source_file[/code] into [code]save_path[/code] with the import " +"[code]options[/code] specified. The [code]platform_variants[/code] and " +"[code]gen_files[/code] arrays will be modified by this function.\n" +"This method must be overridden to do the actual importing work. See this " +"class' description for an example of overriding this method." +msgstr "" + #: doc/classes/EditorInspector.xml:4 msgid "A tab used to edit properties of the selected node." msgstr "" @@ -19394,6 +19520,62 @@ msgid "" "the singleton using [method EditorInterface.get_inspector]." msgstr "" +#: doc/classes/EditorInspector.xml:17 +msgid "" +"Refreshes the inspector.\n" +"[b]Note:[/b] To save on CPU resources, calling this method will do nothing " +"if the time specified in [code]docks/property_editor/auto_refresh_interval[/" +"code] editor setting hasn't passed yet since this method was last called. " +"(By default, this interval is set to 0.3 seconds.)" +msgstr "" + +#: doc/classes/EditorInspector.xml:30 +msgid "" +"Emitted when the Edit button of an [Object] has been pressed in the " +"inspector. This is mainly used in the remote scene tree inspector." +msgstr "" + +#: doc/classes/EditorInspector.xml:37 +#, fuzzy +msgid "Emitted when a property is removed from the inspector." +msgstr "プロパティは、エディタのインスペクタでチェックが付いています。" + +#: doc/classes/EditorInspector.xml:44 +#, fuzzy +msgid "Emitted when a property is edited in the inspector." +msgstr "プロパティは、エディタのインスペクタでチェックが付いています。" + +#: doc/classes/EditorInspector.xml:51 +msgid "" +"Emitted when a property is keyed in the inspector. Properties can be keyed " +"by clicking the \"key\" icon next to a property when the Animation panel is " +"toggled." +msgstr "" + +#: doc/classes/EditorInspector.xml:58 +#, fuzzy +msgid "Emitted when a property is selected in the inspector." +msgstr "プロパティは、エディタのインスペクタでチェックが付いています。" + +#: doc/classes/EditorInspector.xml:67 +msgid "" +"Emitted when a boolean property is toggled in the inspector.\n" +"[b]Note:[/b] This signal is never emitted if the internal [code]autoclear[/" +"code] property enabled. Since this property is always enabled in the editor " +"inspector, this signal is never emitted by the editor itself." +msgstr "" + +#: doc/classes/EditorInspector.xml:77 +#, fuzzy +msgid "Emitted when a resource is selected in the inspector." +msgstr "プロパティは、エディタのインスペクタでチェックが付いています。" + +#: doc/classes/EditorInspector.xml:82 +msgid "" +"Emitted when a property that requires a restart to be applied is edited in " +"the inspector. This is only used in the Project Settings and Editor Settings." +msgstr "" + #: doc/classes/EditorInspectorPlugin.xml:4 msgid "Plugin for adding custom property editors on inspector." msgstr "" @@ -19472,91 +19654,170 @@ msgstr "" #: doc/classes/EditorInterface.xml:26 msgid "" -"Returns the main container of Godot editor's window. You can use it, for " -"example, to retrieve the size of the container and place your controls " +"Returns the main container of Godot editor's window. For example, you can " +"use it to retrieve the size of the container and place your controls " "accordingly." msgstr "" -#: doc/classes/EditorInterface.xml:39 -msgid "Returns the edited (current) scene's root [Node]." +#: doc/classes/EditorInterface.xml:33 +msgid "Returns the current path being viewed in the [FileSystemDock]." msgstr "" -#: doc/classes/EditorInterface.xml:46 -msgid "Returns the [EditorSettings]." +#: doc/classes/EditorInterface.xml:40 +msgid "Returns the edited (current) scene's root [Node]." msgstr "" -#: doc/classes/EditorInterface.xml:53 -msgid "Returns the editor [Viewport]." +#: doc/classes/EditorInterface.xml:47 +#, fuzzy +msgid "Returns the editor's [EditorSettings] instance." +msgstr "OK [Button] インスタンスを返します。" + +#: doc/classes/EditorInterface.xml:54 +msgid "" +"Returns the main editor control. Use this as a parent for main screens.\n" +"[b]Note:[/b] This returns the main editor control containing the whole " +"editor, not the 2D or 3D viewports specifically." msgstr "" -#: doc/classes/EditorInterface.xml:72 +#: doc/classes/EditorInterface.xml:62 +#, fuzzy +msgid "Returns the editor's [FileSystemDock] instance." +msgstr "OK [Button] インスタンスを返します。" + +#: doc/classes/EditorInterface.xml:69 +#, fuzzy +msgid "Returns the editor's [EditorInspector] instance." +msgstr "OK [Button] インスタンスを返します。" + +#: doc/classes/EditorInterface.xml:76 msgid "Returns an [Array] with the file paths of the currently opened scenes." msgstr "" -#: doc/classes/EditorInterface.xml:79 -msgid "Returns the [EditorFileSystem]." +#: doc/classes/EditorInterface.xml:83 +msgid "" +"Returns the name of the scene that is being played. If no scene is currently " +"being played, returns an empty string." msgstr "" -#: doc/classes/EditorInterface.xml:86 -msgid "Returns the [EditorResourcePreview]." -msgstr "" +#: doc/classes/EditorInterface.xml:90 +#, fuzzy +msgid "Returns the editor's [EditorFileSystem] instance." +msgstr "OK [Button] インスタンスを返します。" -#: doc/classes/EditorInterface.xml:93 -msgid "Returns the [ScriptEditor]." -msgstr "" +#: doc/classes/EditorInterface.xml:97 +#, fuzzy +msgid "Returns the editor's [EditorResourcePreview] instance." +msgstr "OK [Button] インスタンスを返します。" -#: doc/classes/EditorInterface.xml:106 -msgid "Returns the [EditorSelection]." +#: doc/classes/EditorInterface.xml:104 +#, fuzzy +msgid "Returns the editor's [ScriptEditor] instance." +msgstr "OK [Button] インスタンスを返します。" + +#: doc/classes/EditorInterface.xml:111 +msgid "" +"Returns the path of the directory currently selected in the " +"[FileSystemDock]. If a file is selected, its base directory will be returned " +"using [method String.get_base_dir] instead." msgstr "" -#: doc/classes/EditorInterface.xml:117 +#: doc/classes/EditorInterface.xml:118 +#, fuzzy +msgid "Returns the editor's [EditorSelection] instance." +msgstr "OK [Button] インスタンスを返します。" + +#: doc/classes/EditorInterface.xml:129 +#, fuzzy msgid "" -"Shows the given property on the given [code]object[/code] in the Editor's " +"Shows the given property on the given [code]object[/code] in the editor's " "Inspector dock." +msgstr "プロパティは、エディタのインスペクタでチェックが付けられます。" + +#: doc/classes/EditorInterface.xml:136 +#, fuzzy +msgid "" +"Returns [code]true[/code] if a scene is currently being played, [code]false[/" +"code] otherwise. Paused scenes are considered as being played." msgstr "" +"ドメインがファイナライズ中であれば [code]true[/code] を返し、それ以外では " +"[code]false[/code] を返します。" -#: doc/classes/EditorInterface.xml:126 +#: doc/classes/EditorInterface.xml:145 +#, fuzzy msgid "" -"Returns the enabled status of a plugin. The plugin name is the same as its " -"directory name." +"Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. " +"The plugin name is the same as its directory name." msgstr "" +"インデックス [code]idx[/code] のトラックが有効な場合、 [code]true[/code] を返" +"します。" -#: doc/classes/EditorInterface.xml:137 +#: doc/classes/EditorInterface.xml:156 msgid "" "Returns mesh previews rendered at the given size as an [Array] of " "[Texture2D]s." msgstr "" -#: doc/classes/EditorInterface.xml:146 +#: doc/classes/EditorInterface.xml:165 msgid "Opens the scene at the given path." msgstr "" -#: doc/classes/EditorInterface.xml:155 +#: doc/classes/EditorInterface.xml:172 +msgid "Plays the currently active scene." +msgstr "" + +#: doc/classes/EditorInterface.xml:181 +msgid "Plays the scene specified by its filepath." +msgstr "" + +#: doc/classes/EditorInterface.xml:188 +msgid "Plays the main scene." +msgstr "" + +#: doc/classes/EditorInterface.xml:197 msgid "Reloads the scene at the given path." msgstr "" -#: doc/classes/EditorInterface.xml:162 +#: doc/classes/EditorInterface.xml:204 msgid "" "Saves the scene. Returns either [code]OK[/code] or [code]ERR_CANT_CREATE[/" "code] (see [@GlobalScope] constants)." msgstr "" -#: doc/classes/EditorInterface.xml:173 +#: doc/classes/EditorInterface.xml:215 msgid "Saves the scene as a file at [code]path[/code]." msgstr "" -#: doc/classes/EditorInterface.xml:182 +#: doc/classes/EditorInterface.xml:224 msgid "" "Selects the file, with the path provided by [code]file[/code], in the " "FileSystem dock." msgstr "" -#: doc/classes/EditorInterface.xml:201 +#: doc/classes/EditorInterface.xml:233 +msgid "" +"Sets the editor's current main screen to the one specified in [code]name[/" +"code]. [code]name[/code] must match the text of the tab in question exactly " +"([code]2D[/code], [code]3D[/code], [code]Script[/code], [code]AssetLib[/" +"code])." +msgstr "" + +#: doc/classes/EditorInterface.xml:244 msgid "" "Sets the enabled status of a plugin. The plugin name is the same as its " "directory name." msgstr "" +#: doc/classes/EditorInterface.xml:251 +#, fuzzy +msgid "Stops the scene that is currently playing." +msgstr "[code]true[/code] であれば、[member animation] が現在再生中。" + +#: doc/classes/EditorInterface.xml:257 +msgid "" +"If [code]true[/code], enables distraction-free mode which hides side docks " +"to increase the space available for the main view." +msgstr "" + #: doc/classes/EditorNode3DGizmo.xml:4 msgid "Custom gizmo for editing Node3D objects." msgstr "" @@ -19568,14 +19829,20 @@ msgid "" "information." msgstr "" -#: doc/classes/EditorNode3DGizmo.xml:26 +#: doc/classes/EditorNode3DGizmo.xml:18 +msgid "" +"Adds the specified [code]segments[/code] to the gizmo's collision shape for " +"picking. Call this function during [method redraw]." +msgstr "" + +#: doc/classes/EditorNode3DGizmo.xml:27 msgid "" "Adds collision triangles to the gizmo for picking. A [TriangleMesh] can be " "generated from a regular [Mesh] too. Call this function during [method " "redraw]." msgstr "" -#: doc/classes/EditorNode3DGizmo.xml:41 +#: doc/classes/EditorNode3DGizmo.xml:42 msgid "" "Adds a list of handles (points) which can be used to deform the object being " "edited.\n" @@ -19583,20 +19850,33 @@ msgid "" "handles. Call this function during [method redraw]." msgstr "" -#: doc/classes/EditorNode3DGizmo.xml:57 +#: doc/classes/EditorNode3DGizmo.xml:58 msgid "" "Adds lines to the gizmo (as sets of 2 points), with a given material. The " "lines are used for visualizing the gizmo. Call this function during [method " "redraw]." msgstr "" -#: doc/classes/EditorNode3DGizmo.xml:84 +#: doc/classes/EditorNode3DGizmo.xml:73 +msgid "" +"Adds a mesh to the gizmo with the specified [code]billboard[/code] state, " +"[code]skeleton[/code] and [code]material[/code]. If [code]billboard[/code] " +"is [code]true[/code], the mesh will rotate to always face the camera. Call " +"this function during [method redraw]." +msgstr "" + +#: doc/classes/EditorNode3DGizmo.xml:86 msgid "" "Adds an unscaled billboard for visualization. Call this function during " "[method redraw]." msgstr "" -#: doc/classes/EditorNode3DGizmo.xml:103 +#: doc/classes/EditorNode3DGizmo.xml:93 +msgid "" +"Removes everything in the gizmo including meshes, collisions and handles." +msgstr "" + +#: doc/classes/EditorNode3DGizmo.xml:106 msgid "" "Commit a handle being edited (handles must have been previously added by " "[method add_handles]).\n" @@ -19604,40 +19884,45 @@ msgid "" "restore the edited value to the original is provided." msgstr "" -#: doc/classes/EditorNode3DGizmo.xml:113 +#: doc/classes/EditorNode3DGizmo.xml:116 msgid "" "Gets the name of an edited handle (handles must have been previously added " "by [method add_handles]).\n" "Handles can be named for reference to the user when editing." msgstr "" -#: doc/classes/EditorNode3DGizmo.xml:123 +#: doc/classes/EditorNode3DGizmo.xml:126 msgid "" "Gets actual value of a handle. This value can be anything and used for " "eventually undoing the motion when calling [method commit_handle]." msgstr "" -#: doc/classes/EditorNode3DGizmo.xml:130 +#: doc/classes/EditorNode3DGizmo.xml:133 msgid "" "Returns the [EditorNode3DGizmoPlugin] that owns this gizmo. It's useful to " "retrieve materials using [method EditorNode3DGizmoPlugin.get_material]." msgstr "" -#: doc/classes/EditorNode3DGizmo.xml:137 +#: doc/classes/EditorNode3DGizmo.xml:140 msgid "Returns the Node3D node associated with this gizmo." msgstr "" -#: doc/classes/EditorNode3DGizmo.xml:146 -msgid "Gets whether a handle is highlighted or not." +#: doc/classes/EditorNode3DGizmo.xml:149 +#, fuzzy +msgid "" +"Returns [code]true[/code] if the handle at index [code]index[/code] is " +"highlighted by being hovered with the mouse." msgstr "" +"インデックス [code]idx[/code] のトラックが有効な場合、 [code]true[/code] を返" +"します。" -#: doc/classes/EditorNode3DGizmo.xml:153 +#: doc/classes/EditorNode3DGizmo.xml:156 msgid "" -"This function is called when the Node3D this gizmo refers to changes (the " +"This function is called when the [Node3D] this gizmo refers to changes (the " "[method Node3D.update_gizmo] is called)." msgstr "" -#: doc/classes/EditorNode3DGizmo.xml:166 +#: doc/classes/EditorNode3DGizmo.xml:169 msgid "" "This function is used when the user drags a gizmo handle (previously added " "with [method add_handles]) in screen coordinates.\n" @@ -19645,6 +19930,18 @@ msgid "" "raycasts." msgstr "" +#: doc/classes/EditorNode3DGizmo.xml:179 +msgid "" +"Sets the gizmo's hidden state. If [code]true[/code], the gizmo will be " +"hidden. If [code]false[/code], it will be shown." +msgstr "" + +#: doc/classes/EditorNode3DGizmo.xml:188 +msgid "" +"Sets the reference [Node3D] node for the gizmo. [code]node[/code] must " +"inherit from [Node3D]." +msgstr "" + #: doc/classes/EditorNode3DGizmoPlugin.xml:4 msgid "Used by the editor to define Node3D gizmo types." msgstr "" @@ -19737,7 +20034,17 @@ msgid "" "visibility menu." msgstr "" -#: doc/classes/EditorNode3DGizmoPlugin.xml:150 +#: doc/classes/EditorNode3DGizmoPlugin.xml:142 +msgid "" +"Override this method to set the gizmo's priority. Higher values correspond " +"to higher priority. If a gizmo with higher priority conflicts with another " +"gizmo, only the gizmo with higher priority will be used.\n" +"All built-in editor gizmos return a priority of [code]-1[/code]. If not " +"overridden, this method will return [code]0[/code], which means custom " +"gizmos will automatically override built-in gizmos." +msgstr "" + +#: doc/classes/EditorNode3DGizmoPlugin.xml:152 msgid "" "Override this method to define which Node3D nodes have a gizmo from this " "plugin. Whenever a [Node3D] node is added to a scene this method is called, " @@ -19745,25 +20052,25 @@ msgid "" "assigned and is added to this plugin's list of active gizmos." msgstr "" -#: doc/classes/EditorNode3DGizmoPlugin.xml:161 +#: doc/classes/EditorNode3DGizmoPlugin.xml:163 msgid "" "Gets whether a handle is highlighted or not. Called for this plugin's active " "gizmos." msgstr "" -#: doc/classes/EditorNode3DGizmoPlugin.xml:168 +#: doc/classes/EditorNode3DGizmoPlugin.xml:170 msgid "" "Override this method to define whether Node3D with this gizmo should be " "selecteble even when the gizmo is hidden." msgstr "" -#: doc/classes/EditorNode3DGizmoPlugin.xml:177 +#: doc/classes/EditorNode3DGizmoPlugin.xml:179 msgid "" "Callback to redraw the provided gizmo. Called for this plugin's active " "gizmos." msgstr "" -#: doc/classes/EditorNode3DGizmoPlugin.xml:192 +#: doc/classes/EditorNode3DGizmoPlugin.xml:194 msgid "" "Update the value of a handle after it has been updated. Called for this " "plugin's active gizmos." @@ -19850,7 +20157,13 @@ msgid "" "should be cleaned up using [code]remove_tool_menu_item(name)[/code]." msgstr "" -#: doc/classes/EditorPlugin.xml:149 +#: doc/classes/EditorPlugin.xml:151 +msgid "" +"Registers a custom translation parser plugin for extracting translatable " +"strings from custom files." +msgstr "" + +#: doc/classes/EditorPlugin.xml:158 msgid "" "This method is called when the editor is about to save the project, switch " "to another tab, etc. It asks the plugin to apply any pending state changes " @@ -19859,32 +20172,32 @@ msgid "" "must apply the shader code being written by the user to the object." msgstr "" -#: doc/classes/EditorPlugin.xml:163 +#: doc/classes/EditorPlugin.xml:172 msgid "" "Clear all the state and reset the object being edited to zero. This ensures " "your plugin does not keep editing a currently existing node, or a node from " "the wrong scene." msgstr "" -#: doc/classes/EditorPlugin.xml:170 +#: doc/classes/EditorPlugin.xml:179 msgid "" "Called by the engine when the user disables the [EditorPlugin] in the Plugin " "tab of the project settings window." msgstr "" -#: doc/classes/EditorPlugin.xml:179 +#: doc/classes/EditorPlugin.xml:188 msgid "" "This function is used for plugins that edit specific object types (nodes or " "resources). It requests the editor to edit the given object." msgstr "" -#: doc/classes/EditorPlugin.xml:186 +#: doc/classes/EditorPlugin.xml:195 msgid "" "Called by the engine when the user enables the [EditorPlugin] in the Plugin " "tab of the project settings window." msgstr "" -#: doc/classes/EditorPlugin.xml:211 +#: doc/classes/EditorPlugin.xml:220 msgid "" "Called when there is a root node in the current edited scene, [method " "handles] is implemented and an [InputEvent] happens in the 2D viewport. " @@ -19909,7 +20222,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/EditorPlugin.xml:237 +#: doc/classes/EditorPlugin.xml:246 msgid "" "Called when there is a root node in the current edited scene, [method " "handles] is implemented and an [InputEvent] happens in the 3D viewport. " @@ -19934,20 +20247,20 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/EditorPlugin.xml:259 +#: doc/classes/EditorPlugin.xml:268 msgid "" "This is for editors that edit script-based objects. You can return a list of " "breakpoints in the format ([code]script:line[/code]), for example: " "[code]res://path_to_script.gd:25[/code]." msgstr "" -#: doc/classes/EditorPlugin.xml:266 +#: doc/classes/EditorPlugin.xml:275 msgid "" "Returns the [EditorInterface] object that gives you control over Godot " "editor's window and its functionalities." msgstr "" -#: doc/classes/EditorPlugin.xml:273 +#: doc/classes/EditorPlugin.xml:282 msgid "" "Override this method in your plugin to return a [Texture2D] in order to give " "it an icon.\n" @@ -19965,7 +20278,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/EditorPlugin.xml:289 +#: doc/classes/EditorPlugin.xml:298 msgid "" "Override this method in your plugin to provide the name of the plugin when " "displayed in the Godot editor.\n" @@ -19973,33 +20286,33 @@ msgid "" "of the \"2D\", \"3D\", \"Script\", and \"AssetLib\" buttons." msgstr "" -#: doc/classes/EditorPlugin.xml:297 +#: doc/classes/EditorPlugin.xml:306 msgid "" "Gets the Editor's dialogue used for making scripts.\n" "[b]Note:[/b] Users can configure it before use." msgstr "" -#: doc/classes/EditorPlugin.xml:305 +#: doc/classes/EditorPlugin.xml:314 msgid "" "Gets the state of your plugin editor. This is used when saving the scene (so " "state is kept when opening it again) and for switching tabs (so state can be " "restored when the tab returns)." msgstr "" -#: doc/classes/EditorPlugin.xml:312 +#: doc/classes/EditorPlugin.xml:321 msgid "" "Gets the undo/redo object. Most actions in the editor can be undoable, so " "use this object to make sure this happens when it's worth it." msgstr "" -#: doc/classes/EditorPlugin.xml:321 +#: doc/classes/EditorPlugin.xml:330 msgid "" "Gets the GUI layout of the plugin. This is used to save the project's editor " "layout when [method queue_save_layout] is called or the editor layout was " "changed(For example changing the position of a dock)." msgstr "" -#: doc/classes/EditorPlugin.xml:330 +#: doc/classes/EditorPlugin.xml:339 msgid "" "Implement this function if your plugin edits a specific type of object " "(Resource or Node). If you return [code]true[/code], then you will get the " @@ -20009,14 +20322,14 @@ msgid "" "be called too." msgstr "" -#: doc/classes/EditorPlugin.xml:337 +#: doc/classes/EditorPlugin.xml:346 msgid "" "Returns [code]true[/code] if this is a main screen editor plugin (it goes in " "the workspace selector together with [b]2D[/b], [b]3D[/b], [b]Script[/b] and " "[b]AssetLib[/b])." msgstr "" -#: doc/classes/EditorPlugin.xml:360 +#: doc/classes/EditorPlugin.xml:369 msgid "" "This function will be called when the editor is requested to become visible. " "It is used for plugins that edit a specific object type.\n" @@ -20024,85 +20337,89 @@ msgid "" "manually." msgstr "" -#: doc/classes/EditorPlugin.xml:368 +#: doc/classes/EditorPlugin.xml:377 msgid "Queue save the project's editor layout." msgstr "" -#: doc/classes/EditorPlugin.xml:377 +#: doc/classes/EditorPlugin.xml:386 msgid "Removes an Autoload [code]name[/code] from the list." msgstr "" -#: doc/classes/EditorPlugin.xml:386 +#: doc/classes/EditorPlugin.xml:395 msgid "" "Removes the control from the bottom panel. You have to manually [method Node." "queue_free] the control." msgstr "" -#: doc/classes/EditorPlugin.xml:397 +#: doc/classes/EditorPlugin.xml:406 msgid "" "Removes the control from the specified container. You have to manually " "[method Node.queue_free] the control." msgstr "" -#: doc/classes/EditorPlugin.xml:406 +#: doc/classes/EditorPlugin.xml:415 msgid "" "Removes the control from the dock. You have to manually [method Node." "queue_free] the control." msgstr "" -#: doc/classes/EditorPlugin.xml:415 +#: doc/classes/EditorPlugin.xml:424 msgid "Removes a custom type added by [method add_custom_type]." msgstr "" -#: doc/classes/EditorPlugin.xml:464 +#: doc/classes/EditorPlugin.xml:473 msgid "Removes a menu [code]name[/code] from [b]Project > Tools[/b]." msgstr "" -#: doc/classes/EditorPlugin.xml:471 +#: doc/classes/EditorPlugin.xml:482 +msgid "Removes a registered custom translation parser plugin." +msgstr "" + +#: doc/classes/EditorPlugin.xml:489 msgid "" "This method is called after the editor saves the project or when it's " "closed. It asks the plugin to save edited external scenes/resources." msgstr "" -#: doc/classes/EditorPlugin.xml:484 +#: doc/classes/EditorPlugin.xml:502 msgid "" "Use this method if you always want to receive inputs from 3D view screen " "inside [method forward_spatial_gui_input]. It might be especially usable if " "your plugin will want to use raycast in the scene." msgstr "" -#: doc/classes/EditorPlugin.xml:493 +#: doc/classes/EditorPlugin.xml:511 msgid "Restore the state saved by [method get_state]." msgstr "" -#: doc/classes/EditorPlugin.xml:502 +#: doc/classes/EditorPlugin.xml:520 msgid "Restore the plugin GUI layout saved by [method get_window_layout]." msgstr "" -#: doc/classes/EditorPlugin.xml:509 +#: doc/classes/EditorPlugin.xml:527 msgid "Updates the overlays of the editor (2D/3D) viewport." msgstr "" -#: doc/classes/EditorPlugin.xml:518 +#: doc/classes/EditorPlugin.xml:536 msgid "" "Emitted when user changes the workspace ([b]2D[/b], [b]3D[/b], [b]Script[/" "b], [b]AssetLib[/b]). Also works with custom screens defined by plugins." msgstr "" -#: doc/classes/EditorPlugin.xml:531 +#: doc/classes/EditorPlugin.xml:549 msgid "" "Emitted when the scene is changed in the editor. The argument will return " "the root node of the scene that has just become active. If this scene is new " "and empty, the argument will be [code]null[/code]." msgstr "" -#: doc/classes/EditorPlugin.xml:538 +#: doc/classes/EditorPlugin.xml:556 msgid "" "Emitted when user closes a scene. The argument is file path to a closed " "scene." msgstr "" -#: doc/classes/EditorPlugin.xml:584 +#: doc/classes/EditorPlugin.xml:602 msgid "Represents the size of the [enum DockSlot] enum." msgstr "" @@ -20157,64 +20474,83 @@ msgid "When this virtual function is called, you must update your editor." msgstr "" #: doc/classes/EditorProperty.xml:76 -msgid "Used by the inspector, set when property is checkable." +msgid "" +"Used by the inspector, set to [code]true[/code] when the property is " +"checkable." msgstr "" #: doc/classes/EditorProperty.xml:79 -msgid "Used by the inspector, when the property is checked." +msgid "" +"Used by the inspector, set to [code]true[/code] when the property is checked." msgstr "" -#: doc/classes/EditorProperty.xml:84 -msgid "Used by the inspector, when the property must draw with error color." +#: doc/classes/EditorProperty.xml:82 +msgid "" +"Used by the inspector, set to [code]true[/code] when the property can be " +"deleted by the user." msgstr "" -#: doc/classes/EditorProperty.xml:87 -msgid "Used by the inspector, when the property can add keys for animation." +#: doc/classes/EditorProperty.xml:85 +msgid "" +"Used by the inspector, set to [code]true[/code] when the property must draw " +"with error color. This is used for editable children's properties." msgstr "" -#: doc/classes/EditorProperty.xml:90 -msgid "Sets this property to change the label (if you want to show one)." +#: doc/classes/EditorProperty.xml:88 +msgid "" +"Used by the inspector, set to [code]true[/code] when the property can add " +"keys for animation." msgstr "" -#: doc/classes/EditorProperty.xml:93 -msgid "Used by the inspector, when the property is read-only." +#: doc/classes/EditorProperty.xml:91 +msgid "Set this property to change the label (if you want to show one)." +msgstr "" + +#: doc/classes/EditorProperty.xml:94 +msgid "" +"Used by the inspector, set to [code]true[/code] when the property is read-" +"only." msgstr "" -#: doc/classes/EditorProperty.xml:103 +#: doc/classes/EditorProperty.xml:104 msgid "" "Emit it if you want multiple properties modified at the same time. Do not " "use if added via [method EditorInspectorPlugin.parse_property]." msgstr "" -#: doc/classes/EditorProperty.xml:112 +#: doc/classes/EditorProperty.xml:113 msgid "Used by sub-inspectors. Emit it if what was selected was an Object ID." msgstr "" -#: doc/classes/EditorProperty.xml:121 +#: doc/classes/EditorProperty.xml:122 msgid "" "Do not emit this manually, use the [method emit_changed] method instead." msgstr "" -#: doc/classes/EditorProperty.xml:130 +#: doc/classes/EditorProperty.xml:131 msgid "Emitted when a property was checked. Used internally." msgstr "" -#: doc/classes/EditorProperty.xml:143 +#: doc/classes/EditorProperty.xml:138 +msgid "Emitted when a property was deleted. Used internally." +msgstr "" + +#: doc/classes/EditorProperty.xml:145 msgid "" "Emit it if you want to add this value as an animation key (check for keying " "being enabled first)." msgstr "" -#: doc/classes/EditorProperty.xml:152 +#: doc/classes/EditorProperty.xml:154 msgid "Emit it if you want to key a property with a single value." msgstr "" -#: doc/classes/EditorProperty.xml:161 +#: doc/classes/EditorProperty.xml:163 msgid "" "If you want a sub-resource to be edited, emit this signal with the resource." msgstr "" -#: doc/classes/EditorProperty.xml:170 +#: doc/classes/EditorProperty.xml:172 msgid "Emitted when selected. Used internally." msgstr "" @@ -20499,17 +20835,26 @@ msgstr "" msgid "" "Object that holds the project-independent editor settings. These settings " "are generally visible in the [b]Editor > Editor Settings[/b] menu.\n" -"Accessing the settings is done by using the regular [Object] API, such as:\n" -"[codeblock]\n" -"settings.set(prop,value)\n" -"settings.get(prop)\n" -"list_of_settings = settings.get_property_list()\n" +"Property names use slash delimiters to distinguish sections. Setting values " +"can be of any [Variant] type. It's recommended to use [code]snake_case[/" +"code] for editor settings to be consistent with the Godot editor itself.\n" +"Accessing the settings can be done using the following methods, such as:\n" +"[codeblock]\n" +"# `settings.set(\"some/property\", value)` also works as this class " +"overrides `_set()` internally.\n" +"settings.set_setting(\"some/property\",value)\n" +"\n" +"# `settings.get(\"some/property\", value)` also works as this class " +"overrides `_get()` internally.\n" +"settings.get_setting(\"some/property\")\n" +"\n" +"var list_of_settings = settings.get_property_list()\n" "[/codeblock]\n" "[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access " "the singleton using [method EditorInterface.get_editor_settings]." msgstr "" -#: doc/classes/EditorSettings.xml:25 +#: doc/classes/EditorSettings.xml:30 msgid "" "Adds a custom property info to a property. The dictionary must contain:\n" "- [code]name[/code]: [String] (the name of the property)\n" @@ -20531,52 +20876,176 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/EditorSettings.xml:50 -msgid "Erase a given setting (pass full property path)." +#: doc/classes/EditorSettings.xml:55 +msgid "Erases the setting whose name is specified by [code]property[/code]." msgstr "" -#: doc/classes/EditorSettings.xml:57 -msgid "Gets the list of favorite files and directories for this project." +#: doc/classes/EditorSettings.xml:62 +msgid "Returns the list of favorite files and directories for this project." msgstr "" -#: doc/classes/EditorSettings.xml:76 +#: doc/classes/EditorSettings.xml:75 msgid "" -"Gets the specific project settings path. Projects all have a unique sub-" -"directory inside the settings path where project specific settings are saved." +"Returns project-specific metadata for the [code]section[/code] and " +"[code]key[/code] specified. If the metadata doesn't exist, [code]default[/" +"code] will be returned instead. See also [method set_project_metadata]." msgstr "" -#: doc/classes/EditorSettings.xml:83 +#: doc/classes/EditorSettings.xml:82 msgid "" -"Gets the list of recently visited folders in the file dialog for this " +"Returns the project-specific settings path. Projects all have a unique " +"subdirectory inside the settings path where project-specific settings are " +"saved." +msgstr "" + +#: doc/classes/EditorSettings.xml:89 +msgid "" +"Returns the list of recently visited folders in the file dialog for this " "project." msgstr "" #: doc/classes/EditorSettings.xml:98 msgid "" +"Returns the value of the setting specified by [code]name[/code]. This is " +"equivalent to using [method Object.get] on the EditorSettings instance." +msgstr "" + +#: doc/classes/EditorSettings.xml:105 +msgid "" "Gets the global settings path for the engine. Inside this path, you can find " "some standard paths such as:\n" "[code]settings/tmp[/code] - Used for temporary storage of files\n" "[code]settings/templates[/code] - Where export templates are located" msgstr "" -#: doc/classes/EditorSettings.xml:133 +#: doc/classes/EditorSettings.xml:116 +#, fuzzy +msgid "" +"Returns [code]true[/code] if the setting specified by [code]name[/code] " +"exists, [code]false[/code] otherwise." +msgstr "" +"ドメインがファイナライズ中であれば [code]true[/code] を返し、それ以外では " +"[code]false[/code] を返します。" + +#: doc/classes/EditorSettings.xml:125 +msgid "" +"Returns [code]true[/code] if the setting specified by [code]name[/code] can " +"have its value reverted to the default value, [code]false[/code] otherwise. " +"When this method returns [code]true[/code], a Revert button will display " +"next to the setting in the Editor Settings." +msgstr "" + +#: doc/classes/EditorSettings.xml:134 +msgid "" +"Returns the default value of the setting specified by [code]name[/code]. " +"This is the value that would be applied when clicking the Revert button in " +"the Editor Settings." +msgstr "" + +#: doc/classes/EditorSettings.xml:143 msgid "Sets the list of favorite files and directories for this project." msgstr "" -#: doc/classes/EditorSettings.xml:166 +#: doc/classes/EditorSettings.xml:156 +msgid "" +"Sets the initial value of the setting specified by [code]name[/code] to " +"[code]value[/code]. This is used to provide a value for the Revert button in " +"the Editor Settings. If [code]update_current[/code] is true, the current " +"value of the setting will be set to [code]value[/code] as well." +msgstr "" + +#: doc/classes/EditorSettings.xml:169 +msgid "" +"Sets project-specific metadata with the [code]section[/code], [code]key[/" +"code] and [code]data[/code] specified. This metadata is stored outside the " +"project folder and therefore won't be checked into version control. See also " +"[method get_project_metadata]." +msgstr "" + +#: doc/classes/EditorSettings.xml:178 msgid "" "Sets the list of recently visited folders in the file dialog for this " "project." msgstr "" -#: doc/classes/EditorSettings.xml:183 -msgid "Emitted when editor settings change." +#: doc/classes/EditorSettings.xml:189 +msgid "" +"Sets the [code]value[/code] of the setting specified by [code]name[/code]. " +"This is equivalent to using [method Object.set] on the EditorSettings " +"instance." msgstr "" -#: doc/classes/EditorSettings.xml:189 +#: doc/classes/EditorSettings.xml:196 +msgid "Emitted after any editor setting has changed." +msgstr "" + +#: doc/classes/EditorSettings.xml:202 +msgid "" +"Emitted after any editor setting has changed. It's used by various editor " +"plugins to update their visuals on theme changes or logic on configuration " +"changes." +msgstr "" + +#: doc/classes/EditorTranslationParserPlugin.xml:4 +msgid "" +"Plugin for adding custom parsers to extract strings that are to be " +"translated from custom files (.csv, .json etc.)." +msgstr "" + +#: doc/classes/EditorTranslationParserPlugin.xml:7 +msgid "" +"Plugins are registered via [method EditorPlugin." +"add_translation_parser_plugin] method. To define the parsing and string " +"extraction logic, override the [method parse_file] method in script.\n" +"The extracted strings will be written into a POT file selected by user under " +"\"POT Generation\" in \"Localization\" tab in \"Project Settings\" menu.\n" +"Below shows an example of a custom parser that extracts strings in a CSV " +"file to write into a POT.\n" +"[codeblock]\n" +"tool\n" +"extends EditorTranslationParserPlugin\n" +"\n" +"\n" +"func parse_file(path, extracted_strings):\n" +" var file = File.new()\n" +" file.open(path, File.READ)\n" +" var text = file.get_as_text()\n" +" var split_strs = text.split(\",\", false, 0)\n" +" for s in split_strs:\n" +" extracted_strings.append(s)\n" +" #print(\"Extracted string: \" + s)\n" +"\n" +"\n" +"func get_recognized_extensions():\n" +" return [\"csv\"]\n" +"[/codeblock]\n" +"[b]Note:[/b] If you override parsing logic for standard script types " +"(GDScript, C#, etc.), it would be better to load the [code]path[/code] " +"argument using [method ResourceLoader.load]. This is because built-in " +"scripts are loaded as [Resource] type, not [File] type.\n" +"For example:\n" +"[codeblock]\n" +"func parse_file(path, extracted_strings):\n" +" var res = ResourceLoader.load(path, \"Script\")\n" +" var text = res.get_source_code()\n" +" # Parsing logic.\n" +"\n" +"\n" +"func get_recognized_extensions():\n" +" return [\"gd\"]\n" +"[/codeblock]" +msgstr "" + +#: doc/classes/EditorTranslationParserPlugin.xml:48 +msgid "" +"Gets the list of file extensions to associate with this parser, e.g. [code]" +"[\"csv\"][/code]." +msgstr "" + +#: doc/classes/EditorTranslationParserPlugin.xml:59 msgid "" -"Emitted when editor settings change. It used by various editor plugins to " -"update their visuals on theme changes or logic on configuration changes." +"Override this method to define a custom parsing logic to extract the " +"translatable strings." msgstr "" #: doc/classes/EditorVCSInterface.xml:4 @@ -21187,15 +21656,15 @@ msgid "" "to 1.3 to compensate for the lack of HDR rendering." msgstr "" -#: doc/classes/Environment.xml:190 +#: doc/classes/Environment.xml:214 msgid "The [Sky] resource used for this [Environment]." msgstr "" -#: doc/classes/Environment.xml:197 +#: doc/classes/Environment.xml:221 msgid "The depth tolerance for screen-space reflections." msgstr "" -#: doc/classes/Environment.xml:200 +#: doc/classes/Environment.xml:224 msgid "" "If [code]true[/code], screen-space reflections are enabled. Screen-space " "reflections are more accurate than reflections from [GIProbe]s or " @@ -21203,48 +21672,48 @@ msgid "" "others." msgstr "" -#: doc/classes/Environment.xml:203 +#: doc/classes/Environment.xml:227 msgid "" "The fade-in distance for screen-space reflections. Affects the area from the " "reflected material to the screen-space reflection)." msgstr "" -#: doc/classes/Environment.xml:206 +#: doc/classes/Environment.xml:230 msgid "" "The fade-out distance for screen-space reflections. Affects the area from " "the screen-space reflection to the \"global\" reflection." msgstr "" -#: doc/classes/Environment.xml:209 +#: doc/classes/Environment.xml:233 msgid "" "The maximum number of steps for screen-space reflections. Higher values are " "slower." msgstr "" -#: doc/classes/Environment.xml:212 +#: doc/classes/Environment.xml:236 msgid "" "The screen-space ambient occlusion intensity on materials that have an AO " "texture defined. Values higher than [code]0[/code] will make the SSAO effect " "visible in areas darkened by AO textures." msgstr "" -#: doc/classes/Environment.xml:215 +#: doc/classes/Environment.xml:239 msgid "" "The screen-space ambient occlusion bias. This should be kept high enough to " "prevent \"smooth\" curves from being affected by ambient occlusion." msgstr "" -#: doc/classes/Environment.xml:218 +#: doc/classes/Environment.xml:242 msgid "" "The screen-space ambient occlusion blur quality. See [enum SSAOBlur] for " "possible values." msgstr "" -#: doc/classes/Environment.xml:221 +#: doc/classes/Environment.xml:245 msgid "The screen-space ambient occlusion edge sharpness." msgstr "" -#: doc/classes/Environment.xml:224 +#: doc/classes/Environment.xml:248 msgid "" "If [code]true[/code], the screen-space ambient occlusion effect is enabled. " "This darkens objects' corners and cavities to simulate ambient light not " @@ -21255,13 +21724,13 @@ msgid "" "issues." msgstr "" -#: doc/classes/Environment.xml:227 +#: doc/classes/Environment.xml:251 msgid "" "The primary screen-space ambient occlusion intensity. See also [member " "ssao_radius]." msgstr "" -#: doc/classes/Environment.xml:230 +#: doc/classes/Environment.xml:254 msgid "" "The screen-space ambient occlusion intensity in direct light. In real life, " "ambient occlusion only applies to indirect light, which means its effects " @@ -21269,46 +21738,46 @@ msgid "" "the SSAO effect visible in direct light." msgstr "" -#: doc/classes/Environment.xml:233 +#: doc/classes/Environment.xml:257 msgid "The primary screen-space ambient occlusion radius." msgstr "" -#: doc/classes/Environment.xml:236 +#: doc/classes/Environment.xml:260 msgid "The default exposure used for tonemapping." msgstr "" -#: doc/classes/Environment.xml:239 +#: doc/classes/Environment.xml:263 msgid "" "The tonemapping mode to use. Tonemapping is the process that \"converts\" " "HDR values to be suitable for rendering on a LDR display. (Godot doesn't " "support rendering on HDR displays yet.)" msgstr "" -#: doc/classes/Environment.xml:242 +#: doc/classes/Environment.xml:266 msgid "" "The white reference value for tonemapping. Only effective if the [member " "tonemap_mode] isn't set to [constant TONE_MAPPER_LINEAR]." msgstr "" -#: doc/classes/Environment.xml:247 +#: doc/classes/Environment.xml:271 msgid "" "Clears the background using the clear color defined in [member " "ProjectSettings.rendering/environment/default_clear_color]." msgstr "" -#: doc/classes/Environment.xml:250 +#: doc/classes/Environment.xml:274 msgid "Clears the background using a custom clear color." msgstr "" -#: doc/classes/Environment.xml:253 +#: doc/classes/Environment.xml:277 msgid "Displays a user-defined sky in the background." msgstr "" -#: doc/classes/Environment.xml:256 +#: doc/classes/Environment.xml:280 msgid "Displays a [CanvasLayer] in the background." msgstr "" -#: doc/classes/Environment.xml:259 +#: doc/classes/Environment.xml:283 msgid "" "Keeps on screen every pixel drawn in the background. This is the fastest " "background mode, but it can only be safely used in fully-interior scenes (no " @@ -21316,107 +21785,107 @@ msgid "" "is visible, \"ghost trail\" artifacts will be visible when moving the camera." msgstr "" -#: doc/classes/Environment.xml:262 doc/classes/RenderingServer.xml:3446 +#: doc/classes/Environment.xml:286 doc/classes/RenderingServer.xml:3457 msgid "Displays a camera feed in the background." msgstr "" -#: doc/classes/Environment.xml:265 +#: doc/classes/Environment.xml:289 msgid "Represents the size of the [enum BGMode] enum." msgstr "" -#: doc/classes/Environment.xml:268 doc/classes/RenderingServer.xml:3452 +#: doc/classes/Environment.xml:292 doc/classes/RenderingServer.xml:3463 msgid "" "Gather ambient light from whichever source is specified as the background." msgstr "" -#: doc/classes/Environment.xml:271 doc/classes/RenderingServer.xml:3455 +#: doc/classes/Environment.xml:295 doc/classes/RenderingServer.xml:3466 msgid "Disable ambient light." msgstr "" -#: doc/classes/Environment.xml:274 doc/classes/RenderingServer.xml:3458 +#: doc/classes/Environment.xml:298 doc/classes/RenderingServer.xml:3469 msgid "Specify a specific [Color] for ambient light." msgstr "" -#: doc/classes/Environment.xml:277 doc/classes/RenderingServer.xml:3461 +#: doc/classes/Environment.xml:301 doc/classes/RenderingServer.xml:3472 msgid "" "Gather ambient light from the [Sky] regardless of what the background is." msgstr "" -#: doc/classes/Environment.xml:280 doc/classes/RenderingServer.xml:3464 +#: doc/classes/Environment.xml:304 doc/classes/RenderingServer.xml:3475 msgid "Use the background for reflections." msgstr "" -#: doc/classes/Environment.xml:283 doc/classes/RenderingServer.xml:3467 +#: doc/classes/Environment.xml:307 doc/classes/RenderingServer.xml:3478 msgid "Disable reflections." msgstr "" -#: doc/classes/Environment.xml:286 doc/classes/RenderingServer.xml:3470 +#: doc/classes/Environment.xml:310 doc/classes/RenderingServer.xml:3481 msgid "Use the [Sky] for reflections regardless of what the background is." msgstr "" -#: doc/classes/Environment.xml:289 doc/classes/RenderingServer.xml:3473 +#: doc/classes/Environment.xml:313 +msgid "" +"Linear tonemapper operator. Reads the linear data and passes it on " +"unmodified." +msgstr "" + +#: doc/classes/Environment.xml:316 +msgid "" +"Reinhardt tonemapper operator. Performs a variation on rendered pixels' " +"colors by this formula: [code]color = color / (1 + color)[/code]." +msgstr "" + +#: doc/classes/Environment.xml:319 +msgid "Filmic tonemapper operator." +msgstr "" + +#: doc/classes/Environment.xml:322 +msgid "Academy Color Encoding System tonemapper operator." +msgstr "" + +#: doc/classes/Environment.xml:325 doc/classes/RenderingServer.xml:3484 msgid "" "Additive glow blending mode. Mostly used for particles, glows (bloom), lens " "flare, bright sources." msgstr "" -#: doc/classes/Environment.xml:292 doc/classes/RenderingServer.xml:3476 +#: doc/classes/Environment.xml:328 doc/classes/RenderingServer.xml:3487 msgid "" "Screen glow blending mode. Increases brightness, used frequently with bloom." msgstr "" -#: doc/classes/Environment.xml:295 doc/classes/RenderingServer.xml:3479 +#: doc/classes/Environment.xml:331 doc/classes/RenderingServer.xml:3490 msgid "" "Soft light glow blending mode. Modifies contrast, exposes shadows and " "highlights (vivid bloom)." msgstr "" -#: doc/classes/Environment.xml:298 doc/classes/RenderingServer.xml:3482 +#: doc/classes/Environment.xml:334 doc/classes/RenderingServer.xml:3493 msgid "" "Replace glow blending mode. Replaces all pixels' color by the glow value. " "This can be used to simulate a full-screen blur effect by tweaking the glow " "parameters to match the original image's brightness." msgstr "" -#: doc/classes/Environment.xml:301 doc/classes/RenderingServer.xml:3485 +#: doc/classes/Environment.xml:337 doc/classes/RenderingServer.xml:3496 msgid "" "Mixes the glow with the underlying color to avoid increasing brightness as " "much while still maintaining a glow effect." msgstr "" -#: doc/classes/Environment.xml:304 -msgid "" -"Linear tonemapper operator. Reads the linear data and passes it on " -"unmodified." -msgstr "" - -#: doc/classes/Environment.xml:307 -msgid "" -"Reinhardt tonemapper operator. Performs a variation on rendered pixels' " -"colors by this formula: [code]color = color / (1 + color)[/code]." -msgstr "" - -#: doc/classes/Environment.xml:310 -msgid "Filmic tonemapper operator." -msgstr "" - -#: doc/classes/Environment.xml:313 -msgid "Academy Color Encoding System tonemapper operator." -msgstr "" - -#: doc/classes/Environment.xml:316 +#: doc/classes/Environment.xml:340 msgid "No blur for the screen-space ambient occlusion effect (fastest)." msgstr "" -#: doc/classes/Environment.xml:319 +#: doc/classes/Environment.xml:343 msgid "1×1 blur for the screen-space ambient occlusion effect." msgstr "" -#: doc/classes/Environment.xml:322 +#: doc/classes/Environment.xml:346 msgid "2×2 blur for the screen-space ambient occlusion effect." msgstr "" -#: doc/classes/Environment.xml:325 +#: doc/classes/Environment.xml:349 msgid "" "3×3 blur for the screen-space ambient occlusion effect. Increases the radius " "of the blur for a smoother look, but can result in checkerboard-like " @@ -21501,14 +21970,17 @@ msgid "" " var content = file.get_as_text()\n" " file.close()\n" " return content\n" -"[/codeblock]" +"[/codeblock]\n" +"In the example above, the file will be saved in the user data folder as " +"specified in the [url=https://docs.godotengine.org/en/latest/tutorials/io/" +"data_paths.html]Data paths[/url] documentation." msgstr "" -#: doc/classes/File.xml:32 +#: doc/classes/File.xml:33 msgid "Closes the currently opened file." msgstr "" -#: doc/classes/File.xml:39 +#: doc/classes/File.xml:40 msgid "" "Returns [code]true[/code] if the file cursor has read past the end of the " "file.\n" @@ -21519,7 +21991,7 @@ msgid "" "get_position] to implement a custom logic." msgstr "" -#: doc/classes/File.xml:49 +#: doc/classes/File.xml:50 msgid "" "Returns [code]true[/code] if the file exists in the given path.\n" "[b]Note:[/b] Many resources types are imported (e.g. textures or sound " @@ -21532,41 +22004,41 @@ msgid "" "source asset is present in [code]res://[/code], but fail when exported)." msgstr "" -#: doc/classes/File.xml:57 +#: doc/classes/File.xml:58 msgid "" "Returns the next 16 bits from the file as an integer. See [method store_16] " "for details on what values can be stored and retrieved this way." msgstr "" -#: doc/classes/File.xml:64 +#: doc/classes/File.xml:65 msgid "" "Returns the next 32 bits from the file as an integer. See [method store_32] " "for details on what values can be stored and retrieved this way." msgstr "" -#: doc/classes/File.xml:71 +#: doc/classes/File.xml:72 msgid "" "Returns the next 64 bits from the file as an integer. See [method store_64] " "for details on what values can be stored and retrieved this way." msgstr "" -#: doc/classes/File.xml:78 +#: doc/classes/File.xml:79 msgid "" "Returns the next 8 bits from the file as an integer. See [method store_8] " "for details on what values can be stored and retrieved this way." msgstr "" -#: doc/classes/File.xml:85 +#: doc/classes/File.xml:86 msgid "" "Returns the whole file as a [String].\n" "Text is interpreted as being UTF-8 encoded." msgstr "" -#: doc/classes/File.xml:95 +#: doc/classes/File.xml:96 msgid "Returns next [code]len[/code] bytes of the file as a [PackedByteArray]." msgstr "" -#: doc/classes/File.xml:104 +#: doc/classes/File.xml:105 msgid "" "Returns the next value of the file in CSV (Comma-Separated Values) format. " "You can pass a different delimiter [code]delim[/code] to use other than the " @@ -21575,37 +22047,37 @@ msgid "" "Text is interpreted as being UTF-8 encoded." msgstr "" -#: doc/classes/File.xml:112 +#: doc/classes/File.xml:113 msgid "Returns the next 64 bits from the file as a floating-point number." msgstr "" -#: doc/classes/File.xml:119 +#: doc/classes/File.xml:120 msgid "" "Returns the last error that happened when trying to perform operations. " "Compare with the [code]ERR_FILE_*[/code] constants from [enum Error]." msgstr "" -#: doc/classes/File.xml:126 +#: doc/classes/File.xml:127 msgid "Returns the next 32 bits from the file as a floating-point number." msgstr "" -#: doc/classes/File.xml:133 +#: doc/classes/File.xml:134 msgid "Returns the size of the file in bytes." msgstr "" -#: doc/classes/File.xml:140 +#: doc/classes/File.xml:141 msgid "" "Returns the next line of the file as a [String].\n" "Text is interpreted as being UTF-8 encoded." msgstr "" -#: doc/classes/File.xml:150 +#: doc/classes/File.xml:151 msgid "" "Returns an MD5 String representing the file at the given path or an empty " "[String] on failure." msgstr "" -#: doc/classes/File.xml:159 +#: doc/classes/File.xml:160 msgid "" "Returns the last time the [code]file[/code] was modified in unix timestamp " "format or returns a [String] \"ERROR IN [code]file[/code]\". This unix " @@ -21613,35 +22085,35 @@ msgid "" "get_datetime_from_unix_time]." msgstr "" -#: doc/classes/File.xml:166 +#: doc/classes/File.xml:167 msgid "" "Returns a [String] saved in Pascal format from the file.\n" "Text is interpreted as being UTF-8 encoded." msgstr "" -#: doc/classes/File.xml:174 +#: doc/classes/File.xml:175 msgid "Returns the path as a [String] for the current open file." msgstr "" -#: doc/classes/File.xml:181 +#: doc/classes/File.xml:182 msgid "Returns the absolute path as a [String] for the current open file." msgstr "" -#: doc/classes/File.xml:188 +#: doc/classes/File.xml:189 msgid "Returns the file cursor's position." msgstr "" -#: doc/classes/File.xml:195 +#: doc/classes/File.xml:196 msgid "Returns the next bits from the file as a floating-point number." msgstr "" -#: doc/classes/File.xml:204 +#: doc/classes/File.xml:205 msgid "" "Returns a SHA-256 [String] representing the file at the given path or an " "empty [String] on failure." msgstr "" -#: doc/classes/File.xml:213 +#: doc/classes/File.xml:214 msgid "" "Returns the next [Variant] value from the file. If [code]allow_objects[/" "code] is [code]true[/code], decoding objects is allowed.\n" @@ -21650,37 +22122,38 @@ msgid "" "to avoid potential security threats such as remote code execution." msgstr "" -#: doc/classes/File.xml:221 +#: doc/classes/File.xml:222 msgid "Returns [code]true[/code] if the file is currently opened." msgstr "" -#: doc/classes/File.xml:232 +#: doc/classes/File.xml:233 msgid "Opens the file for writing or reading, depending on the flags." msgstr "" -#: doc/classes/File.xml:245 +#: doc/classes/File.xml:246 msgid "Opens a compressed file for reading or writing." msgstr "" -#: doc/classes/File.xml:258 +#: doc/classes/File.xml:259 msgid "" "Opens an encrypted file in write or read mode. You need to pass a binary key " -"to encrypt/decrypt it." +"to encrypt/decrypt it.\n" +"[b]Note:[/b] The provided key must be 32 bytes long." msgstr "" -#: doc/classes/File.xml:271 +#: doc/classes/File.xml:273 msgid "" "Opens an encrypted file in write or read mode. You need to pass a password " "to encrypt/decrypt it." msgstr "" -#: doc/classes/File.xml:280 +#: doc/classes/File.xml:282 msgid "" "Changes the file reading/writing cursor to the specified position (in bytes " "from the beginning of the file)." msgstr "" -#: doc/classes/File.xml:289 +#: doc/classes/File.xml:291 msgid "" "Changes the file reading/writing cursor to the specified position (in bytes " "from the end of the file).\n" @@ -21688,7 +22161,7 @@ msgid "" "cursor will be at the end of the file." msgstr "" -#: doc/classes/File.xml:299 +#: doc/classes/File.xml:301 msgid "" "Stores an integer as 16 bits in the file.\n" "[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, " @@ -21716,7 +22189,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/File.xml:328 +#: doc/classes/File.xml:330 msgid "" "Stores an integer as 32 bits in the file.\n" "[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, " @@ -21725,14 +22198,14 @@ msgid "" "(see [method store_16] for an example)." msgstr "" -#: doc/classes/File.xml:339 +#: doc/classes/File.xml:341 msgid "" "Stores an integer as 64 bits in the file.\n" "[b]Note:[/b] The [code]value[/code] must lie in the interval [code][-2^63, " "2^63 - 1][/code] (i.e. be a valid [int] value)." msgstr "" -#: doc/classes/File.xml:349 +#: doc/classes/File.xml:351 msgid "" "Stores an integer as 8 bits in the file.\n" "[b]Note:[/b] The [code]value[/code] should lie in the interval [code][0, 255]" @@ -21741,11 +22214,11 @@ msgid "" "(see [method store_16] for an example)." msgstr "" -#: doc/classes/File.xml:360 +#: doc/classes/File.xml:362 msgid "Stores the given array of bytes in the file." msgstr "" -#: doc/classes/File.xml:371 +#: doc/classes/File.xml:373 msgid "" "Store the given [PackedStringArray] in the file as a line formatted in the " "CSV (Comma-Separated Values) format. You can pass a different delimiter " @@ -21754,45 +22227,45 @@ msgid "" "Text will be encoded as UTF-8." msgstr "" -#: doc/classes/File.xml:381 +#: doc/classes/File.xml:383 msgid "Stores a floating-point number as 64 bits in the file." msgstr "" -#: doc/classes/File.xml:390 +#: doc/classes/File.xml:392 msgid "Stores a floating-point number as 32 bits in the file." msgstr "" -#: doc/classes/File.xml:399 +#: doc/classes/File.xml:401 msgid "" "Stores the given [String] as a line in the file.\n" "Text will be encoded as UTF-8." msgstr "" -#: doc/classes/File.xml:409 +#: doc/classes/File.xml:411 msgid "" "Stores the given [String] as a line in the file in Pascal format (i.e. also " "store the length of the string).\n" "Text will be encoded as UTF-8." msgstr "" -#: doc/classes/File.xml:419 +#: doc/classes/File.xml:421 msgid "Stores a floating-point number in the file." msgstr "" -#: doc/classes/File.xml:428 +#: doc/classes/File.xml:430 msgid "" "Stores the given [String] in the file.\n" "Text will be encoded as UTF-8." msgstr "" -#: doc/classes/File.xml:440 +#: doc/classes/File.xml:442 msgid "" "Stores any Variant value in the file. If [code]full_objects[/code] is " "[code]true[/code], encoding objects is allowed (and can potentially include " "code)." msgstr "" -#: doc/classes/File.xml:446 +#: doc/classes/File.xml:448 msgid "" "If [code]true[/code], the file's endianness is swapped. Use this if you're " "dealing with files written on big-endian machines.\n" @@ -21800,44 +22273,44 @@ msgid "" "reset to [code]false[/code] whenever you open the file." msgstr "" -#: doc/classes/File.xml:452 +#: doc/classes/File.xml:454 msgid "Opens the file for read operations." msgstr "" -#: doc/classes/File.xml:455 +#: doc/classes/File.xml:457 msgid "" "Opens the file for write operations. Create it if the file does not exist " "and truncate if it exists." msgstr "" -#: doc/classes/File.xml:458 +#: doc/classes/File.xml:460 msgid "" "Opens the file for read and write operations. Does not truncate the file." msgstr "" -#: doc/classes/File.xml:461 +#: doc/classes/File.xml:463 msgid "" "Opens the file for read and write operations. Create it if the file does not " "exist and truncate if it exists." msgstr "" -#: doc/classes/File.xml:464 +#: doc/classes/File.xml:466 msgid "Uses the [url=http://fastlz.org/]FastLZ[/url] compression method." msgstr "" -#: doc/classes/File.xml:467 +#: doc/classes/File.xml:469 msgid "" "Uses the [url=https://en.wikipedia.org/wiki/DEFLATE]DEFLATE[/url] " "compression method." msgstr "" -#: doc/classes/File.xml:470 +#: doc/classes/File.xml:472 msgid "" "Uses the [url=https://facebook.github.io/zstd/]Zstandard[/url] compression " "method." msgstr "" -#: doc/classes/File.xml:473 +#: doc/classes/File.xml:475 msgid "Uses the [url=https://www.gzip.org/]gzip[/url] compression method." msgstr "" @@ -22053,10 +22526,11 @@ msgid "" "Draw [code]string[/code] into a canvas item using the font at a given " "position, with [code]modulate[/code] color, and optionally clipping the " "width. [code]position[/code] specifies the baseline, not the top. To draw " -"from the top, [i]ascent[/i] must be added to the Y axis." +"from the top, [i]ascent[/i] must be added to the Y axis.\n" +"See also [method CanvasItem.draw_string]." msgstr "" -#: doc/classes/Font.xml:47 +#: doc/classes/Font.xml:48 msgid "" "Draw character [code]char[/code] into a canvas item using the font at a " "given position, with [code]modulate[/code] color, and optionally kerning if " @@ -22066,39 +22540,39 @@ msgid "" "making this function useful for drawing strings character by character." msgstr "" -#: doc/classes/Font.xml:54 +#: doc/classes/Font.xml:55 msgid "Returns the font ascent (number of pixels above the baseline)." msgstr "" -#: doc/classes/Font.xml:65 +#: doc/classes/Font.xml:66 msgid "" "Returns the size of a character, optionally taking kerning into account if " "the next character is provided." msgstr "" -#: doc/classes/Font.xml:72 +#: doc/classes/Font.xml:73 msgid "Returns the font descent (number of pixels below the baseline)." msgstr "" -#: doc/classes/Font.xml:79 +#: doc/classes/Font.xml:80 msgid "Returns the total font height (ascent plus descent) in pixels." msgstr "" -#: doc/classes/Font.xml:88 +#: doc/classes/Font.xml:89 msgid "Returns the size of a string, taking kerning and advance into account." msgstr "" -#: doc/classes/Font.xml:99 +#: doc/classes/Font.xml:100 msgid "" "Returns the size that the string would have with word wrapping enabled with " "a fixed [code]width[/code]." msgstr "" -#: doc/classes/Font.xml:106 +#: doc/classes/Font.xml:107 msgid "Returns [code]true[/code] if the font has an outline." msgstr "" -#: doc/classes/Font.xml:119 +#: doc/classes/Font.xml:120 msgid "" "After editing a font (changing size, ascent, char rects, etc.). Call this " "function to propagate changes to controls that might use it." @@ -22270,13 +22744,14 @@ msgstr "" #: modules/gdscript/doc_classes/GDScriptFunctionState.xml:7 msgid "" -"Calling [method @GDScript.yield] within a function will cause that function " -"to yield and return its current state as an object of this type. The yielded " +"FIXME: Outdated docs as of GDScript rewrite in 4.0.\n" +"Calling [code]yield[/code] within a function will cause that function to " +"yield and return its current state as an object of this type. The yielded " "function call can then be resumed later by calling [method resume] on this " "state object." msgstr "" -#: modules/gdscript/doc_classes/GDScriptFunctionState.xml:18 +#: modules/gdscript/doc_classes/GDScriptFunctionState.xml:19 msgid "" "Check whether the function call may be resumed. This is not the case if the " "function state was already resumed.\n" @@ -22287,12 +22762,12 @@ msgid "" "script have survived up to that point." msgstr "" -#: modules/gdscript/doc_classes/GDScriptFunctionState.xml:28 +#: modules/gdscript/doc_classes/GDScriptFunctionState.xml:29 msgid "" "Resume execution of the yielded function call.\n" -"If handed an argument, return the argument from the [method @GDScript.yield] " -"call in the yielded function call. You can pass e.g. an [Array] to hand " -"multiple arguments.\n" +"If handed an argument, return the argument from the [code]yield[/code] call " +"in the yielded function call. You can pass e.g. an [Array] to hand multiple " +"arguments.\n" "This function returns what the resumed function call returns, possibly " "another function state if yielded again." msgstr "" @@ -22861,10 +23336,20 @@ msgid "" "code], see [enum PolyJoinType].\n" "The operation may result in an outer polygon (boundary) and inner polygon " "(hole) produced which could be distinguished by calling [method " -"is_polygon_clockwise]." +"is_polygon_clockwise].\n" +"[b]Note:[/b] To translate the polygon's vertices specifically, use the " +"[method Transform2D.xform] method:\n" +"[codeblock]\n" +"var polygon = PackedVector2Array([Vector2(0, 0), Vector2(100, 0), " +"Vector2(100, 100), Vector2(0, 100)])\n" +"var offset = Vector2(50, 50)\n" +"polygon = Transform2D(0, offset).xform(polygon)\n" +"print(polygon) # prints [Vector2(50, 50), Vector2(150, 50), Vector2(150, " +"150), Vector2(50, 150)]\n" +"[/codeblock]" msgstr "" -#: doc/classes/Geometry2D.xml:217 +#: doc/classes/Geometry2D.xml:224 msgid "" "Inflates or deflates [code]polyline[/code] by [code]delta[/code] units " "(pixels), producing polygons. If [code]delta[/code] is positive, makes the " @@ -22880,13 +23365,13 @@ msgid "" "is_polygon_clockwise]." msgstr "" -#: doc/classes/Geometry2D.xml:235 +#: doc/classes/Geometry2D.xml:242 msgid "" "Returns if [code]point[/code] is inside the triangle specified by [code]a[/" "code], [code]b[/code] and [code]c[/code]." msgstr "" -#: doc/classes/Geometry2D.xml:250 +#: doc/classes/Geometry2D.xml:257 msgid "" "Checks if the two segments ([code]from_a[/code], [code]to_a[/code]) and " "([code]from_b[/code], [code]to_b[/code]) intersect. If yes, return the point " @@ -22894,7 +23379,7 @@ msgid "" "empty [Variant]." msgstr "" -#: doc/classes/Geometry2D.xml:259 +#: doc/classes/Geometry2D.xml:266 msgid "" "Triangulates the area specified by discrete set of [code]points[/code] such " "that no point is inside the circumcircle of any resulting triangle. Returns " @@ -22905,7 +23390,7 @@ msgid "" "[PackedInt32Array] is returned." msgstr "" -#: doc/classes/Geometry2D.xml:268 +#: doc/classes/Geometry2D.xml:275 msgid "" "Triangulates the polygon specified by the points in [code]polygon[/code]. " "Returns a [PackedInt32Array] where each triangle consists of three " @@ -22915,40 +23400,40 @@ msgid "" "[PackedInt32Array] is returned." msgstr "" -#: doc/classes/Geometry2D.xml:274 +#: doc/classes/Geometry2D.xml:281 msgid "" "Create regions where either subject or clip polygons (or both) are filled." msgstr "" -#: doc/classes/Geometry2D.xml:277 +#: doc/classes/Geometry2D.xml:284 msgid "" "Create regions where subject polygons are filled except where clip polygons " "are filled." msgstr "" -#: doc/classes/Geometry2D.xml:280 +#: doc/classes/Geometry2D.xml:287 msgid "Create regions where both subject and clip polygons are filled." msgstr "" -#: doc/classes/Geometry2D.xml:283 +#: doc/classes/Geometry2D.xml:290 msgid "" "Create regions where either subject or clip polygons are filled but not " "where both are filled." msgstr "" -#: doc/classes/Geometry2D.xml:286 +#: doc/classes/Geometry2D.xml:293 msgid "" "Squaring is applied uniformally at all convex edge joins at [code]1 * delta[/" "code]." msgstr "" -#: doc/classes/Geometry2D.xml:289 +#: doc/classes/Geometry2D.xml:296 msgid "" "While flattened paths can never perfectly trace an arc, they are " "approximated by a series of arc chords." msgstr "" -#: doc/classes/Geometry2D.xml:292 +#: doc/classes/Geometry2D.xml:299 msgid "" "There's a necessary limit to mitered joins since offsetting edges that join " "at very acute angles will produce excessively long and narrow \"spikes\". " @@ -22956,27 +23441,27 @@ msgid "" "distance, \"square\" joining is applied." msgstr "" -#: doc/classes/Geometry2D.xml:295 +#: doc/classes/Geometry2D.xml:302 msgid "" "Endpoints are joined using the [enum PolyJoinType] value and the path filled " "as a polygon." msgstr "" -#: doc/classes/Geometry2D.xml:298 +#: doc/classes/Geometry2D.xml:305 msgid "" "Endpoints are joined using the [enum PolyJoinType] value and the path filled " "as a polyline." msgstr "" -#: doc/classes/Geometry2D.xml:301 +#: doc/classes/Geometry2D.xml:308 msgid "Endpoints are squared off with no extension." msgstr "" -#: doc/classes/Geometry2D.xml:304 +#: doc/classes/Geometry2D.xml:311 msgid "Endpoints are squared off and extended by [code]delta[/code] units." msgstr "" -#: doc/classes/Geometry2D.xml:307 +#: doc/classes/Geometry2D.xml:314 msgid "Endpoints are rounded off and extended by [code]delta[/code] units." msgstr "" @@ -23206,7 +23691,7 @@ msgstr "" msgid "" "Bakes the effect from all [GeometryInstance3D]s marked with [constant " "GeometryInstance3D.GI_MODE_BAKED] and [Light3D]s marked with either " -"[constant Light3D.BAKE_INDIRECT] or [constant Light3D.BAKE_ALL]. If " +"[constant Light3D.BAKE_DYNAMIC] or [constant Light3D.BAKE_STATIC]. If " "[code]create_visual_debug[/code] is [code]true[/code], after baking the " "light, this will generate a [MultiMesh] that has a cube representing each " "solid cell with each cube colored to the cell's albedo color. This can be " @@ -24101,121 +24586,119 @@ msgstr "" msgid "Clear all cells." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:53 +#: modules/gridmap/doc_classes/GridMap.xml:49 msgid "" -"The [MeshLibrary] item index located at the grid-based X, Y and Z " -"coordinates. If the cell is empty, [constant INVALID_CELL_ITEM] will be " -"returned." +"The [MeshLibrary] item index located at the given grid coordinates. If the " +"cell is empty, [constant INVALID_CELL_ITEM] will be returned." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:66 +#: modules/gridmap/doc_classes/GridMap.xml:58 msgid "" -"The orientation of the cell at the grid-based X, Y and Z coordinates. -1 is " -"returned if the cell is empty." +"The orientation of the cell at the given grid coordinates. [code]-1[/code] " +"is returned if the cell is empty." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:75 doc/classes/PhysicsBody2D.xml:35 +#: modules/gridmap/doc_classes/GridMap.xml:67 doc/classes/PhysicsBody2D.xml:35 #: doc/classes/PhysicsBody3D.xml:35 msgid "Returns an individual bit on the [member collision_layer]." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:84 doc/classes/PhysicsBody2D.xml:44 +#: modules/gridmap/doc_classes/GridMap.xml:76 doc/classes/PhysicsBody2D.xml:44 #: doc/classes/PhysicsBody3D.xml:44 msgid "Returns an individual bit on the [member collision_mask]." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:91 +#: modules/gridmap/doc_classes/GridMap.xml:83 msgid "" "Returns an array of [Transform] and [Mesh] references corresponding to the " "non-empty cells in the grid. The transforms are specified in world space." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:98 +#: modules/gridmap/doc_classes/GridMap.xml:90 msgid "" "Returns an array of [Vector3] with the non-empty cell coordinates in the " "grid map." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:121 +#: modules/gridmap/doc_classes/GridMap.xml:109 msgid "" "Returns the position of a grid cell in the GridMap's local coordinate space." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:146 +#: modules/gridmap/doc_classes/GridMap.xml:130 msgid "" -"Sets the mesh index for the cell referenced by its grid-based X, Y and Z " -"coordinates.\n" +"Sets the mesh index for the cell referenced by its grid coordinates.\n" "A negative item index such as [constant INVALID_CELL_ITEM] will clear the " "cell.\n" "Optionally, the item's orientation can be passed. For valid orientation " "values, see [method Basis.get_orthogonal_index]." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:173 +#: modules/gridmap/doc_classes/GridMap.xml:157 msgid "Sets an individual bit on the [member collision_layer]." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:184 +#: modules/gridmap/doc_classes/GridMap.xml:168 msgid "Sets an individual bit on the [member collision_mask]." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:193 +#: modules/gridmap/doc_classes/GridMap.xml:177 msgid "" "Returns the coordinates of the grid cell containing the given point.\n" "[code]pos[/code] should be in the GridMap's local coordinate space." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:200 +#: modules/gridmap/doc_classes/GridMap.xml:184 msgid "If [code]true[/code], grid items are centered on the X axis." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:203 +#: modules/gridmap/doc_classes/GridMap.xml:187 msgid "If [code]true[/code], grid items are centered on the Y axis." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:206 +#: modules/gridmap/doc_classes/GridMap.xml:190 msgid "If [code]true[/code], grid items are centered on the Z axis." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:209 +#: modules/gridmap/doc_classes/GridMap.xml:193 msgid "" "The size of each octant measured in number of cells. This applies to all " "three axis." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:212 +#: modules/gridmap/doc_classes/GridMap.xml:196 msgid "" "The scale of the cell items.\n" "This does not affect the size of the grid cells themselves, only the items " "in them. This can be used to make cell items overlap their neighbors." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:216 +#: modules/gridmap/doc_classes/GridMap.xml:200 msgid "" "The dimensions of the grid's cells.\n" "This does not affect the size of the meshes. See [member cell_scale]." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:220 +#: modules/gridmap/doc_classes/GridMap.xml:204 msgid "" "The physics layers this GridMap is in.\n" "GridMaps act as static bodies, meaning they aren't affected by gravity or " "other forces. They only affect other physics bodies that collide with them." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:224 +#: modules/gridmap/doc_classes/GridMap.xml:208 msgid "The physics layers this GridMap detects collisions in." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:227 +#: modules/gridmap/doc_classes/GridMap.xml:211 msgid "The assigned [MeshLibrary]." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:235 +#: modules/gridmap/doc_classes/GridMap.xml:219 msgid "Emitted when [member cell_size] changes." msgstr "" -#: modules/gridmap/doc_classes/GridMap.xml:241 +#: modules/gridmap/doc_classes/GridMap.xml:225 msgid "" "Invalid cell item that can be used in [method set_cell_item] to clear cells " "(or represent an empty cell in [method get_cell_item])." @@ -24580,27 +25063,33 @@ msgid "" "server's side.\n" "For more information on HTTP, see https://developer.mozilla.org/en-US/docs/" "Web/HTTP (or read RFC 2616 to get it straight from the source: https://tools." -"ietf.org/html/rfc2616)." +"ietf.org/html/rfc2616).\n" +"[b]Note:[/b] When performing HTTP requests from a project exported to HTML5, " +"keep in mind the remote server may not allow requests from foreign origins " +"due to [url=https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS]CORS[/" +"url]. If you host the server in question, you should modify its backend to " +"allow requests from foreign origins by adding the [code]Access-Control-Allow-" +"Origin: *[/code] HTTP header." msgstr "" -#: doc/classes/HTTPClient.xml:13 +#: doc/classes/HTTPClient.xml:14 msgid "" "https://docs.godotengine.org/en/latest/tutorials/networking/" "http_client_class.html" msgstr "" -#: doc/classes/HTTPClient.xml:14 doc/classes/HTTPRequest.xml:62 +#: doc/classes/HTTPClient.xml:15 doc/classes/HTTPRequest.xml:71 #: doc/classes/StreamPeerSSL.xml:10 msgid "" "https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates." "html" msgstr "" -#: doc/classes/HTTPClient.xml:21 +#: doc/classes/HTTPClient.xml:22 msgid "Closes the current connection, allowing reuse of this [HTTPClient]." msgstr "" -#: doc/classes/HTTPClient.xml:36 +#: doc/classes/HTTPClient.xml:37 msgid "" "Connects to a host. This needs to be done before any requests are sent.\n" "The host should not have http:// prepended but will strip the protocol " @@ -24612,7 +25101,7 @@ msgid "" "[code]true[/code]." msgstr "" -#: doc/classes/HTTPClient.xml:46 +#: doc/classes/HTTPClient.xml:47 msgid "" "Returns the response's body length.\n" "[b]Note:[/b] Some Web servers may not send a body length. In this case, the " @@ -24620,15 +25109,15 @@ msgid "" "the body length will also be [code]-1[/code]." msgstr "" -#: doc/classes/HTTPClient.xml:54 +#: doc/classes/HTTPClient.xml:55 msgid "Returns the response's HTTP status code." msgstr "" -#: doc/classes/HTTPClient.xml:61 +#: doc/classes/HTTPClient.xml:62 msgid "Returns the response headers." msgstr "" -#: doc/classes/HTTPClient.xml:68 +#: doc/classes/HTTPClient.xml:69 msgid "" "Returns all response headers as a Dictionary of structure [code]{ \"key\": " "\"value1; value2\" }[/code] where the case-sensitivity of the keys and " @@ -24643,27 +25132,27 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/HTTPClient.xml:82 +#: doc/classes/HTTPClient.xml:83 msgid "" "Returns a [enum Status] constant. Need to call [method poll] in order to get " "status updates." msgstr "" -#: doc/classes/HTTPClient.xml:89 +#: doc/classes/HTTPClient.xml:90 msgid "If [code]true[/code], this [HTTPClient] has a response available." msgstr "" -#: doc/classes/HTTPClient.xml:96 +#: doc/classes/HTTPClient.xml:97 msgid "If [code]true[/code], this [HTTPClient] has a response that is chunked." msgstr "" -#: doc/classes/HTTPClient.xml:103 +#: doc/classes/HTTPClient.xml:104 msgid "" "This needs to be called in order to have any request processed. Check " "results with [method get_status]." msgstr "" -#: doc/classes/HTTPClient.xml:112 +#: doc/classes/HTTPClient.xml:113 msgid "" "Generates a GET/POST application/x-www-form-urlencoded style query string " "from a provided dictionary, e.g.:\n" @@ -24683,11 +25172,11 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/HTTPClient.xml:130 +#: doc/classes/HTTPClient.xml:131 msgid "Reads one chunk from the response." msgstr "" -#: doc/classes/HTTPClient.xml:145 +#: doc/classes/HTTPClient.xml:146 msgid "" "Sends a request to the connected host. The URL parameter is just the part " "after the host, so for [code]http://somehost.com/index.php[/code], it is " @@ -24705,7 +25194,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/HTTPClient.xml:168 +#: doc/classes/HTTPClient.xml:169 msgid "" "Sends a raw request to the connected host. The URL parameter is just the " "part after the host, so for [code]http://somehost.com/index.php[/code], it " @@ -24715,43 +25204,43 @@ msgid "" "Sends the body data raw, as a byte array and does not encode it in any way." msgstr "" -#: doc/classes/HTTPClient.xml:176 +#: doc/classes/HTTPClient.xml:177 msgid "" "If [code]true[/code], execution will block until all data is read from the " "response." msgstr "" -#: doc/classes/HTTPClient.xml:179 +#: doc/classes/HTTPClient.xml:180 msgid "The connection to use for this client." msgstr "" -#: doc/classes/HTTPClient.xml:182 +#: doc/classes/HTTPClient.xml:183 msgid "" "The size of the buffer used and maximum bytes to read per iteration. See " "[method read_response_body_chunk]." msgstr "" -#: doc/classes/HTTPClient.xml:187 +#: doc/classes/HTTPClient.xml:188 msgid "" "HTTP GET method. The GET method requests a representation of the specified " "resource. Requests using GET should only retrieve data." msgstr "" -#: doc/classes/HTTPClient.xml:190 +#: doc/classes/HTTPClient.xml:191 msgid "" "HTTP HEAD method. The HEAD method asks for a response identical to that of a " "GET request, but without the response body. This is useful to request " "metadata like HTTP headers or to check if a resource exists." msgstr "" -#: doc/classes/HTTPClient.xml:193 +#: doc/classes/HTTPClient.xml:194 msgid "" "HTTP POST method. The POST method is used to submit an entity to the " "specified resource, often causing a change in state or side effects on the " "server. This is often used for forms and submitting data or uploading files." msgstr "" -#: doc/classes/HTTPClient.xml:196 +#: doc/classes/HTTPClient.xml:197 msgid "" "HTTP PUT method. The PUT method asks to replace all current representations " "of the target resource with the request payload. (You can think of POST as " @@ -24759,103 +25248,103 @@ msgid "" "not make a clear distinction or change their meaning)." msgstr "" -#: doc/classes/HTTPClient.xml:199 +#: doc/classes/HTTPClient.xml:200 msgid "" "HTTP DELETE method. The DELETE method requests to delete the specified " "resource." msgstr "" -#: doc/classes/HTTPClient.xml:202 +#: doc/classes/HTTPClient.xml:203 msgid "" "HTTP OPTIONS method. The OPTIONS method asks for a description of the " "communication options for the target resource. Rarely used." msgstr "" -#: doc/classes/HTTPClient.xml:205 +#: doc/classes/HTTPClient.xml:206 msgid "" "HTTP TRACE method. The TRACE method performs a message loop-back test along " "the path to the target resource. Returns the entire HTTP request received in " "the response body. Rarely used." msgstr "" -#: doc/classes/HTTPClient.xml:208 +#: doc/classes/HTTPClient.xml:209 msgid "" "HTTP CONNECT method. The CONNECT method establishes a tunnel to the server " "identified by the target resource. Rarely used." msgstr "" -#: doc/classes/HTTPClient.xml:211 +#: doc/classes/HTTPClient.xml:212 msgid "" "HTTP PATCH method. The PATCH method is used to apply partial modifications " "to a resource." msgstr "" -#: doc/classes/HTTPClient.xml:214 +#: doc/classes/HTTPClient.xml:215 msgid "Represents the size of the [enum Method] enum." msgstr "" -#: doc/classes/HTTPClient.xml:217 +#: doc/classes/HTTPClient.xml:218 msgid "Status: Disconnected from the server." msgstr "" -#: doc/classes/HTTPClient.xml:220 +#: doc/classes/HTTPClient.xml:221 msgid "Status: Currently resolving the hostname for the given URL into an IP." msgstr "" -#: doc/classes/HTTPClient.xml:223 +#: doc/classes/HTTPClient.xml:224 msgid "Status: DNS failure: Can't resolve the hostname for the given URL." msgstr "" -#: doc/classes/HTTPClient.xml:226 +#: doc/classes/HTTPClient.xml:227 msgid "Status: Currently connecting to server." msgstr "" -#: doc/classes/HTTPClient.xml:229 +#: doc/classes/HTTPClient.xml:230 msgid "Status: Can't connect to the server." msgstr "" -#: doc/classes/HTTPClient.xml:232 +#: doc/classes/HTTPClient.xml:233 msgid "Status: Connection established." msgstr "" -#: doc/classes/HTTPClient.xml:235 +#: doc/classes/HTTPClient.xml:236 msgid "Status: Currently sending request." msgstr "" -#: doc/classes/HTTPClient.xml:238 +#: doc/classes/HTTPClient.xml:239 msgid "Status: HTTP body received." msgstr "" -#: doc/classes/HTTPClient.xml:241 +#: doc/classes/HTTPClient.xml:242 msgid "Status: Error in HTTP connection." msgstr "" -#: doc/classes/HTTPClient.xml:244 +#: doc/classes/HTTPClient.xml:245 msgid "Status: Error in SSL handshake." msgstr "" -#: doc/classes/HTTPClient.xml:247 +#: doc/classes/HTTPClient.xml:248 msgid "" "HTTP status code [code]100 Continue[/code]. Interim response that indicates " "everything so far is OK and that the client should continue with the request " "(or ignore this status if already finished)." msgstr "" -#: doc/classes/HTTPClient.xml:250 +#: doc/classes/HTTPClient.xml:251 msgid "" "HTTP status code [code]101 Switching Protocol[/code]. Sent in response to an " "[code]Upgrade[/code] request header by the client. Indicates the protocol " "the server is switching to." msgstr "" -#: doc/classes/HTTPClient.xml:253 +#: doc/classes/HTTPClient.xml:254 msgid "" "HTTP status code [code]102 Processing[/code] (WebDAV). Indicates that the " "server has received and is processing the request, but no response is " "available yet." msgstr "" -#: doc/classes/HTTPClient.xml:256 +#: doc/classes/HTTPClient.xml:257 msgid "" "HTTP status code [code]200 OK[/code]. The request has succeeded. Default " "response for successful requests. Meaning varies depending on the request. " @@ -24866,14 +25355,14 @@ msgid "" "server." msgstr "" -#: doc/classes/HTTPClient.xml:259 +#: doc/classes/HTTPClient.xml:260 msgid "" "HTTP status code [code]201 Created[/code]. The request has succeeded and a " "new resource has been created as a result of it. This is typically the " "response sent after a PUT request." msgstr "" -#: doc/classes/HTTPClient.xml:262 +#: doc/classes/HTTPClient.xml:263 msgid "" "HTTP status code [code]202 Accepted[/code]. The request has been received " "but not yet acted upon. It is non-committal, meaning that there is no way in " @@ -24882,7 +25371,7 @@ msgid "" "server handles the request, or for batch processing." msgstr "" -#: doc/classes/HTTPClient.xml:265 +#: doc/classes/HTTPClient.xml:266 msgid "" "HTTP status code [code]203 Non-Authoritative Information[/code]. This " "response code means returned meta-information set is not exact set as " @@ -24891,14 +25380,14 @@ msgid "" "instead of this response." msgstr "" -#: doc/classes/HTTPClient.xml:268 +#: doc/classes/HTTPClient.xml:269 msgid "" "HTTP status code [code]204 No Content[/code]. There is no content to send " "for this request, but the headers may be useful. The user-agent may update " "its cached headers for this resource with the new ones." msgstr "" -#: doc/classes/HTTPClient.xml:271 +#: doc/classes/HTTPClient.xml:272 msgid "" "HTTP status code [code]205 Reset Content[/code]. The server has fulfilled " "the request and desires that the client resets the \"document view\" that " @@ -24906,49 +25395,49 @@ msgid "" "origin server." msgstr "" -#: doc/classes/HTTPClient.xml:274 +#: doc/classes/HTTPClient.xml:275 msgid "" "HTTP status code [code]206 Partial Content[/code]. This response code is " "used because of a range header sent by the client to separate download into " "multiple streams." msgstr "" -#: doc/classes/HTTPClient.xml:277 +#: doc/classes/HTTPClient.xml:278 msgid "" "HTTP status code [code]207 Multi-Status[/code] (WebDAV). A Multi-Status " "response conveys information about multiple resources in situations where " "multiple status codes might be appropriate." msgstr "" -#: doc/classes/HTTPClient.xml:280 +#: doc/classes/HTTPClient.xml:281 msgid "" "HTTP status code [code]208 Already Reported[/code] (WebDAV). Used inside a " "DAV: propstat response element to avoid enumerating the internal members of " "multiple bindings to the same collection repeatedly." msgstr "" -#: doc/classes/HTTPClient.xml:283 +#: doc/classes/HTTPClient.xml:284 msgid "" "HTTP status code [code]226 IM Used[/code] (WebDAV). The server has fulfilled " "a GET request for the resource, and the response is a representation of the " "result of one or more instance-manipulations applied to the current instance." msgstr "" -#: doc/classes/HTTPClient.xml:286 +#: doc/classes/HTTPClient.xml:287 msgid "" "HTTP status code [code]300 Multiple Choice[/code]. The request has more than " "one possible responses and there is no standardized way to choose one of the " "responses. User-agent or user should choose one of them." msgstr "" -#: doc/classes/HTTPClient.xml:289 +#: doc/classes/HTTPClient.xml:290 msgid "" "HTTP status code [code]301 Moved Permanently[/code]. Redirection. This " "response code means the URI of requested resource has been changed. The new " "URI is usually included in the response." msgstr "" -#: doc/classes/HTTPClient.xml:292 +#: doc/classes/HTTPClient.xml:293 msgid "" "HTTP status code [code]302 Found[/code]. Temporary redirection. This " "response code means the URI of requested resource has been changed " @@ -24956,7 +25445,7 @@ msgid "" "this same URI should be used by the client in future requests." msgstr "" -#: doc/classes/HTTPClient.xml:295 +#: doc/classes/HTTPClient.xml:296 msgid "" "HTTP status code [code]303 See Other[/code]. The server is redirecting the " "user agent to a different resource, as indicated by a URI in the Location " @@ -24964,39 +25453,39 @@ msgid "" "original request." msgstr "" -#: doc/classes/HTTPClient.xml:298 +#: doc/classes/HTTPClient.xml:299 msgid "" "HTTP status code [code]304 Not Modified[/code]. A conditional GET or HEAD " "request has been received and would have resulted in a 200 OK response if it " "were not for the fact that the condition evaluated to [code]false[/code]." msgstr "" -#: doc/classes/HTTPClient.xml:301 +#: doc/classes/HTTPClient.xml:302 msgid "" "HTTP status code [code]305 Use Proxy[/code]. [i]Deprecated. Do not use.[/i]" msgstr "" -#: doc/classes/HTTPClient.xml:304 +#: doc/classes/HTTPClient.xml:305 msgid "" "HTTP status code [code]306 Switch Proxy[/code]. [i]Deprecated. Do not use.[/" "i]" msgstr "" -#: doc/classes/HTTPClient.xml:307 +#: doc/classes/HTTPClient.xml:308 msgid "" "HTTP status code [code]307 Temporary Redirect[/code]. The target resource " "resides temporarily under a different URI and the user agent MUST NOT change " "the request method if it performs an automatic redirection to that URI." msgstr "" -#: doc/classes/HTTPClient.xml:310 +#: doc/classes/HTTPClient.xml:311 msgid "" "HTTP status code [code]308 Permanent Redirect[/code]. The target resource " "has been assigned a new permanent URI and any future references to this " "resource ought to use one of the enclosed URIs." msgstr "" -#: doc/classes/HTTPClient.xml:313 +#: doc/classes/HTTPClient.xml:314 msgid "" "HTTP status code [code]400 Bad Request[/code]. The request was invalid. The " "server cannot or will not process the request due to something that is " @@ -25005,21 +25494,21 @@ msgid "" "routing)." msgstr "" -#: doc/classes/HTTPClient.xml:316 +#: doc/classes/HTTPClient.xml:317 msgid "" "HTTP status code [code]401 Unauthorized[/code]. Credentials required. The " "request has not been applied because it lacks valid authentication " "credentials for the target resource." msgstr "" -#: doc/classes/HTTPClient.xml:319 +#: doc/classes/HTTPClient.xml:320 msgid "" "HTTP status code [code]402 Payment Required[/code]. This response code is " "reserved for future use. Initial aim for creating this code was using it for " "digital payment systems, however this is not currently used." msgstr "" -#: doc/classes/HTTPClient.xml:322 +#: doc/classes/HTTPClient.xml:323 msgid "" "HTTP status code [code]403 Forbidden[/code]. The client does not have access " "rights to the content, i.e. they are unauthorized, so server is rejecting to " @@ -25027,7 +25516,7 @@ msgid "" "known to the server." msgstr "" -#: doc/classes/HTTPClient.xml:325 +#: doc/classes/HTTPClient.xml:326 msgid "" "HTTP status code [code]404 Not Found[/code]. The server can not find " "requested resource. Either the URL is not recognized or the endpoint is " @@ -25035,7 +25524,7 @@ msgid "" "403 to hide existence of a resource if the client is not authorized." msgstr "" -#: doc/classes/HTTPClient.xml:328 +#: doc/classes/HTTPClient.xml:329 msgid "" "HTTP status code [code]405 Method Not Allowed[/code]. The request's HTTP " "method is known by the server but has been disabled and cannot be used. For " @@ -25043,7 +25532,7 @@ msgid "" "GET and HEAD, must never be disabled and should not return this error code." msgstr "" -#: doc/classes/HTTPClient.xml:331 +#: doc/classes/HTTPClient.xml:332 msgid "" "HTTP status code [code]406 Not Acceptable[/code]. The target resource does " "not have a current representation that would be acceptable to the user " @@ -25051,21 +25540,21 @@ msgid "" "request. Used when negotiation content." msgstr "" -#: doc/classes/HTTPClient.xml:334 +#: doc/classes/HTTPClient.xml:335 msgid "" "HTTP status code [code]407 Proxy Authentication Required[/code]. Similar to " "401 Unauthorized, but it indicates that the client needs to authenticate " "itself in order to use a proxy." msgstr "" -#: doc/classes/HTTPClient.xml:337 +#: doc/classes/HTTPClient.xml:338 msgid "" "HTTP status code [code]408 Request Timeout[/code]. The server did not " "receive a complete request message within the time that it was prepared to " "wait." msgstr "" -#: doc/classes/HTTPClient.xml:340 +#: doc/classes/HTTPClient.xml:341 msgid "" "HTTP status code [code]409 Conflict[/code]. The request could not be " "completed due to a conflict with the current state of the target resource. " @@ -25073,47 +25562,47 @@ msgid "" "conflict and resubmit the request." msgstr "" -#: doc/classes/HTTPClient.xml:343 +#: doc/classes/HTTPClient.xml:344 msgid "" "HTTP status code [code]410 Gone[/code]. The target resource is no longer " "available at the origin server and this condition is likely permanent." msgstr "" -#: doc/classes/HTTPClient.xml:346 +#: doc/classes/HTTPClient.xml:347 msgid "" "HTTP status code [code]411 Length Required[/code]. The server refuses to " "accept the request without a defined Content-Length header." msgstr "" -#: doc/classes/HTTPClient.xml:349 +#: doc/classes/HTTPClient.xml:350 msgid "" "HTTP status code [code]412 Precondition Failed[/code]. One or more " "conditions given in the request header fields evaluated to [code]false[/" "code] when tested on the server." msgstr "" -#: doc/classes/HTTPClient.xml:352 +#: doc/classes/HTTPClient.xml:353 msgid "" "HTTP status code [code]413 Entity Too Large[/code]. The server is refusing " "to process a request because the request payload is larger than the server " "is willing or able to process." msgstr "" -#: doc/classes/HTTPClient.xml:355 +#: doc/classes/HTTPClient.xml:356 msgid "" "HTTP status code [code]414 Request-URI Too Long[/code]. The server is " "refusing to service the request because the request-target is longer than " "the server is willing to interpret." msgstr "" -#: doc/classes/HTTPClient.xml:358 +#: doc/classes/HTTPClient.xml:359 msgid "" "HTTP status code [code]415 Unsupported Media Type[/code]. The origin server " "is refusing to service the request because the payload is in a format not " "supported by this method on the target resource." msgstr "" -#: doc/classes/HTTPClient.xml:361 +#: doc/classes/HTTPClient.xml:362 msgid "" "HTTP status code [code]416 Requested Range Not Satisfiable[/code]. None of " "the ranges in the request's Range header field overlap the current extent of " @@ -25121,21 +25610,21 @@ msgid "" "to invalid ranges or an excessive request of small or overlapping ranges." msgstr "" -#: doc/classes/HTTPClient.xml:364 +#: doc/classes/HTTPClient.xml:365 msgid "" "HTTP status code [code]417 Expectation Failed[/code]. The expectation given " "in the request's Expect header field could not be met by at least one of the " "inbound servers." msgstr "" -#: doc/classes/HTTPClient.xml:367 +#: doc/classes/HTTPClient.xml:368 msgid "" "HTTP status code [code]418 I'm A Teapot[/code]. Any attempt to brew coffee " "with a teapot should result in the error code \"418 I'm a teapot\". The " "resulting entity body MAY be short and stout." msgstr "" -#: doc/classes/HTTPClient.xml:370 +#: doc/classes/HTTPClient.xml:371 msgid "" "HTTP status code [code]421 Misdirected Request[/code]. The request was " "directed at a server that is not able to produce a response. This can be " @@ -25143,7 +25632,7 @@ msgid "" "combination of scheme and authority that are included in the request URI." msgstr "" -#: doc/classes/HTTPClient.xml:373 +#: doc/classes/HTTPClient.xml:374 msgid "" "HTTP status code [code]422 Unprocessable Entity[/code] (WebDAV). The server " "understands the content type of the request entity (hence a 415 Unsupported " @@ -25152,40 +25641,40 @@ msgid "" "was unable to process the contained instructions." msgstr "" -#: doc/classes/HTTPClient.xml:376 +#: doc/classes/HTTPClient.xml:377 msgid "" "HTTP status code [code]423 Locked[/code] (WebDAV). The source or destination " "resource of a method is locked." msgstr "" -#: doc/classes/HTTPClient.xml:379 +#: doc/classes/HTTPClient.xml:380 msgid "" "HTTP status code [code]424 Failed Dependency[/code] (WebDAV). The method " "could not be performed on the resource because the requested action depended " "on another action and that action failed." msgstr "" -#: doc/classes/HTTPClient.xml:382 +#: doc/classes/HTTPClient.xml:383 msgid "" "HTTP status code [code]426 Upgrade Required[/code]. The server refuses to " "perform the request using the current protocol but might be willing to do so " "after the client upgrades to a different protocol." msgstr "" -#: doc/classes/HTTPClient.xml:385 +#: doc/classes/HTTPClient.xml:386 msgid "" "HTTP status code [code]428 Precondition Required[/code]. The origin server " "requires the request to be conditional." msgstr "" -#: doc/classes/HTTPClient.xml:388 +#: doc/classes/HTTPClient.xml:389 msgid "" "HTTP status code [code]429 Too Many Requests[/code]. The user has sent too " "many requests in a given amount of time (see \"rate limiting\"). Back off " "and increase time between requests or try again later." msgstr "" -#: doc/classes/HTTPClient.xml:391 +#: doc/classes/HTTPClient.xml:392 msgid "" "HTTP status code [code]431 Request Header Fields Too Large[/code]. The " "server is unwilling to process the request because its header fields are too " @@ -25193,27 +25682,27 @@ msgid "" "header fields." msgstr "" -#: doc/classes/HTTPClient.xml:394 +#: doc/classes/HTTPClient.xml:395 msgid "" "HTTP status code [code]451 Response Unavailable For Legal Reasons[/code]. " "The server is denying access to the resource as a consequence of a legal " "demand." msgstr "" -#: doc/classes/HTTPClient.xml:397 +#: doc/classes/HTTPClient.xml:398 msgid "" "HTTP status code [code]500 Internal Server Error[/code]. The server " "encountered an unexpected condition that prevented it from fulfilling the " "request." msgstr "" -#: doc/classes/HTTPClient.xml:400 +#: doc/classes/HTTPClient.xml:401 msgid "" "HTTP status code [code]501 Not Implemented[/code]. The server does not " "support the functionality required to fulfill the request." msgstr "" -#: doc/classes/HTTPClient.xml:403 +#: doc/classes/HTTPClient.xml:404 msgid "" "HTTP status code [code]502 Bad Gateway[/code]. The server, while acting as a " "gateway or proxy, received an invalid response from an inbound server it " @@ -25221,7 +25710,7 @@ msgid "" "balancers or proxies." msgstr "" -#: doc/classes/HTTPClient.xml:406 +#: doc/classes/HTTPClient.xml:407 msgid "" "HTTP status code [code]503 Service Unavailable[/code]. The server is " "currently unable to handle the request due to a temporary overload or " @@ -25229,7 +25718,7 @@ msgid "" "again later." msgstr "" -#: doc/classes/HTTPClient.xml:409 +#: doc/classes/HTTPClient.xml:410 msgid "" "HTTP status code [code]504 Gateway Timeout[/code]. The server, while acting " "as a gateway or proxy, did not receive a timely response from an upstream " @@ -25237,14 +25726,14 @@ msgid "" "returned by load balancers or proxies." msgstr "" -#: doc/classes/HTTPClient.xml:412 +#: doc/classes/HTTPClient.xml:413 msgid "" "HTTP status code [code]505 HTTP Version Not Supported[/code]. The server " "does not support, or refuses to support, the major version of HTTP that was " "used in the request message." msgstr "" -#: doc/classes/HTTPClient.xml:415 +#: doc/classes/HTTPClient.xml:416 msgid "" "HTTP status code [code]506 Variant Also Negotiates[/code]. The server has an " "internal configuration error: the chosen variant resource is configured to " @@ -25252,14 +25741,14 @@ msgid "" "proper end point in the negotiation process." msgstr "" -#: doc/classes/HTTPClient.xml:418 +#: doc/classes/HTTPClient.xml:419 msgid "" "HTTP status code [code]507 Insufficient Storage[/code]. The method could not " "be performed on the resource because the server is unable to store the " "representation needed to successfully complete the request." msgstr "" -#: doc/classes/HTTPClient.xml:421 +#: doc/classes/HTTPClient.xml:422 msgid "" "HTTP status code [code]508 Loop Detected[/code]. The server terminated an " "operation because it encountered an infinite loop while processing a request " @@ -25267,14 +25756,14 @@ msgid "" "failed." msgstr "" -#: doc/classes/HTTPClient.xml:424 +#: doc/classes/HTTPClient.xml:425 msgid "" "HTTP status code [code]510 Not Extended[/code]. The policy for accessing the " "resource has not been met in the request. The server should send back all " "the information necessary for the client to issue an extended request." msgstr "" -#: doc/classes/HTTPClient.xml:427 +#: doc/classes/HTTPClient.xml:428 msgid "" "HTTP status code [code]511 Network Authentication Required[/code]. The " "client needs to authenticate to gain network access." @@ -25300,12 +25789,21 @@ msgid "" " http_request.connect(\"request_completed\", self, " "\"_http_request_completed\")\n" "\n" -" # Perform the HTTP request. The URL below returns some JSON as of " -"writing.\n" +" # Perform a GET request. The URL below returns JSON as of writing.\n" " var error = http_request.request(\"https://httpbin.org/get\")\n" " if error != OK:\n" " push_error(\"An error occurred in the HTTP request.\")\n" "\n" +" # Perform a POST request. The URL below returns JSON as of writing.\n" +" # Note: Don't make simultaneous requests using a single HTTPRequest " +"node.\n" +" # The snippet below is provided for reference only.\n" +" var body = {\"name\": \"Godette\"}\n" +" var error = http_request.request(\"https://httpbin.org/post\", [], true, " +"HTTPClient.METHOD_POST, body)\n" +" if error != OK:\n" +" push_error(\"An error occurred in the HTTP request.\")\n" +"\n" "\n" "# Called when the HTTP request is completed.\n" "func _http_request_completed(result, response_code, headers, body):\n" @@ -25345,20 +25843,26 @@ msgid "" " var texture_rect = TextureRect.new()\n" " add_child(texture_rect)\n" " texture_rect.texture = texture\n" -"[/codeblock]" +"[/codeblock]\n" +"[b]Note:[/b] When performing HTTP requests from a project exported to HTML5, " +"keep in mind the remote server may not allow requests from foreign origins " +"due to [url=https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS]CORS[/" +"url]. If you host the server in question, you should modify its backend to " +"allow requests from foreign origins by adding the [code]Access-Control-Allow-" +"Origin: *[/code] HTTP header." msgstr "" -#: doc/classes/HTTPRequest.xml:61 +#: doc/classes/HTTPRequest.xml:70 msgid "" "https://docs.godotengine.org/en/latest/tutorials/networking/" "http_request_class.html" msgstr "" -#: doc/classes/HTTPRequest.xml:69 +#: doc/classes/HTTPRequest.xml:78 msgid "Cancels the current request." msgstr "" -#: doc/classes/HTTPRequest.xml:76 +#: doc/classes/HTTPRequest.xml:85 msgid "" "Returns the response body length.\n" "[b]Note:[/b] Some Web servers may not send a body length. In this case, the " @@ -25366,17 +25870,17 @@ msgid "" "the body length will also be [code]-1[/code]." msgstr "" -#: doc/classes/HTTPRequest.xml:84 +#: doc/classes/HTTPRequest.xml:93 msgid "Returns the amount of bytes this HTTPRequest downloaded." msgstr "" -#: doc/classes/HTTPRequest.xml:91 +#: doc/classes/HTTPRequest.xml:100 msgid "" "Returns the current status of the underlying [HTTPClient]. See [enum " "HTTPClient.Status]." msgstr "" -#: doc/classes/HTTPRequest.xml:108 +#: doc/classes/HTTPRequest.xml:117 msgid "" "Creates request on the underlying [HTTPClient]. If there is no configuration " "errors, it tries to connect using [method HTTPClient.connect_to_host] and " @@ -25389,11 +25893,11 @@ msgid "" "connect to host." msgstr "" -#: doc/classes/HTTPRequest.xml:115 +#: doc/classes/HTTPRequest.xml:124 msgid "Maximum allowed size for response bodies." msgstr "" -#: doc/classes/HTTPRequest.xml:118 +#: doc/classes/HTTPRequest.xml:127 msgid "" "The size of the buffer used and maximum bytes to read per iteration. See " "[member HTTPClient.read_chunk_size].\n" @@ -25401,63 +25905,63 @@ msgid "" "files to achieve better speeds at the cost of memory." msgstr "" -#: doc/classes/HTTPRequest.xml:122 +#: doc/classes/HTTPRequest.xml:131 msgid "The file to download into. Will output any received file into it." msgstr "" -#: doc/classes/HTTPRequest.xml:125 +#: doc/classes/HTTPRequest.xml:134 msgid "Maximum number of allowed redirects." msgstr "" -#: doc/classes/HTTPRequest.xml:130 +#: doc/classes/HTTPRequest.xml:139 msgid "If [code]true[/code], multithreading is used to improve performance." msgstr "" -#: doc/classes/HTTPRequest.xml:144 +#: doc/classes/HTTPRequest.xml:153 msgid "Emitted when a request is completed." msgstr "" -#: doc/classes/HTTPRequest.xml:150 +#: doc/classes/HTTPRequest.xml:159 msgid "Request successful." msgstr "" -#: doc/classes/HTTPRequest.xml:155 +#: doc/classes/HTTPRequest.xml:164 msgid "Request failed while connecting." msgstr "" -#: doc/classes/HTTPRequest.xml:158 +#: doc/classes/HTTPRequest.xml:167 msgid "Request failed while resolving." msgstr "" -#: doc/classes/HTTPRequest.xml:161 +#: doc/classes/HTTPRequest.xml:170 msgid "Request failed due to connection (read/write) error." msgstr "" -#: doc/classes/HTTPRequest.xml:164 +#: doc/classes/HTTPRequest.xml:173 msgid "Request failed on SSL handshake." msgstr "" -#: doc/classes/HTTPRequest.xml:167 +#: doc/classes/HTTPRequest.xml:176 msgid "Request does not have a response (yet)." msgstr "" -#: doc/classes/HTTPRequest.xml:170 +#: doc/classes/HTTPRequest.xml:179 msgid "Request exceeded its maximum size limit, see [member body_size_limit]." msgstr "" -#: doc/classes/HTTPRequest.xml:173 +#: doc/classes/HTTPRequest.xml:182 msgid "Request failed (currently unused)." msgstr "" -#: doc/classes/HTTPRequest.xml:176 +#: doc/classes/HTTPRequest.xml:185 msgid "HTTPRequest couldn't open the download file." msgstr "" -#: doc/classes/HTTPRequest.xml:179 +#: doc/classes/HTTPRequest.xml:188 msgid "HTTPRequest couldn't write to the download file." msgstr "" -#: doc/classes/HTTPRequest.xml:182 +#: doc/classes/HTTPRequest.xml:191 msgid "Request reached its maximum redirect limit, see [member max_redirects]." msgstr "" @@ -25681,42 +26185,46 @@ msgid "Loads an image from the binary contents of a PNG file." msgstr "" #: doc/classes/Image.xml:373 +msgid "Loads an image from the binary contents of a TGA file." +msgstr "" + +#: doc/classes/Image.xml:382 msgid "Loads an image from the binary contents of a WebP file." msgstr "" -#: doc/classes/Image.xml:380 +#: doc/classes/Image.xml:389 msgid "" "Converts the image's data to represent coordinates on a 3D plane. This is " "used when the image represents a normalmap. A normalmap can add lots of " "detail to a 3D surface without increasing the polygon count." msgstr "" -#: doc/classes/Image.xml:387 +#: doc/classes/Image.xml:396 msgid "" "Multiplies color values with alpha values. Resulting color values for a " "pixel are [code](color * alpha)/256[/code]." msgstr "" -#: doc/classes/Image.xml:400 +#: doc/classes/Image.xml:409 msgid "" "Resizes the image to the given [code]width[/code] and [code]height[/code]. " "New pixels are calculated using [code]interpolation[/code]. See " "[code]interpolation[/code] constants." msgstr "" -#: doc/classes/Image.xml:409 +#: doc/classes/Image.xml:418 msgid "" "Resizes the image to the nearest power of 2 for the width and height. If " "[code]square[/code] is [code]true[/code] then set width and height to be the " "same." msgstr "" -#: doc/classes/Image.xml:416 +#: doc/classes/Image.xml:425 msgid "" "Converts a standard RGBE (Red Green Blue Exponent) image to an sRGB image." msgstr "" -#: doc/classes/Image.xml:427 +#: doc/classes/Image.xml:436 msgid "" "Saves the image as an EXR file to [code]path[/code]. If [code]grayscale[/" "code] is [code]true[/code] and the image has only one channel, it will be " @@ -25725,11 +26233,11 @@ msgid "" "TinyEXR module." msgstr "" -#: doc/classes/Image.xml:436 +#: doc/classes/Image.xml:445 msgid "Saves the image as a PNG file to [code]path[/code]." msgstr "" -#: doc/classes/Image.xml:455 +#: doc/classes/Image.xml:464 msgid "" "Sets the [Color] of the pixel at [code](x, y)[/code]. Example:\n" "[codeblock]\n" @@ -25739,7 +26247,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Image.xml:471 +#: doc/classes/Image.xml:480 msgid "" "Sets the [Color] of the pixel at [code](dst.x, dst.y)[/code]. Note that the " "[code]dst[/code] values must be integers. Example:\n" @@ -25750,51 +26258,51 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Image.xml:483 +#: doc/classes/Image.xml:492 msgid "Shrinks the image by a factor of 2." msgstr "" -#: doc/classes/Image.xml:490 +#: doc/classes/Image.xml:499 msgid "Converts the raw data from the sRGB colorspace to a linear scale." msgstr "" -#: doc/classes/Image.xml:496 +#: doc/classes/Image.xml:505 msgid "" "Holds all of the image's color data in a given format. See [enum Format] " "constants." msgstr "" -#: doc/classes/Image.xml:501 +#: doc/classes/Image.xml:510 msgid "The maximal width allowed for [Image] resources." msgstr "" -#: doc/classes/Image.xml:504 +#: doc/classes/Image.xml:513 msgid "The maximal height allowed for [Image] resources." msgstr "" -#: doc/classes/Image.xml:507 +#: doc/classes/Image.xml:516 msgid "Texture format with a single 8-bit depth representing luminance." msgstr "" -#: doc/classes/Image.xml:510 +#: doc/classes/Image.xml:519 msgid "" "OpenGL texture format with two values, luminance and alpha each stored with " "8 bits." msgstr "" -#: doc/classes/Image.xml:513 +#: doc/classes/Image.xml:522 msgid "" "OpenGL texture format [code]RED[/code] with a single component and a " "bitdepth of 8." msgstr "" -#: doc/classes/Image.xml:516 +#: doc/classes/Image.xml:525 msgid "" "OpenGL texture format [code]RG[/code] with two components and a bitdepth of " "8 for each." msgstr "" -#: doc/classes/Image.xml:519 +#: doc/classes/Image.xml:528 msgid "" "OpenGL texture format [code]RGB[/code] with three components, each with a " "bitdepth of 8.\n" @@ -25802,7 +26310,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:523 +#: doc/classes/Image.xml:532 msgid "" "OpenGL texture format [code]RGBA[/code] with four components, each with a " "bitdepth of 8.\n" @@ -25810,67 +26318,67 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:527 +#: doc/classes/Image.xml:536 msgid "" "OpenGL texture format [code]RGBA[/code] with four components, each with a " "bitdepth of 4." msgstr "" -#: doc/classes/Image.xml:532 +#: doc/classes/Image.xml:541 msgid "" "OpenGL texture format [code]GL_R32F[/code] where there's one component, a 32-" "bit floating-point value." msgstr "" -#: doc/classes/Image.xml:535 +#: doc/classes/Image.xml:544 msgid "" "OpenGL texture format [code]GL_RG32F[/code] where there are two components, " "each a 32-bit floating-point values." msgstr "" -#: doc/classes/Image.xml:538 +#: doc/classes/Image.xml:547 msgid "" "OpenGL texture format [code]GL_RGB32F[/code] where there are three " "components, each a 32-bit floating-point values." msgstr "" -#: doc/classes/Image.xml:541 +#: doc/classes/Image.xml:550 msgid "" "OpenGL texture format [code]GL_RGBA32F[/code] where there are four " "components, each a 32-bit floating-point values." msgstr "" -#: doc/classes/Image.xml:544 +#: doc/classes/Image.xml:553 msgid "" "OpenGL texture format [code]GL_R32F[/code] where there's one component, a 16-" "bit \"half-precision\" floating-point value." msgstr "" -#: doc/classes/Image.xml:547 +#: doc/classes/Image.xml:556 msgid "" "OpenGL texture format [code]GL_RG32F[/code] where there are two components, " "each a 16-bit \"half-precision\" floating-point value." msgstr "" -#: doc/classes/Image.xml:550 +#: doc/classes/Image.xml:559 msgid "" "OpenGL texture format [code]GL_RGB32F[/code] where there are three " "components, each a 16-bit \"half-precision\" floating-point value." msgstr "" -#: doc/classes/Image.xml:553 +#: doc/classes/Image.xml:562 msgid "" "OpenGL texture format [code]GL_RGBA32F[/code] where there are four " "components, each a 16-bit \"half-precision\" floating-point value." msgstr "" -#: doc/classes/Image.xml:556 +#: doc/classes/Image.xml:565 msgid "" "A special OpenGL texture format where the three color components have 9 bits " "of precision and all three share a single 5-bit exponent." msgstr "" -#: doc/classes/Image.xml:559 +#: doc/classes/Image.xml:568 msgid "" "The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] " "texture format that uses Block Compression 1, and is the smallest variation " @@ -25880,7 +26388,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:563 +#: doc/classes/Image.xml:572 msgid "" "The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] " "texture format that uses Block Compression 2, and color data is interpreted " @@ -25890,7 +26398,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:567 +#: doc/classes/Image.xml:576 msgid "" "The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] " "texture format also known as Block Compression 3 or BC3 that contains 64 " @@ -25901,7 +26409,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:571 +#: doc/classes/Image.xml:580 msgid "" "Texture format that uses [url=https://www.khronos.org/opengl/wiki/" "Red_Green_Texture_Compression]Red Green Texture Compression[/url], " @@ -25909,7 +26417,7 @@ msgid "" "DXT5 uses for the alpha channel." msgstr "" -#: doc/classes/Image.xml:574 +#: doc/classes/Image.xml:583 msgid "" "Texture format that uses [url=https://www.khronos.org/opengl/wiki/" "Red_Green_Texture_Compression]Red Green Texture Compression[/url], " @@ -25917,7 +26425,7 @@ msgid "" "algorithm that DXT5 uses for the alpha channel." msgstr "" -#: doc/classes/Image.xml:577 +#: doc/classes/Image.xml:586 msgid "" "Texture format that uses [url=https://www.khronos.org/opengl/wiki/" "BPTC_Texture_Compression]BPTC[/url] compression with unsigned normalized " @@ -25926,21 +26434,21 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:581 +#: doc/classes/Image.xml:590 msgid "" "Texture format that uses [url=https://www.khronos.org/opengl/wiki/" "BPTC_Texture_Compression]BPTC[/url] compression with signed floating-point " "RGB components." msgstr "" -#: doc/classes/Image.xml:584 +#: doc/classes/Image.xml:593 msgid "" "Texture format that uses [url=https://www.khronos.org/opengl/wiki/" "BPTC_Texture_Compression]BPTC[/url] compression with unsigned floating-point " "RGB components." msgstr "" -#: doc/classes/Image.xml:587 +#: doc/classes/Image.xml:596 msgid "" "Texture format used on PowerVR-supported mobile platforms, uses 2-bit color " "depth with no alpha. More information can be found [url=https://en.wikipedia." @@ -25949,25 +26457,25 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:591 +#: doc/classes/Image.xml:600 msgid "" "Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with an " "alpha component." msgstr "" -#: doc/classes/Image.xml:594 +#: doc/classes/Image.xml:603 msgid "" "Similar to [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with 4-" "bit color depth and no alpha." msgstr "" -#: doc/classes/Image.xml:597 +#: doc/classes/Image.xml:606 msgid "" "Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC4[/url], but with an " "alpha component." msgstr "" -#: doc/classes/Image.xml:600 +#: doc/classes/Image.xml:609 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC1]Ericsson Texture Compression format 1[/" @@ -25975,7 +26483,7 @@ msgid "" "standard. This format cannot store an alpha channel." msgstr "" -#: doc/classes/Image.xml:603 +#: doc/classes/Image.xml:612 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -25983,7 +26491,7 @@ msgid "" "unsigned data." msgstr "" -#: doc/classes/Image.xml:606 +#: doc/classes/Image.xml:615 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -25991,7 +26499,7 @@ msgid "" "channel of signed data." msgstr "" -#: doc/classes/Image.xml:609 +#: doc/classes/Image.xml:618 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -25999,7 +26507,7 @@ msgid "" "of unsigned data." msgstr "" -#: doc/classes/Image.xml:612 +#: doc/classes/Image.xml:621 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -26007,7 +26515,7 @@ msgid "" "channels of signed data." msgstr "" -#: doc/classes/Image.xml:615 +#: doc/classes/Image.xml:624 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -26017,7 +26525,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:619 +#: doc/classes/Image.xml:628 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -26027,7 +26535,7 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:623 +#: doc/classes/Image.xml:632 msgid "" "[url=https://en.wikipedia.org/wiki/" "Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression " @@ -26038,31 +26546,31 @@ msgid "" "conversion is performed." msgstr "" -#: doc/classes/Image.xml:631 +#: doc/classes/Image.xml:640 msgid "Represents the size of the [enum Format] enum." msgstr "" -#: doc/classes/Image.xml:634 +#: doc/classes/Image.xml:643 msgid "" "Performs nearest-neighbor interpolation. If the image is resized, it will be " "pixelated." msgstr "" -#: doc/classes/Image.xml:637 +#: doc/classes/Image.xml:646 msgid "" "Performs bilinear interpolation. If the image is resized, it will be blurry. " "This mode is faster than [constant INTERPOLATE_CUBIC], but it results in " "lower quality." msgstr "" -#: doc/classes/Image.xml:640 +#: doc/classes/Image.xml:649 msgid "" "Performs cubic interpolation. If the image is resized, it will be blurry. " "This mode often gives better results compared to [constant " "INTERPOLATE_BILINEAR], at the cost of being slower." msgstr "" -#: doc/classes/Image.xml:643 +#: doc/classes/Image.xml:652 msgid "" "Performs bilinear separately on the two most-suited mipmap levels, then " "linearly interpolates between them.\n" @@ -26077,55 +26585,55 @@ msgid "" "a new set will be generated for the resulting image." msgstr "" -#: doc/classes/Image.xml:650 +#: doc/classes/Image.xml:659 msgid "" "Performs Lanczos interpolation. This is the slowest image resizing mode, but " "it typically gives the best results, especially when downscalng images." msgstr "" -#: doc/classes/Image.xml:653 +#: doc/classes/Image.xml:662 msgid "Image does not have alpha." msgstr "" -#: doc/classes/Image.xml:656 +#: doc/classes/Image.xml:665 msgid "Image stores alpha in a single bit." msgstr "" -#: doc/classes/Image.xml:659 +#: doc/classes/Image.xml:668 msgid "Image uses alpha." msgstr "" -#: doc/classes/Image.xml:662 +#: doc/classes/Image.xml:671 msgid "Use S3TC compression." msgstr "" -#: doc/classes/Image.xml:665 +#: doc/classes/Image.xml:674 msgid "Use PVRTC2 compression." msgstr "" -#: doc/classes/Image.xml:668 +#: doc/classes/Image.xml:677 msgid "Use PVRTC4 compression." msgstr "" -#: doc/classes/Image.xml:671 +#: doc/classes/Image.xml:680 msgid "Use ETC compression." msgstr "" -#: doc/classes/Image.xml:674 +#: doc/classes/Image.xml:683 msgid "Use ETC2 compression." msgstr "" -#: doc/classes/Image.xml:689 +#: doc/classes/Image.xml:698 msgid "" "Source texture (before compression) is a regular texture. Default for all " "textures." msgstr "" -#: doc/classes/Image.xml:692 +#: doc/classes/Image.xml:701 msgid "Source texture (before compression) is in sRGB space." msgstr "" -#: doc/classes/Image.xml:695 +#: doc/classes/Image.xml:704 msgid "" "Source texture (before compression) is a normal texture (e.g. it can be " "compressed into two channels)." @@ -26944,7 +27452,7 @@ msgid "Contains mouse click information. See [method Node._input]." msgstr "" #: doc/classes/InputEventMouseButton.xml:10 -#: doc/classes/InputEventMouseMotion.xml:10 +#: doc/classes/InputEventMouseMotion.xml:11 msgid "" "https://docs.godotengine.org/en/latest/tutorials/inputs/" "mouse_and_input_coordinates.html" @@ -26981,29 +27489,36 @@ msgstr "" #: doc/classes/InputEventMouseMotion.xml:7 msgid "" "Contains mouse and pen motion information. Supports relative, absolute " -"positions and speed. See [method Node._input]." +"positions and speed. See [method Node._input].\n" +"[b]Note:[/b] By default, this event is only emitted once per frame rendered " +"at most. If you need more precise input reporting, call [method Input." +"set_use_accumulated_input] with [code]false[/code] to make events emitted as " +"often as possible. If you use InputEventMouseMotion to draw lines, consider " +"implementing [url=https://en.wikipedia.org/wiki/Bresenham" +"%27s_line_algorithm]Bresenham's line algorithm[/url] as well to avoid " +"visible gaps in lines if the user is moving the mouse quickly." msgstr "" -#: doc/classes/InputEventMouseMotion.xml:16 +#: doc/classes/InputEventMouseMotion.xml:17 msgid "" "Represents the pressure the user puts on the pen. Ranges from [code]0.0[/" "code] to [code]1.0[/code]." msgstr "" -#: doc/classes/InputEventMouseMotion.xml:19 +#: doc/classes/InputEventMouseMotion.xml:20 msgid "" "The mouse position relative to the previous position (position at the last " -"frame). \n" +"frame).\n" "[b]Note:[/b] Since [InputEventMouseMotion] is only emitted when the mouse " "moves, the last event won't have a relative position of [code]Vector2(0, 0)[/" "code] when the user stops moving the mouse." msgstr "" -#: doc/classes/InputEventMouseMotion.xml:23 +#: doc/classes/InputEventMouseMotion.xml:24 msgid "The mouse speed in pixels per second." msgstr "" -#: doc/classes/InputEventMouseMotion.xml:26 +#: doc/classes/InputEventMouseMotion.xml:27 msgid "" "Represents the angles of tilt of the pen. Positive X-coordinate value " "indicates a tilt to the right. Positive Y-coordinate value indicates a tilt " @@ -27893,14 +28408,17 @@ msgstr "" #: doc/classes/JSON.xml:18 msgid "" -"Parses a JSON encoded string and returns a [JSONParseResult] containing the " +"Parses a JSON-encoded string and returns a [JSONParseResult] containing the " "result." msgstr "" #: doc/classes/JSON.xml:31 msgid "" "Converts a [Variant] var to JSON text and returns the result. Useful for " -"serializing data to store or send over the network." +"serializing data to store or send over the network.\n" +"[b]Note:[/b] The JSON specification does not define integer or float types, " +"but only a [i]number[/i] type. Therefore, converting a Variant to JSON text " +"will convert all numerical values to [float] types." msgstr "" #: doc/classes/JSONParseResult.xml:4 @@ -27923,26 +28441,27 @@ msgstr "" #: doc/classes/JSONParseResult.xml:18 msgid "" -"The line number where the error occurred if JSON source was not successfully " -"parsed." +"The line number where the error occurred if the JSON source was not " +"successfully parsed." msgstr "" #: doc/classes/JSONParseResult.xml:21 msgid "" -"The error message if JSON source was not successfully parsed. See the [enum " -"Error] constants." +"The error message if the JSON source was not successfully parsed. See the " +"[enum Error] constants." msgstr "" #: doc/classes/JSONParseResult.xml:24 +#, fuzzy msgid "" "A [Variant] containing the parsed JSON. Use [method @GDScript.typeof] or the " "[code]is[/code] keyword to check if it is what you expect. For example, if " "the JSON source starts with curly braces ([code]{}[/code]), a [Dictionary] " -"will be returned. If the JSON source starts with braces ([code][][/code]), " +"will be returned. If the JSON source starts with brackets ([code][][/code]), " "an [Array] will be returned.\n" "[b]Note:[/b] The JSON specification does not define integer or float types, " -"but only a number type. Therefore, parsing a JSON text will convert all " -"numerical values to float types.\n" +"but only a [i]number[/i] type. Therefore, parsing a JSON text will convert " +"all numerical values to [float] types.\n" "[b]Note:[/b] JSON objects do not preserve key order like Godot dictionaries, " "thus, you should not rely on keys being in a certain order if a dictionary " "is constructed from JSON. In contrast, JSON arrays retain the order of their " @@ -27952,9 +28471,24 @@ msgid "" "if typeof(p.result) == TYPE_ARRAY:\n" " print(p.result[0]) # Prints \"hello\"\n" "else:\n" -" print(\"unexpected results\")\n" +" push_error(\"Unexpected results.\")\n" "[/codeblock]" msgstr "" +"JSONテキストをパースしてVariantにします (正しいかどうかは [method typeof] で" +"確認してください)。\n" +"JSONの規格で定義されているのは数値型のみで、整数型と浮動小数点数型は無いので" +"気をつけてください。そのため、JSONテキストをパースする際は、すべての数値型は " +"[float] 型に変換されます。\n" +"Godotの辞書と異なり、JSONオブジェクトはキーの順序を保持しないので、JSONから作" +"成された辞書のキー順序は信頼してはいけません。その一方でJSONの配列は、要素の" +"順序を維持します:\n" +"[codeblock]\n" +"p = parse_json('[\"a\", \"b\", \"c\"]')\n" +"if typeof(p) == TYPE_ARRAY:\n" +" print(p[0]) # a と表示\n" +"else:\n" +" print(\"想定外の結果\")\n" +"[/codeblock]" #: doc/classes/KinematicBody2D.xml:4 msgid "Kinematic body 2D node." @@ -28068,7 +28602,7 @@ msgid "" "simulation will run at an incorrect speed.\n" "[code]linear_velocity[/code] is the velocity vector in pixels per second. " "Unlike in [method move_and_collide], you should [i]not[/i] multiply it by " -"[code]delta[/code] — the physics engine handles applying the velocity. \n" +"[code]delta[/code] — the physics engine handles applying the velocity.\n" "[code]up_direction[/code] is the up direction, used to determine what is a " "wall and what is a floor or a ceiling. If set to the default value of " "[code]Vector2(0, 0)[/code], everything is considered a wall. This is useful " @@ -28184,7 +28718,7 @@ msgid "" "[code]linear_velocity[/code] is the velocity vector (typically meters per " "second). Unlike in [method move_and_collide], you should [i]not[/i] multiply " "it by [code]delta[/code] — the physics engine handles applying the " -"velocity. \n" +"velocity.\n" "[code]up_direction[/code] is the up direction, used to determine what is a " "wall and what is a floor or a ceiling. If set to the default value of " "[code]Vector3(0, 0, 0)[/code], everything is considered a wall.\n" @@ -28913,17 +29447,6 @@ msgid "" "[b]Note:[/b] Hiding a light does [i]not[/i] affect baking." msgstr "" -#: doc/classes/Light3D.xml:152 -msgid "Only indirect lighting will be baked (default)." -msgstr "" - -#: doc/classes/Light3D.xml:155 -msgid "" -"Both direct and indirect light will be baked.\n" -"[b]Note:[/b] You should hide the light if you don't want it to appear twice " -"(dynamic and baked)." -msgstr "" - #: doc/classes/LightOccluder2D.xml:4 msgid "Occludes light cast by a Light2D, casting shadows." msgstr "" @@ -29202,136 +29725,142 @@ msgstr "" msgid "Text alignment as defined in the [enum Align] enum." msgstr "" -#: doc/classes/LineEdit.xml:120 doc/classes/TextEdit.xml:406 +#: doc/classes/LineEdit.xml:120 doc/classes/TextEdit.xml:358 msgid "If [code]true[/code], the caret (visual cursor) blinks." msgstr "" -#: doc/classes/LineEdit.xml:123 doc/classes/TextEdit.xml:409 +#: doc/classes/LineEdit.xml:123 doc/classes/TextEdit.xml:361 msgid "Duration (in seconds) of a caret's blinking cycle." msgstr "" -#: doc/classes/LineEdit.xml:126 +#: doc/classes/LineEdit.xml:128 msgid "" "The cursor's position inside the [LineEdit]. When set, the text may scroll " "to accommodate it." msgstr "" -#: doc/classes/LineEdit.xml:129 +#: doc/classes/LineEdit.xml:131 msgid "" "If [code]true[/code], the [LineEdit] will show a clear button if [code]text[/" "code] is not empty, which can be used to clear the text quickly." msgstr "" -#: doc/classes/LineEdit.xml:132 +#: doc/classes/LineEdit.xml:134 msgid "If [code]true[/code], the context menu will appear when right-clicked." msgstr "" -#: doc/classes/LineEdit.xml:135 +#: doc/classes/LineEdit.xml:137 msgid "" "If [code]false[/code], existing text cannot be modified and new text cannot " "be added." msgstr "" -#: doc/classes/LineEdit.xml:138 +#: doc/classes/LineEdit.xml:140 msgid "" "If [code]true[/code], the [LineEdit] width will increase to stay longer than " "the [member text]. It will [b]not[/b] compress if the [member text] is " "shortened." msgstr "" -#: doc/classes/LineEdit.xml:142 +#: doc/classes/LineEdit.xml:144 msgid "" "Maximum amount of characters that can be entered inside the [LineEdit]. If " "[code]0[/code], there is no limit." msgstr "" -#: doc/classes/LineEdit.xml:146 +#: doc/classes/LineEdit.xml:148 msgid "" "Opacity of the [member placeholder_text]. From [code]0[/code] to [code]1[/" "code]." msgstr "" -#: doc/classes/LineEdit.xml:149 +#: doc/classes/LineEdit.xml:151 msgid "" "Text shown when the [LineEdit] is empty. It is [b]not[/b] the [LineEdit]'s " "default value (see [member text])." msgstr "" -#: doc/classes/LineEdit.xml:152 +#: doc/classes/LineEdit.xml:154 msgid "" "Sets the icon that will appear in the right end of the [LineEdit] if there's " "no [member text], or always, if [member clear_button_enabled] is set to " "[code]false[/code]." msgstr "" -#: doc/classes/LineEdit.xml:155 +#: doc/classes/LineEdit.xml:157 msgid "" "If [code]true[/code], every character is replaced with the secret character " "(see [member secret_character])." msgstr "" -#: doc/classes/LineEdit.xml:158 +#: doc/classes/LineEdit.xml:160 msgid "" "The character to use to mask secret input (defaults to \"*\"). Only a single " "character can be used as the secret character." msgstr "" -#: doc/classes/LineEdit.xml:161 +#: doc/classes/LineEdit.xml:163 msgid "" "If [code]false[/code], it's impossible to select the text using mouse nor " "keyboard." msgstr "" -#: doc/classes/LineEdit.xml:164 +#: doc/classes/LineEdit.xml:166 msgid "If [code]false[/code], using shortcuts will be disabled." msgstr "" -#: doc/classes/LineEdit.xml:167 +#: doc/classes/LineEdit.xml:169 msgid "" "String value of the [LineEdit].\n" "[b]Note:[/b] Changing text using this property won't emit the [signal " "text_changed] signal." msgstr "" -#: doc/classes/LineEdit.xml:174 +#: doc/classes/LineEdit.xml:173 doc/classes/TextEdit.xml:434 +msgid "" +"If [code]true[/code], the native virtual keyboard is shown when focused on " +"platforms that support it." +msgstr "" + +#: doc/classes/LineEdit.xml:179 msgid "" "Emitted when trying to append text that would overflow the [member " "max_length]." msgstr "" -#: doc/classes/LineEdit.xml:181 doc/classes/TextEdit.xml:525 +#: doc/classes/LineEdit.xml:186 doc/classes/TextEdit.xml:490 msgid "Emitted when the text changes." msgstr "" -#: doc/classes/LineEdit.xml:188 +#: doc/classes/LineEdit.xml:193 msgid "Emitted when the user presses [constant KEY_ENTER] on the [LineEdit]." msgstr "" -#: doc/classes/LineEdit.xml:194 +#: doc/classes/LineEdit.xml:199 msgid "Aligns the text on the left-hand side of the [LineEdit]." msgstr "" -#: doc/classes/LineEdit.xml:197 +#: doc/classes/LineEdit.xml:202 msgid "Centers the text in the middle of the [LineEdit]." msgstr "" -#: doc/classes/LineEdit.xml:200 +#: doc/classes/LineEdit.xml:205 msgid "Aligns the text on the right-hand side of the [LineEdit]." msgstr "" -#: doc/classes/LineEdit.xml:203 +#: doc/classes/LineEdit.xml:208 msgid "Stretches whitespaces to fit the [LineEdit]'s width." msgstr "" -#: doc/classes/LineEdit.xml:206 doc/classes/TextEdit.xml:540 +#: doc/classes/LineEdit.xml:211 doc/classes/TextEdit.xml:505 msgid "Cuts (copies and clears) the selected text." msgstr "" -#: doc/classes/LineEdit.xml:209 doc/classes/TextEdit.xml:543 +#: doc/classes/LineEdit.xml:214 doc/classes/TextEdit.xml:508 msgid "Copies the selected text." msgstr "" -#: doc/classes/LineEdit.xml:212 +#: doc/classes/LineEdit.xml:217 msgid "" "Pastes the clipboard text over the selected text (or at the cursor's " "position).\n" @@ -29339,80 +29868,80 @@ msgid "" "clipboard via [method String.strip_escapes]." msgstr "" -#: doc/classes/LineEdit.xml:216 +#: doc/classes/LineEdit.xml:221 msgid "Erases the whole [LineEdit] text." msgstr "" -#: doc/classes/LineEdit.xml:219 +#: doc/classes/LineEdit.xml:224 msgid "Selects the whole [LineEdit] text." msgstr "" -#: doc/classes/LineEdit.xml:222 doc/classes/TextEdit.xml:555 +#: doc/classes/LineEdit.xml:227 doc/classes/TextEdit.xml:520 msgid "Undoes the previous action." msgstr "" -#: doc/classes/LineEdit.xml:225 +#: doc/classes/LineEdit.xml:230 msgid "Reverse the last undo action." msgstr "" -#: doc/classes/LineEdit.xml:228 doc/classes/TextEdit.xml:561 +#: doc/classes/LineEdit.xml:233 doc/classes/TextEdit.xml:526 msgid "Represents the size of the [enum MenuItems] enum." msgstr "" -#: doc/classes/LineEdit.xml:233 +#: doc/classes/LineEdit.xml:238 msgid "Texture for the clear button. See [member clear_button_enabled]." msgstr "" -#: doc/classes/LineEdit.xml:236 +#: doc/classes/LineEdit.xml:241 msgid "Color used as default tint for the clear button." msgstr "" -#: doc/classes/LineEdit.xml:239 +#: doc/classes/LineEdit.xml:244 msgid "Color used for the clear button when it's pressed." msgstr "" -#: doc/classes/LineEdit.xml:242 +#: doc/classes/LineEdit.xml:247 msgid "Color of the [LineEdit]'s visual cursor (caret)." msgstr "" -#: doc/classes/LineEdit.xml:245 +#: doc/classes/LineEdit.xml:250 msgid "Background used when [LineEdit] has GUI focus." msgstr "" -#: doc/classes/LineEdit.xml:248 +#: doc/classes/LineEdit.xml:253 msgid "Font used for the text." msgstr "" -#: doc/classes/LineEdit.xml:251 +#: doc/classes/LineEdit.xml:256 msgid "Default font color." msgstr "" -#: doc/classes/LineEdit.xml:254 +#: doc/classes/LineEdit.xml:259 msgid "Font color for selected text (inside the selection rectangle)." msgstr "" -#: doc/classes/LineEdit.xml:257 +#: doc/classes/LineEdit.xml:262 msgid "Font color when editing is disabled." msgstr "" -#: doc/classes/LineEdit.xml:260 +#: doc/classes/LineEdit.xml:265 msgid "" "Minimum horizontal space for the text (not counting the clear button and " "content margins). This value is measured in count of space characters (i.e. " "this amount of space characters can be displayed without scrolling)." msgstr "" -#: doc/classes/LineEdit.xml:263 +#: doc/classes/LineEdit.xml:268 msgid "Default background for the [LineEdit]." msgstr "" -#: doc/classes/LineEdit.xml:266 +#: doc/classes/LineEdit.xml:271 msgid "" "Background used when [LineEdit] is in read-only mode ([member editable] is " "set to [code]false[/code])." msgstr "" -#: doc/classes/LineEdit.xml:269 +#: doc/classes/LineEdit.xml:274 msgid "Color of the selection rectangle." msgstr "" @@ -29630,14 +30159,14 @@ msgstr "" msgid "Emitted when a user responds to a permission request." msgstr "" -#: doc/classes/MainLoop.xml:127 doc/classes/Node.xml:948 +#: doc/classes/MainLoop.xml:127 doc/classes/Node.xml:946 msgid "" "Notification received from the OS when the application is exceeding its " "allocated memory.\n" "Specific to the iOS platform." msgstr "" -#: doc/classes/MainLoop.xml:131 doc/classes/Node.xml:952 +#: doc/classes/MainLoop.xml:131 doc/classes/Node.xml:950 msgid "" "Notification received when translations may have changed. Can be triggered " "by the user changing the locale. Can be used to respond to language changes, " @@ -29645,39 +30174,55 @@ msgid "" "the built-in translation support, like [method Object.tr]." msgstr "" -#: doc/classes/MainLoop.xml:134 doc/classes/Node.xml:955 +#: doc/classes/MainLoop.xml:134 doc/classes/Node.xml:953 msgid "" "Notification received from the OS when a request for \"About\" information " "is sent.\n" "Specific to the macOS platform." msgstr "" -#: doc/classes/MainLoop.xml:138 doc/classes/Node.xml:959 +#: doc/classes/MainLoop.xml:138 doc/classes/Node.xml:957 msgid "" "Notification received from Godot's crash handler when the engine is about to " "crash.\n" "Implemented on desktop platforms if the crash handler is enabled." msgstr "" -#: doc/classes/MainLoop.xml:142 doc/classes/Node.xml:963 +#: doc/classes/MainLoop.xml:142 doc/classes/Node.xml:961 msgid "" "Notification received from the OS when an update of the Input Method Engine " "occurs (e.g. change of IME cursor position or composition string).\n" "Specific to the macOS platform." msgstr "" -#: doc/classes/MainLoop.xml:146 doc/classes/Node.xml:967 +#: doc/classes/MainLoop.xml:146 doc/classes/Node.xml:965 msgid "" -"Notification received from the OS when the app is resumed.\n" +"Notification received from the OS when the application is resumed.\n" "Specific to the Android platform." msgstr "" -#: doc/classes/MainLoop.xml:150 doc/classes/Node.xml:971 +#: doc/classes/MainLoop.xml:150 doc/classes/Node.xml:969 msgid "" -"Notification received from the OS when the app is paused.\n" +"Notification received from the OS when the application is paused.\n" "Specific to the Android platform." msgstr "" +#: doc/classes/MainLoop.xml:154 doc/classes/Node.xml:973 +msgid "" +"Notification received from the OS when the application is focused, i.e. when " +"changing the focus from the OS desktop or a thirdparty application to any " +"open window of the Godot instance.\n" +"Implemented on desktop platforms." +msgstr "" + +#: doc/classes/MainLoop.xml:158 doc/classes/Node.xml:977 +msgid "" +"Notification received from the OS when the application is defocused, i.e. " +"when changing the focus from any open window of the Godot instance to the OS " +"desktop or a thirdparty application.\n" +"Implemented on desktop platforms." +msgstr "" + #: doc/classes/MarginContainer.xml:4 msgid "Simple margin container." msgstr "" @@ -29985,11 +30530,11 @@ msgstr "" msgid "Render array as triangle strips." msgstr "" -#: doc/classes/Mesh.xml:126 doc/classes/RenderingServer.xml:3189 +#: doc/classes/Mesh.xml:126 doc/classes/RenderingServer.xml:3185 msgid "Blend shapes are normalized." msgstr "" -#: doc/classes/Mesh.xml:129 doc/classes/RenderingServer.xml:3192 +#: doc/classes/Mesh.xml:129 doc/classes/RenderingServer.xml:3188 msgid "Blend shapes are relative to base weight." msgstr "" @@ -30031,37 +30576,37 @@ msgstr "" msgid "Mesh array uses indices." msgstr "" -#: doc/classes/Mesh.xml:159 doc/classes/RenderingServer.xml:3145 +#: doc/classes/Mesh.xml:159 doc/classes/RenderingServer.xml:3141 msgid "Flag used to mark a compressed (half float) normal array." msgstr "" -#: doc/classes/Mesh.xml:162 doc/classes/RenderingServer.xml:3148 +#: doc/classes/Mesh.xml:162 doc/classes/RenderingServer.xml:3144 msgid "Flag used to mark a compressed (half float) tangent array." msgstr "" -#: doc/classes/Mesh.xml:165 doc/classes/RenderingServer.xml:3151 +#: doc/classes/Mesh.xml:165 doc/classes/RenderingServer.xml:3147 msgid "Flag used to mark a compressed (half float) color array." msgstr "" -#: doc/classes/Mesh.xml:168 doc/classes/RenderingServer.xml:3154 +#: doc/classes/Mesh.xml:168 doc/classes/RenderingServer.xml:3150 msgid "Flag used to mark a compressed (half float) UV coordinates array." msgstr "" -#: doc/classes/Mesh.xml:171 doc/classes/RenderingServer.xml:3157 +#: doc/classes/Mesh.xml:171 doc/classes/RenderingServer.xml:3153 msgid "" "Flag used to mark a compressed (half float) UV coordinates array for the " "second UV coordinates." msgstr "" -#: doc/classes/Mesh.xml:174 doc/classes/RenderingServer.xml:3160 +#: doc/classes/Mesh.xml:174 doc/classes/RenderingServer.xml:3156 msgid "Flag used to mark a compressed index array." msgstr "" -#: doc/classes/Mesh.xml:177 doc/classes/RenderingServer.xml:3166 +#: doc/classes/Mesh.xml:177 doc/classes/RenderingServer.xml:3162 msgid "Flag used to mark that the array contains 2D vertices." msgstr "" -#: doc/classes/Mesh.xml:180 doc/classes/RenderingServer.xml:3163 +#: doc/classes/Mesh.xml:180 doc/classes/RenderingServer.xml:3159 msgid "" "Used to set flags [constant ARRAY_COMPRESS_NORMAL], [constant " "ARRAY_COMPRESS_TANGENT], [constant ARRAY_COMPRESS_COLOR], [constant " @@ -31822,7 +32367,10 @@ msgstr "" msgid "" "The number of channels to be used by ENet. Channels are used to separate " "different kinds of data. In reliable or ordered mode, for example, the " -"packet delivery order is ensured on a per channel basis." +"packet delivery order is ensured on a per-channel basis. This is done to " +"combat latency and reduces ordering restrictions on packets. The delivery " +"status of a packet in one channel won't stall the delivery of other packets " +"in another channel." msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:134 @@ -31849,11 +32397,12 @@ msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:144 msgid "" "Set the default channel to be used to transfer data. By default, this value " -"is [code]-1[/code] which means that ENet will only use 2 channels, one for " -"reliable and one for unreliable packets. Channel [code]0[/code] is reserved, " -"and cannot be used. Setting this member to any value between [code]0[/code] " -"and [member channel_count] (excluded) will force ENet to use that channel " -"for sending data." +"is [code]-1[/code] which means that ENet will only use 2 channels: one for " +"reliable packets, and one for unreliable packets. The channel [code]0[/code] " +"is reserved and cannot be used. Setting this member to any value between " +"[code]0[/code] and [member channel_count] (excluded) will force ENet to use " +"that channel for sending data. See [member channel_count] for more " +"information about ENet channels." msgstr "" #: modules/enet/doc_classes/NetworkedMultiplayerENet.xml:148 @@ -33045,57 +33594,63 @@ msgstr "" #: doc/classes/Node.xml:930 msgid "" -"Notification received from the OS when the game window is focused.\n" -"Implemented on all platforms." +"Notification received from the OS when the node's parent [Window] is " +"focused. This may be a change of focus between two windows of the same " +"engine instance, or from the OS desktop or a third-party application to a " +"window of the game (in which case [constant " +"NOTIFICATION_APPLICATION_FOCUS_IN] is also emitted)." msgstr "" -#: doc/classes/Node.xml:934 +#: doc/classes/Node.xml:933 msgid "" -"Notification received from the OS when the game window is unfocused.\n" -"Implemented on all platforms." +"Notification received from the OS when the node's parent [Window] is " +"defocused. This may be a change of focus between two windows of the same " +"engine instance, or from a window of the game to the OS desktop or a third-" +"party application (in which case [constant " +"NOTIFICATION_APPLICATION_FOCUS_OUT] is also emitted)." msgstr "" -#: doc/classes/Node.xml:938 +#: doc/classes/Node.xml:936 msgid "" "Notification received from the OS when a close request is sent (e.g. closing " "the window with a \"Close\" button or [kbd]Alt + F4[/kbd]).\n" "Implemented on desktop platforms." msgstr "" -#: doc/classes/Node.xml:942 +#: doc/classes/Node.xml:940 msgid "" "Notification received from the OS when a go back request is sent (e.g. " "pressing the \"Back\" button on Android).\n" "Specific to the Android platform." msgstr "" -#: doc/classes/Node.xml:975 +#: doc/classes/Node.xml:981 msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" -#: doc/classes/Node.xml:978 +#: doc/classes/Node.xml:984 msgid "Stops processing when the [SceneTree] is paused." msgstr "" -#: doc/classes/Node.xml:981 +#: doc/classes/Node.xml:987 msgid "Continue to process regardless of the [SceneTree] pause state." msgstr "" -#: doc/classes/Node.xml:984 +#: doc/classes/Node.xml:990 msgid "Duplicate the node's signals." msgstr "" -#: doc/classes/Node.xml:987 +#: doc/classes/Node.xml:993 msgid "Duplicate the node's groups." msgstr "" -#: doc/classes/Node.xml:990 +#: doc/classes/Node.xml:996 msgid "Duplicate the node's scripts." msgstr "" -#: doc/classes/Node.xml:993 +#: doc/classes/Node.xml:999 msgid "" "Duplicate using instancing.\n" "An instance stays linked to the original so when the original changes, the " @@ -33319,12 +33874,6 @@ msgid "" "changes. [Node3D] will not propagate this by default." msgstr "" -#: doc/classes/Node3D.xml:104 -msgid "" -"Returns whether the node is visible, taking into consideration that its " -"parents visibility." -msgstr "" - #: doc/classes/Node3D.xml:115 msgid "" "Rotates itself so that the local -Z axis points towards the [code]target[/" @@ -33494,7 +34043,10 @@ msgid "Local translation of this node." msgstr "" #: doc/classes/Node3D.xml:326 -msgid "If [code]true[/code], this node is drawn." +msgid "" +"If [code]true[/code], this node is drawn. The node is only visible if all of " +"its antecedents are visible as well (in other words, [method " +"is_visible_in_tree] must return [code]true[/code])." msgstr "" #: doc/classes/Node3D.xml:332 @@ -33751,10 +34303,21 @@ msgid "" "the key exists, even if the value is [code]null[/code].\n" "Objects also receive notifications. Notifications are a simple way to notify " "the object about different events, so they can all be handled together. See " -"[method _notification]." +"[method _notification].\n" +"[b]Note:[/b] Unlike references to a [Reference], references to an Object " +"stored in a variable can become invalid without warning. Therefore, it's " +"recommended to use [Reference] for data classes instead of [Object]." msgstr "" -#: doc/classes/Object.xml:30 +#: doc/classes/Object.xml:23 doc/classes/Reference.xml:12 +#: doc/classes/Resource.xml:11 +#, fuzzy +msgid "" +"https://docs.godotengine.org/en/latest/getting_started/workflow/" +"best_practices/node_alternatives.html" +msgstr "https://docs.godotengine.org/ja/latest/tutorials/math/index.html" + +#: doc/classes/Object.xml:32 msgid "" "Virtual method which can be overridden to customize the return value of " "[method get].\n" @@ -33762,7 +34325,7 @@ msgid "" "code] does not exist." msgstr "" -#: doc/classes/Object.xml:38 +#: doc/classes/Object.xml:40 msgid "" "Virtual method which can be overridden to customize the return value of " "[method get_property_list].\n" @@ -33774,11 +34337,11 @@ msgid "" "PropertyUsageFlags])." msgstr "" -#: doc/classes/Object.xml:47 +#: doc/classes/Object.xml:49 msgid "Called when the object is initialized." msgstr "" -#: doc/classes/Object.xml:56 +#: doc/classes/Object.xml:58 msgid "" "Called whenever the object receives a notification, which is identified in " "[code]what[/code] by a constant. The base [Object] has two constants " @@ -33787,7 +34350,7 @@ msgid "" "notifications which are also received by this method." msgstr "" -#: doc/classes/Object.xml:67 +#: doc/classes/Object.xml:69 msgid "" "Virtual method which can be overridden to customize the return value of " "[method set].\n" @@ -33795,7 +34358,7 @@ msgid "" "exists." msgstr "" -#: doc/classes/Object.xml:75 +#: doc/classes/Object.xml:77 msgid "" "Virtual method which can be overridden to customize the return value of " "[method to_string], and thus the object's representation where it is " @@ -33804,34 +34367,42 @@ msgid "" "[code]\"[ClassName:RID]\"[/code]." msgstr "" -#: doc/classes/Object.xml:87 +#: doc/classes/Object.xml:89 msgid "" "Adds a user-defined [code]signal[/code]. Arguments are optional, but can be " "added as an [Array] of dictionaries, each containing [code]name: String[/" "code] and [code]type: int[/code] (see [enum Variant.Type]) entries." msgstr "" -#: doc/classes/Object.xml:96 +#: doc/classes/Object.xml:98 msgid "" "Calls the [code]method[/code] on the object and returns the result. This " "method supports a variable number of arguments, so parameters are passed as " "a comma separated list. Example:\n" "[codeblock]\n" "call(\"set\", \"position\", Vector2(42.0, 0.0))\n" -"[/codeblock]" +"[/codeblock]\n" +"[b]Note:[/b] In C#, the method name must be specified as snake_case if it is " +"defined by a built-in Godot node. This doesn't apply to user-defined methods " +"where you should use the same convention as in the C# source (typically " +"PascalCase)." msgstr "" -#: doc/classes/Object.xml:108 +#: doc/classes/Object.xml:111 msgid "" "Calls the [code]method[/code] on the object during idle time. This method " "supports a variable number of arguments, so parameters are passed as a comma " "separated list. Example:\n" "[codeblock]\n" "call_deferred(\"set\", \"position\", Vector2(42.0, 0.0))\n" -"[/codeblock]" +"[/codeblock]\n" +"[b]Note:[/b] In C#, the method name must be specified as snake_case if it is " +"defined by a built-in Godot node. This doesn't apply to user-defined methods " +"where you should use the same convention as in the C# source (typically " +"PascalCase)." msgstr "" -#: doc/classes/Object.xml:122 +#: doc/classes/Object.xml:126 msgid "" "Calls the [code]method[/code] on the object and returns the result. " "Contrarily to [method call], this method does not support a variable number " @@ -33841,13 +34412,13 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Object.xml:132 +#: doc/classes/Object.xml:136 msgid "" "Returns [code]true[/code] if the object can translate strings. See [method " "set_message_translation] and [method tr]." msgstr "" -#: doc/classes/Object.xml:147 +#: doc/classes/Object.xml:151 msgid "" "[b]FIXME:[/b] The syntax changed with the addition of [Callable], this " "should be updated.\n" @@ -33883,7 +34454,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Object.xml:174 +#: doc/classes/Object.xml:178 msgid "" "[b]FIXME:[/b] The syntax changed with the addition of [Callable], this " "should be updated.\n" @@ -33894,7 +34465,7 @@ msgid "" "exists." msgstr "" -#: doc/classes/Object.xml:185 +#: doc/classes/Object.xml:189 msgid "" "Emits the given [code]signal[/code]. The signal must exist, so it should be " "a built-in signal of this class or one of its parent classes, or a user-" @@ -33906,24 +34477,28 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Object.xml:196 +#: doc/classes/Object.xml:200 msgid "" "Deletes the object from memory. Any pre-existing reference to the freed " "object will become invalid, e.g. [code]is_instance_valid(object)[/code] will " "return [code]false[/code]." msgstr "" -#: doc/classes/Object.xml:205 +#: doc/classes/Object.xml:209 msgid "" "Returns the [Variant] value of the given [code]property[/code]. If the " -"[code]property[/code] doesn't exist, this will return [code]null[/code]." +"[code]property[/code] doesn't exist, this will return [code]null[/code].\n" +"[b]Note:[/b] In C#, the property name must be specified as snake_case if it " +"is defined by a built-in Godot node. This doesn't apply to user-defined " +"properties where you should use the same convention as in the C# source " +"(typically PascalCase)." msgstr "" -#: doc/classes/Object.xml:212 +#: doc/classes/Object.xml:217 msgid "Returns the object's class as a [String]." msgstr "" -#: doc/classes/Object.xml:219 +#: doc/classes/Object.xml:224 msgid "" "Returns an [Array] of dictionaries with information about signals that are " "connected to the object.\n" @@ -33934,7 +34509,7 @@ msgid "" "connected." msgstr "" -#: doc/classes/Object.xml:232 +#: doc/classes/Object.xml:237 msgid "" "Gets the object's property indexed by the given [NodePath]. The node path " "should be relative to the current object and can use the colon character " @@ -33942,26 +34517,26 @@ msgid "" "\"[/code] or [code]\"material:next_pass:blend_mode\"[/code]." msgstr "" -#: doc/classes/Object.xml:239 +#: doc/classes/Object.xml:244 msgid "" "Returns the object's unique instance ID.\n" "This ID can be saved in [EncodedObjectAsID], and can be used to retrieve the " "object instance with [method @GDScript.instance_from_id]." msgstr "" -#: doc/classes/Object.xml:249 +#: doc/classes/Object.xml:254 msgid "Returns the object's metadata entry for the given [code]name[/code]." msgstr "" -#: doc/classes/Object.xml:256 +#: doc/classes/Object.xml:261 msgid "Returns the object's metadata as a [PackedStringArray]." msgstr "" -#: doc/classes/Object.xml:263 +#: doc/classes/Object.xml:268 msgid "Returns the object's methods and their signatures as an [Array]." msgstr "" -#: doc/classes/Object.xml:270 +#: doc/classes/Object.xml:275 msgid "" "Returns the object's property list as an [Array] of dictionaries.\n" "Each property's [Dictionary] contain at least [code]name: String[/code] and " @@ -33971,54 +34546,54 @@ msgid "" "PropertyUsageFlags])." msgstr "" -#: doc/classes/Object.xml:278 +#: doc/classes/Object.xml:283 msgid "" "Returns the object's [Script] instance, or [code]null[/code] if none is " "assigned." msgstr "" -#: doc/classes/Object.xml:287 +#: doc/classes/Object.xml:292 msgid "Returns an [Array] of connections for the given [code]signal[/code]." msgstr "" -#: doc/classes/Object.xml:294 +#: doc/classes/Object.xml:299 msgid "Returns the list of signals as an [Array] of dictionaries." msgstr "" -#: doc/classes/Object.xml:303 +#: doc/classes/Object.xml:308 msgid "" "Returns [code]true[/code] if a metadata entry is found with the given " "[code]name[/code]." msgstr "" -#: doc/classes/Object.xml:312 +#: doc/classes/Object.xml:317 msgid "" "Returns [code]true[/code] if the object contains the given [code]method[/" "code]." msgstr "" -#: doc/classes/Object.xml:321 +#: doc/classes/Object.xml:326 msgid "Returns [code]true[/code] if the given [code]signal[/code] exists." msgstr "" -#: doc/classes/Object.xml:330 +#: doc/classes/Object.xml:335 msgid "" "Returns [code]true[/code] if the given user-defined [code]signal[/code] " "exists. Only signals added using [method add_user_signal] are taken into " "account." msgstr "" -#: doc/classes/Object.xml:337 +#: doc/classes/Object.xml:342 msgid "Returns [code]true[/code] if signal emission blocking is enabled." msgstr "" -#: doc/classes/Object.xml:346 +#: doc/classes/Object.xml:351 msgid "" "Returns [code]true[/code] if the object inherits from the given [code]class[/" "code]." msgstr "" -#: doc/classes/Object.xml:357 +#: doc/classes/Object.xml:362 msgid "" "[b]FIXME:[/b] The syntax changed with the addition of [Callable], this " "should be updated.\n" @@ -34026,13 +34601,13 @@ msgid "" "code], [code]target[/code], and [code]method[/code]." msgstr "" -#: doc/classes/Object.xml:365 +#: doc/classes/Object.xml:370 msgid "" "Returns [code]true[/code] if the [method Node.queue_free] method was called " "for the object." msgstr "" -#: doc/classes/Object.xml:376 +#: doc/classes/Object.xml:381 msgid "" "Send a given notification to the object, which will also trigger a call to " "the [method _notification] method of all classes that the object inherits " @@ -34044,34 +34619,42 @@ msgid "" "and then down to its successive inheriting classes." msgstr "" -#: doc/classes/Object.xml:384 +#: doc/classes/Object.xml:389 msgid "" "Notify the editor that the property list has changed, so that editor plugins " "can take the new values into account. Does nothing on export builds." msgstr "" -#: doc/classes/Object.xml:393 +#: doc/classes/Object.xml:398 msgid "Removes a given entry from the object's metadata." msgstr "" -#: doc/classes/Object.xml:404 +#: doc/classes/Object.xml:409 msgid "" "Assigns a new value to the given property. If the [code]property[/code] does " -"not exist, nothing will happen." +"not exist, nothing will happen.\n" +"[b]Note:[/b] In C#, the property name must be specified as snake_case if it " +"is defined by a built-in Godot node. This doesn't apply to user-defined " +"properties where you should use the same convention as in the C# source " +"(typically PascalCase)." msgstr "" -#: doc/classes/Object.xml:413 +#: doc/classes/Object.xml:419 msgid "If set to [code]true[/code], signal emission is blocked." msgstr "" -#: doc/classes/Object.xml:424 +#: doc/classes/Object.xml:430 msgid "" "Assigns a new value to the given property, after the current frame's physics " "step. This is equivalent to calling [method set] via [method call_deferred], " -"i.e. [code]call_deferred(\"set\", property, value)[/code]." +"i.e. [code]call_deferred(\"set\", property, value)[/code].\n" +"[b]Note:[/b] In C#, the property name must be specified as snake_case if it " +"is defined by a built-in Godot node. This doesn't apply to user-defined " +"properties where you should use the same convention as in the C# source " +"(typically PascalCase)." msgstr "" -#: doc/classes/Object.xml:435 +#: doc/classes/Object.xml:442 msgid "" "Assigns a new value to the property identified by the [NodePath]. The node " "path should be relative to the current object and can use the colon " @@ -34083,19 +34666,19 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Object.xml:449 +#: doc/classes/Object.xml:456 msgid "" "Defines whether the object can translate strings (with calls to [method " "tr]). Enabled by default." msgstr "" -#: doc/classes/Object.xml:460 +#: doc/classes/Object.xml:467 msgid "" "Adds or changes a given entry in the object's metadata. Metadata are " "serialized, and can take any [Variant] value." msgstr "" -#: doc/classes/Object.xml:469 +#: doc/classes/Object.xml:476 msgid "" "Assigns a script to the object. Each object can have a single script " "assigned to it, which are used to extend its functionality.\n" @@ -34104,7 +34687,7 @@ msgid "" "_init] method will be called." msgstr "" -#: doc/classes/Object.xml:477 +#: doc/classes/Object.xml:484 msgid "" "Returns a [String] representing the object. If not overridden, defaults to " "[code]\"[ClassName:RID]\"[/code].\n" @@ -34112,7 +34695,7 @@ msgid "" "representation." msgstr "" -#: doc/classes/Object.xml:487 +#: doc/classes/Object.xml:494 msgid "" "Translates a message using translation catalogs configured in the Project " "Settings.\n" @@ -34121,35 +34704,35 @@ msgid "" "set_message_translation]." msgstr "" -#: doc/classes/Object.xml:495 +#: doc/classes/Object.xml:502 msgid "Emitted whenever the object's script is changed." msgstr "" -#: doc/classes/Object.xml:501 +#: doc/classes/Object.xml:508 msgid "Called right when the object is initialized. Not available in script." msgstr "" -#: doc/classes/Object.xml:504 +#: doc/classes/Object.xml:511 msgid "Called before the object is about to be deleted." msgstr "" -#: doc/classes/Object.xml:507 +#: doc/classes/Object.xml:514 msgid "" "Connects a signal in deferred mode. This way, signal emissions are stored in " "a queue, then set on idle time." msgstr "" -#: doc/classes/Object.xml:510 +#: doc/classes/Object.xml:517 msgid "Persisting connections are saved when the object is serialized to file." msgstr "" -#: doc/classes/Object.xml:513 +#: doc/classes/Object.xml:520 msgid "One-shot connections disconnect themselves after emission." msgstr "" -#: doc/classes/Object.xml:516 +#: doc/classes/Object.xml:523 msgid "" -"Connect a signal as reference counted. This means that a given signal can be " +"Connect a signal as reference-counted. This means that a given signal can be " "connected several times to the same target, and will only be fully " "disconnected once no references are left." msgstr "" @@ -34614,10 +35197,29 @@ msgid "Returns the keycode of the given string (e.g. \"Escape\")." msgstr "" #: doc/classes/OS.xml:115 -msgid "Returns the command line arguments passed to the engine." +msgid "" +"Returns the command-line arguments passed to the engine.\n" +"Command-line arguments can be written in any form, including both [code]--" +"key value[/code] and [code]--key=value[/code] forms so they can be properly " +"parsed, as long as custom command-line arguments do not conflict with engine " +"arguments.\n" +"You can also incorporate environment variables using the [method " +"get_environment] method.\n" +"You can set [code]editor/main_run_args[/code] in the Project Settings to " +"define command-line arguments to be passed by the editor when running the " +"project.\n" +"Here's a minimal example on how to parse command-line arguments into a " +"dictionary using the [code]--key=value[/code] form for arguments:\n" +"[codeblock]\n" +"var arguments = {}\n" +"for argument in OS.get_cmdline_args():\n" +" if argument.find(\"=\") > -1:\n" +" var key_value = argument.split(\"=\")\n" +" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n" +"[/codeblock]" msgstr "" -#: doc/classes/OS.xml:122 +#: doc/classes/OS.xml:133 msgid "" "Returns an array of MIDI device names.\n" "The returned array will be empty if the system MIDI driver has not " @@ -34625,14 +35227,14 @@ msgid "" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" -#: doc/classes/OS.xml:133 +#: doc/classes/OS.xml:144 msgid "" "Returns current date as a dictionary of keys: [code]year[/code], " "[code]month[/code], [code]day[/code], [code]weekday[/code], [code]dst[/code] " "(Daylight Savings Time)." msgstr "" -#: doc/classes/OS.xml:142 +#: doc/classes/OS.xml:153 msgid "" "Returns current datetime as a dictionary of keys: [code]year[/code], " "[code]month[/code], [code]day[/code], [code]weekday[/code], [code]dst[/code] " @@ -34640,7 +35242,7 @@ msgid "" "[code]second[/code]." msgstr "" -#: doc/classes/OS.xml:151 +#: doc/classes/OS.xml:162 msgid "" "Gets a dictionary of time values corresponding to the given UNIX epoch time " "(in seconds).\n" @@ -34649,22 +35251,22 @@ msgid "" "the epoch." msgstr "" -#: doc/classes/OS.xml:161 +#: doc/classes/OS.xml:172 msgid "Returns an environment variable." msgstr "" -#: doc/classes/OS.xml:168 +#: doc/classes/OS.xml:179 msgid "Returns the path to the current engine executable." msgstr "" -#: doc/classes/OS.xml:175 +#: doc/classes/OS.xml:186 msgid "" "With this function you can get the list of dangerous permissions that have " "been granted to the Android application.\n" "[b]Note:[/b] This method is implemented on Android." msgstr "" -#: doc/classes/OS.xml:185 +#: doc/classes/OS.xml:196 msgid "" "Returns the given keycode as a string (e.g. Return values: [code]\"Escape\"[/" "code], [code]\"Shift+Escape\"[/code]).\n" @@ -34672,18 +35274,18 @@ msgid "" "get_keycode_with_modifiers]." msgstr "" -#: doc/classes/OS.xml:193 +#: doc/classes/OS.xml:204 msgid "Returns the host OS locale." msgstr "" -#: doc/classes/OS.xml:200 +#: doc/classes/OS.xml:211 msgid "" "Returns the model name of the current device.\n" "[b]Note:[/b] This method is implemented on Android and iOS. Returns " "[code]\"GenericDevice\"[/code] on unsupported platforms." msgstr "" -#: doc/classes/OS.xml:208 +#: doc/classes/OS.xml:219 msgid "" "Returns the name of the host OS. Possible values are: [code]\"Android\"[/" "code], [code]\"iOS\"[/code], [code]\"HTML5\"[/code], [code]\"OSX\"[/code], " @@ -34691,81 +35293,81 @@ msgid "" "[code]\"X11\"[/code]." msgstr "" -#: doc/classes/OS.xml:215 +#: doc/classes/OS.xml:226 msgid "" "Returns the project's process ID.\n" "[b]Note:[/b] This method is implemented on Android, iOS, Linux, macOS and " "Windows." msgstr "" -#: doc/classes/OS.xml:223 +#: doc/classes/OS.xml:234 msgid "Returns the number of threads available on the host machine." msgstr "" -#: doc/classes/OS.xml:230 +#: doc/classes/OS.xml:241 msgid "" "Returns the amount of time in milliseconds it took for the boot logo to " "appear." msgstr "" -#: doc/classes/OS.xml:237 +#: doc/classes/OS.xml:248 msgid "Returns the maximum amount of static memory used (only works in debug)." msgstr "" -#: doc/classes/OS.xml:244 +#: doc/classes/OS.xml:255 msgid "Returns the amount of static memory being used by the program in bytes." msgstr "" -#: doc/classes/OS.xml:253 +#: doc/classes/OS.xml:264 msgid "" "Returns the actual path to commonly used folders across different platforms. " "Available locations are specified in [enum SystemDir].\n" "[b]Note:[/b] This method is implemented on Android, Linux, macOS and Windows." msgstr "" -#: doc/classes/OS.xml:261 +#: doc/classes/OS.xml:272 msgid "" "Returns the total number of available tablet drivers.\n" "[b]Note:[/b] This method is implemented on Windows." msgstr "" -#: doc/classes/OS.xml:271 +#: doc/classes/OS.xml:282 msgid "" "Returns the tablet driver name for the given index.\n" "[b]Note:[/b] This method is implemented on Windows." msgstr "" -#: doc/classes/OS.xml:279 +#: doc/classes/OS.xml:290 msgid "" "Returns the amount of time passed in milliseconds since the engine started." msgstr "" -#: doc/classes/OS.xml:286 +#: doc/classes/OS.xml:297 msgid "" "Returns the amount of time passed in microseconds since the engine started." msgstr "" -#: doc/classes/OS.xml:295 +#: doc/classes/OS.xml:306 msgid "Returns current time as a dictionary of keys: hour, minute, second." msgstr "" -#: doc/classes/OS.xml:302 +#: doc/classes/OS.xml:313 msgid "" "Returns the current time zone as a dictionary with the keys: bias and name." msgstr "" -#: doc/classes/OS.xml:309 +#: doc/classes/OS.xml:320 msgid "" "Returns a string that is unique to the device.\n" "[b]Note:[/b] Returns an empty string on HTML5 and UWP, as this method isn't " "implemented on those platforms yet." msgstr "" -#: doc/classes/OS.xml:317 +#: doc/classes/OS.xml:328 msgid "Returns the current UNIX epoch timestamp." msgstr "" -#: doc/classes/OS.xml:326 +#: doc/classes/OS.xml:337 msgid "" "Gets an epoch time value from a dictionary of time values.\n" "[code]datetime[/code] must be populated with the following keys: [code]year[/" @@ -34776,7 +35378,7 @@ msgid "" "ignored." msgstr "" -#: doc/classes/OS.xml:335 +#: doc/classes/OS.xml:346 msgid "" "Returns the absolute directory path where user data is written ([code]user://" "[/code]).\n" @@ -34794,11 +35396,11 @@ msgid "" "[/code]." msgstr "" -#: doc/classes/OS.xml:348 +#: doc/classes/OS.xml:359 msgid "Returns [code]true[/code] if an environment variable exists." msgstr "" -#: doc/classes/OS.xml:357 +#: doc/classes/OS.xml:368 msgid "" "Returns [code]true[/code] if the feature for the given feature tag is " "supported in the currently running instance, depending on platform, build " @@ -34809,7 +35411,7 @@ msgid "" "[b]Note:[/b] Tag names are case-sensitive." msgstr "" -#: doc/classes/OS.xml:365 +#: doc/classes/OS.xml:376 msgid "" "Returns [code]true[/code] if the Godot binary used to run the project is a " "[i]debug[/i] export template, or when running in the editor.\n" @@ -34820,26 +35422,26 @@ msgid "" "instead." msgstr "" -#: doc/classes/OS.xml:376 +#: doc/classes/OS.xml:387 msgid "" "Returns [code]true[/code] if the input keycode corresponds to a Unicode " "character." msgstr "" -#: doc/classes/OS.xml:383 +#: doc/classes/OS.xml:394 msgid "" "Returns [code]true[/code] if the engine was executed with [code]-v[/code] " "(verbose stdout)." msgstr "" -#: doc/classes/OS.xml:390 +#: doc/classes/OS.xml:401 msgid "" "If [code]true[/code], the [code]user://[/code] file system is persistent, so " "that its state is the same after a player quits and starts the game again. " "Relevant to the HTML5 platform, where this persistence may be unavailable." msgstr "" -#: doc/classes/OS.xml:399 +#: doc/classes/OS.xml:410 msgid "" "Kill (terminate) the process identified by the given process ID ([code]pid[/" "code]), e.g. the one returned by [method execute] in non-blocking mode.\n" @@ -34849,37 +35451,37 @@ msgid "" "Windows." msgstr "" -#: doc/classes/OS.xml:408 +#: doc/classes/OS.xml:419 msgid "" "Initialises the singleton for the system MIDI driver.\n" "[b]Note:[/b] This method is implemented on Linux, macOS and Windows." msgstr "" -#: doc/classes/OS.xml:418 +#: doc/classes/OS.xml:429 msgid "" "Shows all resources in the game. Optionally, the list can be written to a " "file by specifying a file path in [code]tofile[/code]." msgstr "" -#: doc/classes/OS.xml:425 +#: doc/classes/OS.xml:436 msgid "Shows the list of loaded textures sorted by size in memory." msgstr "" -#: doc/classes/OS.xml:434 +#: doc/classes/OS.xml:445 msgid "Shows the number of resources loaded by the game of the given types." msgstr "" -#: doc/classes/OS.xml:443 +#: doc/classes/OS.xml:454 msgid "Shows all resources currently used by the game." msgstr "" -#: doc/classes/OS.xml:452 +#: doc/classes/OS.xml:463 msgid "" "At the moment this function is only used by [code]AudioDriverOpenSL[/code] " "to request permission for [code]RECORD_AUDIO[/code] on Android." msgstr "" -#: doc/classes/OS.xml:459 +#: doc/classes/OS.xml:470 msgid "" "With this function you can request dangerous permissions since normal " "permissions are automatically granted at install time in Android " @@ -34887,15 +35489,15 @@ msgid "" "[b]Note:[/b] This method is implemented on Android." msgstr "" -#: doc/classes/OS.xml:469 +#: doc/classes/OS.xml:480 msgid "Sets the name of the current thread." msgstr "" -#: doc/classes/OS.xml:478 +#: doc/classes/OS.xml:489 msgid "Enables backup saves if [code]enabled[/code] is [code]true[/code]." msgstr "" -#: doc/classes/OS.xml:487 +#: doc/classes/OS.xml:498 msgid "" "Requests the OS to open a resource with the most appropriate program. For " "example:\n" @@ -34914,7 +35516,7 @@ msgid "" "and Windows." msgstr "" -#: doc/classes/OS.xml:498 +#: doc/classes/OS.xml:509 msgid "" "The exit code passed to the OS when the main loop exits. By convention, an " "exit code of [code]0[/code] indicates success whereas a non-zero exit code " @@ -34924,137 +35526,137 @@ msgid "" "with an [code]exit_code[/code] argument passed." msgstr "" -#: doc/classes/OS.xml:502 +#: doc/classes/OS.xml:513 msgid "" "If [code]true[/code], the engine optimizes for low processor usage by only " "refreshing the screen if needed. Can improve battery consumption on mobile." msgstr "" -#: doc/classes/OS.xml:505 +#: doc/classes/OS.xml:516 msgid "" "The amount of sleeping between frames when the low-processor usage mode is " "enabled (in microseconds). Higher values will result in lower CPU usage." msgstr "" -#: doc/classes/OS.xml:508 -msgid "The current tablet drvier in use." +#: doc/classes/OS.xml:519 +msgid "The current tablet driver in use." msgstr "" -#: doc/classes/OS.xml:513 +#: doc/classes/OS.xml:524 msgid "" "The GLES2 rendering backend. It uses OpenGL ES 2.0 on mobile devices, OpenGL " "2.1 on desktop platforms and WebGL 1.0 on the web." msgstr "" -#: doc/classes/OS.xml:516 +#: doc/classes/OS.xml:527 msgid "The Vulkan rendering backend." msgstr "" -#: doc/classes/OS.xml:519 +#: doc/classes/OS.xml:530 msgid "Sunday." msgstr "" -#: doc/classes/OS.xml:522 +#: doc/classes/OS.xml:533 msgid "Monday." msgstr "" -#: doc/classes/OS.xml:525 +#: doc/classes/OS.xml:536 msgid "Tuesday." msgstr "" -#: doc/classes/OS.xml:528 +#: doc/classes/OS.xml:539 msgid "Wednesday." msgstr "" -#: doc/classes/OS.xml:531 +#: doc/classes/OS.xml:542 msgid "Thursday." msgstr "" -#: doc/classes/OS.xml:534 +#: doc/classes/OS.xml:545 msgid "Friday." msgstr "" -#: doc/classes/OS.xml:537 +#: doc/classes/OS.xml:548 msgid "Saturday." msgstr "" -#: doc/classes/OS.xml:540 +#: doc/classes/OS.xml:551 msgid "January." msgstr "" -#: doc/classes/OS.xml:543 +#: doc/classes/OS.xml:554 msgid "February." msgstr "" -#: doc/classes/OS.xml:546 +#: doc/classes/OS.xml:557 msgid "March." msgstr "" -#: doc/classes/OS.xml:549 +#: doc/classes/OS.xml:560 msgid "April." msgstr "" -#: doc/classes/OS.xml:552 +#: doc/classes/OS.xml:563 msgid "May." msgstr "" -#: doc/classes/OS.xml:555 +#: doc/classes/OS.xml:566 msgid "June." msgstr "" -#: doc/classes/OS.xml:558 +#: doc/classes/OS.xml:569 msgid "July." msgstr "" -#: doc/classes/OS.xml:561 +#: doc/classes/OS.xml:572 msgid "August." msgstr "" -#: doc/classes/OS.xml:564 +#: doc/classes/OS.xml:575 msgid "September." msgstr "" -#: doc/classes/OS.xml:567 +#: doc/classes/OS.xml:578 msgid "October." msgstr "" -#: doc/classes/OS.xml:570 +#: doc/classes/OS.xml:581 msgid "November." msgstr "" -#: doc/classes/OS.xml:573 +#: doc/classes/OS.xml:584 msgid "December." msgstr "" -#: doc/classes/OS.xml:576 +#: doc/classes/OS.xml:587 msgid "Desktop directory path." msgstr "" -#: doc/classes/OS.xml:579 +#: doc/classes/OS.xml:590 msgid "DCIM (Digital Camera Images) directory path." msgstr "" -#: doc/classes/OS.xml:582 +#: doc/classes/OS.xml:593 msgid "Documents directory path." msgstr "" -#: doc/classes/OS.xml:585 +#: doc/classes/OS.xml:596 msgid "Downloads directory path." msgstr "" -#: doc/classes/OS.xml:588 +#: doc/classes/OS.xml:599 msgid "Movies directory path." msgstr "" -#: doc/classes/OS.xml:591 +#: doc/classes/OS.xml:602 msgid "Music directory path." msgstr "" -#: doc/classes/OS.xml:594 +#: doc/classes/OS.xml:605 msgid "Pictures directory path." msgstr "" -#: doc/classes/OS.xml:597 +#: doc/classes/OS.xml:608 msgid "Ringtones directory path." msgstr "" @@ -35109,7 +35711,17 @@ msgid "" "should always be preferred." msgstr "" -#: doc/classes/PackedByteArray.xml:85 +#: doc/classes/PackedByteArray.xml:87 doc/classes/PackedColorArray.xml:53 +#: doc/classes/PackedFloat32Array.xml:54 doc/classes/PackedFloat64Array.xml:54 +#: doc/classes/PackedInt32Array.xml:54 doc/classes/PackedInt64Array.xml:54 +#: doc/classes/PackedStringArray.xml:53 doc/classes/PackedVector2Array.xml:53 +#: doc/classes/PackedVector3Array.xml:53 +#, fuzzy +msgid "Returns [code]true[/code] if the array contains [code]value[/code]." +msgstr "" +"文字列の長さが [code]0[/code] に等しければ [code]true[/code] を返します。" + +#: doc/classes/PackedByteArray.xml:94 msgid "" "Returns a hexadecimal representation of this array as a [String].\n" "[codeblock]\n" @@ -35118,39 +35730,48 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/PackedByteArray.xml:100 doc/classes/PackedColorArray.xml:55 -#: doc/classes/PackedFloat32Array.xml:56 doc/classes/PackedFloat64Array.xml:56 -#: doc/classes/PackedStringArray.xml:55 doc/classes/PackedVector2Array.xml:55 -#: doc/classes/PackedVector3Array.xml:55 +#: doc/classes/PackedByteArray.xml:109 doc/classes/PackedColorArray.xml:64 +#: doc/classes/PackedFloat32Array.xml:65 doc/classes/PackedFloat64Array.xml:65 +#: doc/classes/PackedStringArray.xml:64 doc/classes/PackedVector2Array.xml:64 +#: doc/classes/PackedVector3Array.xml:64 msgid "" "Inserts a new element at a given position in the array. The position must be " "valid, or at the end of the array ([code]idx == size()[/code])." msgstr "" -#: doc/classes/PackedByteArray.xml:134 doc/classes/PackedColorArray.xml:89 -#: doc/classes/PackedFloat32Array.xml:90 doc/classes/PackedFloat64Array.xml:90 -#: doc/classes/PackedInt32Array.xml:90 doc/classes/PackedInt64Array.xml:90 -#: doc/classes/PackedStringArray.xml:89 doc/classes/PackedVector2Array.xml:89 -#: doc/classes/PackedVector3Array.xml:89 +#: doc/classes/PackedByteArray.xml:143 doc/classes/PackedColorArray.xml:98 +#: doc/classes/PackedFloat32Array.xml:99 doc/classes/PackedFloat64Array.xml:99 +#: doc/classes/PackedInt32Array.xml:99 doc/classes/PackedInt64Array.xml:99 +#: doc/classes/PackedStringArray.xml:98 doc/classes/PackedVector2Array.xml:98 +#: doc/classes/PackedVector3Array.xml:98 msgid "" "Sets the size of the array. If the array is grown, reserves elements at the " "end of the array. If the array is shrunk, truncates the array to the new " "size." msgstr "" -#: doc/classes/PackedByteArray.xml:145 +#: doc/classes/PackedByteArray.xml:154 msgid "Changes the byte at the given index." msgstr "" -#: doc/classes/PackedByteArray.xml:152 doc/classes/PackedColorArray.xml:107 -#: doc/classes/PackedFloat32Array.xml:108 -#: doc/classes/PackedFloat64Array.xml:108 doc/classes/PackedStringArray.xml:107 -#: doc/classes/PackedVector2Array.xml:107 -#: doc/classes/PackedVector3Array.xml:107 +#: doc/classes/PackedByteArray.xml:161 doc/classes/PackedColorArray.xml:116 +#: doc/classes/PackedFloat32Array.xml:117 +#: doc/classes/PackedFloat64Array.xml:117 doc/classes/PackedStringArray.xml:116 +#: doc/classes/PackedVector2Array.xml:116 +#: doc/classes/PackedVector3Array.xml:116 msgid "Returns the size of the array." msgstr "" -#: doc/classes/PackedByteArray.xml:163 +#: doc/classes/PackedByteArray.xml:168 doc/classes/PackedColorArray.xml:123 +#: doc/classes/PackedFloat32Array.xml:124 +#: doc/classes/PackedFloat64Array.xml:124 doc/classes/PackedInt32Array.xml:124 +#: doc/classes/PackedInt64Array.xml:124 doc/classes/PackedStringArray.xml:123 +#: doc/classes/PackedVector2Array.xml:123 +#: doc/classes/PackedVector3Array.xml:123 +msgid "Sorts the elements of the array in ascending order." +msgstr "" + +#: doc/classes/PackedByteArray.xml:179 msgid "" "Returns the slice of the [PackedByteArray] between indices (inclusive) as a " "new [PackedByteArray]. Any negative index is considered to be from the end " @@ -35178,12 +35799,12 @@ msgstr "" msgid "Appends a [PackedColorArray] at the end of this array." msgstr "" -#: doc/classes/PackedColorArray.xml:71 doc/classes/PackedInt32Array.xml:72 -#: doc/classes/PackedInt64Array.xml:72 +#: doc/classes/PackedColorArray.xml:80 doc/classes/PackedInt32Array.xml:81 +#: doc/classes/PackedInt64Array.xml:81 msgid "Appends a value to the array." msgstr "" -#: doc/classes/PackedColorArray.xml:100 +#: doc/classes/PackedColorArray.xml:109 msgid "Changes the [Color] at the given index." msgstr "" @@ -35213,8 +35834,8 @@ msgstr "" msgid "Appends a [PackedFloat32Array] at the end of this array." msgstr "" -#: doc/classes/PackedFloat32Array.xml:101 -#: doc/classes/PackedFloat64Array.xml:101 +#: doc/classes/PackedFloat32Array.xml:110 +#: doc/classes/PackedFloat64Array.xml:110 msgid "Changes the float at the given index." msgstr "" @@ -35267,17 +35888,17 @@ msgstr "" msgid "Appends a [PackedInt32Array] at the end of this array." msgstr "" -#: doc/classes/PackedInt32Array.xml:56 doc/classes/PackedInt64Array.xml:56 +#: doc/classes/PackedInt32Array.xml:65 doc/classes/PackedInt64Array.xml:65 msgid "" "Inserts a new integer at a given position in the array. The position must be " "valid, or at the end of the array ([code]idx == size()[/code])." msgstr "" -#: doc/classes/PackedInt32Array.xml:101 doc/classes/PackedInt64Array.xml:101 +#: doc/classes/PackedInt32Array.xml:110 doc/classes/PackedInt64Array.xml:110 msgid "Changes the integer at the given index." msgstr "" -#: doc/classes/PackedInt32Array.xml:108 doc/classes/PackedInt64Array.xml:108 +#: doc/classes/PackedInt32Array.xml:117 doc/classes/PackedInt64Array.xml:117 msgid "Returns the array size." msgstr "" @@ -35318,6 +35939,14 @@ msgid "" "Can be used to save a node to a file. When saving, the node as well as all " "the node it owns get saved (see [code]owner[/code] property on [Node]).\n" "[b]Note:[/b] The node doesn't need to own itself.\n" +"[b]Example of loading a saved scene:[/b]\n" +"[codeblock]\n" +"# Use `load()` instead of `preload()` if the path isn't known at compile-" +"time.\n" +"var scene = preload(\"res://scene.tscn\").instance()\n" +"# Add the node as a child of the node the script is attached to.\n" +"add_child(scene)\n" +"[/codeblock]\n" "[b]Example of saving a node with different owners:[/b] The following example " "creates 3 objects: [code]Node2D[/code] ([code]node[/code]), " "[code]RigidBody2D[/code] ([code]rigid[/code]) and [code]CollisionObject2D[/" @@ -35349,29 +35978,29 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/PackedScene.xml:40 +#: doc/classes/PackedScene.xml:47 msgid "Returns [code]true[/code] if the scene file has nodes." msgstr "" -#: doc/classes/PackedScene.xml:47 +#: doc/classes/PackedScene.xml:54 msgid "" "Returns the [code]SceneState[/code] representing the scene file contents." msgstr "" -#: doc/classes/PackedScene.xml:56 +#: doc/classes/PackedScene.xml:63 msgid "" "Instantiates the scene's node hierarchy. Triggers child scene " "instantiation(s). Triggers a [constant Node.NOTIFICATION_INSTANCED] " "notification on the root node." msgstr "" -#: doc/classes/PackedScene.xml:65 +#: doc/classes/PackedScene.xml:72 msgid "" "Pack will ignore any sub-nodes not owned by given node. See [member Node." "owner]." msgstr "" -#: doc/classes/PackedScene.xml:71 +#: doc/classes/PackedScene.xml:78 msgid "" "A dictionary representation of the scene contents.\n" "Available keys include \"rnames\" and \"variants\" for resources, " @@ -35380,18 +36009,18 @@ msgid "" "connections, and \"version\" for the format style of the PackedScene." msgstr "" -#: doc/classes/PackedScene.xml:77 +#: doc/classes/PackedScene.xml:84 msgid "If passed to [method instance], blocks edits to the scene state." msgstr "" -#: doc/classes/PackedScene.xml:80 +#: doc/classes/PackedScene.xml:87 msgid "" "If passed to [method instance], provides local scene resources to the local " "scene.\n" "[b]Note:[/b] Only available in editor builds." msgstr "" -#: doc/classes/PackedScene.xml:84 +#: doc/classes/PackedScene.xml:91 msgid "" "If passed to [method instance], provides local scene resources to the local " "scene. Only the main scene should receive the main edit state.\n" @@ -35419,11 +36048,11 @@ msgstr "" msgid "Appends a [PackedStringArray] at the end of this array." msgstr "" -#: doc/classes/PackedStringArray.xml:71 +#: doc/classes/PackedStringArray.xml:80 msgid "Appends a string element at end of the array." msgstr "" -#: doc/classes/PackedStringArray.xml:100 +#: doc/classes/PackedStringArray.xml:109 msgid "Changes the [String] at the given index." msgstr "" @@ -35448,11 +36077,11 @@ msgstr "" msgid "Appends a [PackedVector2Array] at the end of this array." msgstr "" -#: doc/classes/PackedVector2Array.xml:71 +#: doc/classes/PackedVector2Array.xml:80 msgid "Inserts a [Vector2] at the end." msgstr "" -#: doc/classes/PackedVector2Array.xml:100 +#: doc/classes/PackedVector2Array.xml:109 msgid "Changes the [Vector2] at the given index." msgstr "" @@ -35477,11 +36106,11 @@ msgstr "" msgid "Appends a [PackedVector3Array] at the end of this array." msgstr "" -#: doc/classes/PackedVector3Array.xml:71 +#: doc/classes/PackedVector3Array.xml:80 msgid "Inserts a [Vector3] at the end." msgstr "" -#: doc/classes/PackedVector3Array.xml:100 +#: doc/classes/PackedVector3Array.xml:109 msgid "Changes the [Vector3] at the given index." msgstr "" @@ -36372,13 +37001,56 @@ msgid "" "as the values displayed in the [b]Monitor[/b] tab in the editor's " "[b]Debugger[/b] panel. By using the [method get_monitor] method of this " "class, you can access this data from your code.\n" +"You can add custom monitors using the [method add_custom_monitor] method. " +"Custom monitors are available in [b]Monitor[/b] tab in the editor's " +"[b]Debugger[/b] panel together with built-in monitors.\n" "[b]Note:[/b] A few of these monitors are only available in debug mode and " "will always return 0 when used in a release build.\n" "[b]Note:[/b] Many of these monitors are not updated in real-time, so there " -"may be a short delay between changes." +"may be a short delay between changes.\n" +"[b]Note:[/b] Custom monitors do not support negative values. Negative values " +"are clamped to 0." +msgstr "" + +#: doc/classes/Performance.xml:26 +msgid "" +"Adds a custom monitor with name same as id. You can specify the category of " +"monitor using '/' in id. If there are more than one '/' then default " +"category is used. Default category is \"Custom\".\n" +"[codeblock]\n" +"Performance.add_custom_monitor(\"MyCategory/MyMonitor\", some_callable) # " +"Adds monitor with name \"MyName\" to category \"MyCategory\"\n" +"Performance.add_custom_monitor(\"MyMonitor\", some_callable) # Adds monitor " +"with name \"MyName\" to category \"Custom\"\n" +"# Note: \"MyCategory/MyMonitor\" and \"MyMonitor\" have same name but " +"different ids so above code is valid\n" +"Performance.add_custom_monitor(\"Custom/MyMonitor\", some_callable) # Adds " +"monitor with name \"MyName\" to category \"Custom\"\n" +"# Note: \"MyMonitor\" and \"Custom/MyMonitor\" have same name and same " +"category but different ids so above code is valid\n" +"Performance.add_custom_monitor(\"MyCategoryOne/MyCategoryTwo/MyMonitor\", " +"some_callable) # Adds monitor with name \"MyCategoryOne/MyCategoryTwo/" +"MyMonitor\" to category \"Custom\"\n" +"[/codeblock]\n" +"The debugger calls the callable to get the value of custom monitor. The " +"callable must return a number.\n" +"Callables are called with arguments supplied in argument array.\n" +"[b]Note:[/b] It throws an error if given id is already present." msgstr "" -#: doc/classes/Performance.xml:20 +#: doc/classes/Performance.xml:46 +msgid "" +"Returns the value of custom monitor with given id. The callable is called to " +"get the value of custom monitor.\n" +"[b]Note:[/b] It throws an error if the given id is absent." +msgstr "" + +#: doc/classes/Performance.xml:54 +#, fuzzy +msgid "Returns the names of active custom monitors in an array." +msgstr "指定されたトラック内の、指定されたキーの値を返します。" + +#: doc/classes/Performance.xml:63 msgid "" "Returns the value of one of the available monitors. You should provide one " "of the [enum Monitor] constants as the argument, like this:\n" @@ -36388,123 +37060,139 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/Performance.xml:29 +#: doc/classes/Performance.xml:73 +msgid "Returns the last tick in which custom monitor was added/removed." +msgstr "" + +#: doc/classes/Performance.xml:82 +msgid "" +"Returns true if custom monitor with the given id is present otherwise " +"returns false." +msgstr "" + +#: doc/classes/Performance.xml:91 +msgid "" +"Removes the custom monitor with given id.\n" +"[b]Note:[/b] It throws an error if the given id is already absent." +msgstr "" + +#: doc/classes/Performance.xml:98 msgid "Number of frames per second." msgstr "" -#: doc/classes/Performance.xml:32 +#: doc/classes/Performance.xml:101 msgid "Time it took to complete one frame, in seconds." msgstr "" -#: doc/classes/Performance.xml:35 +#: doc/classes/Performance.xml:104 msgid "Time it took to complete one physics frame, in seconds." msgstr "" -#: doc/classes/Performance.xml:38 +#: doc/classes/Performance.xml:107 msgid "" "Static memory currently used, in bytes. Not available in release builds." msgstr "" -#: doc/classes/Performance.xml:41 +#: doc/classes/Performance.xml:110 msgid "Available static memory. Not available in release builds." msgstr "" -#: doc/classes/Performance.xml:44 +#: doc/classes/Performance.xml:113 msgid "" "Largest amount of memory the message queue buffer has used, in bytes. The " "message queue is used for deferred functions calls and notifications." msgstr "" -#: doc/classes/Performance.xml:47 +#: doc/classes/Performance.xml:116 msgid "Number of objects currently instanced (including nodes)." msgstr "" -#: doc/classes/Performance.xml:50 +#: doc/classes/Performance.xml:119 msgid "Number of resources currently used." msgstr "" -#: doc/classes/Performance.xml:53 +#: doc/classes/Performance.xml:122 msgid "" "Number of nodes currently instanced in the scene tree. This also includes " "the root node." msgstr "" -#: doc/classes/Performance.xml:56 +#: doc/classes/Performance.xml:125 msgid "" "Number of orphan nodes, i.e. nodes which are not parented to a node of the " "scene tree." msgstr "" -#: doc/classes/Performance.xml:59 +#: doc/classes/Performance.xml:128 msgid "3D objects drawn per frame." msgstr "" -#: doc/classes/Performance.xml:62 +#: doc/classes/Performance.xml:131 msgid "Vertices drawn per frame. 3D only." msgstr "" -#: doc/classes/Performance.xml:65 +#: doc/classes/Performance.xml:134 msgid "Material changes per frame. 3D only." msgstr "" -#: doc/classes/Performance.xml:68 +#: doc/classes/Performance.xml:137 msgid "Shader changes per frame. 3D only." msgstr "" -#: doc/classes/Performance.xml:71 +#: doc/classes/Performance.xml:140 msgid "Render surface changes per frame. 3D only." msgstr "" -#: doc/classes/Performance.xml:74 +#: doc/classes/Performance.xml:143 msgid "Draw calls per frame. 3D only." msgstr "" -#: doc/classes/Performance.xml:77 doc/classes/RenderingServer.xml:3805 +#: doc/classes/Performance.xml:146 doc/classes/RenderingServer.xml:3816 msgid "" "The amount of video memory used, i.e. texture and vertex memory combined." msgstr "" -#: doc/classes/Performance.xml:80 doc/classes/RenderingServer.xml:3808 +#: doc/classes/Performance.xml:149 doc/classes/RenderingServer.xml:3819 msgid "The amount of texture memory used." msgstr "" -#: doc/classes/Performance.xml:83 doc/classes/RenderingServer.xml:3811 +#: doc/classes/Performance.xml:152 doc/classes/RenderingServer.xml:3822 msgid "The amount of vertex memory used." msgstr "" -#: doc/classes/Performance.xml:86 doc/classes/RenderingServer.xml:3802 +#: doc/classes/Performance.xml:155 doc/classes/RenderingServer.xml:3813 msgid "Unimplemented in the GLES2 rendering backend, always returns 0." msgstr "" -#: doc/classes/Performance.xml:89 +#: doc/classes/Performance.xml:158 msgid "Number of active [RigidBody2D] nodes in the game." msgstr "" -#: doc/classes/Performance.xml:92 +#: doc/classes/Performance.xml:161 msgid "Number of collision pairs in the 2D physics engine." msgstr "" -#: doc/classes/Performance.xml:95 +#: doc/classes/Performance.xml:164 msgid "Number of islands in the 2D physics engine." msgstr "" -#: doc/classes/Performance.xml:98 +#: doc/classes/Performance.xml:167 msgid "Number of active [RigidBody3D] and [VehicleBody3D] nodes in the game." msgstr "" -#: doc/classes/Performance.xml:101 +#: doc/classes/Performance.xml:170 msgid "Number of collision pairs in the 3D physics engine." msgstr "" -#: doc/classes/Performance.xml:104 +#: doc/classes/Performance.xml:173 msgid "Number of islands in the 3D physics engine." msgstr "" -#: doc/classes/Performance.xml:107 +#: doc/classes/Performance.xml:176 msgid "Output latency of the [AudioServer]." msgstr "" -#: doc/classes/Performance.xml:110 +#: doc/classes/Performance.xml:179 msgid "Represents the size of the [enum Monitor] enum." msgstr "" @@ -36528,27 +37216,27 @@ msgstr "" msgid "Damps the body's rotation if greater than [code]0[/code]." msgstr "" -#: doc/classes/PhysicalBone3D.xml:70 doc/classes/RigidBody3D.xml:132 +#: doc/classes/PhysicalBone3D.xml:70 doc/classes/RigidBody3D.xml:139 msgid "Lock the body's rotation in the X axis." msgstr "" -#: doc/classes/PhysicalBone3D.xml:73 doc/classes/RigidBody3D.xml:135 +#: doc/classes/PhysicalBone3D.xml:73 doc/classes/RigidBody3D.xml:142 msgid "Lock the body's rotation in the Y axis." msgstr "" -#: doc/classes/PhysicalBone3D.xml:76 doc/classes/RigidBody3D.xml:138 +#: doc/classes/PhysicalBone3D.xml:76 doc/classes/RigidBody3D.xml:145 msgid "Lock the body's rotation in the Z axis." msgstr "" -#: doc/classes/PhysicalBone3D.xml:79 doc/classes/RigidBody3D.xml:141 +#: doc/classes/PhysicalBone3D.xml:79 doc/classes/RigidBody3D.xml:148 msgid "Lock the body's movement in the X axis." msgstr "" -#: doc/classes/PhysicalBone3D.xml:82 doc/classes/RigidBody3D.xml:144 +#: doc/classes/PhysicalBone3D.xml:82 doc/classes/RigidBody3D.xml:151 msgid "Lock the body's movement in the Y axis." msgstr "" -#: doc/classes/PhysicalBone3D.xml:85 doc/classes/RigidBody3D.xml:147 +#: doc/classes/PhysicalBone3D.xml:85 doc/classes/RigidBody3D.xml:154 msgid "Lock the body's movement in the Z axis." msgstr "" @@ -36603,12 +37291,12 @@ msgstr "" msgid "Damps the body's movement if greater than [code]0[/code]." msgstr "" -#: doc/classes/PhysicalBone3D.xml:118 doc/classes/RigidBody2D.xml:158 -#: doc/classes/RigidBody3D.xml:175 +#: doc/classes/PhysicalBone3D.xml:118 doc/classes/RigidBody2D.xml:159 +#: doc/classes/RigidBody3D.xml:183 msgid "The body's mass." msgstr "" -#: doc/classes/PhysicalBone3D.xml:121 doc/classes/RigidBody3D.xml:188 +#: doc/classes/PhysicalBone3D.xml:121 doc/classes/RigidBody3D.xml:196 msgid "" "The body's weight based on its mass and the global 3D gravity. Global values " "are set in [b]Project > Project Settings > Physics > 3d[/b]." @@ -36915,7 +37603,7 @@ msgid "The inverse of the mass of the body." msgstr "" #: doc/classes/PhysicsDirectBodyState2D.xml:195 -#: doc/classes/PhysicsDirectBodyState3D.xml:198 doc/classes/RigidBody2D.xml:155 +#: doc/classes/PhysicsDirectBodyState3D.xml:198 doc/classes/RigidBody2D.xml:156 msgid "The body's linear velocity." msgstr "" @@ -37468,7 +38156,7 @@ msgid "" msgstr "" #: doc/classes/PhysicsServer2D.xml:620 doc/classes/PhysicsServer3D.xml:637 -#: doc/classes/RigidBody3D.xml:120 +#: doc/classes/RigidBody3D.xml:127 msgid "" "Sets an axis velocity. The velocity in the given vector axis will be set as " "the given vector length. This is useful for jumping behavior." @@ -38533,47 +39221,64 @@ msgid "" "collision queries. See also [PhysicsShapeQueryResult2D]." msgstr "" -#: doc/classes/PhysicsShapeQueryParameters2D.xml:18 -msgid "" -"Sets the [Shape2D] that will be used for collision/intersection queries." -msgstr "" - -#: doc/classes/PhysicsShapeQueryParameters2D.xml:24 +#: doc/classes/PhysicsShapeQueryParameters2D.xml:15 msgid "If [code]true[/code], the query will take [Area2D]s into account." msgstr "" -#: doc/classes/PhysicsShapeQueryParameters2D.xml:27 +#: doc/classes/PhysicsShapeQueryParameters2D.xml:18 msgid "" "If [code]true[/code], the query will take [PhysicsBody2D]s into account." msgstr "" -#: doc/classes/PhysicsShapeQueryParameters2D.xml:30 -#: doc/classes/PhysicsShapeQueryParameters3D.xml:30 +#: doc/classes/PhysicsShapeQueryParameters2D.xml:21 +#: doc/classes/PhysicsShapeQueryParameters3D.xml:21 msgid "The physics layer(s) the query will take into account (as a bitmask)." msgstr "" -#: doc/classes/PhysicsShapeQueryParameters2D.xml:33 -#: doc/classes/PhysicsShapeQueryParameters3D.xml:33 +#: doc/classes/PhysicsShapeQueryParameters2D.xml:24 +#: doc/classes/PhysicsShapeQueryParameters3D.xml:24 msgid "" "The list of objects or object [RID]s that will be excluded from collisions." msgstr "" -#: doc/classes/PhysicsShapeQueryParameters2D.xml:36 -#: doc/classes/PhysicsShapeQueryParameters3D.xml:36 doc/classes/Shape3D.xml:16 +#: doc/classes/PhysicsShapeQueryParameters2D.xml:27 +#: doc/classes/PhysicsShapeQueryParameters3D.xml:27 doc/classes/Shape3D.xml:16 msgid "The collision margin for the shape." msgstr "" -#: doc/classes/PhysicsShapeQueryParameters2D.xml:39 +#: doc/classes/PhysicsShapeQueryParameters2D.xml:30 msgid "The motion of the shape being queried for." msgstr "" -#: doc/classes/PhysicsShapeQueryParameters2D.xml:42 -#: doc/classes/PhysicsShapeQueryParameters3D.xml:39 -msgid "The queried shape's [RID]. See also [method set_shape]." +#: doc/classes/PhysicsShapeQueryParameters2D.xml:33 +msgid "" +"The [Shape2D] that will be used for collision/intersection queries. This " +"stores the actual reference which avoids the shape to be released while " +"being used for queries, so always prefer using this over [member shape_rid]." +msgstr "" + +#: doc/classes/PhysicsShapeQueryParameters2D.xml:36 +msgid "" +"The queried shape's [RID] that will be used for collision/intersection " +"queries. Use this over [member shape] if you want to optimize for " +"performance using the Servers API:\n" +"[codeblock]\n" +"var shape_rid = PhysicsServer2D.circle_shape_create()\n" +"var radius = 64\n" +"PhysicsServer2D.shape_set_data(shape_rid, radius)\n" +"\n" +"var params = PhysicsShapeQueryParameters2D.new()\n" +"params.shape_rid = shape_rid\n" +"\n" +"# Execute physics queries here...\n" +"\n" +"# Release the shape when done with physics queries.\n" +"PhysicsServer2D.free_rid(shape_rid)\n" +"[/codeblock]" msgstr "" -#: doc/classes/PhysicsShapeQueryParameters2D.xml:45 -#: doc/classes/PhysicsShapeQueryParameters3D.xml:42 +#: doc/classes/PhysicsShapeQueryParameters2D.xml:52 +#: doc/classes/PhysicsShapeQueryParameters3D.xml:49 msgid "The queried shape's transform matrix." msgstr "" @@ -38587,18 +39292,40 @@ msgid "" "collision queries. See also [PhysicsShapeQueryResult3D]." msgstr "" +#: doc/classes/PhysicsShapeQueryParameters3D.xml:15 +msgid "If [code]true[/code], the query will take [Area3D]s into account." +msgstr "" + #: doc/classes/PhysicsShapeQueryParameters3D.xml:18 msgid "" -"Sets the [Shape3D] that will be used for collision/intersection queries." +"If [code]true[/code], the query will take [PhysicsBody3D]s into account." msgstr "" -#: doc/classes/PhysicsShapeQueryParameters3D.xml:24 -msgid "If [code]true[/code], the query will take [Area3D]s into account." +#: doc/classes/PhysicsShapeQueryParameters3D.xml:30 +msgid "" +"The [Shape3D] that will be used for collision/intersection queries. This " +"stores the actual reference which avoids the shape to be released while " +"being used for queries, so always prefer using this over [member shape_rid]." msgstr "" -#: doc/classes/PhysicsShapeQueryParameters3D.xml:27 +#: doc/classes/PhysicsShapeQueryParameters3D.xml:33 msgid "" -"If [code]true[/code], the query will take [PhysicsBody3D]s into account." +"The queried shape's [RID] that will be used for collision/intersection " +"queries. Use this over [member shape] if you want to optimize for " +"performance using the Servers API:\n" +"[codeblock]\n" +"var shape_rid = PhysicsServer3D.shape_create(PhysicsServer3D.SHAPE_SPHERE)\n" +"var radius = 2.0\n" +"PhysicsServer3D.shape_set_data(shape_rid, radius)\n" +"\n" +"var params = PhysicsShapeQueryParameters3D.new()\n" +"params.shape_rid = shape_rid\n" +"\n" +"# Execute physics queries here...\n" +"\n" +"# Release the shape when done with physics queries.\n" +"PhysicsServer3D.free_rid(shape_rid)\n" +"[/codeblock]" msgstr "" #: doc/classes/PhysicsShapeQueryResult2D.xml:4 @@ -38739,92 +39466,96 @@ msgid "" "code]." msgstr "" -#: doc/classes/Plane.xml:72 -msgid "Returns a point on the plane." -msgstr "" - -#: doc/classes/Plane.xml:83 +#: doc/classes/Plane.xml:76 msgid "" -"Returns [code]true[/code] if [code]point[/code] is inside the plane (by a " -"very minimum [code]epsilon[/code] threshold)." +"Returns [code]true[/code] if [code]point[/code] is inside the plane. " +"Comparison uses a custom minimum [code]epsilon[/code] threshold." msgstr "" -#: doc/classes/Plane.xml:94 +#: doc/classes/Plane.xml:87 msgid "" "Returns the intersection point of the three planes [code]b[/code], [code]c[/" "code] and this plane. If no intersection is found, [code]null[/code] is " "returned." msgstr "" -#: doc/classes/Plane.xml:105 +#: doc/classes/Plane.xml:98 msgid "" "Returns the intersection point of a ray consisting of the position " "[code]from[/code] and the direction normal [code]dir[/code] with this plane. " "If no intersection is found, [code]null[/code] is returned." msgstr "" -#: doc/classes/Plane.xml:116 +#: doc/classes/Plane.xml:109 msgid "" "Returns the intersection point of a segment from position [code]begin[/code] " "to position [code]end[/code] with this plane. If no intersection is found, " "[code]null[/code] is returned." msgstr "" -#: doc/classes/Plane.xml:125 +#: doc/classes/Plane.xml:118 msgid "" "Returns [code]true[/code] if this plane and [code]plane[/code] are " "approximately equal, by running [method @GDScript.is_equal_approx] on each " "component." msgstr "" -#: doc/classes/Plane.xml:134 +#: doc/classes/Plane.xml:127 msgid "" "Returns [code]true[/code] if [code]point[/code] is located above the plane." msgstr "" -#: doc/classes/Plane.xml:141 +#: doc/classes/Plane.xml:134 msgid "Returns a copy of the plane, normalized." msgstr "" -#: doc/classes/Plane.xml:150 +#: doc/classes/Plane.xml:143 +#, fuzzy msgid "" -"Returns the orthogonal projection of point [code]p[/code] into a point in " -"the plane." +"Returns the orthogonal projection of [code]point[/code] into a point in the " +"plane." msgstr "" +"[code]animation[/code] の名前を返します。もし無ければ、空の文字列を返します。" -#: doc/classes/Plane.xml:156 +#: doc/classes/Plane.xml:149 msgid "" -"Distance from the origin to the plane, in the direction of [member normal]." +"The distance from the origin to the plane, in the direction of [member " +"normal]. This value is typically non-negative.\n" +"In the scalar equation of the plane [code]ax + by + cz = d[/code], this is " +"[code]d[/code], while the [code](a, b, c)[/code] coordinates are represented " +"by the [member normal] property." msgstr "" -#: doc/classes/Plane.xml:159 +#: doc/classes/Plane.xml:153 msgid "" -"The normal of the plane. \"Over\" or \"Above\" the plane is considered the " -"side of the plane towards where the normal is pointing." +"The normal of the plane, which must be normalized.\n" +"In the scalar equation of the plane [code]ax + by + cz = d[/code], this is " +"the vector [code](a, b, c)[/code], where [code]d[/code] is the [member d] " +"property." msgstr "" -#: doc/classes/Plane.xml:162 -msgid "The [member normal]'s X component." +#: doc/classes/Plane.xml:157 +msgid "The X component of the plane's [member normal] vector." msgstr "" -#: doc/classes/Plane.xml:165 -msgid "The [member normal]'s Y component." +#: doc/classes/Plane.xml:160 +msgid "The Y component of the plane's [member normal] vector." msgstr "" -#: doc/classes/Plane.xml:168 -msgid "The [member normal]'s Z component." +#: doc/classes/Plane.xml:163 +msgid "The Z component of the plane's [member normal] vector." msgstr "" -#: doc/classes/Plane.xml:173 -msgid "A plane that extends in the Y and Z axes." +#: doc/classes/Plane.xml:168 +msgid "A plane that extends in the Y and Z axes (normal vector points +X)." msgstr "" -#: doc/classes/Plane.xml:176 -msgid "A plane that extends in the X and Z axes." +#: doc/classes/Plane.xml:171 +msgid "A plane that extends in the X and Z axes (normal vector points +Y)." msgstr "" -#: doc/classes/Plane.xml:179 -msgid "A plane that extends in the X and Y axes." +#: doc/classes/Plane.xml:174 +msgid "A plane that extends in the X and Y axes (normal vector points +Z)." msgstr "" #: doc/classes/PlaneMesh.xml:4 @@ -39535,18 +40266,25 @@ msgstr "" #: doc/classes/PrimitiveMesh.xml:16 msgid "" -"Returns mesh arrays used to constitute surface of [Mesh]. Mesh arrays can be " -"used with [ArrayMesh] to create new surfaces." +"Returns mesh arrays used to constitute surface of [Mesh]. The result can be " +"passed to [method ArrayMesh.add_surface_from_arrays] to create a new " +"surface. For example:\n" +"[codeblock]\n" +"var c := CylinderMesh.new()\n" +"var arr_mesh := ArrayMesh.new()\n" +"arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, c." +"get_mesh_arrays())\n" +"[/codeblock]" msgstr "" -#: doc/classes/PrimitiveMesh.xml:22 +#: doc/classes/PrimitiveMesh.xml:27 msgid "" "Overrides the [AABB] with one defined by user for use with frustum culling. " "Especially useful to avoid unnexpected culling when using a shader to " "offset vertices." msgstr "" -#: doc/classes/PrimitiveMesh.xml:25 +#: doc/classes/PrimitiveMesh.xml:30 msgid "" "If set, the order of the vertices in each triangle are reversed resulting in " "the backside of the mesh being drawn.\n" @@ -39554,7 +40292,7 @@ msgid "" "[member BaseMaterial3D.cull_mode]." msgstr "" -#: doc/classes/PrimitiveMesh.xml:29 +#: doc/classes/PrimitiveMesh.xml:34 msgid "The current [Material] of the primitive mesh." msgstr "" @@ -39985,11 +40723,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml:260 msgid "" +"Safer override for [member audio/output_latency] in the Web platform, to " +"avoid audio issues especially on mobile devices." +msgstr "" + +#: doc/classes/ProjectSettings.xml:263 +msgid "" "Setting to hardcode audio delay when playing video. Best to leave this " "untouched unless you know what you are doing." msgstr "" -#: doc/classes/ProjectSettings.xml:263 +#: doc/classes/ProjectSettings.xml:266 msgid "" "The default compression level for gzip. Affects compressed scenes and " "resources. Higher levels result in smaller files at the cost of compression " @@ -39999,7 +40743,7 @@ msgid "" "updates." msgstr "" -#: doc/classes/ProjectSettings.xml:266 +#: doc/classes/ProjectSettings.xml:269 msgid "" "The default compression level for Zlib. Affects compressed scenes and " "resources. Higher levels result in smaller files at the cost of compression " @@ -40009,27 +40753,27 @@ msgid "" "updates." msgstr "" -#: doc/classes/ProjectSettings.xml:269 +#: doc/classes/ProjectSettings.xml:272 msgid "" "The default compression level for Zstandard. Affects compressed scenes and " "resources. Higher levels result in smaller files at the cost of compression " "speed. Decompression speed is mostly unaffected by the compression level." msgstr "" -#: doc/classes/ProjectSettings.xml:272 +#: doc/classes/ProjectSettings.xml:275 msgid "" "Enables [url=https://github.com/facebook/zstd/releases/tag/v1.3.2]long-" "distance matching[/url] in Zstandard." msgstr "" -#: doc/classes/ProjectSettings.xml:275 +#: doc/classes/ProjectSettings.xml:278 msgid "" "Largest size limit (in power of 2) allowed when compressing using long-" "distance matching with Zstandard. Higher values can result in better " "compression, but will require more memory when compressing and decompressing." msgstr "" -#: doc/classes/ProjectSettings.xml:278 +#: doc/classes/ProjectSettings.xml:281 msgid "" "If [code]true[/code], displays getters and setters in autocompletion results " "in the script editor. This setting is meant to be used when porting old " @@ -40037,74 +40781,55 @@ msgid "" "Godot 3 onwards." msgstr "" -#: doc/classes/ProjectSettings.xml:281 +#: doc/classes/ProjectSettings.xml:288 msgid "" "If [code]true[/code], enables warnings when a constant is used as a function." msgstr "" -#: doc/classes/ProjectSettings.xml:284 +#: doc/classes/ProjectSettings.xml:291 msgid "" "If [code]true[/code], enables warnings when deprecated keywords are used." msgstr "" -#: doc/classes/ProjectSettings.xml:287 +#: doc/classes/ProjectSettings.xml:294 msgid "" "If [code]true[/code], enables specific GDScript warnings (see [code]debug/" "gdscript/warnings/*[/code] settings). If [code]false[/code], disables all " "GDScript warnings." msgstr "" -#: doc/classes/ProjectSettings.xml:290 +#: doc/classes/ProjectSettings.xml:297 msgid "" "If [code]true[/code], scripts in the [code]res://addons[/code] folder will " "not generate warnings." msgstr "" -#: doc/classes/ProjectSettings.xml:293 -msgid "" -"If [code]true[/code], enables warnings when a function is declared with the " -"same name as a constant." -msgstr "" - -#: doc/classes/ProjectSettings.xml:296 -msgid "" -"If [code]true[/code], enables warnings when a function is declared with the " -"same name as a variable. This will turn into an error in a future version " -"when first-class functions become supported in GDScript." -msgstr "" - -#: doc/classes/ProjectSettings.xml:299 -msgid "" -"If [code]true[/code], enables warnings when a function assigned to a " -"variable may yield and return a function state instead of a value." -msgstr "" - -#: doc/classes/ProjectSettings.xml:302 +#: doc/classes/ProjectSettings.xml:300 msgid "" "If [code]true[/code], enables warnings when using a function as if it was a " "property." msgstr "" -#: doc/classes/ProjectSettings.xml:305 +#: doc/classes/ProjectSettings.xml:303 msgid "" "If [code]true[/code], enables warnings when a ternary operator may emit " "values with incompatible types." msgstr "" -#: doc/classes/ProjectSettings.xml:308 +#: doc/classes/ProjectSettings.xml:306 msgid "" "If [code]true[/code], enables warnings when dividing an integer by another " "integer (the decimal part will be discarded)." msgstr "" -#: doc/classes/ProjectSettings.xml:311 +#: doc/classes/ProjectSettings.xml:309 msgid "" "If [code]true[/code], enables warnings when passing a floating-point value " "to a function that expects an integer (it will be converted and lose " "precision)." msgstr "" -#: doc/classes/ProjectSettings.xml:314 +#: doc/classes/ProjectSettings.xml:312 msgid "" "If [code]true[/code], enables warnings when using a property as if it was a " "function." @@ -40125,102 +40850,85 @@ msgid "" "member variable)." msgstr "" -#: doc/classes/ProjectSettings.xml:323 +#: doc/classes/ProjectSettings.xml:325 msgid "" "If [code]true[/code], enables warnings when calling an expression that has " "no effect on the surrounding code, such as writing [code]2 + 2[/code] as a " "statement." msgstr "" -#: doc/classes/ProjectSettings.xml:326 +#: doc/classes/ProjectSettings.xml:328 msgid "" "If [code]true[/code], enables warnings when calling a ternary expression " "that has no effect on the surrounding code, such as writing [code]42 if " "active else 0[/code] as a statement." msgstr "" -#: doc/classes/ProjectSettings.xml:329 +#: doc/classes/ProjectSettings.xml:331 msgid "" "If [code]true[/code], all warnings will be reported as if they were errors." msgstr "" -#: doc/classes/ProjectSettings.xml:332 +#: doc/classes/ProjectSettings.xml:334 msgid "" "If [code]true[/code], enables warnings when using a variable that wasn't " "previously assigned." msgstr "" -#: doc/classes/ProjectSettings.xml:335 +#: doc/classes/ProjectSettings.xml:337 msgid "" "If [code]true[/code], enables warnings when assigning a variable using an " "assignment operator like [code]+=[/code] if the variable wasn't previously " "assigned." msgstr "" -#: doc/classes/ProjectSettings.xml:338 +#: doc/classes/ProjectSettings.xml:340 msgid "" "If [code]true[/code], enables warnings when unreachable code is detected " "(such as after a [code]return[/code] statement that will always be executed)." msgstr "" -#: doc/classes/ProjectSettings.xml:341 +#: doc/classes/ProjectSettings.xml:345 msgid "" "If [code]true[/code], enables warnings when using an expression whose type " "may not be compatible with the function parameter expected." msgstr "" -#: doc/classes/ProjectSettings.xml:344 +#: doc/classes/ProjectSettings.xml:348 msgid "If [code]true[/code], enables warnings when performing an unsafe cast." msgstr "" -#: doc/classes/ProjectSettings.xml:347 +#: doc/classes/ProjectSettings.xml:351 msgid "" "If [code]true[/code], enables warnings when calling a method whose presence " "is not guaranteed at compile-time in the class." msgstr "" -#: doc/classes/ProjectSettings.xml:350 +#: doc/classes/ProjectSettings.xml:354 msgid "" "If [code]true[/code], enables warnings when accessing a property whose " "presence is not guaranteed at compile-time in the class." msgstr "" -#: doc/classes/ProjectSettings.xml:353 -msgid "" -"If [code]true[/code], enables warnings when a function parameter is unused." -msgstr "" - -#: doc/classes/ProjectSettings.xml:356 -msgid "" -"If [code]true[/code], enables warnings when a member variable is unused." -msgstr "" - -#: doc/classes/ProjectSettings.xml:359 +#: doc/classes/ProjectSettings.xml:363 msgid "If [code]true[/code], enables warnings when a signal is unused." msgstr "" -#: doc/classes/ProjectSettings.xml:362 +#: doc/classes/ProjectSettings.xml:366 msgid "If [code]true[/code], enables warnings when a local variable is unused." msgstr "" -#: doc/classes/ProjectSettings.xml:365 -msgid "" -"If [code]true[/code], enables warnings when a variable is declared with the " -"same name as a function. This will turn into an error in a future version " -"when first-class functions become supported in GDScript." -msgstr "" - -#: doc/classes/ProjectSettings.xml:368 +#: doc/classes/ProjectSettings.xml:369 msgid "" "If [code]true[/code], enables warnings when assigning the result of a " "function that returns [code]void[/code] to a variable." msgstr "" -#: doc/classes/ProjectSettings.xml:371 +#: doc/classes/ProjectSettings.xml:372 msgid "Message to be displayed before the backtrace when the engine crashes." msgstr "" -#: doc/classes/ProjectSettings.xml:374 +#: doc/classes/ProjectSettings.xml:375 msgid "" "Maximum number of frames per second allowed. The actual number of frames per " "second may still be below this value if the game is lagging.\n" @@ -40231,143 +40939,143 @@ msgid "" "project under lag conditions." msgstr "" -#: doc/classes/ProjectSettings.xml:379 +#: doc/classes/ProjectSettings.xml:380 msgid "Maximum call stack allowed for debugging GDScript." msgstr "" -#: doc/classes/ProjectSettings.xml:382 +#: doc/classes/ProjectSettings.xml:383 msgid "Maximum amount of functions per frame allowed when profiling." msgstr "" -#: doc/classes/ProjectSettings.xml:385 +#: doc/classes/ProjectSettings.xml:386 msgid "Print frames per second to standard output every second." msgstr "" -#: doc/classes/ProjectSettings.xml:388 +#: doc/classes/ProjectSettings.xml:389 msgid "" "Print more information to standard output when running. It displays " "information such as memory leaks, which scenes and resources are being " "loaded, etc." msgstr "" -#: doc/classes/ProjectSettings.xml:391 +#: doc/classes/ProjectSettings.xml:392 msgid "Maximum call stack in visual scripting, to avoid infinite recursion." msgstr "" -#: doc/classes/ProjectSettings.xml:394 +#: doc/classes/ProjectSettings.xml:395 msgid "" "Color of the contact points between collision shapes, visible when \"Visible " "Collision Shapes\" is enabled in the Debug menu." msgstr "" -#: doc/classes/ProjectSettings.xml:397 +#: doc/classes/ProjectSettings.xml:398 msgid "" "Maximum number of contact points between collision shapes to display when " "\"Visible Collision Shapes\" is enabled in the Debug menu." msgstr "" -#: doc/classes/ProjectSettings.xml:400 +#: doc/classes/ProjectSettings.xml:401 msgid "" "Color of the collision shapes, visible when \"Visible Collision Shapes\" is " "enabled in the Debug menu." msgstr "" -#: doc/classes/ProjectSettings.xml:403 +#: doc/classes/ProjectSettings.xml:404 msgid "" "Color of the disabled navigation geometry, visible when \"Visible Navigation" "\" is enabled in the Debug menu." msgstr "" -#: doc/classes/ProjectSettings.xml:406 +#: doc/classes/ProjectSettings.xml:407 msgid "" "Color of the navigation geometry, visible when \"Visible Navigation\" is " "enabled in the Debug menu." msgstr "" -#: doc/classes/ProjectSettings.xml:409 +#: doc/classes/ProjectSettings.xml:410 msgid "Custom image for the mouse cursor (limited to 256×256)." msgstr "" -#: doc/classes/ProjectSettings.xml:412 +#: doc/classes/ProjectSettings.xml:413 msgid "Hotspot for the custom mouse cursor image." msgstr "" -#: doc/classes/ProjectSettings.xml:415 +#: doc/classes/ProjectSettings.xml:416 msgid "Position offset for tooltips, relative to the mouse cursor's hotspot." msgstr "" -#: doc/classes/ProjectSettings.xml:418 +#: doc/classes/ProjectSettings.xml:419 msgid "" "If [code]true[/code], allows HiDPI display on Windows and macOS. This " "setting has no effect on desktop Linux, as DPI-awareness fallbacks are not " "supported there." msgstr "" -#: doc/classes/ProjectSettings.xml:421 +#: doc/classes/ProjectSettings.xml:422 msgid "" "If [code]true[/code], keeps the screen on (even in case of inactivity), so " "the screensaver does not take over. Works on desktop and mobile platforms." msgstr "" -#: doc/classes/ProjectSettings.xml:424 +#: doc/classes/ProjectSettings.xml:425 msgid "Default orientation on mobile devices." msgstr "" -#: doc/classes/ProjectSettings.xml:427 +#: doc/classes/ProjectSettings.xml:428 msgid "" "If [code]true[/code], the home indicator is hidden automatically. This only " "affects iOS devices without a physical home button." msgstr "" -#: doc/classes/ProjectSettings.xml:430 +#: doc/classes/ProjectSettings.xml:431 msgid "Force the window to be always on top." msgstr "" -#: doc/classes/ProjectSettings.xml:433 +#: doc/classes/ProjectSettings.xml:434 msgid "Force the window to be borderless." msgstr "" -#: doc/classes/ProjectSettings.xml:436 +#: doc/classes/ProjectSettings.xml:437 msgid "Sets the window to full screen when it starts." msgstr "" -#: doc/classes/ProjectSettings.xml:439 +#: doc/classes/ProjectSettings.xml:440 msgid "" "Sets the game's main viewport height. On desktop platforms, this is the " "default window size. Stretch mode settings also use this as a reference when " "enabled." msgstr "" -#: doc/classes/ProjectSettings.xml:442 +#: doc/classes/ProjectSettings.xml:443 msgid "Allows the window to be resizable by default." msgstr "" -#: doc/classes/ProjectSettings.xml:445 +#: doc/classes/ProjectSettings.xml:446 msgid "" "If greater than zero, overrides the window height when running the game. " "Useful for testing stretch modes." msgstr "" -#: doc/classes/ProjectSettings.xml:448 +#: doc/classes/ProjectSettings.xml:449 msgid "" "If greater than zero, overrides the window width when running the game. " "Useful for testing stretch modes." msgstr "" -#: doc/classes/ProjectSettings.xml:451 +#: doc/classes/ProjectSettings.xml:452 msgid "" "Sets the game's main viewport width. On desktop platforms, this is the " "default window size. Stretch mode settings also use this as a reference when " "enabled." msgstr "" -#: doc/classes/ProjectSettings.xml:454 +#: doc/classes/ProjectSettings.xml:455 msgid "" "Specifies the tablet driver to use. If left empty, the default driver will " "be used." msgstr "" -#: doc/classes/ProjectSettings.xml:457 +#: doc/classes/ProjectSettings.xml:458 msgid "" "If [code]true[/code], enables vertical synchronization. This eliminates " "tearing that may appear in moving scenes, at the cost of higher input " @@ -40376,7 +41084,7 @@ msgid "" "regardless (such as mobile platforms and HTML5)." msgstr "" -#: doc/classes/ProjectSettings.xml:460 +#: doc/classes/ProjectSettings.xml:461 msgid "" "If [code]Use Vsync[/code] is enabled and this setting is [code]true[/code], " "enables vertical synchronization via the operating system's window " @@ -40387,13 +41095,13 @@ msgid "" "framerate halving (e.g. from 60 FPS to 30 FPS) when using it." msgstr "" -#: doc/classes/ProjectSettings.xml:464 +#: doc/classes/ProjectSettings.xml:465 msgid "" "Search path for project-specific script templates. Script templates will be " "search both in the editor-specific path and in this project-specific path." msgstr "" -#: doc/classes/ProjectSettings.xml:467 +#: doc/classes/ProjectSettings.xml:468 msgid "" "Text-based file extensions to include in the script editor's \"Find in Files" "\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse " @@ -40401,49 +41109,49 @@ msgid "" "serialized in the scene files." msgstr "" -#: doc/classes/ProjectSettings.xml:470 +#: doc/classes/ProjectSettings.xml:471 msgid "" "Default value for [member ScrollContainer.scroll_deadzone], which will be " "used for all [ScrollContainer]s unless overridden." msgstr "" -#: doc/classes/ProjectSettings.xml:473 +#: doc/classes/ProjectSettings.xml:474 msgid "" -"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and " +"If [code]true[/code], swaps Cancel and OK buttons in dialogs on Windows and " "UWP to follow interface conventions." msgstr "" -#: doc/classes/ProjectSettings.xml:478 +#: doc/classes/ProjectSettings.xml:479 msgid "" "Path to a custom [Theme] resource file to use for the project ([code]theme[/" "code] or generic [code]tres[/code]/[code]res[/code] extension)." msgstr "" -#: doc/classes/ProjectSettings.xml:481 +#: doc/classes/ProjectSettings.xml:482 msgid "" "Path to a custom [Font] resource to use as default for all GUI elements of " "the project." msgstr "" -#: doc/classes/ProjectSettings.xml:484 +#: doc/classes/ProjectSettings.xml:485 msgid "If [code]true[/code], makes sure the theme used works with HiDPI." msgstr "" -#: doc/classes/ProjectSettings.xml:487 +#: doc/classes/ProjectSettings.xml:488 msgid "" "Timer setting for incremental search in [Tree], [ItemList], etc. controls " "(in milliseconds)." msgstr "" -#: doc/classes/ProjectSettings.xml:490 +#: doc/classes/ProjectSettings.xml:491 msgid "Timer for detecting idle in [TextEdit] (in seconds)." msgstr "" -#: doc/classes/ProjectSettings.xml:493 +#: doc/classes/ProjectSettings.xml:494 msgid "Default delay for tooltips (in seconds)." msgstr "" -#: doc/classes/ProjectSettings.xml:496 +#: doc/classes/ProjectSettings.xml:497 msgid "" "Default [InputEventAction] to confirm a focused button, menu or list item, " "or validate input.\n" @@ -40452,7 +41160,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:500 +#: doc/classes/ProjectSettings.xml:501 msgid "" "Default [InputEventAction] to discard a modal or pending input.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -40460,7 +41168,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:504 +#: doc/classes/ProjectSettings.xml:505 msgid "" "Default [InputEventAction] to move down in the UI.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -40468,7 +41176,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:508 +#: doc/classes/ProjectSettings.xml:509 msgid "" "Default [InputEventAction] to go to the end position of a [Control] (e.g. " "last item in an [ItemList] or a [Tree]), matching the behavior of [constant " @@ -40478,7 +41186,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:512 +#: doc/classes/ProjectSettings.xml:513 msgid "" "Default [InputEventAction] to focus the next [Control] in the scene. The " "focus behavior can be configured via [member Control.focus_next].\n" @@ -40487,7 +41195,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:516 +#: doc/classes/ProjectSettings.xml:517 msgid "" "Default [InputEventAction] to focus the previous [Control] in the scene. The " "focus behavior can be configured via [member Control.focus_previous].\n" @@ -40496,7 +41204,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:520 +#: doc/classes/ProjectSettings.xml:521 msgid "" "Default [InputEventAction] to go to the start position of a [Control] (e.g. " "first item in an [ItemList] or a [Tree]), matching the behavior of [constant " @@ -40506,7 +41214,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:524 +#: doc/classes/ProjectSettings.xml:525 msgid "" "Default [InputEventAction] to move left in the UI.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -40514,7 +41222,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:528 +#: doc/classes/ProjectSettings.xml:529 msgid "" "Default [InputEventAction] to go down a page in a [Control] (e.g. in an " "[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEDOWN] on " @@ -40524,7 +41232,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:532 +#: doc/classes/ProjectSettings.xml:533 msgid "" "Default [InputEventAction] to go up a page in a [Control] (e.g. in an " "[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEUP] on " @@ -40534,7 +41242,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:536 +#: doc/classes/ProjectSettings.xml:537 msgid "" "Default [InputEventAction] to move right in the UI.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -40542,7 +41250,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:540 +#: doc/classes/ProjectSettings.xml:541 msgid "" "Default [InputEventAction] to select an item in a [Control] (e.g. in an " "[ItemList] or a [Tree]).\n" @@ -40551,7 +41259,7 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:544 +#: doc/classes/ProjectSettings.xml:545 msgid "" "Default [InputEventAction] to move up in the UI.\n" "[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are " @@ -40559,371 +41267,371 @@ msgid "" "to the action can however be modified." msgstr "" -#: doc/classes/ProjectSettings.xml:548 +#: doc/classes/ProjectSettings.xml:549 msgid "" "If [code]true[/code], sends mouse input events when tapping or swiping on " "the touchscreen." msgstr "" -#: doc/classes/ProjectSettings.xml:551 +#: doc/classes/ProjectSettings.xml:552 msgid "" "If [code]true[/code], sends touch input events when clicking or dragging the " "mouse." msgstr "" -#: doc/classes/ProjectSettings.xml:554 +#: doc/classes/ProjectSettings.xml:555 msgid "Optional name for the 2D physics layer 1." msgstr "" -#: doc/classes/ProjectSettings.xml:557 +#: doc/classes/ProjectSettings.xml:558 msgid "Optional name for the 2D physics layer 10." msgstr "" -#: doc/classes/ProjectSettings.xml:560 +#: doc/classes/ProjectSettings.xml:561 msgid "Optional name for the 2D physics layer 11." msgstr "" -#: doc/classes/ProjectSettings.xml:563 +#: doc/classes/ProjectSettings.xml:564 msgid "Optional name for the 2D physics layer 12." msgstr "" -#: doc/classes/ProjectSettings.xml:566 +#: doc/classes/ProjectSettings.xml:567 msgid "Optional name for the 2D physics layer 13." msgstr "" -#: doc/classes/ProjectSettings.xml:569 +#: doc/classes/ProjectSettings.xml:570 msgid "Optional name for the 2D physics layer 14." msgstr "" -#: doc/classes/ProjectSettings.xml:572 +#: doc/classes/ProjectSettings.xml:573 msgid "Optional name for the 2D physics layer 15." msgstr "" -#: doc/classes/ProjectSettings.xml:575 +#: doc/classes/ProjectSettings.xml:576 msgid "Optional name for the 2D physics layer 16." msgstr "" -#: doc/classes/ProjectSettings.xml:578 +#: doc/classes/ProjectSettings.xml:579 msgid "Optional name for the 2D physics layer 17." msgstr "" -#: doc/classes/ProjectSettings.xml:581 +#: doc/classes/ProjectSettings.xml:582 msgid "Optional name for the 2D physics layer 18." msgstr "" -#: doc/classes/ProjectSettings.xml:584 +#: doc/classes/ProjectSettings.xml:585 msgid "Optional name for the 2D physics layer 19." msgstr "" -#: doc/classes/ProjectSettings.xml:587 +#: doc/classes/ProjectSettings.xml:588 msgid "Optional name for the 2D physics layer 2." msgstr "" -#: doc/classes/ProjectSettings.xml:590 +#: doc/classes/ProjectSettings.xml:591 msgid "Optional name for the 2D physics layer 20." msgstr "" -#: doc/classes/ProjectSettings.xml:593 +#: doc/classes/ProjectSettings.xml:594 msgid "Optional name for the 2D physics layer 3." msgstr "" -#: doc/classes/ProjectSettings.xml:596 +#: doc/classes/ProjectSettings.xml:597 msgid "Optional name for the 2D physics layer 4." msgstr "" -#: doc/classes/ProjectSettings.xml:599 +#: doc/classes/ProjectSettings.xml:600 msgid "Optional name for the 2D physics layer 5." msgstr "" -#: doc/classes/ProjectSettings.xml:602 +#: doc/classes/ProjectSettings.xml:603 msgid "Optional name for the 2D physics layer 6." msgstr "" -#: doc/classes/ProjectSettings.xml:605 +#: doc/classes/ProjectSettings.xml:606 msgid "Optional name for the 2D physics layer 7." msgstr "" -#: doc/classes/ProjectSettings.xml:608 +#: doc/classes/ProjectSettings.xml:609 msgid "Optional name for the 2D physics layer 8." msgstr "" -#: doc/classes/ProjectSettings.xml:611 +#: doc/classes/ProjectSettings.xml:612 msgid "Optional name for the 2D physics layer 9." msgstr "" -#: doc/classes/ProjectSettings.xml:614 +#: doc/classes/ProjectSettings.xml:615 msgid "Optional name for the 2D render layer 1." msgstr "" -#: doc/classes/ProjectSettings.xml:617 +#: doc/classes/ProjectSettings.xml:618 msgid "Optional name for the 2D render layer 10." msgstr "" -#: doc/classes/ProjectSettings.xml:620 +#: doc/classes/ProjectSettings.xml:621 msgid "Optional name for the 2D render layer 11." msgstr "" -#: doc/classes/ProjectSettings.xml:623 +#: doc/classes/ProjectSettings.xml:624 msgid "Optional name for the 2D render layer 12." msgstr "" -#: doc/classes/ProjectSettings.xml:626 +#: doc/classes/ProjectSettings.xml:627 msgid "Optional name for the 2D render layer 13." msgstr "" -#: doc/classes/ProjectSettings.xml:629 +#: doc/classes/ProjectSettings.xml:630 msgid "Optional name for the 2D render layer 14." msgstr "" -#: doc/classes/ProjectSettings.xml:632 +#: doc/classes/ProjectSettings.xml:633 msgid "Optional name for the 2D render layer 15." msgstr "" -#: doc/classes/ProjectSettings.xml:635 +#: doc/classes/ProjectSettings.xml:636 msgid "Optional name for the 2D render layer 16." msgstr "" -#: doc/classes/ProjectSettings.xml:638 +#: doc/classes/ProjectSettings.xml:639 msgid "Optional name for the 2D render layer 17." msgstr "" -#: doc/classes/ProjectSettings.xml:641 +#: doc/classes/ProjectSettings.xml:642 msgid "Optional name for the 2D render layer 18." msgstr "" -#: doc/classes/ProjectSettings.xml:644 +#: doc/classes/ProjectSettings.xml:645 msgid "Optional name for the 2D render layer 19." msgstr "" -#: doc/classes/ProjectSettings.xml:647 +#: doc/classes/ProjectSettings.xml:648 msgid "Optional name for the 2D render layer 2." msgstr "" -#: doc/classes/ProjectSettings.xml:650 +#: doc/classes/ProjectSettings.xml:651 msgid "Optional name for the 2D render layer 20." msgstr "" -#: doc/classes/ProjectSettings.xml:653 +#: doc/classes/ProjectSettings.xml:654 msgid "Optional name for the 2D render layer 3." msgstr "" -#: doc/classes/ProjectSettings.xml:656 +#: doc/classes/ProjectSettings.xml:657 msgid "Optional name for the 2D render layer 4." msgstr "" -#: doc/classes/ProjectSettings.xml:659 +#: doc/classes/ProjectSettings.xml:660 msgid "Optional name for the 2D render layer 5." msgstr "" -#: doc/classes/ProjectSettings.xml:662 +#: doc/classes/ProjectSettings.xml:663 msgid "Optional name for the 2D render layer 6." msgstr "" -#: doc/classes/ProjectSettings.xml:665 +#: doc/classes/ProjectSettings.xml:666 msgid "Optional name for the 2D render layer 7." msgstr "" -#: doc/classes/ProjectSettings.xml:668 +#: doc/classes/ProjectSettings.xml:669 msgid "Optional name for the 2D render layer 8." msgstr "" -#: doc/classes/ProjectSettings.xml:671 +#: doc/classes/ProjectSettings.xml:672 msgid "Optional name for the 2D render layer 9." msgstr "" -#: doc/classes/ProjectSettings.xml:674 +#: doc/classes/ProjectSettings.xml:675 msgid "Optional name for the 3D physics layer 1." msgstr "" -#: doc/classes/ProjectSettings.xml:677 +#: doc/classes/ProjectSettings.xml:678 msgid "Optional name for the 3D physics layer 10." msgstr "" -#: doc/classes/ProjectSettings.xml:680 +#: doc/classes/ProjectSettings.xml:681 msgid "Optional name for the 3D physics layer 11." msgstr "" -#: doc/classes/ProjectSettings.xml:683 +#: doc/classes/ProjectSettings.xml:684 msgid "Optional name for the 3D physics layer 12." msgstr "" -#: doc/classes/ProjectSettings.xml:686 +#: doc/classes/ProjectSettings.xml:687 msgid "Optional name for the 3D physics layer 13." msgstr "" -#: doc/classes/ProjectSettings.xml:689 +#: doc/classes/ProjectSettings.xml:690 msgid "Optional name for the 3D physics layer 14." msgstr "" -#: doc/classes/ProjectSettings.xml:692 +#: doc/classes/ProjectSettings.xml:693 msgid "Optional name for the 3D physics layer 15." msgstr "" -#: doc/classes/ProjectSettings.xml:695 +#: doc/classes/ProjectSettings.xml:696 msgid "Optional name for the 3D physics layer 16." msgstr "" -#: doc/classes/ProjectSettings.xml:698 +#: doc/classes/ProjectSettings.xml:699 msgid "Optional name for the 3D physics layer 17." msgstr "" -#: doc/classes/ProjectSettings.xml:701 +#: doc/classes/ProjectSettings.xml:702 msgid "Optional name for the 3D physics layer 18." msgstr "" -#: doc/classes/ProjectSettings.xml:704 +#: doc/classes/ProjectSettings.xml:705 msgid "Optional name for the 3D physics layer 19." msgstr "" -#: doc/classes/ProjectSettings.xml:707 +#: doc/classes/ProjectSettings.xml:708 msgid "Optional name for the 3D physics layer 2." msgstr "" -#: doc/classes/ProjectSettings.xml:710 +#: doc/classes/ProjectSettings.xml:711 msgid "Optional name for the 3D physics layer 20." msgstr "" -#: doc/classes/ProjectSettings.xml:713 +#: doc/classes/ProjectSettings.xml:714 msgid "Optional name for the 3D physics layer 3." msgstr "" -#: doc/classes/ProjectSettings.xml:716 +#: doc/classes/ProjectSettings.xml:717 msgid "Optional name for the 3D physics layer 4." msgstr "" -#: doc/classes/ProjectSettings.xml:719 +#: doc/classes/ProjectSettings.xml:720 msgid "Optional name for the 3D physics layer 5." msgstr "" -#: doc/classes/ProjectSettings.xml:722 +#: doc/classes/ProjectSettings.xml:723 msgid "Optional name for the 3D physics layer 6." msgstr "" -#: doc/classes/ProjectSettings.xml:725 +#: doc/classes/ProjectSettings.xml:726 msgid "Optional name for the 3D physics layer 7." msgstr "" -#: doc/classes/ProjectSettings.xml:728 +#: doc/classes/ProjectSettings.xml:729 msgid "Optional name for the 3D physics layer 8." msgstr "" -#: doc/classes/ProjectSettings.xml:731 +#: doc/classes/ProjectSettings.xml:732 msgid "Optional name for the 3D physics layer 9." msgstr "" -#: doc/classes/ProjectSettings.xml:734 +#: doc/classes/ProjectSettings.xml:735 msgid "Optional name for the 3D render layer 1." msgstr "" -#: doc/classes/ProjectSettings.xml:737 +#: doc/classes/ProjectSettings.xml:738 msgid "Optional name for the 3D render layer 10." msgstr "" -#: doc/classes/ProjectSettings.xml:740 +#: doc/classes/ProjectSettings.xml:741 msgid "Optional name for the 3D render layer 11." msgstr "" -#: doc/classes/ProjectSettings.xml:743 +#: doc/classes/ProjectSettings.xml:744 msgid "Optional name for the 3D render layer 12." msgstr "" -#: doc/classes/ProjectSettings.xml:746 +#: doc/classes/ProjectSettings.xml:747 msgid "Optional name for the 3D render layer 13." msgstr "" -#: doc/classes/ProjectSettings.xml:749 +#: doc/classes/ProjectSettings.xml:750 msgid "Optional name for the 3D render layer 14" msgstr "" -#: doc/classes/ProjectSettings.xml:752 +#: doc/classes/ProjectSettings.xml:753 msgid "Optional name for the 3D render layer 15." msgstr "" -#: doc/classes/ProjectSettings.xml:755 +#: doc/classes/ProjectSettings.xml:756 msgid "Optional name for the 3D render layer 16." msgstr "" -#: doc/classes/ProjectSettings.xml:758 +#: doc/classes/ProjectSettings.xml:759 msgid "Optional name for the 3D render layer 17." msgstr "" -#: doc/classes/ProjectSettings.xml:761 +#: doc/classes/ProjectSettings.xml:762 msgid "Optional name for the 3D render layer 18." msgstr "" -#: doc/classes/ProjectSettings.xml:764 +#: doc/classes/ProjectSettings.xml:765 msgid "Optional name for the 3D render layer 19." msgstr "" -#: doc/classes/ProjectSettings.xml:767 +#: doc/classes/ProjectSettings.xml:768 msgid "Optional name for the 3D render layer 2." msgstr "" -#: doc/classes/ProjectSettings.xml:770 +#: doc/classes/ProjectSettings.xml:771 msgid "Optional name for the 3D render layer 20." msgstr "" -#: doc/classes/ProjectSettings.xml:773 +#: doc/classes/ProjectSettings.xml:774 msgid "Optional name for the 3D render layer 3." msgstr "" -#: doc/classes/ProjectSettings.xml:776 +#: doc/classes/ProjectSettings.xml:777 msgid "Optional name for the 3D render layer 4." msgstr "" -#: doc/classes/ProjectSettings.xml:779 +#: doc/classes/ProjectSettings.xml:780 msgid "Optional name for the 3D render layer 5." msgstr "" -#: doc/classes/ProjectSettings.xml:782 +#: doc/classes/ProjectSettings.xml:783 msgid "Optional name for the 3D render layer 6." msgstr "" -#: doc/classes/ProjectSettings.xml:785 +#: doc/classes/ProjectSettings.xml:786 msgid "Optional name for the 3D render layer 7." msgstr "" -#: doc/classes/ProjectSettings.xml:788 +#: doc/classes/ProjectSettings.xml:789 msgid "Optional name for the 3D render layer 8." msgstr "" -#: doc/classes/ProjectSettings.xml:791 +#: doc/classes/ProjectSettings.xml:792 msgid "Optional name for the 3D render layer 9." msgstr "" -#: doc/classes/ProjectSettings.xml:794 +#: doc/classes/ProjectSettings.xml:795 msgid "" "The locale to fall back to if a translation isn't available in a given " "language. If left empty, [code]en[/code] (English) will be used." msgstr "" -#: doc/classes/ProjectSettings.xml:797 +#: doc/classes/ProjectSettings.xml:798 msgid "" "If non-empty, this locale will be used when running the project from the " "editor." msgstr "" -#: doc/classes/ProjectSettings.xml:800 +#: doc/classes/ProjectSettings.xml:801 msgid "If [code]true[/code], logs all output to files." msgstr "" -#: doc/classes/ProjectSettings.xml:803 +#: doc/classes/ProjectSettings.xml:806 msgid "" "Path to logs within the project. Using an [code]user://[/code] path is " "recommended." msgstr "" -#: doc/classes/ProjectSettings.xml:806 +#: doc/classes/ProjectSettings.xml:809 msgid "Specifies the maximum amount of log files allowed (used for rotation)." msgstr "" -#: doc/classes/ProjectSettings.xml:809 +#: doc/classes/ProjectSettings.xml:812 msgid "" "Godot uses a message queue to defer some function calls. If you run out of " "space on it (you will see an error), you can increase the size here." msgstr "" -#: doc/classes/ProjectSettings.xml:812 +#: doc/classes/ProjectSettings.xml:815 msgid "" "This is used by servers when used in multi-threading mode (servers and " "visual). RIDs are preallocated to avoid stalling the server requesting them " @@ -40931,56 +41639,56 @@ msgid "" "thread, increase this number." msgstr "" -#: doc/classes/ProjectSettings.xml:829 +#: doc/classes/ProjectSettings.xml:832 msgid "" "Maximum amount of characters allowed to send as output from the debugger. " "Over this value, content is dropped. This helps not to stall the debugger " "connection." msgstr "" -#: doc/classes/ProjectSettings.xml:832 +#: doc/classes/ProjectSettings.xml:835 msgid "" "Maximum number of errors allowed to be sent from the debugger. Over this " "value, content is dropped. This helps not to stall the debugger connection." msgstr "" -#: doc/classes/ProjectSettings.xml:835 +#: doc/classes/ProjectSettings.xml:838 msgid "" "Maximum amount of messages in the debugger queue. Over this value, content " "is dropped. This helps to limit the debugger memory usage." msgstr "" -#: doc/classes/ProjectSettings.xml:838 +#: doc/classes/ProjectSettings.xml:841 msgid "" "Maximum number of warnings allowed to be sent from the debugger. Over this " "value, content is dropped. This helps not to stall the debugger connection." msgstr "" -#: doc/classes/ProjectSettings.xml:841 +#: doc/classes/ProjectSettings.xml:844 msgid "" "Default size of packet peer stream for deserializing Godot data. Over this " "size, data is dropped." msgstr "" -#: doc/classes/ProjectSettings.xml:844 +#: doc/classes/ProjectSettings.xml:847 msgid "Timeout (in seconds) for connection attempts using TCP." msgstr "" -#: doc/classes/ProjectSettings.xml:847 +#: doc/classes/ProjectSettings.xml:850 msgid "Maximum size (in kiB) for the [WebRTCDataChannel] input buffer." msgstr "" -#: doc/classes/ProjectSettings.xml:850 +#: doc/classes/ProjectSettings.xml:853 msgid "" "Amount of read ahead used by remote filesystem. Higher values decrease the " "effects of latency at the cost of higher bandwidth usage." msgstr "" -#: doc/classes/ProjectSettings.xml:853 +#: doc/classes/ProjectSettings.xml:856 msgid "Page size used by remote filesystem (in bytes)." msgstr "" -#: doc/classes/ProjectSettings.xml:856 +#: doc/classes/ProjectSettings.xml:859 msgid "" "The CA certificates bundle to use for SSL connections. If this is set to a " "non-empty value, this will [i]override[/i] Godot's default [url=https://" @@ -40990,31 +41698,31 @@ msgid "" "If in doubt, leave this setting empty." msgstr "" -#: doc/classes/ProjectSettings.xml:860 +#: doc/classes/ProjectSettings.xml:863 msgid "" "When creating node names automatically, set the type of casing in this " "project. This is mostly an editor setting." msgstr "" -#: doc/classes/ProjectSettings.xml:863 +#: doc/classes/ProjectSettings.xml:866 msgid "" "What to use to separate node name from number. This is mostly an editor " "setting." msgstr "" -#: doc/classes/ProjectSettings.xml:866 +#: doc/classes/ProjectSettings.xml:869 msgid "Size of the hash table used for the broad-phase 2D hash grid algorithm." msgstr "" -#: doc/classes/ProjectSettings.xml:869 +#: doc/classes/ProjectSettings.xml:872 msgid "Cell size used for the broad-phase 2D hash grid algorithm." msgstr "" -#: doc/classes/ProjectSettings.xml:872 +#: doc/classes/ProjectSettings.xml:875 msgid "The default angular damp in 2D." msgstr "" -#: doc/classes/ProjectSettings.xml:875 +#: doc/classes/ProjectSettings.xml:878 msgid "" "The default gravity strength in 2D.\n" "[b]Note:[/b] This property is only read when the project starts. To change " @@ -41026,7 +41734,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:883 +#: doc/classes/ProjectSettings.xml:886 msgid "" "The default gravity direction in 2D.\n" "[b]Note:[/b] This property is only read when the project starts. To change " @@ -41038,38 +41746,38 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:891 +#: doc/classes/ProjectSettings.xml:894 msgid "The default linear damp in 2D." msgstr "" -#: doc/classes/ProjectSettings.xml:894 +#: doc/classes/ProjectSettings.xml:897 msgid "" "Threshold defining the surface size that constitutes a large object with " "regard to cells in the broad-phase 2D hash grid algorithm." msgstr "" -#: doc/classes/ProjectSettings.xml:897 +#: doc/classes/ProjectSettings.xml:900 msgid "" "Sets which physics engine to use for 2D physics.\n" "\"DEFAULT\" and \"GodotPhysics2D\" are the same, as there is currently no " "alternative 2D physics server implemented." msgstr "" -#: doc/classes/ProjectSettings.xml:901 +#: doc/classes/ProjectSettings.xml:904 msgid "" "Threshold angular velocity under which a 2D physics body will be considered " "inactive. See [constant PhysicsServer2D." "SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]." msgstr "" -#: doc/classes/ProjectSettings.xml:904 +#: doc/classes/ProjectSettings.xml:907 msgid "" "Threshold linear velocity under which a 2D physics body will be considered " "inactive. See [constant PhysicsServer2D." "SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]." msgstr "" -#: doc/classes/ProjectSettings.xml:907 +#: doc/classes/ProjectSettings.xml:910 msgid "" "Sets whether physics is run on the main thread or a separate one. Running " "the server on a thread increases performance, but restricts API access to " @@ -41079,23 +41787,23 @@ msgid "" "give you extra performance and no regressions when using it." msgstr "" -#: doc/classes/ProjectSettings.xml:911 +#: doc/classes/ProjectSettings.xml:914 msgid "" "Time (in seconds) of inactivity before which a 2D physics body will put to " "sleep. See [constant PhysicsServer2D.SPACE_PARAM_BODY_TIME_TO_SLEEP]." msgstr "" -#: doc/classes/ProjectSettings.xml:914 +#: doc/classes/ProjectSettings.xml:917 msgid "" "Sets whether the 3D physics world will be created with support for " "[SoftBody3D] physics. Only applies to the Bullet physics engine." msgstr "" -#: doc/classes/ProjectSettings.xml:917 +#: doc/classes/ProjectSettings.xml:920 msgid "The default angular damp in 3D." msgstr "" -#: doc/classes/ProjectSettings.xml:920 +#: doc/classes/ProjectSettings.xml:923 msgid "" "The default gravity strength in 3D.\n" "[b]Note:[/b] This property is only read when the project starts. To change " @@ -41107,7 +41815,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:928 +#: doc/classes/ProjectSettings.xml:931 msgid "" "The default gravity direction in 3D.\n" "[b]Note:[/b] This property is only read when the project starts. To change " @@ -41119,11 +41827,11 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/ProjectSettings.xml:936 +#: doc/classes/ProjectSettings.xml:939 msgid "The default linear damp in 3D." msgstr "" -#: doc/classes/ProjectSettings.xml:939 +#: doc/classes/ProjectSettings.xml:942 msgid "" "Sets which physics engine to use for 3D physics.\n" "\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] " @@ -41131,11 +41839,11 @@ msgid "" "alternative." msgstr "" -#: doc/classes/ProjectSettings.xml:943 +#: doc/classes/ProjectSettings.xml:946 msgid "Enables [member Viewport.physics_object_picking] on the root viewport." msgstr "" -#: doc/classes/ProjectSettings.xml:946 +#: doc/classes/ProjectSettings.xml:949 msgid "" "The number of fixed iterations per second. This controls how often physics " "simulation and [method Node._physics_process] methods are run.\n" @@ -41144,7 +41852,7 @@ msgid "" "instead." msgstr "" -#: doc/classes/ProjectSettings.xml:950 +#: doc/classes/ProjectSettings.xml:953 msgid "" "Fix to improve physics jitter, specially on monitors where refresh rate is " "different than the physics FPS.\n" @@ -41152,7 +41860,7 @@ msgid "" "the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" -#: doc/classes/ProjectSettings.xml:954 +#: doc/classes/ProjectSettings.xml:957 msgid "" "Default background clear color. Overridable per [Viewport] using its " "[Environment]. See [member Environment.background_mode] and [member " @@ -41160,7 +41868,7 @@ msgid "" "programmatically, use [method RenderingServer.set_default_clear_color]." msgstr "" -#: doc/classes/ProjectSettings.xml:957 +#: doc/classes/ProjectSettings.xml:960 msgid "" "[Environment] that will be used as a fallback environment in case a scene " "does not specify its own environment. The default environment is loaded in " @@ -41170,14 +41878,14 @@ msgid "" "here." msgstr "" -#: doc/classes/ProjectSettings.xml:986 +#: doc/classes/ProjectSettings.xml:989 msgid "" "Max amount of elements renderable in a frame. If more than this are visible " "per frame, they will be dropped. Keep in mind elements refer to mesh " "surfaces and not meshes themselves." msgstr "" -#: doc/classes/ProjectSettings.xml:991 +#: doc/classes/ProjectSettings.xml:994 msgid "" "Some NVIDIA GPU drivers have a bug which produces flickering issues for the " "[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to " @@ -41189,73 +41897,73 @@ msgid "" "using the Vulkan backend." msgstr "" -#: doc/classes/ProjectSettings.xml:995 +#: doc/classes/ProjectSettings.xml:998 msgid "" "If [code]true[/code], forces snapping of polygons to pixels in 2D rendering. " "May help in some pixel art styles." msgstr "" -#: doc/classes/ProjectSettings.xml:998 +#: doc/classes/ProjectSettings.xml:1001 msgid "" "Sets the quality of the depth of field effect. Higher quality takes more " "samples, which is slower but looks smoother." msgstr "" -#: doc/classes/ProjectSettings.xml:1001 +#: doc/classes/ProjectSettings.xml:1004 msgid "" "Sets the depth of field shape. Can be Box, Hexagon, or Circle. Box is the " "fastest. Circle is the most realistic, but also the most expensive to " "compute." msgstr "" -#: doc/classes/ProjectSettings.xml:1004 +#: doc/classes/ProjectSettings.xml:1007 msgid "" "If [code]true[/code], jitters DOF samples to make effect slightly blurrier " "and hide lines created from low sample rates. This can result in a slightly " "grainy appearance when used with a low number of samples." msgstr "" -#: doc/classes/ProjectSettings.xml:1007 +#: doc/classes/ProjectSettings.xml:1010 msgid "" "Disables depth pre-pass for some GPU vendors (usually mobile), as their " "architecture already does this." msgstr "" -#: doc/classes/ProjectSettings.xml:1010 +#: doc/classes/ProjectSettings.xml:1013 msgid "" "If [code]true[/code], performs a previous depth pass before rendering " "materials. This increases performance in scenes with high overdraw, when " "complex materials and lighting are used." msgstr "" -#: doc/classes/ProjectSettings.xml:1013 +#: doc/classes/ProjectSettings.xml:1016 msgid "" "The directional shadow's size in pixels. Higher values will result in " "sharper shadows, at the cost of performance. The value will be rounded up to " "the nearest power of 2." msgstr "" -#: doc/classes/ProjectSettings.xml:1016 +#: doc/classes/ProjectSettings.xml:1019 msgid "" "Lower-end override for [member rendering/quality/directional_shadow/size] on " "mobile devices, due to performance concerns or driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1019 +#: doc/classes/ProjectSettings.xml:1022 msgid "" "Quality setting for shadows cast by [DirectionalLight3D]s. Higher quality " "settings use more samples when reading from shadow maps and are thus slower. " "Low quality settings may result in shadows looking grainy." msgstr "" -#: doc/classes/ProjectSettings.xml:1022 +#: doc/classes/ProjectSettings.xml:1025 msgid "" "Lower-end override for [member rendering/quality/directional_shadow/" "soft_shadow_quality] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1025 +#: doc/classes/ProjectSettings.xml:1028 msgid "" "The video driver to use (\"GLES2\" or \"Vulkan\").\n" "[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--" @@ -41265,32 +41973,32 @@ msgid "" "get_current_video_driver[/code] to query it at run-time." msgstr "" -#: doc/classes/ProjectSettings.xml:1031 +#: doc/classes/ProjectSettings.xml:1034 msgid "" "If [code]true[/code], take additional samples when rendering objects " "affected by a [GIProbe] to reduce artifacts from only sampling in one " "direction." msgstr "" -#: doc/classes/ProjectSettings.xml:1034 +#: doc/classes/ProjectSettings.xml:1037 msgid "" "Sets the number of cone samples taken when rendering objects affected by " "[GIProbe]s." msgstr "" -#: doc/classes/ProjectSettings.xml:1037 +#: doc/classes/ProjectSettings.xml:1040 msgid "" "Sets how the glow effect is upscaled before being copied onto the screen. " "Linear is faster, but looks blocky. Bicubic is slower but looks smooth." msgstr "" -#: doc/classes/ProjectSettings.xml:1040 +#: doc/classes/ProjectSettings.xml:1043 msgid "" "Lower-end override for [member rendering/quality/glow/upscale_mode] on " "mobile devices, due to performance concerns or driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1043 +#: doc/classes/ProjectSettings.xml:1046 msgid "" "Strategy used for framebuffer allocation. The simpler it is, the less " "resources it uses (but the less features it supports). If set to \"2D " @@ -41300,41 +42008,41 @@ msgid "" "be available in the [Environment]." msgstr "" -#: doc/classes/ProjectSettings.xml:1046 +#: doc/classes/ProjectSettings.xml:1049 msgid "" "Lower-end override for [member rendering/quality/intended_usage/" "framebuffer_allocation] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1049 +#: doc/classes/ProjectSettings.xml:1052 msgid "" "Number of cubemaps to store in the reflection atlas. The number of " "[ReflectionProbe]s in a scene will be limited by this amount. A higher " "number requires more VRAM." msgstr "" -#: doc/classes/ProjectSettings.xml:1052 +#: doc/classes/ProjectSettings.xml:1055 msgid "" "Size of cubemap faces for [ReflectionProbe]s. A higher number requires more " "VRAM and may make reflection probe updating slower." msgstr "" -#: doc/classes/ProjectSettings.xml:1055 +#: doc/classes/ProjectSettings.xml:1058 msgid "" "Lower-end override for [member rendering/quality/reflection_atlas/" "reflection_size] on mobile devices, due to performance concerns or driver " "support." msgstr "" -#: doc/classes/ProjectSettings.xml:1058 +#: doc/classes/ProjectSettings.xml:1061 msgid "" "Use a higher quality variant of the fast filtering algorithm. Significantly " "slower than using default quality, but results in smoother reflections. " "Should only be used when the scene is especially detailed." msgstr "" -#: doc/classes/ProjectSettings.xml:1061 +#: doc/classes/ProjectSettings.xml:1064 msgid "" "Sets the number of samples to take when using importance sampling for [Sky]s " "and [ReflectionProbe]s. A higher value will result in smoother, higher " @@ -41344,19 +42052,19 @@ msgid "" "environments with a high level of detail." msgstr "" -#: doc/classes/ProjectSettings.xml:1064 +#: doc/classes/ProjectSettings.xml:1067 msgid "" "Lower-end override for [member rendering/quality/reflections/ggx_samples] on " "mobile devices, due to performance concerns or driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1067 +#: doc/classes/ProjectSettings.xml:1070 msgid "" "Limits the number of layers to use in radiance maps when using importance " "sampling. A lower number will be slightly faster and take up less VRAM." msgstr "" -#: doc/classes/ProjectSettings.xml:1070 +#: doc/classes/ProjectSettings.xml:1073 msgid "" "If [code]true[/code], uses texture arrays instead of mipmaps for reflection " "probes and panorama backgrounds (sky). This reduces jitter noise and " @@ -41365,14 +42073,14 @@ msgid "" "memory." msgstr "" -#: doc/classes/ProjectSettings.xml:1073 +#: doc/classes/ProjectSettings.xml:1076 msgid "" "Lower-end override for [member rendering/quality/reflections/" "texture_array_reflections] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1076 +#: doc/classes/ProjectSettings.xml:1079 msgid "" "Sets the number of MSAA samples to use (as a power of two). MSAA is used to " "reduce aliasing around the edges of polygons. A higher MSAA value results in " @@ -41380,7 +42088,7 @@ msgid "" "[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend." msgstr "" -#: doc/classes/ProjectSettings.xml:1080 +#: doc/classes/ProjectSettings.xml:1083 msgid "" "Sets the screen-space antialiasing mode for the default screen [Viewport]. " "Screen-space antialiasing works by selectively blurring edges in a post-" @@ -41389,133 +42097,117 @@ msgid "" "MSAA and will smooth out specular aliasing, but tend to make scenes appear " "blurry.\n" "Another way to combat specular aliasing is to enable [member rendering/" -"quality/screen_filters/screen_space_roughness_limiter]." -msgstr "" - -#: doc/classes/ProjectSettings.xml:1084 -msgid "" -"Enables the screen-space roughness limiter which increases material " -"roughness in areas with a high normal frequency (i.e. when normals change a " -"lot from pixel to pixel). This helps to reduce the amount of specular " -"aliasing in a scene. Specular aliasing looks like random bright pixels that " -"occur in reflections." -msgstr "" - -#: doc/classes/ProjectSettings.xml:1087 -msgid "" -"Curves the amount of the roughness limited effect. A higher value limits the " -"effect to very sharply curved surfaces, while a lower threshold extends the " -"effect to smoother surfaces." +"quality/screen_filters/screen_space_roughness_limiter_enabled]." msgstr "" -#: doc/classes/ProjectSettings.xml:1090 +#: doc/classes/ProjectSettings.xml:1093 msgid "" "Sets the quality for rough screen-space reflections. Turning off will make " "all screen space reflections sharp, while higher values make rough " "reflections look better." msgstr "" -#: doc/classes/ProjectSettings.xml:1093 +#: doc/classes/ProjectSettings.xml:1096 msgid "" "If [code]true[/code], uses faster but lower-quality Blinn model to generate " "blurred reflections instead of the GGX model." msgstr "" -#: doc/classes/ProjectSettings.xml:1096 +#: doc/classes/ProjectSettings.xml:1099 msgid "" "Lower-end override for [member rendering/quality/shading/" "force_blinn_over_ggx] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1099 +#: doc/classes/ProjectSettings.xml:1102 msgid "" "If [code]true[/code], uses faster but lower-quality Lambert material " "lighting model instead of Burley." msgstr "" -#: doc/classes/ProjectSettings.xml:1102 +#: doc/classes/ProjectSettings.xml:1105 msgid "" "Lower-end override for [member rendering/quality/shading/" "force_lambert_over_burley] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1105 +#: doc/classes/ProjectSettings.xml:1108 msgid "" "If [code]true[/code], forces vertex shading for all rendering. This can " "increase performance a lot, but also reduces quality immensely. Can be used " "to optimize performance on low-end mobile devices." msgstr "" -#: doc/classes/ProjectSettings.xml:1108 +#: doc/classes/ProjectSettings.xml:1111 msgid "" "Lower-end override for [member rendering/quality/shading/" "force_vertex_shading] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1111 doc/classes/ProjectSettings.xml:1114 -#: doc/classes/ProjectSettings.xml:1117 doc/classes/ProjectSettings.xml:1120 +#: doc/classes/ProjectSettings.xml:1114 doc/classes/ProjectSettings.xml:1117 +#: doc/classes/ProjectSettings.xml:1120 doc/classes/ProjectSettings.xml:1123 msgid "" "Subdivision quadrant size for shadow mapping. See shadow mapping " "documentation." msgstr "" -#: doc/classes/ProjectSettings.xml:1123 +#: doc/classes/ProjectSettings.xml:1126 msgid "" "Size for shadow atlas (used for OmniLights and SpotLights). See " "documentation." msgstr "" -#: doc/classes/ProjectSettings.xml:1126 +#: doc/classes/ProjectSettings.xml:1129 msgid "" "Lower-end override for [member rendering/quality/shadow_atlas/size] on " "mobile devices, due to performance concerns or driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1129 +#: doc/classes/ProjectSettings.xml:1132 msgid "" "Quality setting for shadows cast by [OmniLight3D]s and [SpotLight3D]s. " "Higher quality settings use more samples when reading from shadow maps and " "are thus slower. Low quality settings may result in shadows looking grainy." msgstr "" -#: doc/classes/ProjectSettings.xml:1132 +#: doc/classes/ProjectSettings.xml:1135 msgid "" "Lower-end override for [member rendering/quality/shadows/" "soft_shadow_quality] on mobile devices, due to performance concerns or " "driver support." msgstr "" -#: doc/classes/ProjectSettings.xml:1135 +#: doc/classes/ProjectSettings.xml:1138 msgid "" "If [code]true[/code], screen-space ambient occlusion will be rendered at " "half size and then upscaled before being added to the scene. This is " "significantly faster but may miss small details." msgstr "" -#: doc/classes/ProjectSettings.xml:1138 +#: doc/classes/ProjectSettings.xml:1141 msgid "" "Sets the quality of the screen-space ambient occlusion effect. Higher values " "take more samples and so will result in better quality, at the cost of " "performance." msgstr "" -#: doc/classes/ProjectSettings.xml:1141 +#: doc/classes/ProjectSettings.xml:1144 msgid "" "Scales the depth over which the subsurface scattering effect is applied. A " "high value may allow light to scatter into a part of the mesh or another " "mesh that is close in screen space but far in depth." msgstr "" -#: doc/classes/ProjectSettings.xml:1144 +#: doc/classes/ProjectSettings.xml:1147 msgid "" "Sets the quality of the subsurface scattering effect. Higher values are " "slower but look nicer." msgstr "" -#: doc/classes/ProjectSettings.xml:1147 +#: doc/classes/ProjectSettings.xml:1150 msgid "" "Scales the distance over which samples are taken for subsurface scattering " "effect. Changing this does not impact performance, but higher values will " @@ -41523,7 +42215,7 @@ msgid "" "out. A lower value results in a smaller spread of scattered light." msgstr "" -#: doc/classes/ProjectSettings.xml:1150 +#: doc/classes/ProjectSettings.xml:1153 msgid "" "Sets the maximum number of samples to take when using anisotropic filtering " "on textures (as a power of two). A higher sample count will result in " @@ -41532,7 +42224,7 @@ msgid "" "materials where it is enabled." msgstr "" -#: doc/classes/ProjectSettings.xml:1153 +#: doc/classes/ProjectSettings.xml:1156 msgid "" "If [code]true[/code], uses nearest-neighbor mipmap filtering when using " "mipmaps (also called \"bilinear filtering\"), which will result in visible " @@ -41541,49 +42233,49 @@ msgid "" "mipmap filtering (also called \"trilinear filtering\") is used." msgstr "" -#: doc/classes/ProjectSettings.xml:1156 +#: doc/classes/ProjectSettings.xml:1163 msgid "" "Thread model for rendering. Rendering on a thread can vastly improve " "performance, but synchronizing to the main thread can cause a bit more " "jitter." msgstr "" -#: doc/classes/ProjectSettings.xml:1159 +#: doc/classes/ProjectSettings.xml:1166 msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the BPTC algorithm. This texture compression algorithm is " "only supported on desktop platforms, and only when using the Vulkan renderer." msgstr "" -#: doc/classes/ProjectSettings.xml:1162 +#: doc/classes/ProjectSettings.xml:1169 msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the Ericsson Texture Compression algorithm. This algorithm " "doesn't support alpha channels in textures." msgstr "" -#: doc/classes/ProjectSettings.xml:1165 +#: doc/classes/ProjectSettings.xml:1172 msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the Ericsson Texture Compression 2 algorithm. This texture " "compression algorithm is only supported when using the Vulkan renderer." msgstr "" -#: doc/classes/ProjectSettings.xml:1168 +#: doc/classes/ProjectSettings.xml:1175 msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the PowerVR Texture Compression algorithm. This texture " "compression algorithm is only supported on iOS." msgstr "" -#: doc/classes/ProjectSettings.xml:1171 +#: doc/classes/ProjectSettings.xml:1178 msgid "" "If [code]true[/code], the texture importer will import VRAM-compressed " "textures using the S3 Texture Compression algorithm. This algorithm is only " "supported on desktop platforms and consoles." msgstr "" -#: doc/classes/ProjectSettings.xml:1182 +#: doc/classes/ProjectSettings.xml:1189 msgid "Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses." msgstr "" @@ -41613,13 +42305,14 @@ msgstr "" #: doc/classes/Quat.xml:7 msgid "" -"A unit quaternion used for representing 3D rotations.\n" -"It is similar to [Basis], which implements matrix representation of " -"rotations, and can be parametrized using both an axis-angle pair or Euler " -"angles. But due to its compactness and the way it is stored in memory, " -"certain operations (obtaining axis-angle and performing SLERP, in " -"particular) are more efficient and robust against floating-point errors.\n" -"Quaternions need to be (re)normalized." +"A unit quaternion used for representing 3D rotations. Quaternions need to be " +"normalized to be used for rotation.\n" +"It is similar to Basis, which implements matrix representation of rotations, " +"and can be parametrized using both an axis-angle pair or Euler angles. Basis " +"stores rotation, scale, and shearing, while Quat only stores rotation.\n" +"Due to its compactness and the way it is stored in memory, certain " +"operations (obtaining axis-angle and performing SLERP, in particular) are " +"more efficient and robust against floating-point errors." msgstr "" #: doc/classes/Quat.xml:12 @@ -41629,29 +42322,31 @@ msgid "" msgstr "" #: doc/classes/Quat.xml:21 -msgid "Returns the rotation matrix corresponding to the given quaternion." +msgid "Constructs a quaternion from the given [Basis]." msgstr "" #: doc/classes/Quat.xml:30 msgid "" -"Returns a quaternion that will perform a rotation specified by Euler angles " -"(in the YXZ convention: first Z, then X, and Y last), given in the vector " -"format as (X angle, Y angle, Z angle)." +"Constructs a quaternion that will perform a rotation specified by Euler " +"angles (in the YXZ convention: when decomposing, first Z, then X, and Y " +"last), given in the vector format as (X angle, Y angle, Z angle)." msgstr "" #: doc/classes/Quat.xml:41 msgid "" -"Returns a quaternion that will rotate around the given axis by the specified " -"angle. The axis must be a normalized vector." +"Constructs a quaternion that will rotate around the given axis by the " +"specified angle. The axis must be a normalized vector." msgstr "" #: doc/classes/Quat.xml:56 -msgid "Returns a quaternion defined by these values." +msgid "Constructs a quaternion defined by the given values." msgstr "" #: doc/classes/Quat.xml:71 msgid "" -"Performs a cubic spherical-linear interpolation with another quaternion." +"Performs a cubic spherical interpolation between quaternions [code]preA[/" +"code], this vector, [code]b[/code], and [code]postB[/code], by the given " +"amount [code]t[/code]." msgstr "" #: doc/classes/Quat.xml:80 @@ -41660,10 +42355,10 @@ msgstr "" #: doc/classes/Quat.xml:87 msgid "" -"Returns Euler angles (in the YXZ convention: first Z, then X, and Y last) " -"corresponding to the rotation represented by the unit quaternion. Returned " -"vector contains the rotation angles in the format (X angle, Y angle, Z " -"angle)." +"Returns Euler angles (in the YXZ convention: when decomposing, first Z, then " +"X, and Y last) corresponding to the rotation represented by the unit " +"quaternion. Returned vector contains the rotation angles in the format (X " +"angle, Y angle, Z angle)." msgstr "" #: doc/classes/Quat.xml:94 @@ -41702,44 +42397,57 @@ msgstr "" #: doc/classes/Quat.xml:151 msgid "" "Sets the quaternion to a rotation specified by Euler angles (in the YXZ " -"convention: first Z, then X, and Y last), given in the vector format as (X " -"angle, Y angle, Z angle)." +"convention: when decomposing, first Z, then X, and Y last), given in the " +"vector format as (X angle, Y angle, Z angle)." msgstr "" #: doc/classes/Quat.xml:162 -msgid "Performs a spherical-linear interpolation with another quaternion." +msgid "" +"Returns the result of the spherical linear interpolation between this " +"quaternion and [code]to[/code] by amount [code]weight[/code].\n" +"[b]Note:[/b] Both quaternions must be normalized." msgstr "" -#: doc/classes/Quat.xml:173 +#: doc/classes/Quat.xml:174 msgid "" -"Performs a spherical-linear interpolation with another quaterion without " -"checking if the rotation path is not bigger than 90°." +"Returns the result of the spherical linear interpolation between this " +"quaternion and [code]to[/code] by amount [code]weight[/code], but without " +"checking if the rotation path is not bigger than 90 degrees." msgstr "" -#: doc/classes/Quat.xml:182 -msgid "Transforms the vector [code]v[/code] by this quaternion." +#: doc/classes/Quat.xml:183 +msgid "Returns a vector transformed (multiplied) by this quaternion." msgstr "" -#: doc/classes/Quat.xml:188 -msgid "W component of the quaternion." +#: doc/classes/Quat.xml:189 +msgid "" +"W component of the quaternion (real part).\n" +"Quaternion components should usually not be manipulated directly." msgstr "" -#: doc/classes/Quat.xml:191 -msgid "X component of the quaternion." +#: doc/classes/Quat.xml:193 +msgid "" +"X component of the quaternion (imaginary [code]i[/code] axis part).\n" +"Quaternion components should usually not be manipulated directly." msgstr "" -#: doc/classes/Quat.xml:194 -msgid "Y component of the quaternion." +#: doc/classes/Quat.xml:197 +msgid "" +"Y component of the quaternion (imaginary [code]j[/code] axis part).\n" +"Quaternion components should usually not be manipulated directly." msgstr "" -#: doc/classes/Quat.xml:197 -msgid "Z component of the quaternion." +#: doc/classes/Quat.xml:201 +msgid "" +"Z component of the quaternion (imaginary [code]k[/code] axis part).\n" +"Quaternion components should usually not be manipulated directly." msgstr "" -#: doc/classes/Quat.xml:202 +#: doc/classes/Quat.xml:207 msgid "" -"The identity rotation. Equivalent to an identity matrix. If a vector is " -"transformed by an identity quaternion, it will not change." +"The identity quaternion, representing no rotation. Equivalent to an identity " +"[Basis] matrix. If a vector is transformed by an identity quaternion, it " +"will not change." msgstr "" #: doc/classes/RandomNumberGenerator.xml:4 @@ -41942,7 +42650,8 @@ msgid "" "collision information immediately instead of waiting for the next " "[code]_physics_process[/code] call, for example if the ray or its parent has " "changed state.\n" -"[b]Note:[/b] [code]enabled == true[/code] is not required for this to work." +"[b]Note:[/b] [member enabled] does not need to be [code]true[/code] for this " +"to work." msgstr "" #: doc/classes/RayCast2D.xml:54 doc/classes/RayCast3D.xml:55 @@ -42048,7 +42757,8 @@ msgid "" "Use this method to update the collision information immediately instead of " "waiting for the next [code]_physics_process[/code] call, for example if the " "ray or its parent has changed state.\n" -"[b]Note:[/b] [code]enabled == true[/code] is not required for this to work." +"[b]Note:[/b] [member enabled] does not need to be [code]true[/code] for this " +"to work." msgstr "" #: doc/classes/RayCast3D.xml:71 @@ -42206,14 +42916,6 @@ msgstr "" msgid "Returns a larger [Rect2] that contains this [Rect2] and [code]b[/code]." msgstr "" -#: doc/classes/Rect2.xml:174 doc/classes/Rect2i.xml:163 -msgid "Ending corner." -msgstr "" - -#: doc/classes/Rect2.xml:177 doc/classes/Rect2i.xml:166 -msgid "Position (starting corner)." -msgstr "" - #: doc/classes/Rect2i.xml:4 msgid "2D axis-aligned bounding box using integer coordinates." msgstr "" @@ -42331,22 +43033,22 @@ msgstr "" msgid "" "Base class for any object that keeps a reference count. [Resource] and many " "other helper objects inherit this class.\n" -"References keep an internal reference counter so that they are automatically " -"released when no longer in use, and only then. References therefore do not " -"need to be freed manually with [method Object.free].\n" +"Unlike [Object]s, References keep an internal reference counter so that they " +"are automatically released when no longer in use, and only then. References " +"therefore do not need to be freed manually with [method Object.free].\n" "In the vast majority of use cases, instantiating and using [Reference]-" "derived types is all you need to do. The methods provided in this class are " "only for advanced users, and can cause issues if misused." msgstr "" -#: doc/classes/Reference.xml:18 +#: doc/classes/Reference.xml:19 msgid "" "Initializes the internal reference counter. Use this only if you really know " "what you are doing.\n" "Returns whether the initialization was successful." msgstr "" -#: doc/classes/Reference.xml:26 +#: doc/classes/Reference.xml:27 msgid "" "Increments the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -42354,7 +43056,7 @@ msgid "" "code] otherwise." msgstr "" -#: doc/classes/Reference.xml:34 +#: doc/classes/Reference.xml:35 msgid "" "Decrements the internal reference counter. Use this only if you really know " "what you are doing.\n" @@ -42403,14 +43105,14 @@ msgid "" "https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html" msgstr "" -#: doc/classes/ReflectionProbe.xml:17 +#: doc/classes/ReflectionProbe.xml:23 msgid "" "If [code]true[/code], enables box projection. This makes reflections look " "more correct in rectangle-shaped rooms by offsetting the reflection center " "depending on the camera's location." msgstr "" -#: doc/classes/ReflectionProbe.xml:20 +#: doc/classes/ReflectionProbe.xml:26 msgid "" "Sets the cull mask which determines what objects are drawn by this probe. " "Every [VisualInstance3D] with a layer included in this cull mask will be " @@ -42419,78 +43121,57 @@ msgid "" "rendering cost." msgstr "" -#: doc/classes/ReflectionProbe.xml:23 +#: doc/classes/ReflectionProbe.xml:29 msgid "" "If [code]true[/code], computes shadows in the reflection probe. This makes " "the reflection probe slower to render; you may want to disable this if using " "the [constant UPDATE_ALWAYS] [member update_mode]." msgstr "" -#: doc/classes/ReflectionProbe.xml:26 +#: doc/classes/ReflectionProbe.xml:32 msgid "" "The size of the reflection probe. The larger the extents the more space " "covered by the probe which will lower the perceived resolution. It is best " "to keep the extents only as large as you need them." msgstr "" -#: doc/classes/ReflectionProbe.xml:29 +#: doc/classes/ReflectionProbe.xml:35 msgid "" "Defines the reflection intensity. Intensity modulates the strength of the " "reflection." msgstr "" -#: doc/classes/ReflectionProbe.xml:32 -msgid "" -"Sets the ambient light color to be used when this probe is set to [member " -"interior_enable]." -msgstr "" - -#: doc/classes/ReflectionProbe.xml:35 -msgid "" -"Sets the contribution value for how much the reflection affects the ambient " -"light for this reflection probe when set to [member interior_enable]. Useful " -"so that ambient light matches the color of the room." -msgstr "" - #: doc/classes/ReflectionProbe.xml:38 -msgid "" -"Sets the energy multiplier for this reflection probe's ambient light " -"contribution when set to [member interior_enable]." -msgstr "" +#, fuzzy +msgid "If [code]true[/code], reflections will ignore sky contribution." +msgstr "[code]true[/code] であれば、テクスチャは中央になります。" #: doc/classes/ReflectionProbe.xml:41 msgid "" -"If [code]true[/code], reflections will ignore sky contribution. Ambient " -"lighting is then controlled by the [code]interior_ambient_*[/code] " -"properties." -msgstr "" - -#: doc/classes/ReflectionProbe.xml:44 -msgid "" "Sets the max distance away from the probe an object can be before it is " "culled." msgstr "" -#: doc/classes/ReflectionProbe.xml:47 +#: doc/classes/ReflectionProbe.xml:44 msgid "" "Sets the origin offset to be used when this reflection probe is in box " "project mode." msgstr "" -#: doc/classes/ReflectionProbe.xml:50 +#: doc/classes/ReflectionProbe.xml:47 msgid "" "Sets how frequently the probe is updated. Can be [constant UPDATE_ONCE] or " "[constant UPDATE_ALWAYS]." msgstr "" -#: doc/classes/ReflectionProbe.xml:55 +#: doc/classes/ReflectionProbe.xml:52 msgid "" "Update the probe once on the next frame. The corresponding radiance map will " "be generated over the following six frames. This is slower to update than " "[constant UPDATE_ALWAYS] but can result in higher quality reflections." msgstr "" -#: doc/classes/ReflectionProbe.xml:58 +#: doc/classes/ReflectionProbe.xml:55 msgid "" "Update the probe every frame. This is needed when you want to capture " "dynamic objects. However, it results in an increased render time. Use " @@ -42520,10 +43201,10 @@ msgid "" "read by RegEx as [code]\\d+[/code]. Similarly, [code]compile(\"\\\"(?:\\\\\\" "\\.|[^\\\"])*\\\"\")[/code] would be read as [code]\"(?:\\\\.|[^\"])*\"[/" "code].\n" -"Using [method search] you can find the pattern within the given text. If a " +"Using [method search], you can find the pattern within the given text. If a " "pattern is found, [RegExMatch] is returned and you can retrieve details of " -"the results using functions such as [method RegExMatch.get_string] and " -"[method RegExMatch.get_start].\n" +"the results using methods such as [method RegExMatch.get_string] and [method " +"RegExMatch.get_start].\n" "[codeblock]\n" "var regex = RegEx.new()\n" "regex.compile(\"\\\\w-(\\\\d+)\")\n" @@ -42532,7 +43213,7 @@ msgid "" " print(result.get_string()) # Would print n-0123\n" "[/codeblock]\n" "The results of capturing groups [code]()[/code] can be retrieved by passing " -"the group number to the various functions in [RegExMatch]. Group 0 is the " +"the group number to the various methods in [RegExMatch]. Group 0 is the " "default and will always refer to the entire pattern. In the above example, " "calling [code]result.get_string(1)[/code] would give you [code]0123[/code].\n" "This version of RegEx also supports named capturing groups, and the names " @@ -42553,6 +43234,15 @@ msgid "" " print(result.get_string(\"digit\"))\n" "# Would print 01 03 0 3f 42\n" "[/codeblock]\n" +"[b]Example of splitting a string using a RegEx:[/b]\n" +"[codeblock]\n" +"var regex = RegEx.new()\n" +"regex.compile(\"\\\\S+\") # Negated whitespace character class.\n" +"var results = []\n" +"for match in regex.search_all(\"One Two \\n\\tThree\"):\n" +" results.push_back(match.get_string())\n" +"# The `results` array now contains \"One\", \"Two\", \"Three\".\n" +"[/codeblock]\n" "[b]Note:[/b] Godot's regex implementation is based on the [url=https://www." "pcre.org/]PCRE2[/url] library. You can view the full pattern reference " "[url=https://www.pcre.org/current/doc/html/pcre2pattern.html]here[/url].\n" @@ -42560,38 +43250,38 @@ msgid "" "regular expressions online." msgstr "" -#: modules/regex/doc_classes/RegEx.xml:47 +#: modules/regex/doc_classes/RegEx.xml:56 msgid "" "This method resets the state of the object, as if it was freshly created. " "Namely, it unassigns the regular expression of this object." msgstr "" -#: modules/regex/doc_classes/RegEx.xml:56 +#: modules/regex/doc_classes/RegEx.xml:65 msgid "" "Compiles and assign the search pattern to use. Returns [constant OK] if the " "compilation is successful. If an error is encountered, details are printed " "to standard output and an error is returned." msgstr "" -#: modules/regex/doc_classes/RegEx.xml:63 +#: modules/regex/doc_classes/RegEx.xml:72 msgid "Returns the number of capturing groups in compiled pattern." msgstr "" -#: modules/regex/doc_classes/RegEx.xml:70 +#: modules/regex/doc_classes/RegEx.xml:79 msgid "" "Returns an array of names of named capturing groups in the compiled pattern. " "They are ordered by appearance." msgstr "" -#: modules/regex/doc_classes/RegEx.xml:77 +#: modules/regex/doc_classes/RegEx.xml:86 msgid "Returns the original search pattern that was compiled." msgstr "" -#: modules/regex/doc_classes/RegEx.xml:84 +#: modules/regex/doc_classes/RegEx.xml:93 msgid "Returns whether this object has a valid search pattern assigned." msgstr "" -#: modules/regex/doc_classes/RegEx.xml:97 +#: modules/regex/doc_classes/RegEx.xml:106 msgid "" "Searches the text for the compiled pattern. Returns a [RegExMatch] container " "of the first matching result if found, otherwise [code]null[/code]. The " @@ -42599,7 +43289,7 @@ msgid "" "and end anchor would be." msgstr "" -#: modules/regex/doc_classes/RegEx.xml:110 +#: modules/regex/doc_classes/RegEx.xml:119 msgid "" "Searches the text for the compiled pattern. Returns an array of [RegExMatch] " "containers for each non-overlapping result. If no results were found, an " @@ -42607,7 +43297,7 @@ msgid "" "specified without modifying where the start and end anchor would be." msgstr "" -#: modules/regex/doc_classes/RegEx.xml:127 +#: modules/regex/doc_classes/RegEx.xml:136 msgid "" "Searches the text for the compiled pattern and replaces it with the " "specified string. Escapes and backreferences such as [code]$1[/code] and " @@ -43334,7 +44024,7 @@ msgid "" msgstr "" #: doc/classes/RenderingServer.xml:1222 doc/classes/RenderingServer.xml:1250 -#: doc/classes/RenderingServer.xml:1527 +#: doc/classes/RenderingServer.xml:1537 msgid "Not implemented in Godot 3.x." msgstr "" @@ -43481,30 +44171,30 @@ msgid "" "OmniLight3D.omni_shadow_mode]." msgstr "" -#: doc/classes/RenderingServer.xml:1481 +#: doc/classes/RenderingServer.xml:1491 msgid "" "Sets the color of the light. Equivalent to [member Light3D.light_color]." msgstr "" -#: doc/classes/RenderingServer.xml:1492 +#: doc/classes/RenderingServer.xml:1502 msgid "" "Sets the cull mask for this Light3D. Lights only affect objects in the " "selected layers. Equivalent to [member Light3D.light_cull_mask]." msgstr "" -#: doc/classes/RenderingServer.xml:1503 +#: doc/classes/RenderingServer.xml:1513 msgid "" "If [code]true[/code], light will subtract light instead of adding light. " "Equivalent to [member Light3D.light_negative]." msgstr "" -#: doc/classes/RenderingServer.xml:1516 +#: doc/classes/RenderingServer.xml:1526 msgid "" "Sets the specified light parameter. See [enum LightParam] for options. " "Equivalent to [method Light3D.set_param]." msgstr "" -#: doc/classes/RenderingServer.xml:1538 +#: doc/classes/RenderingServer.xml:1548 msgid "" "If [code]true[/code], reverses the backface culling of the mesh. This can be " "useful when you have a flat mesh that has a light behind it. If you need to " @@ -43513,29 +44203,25 @@ msgid "" "to [member Light3D.shadow_reverse_cull_face]." msgstr "" -#: doc/classes/RenderingServer.xml:1549 +#: doc/classes/RenderingServer.xml:1559 msgid "" "If [code]true[/code], light will cast shadows. Equivalent to [member Light3D." "shadow_enabled]." msgstr "" -#: doc/classes/RenderingServer.xml:1560 +#: doc/classes/RenderingServer.xml:1570 msgid "" "Sets the color of the shadow cast by the light. Equivalent to [member " "Light3D.shadow_color]." msgstr "" -#: doc/classes/RenderingServer.xml:1571 -msgid "Sets whether GI probes capture light information from this light." -msgstr "" - -#: doc/classes/RenderingServer.xml:1584 +#: doc/classes/RenderingServer.xml:1583 msgid "" "Returns a mesh of a sphere with the given amount of horizontal and vertical " "subdivisions." msgstr "" -#: doc/classes/RenderingServer.xml:1591 +#: doc/classes/RenderingServer.xml:1590 msgid "" "Creates an empty material and adds it to the RenderingServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -43544,31 +44230,31 @@ msgid "" "RenderingServer's [method free_rid] static method." msgstr "" -#: doc/classes/RenderingServer.xml:1603 +#: doc/classes/RenderingServer.xml:1602 msgid "Returns the value of a certain material's parameter." msgstr "" -#: doc/classes/RenderingServer.xml:1614 +#: doc/classes/RenderingServer.xml:1613 msgid "Sets an object's next material." msgstr "" -#: doc/classes/RenderingServer.xml:1627 +#: doc/classes/RenderingServer.xml:1626 msgid "Sets a material's parameter." msgstr "" -#: doc/classes/RenderingServer.xml:1638 +#: doc/classes/RenderingServer.xml:1637 msgid "Sets a material's render priority." msgstr "" -#: doc/classes/RenderingServer.xml:1649 +#: doc/classes/RenderingServer.xml:1648 msgid "Sets a shader material's shader." msgstr "" -#: doc/classes/RenderingServer.xml:1678 +#: doc/classes/RenderingServer.xml:1677 msgid "Removes all surfaces from a mesh." msgstr "" -#: doc/classes/RenderingServer.xml:1685 +#: doc/classes/RenderingServer.xml:1684 msgid "" "Creates a new mesh and adds it to the RenderingServer. It can be accessed " "with the RID that is returned. This RID will be used in all [code]mesh_*[/" @@ -43579,58 +44265,58 @@ msgid "" "instance_set_base] using the returned RID." msgstr "" -#: doc/classes/RenderingServer.xml:1696 +#: doc/classes/RenderingServer.xml:1695 msgid "Returns a mesh's blend shape count." msgstr "" -#: doc/classes/RenderingServer.xml:1705 +#: doc/classes/RenderingServer.xml:1704 msgid "Returns a mesh's blend shape mode." msgstr "" -#: doc/classes/RenderingServer.xml:1714 +#: doc/classes/RenderingServer.xml:1713 msgid "Returns a mesh's custom aabb." msgstr "" -#: doc/classes/RenderingServer.xml:1723 +#: doc/classes/RenderingServer.xml:1722 msgid "Returns a mesh's number of surfaces." msgstr "" -#: doc/classes/RenderingServer.xml:1734 +#: doc/classes/RenderingServer.xml:1733 msgid "Sets a mesh's blend shape mode." msgstr "" -#: doc/classes/RenderingServer.xml:1745 +#: doc/classes/RenderingServer.xml:1744 msgid "Sets a mesh's custom aabb." msgstr "" -#: doc/classes/RenderingServer.xml:1756 +#: doc/classes/RenderingServer.xml:1755 msgid "Returns a mesh's surface's buffer arrays." msgstr "" -#: doc/classes/RenderingServer.xml:1767 +#: doc/classes/RenderingServer.xml:1766 msgid "Returns a mesh's surface's arrays for blend shapes." msgstr "" -#: doc/classes/RenderingServer.xml:1782 doc/classes/RenderingServer.xml:1795 +#: doc/classes/RenderingServer.xml:1781 doc/classes/RenderingServer.xml:1794 msgid "Function is unused in Godot 3.x." msgstr "" -#: doc/classes/RenderingServer.xml:1806 +#: doc/classes/RenderingServer.xml:1805 msgid "Returns a mesh's surface's material." msgstr "" -#: doc/classes/RenderingServer.xml:1819 +#: doc/classes/RenderingServer.xml:1818 msgid "Sets a mesh's surface's material." msgstr "" -#: doc/classes/RenderingServer.xml:1834 +#: doc/classes/RenderingServer.xml:1833 msgid "" "Updates a specific region of a vertex buffer for the specified surface. " "Warning: this function alters the vertex buffer directly with no safety " "mechanisms, you can easily corrupt your mesh." msgstr "" -#: doc/classes/RenderingServer.xml:1857 +#: doc/classes/RenderingServer.xml:1856 msgid "" "Creates a new multimesh on the RenderingServer and returns an [RID] handle. " "This RID will be used in all [code]multimesh_*[/code] RenderingServer " @@ -43641,82 +44327,82 @@ msgid "" "instance_set_base] using the returned RID." msgstr "" -#: doc/classes/RenderingServer.xml:1868 +#: doc/classes/RenderingServer.xml:1867 msgid "" "Calculates and returns the axis-aligned bounding box that encloses all " "instances within the multimesh." msgstr "" -#: doc/classes/RenderingServer.xml:1885 +#: doc/classes/RenderingServer.xml:1884 msgid "Returns the number of instances allocated for this multimesh." msgstr "" -#: doc/classes/RenderingServer.xml:1894 +#: doc/classes/RenderingServer.xml:1893 msgid "" "Returns the RID of the mesh that will be used in drawing this multimesh." msgstr "" -#: doc/classes/RenderingServer.xml:1903 +#: doc/classes/RenderingServer.xml:1902 msgid "Returns the number of visible instances for this multimesh." msgstr "" -#: doc/classes/RenderingServer.xml:1914 +#: doc/classes/RenderingServer.xml:1913 msgid "Returns the color by which the specified instance will be modulated." msgstr "" -#: doc/classes/RenderingServer.xml:1925 +#: doc/classes/RenderingServer.xml:1924 msgid "Returns the custom data associated with the specified instance." msgstr "" -#: doc/classes/RenderingServer.xml:1936 +#: doc/classes/RenderingServer.xml:1935 msgid "Returns the [Transform] of the specified instance." msgstr "" -#: doc/classes/RenderingServer.xml:1947 +#: doc/classes/RenderingServer.xml:1946 msgid "" "Returns the [Transform2D] of the specified instance. For use when the " "multimesh is set to use 2D transforms." msgstr "" -#: doc/classes/RenderingServer.xml:1960 +#: doc/classes/RenderingServer.xml:1959 msgid "" "Sets the color by which this instance will be modulated. Equivalent to " "[method MultiMesh.set_instance_color]." msgstr "" -#: doc/classes/RenderingServer.xml:1973 +#: doc/classes/RenderingServer.xml:1972 msgid "" "Sets the custom data for this instance. Custom data is passed as a [Color], " "but is interpreted as a [code]vec4[/code] in the shader. Equivalent to " "[method MultiMesh.set_instance_custom_data]." msgstr "" -#: doc/classes/RenderingServer.xml:1986 +#: doc/classes/RenderingServer.xml:1985 msgid "" "Sets the [Transform] for this instance. Equivalent to [method MultiMesh." "set_instance_transform]." msgstr "" -#: doc/classes/RenderingServer.xml:1999 +#: doc/classes/RenderingServer.xml:1998 msgid "" "Sets the [Transform2D] for this instance. For use when multimesh is used in " "2D. Equivalent to [method MultiMesh.set_instance_transform_2d]." msgstr "" -#: doc/classes/RenderingServer.xml:2020 +#: doc/classes/RenderingServer.xml:2019 msgid "" "Sets the mesh to be drawn by the multimesh. Equivalent to [member MultiMesh." "mesh]." msgstr "" -#: doc/classes/RenderingServer.xml:2031 +#: doc/classes/RenderingServer.xml:2030 msgid "" "Sets the number of instances visible at a given time. If -1, all instances " "that have been allocated are drawn. Equivalent to [member MultiMesh." "visible_instance_count]." msgstr "" -#: doc/classes/RenderingServer.xml:2038 +#: doc/classes/RenderingServer.xml:2037 msgid "" "Creates a new omni light and adds it to the RenderingServer. It can be " "accessed with the RID that is returned. This RID can be used in most " @@ -43727,7 +44413,7 @@ msgid "" "instance_set_base] using the returned RID." msgstr "" -#: doc/classes/RenderingServer.xml:2047 +#: doc/classes/RenderingServer.xml:2046 msgid "" "Creates a particle system and adds it to the RenderingServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -43738,23 +44424,23 @@ msgid "" "instance_set_base] using the returned RID." msgstr "" -#: doc/classes/RenderingServer.xml:2058 +#: doc/classes/RenderingServer.xml:2057 msgid "" "Calculates and returns the axis-aligned bounding box that contains all the " "particles. Equivalent to [method GPUParticles3D.capture_aabb]." msgstr "" -#: doc/classes/RenderingServer.xml:2067 +#: doc/classes/RenderingServer.xml:2066 msgid "Returns [code]true[/code] if particles are currently set to emitting." msgstr "" -#: doc/classes/RenderingServer.xml:2076 +#: doc/classes/RenderingServer.xml:2075 msgid "" "Returns [code]true[/code] if particles are not emitting and particles are " "set to inactive." msgstr "" -#: doc/classes/RenderingServer.xml:2085 +#: doc/classes/RenderingServer.xml:2084 msgid "" "Add particle system to list of particle systems that need to be updated. " "Update will take place on the next frame, or on the next call to [method " @@ -43762,121 +44448,121 @@ msgid "" "instances_cull_ray]." msgstr "" -#: doc/classes/RenderingServer.xml:2094 +#: doc/classes/RenderingServer.xml:2093 msgid "" "Reset the particles on the next update. Equivalent to [method GPUParticles3D." "restart]." msgstr "" -#: doc/classes/RenderingServer.xml:2105 +#: doc/classes/RenderingServer.xml:2104 msgid "" "Sets the number of particles to be drawn and allocates the memory for them. " "Equivalent to [member GPUParticles3D.amount]." msgstr "" -#: doc/classes/RenderingServer.xml:2116 +#: doc/classes/RenderingServer.xml:2115 msgid "" "Sets a custom axis-aligned bounding box for the particle system. Equivalent " "to [member GPUParticles3D.visibility_aabb]." msgstr "" -#: doc/classes/RenderingServer.xml:2127 +#: doc/classes/RenderingServer.xml:2126 msgid "" "Sets the draw order of the particles to one of the named enums from [enum " "ParticlesDrawOrder]. See [enum ParticlesDrawOrder] for options. Equivalent " "to [member GPUParticles3D.draw_order]." msgstr "" -#: doc/classes/RenderingServer.xml:2140 +#: doc/classes/RenderingServer.xml:2139 msgid "" "Sets the mesh to be used for the specified draw pass. Equivalent to [member " "GPUParticles3D.draw_pass_1], [member GPUParticles3D.draw_pass_2], [member " "GPUParticles3D.draw_pass_3], and [member GPUParticles3D.draw_pass_4]." msgstr "" -#: doc/classes/RenderingServer.xml:2151 +#: doc/classes/RenderingServer.xml:2150 msgid "" "Sets the number of draw passes to use. Equivalent to [member GPUParticles3D." "draw_passes]." msgstr "" -#: doc/classes/RenderingServer.xml:2162 +#: doc/classes/RenderingServer.xml:2161 msgid "" "Sets the [Transform] that will be used by the particles when they first emit." msgstr "" -#: doc/classes/RenderingServer.xml:2173 +#: doc/classes/RenderingServer.xml:2172 msgid "" "If [code]true[/code], particles will emit over time. Setting to false does " "not reset the particles, but only stops their emission. Equivalent to " "[member GPUParticles3D.emitting]." msgstr "" -#: doc/classes/RenderingServer.xml:2184 +#: doc/classes/RenderingServer.xml:2183 msgid "" "Sets the explosiveness ratio. Equivalent to [member GPUParticles3D." "explosiveness]." msgstr "" -#: doc/classes/RenderingServer.xml:2195 +#: doc/classes/RenderingServer.xml:2194 msgid "" "Sets the frame rate that the particle system rendering will be fixed to. " "Equivalent to [member GPUParticles3D.fixed_fps]." msgstr "" -#: doc/classes/RenderingServer.xml:2206 +#: doc/classes/RenderingServer.xml:2205 msgid "" "If [code]true[/code], uses fractional delta which smooths the movement of " "the particles. Equivalent to [member GPUParticles3D.fract_delta]." msgstr "" -#: doc/classes/RenderingServer.xml:2217 +#: doc/classes/RenderingServer.xml:2216 msgid "" "Sets the lifetime of each particle in the system. Equivalent to [member " "GPUParticles3D.lifetime]." msgstr "" -#: doc/classes/RenderingServer.xml:2228 +#: doc/classes/RenderingServer.xml:2227 msgid "" "If [code]true[/code], particles will emit once and then stop. Equivalent to " "[member GPUParticles3D.one_shot]." msgstr "" -#: doc/classes/RenderingServer.xml:2239 +#: doc/classes/RenderingServer.xml:2238 msgid "" "Sets the preprocess time for the particles animation. This lets you delay " "starting an animation until after the particles have begun emitting. " "Equivalent to [member GPUParticles3D.preprocess]." msgstr "" -#: doc/classes/RenderingServer.xml:2250 +#: doc/classes/RenderingServer.xml:2249 msgid "" "Sets the material for processing the particles. Note: this is not the " "material used to draw the materials. Equivalent to [member GPUParticles3D." "process_material]." msgstr "" -#: doc/classes/RenderingServer.xml:2261 +#: doc/classes/RenderingServer.xml:2260 msgid "" "Sets the emission randomness ratio. This randomizes the emission of " "particles within their phase. Equivalent to [member GPUParticles3D." "randomness]." msgstr "" -#: doc/classes/RenderingServer.xml:2272 +#: doc/classes/RenderingServer.xml:2271 msgid "" "Sets the speed scale of the particle system. Equivalent to [member " "GPUParticles3D.speed_scale]." msgstr "" -#: doc/classes/RenderingServer.xml:2283 +#: doc/classes/RenderingServer.xml:2282 msgid "" "If [code]true[/code], particles use local coordinates. If [code]false[/code] " "they use global coordinates. Equivalent to [member GPUParticles3D." "local_coords]." msgstr "" -#: doc/classes/RenderingServer.xml:2290 +#: doc/classes/RenderingServer.xml:2289 msgid "" "Creates a reflection probe and adds it to the RenderingServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -43887,85 +44573,64 @@ msgid "" "[method instance_set_base] using the returned RID." msgstr "" -#: doc/classes/RenderingServer.xml:2303 +#: doc/classes/RenderingServer.xml:2332 msgid "" "If [code]true[/code], reflections will ignore sky contribution. Equivalent " -"to [member ReflectionProbe.interior_enable]." +"to [member ReflectionProbe.interior]." msgstr "" -#: doc/classes/RenderingServer.xml:2314 +#: doc/classes/RenderingServer.xml:2343 msgid "" "Sets the render cull mask for this reflection probe. Only instances with a " "matching cull mask will be rendered by this probe. Equivalent to [member " "ReflectionProbe.cull_mask]." msgstr "" -#: doc/classes/RenderingServer.xml:2325 +#: doc/classes/RenderingServer.xml:2354 msgid "" "If [code]true[/code], uses box projection. This can make reflections look " "more correct in certain situations. Equivalent to [member ReflectionProbe." "box_projection]." msgstr "" -#: doc/classes/RenderingServer.xml:2336 +#: doc/classes/RenderingServer.xml:2365 msgid "" "If [code]true[/code], computes shadows in the reflection probe. This makes " "the reflection much slower to compute. Equivalent to [member ReflectionProbe." "enable_shadows]." msgstr "" -#: doc/classes/RenderingServer.xml:2347 +#: doc/classes/RenderingServer.xml:2376 msgid "" "Sets the size of the area that the reflection probe will capture. Equivalent " "to [member ReflectionProbe.extents]." msgstr "" -#: doc/classes/RenderingServer.xml:2358 +#: doc/classes/RenderingServer.xml:2387 msgid "" "Sets the intensity of the reflection probe. Intensity modulates the strength " "of the reflection. Equivalent to [member ReflectionProbe.intensity]." msgstr "" -#: doc/classes/RenderingServer.xml:2369 -msgid "" -"Sets the ambient light color for this reflection probe when set to interior " -"mode. Equivalent to [member ReflectionProbe.interior_ambient_color]." -msgstr "" - -#: doc/classes/RenderingServer.xml:2380 -msgid "" -"Sets the energy multiplier for this reflection probes ambient light " -"contribution when set to interior mode. Equivalent to [member " -"ReflectionProbe.interior_ambient_energy]." -msgstr "" - -#: doc/classes/RenderingServer.xml:2391 -msgid "" -"Sets the contribution value for how much the reflection affects the ambient " -"light for this reflection probe when set to interior mode. Useful so that " -"ambient light matches the color of the room. Equivalent to [member " -"ReflectionProbe.interior_ambient_contrib]." -msgstr "" - -#: doc/classes/RenderingServer.xml:2402 +#: doc/classes/RenderingServer.xml:2398 msgid "" "Sets the max distance away from the probe an object can be before it is " "culled. Equivalent to [member ReflectionProbe.max_distance]." msgstr "" -#: doc/classes/RenderingServer.xml:2413 +#: doc/classes/RenderingServer.xml:2409 msgid "" "Sets the origin offset to be used when this reflection probe is in box " "project mode. Equivalent to [member ReflectionProbe.origin_offset]." msgstr "" -#: doc/classes/RenderingServer.xml:2424 +#: doc/classes/RenderingServer.xml:2420 msgid "" "Sets how often the reflection probe updates. Can either be once or every " "frame. See [enum ReflectionProbeUpdateMode] for options." msgstr "" -#: doc/classes/RenderingServer.xml:2437 +#: doc/classes/RenderingServer.xml:2433 msgid "" "Schedules a callback to the corresponding named [code]method[/code] on " "[code]where[/code] after a frame has been drawn.\n" @@ -43973,7 +44638,7 @@ msgid "" "[code]userdata[/code]." msgstr "" -#: doc/classes/RenderingServer.xml:2445 +#: doc/classes/RenderingServer.xml:2441 msgid "" "Creates a scenario and adds it to the RenderingServer. It can be accessed " "with the RID that is returned. This RID will be used in all " @@ -43983,24 +44648,24 @@ msgid "" "The scenario is the 3D world that all the visual instances exist in." msgstr "" -#: doc/classes/RenderingServer.xml:2458 +#: doc/classes/RenderingServer.xml:2454 msgid "" "Sets the [enum ScenarioDebugMode] for this scenario. See [enum " "ScenarioDebugMode] for options." msgstr "" -#: doc/classes/RenderingServer.xml:2469 +#: doc/classes/RenderingServer.xml:2465 msgid "Sets the environment that will be used with this scenario." msgstr "" -#: doc/classes/RenderingServer.xml:2480 +#: doc/classes/RenderingServer.xml:2476 msgid "" "Sets the fallback environment to be used by this scenario. The fallback " "environment is used if no environment is set. Internally, this is used by " "the editor to provide a default environment." msgstr "" -#: doc/classes/RenderingServer.xml:2495 +#: doc/classes/RenderingServer.xml:2491 msgid "" "Sets a boot image. The color defines the background color. If [code]scale[/" "code] is [code]true[/code], the image will be scaled to fit the screen size. " @@ -44009,19 +44674,19 @@ msgid "" "the image will be scaled with nearest-neighbor interpolation." msgstr "" -#: doc/classes/RenderingServer.xml:2504 +#: doc/classes/RenderingServer.xml:2500 msgid "" "If [code]true[/code], the engine will generate wireframes for use with the " "wireframe debug mode." msgstr "" -#: doc/classes/RenderingServer.xml:2513 +#: doc/classes/RenderingServer.xml:2509 msgid "" "Sets the default clear color which is used when a specific clear color has " "not been selected." msgstr "" -#: doc/classes/RenderingServer.xml:2520 +#: doc/classes/RenderingServer.xml:2516 msgid "" "Creates an empty shader and adds it to the RenderingServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -44030,47 +44695,47 @@ msgid "" "RenderingServer's [method free_rid] static method." msgstr "" -#: doc/classes/RenderingServer.xml:2530 +#: doc/classes/RenderingServer.xml:2526 msgid "Returns a shader's code." msgstr "" -#: doc/classes/RenderingServer.xml:2541 +#: doc/classes/RenderingServer.xml:2537 msgid "Returns a default texture from a shader searched by name." msgstr "" -#: doc/classes/RenderingServer.xml:2560 +#: doc/classes/RenderingServer.xml:2556 msgid "Returns the parameters of a shader." msgstr "" -#: doc/classes/RenderingServer.xml:2571 +#: doc/classes/RenderingServer.xml:2567 msgid "Sets a shader's code." msgstr "" -#: doc/classes/RenderingServer.xml:2584 +#: doc/classes/RenderingServer.xml:2580 msgid "Sets a shader's default texture. Overwrites the texture given by name." msgstr "" -#: doc/classes/RenderingServer.xml:2597 +#: doc/classes/RenderingServer.xml:2593 msgid "Allocates the GPU buffers for this skeleton." msgstr "" -#: doc/classes/RenderingServer.xml:2608 +#: doc/classes/RenderingServer.xml:2604 msgid "Returns the [Transform] set for a specific bone of this skeleton." msgstr "" -#: doc/classes/RenderingServer.xml:2619 +#: doc/classes/RenderingServer.xml:2615 msgid "Returns the [Transform2D] set for a specific bone of this skeleton." msgstr "" -#: doc/classes/RenderingServer.xml:2632 +#: doc/classes/RenderingServer.xml:2628 msgid "Sets the [Transform] for a specific bone of this skeleton." msgstr "" -#: doc/classes/RenderingServer.xml:2645 +#: doc/classes/RenderingServer.xml:2641 msgid "Sets the [Transform2D] for a specific bone of this skeleton." msgstr "" -#: doc/classes/RenderingServer.xml:2652 +#: doc/classes/RenderingServer.xml:2648 msgid "" "Creates a skeleton and adds it to the RenderingServer. It can be accessed " "with the RID that is returned. This RID will be used in all " @@ -44079,11 +44744,11 @@ msgid "" "RenderingServer's [method free_rid] static method." msgstr "" -#: doc/classes/RenderingServer.xml:2662 +#: doc/classes/RenderingServer.xml:2658 msgid "Returns the number of bones allocated for this skeleton." msgstr "" -#: doc/classes/RenderingServer.xml:2669 +#: doc/classes/RenderingServer.xml:2665 msgid "" "Creates an empty sky and adds it to the RenderingServer. It can be accessed " "with the RID that is returned. This RID will be used in all [code]sky_*[/" @@ -44092,13 +44757,13 @@ msgid "" "RenderingServer's [method free_rid] static method." msgstr "" -#: doc/classes/RenderingServer.xml:2681 +#: doc/classes/RenderingServer.xml:2677 msgid "" "Sets the material that the sky uses to render the background and reflection " "maps." msgstr "" -#: doc/classes/RenderingServer.xml:2688 +#: doc/classes/RenderingServer.xml:2684 msgid "" "Creates a spot light and adds it to the RenderingServer. It can be accessed " "with the RID that is returned. This RID can be used in most [code]light_*[/" @@ -44109,15 +44774,15 @@ msgid "" "instance_set_base] using the returned RID." msgstr "" -#: doc/classes/RenderingServer.xml:2717 +#: doc/classes/RenderingServer.xml:2713 msgid "Sets a viewport's camera." msgstr "" -#: doc/classes/RenderingServer.xml:2728 +#: doc/classes/RenderingServer.xml:2724 msgid "Sets a viewport's canvas." msgstr "" -#: doc/classes/RenderingServer.xml:2741 +#: doc/classes/RenderingServer.xml:2737 msgid "" "Copies the viewport to a region of the screen specified by [code]rect[/" "code]. If [method viewport_set_render_direct_to_screen] is [code]true[/" @@ -44139,7 +44804,7 @@ msgid "" "viewport_set_render_direct_to_screen]." msgstr "" -#: doc/classes/RenderingServer.xml:2755 +#: doc/classes/RenderingServer.xml:2751 msgid "" "Creates an empty viewport and adds it to the RenderingServer. It can be " "accessed with the RID that is returned. This RID will be used in all " @@ -44148,72 +44813,72 @@ msgid "" "RenderingServer's [method free_rid] static method." msgstr "" -#: doc/classes/RenderingServer.xml:2767 +#: doc/classes/RenderingServer.xml:2763 msgid "" "Returns a viewport's render information. For options, see the [enum " "ViewportRenderInfo] constants." msgstr "" -#: doc/classes/RenderingServer.xml:2776 +#: doc/classes/RenderingServer.xml:2772 msgid "Returns the viewport's last rendered frame." msgstr "" -#: doc/classes/RenderingServer.xml:2787 +#: doc/classes/RenderingServer.xml:2783 msgid "Detaches a viewport from a canvas and vice versa." msgstr "" -#: doc/classes/RenderingServer.xml:2798 +#: doc/classes/RenderingServer.xml:2794 msgid "If [code]true[/code], sets the viewport active, else sets it inactive." msgstr "" -#: doc/classes/RenderingServer.xml:2813 +#: doc/classes/RenderingServer.xml:2809 msgid "" "Sets the stacking order for a viewport's canvas.\n" "[code]layer[/code] is the actual canvas layer, while [code]sublayer[/code] " "specifies the stacking order of the canvas among those in the same layer." msgstr "" -#: doc/classes/RenderingServer.xml:2827 +#: doc/classes/RenderingServer.xml:2823 msgid "Sets the transformation of a viewport's canvas." msgstr "" -#: doc/classes/RenderingServer.xml:2838 +#: doc/classes/RenderingServer.xml:2834 msgid "" "Sets the clear mode of a viewport. See [enum ViewportClearMode] for options." msgstr "" -#: doc/classes/RenderingServer.xml:2849 +#: doc/classes/RenderingServer.xml:2845 msgid "" "Sets the debug draw mode of a viewport. See [enum ViewportDebugDraw] for " "options." msgstr "" -#: doc/classes/RenderingServer.xml:2860 +#: doc/classes/RenderingServer.xml:2856 msgid "" "If [code]true[/code], rendering of a viewport's environment is disabled." msgstr "" -#: doc/classes/RenderingServer.xml:2871 +#: doc/classes/RenderingServer.xml:2867 msgid "Sets the viewport's global transformation matrix." msgstr "" -#: doc/classes/RenderingServer.xml:2882 +#: doc/classes/RenderingServer.xml:2878 msgid "If [code]true[/code], the viewport's canvas is not rendered." msgstr "" -#: doc/classes/RenderingServer.xml:2893 +#: doc/classes/RenderingServer.xml:2889 msgid "Currently unimplemented in Godot 3.x." msgstr "" -#: doc/classes/RenderingServer.xml:2904 +#: doc/classes/RenderingServer.xml:2900 msgid "Sets the anti-aliasing mode. See [enum ViewportMSAA] for options." msgstr "" -#: doc/classes/RenderingServer.xml:2915 +#: doc/classes/RenderingServer.xml:2911 msgid "Sets the viewport's parent to another viewport." msgstr "" -#: doc/classes/RenderingServer.xml:2926 +#: doc/classes/RenderingServer.xml:2922 msgid "" "If [code]true[/code], render the contents of the viewport directly to " "screen. This allows a low-level optimization where you can skip drawing a " @@ -44229,455 +44894,455 @@ msgid "" "significantly larger than the window size." msgstr "" -#: doc/classes/RenderingServer.xml:2937 +#: doc/classes/RenderingServer.xml:2933 msgid "" "Sets a viewport's scenario.\n" "The scenario contains information about the [enum ScenarioDebugMode], " "environment information, reflection atlas etc." msgstr "" -#: doc/classes/RenderingServer.xml:2951 +#: doc/classes/RenderingServer.xml:2947 msgid "Sets the shadow atlas quadrant's subdivision." msgstr "" -#: doc/classes/RenderingServer.xml:2962 +#: doc/classes/RenderingServer.xml:2958 msgid "" "Sets the size of the shadow atlas's images (used for omni and spot lights). " "The value will be rounded up to the nearest power of 2." msgstr "" -#: doc/classes/RenderingServer.xml:2975 +#: doc/classes/RenderingServer.xml:2971 msgid "Sets the viewport's width and height." msgstr "" -#: doc/classes/RenderingServer.xml:2986 +#: doc/classes/RenderingServer.xml:2982 msgid "" "If [code]true[/code], the viewport renders its background as transparent." msgstr "" -#: doc/classes/RenderingServer.xml:2997 +#: doc/classes/RenderingServer.xml:2993 msgid "" "Sets when the viewport should be updated. See [enum ViewportUpdateMode] " "constants for options." msgstr "" -#: doc/classes/RenderingServer.xml:3008 +#: doc/classes/RenderingServer.xml:3004 msgid "" "If [code]true[/code], the viewport uses augmented or virtual reality " "technologies. See [XRInterface]." msgstr "" -#: doc/classes/RenderingServer.xml:3014 +#: doc/classes/RenderingServer.xml:3010 msgid "" "If [code]false[/code], disables rendering completely, but the engine logic " "is still being processed. You can call [method force_draw] to draw a frame " "even with rendering disabled." msgstr "" -#: doc/classes/RenderingServer.xml:3020 +#: doc/classes/RenderingServer.xml:3016 msgid "" "Emitted at the end of the frame, after the RenderingServer has finished " "updating all the Viewports." msgstr "" -#: doc/classes/RenderingServer.xml:3025 +#: doc/classes/RenderingServer.xml:3021 msgid "" "Emitted at the beginning of the frame, before the RenderingServer updates " "all the Viewports." msgstr "" -#: doc/classes/RenderingServer.xml:3031 +#: doc/classes/RenderingServer.xml:3027 msgid "Marks an error that shows that the index array is empty." msgstr "" -#: doc/classes/RenderingServer.xml:3034 +#: doc/classes/RenderingServer.xml:3030 msgid "Number of weights/bones per vertex." msgstr "" -#: doc/classes/RenderingServer.xml:3037 +#: doc/classes/RenderingServer.xml:3033 msgid "The minimum Z-layer for canvas items." msgstr "" -#: doc/classes/RenderingServer.xml:3040 +#: doc/classes/RenderingServer.xml:3036 msgid "The maximum Z-layer for canvas items." msgstr "" -#: doc/classes/RenderingServer.xml:3043 +#: doc/classes/RenderingServer.xml:3039 msgid "" "Max number of glow levels that can be used with glow post-process effect." msgstr "" -#: doc/classes/RenderingServer.xml:3046 +#: doc/classes/RenderingServer.xml:3042 msgid "Unused enum in Godot 3.x." msgstr "" -#: doc/classes/RenderingServer.xml:3067 +#: doc/classes/RenderingServer.xml:3063 msgid "Shader is a 3D shader." msgstr "" -#: doc/classes/RenderingServer.xml:3070 +#: doc/classes/RenderingServer.xml:3066 msgid "Shader is a 2D shader." msgstr "" -#: doc/classes/RenderingServer.xml:3073 +#: doc/classes/RenderingServer.xml:3069 msgid "Shader is a particle shader." msgstr "" -#: doc/classes/RenderingServer.xml:3076 +#: doc/classes/RenderingServer.xml:3072 msgid "Shader is a sky shader." msgstr "" -#: doc/classes/RenderingServer.xml:3079 +#: doc/classes/RenderingServer.xml:3075 msgid "Represents the size of the [enum ShaderMode] enum." msgstr "" -#: doc/classes/RenderingServer.xml:3082 +#: doc/classes/RenderingServer.xml:3078 msgid "The minimum renderpriority of all materials." msgstr "" -#: doc/classes/RenderingServer.xml:3085 +#: doc/classes/RenderingServer.xml:3081 msgid "The maximum renderpriority of all materials." msgstr "" -#: doc/classes/RenderingServer.xml:3088 +#: doc/classes/RenderingServer.xml:3084 msgid "Array is a vertex array." msgstr "" -#: doc/classes/RenderingServer.xml:3091 +#: doc/classes/RenderingServer.xml:3087 msgid "Array is a normal array." msgstr "" -#: doc/classes/RenderingServer.xml:3094 +#: doc/classes/RenderingServer.xml:3090 msgid "Array is a tangent array." msgstr "" -#: doc/classes/RenderingServer.xml:3097 +#: doc/classes/RenderingServer.xml:3093 msgid "Array is a color array." msgstr "" -#: doc/classes/RenderingServer.xml:3100 +#: doc/classes/RenderingServer.xml:3096 msgid "Array is an UV coordinates array." msgstr "" -#: doc/classes/RenderingServer.xml:3103 +#: doc/classes/RenderingServer.xml:3099 msgid "Array is an UV coordinates array for the second UV coordinates." msgstr "" -#: doc/classes/RenderingServer.xml:3106 +#: doc/classes/RenderingServer.xml:3102 msgid "Array contains bone information." msgstr "" -#: doc/classes/RenderingServer.xml:3109 +#: doc/classes/RenderingServer.xml:3105 msgid "Array is weight information." msgstr "" -#: doc/classes/RenderingServer.xml:3112 +#: doc/classes/RenderingServer.xml:3108 msgid "Array is index array." msgstr "" -#: doc/classes/RenderingServer.xml:3118 +#: doc/classes/RenderingServer.xml:3114 msgid "Flag used to mark a vertex array." msgstr "" -#: doc/classes/RenderingServer.xml:3121 +#: doc/classes/RenderingServer.xml:3117 msgid "Flag used to mark a normal array." msgstr "" -#: doc/classes/RenderingServer.xml:3124 +#: doc/classes/RenderingServer.xml:3120 msgid "Flag used to mark a tangent array." msgstr "" -#: doc/classes/RenderingServer.xml:3127 +#: doc/classes/RenderingServer.xml:3123 msgid "Flag used to mark a color array." msgstr "" -#: doc/classes/RenderingServer.xml:3130 +#: doc/classes/RenderingServer.xml:3126 msgid "Flag used to mark an UV coordinates array." msgstr "" -#: doc/classes/RenderingServer.xml:3133 +#: doc/classes/RenderingServer.xml:3129 msgid "" "Flag used to mark an UV coordinates array for the second UV coordinates." msgstr "" -#: doc/classes/RenderingServer.xml:3136 +#: doc/classes/RenderingServer.xml:3132 msgid "Flag used to mark a bone information array." msgstr "" -#: doc/classes/RenderingServer.xml:3139 +#: doc/classes/RenderingServer.xml:3135 msgid "Flag used to mark a weights array." msgstr "" -#: doc/classes/RenderingServer.xml:3142 +#: doc/classes/RenderingServer.xml:3138 msgid "Flag used to mark an index array." msgstr "" -#: doc/classes/RenderingServer.xml:3171 +#: doc/classes/RenderingServer.xml:3167 msgid "Primitive to draw consists of points." msgstr "" -#: doc/classes/RenderingServer.xml:3174 +#: doc/classes/RenderingServer.xml:3170 msgid "Primitive to draw consists of lines." msgstr "" -#: doc/classes/RenderingServer.xml:3177 +#: doc/classes/RenderingServer.xml:3173 msgid "Primitive to draw consists of a line strip from start to end." msgstr "" -#: doc/classes/RenderingServer.xml:3180 +#: doc/classes/RenderingServer.xml:3176 msgid "Primitive to draw consists of triangles." msgstr "" -#: doc/classes/RenderingServer.xml:3183 +#: doc/classes/RenderingServer.xml:3179 msgid "" "Primitive to draw consists of a triangle strip (the last 3 vertices are " "always combined to make a triangle)." msgstr "" -#: doc/classes/RenderingServer.xml:3186 +#: doc/classes/RenderingServer.xml:3182 msgid "Represents the size of the [enum PrimitiveType] enum." msgstr "" -#: doc/classes/RenderingServer.xml:3195 +#: doc/classes/RenderingServer.xml:3191 msgid "Use [Transform2D] to store MultiMesh transform." msgstr "" -#: doc/classes/RenderingServer.xml:3198 +#: doc/classes/RenderingServer.xml:3194 msgid "Use [Transform] to store MultiMesh transform." msgstr "" -#: doc/classes/RenderingServer.xml:3201 +#: doc/classes/RenderingServer.xml:3197 msgid "Is a directional (sun) light." msgstr "" -#: doc/classes/RenderingServer.xml:3204 +#: doc/classes/RenderingServer.xml:3200 msgid "Is an omni light." msgstr "" -#: doc/classes/RenderingServer.xml:3207 +#: doc/classes/RenderingServer.xml:3203 msgid "Is a spot light." msgstr "" -#: doc/classes/RenderingServer.xml:3210 +#: doc/classes/RenderingServer.xml:3206 msgid "The light's energy." msgstr "" -#: doc/classes/RenderingServer.xml:3215 +#: doc/classes/RenderingServer.xml:3211 msgid "The light's influence on specularity." msgstr "" -#: doc/classes/RenderingServer.xml:3218 +#: doc/classes/RenderingServer.xml:3214 msgid "The light's range." msgstr "" -#: doc/classes/RenderingServer.xml:3221 +#: doc/classes/RenderingServer.xml:3217 msgid "" "The size of the light when using spot light or omni light. The angular size " "of the light when using directional light." msgstr "" -#: doc/classes/RenderingServer.xml:3224 +#: doc/classes/RenderingServer.xml:3220 msgid "The light's attenuation." msgstr "" -#: doc/classes/RenderingServer.xml:3227 +#: doc/classes/RenderingServer.xml:3223 msgid "The spotlight's angle." msgstr "" -#: doc/classes/RenderingServer.xml:3230 +#: doc/classes/RenderingServer.xml:3226 msgid "The spotlight's attenuation." msgstr "" -#: doc/classes/RenderingServer.xml:3233 +#: doc/classes/RenderingServer.xml:3229 msgid "Max distance that shadows will be rendered." msgstr "" -#: doc/classes/RenderingServer.xml:3236 +#: doc/classes/RenderingServer.xml:3232 msgid "Proportion of shadow atlas occupied by the first split." msgstr "" -#: doc/classes/RenderingServer.xml:3239 +#: doc/classes/RenderingServer.xml:3235 msgid "Proportion of shadow atlas occupied by the second split." msgstr "" -#: doc/classes/RenderingServer.xml:3242 +#: doc/classes/RenderingServer.xml:3238 msgid "" "Proportion of shadow atlas occupied by the third split. The fourth split " "occupies the rest." msgstr "" -#: doc/classes/RenderingServer.xml:3245 +#: doc/classes/RenderingServer.xml:3241 msgid "" "Proportion of shadow max distance where the shadow will start to fade out." msgstr "" -#: doc/classes/RenderingServer.xml:3248 +#: doc/classes/RenderingServer.xml:3244 msgid "" "Normal bias used to offset shadow lookup by object normal. Can be used to " "fix self-shadowing artifacts." msgstr "" -#: doc/classes/RenderingServer.xml:3251 +#: doc/classes/RenderingServer.xml:3247 msgid "Bias the shadow lookup to fix self-shadowing artifacts." msgstr "" -#: doc/classes/RenderingServer.xml:3257 +#: doc/classes/RenderingServer.xml:3253 msgid "" "Blurs the edges of the shadow. Can be used to hide pixel artifacts in low " "resolution shadow maps. A high value can make shadows appear grainy and can " "cause other unwanted artifacts. Try to keep as near default as possible." msgstr "" -#: doc/classes/RenderingServer.xml:3262 +#: doc/classes/RenderingServer.xml:3258 msgid "Represents the size of the [enum LightParam] enum." msgstr "" -#: doc/classes/RenderingServer.xml:3265 +#: doc/classes/RenderingServer.xml:3267 msgid "Use a dual paraboloid shadow map for omni lights." msgstr "" -#: doc/classes/RenderingServer.xml:3268 +#: doc/classes/RenderingServer.xml:3270 msgid "" "Use a cubemap shadow map for omni lights. Slower but better quality than " "dual paraboloid." msgstr "" -#: doc/classes/RenderingServer.xml:3271 +#: doc/classes/RenderingServer.xml:3273 msgid "Use orthogonal shadow projection for directional light." msgstr "" -#: doc/classes/RenderingServer.xml:3274 +#: doc/classes/RenderingServer.xml:3276 msgid "Use 2 splits for shadow projection when using directional light." msgstr "" -#: doc/classes/RenderingServer.xml:3277 +#: doc/classes/RenderingServer.xml:3279 msgid "Use 4 splits for shadow projection when using directional light." msgstr "" -#: doc/classes/RenderingServer.xml:3280 +#: doc/classes/RenderingServer.xml:3282 msgid "" "Keeps shadows stable as camera moves but has lower effective resolution." msgstr "" -#: doc/classes/RenderingServer.xml:3283 +#: doc/classes/RenderingServer.xml:3285 msgid "" "Optimize use of shadow maps, increasing the effective resolution. But may " "result in shadows moving or flickering slightly." msgstr "" -#: doc/classes/RenderingServer.xml:3286 +#: doc/classes/RenderingServer.xml:3288 msgid "Reflection probe will update reflections once and then stop." msgstr "" -#: doc/classes/RenderingServer.xml:3289 +#: doc/classes/RenderingServer.xml:3291 msgid "" "Reflection probe will update each frame. This mode is necessary to capture " "moving objects." msgstr "" -#: doc/classes/RenderingServer.xml:3302 +#: doc/classes/RenderingServer.xml:3310 msgid "Draw particles in the order that they appear in the particles array." msgstr "" -#: doc/classes/RenderingServer.xml:3305 +#: doc/classes/RenderingServer.xml:3313 msgid "Sort particles based on their lifetime." msgstr "" -#: doc/classes/RenderingServer.xml:3308 +#: doc/classes/RenderingServer.xml:3316 msgid "Sort particles based on their distance to the camera." msgstr "" -#: doc/classes/RenderingServer.xml:3311 +#: doc/classes/RenderingServer.xml:3319 msgid "Do not update the viewport." msgstr "" -#: doc/classes/RenderingServer.xml:3314 +#: doc/classes/RenderingServer.xml:3322 msgid "Update the viewport once then set to disabled." msgstr "" -#: doc/classes/RenderingServer.xml:3317 +#: doc/classes/RenderingServer.xml:3325 msgid "Update the viewport whenever it is visible." msgstr "" -#: doc/classes/RenderingServer.xml:3322 +#: doc/classes/RenderingServer.xml:3330 msgid "Always update the viewport." msgstr "" -#: doc/classes/RenderingServer.xml:3325 +#: doc/classes/RenderingServer.xml:3333 msgid "The viewport is always cleared before drawing." msgstr "" -#: doc/classes/RenderingServer.xml:3328 +#: doc/classes/RenderingServer.xml:3336 msgid "The viewport is never cleared before drawing." msgstr "" -#: doc/classes/RenderingServer.xml:3331 +#: doc/classes/RenderingServer.xml:3339 msgid "" "The viewport is cleared once, then the clear mode is set to [constant " "VIEWPORT_CLEAR_NEVER]." msgstr "" -#: doc/classes/RenderingServer.xml:3334 +#: doc/classes/RenderingServer.xml:3342 msgid "Multisample antialiasing is disabled." msgstr "" -#: doc/classes/RenderingServer.xml:3337 +#: doc/classes/RenderingServer.xml:3345 msgid "Multisample antialiasing uses 2 samples per pixel." msgstr "" -#: doc/classes/RenderingServer.xml:3340 +#: doc/classes/RenderingServer.xml:3348 msgid "Multisample antialiasing uses 4 samples per pixel." msgstr "" -#: doc/classes/RenderingServer.xml:3343 +#: doc/classes/RenderingServer.xml:3351 msgid "Multisample antialiasing uses 8 samples per pixel." msgstr "" -#: doc/classes/RenderingServer.xml:3346 +#: doc/classes/RenderingServer.xml:3354 msgid "Multisample antialiasing uses 16 samples per pixel." msgstr "" -#: doc/classes/RenderingServer.xml:3357 +#: doc/classes/RenderingServer.xml:3365 msgid "Number of objects drawn in a single frame." msgstr "" -#: doc/classes/RenderingServer.xml:3360 +#: doc/classes/RenderingServer.xml:3368 msgid "Number of vertices drawn in a single frame." msgstr "" -#: doc/classes/RenderingServer.xml:3363 +#: doc/classes/RenderingServer.xml:3371 msgid "Number of material changes during this frame." msgstr "" -#: doc/classes/RenderingServer.xml:3366 +#: doc/classes/RenderingServer.xml:3374 msgid "Number of shader changes during this frame." msgstr "" -#: doc/classes/RenderingServer.xml:3369 +#: doc/classes/RenderingServer.xml:3377 msgid "Number of surface changes during this frame." msgstr "" -#: doc/classes/RenderingServer.xml:3372 +#: doc/classes/RenderingServer.xml:3380 msgid "Number of draw calls during this frame." msgstr "" -#: doc/classes/RenderingServer.xml:3375 +#: doc/classes/RenderingServer.xml:3383 msgid "Represents the size of the [enum ViewportRenderInfo] enum." msgstr "" -#: doc/classes/RenderingServer.xml:3378 +#: doc/classes/RenderingServer.xml:3386 msgid "Debug draw is disabled. Default setting." msgstr "" -#: doc/classes/RenderingServer.xml:3381 doc/classes/Viewport.xml:348 +#: doc/classes/RenderingServer.xml:3389 doc/classes/Viewport.xml:348 msgid "Objects are displayed without light information." msgstr "" -#: doc/classes/RenderingServer.xml:3384 +#: doc/classes/RenderingServer.xml:3392 msgid "Objects are displayed with only light information." msgstr "" -#: doc/classes/RenderingServer.xml:3387 doc/classes/Viewport.xml:353 +#: doc/classes/RenderingServer.xml:3395 doc/classes/Viewport.xml:353 msgid "" "Objects are displayed semi-transparent with additive blending so you can see " "where they are drawing over top of one another. A higher overdraw means you " @@ -44685,41 +45350,41 @@ msgid "" "others." msgstr "" -#: doc/classes/RenderingServer.xml:3390 +#: doc/classes/RenderingServer.xml:3398 msgid "Debug draw draws objects in wireframe." msgstr "" -#: doc/classes/RenderingServer.xml:3393 +#: doc/classes/RenderingServer.xml:3401 msgid "" "Normal buffer is drawn instead of regular scene so you can see the per-pixel " "normals that will be used by post-processing effects." msgstr "" -#: doc/classes/RenderingServer.xml:3396 doc/classes/Viewport.xml:361 +#: doc/classes/RenderingServer.xml:3404 doc/classes/Viewport.xml:361 msgid "Objects are displayed with only the albedo value from [GIProbe]s." msgstr "" -#: doc/classes/RenderingServer.xml:3399 doc/classes/Viewport.xml:364 +#: doc/classes/RenderingServer.xml:3407 doc/classes/Viewport.xml:364 msgid "Objects are displayed with only the lighting value from [GIProbe]s." msgstr "" -#: doc/classes/RenderingServer.xml:3402 doc/classes/Viewport.xml:367 +#: doc/classes/RenderingServer.xml:3410 doc/classes/Viewport.xml:367 msgid "Objects are displayed with only the emission color from [GIProbe]s." msgstr "" -#: doc/classes/RenderingServer.xml:3405 doc/classes/Viewport.xml:370 +#: doc/classes/RenderingServer.xml:3413 doc/classes/Viewport.xml:370 msgid "" "Draws the shadow atlas that stores shadows from [OmniLight3D]s and " "[SpotLight3D]s in the upper left quadrant of the [Viewport]." msgstr "" -#: doc/classes/RenderingServer.xml:3408 doc/classes/Viewport.xml:373 +#: doc/classes/RenderingServer.xml:3416 doc/classes/Viewport.xml:373 msgid "" "Draws the shadow atlas that stores shadows from [DirectionalLight3D]s in the " "upper left quadrant of the [Viewport]." msgstr "" -#: doc/classes/RenderingServer.xml:3413 +#: doc/classes/RenderingServer.xml:3421 msgid "" "Draws the screen space ambient occlusion texture instead of the scene so " "that you can clearly see how it is affecting objects. In order for this " @@ -44727,21 +45392,14 @@ msgid "" "your [WorldEnvironment]." msgstr "" -#: doc/classes/RenderingServer.xml:3416 doc/classes/Viewport.xml:381 -msgid "" -"Draws the roughness limiter post process over the Viewport so you can see " -"where it has an effect. It must be enabled in [member ProjectSettings." -"rendering/quality/screen_filters/screen_space_roughness_limiter] to work." -msgstr "" - -#: doc/classes/RenderingServer.xml:3419 +#: doc/classes/RenderingServer.xml:3424 msgid "" "Colors each PSSM split for the [DirectionalLight3D]s in the scene a " "different color so you can see where the splits are. In order they will be " "colored red, green, blue, yellow." msgstr "" -#: doc/classes/RenderingServer.xml:3424 +#: doc/classes/RenderingServer.xml:3435 msgid "" "Uses high quality importance sampling to process the radiance map. In " "general, this results in much higher quality than [constant Sky." @@ -44752,7 +45410,7 @@ msgid "" "ggx_samples]." msgstr "" -#: doc/classes/RenderingServer.xml:3427 +#: doc/classes/RenderingServer.xml:3438 msgid "" "Uses the fast filtering algorithm to process the radiance map. In general " "this results in lower quality, but substantially faster run times.\n" @@ -44760,347 +45418,347 @@ msgid "" "[member Sky.radiance_size] must be set to [constant Sky.RADIANCE_SIZE_256]." msgstr "" -#: doc/classes/RenderingServer.xml:3431 +#: doc/classes/RenderingServer.xml:3442 msgid "Use the clear color as background." msgstr "" -#: doc/classes/RenderingServer.xml:3434 +#: doc/classes/RenderingServer.xml:3445 msgid "Use a specified color as the background." msgstr "" -#: doc/classes/RenderingServer.xml:3437 +#: doc/classes/RenderingServer.xml:3448 msgid "Use a sky resource for the background." msgstr "" -#: doc/classes/RenderingServer.xml:3440 +#: doc/classes/RenderingServer.xml:3451 msgid "" "Use a specified canvas layer as the background. This can be useful for " "instantiating a 2D scene in a 3D world." msgstr "" -#: doc/classes/RenderingServer.xml:3443 +#: doc/classes/RenderingServer.xml:3454 msgid "" "Do not clear the background, use whatever was rendered last frame as the " "background." msgstr "" -#: doc/classes/RenderingServer.xml:3449 +#: doc/classes/RenderingServer.xml:3460 msgid "Represents the size of the [enum EnvironmentBG] enum." msgstr "" -#: doc/classes/RenderingServer.xml:3488 +#: doc/classes/RenderingServer.xml:3499 msgid "Output color as they came in." msgstr "" -#: doc/classes/RenderingServer.xml:3491 +#: doc/classes/RenderingServer.xml:3502 msgid "Use the Reinhard tonemapper." msgstr "" -#: doc/classes/RenderingServer.xml:3494 +#: doc/classes/RenderingServer.xml:3505 msgid "Use the filmic tonemapper." msgstr "" -#: doc/classes/RenderingServer.xml:3497 +#: doc/classes/RenderingServer.xml:3508 msgid "Use the ACES tonemapper." msgstr "" -#: doc/classes/RenderingServer.xml:3508 +#: doc/classes/RenderingServer.xml:3519 msgid "Disables the blur set for SSAO. Will make SSAO look noisier." msgstr "" -#: doc/classes/RenderingServer.xml:3511 +#: doc/classes/RenderingServer.xml:3522 msgid "Perform a 1x1 blur on the SSAO output." msgstr "" -#: doc/classes/RenderingServer.xml:3514 +#: doc/classes/RenderingServer.xml:3525 msgid "Performs a 2x2 blur on the SSAO output." msgstr "" -#: doc/classes/RenderingServer.xml:3517 +#: doc/classes/RenderingServer.xml:3528 msgid "Performs a 3x3 blur on the SSAO output. Use this for smoothest SSAO." msgstr "" -#: doc/classes/RenderingServer.xml:3520 +#: doc/classes/RenderingServer.xml:3531 msgid "Lowest quality of screen space ambient occlusion." msgstr "" -#: doc/classes/RenderingServer.xml:3523 +#: doc/classes/RenderingServer.xml:3534 msgid "Medium quality screen space ambient occlusion." msgstr "" -#: doc/classes/RenderingServer.xml:3526 +#: doc/classes/RenderingServer.xml:3537 msgid "High quality screen space ambient occlusion." msgstr "" -#: doc/classes/RenderingServer.xml:3529 +#: doc/classes/RenderingServer.xml:3540 msgid "Highest quality screen space ambient occlusion." msgstr "" -#: doc/classes/RenderingServer.xml:3540 +#: doc/classes/RenderingServer.xml:3551 msgid "" "Lowest quality DOF blur. This is the fastest setting, but you may be able to " "see filtering artifacts." msgstr "" -#: doc/classes/RenderingServer.xml:3543 +#: doc/classes/RenderingServer.xml:3554 msgid "Low quality DOF blur." msgstr "" -#: doc/classes/RenderingServer.xml:3546 +#: doc/classes/RenderingServer.xml:3557 msgid "Medium quality DOF blur." msgstr "" -#: doc/classes/RenderingServer.xml:3549 +#: doc/classes/RenderingServer.xml:3560 msgid "" "Highest quality DOF blur. Results in the smoothest looking blur by taking " "the most samples, but is also significantly slower." msgstr "" -#: doc/classes/RenderingServer.xml:3552 +#: doc/classes/RenderingServer.xml:3563 msgid "" "Calculate the DOF blur using a box filter. The fastest option, but results " "in obvious lines in blur pattern." msgstr "" -#: doc/classes/RenderingServer.xml:3555 +#: doc/classes/RenderingServer.xml:3566 msgid "Calculates DOF blur using a hexagon shaped filter." msgstr "" -#: doc/classes/RenderingServer.xml:3558 +#: doc/classes/RenderingServer.xml:3569 msgid "" "Calculates DOF blur using a circle shaped filter. Best quality and most " "realistic, but slowest. Use only for areas where a lot of performance can be " "dedicated to post-processing (e.g. cutscenes)." msgstr "" -#: doc/classes/RenderingServer.xml:3573 +#: doc/classes/RenderingServer.xml:3584 msgid "Do not use a debug mode." msgstr "" -#: doc/classes/RenderingServer.xml:3576 +#: doc/classes/RenderingServer.xml:3587 msgid "Draw all objects as wireframe models." msgstr "" -#: doc/classes/RenderingServer.xml:3579 +#: doc/classes/RenderingServer.xml:3590 msgid "" "Draw all objects in a way that displays how much overdraw is occurring. " "Overdraw occurs when a section of pixels is drawn and shaded and then " "another object covers it up. To optimize a scene, you should reduce overdraw." msgstr "" -#: doc/classes/RenderingServer.xml:3582 +#: doc/classes/RenderingServer.xml:3593 msgid "" "Draw all objects without shading. Equivalent to setting all objects shaders " "to [code]unshaded[/code]." msgstr "" -#: doc/classes/RenderingServer.xml:3585 +#: doc/classes/RenderingServer.xml:3596 msgid "The instance does not have a type." msgstr "" -#: doc/classes/RenderingServer.xml:3588 +#: doc/classes/RenderingServer.xml:3599 msgid "The instance is a mesh." msgstr "" -#: doc/classes/RenderingServer.xml:3591 +#: doc/classes/RenderingServer.xml:3602 msgid "The instance is a multimesh." msgstr "" -#: doc/classes/RenderingServer.xml:3594 +#: doc/classes/RenderingServer.xml:3605 msgid "The instance is an immediate geometry." msgstr "" -#: doc/classes/RenderingServer.xml:3597 +#: doc/classes/RenderingServer.xml:3608 msgid "The instance is a particle emitter." msgstr "" -#: doc/classes/RenderingServer.xml:3600 +#: doc/classes/RenderingServer.xml:3611 msgid "The instance is a light." msgstr "" -#: doc/classes/RenderingServer.xml:3603 +#: doc/classes/RenderingServer.xml:3614 msgid "The instance is a reflection probe." msgstr "" -#: doc/classes/RenderingServer.xml:3606 +#: doc/classes/RenderingServer.xml:3617 msgid "The instance is a decal." msgstr "" -#: doc/classes/RenderingServer.xml:3609 +#: doc/classes/RenderingServer.xml:3620 msgid "The instance is a GI probe." msgstr "" -#: doc/classes/RenderingServer.xml:3612 +#: doc/classes/RenderingServer.xml:3623 msgid "The instance is a lightmap." msgstr "" -#: doc/classes/RenderingServer.xml:3615 +#: doc/classes/RenderingServer.xml:3626 msgid "Represents the size of the [enum InstanceType] enum." msgstr "" -#: doc/classes/RenderingServer.xml:3618 +#: doc/classes/RenderingServer.xml:3629 msgid "" "A combination of the flags of geometry instances (mesh, multimesh, immediate " "and particles)." msgstr "" -#: doc/classes/RenderingServer.xml:3621 +#: doc/classes/RenderingServer.xml:3632 msgid "Allows the instance to be used in baked lighting." msgstr "" -#: doc/classes/RenderingServer.xml:3624 +#: doc/classes/RenderingServer.xml:3635 msgid "Allows the instance to be used with dynamic global illumination." msgstr "" -#: doc/classes/RenderingServer.xml:3627 +#: doc/classes/RenderingServer.xml:3638 msgid "When set, manually requests to draw geometry on next frame." msgstr "" -#: doc/classes/RenderingServer.xml:3630 +#: doc/classes/RenderingServer.xml:3641 msgid "Represents the size of the [enum InstanceFlags] enum." msgstr "" -#: doc/classes/RenderingServer.xml:3633 +#: doc/classes/RenderingServer.xml:3644 msgid "Disable shadows from this instance." msgstr "" -#: doc/classes/RenderingServer.xml:3636 +#: doc/classes/RenderingServer.xml:3647 msgid "Cast shadows from this instance." msgstr "" -#: doc/classes/RenderingServer.xml:3639 +#: doc/classes/RenderingServer.xml:3650 msgid "" "Disable backface culling when rendering the shadow of the object. This is " "slightly slower but may result in more correct shadows." msgstr "" -#: doc/classes/RenderingServer.xml:3642 +#: doc/classes/RenderingServer.xml:3653 msgid "" "Only render the shadows from the object. The object itself will not be drawn." msgstr "" -#: doc/classes/RenderingServer.xml:3645 +#: doc/classes/RenderingServer.xml:3656 msgid "The nine patch gets stretched where needed." msgstr "" -#: doc/classes/RenderingServer.xml:3648 +#: doc/classes/RenderingServer.xml:3659 msgid "The nine patch gets filled with tiles where needed." msgstr "" -#: doc/classes/RenderingServer.xml:3651 +#: doc/classes/RenderingServer.xml:3662 msgid "" "The nine patch gets filled with tiles where needed and stretches them a bit " "if needed." msgstr "" -#: doc/classes/RenderingServer.xml:3654 +#: doc/classes/RenderingServer.xml:3665 msgid "Uses the default filter mode for this [Viewport]." msgstr "" -#: doc/classes/RenderingServer.xml:3666 doc/classes/Viewport.xml:399 +#: doc/classes/RenderingServer.xml:3677 doc/classes/Viewport.xml:402 msgid "" "The texture filter blends between the nearest 4 pixels and between the " "nearest 2 mipmaps." msgstr "" -#: doc/classes/RenderingServer.xml:3675 +#: doc/classes/RenderingServer.xml:3686 msgid "Max value for [enum CanvasItemTextureFilter] enum." msgstr "" -#: doc/classes/RenderingServer.xml:3678 +#: doc/classes/RenderingServer.xml:3689 msgid "Uses the default repeat mode for this [Viewport]." msgstr "" -#: doc/classes/RenderingServer.xml:3681 doc/classes/Viewport.xml:405 +#: doc/classes/RenderingServer.xml:3692 doc/classes/Viewport.xml:408 msgid "" "Disables textures repeating. Instead, when reading UVs outside the 0-1 " "range, the value will be clamped to the edge of the texture, resulting in a " "stretched out look at the borders of the texture." msgstr "" -#: doc/classes/RenderingServer.xml:3687 doc/classes/Viewport.xml:411 +#: doc/classes/RenderingServer.xml:3698 doc/classes/Viewport.xml:414 msgid "" "Flip the texture when repeating so that the edge lines up instead of " "abruptly changing." msgstr "" -#: doc/classes/RenderingServer.xml:3690 +#: doc/classes/RenderingServer.xml:3701 msgid "Max value for [enum CanvasItemTextureRepeat] enum." msgstr "" -#: doc/classes/RenderingServer.xml:3693 +#: doc/classes/RenderingServer.xml:3704 msgid "Adds light color additive to the canvas." msgstr "" -#: doc/classes/RenderingServer.xml:3696 +#: doc/classes/RenderingServer.xml:3707 msgid "Adds light color subtractive to the canvas." msgstr "" -#: doc/classes/RenderingServer.xml:3699 +#: doc/classes/RenderingServer.xml:3710 msgid "The light adds color depending on transparency." msgstr "" -#: doc/classes/RenderingServer.xml:3702 +#: doc/classes/RenderingServer.xml:3713 msgid "The light adds color depending on mask." msgstr "" -#: doc/classes/RenderingServer.xml:3705 +#: doc/classes/RenderingServer.xml:3716 msgid "Do not apply a filter to canvas light shadows." msgstr "" -#: doc/classes/RenderingServer.xml:3708 +#: doc/classes/RenderingServer.xml:3719 msgid "Use PCF5 filtering to filter canvas light shadows." msgstr "" -#: doc/classes/RenderingServer.xml:3711 +#: doc/classes/RenderingServer.xml:3722 msgid "Use PCF13 filtering to filter canvas light shadows." msgstr "" -#: doc/classes/RenderingServer.xml:3714 +#: doc/classes/RenderingServer.xml:3725 msgid "Max value of the [enum CanvasLightShadowFilter] enum." msgstr "" -#: doc/classes/RenderingServer.xml:3717 +#: doc/classes/RenderingServer.xml:3728 msgid "Culling of the canvas occluder is disabled." msgstr "" -#: doc/classes/RenderingServer.xml:3720 +#: doc/classes/RenderingServer.xml:3731 msgid "Culling of the canvas occluder is clockwise." msgstr "" -#: doc/classes/RenderingServer.xml:3723 +#: doc/classes/RenderingServer.xml:3734 msgid "Culling of the canvas occluder is counterclockwise." msgstr "" -#: doc/classes/RenderingServer.xml:3784 +#: doc/classes/RenderingServer.xml:3795 msgid "The amount of objects in the frame." msgstr "" -#: doc/classes/RenderingServer.xml:3787 +#: doc/classes/RenderingServer.xml:3798 msgid "The amount of vertices in the frame." msgstr "" -#: doc/classes/RenderingServer.xml:3790 +#: doc/classes/RenderingServer.xml:3801 msgid "The amount of modified materials in the frame." msgstr "" -#: doc/classes/RenderingServer.xml:3793 +#: doc/classes/RenderingServer.xml:3804 msgid "The amount of shader rebinds in the frame." msgstr "" -#: doc/classes/RenderingServer.xml:3796 +#: doc/classes/RenderingServer.xml:3807 msgid "The amount of surface changes in the frame." msgstr "" -#: doc/classes/RenderingServer.xml:3799 +#: doc/classes/RenderingServer.xml:3810 msgid "The amount of draw calls in frame." msgstr "" -#: doc/classes/RenderingServer.xml:3814 +#: doc/classes/RenderingServer.xml:3825 msgid "Hardware supports shaders. This enum is currently unused in Godot 3.x." msgstr "" -#: doc/classes/RenderingServer.xml:3817 +#: doc/classes/RenderingServer.xml:3828 msgid "" "Hardware supports multithreading. This enum is currently unused in Godot 3.x." msgstr "" @@ -45112,13 +45770,13 @@ msgstr "" #: doc/classes/Resource.xml:7 msgid "" "Resource is the base class for all Godot-specific resource types, serving " -"primarily as data containers. They are reference counted and freed when no " -"longer in use. They are also cached once loaded from disk, so that any " -"further attempts to load a resource from a given path will return the same " -"reference (all this in contrast to a [Node], which is not reference counted " -"and can be instanced from disk as many times as desired). Resources can be " -"saved externally on disk or bundled into another object, such as a [Node] or " -"another resource." +"primarily as data containers. Unlike [Object]s, they are reference-counted " +"and freed when no longer in use. They are also cached once loaded from disk, " +"so that any further attempts to load a resource from a given path will " +"return the same reference (all this in contrast to a [Node], which is not " +"reference-counted and can be instanced from disk as many times as desired). " +"Resources can be saved externally on disk or bundled into another object, " +"such as a [Node] or another resource." msgstr "" #: doc/classes/Resource.xml:10 @@ -45127,34 +45785,38 @@ msgid "" "resources.html" msgstr "" -#: doc/classes/Resource.xml:17 +#: doc/classes/Resource.xml:18 msgid "" "Virtual function which can be overridden to customize the behavior value of " "[method setup_local_to_scene]." msgstr "" -#: doc/classes/Resource.xml:26 +#: doc/classes/Resource.xml:27 msgid "" "Duplicates the resource, returning a new resource. By default, sub-resources " -"are shared between resource copies for efficiency, this can be changed by " -"passing [code]true[/code] to the [code]subresources[/code] argument." +"are shared between resource copies for efficiency. This can be changed by " +"passing [code]true[/code] to the [code]subresources[/code] argument which " +"will copy the subresources.\n" +"[b]Note:[/b] If [code]subresources[/code] is [code]true[/code], this method " +"will only perform a shallow copy. Nested resources within subresources will " +"not be duplicated and will still be shared." msgstr "" -#: doc/classes/Resource.xml:33 +#: doc/classes/Resource.xml:35 msgid "" "If [member resource_local_to_scene] is enabled and the resource was loaded " "from a [PackedScene] instantiation, returns the local scene where this " "resource's unique copy is in use. Otherwise, returns [code]null[/code]." msgstr "" -#: doc/classes/Resource.xml:40 +#: doc/classes/Resource.xml:42 msgid "" "Returns the RID of the resource (or an empty RID). Many resources (such as " "[Texture2D], [Mesh], etc) are high-level abstractions of resources stored in " "a server, so this function will return the original RID." msgstr "" -#: doc/classes/Resource.xml:47 +#: doc/classes/Resource.xml:49 msgid "" "This method is called when a resource with [member resource_local_to_scene] " "enabled is loaded from a [PackedScene] instantiation. Its behavior can be " @@ -45164,7 +45826,7 @@ msgid "" "local viewport." msgstr "" -#: doc/classes/Resource.xml:57 +#: doc/classes/Resource.xml:59 msgid "" "Sets the path of the resource, potentially overriding an existing cache " "entry for this path. This differs from setting [member resource_path], as " @@ -45172,25 +45834,25 @@ msgid "" "given path." msgstr "" -#: doc/classes/Resource.xml:63 +#: doc/classes/Resource.xml:65 msgid "" "If [code]true[/code], the resource will be made unique in each instance of " "its local scene. It can thus be modified in a scene instance without " "impacting other instances of that same scene." msgstr "" -#: doc/classes/Resource.xml:66 +#: doc/classes/Resource.xml:68 msgid "The name of the resource. This is an optional identifier." msgstr "" -#: doc/classes/Resource.xml:69 +#: doc/classes/Resource.xml:71 msgid "" "The path to the resource. In case it has its own file, it will return its " "filepath. If it's tied to the scene, it will return the scene's path, " "followed by the resource's index." msgstr "" -#: doc/classes/Resource.xml:75 +#: doc/classes/Resource.xml:77 msgid "Emitted whenever the resource changes." msgstr "" @@ -46009,11 +46671,11 @@ msgid "" "global coordinate system, but is centered at the object's origin." msgstr "" -#: doc/classes/RigidBody2D.xml:87 +#: doc/classes/RigidBody2D.xml:87 doc/classes/RigidBody3D.xml:99 msgid "" -"Returns a list of the bodies colliding with this one. Use [member " -"contacts_reported] to set the maximum number reported. You must also set " -"[member contact_monitor] to [code]true[/code].\n" +"Returns a list of the bodies colliding with this one. Requires [member " +"contact_monitor] to be set to [code]true[/code] and [member " +"contacts_reported] to be set high enough to detect all the collisions.\n" "[b]Note:[/b] The result of this test is not immediate after moving objects. " "For performance, list of collisions is updated once per frame and before the " "physics step. Consider using signals instead." @@ -46050,7 +46712,7 @@ msgstr "" msgid "The body's total applied torque." msgstr "" -#: doc/classes/RigidBody2D.xml:130 doc/classes/RigidBody3D.xml:150 +#: doc/classes/RigidBody2D.xml:130 doc/classes/RigidBody3D.xml:157 msgid "" "If [code]true[/code], the body can enter sleep mode when there is no " "movement. See [member sleeping]." @@ -46062,11 +46724,17 @@ msgid "" "another RigidBody2D. See also [member contacts_reported]." msgstr "" -#: doc/classes/RigidBody2D.xml:136 -msgid "The maximum number of contacts to report." +#: doc/classes/RigidBody2D.xml:136 doc/classes/RigidBody3D.xml:163 +msgid "" +"The maximum number of contacts that will be recorded. Requires [member " +"contact_monitor] to be set to [code]true[/code].\n" +"[b]Note:[/b] The number of contacts is different from the number of " +"collisions. Collisions between parallel edges will result in two contacts " +"(one at each end), and collisions between parallel faces will result in four " +"contacts (one at each corner)." msgstr "" -#: doc/classes/RigidBody2D.xml:139 +#: doc/classes/RigidBody2D.xml:140 msgid "" "Continuous collision detection mode.\n" "Continuous collision detection tries to predict where a moving body will " @@ -46076,21 +46744,21 @@ msgid "" "methods are available. See [enum CCDMode] for details." msgstr "" -#: doc/classes/RigidBody2D.xml:143 +#: doc/classes/RigidBody2D.xml:144 msgid "" "If [code]true[/code], internal force integration is disabled for this body. " "Aside from collision response, the body will only move as determined by the " "[method _integrate_forces] function." msgstr "" -#: doc/classes/RigidBody2D.xml:146 +#: doc/classes/RigidBody2D.xml:147 msgid "" "Multiplies the gravity applied to the body. The body's gravity is calculated " "from the [b]Default Gravity[/b] value in [b]Project > Project Settings > " "Physics > 2d[/b] and/or any additional gravity vector applied by [Area2D]s." msgstr "" -#: doc/classes/RigidBody2D.xml:149 +#: doc/classes/RigidBody2D.xml:150 msgid "" "The body's moment of inertia. This is like mass, but for rotation: it " "determines how much torque it takes to rotate the body. The moment of " @@ -46099,18 +46767,18 @@ msgid "" "automatically computing it." msgstr "" -#: doc/classes/RigidBody2D.xml:152 +#: doc/classes/RigidBody2D.xml:153 msgid "" "Damps the body's [member linear_velocity]. If [code]-1[/code], the body will " "use the [b]Default Linear Damp[/b] in [b]Project > Project Settings > " "Physics > 2d[/b]." msgstr "" -#: doc/classes/RigidBody2D.xml:161 +#: doc/classes/RigidBody2D.xml:162 msgid "The body's mode. See [enum Mode] for possible values." msgstr "" -#: doc/classes/RigidBody2D.xml:164 doc/classes/RigidBody3D.xml:181 +#: doc/classes/RigidBody2D.xml:165 doc/classes/RigidBody3D.xml:189 #: doc/classes/StaticBody2D.xml:22 doc/classes/StaticBody3D.xml:22 msgid "" "The physics material override for the body.\n" @@ -46118,50 +46786,50 @@ msgid "" "other physics material, such as an inherited one." msgstr "" -#: doc/classes/RigidBody2D.xml:168 doc/classes/RigidBody3D.xml:185 +#: doc/classes/RigidBody2D.xml:169 doc/classes/RigidBody3D.xml:193 msgid "" "If [code]true[/code], the body will not move and will not calculate forces " "until woken up by another body through, for example, a collision, or by " "using the [method apply_impulse] or [method add_force] methods." msgstr "" -#: doc/classes/RigidBody2D.xml:171 +#: doc/classes/RigidBody2D.xml:172 msgid "" "The body's weight based on its mass and the [b]Default Gravity[/b] value in " "[b]Project > Project Settings > Physics > 2d[/b]." msgstr "" -#: doc/classes/RigidBody2D.xml:179 +#: doc/classes/RigidBody2D.xml:180 doc/classes/RigidBody3D.xml:204 msgid "" -"Emitted when a body enters into contact with this one. [member " -"contact_monitor] must be [code]true[/code] and [member contacts_reported] " -"greater than [code]0[/code]." +"Emitted when a body enters into contact with this one. Requires [member " +"contact_monitor] to be set to [code]true[/code] and [member " +"contacts_reported] to be set high enough to detect all the collisions." msgstr "" -#: doc/classes/RigidBody2D.xml:186 +#: doc/classes/RigidBody2D.xml:187 msgid "" -"Emitted when a body exits contact with this one. [member contact_monitor] " -"must be [code]true[/code] and [member contacts_reported] greater than " -"[code]0[/code]." +"Emitted when a body exits contact with this one. Requires [member " +"contact_monitor] to be set to [code]true[/code] and [member " +"contacts_reported] to be set high enough to detect all the collisions." msgstr "" -#: doc/classes/RigidBody2D.xml:199 +#: doc/classes/RigidBody2D.xml:200 msgid "" "Emitted when a body enters into contact with this one. Reports colliding " "shape information. See [CollisionObject2D] for shape index information. " -"[member contact_monitor] must be [code]true[/code] and [member " -"contacts_reported] greater than [code]0[/code]." +"Requires [member contact_monitor] to be set to [code]true[/code] and [member " +"contacts_reported] to be set high enough to detect all the collisions." msgstr "" -#: doc/classes/RigidBody2D.xml:212 +#: doc/classes/RigidBody2D.xml:213 msgid "" "Emitted when a body shape exits contact with this one. Reports colliding " "shape information. See [CollisionObject2D] for shape index information. " -"[member contact_monitor] must be [code]true[/code] and [member " -"contacts_reported] greater than [code]0[/code]." +"Requires [member contact_monitor] to be set to [code]true[/code] and [member " +"contacts_reported] to be set high enough to detect all the collisions." msgstr "" -#: doc/classes/RigidBody2D.xml:217 doc/classes/RigidBody3D.xml:236 +#: doc/classes/RigidBody2D.xml:218 doc/classes/RigidBody3D.xml:244 msgid "" "Emitted when the physics engine changes the body's sleeping state.\n" "[b]Note:[/b] Changing the value [member sleeping] will not trigger this " @@ -46169,41 +46837,41 @@ msgid "" "engine or [code]emit_signal(\"sleeping_state_changed\")[/code] is used." msgstr "" -#: doc/classes/RigidBody2D.xml:224 +#: doc/classes/RigidBody2D.xml:225 msgid "" "Rigid mode. The body behaves as a physical object. It collides with other " "bodies and responds to forces applied to it. This is the default mode." msgstr "" -#: doc/classes/RigidBody2D.xml:227 +#: doc/classes/RigidBody2D.xml:228 msgid "Static mode. The body behaves like a [StaticBody2D] and does not move." msgstr "" -#: doc/classes/RigidBody2D.xml:230 +#: doc/classes/RigidBody2D.xml:231 msgid "" "Character mode. Similar to [constant MODE_RIGID], but the body can not " "rotate." msgstr "" -#: doc/classes/RigidBody2D.xml:233 +#: doc/classes/RigidBody2D.xml:234 msgid "" "Kinematic mode. The body behaves like a [KinematicBody2D], and must be moved " "by code." msgstr "" -#: doc/classes/RigidBody2D.xml:236 +#: doc/classes/RigidBody2D.xml:237 msgid "" "Continuous collision detection disabled. This is the fastest way to detect " "body collisions, but can miss small, fast-moving objects." msgstr "" -#: doc/classes/RigidBody2D.xml:239 +#: doc/classes/RigidBody2D.xml:240 msgid "" "Continuous collision detection enabled using raycasting. This is faster than " "shapecasting but less precise." msgstr "" -#: doc/classes/RigidBody2D.xml:242 +#: doc/classes/RigidBody2D.xml:243 msgid "" "Continuous collision detection enabled using shapecasting. This is the " "slowest CCD method and the most precise." @@ -46289,42 +46957,31 @@ msgid "" "locked." msgstr "" -#: doc/classes/RigidBody3D.xml:99 +#: doc/classes/RigidBody3D.xml:107 msgid "" -"Returns a list of the bodies colliding with this one. By default, number of " -"max contacts reported is at 0, see the [member contacts_reported] property " -"to increase it.\n" -"[b]Note:[/b] The result of this test is not immediate after moving objects. " -"For performance, list of collisions is updated once per frame and before the " -"physics step. Consider using signals instead." +"Returns the inverse inertia tensor basis. This is used to calculate the " +"angular acceleration resulting from a torque applied to the [RigidBody3D]." msgstr "" -#: doc/classes/RigidBody3D.xml:111 +#: doc/classes/RigidBody3D.xml:118 msgid "Locks the specified linear or rotational axis." msgstr "" -#: doc/classes/RigidBody3D.xml:126 +#: doc/classes/RigidBody3D.xml:133 msgid "Damps RigidBody3D's rotational forces." msgstr "" -#: doc/classes/RigidBody3D.xml:129 +#: doc/classes/RigidBody3D.xml:136 msgid "RigidBody3D's rotational velocity." msgstr "" -#: doc/classes/RigidBody3D.xml:153 +#: doc/classes/RigidBody3D.xml:160 msgid "" "If [code]true[/code], the RigidBody3D will emit signals when it collides " -"with another RigidBody3D." -msgstr "" - -#: doc/classes/RigidBody3D.xml:156 -msgid "" -"The maximum contacts to report. Bodies can keep a log of the contacts with " -"other bodies, this is enabled by setting the maximum amount of contacts " -"reported to a number greater than 0." +"with another RigidBody3D. See also [member contacts_reported]." msgstr "" -#: doc/classes/RigidBody3D.xml:159 +#: doc/classes/RigidBody3D.xml:167 msgid "" "If [code]true[/code], continuous collision detection is used.\n" "Continuous collision detection tries to predict where a moving body will " @@ -46334,7 +46991,7 @@ msgid "" "faster to compute, but can miss small, fast-moving objects." msgstr "" -#: doc/classes/RigidBody3D.xml:163 +#: doc/classes/RigidBody3D.xml:171 msgid "" "If [code]true[/code], internal force integration will be disabled (like " "gravity or air friction) for this body. Other than collision response, the " @@ -46342,7 +46999,7 @@ msgid "" "function, if defined." msgstr "" -#: doc/classes/RigidBody3D.xml:166 +#: doc/classes/RigidBody3D.xml:174 msgid "" "This is multiplied by the global 3D gravity setting found in [b]Project > " "Project Settings > Physics > 3d[/b] to produce RigidBody3D's gravity. For " @@ -46350,14 +47007,14 @@ msgid "" "and 0.5 will apply half gravity to this object." msgstr "" -#: doc/classes/RigidBody3D.xml:169 +#: doc/classes/RigidBody3D.xml:177 msgid "" "The body's linear damp. Cannot be less than -1.0. If this value is different " "from -1.0, any linear damp derived from the world or areas will be " "overridden." msgstr "" -#: doc/classes/RigidBody3D.xml:172 +#: doc/classes/RigidBody3D.xml:180 msgid "" "The body's linear velocity. Can be used sporadically, but [b]don't set this " "every frame[/b], because physics may run in another thread and runs at a " @@ -46365,60 +47022,57 @@ msgid "" "for precise control of the body state." msgstr "" -#: doc/classes/RigidBody3D.xml:178 +#: doc/classes/RigidBody3D.xml:186 msgid "The body mode. See [enum Mode] for possible values." msgstr "" -#: doc/classes/RigidBody3D.xml:196 +#: doc/classes/RigidBody3D.xml:211 msgid "" -"Emitted when a body enters into contact with this one. Contact monitor and " -"contacts reported must be enabled for this to work." +"Emitted when a body shape exits contact with this one. Requires [member " +"contact_monitor] to be set to [code]true[/code] and [member " +"contacts_reported] to be set high enough to detect all the collisions." msgstr "" -#: doc/classes/RigidBody3D.xml:203 +#: doc/classes/RigidBody3D.xml:224 msgid "" -"Emitted when a body shape exits contact with this one. Contact monitor and " -"contacts reported must be enabled for this to work." -msgstr "" - -#: doc/classes/RigidBody3D.xml:216 -msgid "" -"Emitted when a body enters into contact with this one. Contact monitor and " -"contacts reported must be enabled for this to work.\n" +"Emitted when a body enters into contact with this one. Requires [member " +"contact_monitor] to be set to [code]true[/code] and [member " +"contacts_reported] to be set high enough to detect all the collisions.\n" "This signal not only receives the body that collided with this one, but also " "its [RID] ([code]body_id[/code]), the shape index from the colliding body " "([code]body_shape[/code]), and the shape index from this body " "([code]local_shape[/code]) the other body collided with." msgstr "" -#: doc/classes/RigidBody3D.xml:230 +#: doc/classes/RigidBody3D.xml:238 msgid "" -"Emitted when a body shape exits contact with this one. Contact monitor and " -"contacts reported must be enabled for this to work.\n" +"Emitted when a body shape exits contact with this one. Requires [member " +"contact_monitor] to be set to [code]true[/code] and [member " +"contacts_reported] to be set high enough to detect all the collisions.\n" "This signal not only receives the body that stopped colliding with this one, " "but also its [RID] ([code]body_id[/code]), the shape index from the " "colliding body ([code]body_shape[/code]), and the shape index from this body " "([code]local_shape[/code]) the other body stopped colliding with." msgstr "" -#: doc/classes/RigidBody3D.xml:243 +#: doc/classes/RigidBody3D.xml:251 msgid "" "Rigid body mode. This is the \"natural\" state of a rigid body. It is " "affected by forces, and can move, rotate, and be affected by user code." msgstr "" -#: doc/classes/RigidBody3D.xml:246 +#: doc/classes/RigidBody3D.xml:254 msgid "" "Static mode. The body behaves like a [StaticBody3D], and can only move by " "user code." msgstr "" -#: doc/classes/RigidBody3D.xml:249 +#: doc/classes/RigidBody3D.xml:257 msgid "" "Character body mode. This behaves like a rigid body, but can not rotate." msgstr "" -#: doc/classes/RigidBody3D.xml:252 +#: doc/classes/RigidBody3D.xml:260 msgid "" "Kinematic body mode. The body behaves like a [KinematicBody3D], and can only " "move by user code." @@ -46925,7 +47579,7 @@ msgstr "" msgid "The time remaining." msgstr "" -#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:62 +#: doc/classes/SceneTreeTimer.xml:28 doc/classes/Timer.xml:63 msgid "Emitted when the timer reaches 0." msgstr "" @@ -47048,27 +47702,27 @@ msgid "" "the singleton using [method EditorInterface.get_script_editor]." msgstr "" -#: doc/classes/ScriptEditor.xml:40 +#: doc/classes/ScriptEditor.xml:46 msgid "Returns a [Script] that is currently active in editor." msgstr "" -#: doc/classes/ScriptEditor.xml:57 +#: doc/classes/ScriptEditor.xml:69 msgid "" "Returns an array with all [Script] objects which are currently open in " "editor." msgstr "" -#: doc/classes/ScriptEditor.xml:66 +#: doc/classes/ScriptEditor.xml:78 msgid "Goes to the specified line in the current script." msgstr "" -#: doc/classes/ScriptEditor.xml:85 +#: doc/classes/ScriptEditor.xml:113 msgid "" "Emitted when user changed active script. Argument is a freshly activated " "[Script]." msgstr "" -#: doc/classes/ScriptEditor.xml:92 +#: doc/classes/ScriptEditor.xml:120 msgid "" "Emitted when editor is about to close the active script. Argument is a " "[Script] that is going to be closed." @@ -47130,7 +47784,7 @@ msgid "" "visible." msgstr "" -#: doc/classes/ScrollContainer.xml:37 doc/classes/TextEdit.xml:453 +#: doc/classes/ScrollContainer.xml:37 doc/classes/TextEdit.xml:407 msgid "The current horizontal scroll value." msgstr "" @@ -47138,7 +47792,7 @@ msgstr "" msgid "If [code]true[/code], enables horizontal scrolling." msgstr "" -#: doc/classes/ScrollContainer.xml:43 doc/classes/TextEdit.xml:456 +#: doc/classes/ScrollContainer.xml:43 doc/classes/TextEdit.xml:410 msgid "The current vertical scroll value." msgstr "" @@ -47657,7 +48311,7 @@ msgstr "" msgid "" "Sets the global pose transform, [code]pose[/code], for the bone at " "[code]bone_idx[/code].\n" -"[code]amount[/code] is the interpolation strengh that will be used when " +"[code]amount[/code] is the interpolation strength that will be used when " "applying the pose, and [code]persistent[/code] determines if the applied " "pose will remain.\n" "[b]Note[/b]: The pose transform needs to be in bone space. Use [method " @@ -47674,7 +48328,7 @@ msgstr "" #: doc/classes/Skeleton3D.xml:266 msgid "" -"Returns the pose transform for bone [code]bone_idx[/code].\n" +"Sets the pose transform for bone [code]bone_idx[/code].\n" "[b]Note[/b]: The pose transform needs to be in bone space. Use [method " "world_transform_to_bone_transform] to convert a world transform, like one " "you can get from a [Node3D], to bone space." @@ -47767,6 +48421,16 @@ msgstr "" #: doc/classes/Sky.xml:52 msgid "" +"Automatically selects the appropriate process mode based on your sky shader. " +"If your shader uses [code]TIME[/code] or [code]POSITION[/code], this will " +"use [constant PROCESS_MODE_REALTIME]. If your shader uses any of the " +"[code]LIGHT_*[/code] variables or any custom uniforms, this uses [constant " +"PROCESS_MODE_INCREMENTAL]. Otherwise, this defaults to [constant " +"PROCESS_MODE_QUALITY]." +msgstr "" + +#: doc/classes/Sky.xml:55 +msgid "" "Uses high quality importance sampling to process the radiance map. In " "general, this results in much higher quality than [constant " "PROCESS_MODE_REALTIME] but takes much longer to generate. This should not be " @@ -47776,10 +48440,22 @@ msgid "" "ggx_samples]." msgstr "" -#: doc/classes/Sky.xml:55 +#: doc/classes/Sky.xml:58 +msgid "" +"Uses the same high quality importance sampling to process the radiance map " +"as [constant PROCESS_MODE_QUALITY], but updates over several frames. The " +"number of frames is determined by [member ProjectSettings.rendering/quality/" +"reflections/roughness_layers]. Use this when you need highest quality " +"radiance maps, but have a sky that updates slowly." +msgstr "" + +#: doc/classes/Sky.xml:61 msgid "" "Uses the fast filtering algorithm to process the radiance map. In general " -"this results in lower quality, but substantially faster run times.\n" +"this results in lower quality, but substantially faster run times. If you " +"need better quality, but still need to update the sky every frame, consider " +"turning on [member ProjectSettings.rendering/quality/reflections/" +"fast_filter_high_quality].\n" "[b]Note:[/b] The fast filtering algorithm is limited to 256x256 cubemaps, so " "[member radiance_size] must be set to [constant RADIANCE_SIZE_256]." msgstr "" @@ -48116,10 +48792,9 @@ msgid "" msgstr "" #: doc/classes/SpringArm3D.xml:35 -msgid "" -"Returns the proportion between the current arm length (after checking for " -"collisions) and the [member spring_length]. Ranges from 0 to 1." -msgstr "" +#, fuzzy +msgid "Returns the spring arm's current length." +msgstr "指定したフレームの遅延値を返します。" #: doc/classes/SpringArm3D.xml:44 msgid "" @@ -48814,7 +49489,7 @@ msgstr "" msgid "" "This is the built-in string class (and the one used by GDScript). It " "supports Unicode and provides all necessary means for string handling. " -"Strings are reference counted and use a copy-on-write approach, so passing " +"Strings are reference-counted and use a copy-on-write approach, so passing " "them around is cheap in resources." msgstr "" @@ -48969,26 +49644,32 @@ msgstr "" #: doc/classes/String.xml:328 msgid "" "Returns a copy of the string with escaped characters replaced by their " -"meanings according to the C language standard." +"meanings. Supported escape sequences are [code]\\'[/code], [code]\\\"[/" +"code], [code]\\?[/code], [code]\\\\[/code], [code]\\a[/code], [code]\\b[/" +"code], [code]\\f[/code], [code]\\n[/code], [code]\\r[/code], [code]\\t[/" +"code], [code]\\v[/code].\n" +"[b]Note:[/b] Unlike the GDScript parser, this method doesn't support the " +"[code]\\uXXXX[/code] escape sequence." msgstr "" -#: doc/classes/String.xml:335 +#: doc/classes/String.xml:336 msgid "" -"Changes the case of some letters. Replaces underscores with spaces, converts " -"all letters to lowercase, then capitalizes first and every letter following " -"the space character. For [code]capitalize camelCase mixed_with_underscores[/" -"code], it will return [code]Capitalize Camelcase Mixed With Underscores[/" +"Changes the case of some letters. Replaces underscores with spaces, adds " +"spaces before in-word uppercase characters, converts all letters to " +"lowercase, then capitalizes the first letter and every letter following a " +"space character. For [code]capitalize camelCase mixed_with_underscores[/" +"code], it will return [code]Capitalize Camel Case Mixed With Underscores[/" "code]." msgstr "" -#: doc/classes/String.xml:344 +#: doc/classes/String.xml:345 msgid "" "Performs a case-sensitive comparison to another string. Returns [code]-1[/" "code] if less than, [code]+1[/code] if greater than, or [code]0[/code] if " "equal." msgstr "" -#: doc/classes/String.xml:357 +#: doc/classes/String.xml:358 msgid "" "Returns the number of occurrences of substring [code]what[/code] between " "[code]from[/code] and [code]to[/code] positions. If [code]from[/code] and " @@ -48996,7 +49677,7 @@ msgid "" "code] equals 0 the remained substring will be used." msgstr "" -#: doc/classes/String.xml:370 +#: doc/classes/String.xml:371 msgid "" "Returns the number of occurrences of substring [code]what[/code] (ignoring " "case) between [code]from[/code] and [code]to[/code] positions. If " @@ -49004,33 +49685,34 @@ msgid "" "used. If only [code]to[/code] equals 0 the remained substring will be used." msgstr "" -#: doc/classes/String.xml:377 +#: doc/classes/String.xml:378 msgid "" "Returns a copy of the string with indentation (leading tabs and spaces) " "removed." msgstr "" -#: doc/classes/String.xml:384 +#: doc/classes/String.xml:385 msgid "" "Returns [code]true[/code] if the length of the string equals [code]0[/code]." msgstr "" "文字列の長さが [code]0[/code] に等しければ [code]true[/code] を返します。" -#: doc/classes/String.xml:393 +#: doc/classes/String.xml:394 msgid "Returns [code]true[/code] if the string ends with the given string." msgstr "" -#: doc/classes/String.xml:404 +#: doc/classes/String.xml:405 msgid "" "Erases [code]chars[/code] characters from the string starting from " "[code]position[/code]." msgstr "" -#: doc/classes/String.xml:415 +#: doc/classes/String.xml:416 msgid "" -"Finds the first occurrence of a substring. Returns the starting position of " -"the substring or [code]-1[/code] if not found. Optionally, the initial " -"search index can be passed.\n" +"Returns the index of the [b]first[/b] case-sensitive occurrence of the " +"specified string in this instance, or [code]-1[/code]. Optionally, the " +"starting search index can be specified, continuing to the end of the " +"string.\n" "[b]Note:[/b] If you just want to know whether a string contains a substring, " "use the [code]in[/code] operator as follows:\n" "[codeblock]\n" @@ -49040,48 +49722,42 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/String.xml:430 +#: doc/classes/String.xml:433 msgid "" -"Finds the last occurrence of a substring. Returns the starting position of " -"the substring or [code]-1[/code] if not found." +"Returns the index of the [b]first[/b] case-insensitive occurrence of the " +"specified string in this instance, or [code]-1[/code]. Optionally, the " +"starting search index can be specified, continuing to the end of the string." msgstr "" -#: doc/classes/String.xml:441 -msgid "" -"Finds the first occurrence of a substring, ignoring case. Returns the " -"starting position of the substring or [code]-1[/code] if not found. " -"Optionally, the initial search index can be passed." -msgstr "" - -#: doc/classes/String.xml:452 +#: doc/classes/String.xml:444 msgid "" "Formats the string by replacing all occurrences of [code]placeholder[/code] " "with [code]values[/code]." msgstr "" -#: doc/classes/String.xml:459 +#: doc/classes/String.xml:451 msgid "If the string is a valid file path, returns the base directory name." msgstr "" -#: doc/classes/String.xml:466 +#: doc/classes/String.xml:458 msgid "" "If the string is a valid file path, returns the full file path without the " "extension." msgstr "" -#: doc/classes/String.xml:473 +#: doc/classes/String.xml:465 msgid "If the string is a valid file path, returns the extension." msgstr "" -#: doc/classes/String.xml:480 +#: doc/classes/String.xml:472 msgid "If the string is a valid file path, returns the filename." msgstr "" -#: doc/classes/String.xml:487 +#: doc/classes/String.xml:479 msgid "Hashes the string and returns a 32-bit integer." msgstr "" -#: doc/classes/String.xml:494 +#: doc/classes/String.xml:486 msgid "" "Converts a string containing a hexadecimal number into an integer. " "Hexadecimal strings are expected to be prefixed with \"[code]0x[/code]\" " @@ -49091,7 +49767,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/String.xml:504 +#: doc/classes/String.xml:496 msgid "" "Escapes (encodes) a string to URL friendly format. Also referred to as 'URL " "encode'.\n" @@ -49101,7 +49777,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/String.xml:514 +#: doc/classes/String.xml:506 msgid "" "Unescapes (decodes) a string in URL encoded format. Also referred to as 'URL " "decode'.\n" @@ -49111,7 +49787,7 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/String.xml:526 +#: doc/classes/String.xml:518 msgid "" "Converts [code]size[/code] represented as number of bytes to human-readable " "format using internationalized set of data size units, namely: B, KiB, MiB, " @@ -49124,48 +49800,48 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/String.xml:542 +#: doc/classes/String.xml:534 msgid "" "Returns a copy of the string with the substring [code]what[/code] inserted " "at the given position." msgstr "" -#: doc/classes/String.xml:549 +#: doc/classes/String.xml:541 msgid "" "If the string is a path to a file or directory, returns [code]true[/code] if " "the path is absolute." msgstr "" -#: doc/classes/String.xml:556 +#: doc/classes/String.xml:548 msgid "" "If the string is a path to a file or directory, returns [code]true[/code] if " "the path is relative." msgstr "" -#: doc/classes/String.xml:565 +#: doc/classes/String.xml:557 msgid "" "Returns [code]true[/code] if this string is a subsequence of the given " "string." msgstr "" -#: doc/classes/String.xml:574 +#: doc/classes/String.xml:566 msgid "" "Returns [code]true[/code] if this string is a subsequence of the given " "string, without considering case." msgstr "" -#: doc/classes/String.xml:581 +#: doc/classes/String.xml:573 msgid "" "Returns [code]true[/code] if this string is free from characters that aren't " "allowed in file names, those being:\n" "[code]: / \\ ? * \" | % < >[/code]" msgstr "" -#: doc/classes/String.xml:589 +#: doc/classes/String.xml:581 msgid "Returns [code]true[/code] if this string contains a valid float." msgstr "" -#: doc/classes/String.xml:598 +#: doc/classes/String.xml:590 msgid "" "Returns [code]true[/code] if this string contains a valid hexadecimal " "number. If [code]with_prefix[/code] is [code]true[/code], then a validity of " @@ -49173,7 +49849,7 @@ msgid "" "instance: [code]0xDEADC0DE[/code]." msgstr "" -#: doc/classes/String.xml:605 +#: doc/classes/String.xml:597 msgid "" "Returns [code]true[/code] if this string contains a valid color in " "hexadecimal HTML notation. Other HTML notations such as named colors or " @@ -49181,22 +49857,22 @@ msgid "" "return [code]false[/code]." msgstr "" -#: doc/classes/String.xml:612 +#: doc/classes/String.xml:604 msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " "and the first character may not be a digit." msgstr "" -#: doc/classes/String.xml:619 +#: doc/classes/String.xml:611 msgid "Returns [code]true[/code] if this string contains a valid integer." msgstr "" -#: doc/classes/String.xml:626 +#: doc/classes/String.xml:618 msgid "Returns [code]true[/code] if this string contains a valid IP address." msgstr "" -#: doc/classes/String.xml:635 +#: doc/classes/String.xml:627 msgid "" "Return a [String] which is the concatenation of the [code]parts[/code]. The " "separator between elements is the string providing this method.\n" @@ -49206,121 +49882,125 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/String.xml:646 +#: doc/classes/String.xml:638 msgid "" "Returns a copy of the string with special characters escaped using the JSON " "standard." msgstr "" -#: doc/classes/String.xml:655 +#: doc/classes/String.xml:647 msgid "Returns a number of characters from the left of the string." msgstr "" -#: doc/classes/String.xml:662 +#: doc/classes/String.xml:654 msgid "Returns the string's amount of characters." msgstr "" -#: doc/classes/String.xml:671 +#: doc/classes/String.xml:663 msgid "Returns a copy of the string with characters removed from the left." msgstr "" -#: doc/classes/String.xml:680 +#: doc/classes/String.xml:672 msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " "single character except a period ([code]\".\"[/code])." msgstr "" -#: doc/classes/String.xml:689 +#: doc/classes/String.xml:681 msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " "single character except a period ([code]\".\"[/code])." msgstr "" -#: doc/classes/String.xml:696 +#: doc/classes/String.xml:688 msgid "Returns the MD5 hash of the string as an array of bytes." msgstr "" -#: doc/classes/String.xml:703 +#: doc/classes/String.xml:695 msgid "Returns the MD5 hash of the string as a string." msgstr "" -#: doc/classes/String.xml:712 +#: doc/classes/String.xml:704 msgid "" "Performs a case-insensitive comparison to another string. Returns [code]-1[/" "code] if less than, [code]+1[/code] if greater than, or [code]0[/code] if " "equal." msgstr "" -#: doc/classes/String.xml:721 +#: doc/classes/String.xml:713 msgid "Returns the character code at position [code]at[/code]." msgstr "" -#: doc/classes/String.xml:730 +#: doc/classes/String.xml:722 msgid "" "Formats a number to have an exact number of [code]digits[/code] after the " "decimal point." msgstr "" -#: doc/classes/String.xml:739 +#: doc/classes/String.xml:731 msgid "" "Formats a number to have an exact number of [code]digits[/code] before the " "decimal point." msgstr "" -#: doc/classes/String.xml:746 +#: doc/classes/String.xml:738 msgid "Decode a percent-encoded string. See [method percent_encode]." msgstr "" -#: doc/classes/String.xml:753 +#: doc/classes/String.xml:745 msgid "" "Percent-encodes a string. Encodes parameters in a URL when sending a HTTP " "GET request (and bodies of form-urlencoded POST requests)." msgstr "" -#: doc/classes/String.xml:762 +#: doc/classes/String.xml:754 msgid "" "If the string is a path, this concatenates [code]file[/code] at the end of " "the string as a subpath. E.g. [code]\"this/is\".plus_file(\"path\") == " "\"this/is/path\"[/code]." msgstr "" -#: doc/classes/String.xml:771 +#: doc/classes/String.xml:763 msgid "" "Returns original string repeated a number of times. The number of " "repetitions is given by the argument." msgstr "" -#: doc/classes/String.xml:782 +#: doc/classes/String.xml:774 msgid "" "Replaces occurrences of a case-sensitive substring with the given one inside " "the string." msgstr "" -#: doc/classes/String.xml:793 +#: doc/classes/String.xml:785 msgid "" "Replaces occurrences of a case-insensitive substring with the given one " "inside the string." msgstr "" -#: doc/classes/String.xml:804 +#: doc/classes/String.xml:796 msgid "" -"Performs a case-sensitive search for a substring, but starts from the end of " -"the string instead of the beginning." +"Returns the index of the [b]last[/b] case-sensitive occurrence of the " +"specified string in this instance, or [code]-1[/code]. Optionally, the " +"starting search index can be specified, continuing to the beginning of the " +"string." msgstr "" -#: doc/classes/String.xml:815 +#: doc/classes/String.xml:807 msgid "" -"Performs a case-insensitive search for a substring, but starts from the end " -"of the string instead of the beginning." +"Returns the index of the [b]last[/b] case-insensitive occurrence of the " +"specified string in this instance, or [code]-1[/code]. Optionally, the " +"starting search index can be specified, continuing to the beginning of the " +"string." msgstr "" -#: doc/classes/String.xml:824 +#: doc/classes/String.xml:816 msgid "Returns the right side of the string from a given position." msgstr "" -#: doc/classes/String.xml:837 +#: doc/classes/String.xml:829 msgid "" "Splits the string by a [code]delimiter[/code] string and returns an array of " "the substrings, starting from right.\n" @@ -49339,39 +50019,39 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/String.xml:856 +#: doc/classes/String.xml:848 msgid "Returns a copy of the string with characters removed from the right." msgstr "" -#: doc/classes/String.xml:863 +#: doc/classes/String.xml:855 msgid "Returns the SHA-1 hash of the string as an array of bytes." msgstr "" -#: doc/classes/String.xml:870 +#: doc/classes/String.xml:862 msgid "Returns the SHA-1 hash of the string as a string." msgstr "" -#: doc/classes/String.xml:877 +#: doc/classes/String.xml:869 msgid "Returns the SHA-256 hash of the string as an array of bytes." msgstr "" -#: doc/classes/String.xml:884 +#: doc/classes/String.xml:876 msgid "Returns the SHA-256 hash of the string as a string." msgstr "" -#: doc/classes/String.xml:893 +#: doc/classes/String.xml:885 msgid "" "Returns the similarity index of the text compared to this string. 1 means " "totally similar and 0 means totally dissimilar." msgstr "" -#: doc/classes/String.xml:906 +#: doc/classes/String.xml:898 msgid "" "Splits the string by a [code]delimiter[/code] string and returns an array of " -"the substrings.\n" +"the substrings. The [code]delimiter[/code] can be of any length.\n" "If [code]maxsplit[/code] is specified, it defines the number of splits to do " -"from the left up to [code]maxsplit[/code]. The default value of 0 means that " -"all items are split.\n" +"from the left up to [code]maxsplit[/code]. The default value of [code]0[/" +"code] means that all items are split.\n" "Example:\n" "[codeblock]\n" "var some_string = \"One,Two,Three,Four\"\n" @@ -49379,10 +50059,12 @@ msgid "" "print(some_array.size()) # Prints 2\n" "print(some_array[0]) # Prints \"One\"\n" "print(some_array[1]) # Prints \"Two,Three,Four\"\n" -"[/codeblock]" +"[/codeblock]\n" +"If you need to split strings with more complex rules, use the [RegEx] class " +"instead." msgstr "" -#: doc/classes/String.xml:926 +#: doc/classes/String.xml:919 msgid "" "Splits the string in floats by using a delimiter string and returns an array " "of the substrings.\n" @@ -49390,7 +50072,7 @@ msgid "" "split by [code]\",\"[/code]." msgstr "" -#: doc/classes/String.xml:938 +#: doc/classes/String.xml:931 msgid "" "Returns a copy of the string stripped of any non-printable character " "(including tabulations, spaces and line breaks) at the beginning and the " @@ -49398,7 +50080,7 @@ msgid "" "right edges respectively." msgstr "" -#: doc/classes/String.xml:945 +#: doc/classes/String.xml:938 msgid "" "Returns a copy of the string stripped of any escape character. These include " "all non-printable control characters of the first page of the ASCII table (< " @@ -49406,14 +50088,14 @@ msgid "" "code] and [code]\\r[/code]) characters, but not spaces." msgstr "" -#: doc/classes/String.xml:956 +#: doc/classes/String.xml:949 msgid "" "Returns part of the string from the position [code]from[/code] with length " "[code]len[/code]. Argument [code]len[/code] is optional and using [code]-1[/" "code] will return remaining characters from given position." msgstr "" -#: doc/classes/String.xml:963 +#: doc/classes/String.xml:956 msgid "" "Converts the String (which is a character array) to [PackedByteArray] (which " "is an array of bytes). The conversion is faster compared to [method " @@ -49421,25 +50103,25 @@ msgid "" "ASCII characters." msgstr "" -#: doc/classes/String.xml:970 +#: doc/classes/String.xml:963 msgid "" "Converts a string containing a decimal number into a [code]float[/code]." msgstr "" -#: doc/classes/String.xml:977 +#: doc/classes/String.xml:970 msgid "" "Converts a string containing an integer number into an [code]int[/code]." msgstr "" -#: doc/classes/String.xml:984 +#: doc/classes/String.xml:977 msgid "Returns the string converted to lowercase." msgstr "" -#: doc/classes/String.xml:991 +#: doc/classes/String.xml:984 msgid "Returns the string converted to uppercase." msgstr "" -#: doc/classes/String.xml:998 +#: doc/classes/String.xml:991 msgid "" "Converts the String (which is an array of characters) to [PackedByteArray] " "(which is an array of bytes). The conversion is a bit slower than [method " @@ -49447,25 +50129,25 @@ msgid "" "this function over [method to_ascii]." msgstr "" -#: doc/classes/String.xml:1007 +#: doc/classes/String.xml:1000 msgid "" "Removes a given string from the start if it starts with it or leaves the " "string unchanged." msgstr "" -#: doc/classes/String.xml:1016 +#: doc/classes/String.xml:1009 msgid "" "Removes a given string from the end if it ends with it or leaves the string " "unchanged." msgstr "" -#: doc/classes/String.xml:1023 +#: doc/classes/String.xml:1016 msgid "" "Returns a copy of the string with special characters escaped using the XML " "standard." msgstr "" -#: doc/classes/String.xml:1030 +#: doc/classes/String.xml:1023 msgid "" "Returns a copy of the string with escaped characters replaced by their " "meanings according to the XML standard." @@ -50697,50 +51379,42 @@ msgid "" "undo/redo." msgstr "" -#: doc/classes/TextEdit.xml:24 -msgid "Adds color region (given the delimiters) and its colors." -msgstr "" - -#: doc/classes/TextEdit.xml:35 -msgid "Adds a [code]keyword[/code] and its [Color]." -msgstr "" - -#: doc/classes/TextEdit.xml:44 +#: doc/classes/TextEdit.xml:18 msgid "" "Returns if the given line is foldable, that is, it has indented lines right " "below it." msgstr "" -#: doc/classes/TextEdit.xml:57 +#: doc/classes/TextEdit.xml:25 msgid "" -"Clears all custom syntax coloring information previously added with [method " -"add_color_region] or [method add_keyword_color]." +"Centers the viewport on the line the editing cursor is at. This also resets " +"the [member scroll_horizontal] value to [code]0[/code]." msgstr "" -#: doc/classes/TextEdit.xml:64 +#: doc/classes/TextEdit.xml:32 msgid "Clears the undo history." msgstr "" -#: doc/classes/TextEdit.xml:71 +#: doc/classes/TextEdit.xml:39 msgid "Copy's the current text selection." msgstr "" -#: doc/classes/TextEdit.xml:78 +#: doc/classes/TextEdit.xml:46 msgid "Returns the column the editing cursor is at." msgstr "" -#: doc/classes/TextEdit.xml:85 +#: doc/classes/TextEdit.xml:53 msgid "Returns the line the editing cursor is at." msgstr "" -#: doc/classes/TextEdit.xml:96 +#: doc/classes/TextEdit.xml:64 msgid "" "Moves the cursor at the specified [code]column[/code] index.\n" "If [code]adjust_viewport[/code] is set to [code]true[/code], the viewport " "will center at the cursor position after the move occurs." msgstr "" -#: doc/classes/TextEdit.xml:112 +#: doc/classes/TextEdit.xml:80 msgid "" "Moves the cursor at the specified [code]line[/code] index.\n" "If [code]adjust_viewport[/code] is set to [code]true[/code], the viewport " @@ -50749,111 +51423,101 @@ msgid "" "[code]line[/code] can be hidden using [method set_line_as_hidden]." msgstr "" -#: doc/classes/TextEdit.xml:121 +#: doc/classes/TextEdit.xml:89 msgid "Cut's the current selection." msgstr "" -#: doc/classes/TextEdit.xml:128 +#: doc/classes/TextEdit.xml:96 msgid "Deselects the current selection." msgstr "" -#: doc/classes/TextEdit.xml:135 +#: doc/classes/TextEdit.xml:103 msgid "Folds all lines that are possible to be folded (see [method can_fold])." msgstr "" -#: doc/classes/TextEdit.xml:144 +#: doc/classes/TextEdit.xml:112 msgid "Folds the given line, if possible (see [method can_fold])." msgstr "" -#: doc/classes/TextEdit.xml:151 +#: doc/classes/TextEdit.xml:119 msgid "Returns an array containing the line number of each breakpoint." msgstr "" -#: doc/classes/TextEdit.xml:160 -msgid "Returns the [Color] of the specified [code]keyword[/code]." -msgstr "" - -#: doc/classes/TextEdit.xml:169 +#: doc/classes/TextEdit.xml:128 msgid "Returns the text of a specific line." msgstr "" -#: doc/classes/TextEdit.xml:176 +#: doc/classes/TextEdit.xml:135 msgid "Returns the amount of total lines in the text." msgstr "" -#: doc/classes/TextEdit.xml:183 +#: doc/classes/TextEdit.xml:142 msgid "" "Returns the [PopupMenu] of this [TextEdit]. By default, this menu is " "displayed when right-clicking on the [TextEdit]." msgstr "" -#: doc/classes/TextEdit.xml:190 +#: doc/classes/TextEdit.xml:149 msgid "Returns the selection begin column." msgstr "" -#: doc/classes/TextEdit.xml:197 +#: doc/classes/TextEdit.xml:156 msgid "Returns the selection begin line." msgstr "" -#: doc/classes/TextEdit.xml:204 +#: doc/classes/TextEdit.xml:163 msgid "Returns the text inside the selection." msgstr "" -#: doc/classes/TextEdit.xml:211 +#: doc/classes/TextEdit.xml:170 msgid "Returns the selection end column." msgstr "" -#: doc/classes/TextEdit.xml:218 +#: doc/classes/TextEdit.xml:177 msgid "Returns the selection end line." msgstr "" -#: doc/classes/TextEdit.xml:225 +#: doc/classes/TextEdit.xml:184 msgid "Returns a [String] text with the word under the mouse cursor location." msgstr "" -#: doc/classes/TextEdit.xml:234 -msgid "" -"Returns whether the specified [code]keyword[/code] has a color set to it or " -"not." -msgstr "" - -#: doc/classes/TextEdit.xml:243 +#: doc/classes/TextEdit.xml:193 msgid "Insert the specified text at the cursor position." msgstr "" -#: doc/classes/TextEdit.xml:252 +#: doc/classes/TextEdit.xml:202 msgid "Returns whether the line at the specified index is folded or not." msgstr "" -#: doc/classes/TextEdit.xml:261 +#: doc/classes/TextEdit.xml:211 msgid "Returns whether the line at the specified index is hidden or not." msgstr "" -#: doc/classes/TextEdit.xml:268 +#: doc/classes/TextEdit.xml:218 msgid "Returns [code]true[/code] if the selection is active." msgstr "" -#: doc/classes/TextEdit.xml:277 +#: doc/classes/TextEdit.xml:227 msgid "" "Triggers a right-click menu action by the specified index. See [enum " "MenuItems] for a list of available indexes." msgstr "" -#: doc/classes/TextEdit.xml:284 +#: doc/classes/TextEdit.xml:234 msgid "Paste the current selection." msgstr "" -#: doc/classes/TextEdit.xml:291 +#: doc/classes/TextEdit.xml:241 msgid "Perform redo operation." msgstr "" -#: doc/classes/TextEdit.xml:298 +#: doc/classes/TextEdit.xml:248 msgid "" "Removes all the breakpoints. This will not fire the [signal " "breakpoint_toggled] signal." msgstr "" -#: doc/classes/TextEdit.xml:313 +#: doc/classes/TextEdit.xml:263 msgid "" "Perform a search inside the text. Search flags can be specified in the [enum " "SearchFlags] enum.\n" @@ -50869,244 +51533,265 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/TextEdit.xml:336 -msgid "Perform selection, from line/column to line/column." +#: doc/classes/TextEdit.xml:286 +msgid "" +"Perform selection, from line/column to line/column.\n" +"If [member selecting_enabled] is [code]false[/code], no selection will occur." msgstr "" -#: doc/classes/TextEdit.xml:343 -msgid "Select all the text." +#: doc/classes/TextEdit.xml:294 +msgid "" +"Select all the text.\n" +"If [member selecting_enabled] is [code]false[/code], no selection will occur." msgstr "" -#: doc/classes/TextEdit.xml:354 +#: doc/classes/TextEdit.xml:306 msgid "Sets the text for a specific line." msgstr "" -#: doc/classes/TextEdit.xml:365 +#: doc/classes/TextEdit.xml:317 msgid "If [code]true[/code], hides the line of the specified index." msgstr "" -#: doc/classes/TextEdit.xml:374 +#: doc/classes/TextEdit.xml:326 msgid "Toggle the folding of the code block at the given line." msgstr "" -#: doc/classes/TextEdit.xml:381 +#: doc/classes/TextEdit.xml:333 msgid "Perform undo operation." msgstr "" -#: doc/classes/TextEdit.xml:390 +#: doc/classes/TextEdit.xml:342 msgid "Unfolds the given line, if folded." msgstr "" -#: doc/classes/TextEdit.xml:397 +#: doc/classes/TextEdit.xml:349 msgid "" "Unhide all lines that were previously set to hidden by [method " "set_line_as_hidden]." msgstr "" -#: doc/classes/TextEdit.xml:403 +#: doc/classes/TextEdit.xml:355 msgid "If [code]true[/code], the breakpoint gutter is visible." msgstr "" -#: doc/classes/TextEdit.xml:412 +#: doc/classes/TextEdit.xml:364 msgid "" "If [code]true[/code], the caret displays as a rectangle.\n" "If [code]false[/code], the caret displays as a bar." msgstr "" -#: doc/classes/TextEdit.xml:416 +#: doc/classes/TextEdit.xml:368 msgid "" "If [code]true[/code], a right-click moves the cursor at the mouse position " "before displaying the context menu.\n" "If [code]false[/code], the context menu disregards mouse location." msgstr "" -#: doc/classes/TextEdit.xml:420 +#: doc/classes/TextEdit.xml:372 msgid "If [code]true[/code], a right-click displays the context menu." msgstr "" -#: doc/classes/TextEdit.xml:423 +#: doc/classes/TextEdit.xml:375 msgid "" "If [code]true[/code], the \"space\" character will have a visible " "representation." msgstr "" -#: doc/classes/TextEdit.xml:426 +#: doc/classes/TextEdit.xml:378 msgid "" "If [code]true[/code], the \"tab\" character will have a visible " "representation." msgstr "" -#: doc/classes/TextEdit.xml:430 +#: doc/classes/TextEdit.xml:382 msgid "" "If [code]true[/code], the fold gutter is visible. This enables folding " "groups of indented lines." msgstr "" -#: doc/classes/TextEdit.xml:433 +#: doc/classes/TextEdit.xml:385 msgid "" "If [code]true[/code], all lines that have been set to hidden by [method " "set_line_as_hidden], will not be visible." msgstr "" -#: doc/classes/TextEdit.xml:436 +#: doc/classes/TextEdit.xml:388 msgid "" "If [code]true[/code], all occurrences of the selected text will be " "highlighted." msgstr "" -#: doc/classes/TextEdit.xml:439 +#: doc/classes/TextEdit.xml:391 msgid "If [code]true[/code], the line containing the cursor is highlighted." msgstr "" -#: doc/classes/TextEdit.xml:447 +#: doc/classes/TextEdit.xml:394 +msgid "" +"If [code]true[/code], a minimap is shown, providing an outline of your " +"source code." +msgstr "" + +#: doc/classes/TextEdit.xml:397 +msgid "The width, in pixels, of the minimap." +msgstr "" + +#: doc/classes/TextEdit.xml:401 msgid "" "If [code]true[/code], custom [code]font_color_selected[/code] will be used " "for selected text." msgstr "" -#: doc/classes/TextEdit.xml:450 +#: doc/classes/TextEdit.xml:404 msgid "" "If [code]true[/code], read-only mode is enabled. Existing text cannot be " "modified and new text cannot be added." msgstr "" -#: doc/classes/TextEdit.xml:463 +#: doc/classes/TextEdit.xml:413 msgid "" -"If [code]true[/code], line numbers are displayed to the left of the text." +"If [code]true[/code], text can be selected.\n" +"If [code]false[/code], text can not be selected by the user or by the " +"[method select] or [method select_all] methods." msgstr "" -#: doc/classes/TextEdit.xml:466 +#: doc/classes/TextEdit.xml:417 msgid "" -"If [code]true[/code], sets the [code]step[/code] of the scrollbars to " -"[code]0.25[/code] which results in smoother scrolling." +"If [code]true[/code], shortcut keys for context menu items are enabled, even " +"if the context menu is disabled." +msgstr "" + +#: doc/classes/TextEdit.xml:420 +msgid "" +"If [code]true[/code], line numbers are displayed to the left of the text." msgstr "" -#: doc/classes/TextEdit.xml:469 +#: doc/classes/TextEdit.xml:423 msgid "" -"If [code]true[/code], any custom color properties that have been set for " -"this [TextEdit] will be visible." +"If [code]true[/code], sets the [code]step[/code] of the scrollbars to " +"[code]0.25[/code] which results in smoother scrolling." msgstr "" -#: doc/classes/TextEdit.xml:472 +#: doc/classes/TextEdit.xml:428 msgid "String value of the [TextEdit]." msgstr "" -#: doc/classes/TextEdit.xml:475 +#: doc/classes/TextEdit.xml:431 msgid "Vertical scroll sensitivity." msgstr "" -#: doc/classes/TextEdit.xml:478 +#: doc/classes/TextEdit.xml:437 msgid "" "If [code]true[/code], enables text wrapping when it goes beyond the edge of " "what is visible." msgstr "" -#: doc/classes/TextEdit.xml:486 +#: doc/classes/TextEdit.xml:445 msgid "Emitted when a breakpoint is placed via the breakpoint gutter." msgstr "" -#: doc/classes/TextEdit.xml:491 +#: doc/classes/TextEdit.xml:450 msgid "Emitted when the cursor changes." msgstr "" -#: doc/classes/TextEdit.xml:500 +#: doc/classes/TextEdit.xml:459 msgid "Emitted when the info icon is clicked." msgstr "" -#: doc/classes/TextEdit.xml:531 +#: doc/classes/TextEdit.xml:496 msgid "Match case when searching." msgstr "" -#: doc/classes/TextEdit.xml:534 +#: doc/classes/TextEdit.xml:499 msgid "Match whole words when searching." msgstr "" -#: doc/classes/TextEdit.xml:537 +#: doc/classes/TextEdit.xml:502 msgid "Search from end to beginning." msgstr "" -#: doc/classes/TextEdit.xml:546 +#: doc/classes/TextEdit.xml:511 msgid "" "Pastes the clipboard text over the selected text (or at the cursor's " "position)." msgstr "" -#: doc/classes/TextEdit.xml:549 +#: doc/classes/TextEdit.xml:514 msgid "Erases the whole [TextEdit] text." msgstr "" -#: doc/classes/TextEdit.xml:552 +#: doc/classes/TextEdit.xml:517 msgid "Selects the whole [TextEdit] text." msgstr "" -#: doc/classes/TextEdit.xml:558 +#: doc/classes/TextEdit.xml:523 msgid "Redoes the previous action." msgstr "" -#: doc/classes/TextEdit.xml:566 +#: doc/classes/TextEdit.xml:531 msgid "" "Sets the background [Color] of this [TextEdit]. [member syntax_highlighting] " "has to be enabled." msgstr "" -#: doc/classes/TextEdit.xml:569 +#: doc/classes/TextEdit.xml:534 msgid "" "Sets the [Color] of the bookmark marker. [member syntax_highlighting] has to " "be enabled." msgstr "" -#: doc/classes/TextEdit.xml:574 doc/classes/TextEdit.xml:601 +#: doc/classes/TextEdit.xml:539 doc/classes/TextEdit.xml:566 msgid "" "Sets the [Color] of the breakpoints. [member breakpoint_gutter] has to be " "enabled." msgstr "" -#: doc/classes/TextEdit.xml:612 +#: doc/classes/TextEdit.xml:577 msgid "Sets the default [Font]." msgstr "" -#: doc/classes/TextEdit.xml:615 +#: doc/classes/TextEdit.xml:580 msgid "Sets the font [Color]." msgstr "" -#: doc/classes/TextEdit.xml:620 +#: doc/classes/TextEdit.xml:585 msgid "" "Sets the [Color] of the selected text. [member override_selected_font_color] " "has to be enabled." msgstr "" -#: doc/classes/TextEdit.xml:625 +#: doc/classes/TextEdit.xml:588 msgid "" "Sets the [Color] of the line numbers. [member show_line_numbers] has to be " "enabled." msgstr "" -#: doc/classes/TextEdit.xml:628 +#: doc/classes/TextEdit.xml:591 msgid "Sets the spacing between the lines." msgstr "" -#: doc/classes/TextEdit.xml:631 +#: doc/classes/TextEdit.xml:594 msgid "Sets the [Color] of marked text." msgstr "" -#: doc/classes/TextEdit.xml:636 +#: doc/classes/TextEdit.xml:597 msgid "Sets the [StyleBox] of this [TextEdit]." msgstr "" -#: doc/classes/TextEdit.xml:641 +#: doc/classes/TextEdit.xml:600 msgid "" "Sets the [StyleBox] of this [TextEdit] when [member readonly] is enabled." msgstr "" -#: doc/classes/TextEdit.xml:646 +#: doc/classes/TextEdit.xml:605 msgid "Sets the highlight [Color] of text selections." msgstr "" -#: doc/classes/TextEdit.xml:653 +#: doc/classes/TextEdit.xml:610 msgid "Sets a custom [Texture2D] for tab text characters." msgstr "" -#: doc/classes/TextEdit.xml:656 +#: doc/classes/TextEdit.xml:613 msgid "" "Sets the highlight [Color] of multiple occurrences. [member " "highlight_all_occurrences] has to be enabled." @@ -51184,80 +51869,80 @@ msgid "" "the texture will not scale with the node." msgstr "" -#: doc/classes/TextureButton.xml:19 +#: doc/classes/TextureButton.xml:25 msgid "" "Controls the texture's behavior when you resize the node's bounding " "rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to " "one of the [enum StretchMode] constants. See the constants to learn more." msgstr "" -#: doc/classes/TextureButton.xml:22 +#: doc/classes/TextureButton.xml:28 msgid "" "Pure black and white [BitMap] image to use for click detection. On the mask, " "white pixels represent the button's clickable area. Use it to create buttons " "with curved shapes." msgstr "" -#: doc/classes/TextureButton.xml:25 +#: doc/classes/TextureButton.xml:31 msgid "" "Texture to display when the node is disabled. See [member BaseButton." "disabled]." msgstr "" -#: doc/classes/TextureButton.xml:28 +#: doc/classes/TextureButton.xml:34 msgid "Texture to display when the node has mouse or keyboard focus." msgstr "" -#: doc/classes/TextureButton.xml:31 +#: doc/classes/TextureButton.xml:37 msgid "Texture to display when the mouse hovers the node." msgstr "" -#: doc/classes/TextureButton.xml:34 +#: doc/classes/TextureButton.xml:40 msgid "" "Texture to display by default, when the node is [b]not[/b] in the disabled, " "focused, hover or pressed state." msgstr "" -#: doc/classes/TextureButton.xml:37 +#: doc/classes/TextureButton.xml:43 msgid "" "Texture to display on mouse down over the node, if the node has keyboard " "focus and the player presses the Enter key or if the player presses the " "[member BaseButton.shortcut] key." msgstr "" -#: doc/classes/TextureButton.xml:42 doc/classes/TextureRect.xml:36 +#: doc/classes/TextureButton.xml:48 doc/classes/TextureRect.xml:36 msgid "Scale to fit the node's bounding rectangle." msgstr "" -#: doc/classes/TextureButton.xml:45 doc/classes/TextureRect.xml:39 +#: doc/classes/TextureButton.xml:51 doc/classes/TextureRect.xml:39 msgid "Tile inside the node's bounding rectangle." msgstr "" -#: doc/classes/TextureButton.xml:48 doc/classes/TextureRect.xml:42 +#: doc/classes/TextureButton.xml:54 doc/classes/TextureRect.xml:42 msgid "" "The texture keeps its original size and stays in the bounding rectangle's " "top-left corner." msgstr "" -#: doc/classes/TextureButton.xml:51 doc/classes/TextureRect.xml:45 +#: doc/classes/TextureButton.xml:57 doc/classes/TextureRect.xml:45 msgid "" "The texture keeps its original size and stays centered in the node's " "bounding rectangle." msgstr "" -#: doc/classes/TextureButton.xml:54 doc/classes/TextureRect.xml:48 +#: doc/classes/TextureButton.xml:60 doc/classes/TextureRect.xml:48 msgid "" "Scale the texture to fit the node's bounding rectangle, but maintain the " "texture's aspect ratio." msgstr "" -#: doc/classes/TextureButton.xml:57 +#: doc/classes/TextureButton.xml:63 msgid "" "Scale the texture to fit the node's bounding rectangle, center it, and " "maintain its aspect ratio." msgstr "" -#: doc/classes/TextureButton.xml:60 doc/classes/TextureRect.xml:54 +#: doc/classes/TextureButton.xml:66 doc/classes/TextureRect.xml:54 msgid "" "Scale the texture so that the shorter side fits the bounding rectangle. The " "other side clips to the node's limits." @@ -51707,19 +52392,26 @@ msgid "" "advised if working with shared objects." msgstr "" -#: doc/classes/Thread.xml:17 +#: doc/classes/Thread.xml:11 +#, fuzzy +msgid "" +"https://docs.godotengine.org/en/latest/tutorials/threads/thread_safe_apis." +"html" +msgstr "https://docs.godotengine.org/ja/latest/tutorials/math/index.html" + +#: doc/classes/Thread.xml:18 msgid "" "Returns the current [Thread]'s ID, uniquely identifying it among all threads." msgstr "" -#: doc/classes/Thread.xml:24 +#: doc/classes/Thread.xml:25 msgid "" "Returns [code]true[/code] if this [Thread] is currently active. An active " "[Thread] cannot start work on a new method but can be joined with [method " "wait_to_finish]." msgstr "" -#: doc/classes/Thread.xml:39 +#: doc/classes/Thread.xml:40 msgid "" "Starts a new [Thread] that runs [code]method[/code] on object " "[code]instance[/code] with [code]userdata[/code] passed as an argument. Even " @@ -51729,21 +52421,21 @@ msgid "" "Returns [constant OK] on success, or [constant ERR_CANT_CREATE] on failure." msgstr "" -#: doc/classes/Thread.xml:47 +#: doc/classes/Thread.xml:48 msgid "" "Joins the [Thread] and waits for it to finish. Returns what the method " "called returned." msgstr "" -#: doc/classes/Thread.xml:53 +#: doc/classes/Thread.xml:54 msgid "A thread running with lower priority than normally." msgstr "" -#: doc/classes/Thread.xml:56 +#: doc/classes/Thread.xml:57 msgid "A thread with a standard priority." msgstr "" -#: doc/classes/Thread.xml:59 +#: doc/classes/Thread.xml:60 msgid "A thread running with higher priority than normally." msgstr "" @@ -52278,50 +52970,61 @@ msgid "Returns the [Transform2D] of a tile's shape." msgstr "" #: doc/classes/TileSet.xml:481 -msgid "Returns an array of the tile's shapes." +msgid "" +"Returns an array of dictionaries describing the tile's shapes.\n" +"[b]Dictionary structure in the array returned by this method:[/b]\n" +"[codeblock]\n" +"{\n" +" \"autotile_coord\": Vector2,\n" +" \"one_way\": bool,\n" +" \"one_way_margin\": int,\n" +" \"shape\": CollisionShape2D,\n" +" \"shape_transform\": Transform2D,\n" +"}\n" +"[/codeblock]" msgstr "" -#: doc/classes/TileSet.xml:490 +#: doc/classes/TileSet.xml:500 msgid "Returns the tile's texture." msgstr "" -#: doc/classes/TileSet.xml:499 +#: doc/classes/TileSet.xml:509 msgid "Returns the texture offset of the tile." msgstr "" -#: doc/classes/TileSet.xml:508 +#: doc/classes/TileSet.xml:518 msgid "Returns the tile's [enum TileMode]." msgstr "" -#: doc/classes/TileSet.xml:517 +#: doc/classes/TileSet.xml:527 msgid "Returns the tile's Z index (drawing layer)." msgstr "" -#: doc/classes/TileSet.xml:528 +#: doc/classes/TileSet.xml:538 msgid "Sets a light occluder for the tile." msgstr "" -#: doc/classes/TileSet.xml:539 +#: doc/classes/TileSet.xml:549 msgid "Sets the tile's material." msgstr "" -#: doc/classes/TileSet.xml:550 +#: doc/classes/TileSet.xml:560 msgid "Sets the tile's modulation color." msgstr "" -#: doc/classes/TileSet.xml:561 +#: doc/classes/TileSet.xml:571 msgid "Sets the tile's name." msgstr "" -#: doc/classes/TileSet.xml:572 +#: doc/classes/TileSet.xml:582 msgid "Sets the tile's navigation polygon." msgstr "" -#: doc/classes/TileSet.xml:583 +#: doc/classes/TileSet.xml:593 msgid "Sets an offset for the tile's navigation polygon." msgstr "" -#: doc/classes/TileSet.xml:594 +#: doc/classes/TileSet.xml:604 msgid "" "Sets the tile's normal map texture.\n" "[b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. " @@ -52330,48 +53033,48 @@ msgid "" "a comparison of normal map coordinates expected by popular engines." msgstr "" -#: doc/classes/TileSet.xml:606 +#: doc/classes/TileSet.xml:616 msgid "Sets an offset for the tile's light occluder." msgstr "" -#: doc/classes/TileSet.xml:617 +#: doc/classes/TileSet.xml:627 msgid "" "Sets the tile's sub-region in the texture. This is common in texture atlases." msgstr "" -#: doc/classes/TileSet.xml:630 +#: doc/classes/TileSet.xml:640 msgid "Sets a shape for the tile, enabling collision." msgstr "" -#: doc/classes/TileSet.xml:643 +#: doc/classes/TileSet.xml:653 msgid "Sets the offset of a tile's shape." msgstr "" -#: doc/classes/TileSet.xml:656 +#: doc/classes/TileSet.xml:666 msgid "Enables one-way collision on a tile's shape." msgstr "" -#: doc/classes/TileSet.xml:681 +#: doc/classes/TileSet.xml:691 msgid "Sets a [Transform2D] on a tile's shape." msgstr "" -#: doc/classes/TileSet.xml:692 +#: doc/classes/TileSet.xml:702 msgid "Sets an array of shapes for the tile, enabling collision." msgstr "" -#: doc/classes/TileSet.xml:703 +#: doc/classes/TileSet.xml:713 msgid "Sets the tile's texture." msgstr "" -#: doc/classes/TileSet.xml:714 +#: doc/classes/TileSet.xml:724 msgid "Sets the tile's texture offset." msgstr "" -#: doc/classes/TileSet.xml:725 +#: doc/classes/TileSet.xml:735 msgid "Sets the tile's [enum TileMode]." msgstr "" -#: doc/classes/TileSet.xml:736 +#: doc/classes/TileSet.xml:746 msgid "Sets the tile's drawing index." msgstr "" @@ -52382,14 +53085,16 @@ msgstr "" #: doc/classes/Timer.xml:7 msgid "" "Counts down a specified interval and emits a signal on reaching 0. Can be " -"set to repeat or \"one-shot\" mode." +"set to repeat or \"one-shot\" mode.\n" +"[b]Note:[/b] To create an one-shot timer without instantiating a node, use " +"[method SceneTree.create_timer]." msgstr "" -#: doc/classes/Timer.xml:16 +#: doc/classes/Timer.xml:17 msgid "Returns [code]true[/code] if the timer is stopped." msgstr "" -#: doc/classes/Timer.xml:25 +#: doc/classes/Timer.xml:26 msgid "" "Starts the timer. Sets [code]wait_time[/code] to [code]time_sec[/code] if " "[code]time_sec > 0[/code]. This also resets the remaining time to " @@ -52397,11 +53102,11 @@ msgid "" "[b]Note:[/b] this method will not resume a paused timer. See [member paused]." msgstr "" -#: doc/classes/Timer.xml:33 +#: doc/classes/Timer.xml:34 msgid "Stops the timer." msgstr "" -#: doc/classes/Timer.xml:39 +#: doc/classes/Timer.xml:40 msgid "" "If [code]true[/code], the timer will automatically start when entering the " "scene tree.\n" @@ -52409,40 +53114,40 @@ msgid "" "the timer enters the scene tree and starts." msgstr "" -#: doc/classes/Timer.xml:43 +#: doc/classes/Timer.xml:44 msgid "" "If [code]true[/code], the timer will stop when reaching 0. If [code]false[/" "code], it will restart." msgstr "" -#: doc/classes/Timer.xml:46 +#: doc/classes/Timer.xml:47 msgid "" "If [code]true[/code], the timer is paused and will not process until it is " "unpaused again, even if [method start] is called." msgstr "" -#: doc/classes/Timer.xml:49 +#: doc/classes/Timer.xml:50 msgid "Processing mode. See [enum TimerProcessMode]." msgstr "" -#: doc/classes/Timer.xml:52 +#: doc/classes/Timer.xml:53 msgid "" "The timer's remaining time in seconds. Returns 0 if the timer is inactive.\n" "[b]Note:[/b] You cannot set this value. To change the timer's remaining " "time, use [method start]." msgstr "" -#: doc/classes/Timer.xml:56 +#: doc/classes/Timer.xml:57 msgid "Wait time in seconds." msgstr "" -#: doc/classes/Timer.xml:68 +#: doc/classes/Timer.xml:69 msgid "" "Update the timer during the physics step at each frame (fixed framerate " "processing)." msgstr "" -#: doc/classes/Timer.xml:71 +#: doc/classes/Timer.xml:72 msgid "Update the timer during the idle time at each frame." msgstr "" @@ -52521,60 +53226,67 @@ msgstr "" #: doc/classes/Transform.xml:7 msgid "" -"Represents one or many transformations in 3D space such as translation, " -"rotation, or scaling. It consists of a [member basis] and an [member " -"origin]. It is similar to a 3×4 matrix." +"3×4 matrix (3 rows, 4 columns) used for 3D linear transformations. It can " +"represent transformations such as translation, rotation, or scaling. It " +"consists of a [member basis] (first 3 columns) and a [Vector3] for the " +"[member origin] (last column).\n" +"For more information, read the \"Matrices and transforms\" documentation " +"article." msgstr "" -#: doc/classes/Transform.xml:26 +#: doc/classes/Transform.xml:28 msgid "" -"Constructs the Transform from four [Vector3]. Each axis corresponds to local " -"basis vectors (some of which may be scaled)." +"Constructs a Transform from four [Vector3] values (matrix columns). Each " +"axis corresponds to local basis vectors (some of which may be scaled)." msgstr "" -#: doc/classes/Transform.xml:37 -msgid "Constructs the Transform from a [Basis] and [Vector3]." +#: doc/classes/Transform.xml:39 +msgid "Constructs a Transform from a [Basis] and [Vector3]." msgstr "" -#: doc/classes/Transform.xml:46 -msgid "Constructs the Transform from a [Transform2D]." -msgstr "" +#: doc/classes/Transform.xml:48 +#, fuzzy +msgid "Constructs a Transform from a [Transform2D]." +msgstr "トランスフォームトラックにトランスフォームキーを挿入します。" -#: doc/classes/Transform.xml:55 +#: doc/classes/Transform.xml:57 msgid "" -"Constructs the Transform from a [Quat]. The origin will be Vector3(0, 0, 0)." +"Constructs a Transform from a [Quat]. The origin will be [code]Vector3(0, 0, " +"0)[/code]." msgstr "" -#: doc/classes/Transform.xml:64 +#: doc/classes/Transform.xml:66 msgid "" "Constructs the Transform from a [Basis]. The origin will be Vector3(0, 0, 0)." msgstr "" -#: doc/classes/Transform.xml:71 +#: doc/classes/Transform.xml:73 doc/classes/Transform2D.xml:51 msgid "" "Returns the inverse of the transform, under the assumption that the " "transformation is composed of rotation, scaling and translation." msgstr "" -#: doc/classes/Transform.xml:82 -msgid "Interpolates the transform to other Transform by weight amount (0-1)." +#: doc/classes/Transform.xml:84 +msgid "" +"Interpolates the transform to other Transform by weight amount (on the range " +"of 0.0 to 1.0)." msgstr "" -#: doc/classes/Transform.xml:89 doc/classes/Transform2D.xml:106 +#: doc/classes/Transform.xml:91 msgid "" "Returns the inverse of the transform, under the assumption that the " "transformation is composed of rotation and translation (no scaling, use " "affine_inverse for transforms with scaling)." msgstr "" -#: doc/classes/Transform.xml:98 doc/classes/Transform2D.xml:115 +#: doc/classes/Transform.xml:100 doc/classes/Transform2D.xml:119 msgid "" "Returns [code]true[/code] if this transform and [code]transform[/code] are " "approximately equal, by calling [code]is_equal_approx[/code] on each " "component." msgstr "" -#: doc/classes/Transform.xml:109 +#: doc/classes/Transform.xml:111 msgid "" "Returns a copy of the transform rotated such that its -Z axis points towards " "the [code]target[/code] position.\n" @@ -52584,25 +53296,25 @@ msgid "" "Operations take place in global space." msgstr "" -#: doc/classes/Transform.xml:118 doc/classes/Transform2D.xml:122 +#: doc/classes/Transform.xml:120 msgid "" "Returns the transform with the basis orthogonal (90 degrees), and normalized " "axis vectors." msgstr "" -#: doc/classes/Transform.xml:129 +#: doc/classes/Transform.xml:131 msgid "" "Rotates the transform around the given axis by the given angle (in radians), " "using matrix multiplication. The axis must be a normalized vector." msgstr "" -#: doc/classes/Transform.xml:138 +#: doc/classes/Transform.xml:140 msgid "" "Scales basis and origin of the transform by the given scale factor, using " "matrix multiplication." msgstr "" -#: doc/classes/Transform.xml:147 doc/classes/Transform2D.xml:149 +#: doc/classes/Transform.xml:149 doc/classes/Transform2D.xml:153 msgid "" "Translates the transform by the given offset, relative to the transform's " "basis vectors.\n" @@ -52610,152 +53322,162 @@ msgid "" "multiplication." msgstr "" -#: doc/classes/Transform.xml:157 +#: doc/classes/Transform.xml:159 msgid "" "Transforms the given [Vector3], [Plane], [AABB], or [PackedVector3Array] by " "this transform." msgstr "" -#: doc/classes/Transform.xml:166 +#: doc/classes/Transform.xml:168 msgid "" "Inverse-transforms the given [Vector3], [Plane], [AABB], or " "[PackedVector3Array] by this transform." msgstr "" -#: doc/classes/Transform.xml:172 +#: doc/classes/Transform.xml:174 msgid "" "The basis is a matrix containing 3 [Vector3] as its columns: X axis, Y axis, " "and Z axis. These vectors can be interpreted as the basis vectors of local " "coordinate system traveling with the object." msgstr "" -#: doc/classes/Transform.xml:175 -msgid "The translation offset of the transform." +#: doc/classes/Transform.xml:177 +msgid "" +"The translation offset of the transform (column 3, the fourth column). " +"Equivalent to array index [code]3[/code]." msgstr "" -#: doc/classes/Transform.xml:180 +#: doc/classes/Transform.xml:182 msgid "" "[Transform] with no translation, rotation or scaling applied. When applied " "to other data structures, [constant IDENTITY] performs no transformation." msgstr "" -#: doc/classes/Transform.xml:183 +#: doc/classes/Transform.xml:185 msgid "[Transform] with mirroring applied perpendicular to the YZ plane." msgstr "" -#: doc/classes/Transform.xml:186 +#: doc/classes/Transform.xml:188 msgid "[Transform] with mirroring applied perpendicular to the XZ plane." msgstr "" -#: doc/classes/Transform.xml:189 +#: doc/classes/Transform.xml:191 msgid "[Transform] with mirroring applied perpendicular to the XY plane." msgstr "" #: doc/classes/Transform2D.xml:4 -msgid "2D transformation (3×2 matrix)." +msgid "2D transformation (2×3 matrix)." msgstr "" #: doc/classes/Transform2D.xml:7 msgid "" -"Represents one or many transformations in 2D space such as translation, " -"rotation, or scaling. It consists of two [member x] and [member y] " -"[Vector2]s and an [member origin]. It is similar to a 3×2 matrix." +"2×3 matrix (2 rows, 3 columns) used for 2D linear transformations. It can " +"represent transformations such as translation, rotation, or scaling. It " +"consists of a three [Vector2] values: [member x], [member y], and the " +"[member origin].\n" +"For more information, read the \"Matrices and transforms\" documentation " +"article." msgstr "" -#: doc/classes/Transform2D.xml:18 +#: doc/classes/Transform2D.xml:20 msgid "Constructs the transform from a 3D [Transform]." msgstr "" -#: doc/classes/Transform2D.xml:31 +#: doc/classes/Transform2D.xml:33 msgid "" -"Constructs the transform from 3 [Vector2]s representing x, y, and origin." +"Constructs the transform from 3 [Vector2] values representing [member x], " +"[member y], and the [member origin] (the three column vectors)." msgstr "" -#: doc/classes/Transform2D.xml:42 +#: doc/classes/Transform2D.xml:44 msgid "Constructs the transform from a given angle (in radians) and position." msgstr "" -#: doc/classes/Transform2D.xml:58 -msgid "Transforms the given vector by this transform's basis (no translation)." +#: doc/classes/Transform2D.xml:60 +msgid "" +"Returns a vector transformed (multiplied) by the basis matrix.\n" +"This method does not account for translation (the origin vector)." msgstr "" -#: doc/classes/Transform2D.xml:67 +#: doc/classes/Transform2D.xml:70 msgid "" -"Inverse-transforms the given vector by this transform's basis (no " -"translation)." +"Returns a vector transformed (multiplied) by the inverse basis matrix.\n" +"This method does not account for translation (the origin vector)." msgstr "" -#: doc/classes/Transform2D.xml:74 +#: doc/classes/Transform2D.xml:78 msgid "Returns the transform's origin (translation)." msgstr "" -#: doc/classes/Transform2D.xml:81 +#: doc/classes/Transform2D.xml:85 msgid "Returns the transform's rotation (in radians)." msgstr "" -#: doc/classes/Transform2D.xml:88 +#: doc/classes/Transform2D.xml:92 msgid "Returns the scale." msgstr "" -#: doc/classes/Transform2D.xml:99 +#: doc/classes/Transform2D.xml:103 msgid "" "Returns a transform interpolated between this transform and another by a " -"given weight (0-1)." +"given weight (on the range of 0.0 to 1.0)." +msgstr "" + +#: doc/classes/Transform2D.xml:110 +msgid "" +"Returns the inverse of the transform, under the assumption that the " +"transformation is composed of rotation and translation (no scaling, use " +"[method affine_inverse] for transforms with scaling)." +msgstr "" + +#: doc/classes/Transform2D.xml:126 +msgid "" +"Returns the transform with the basis orthogonal (90 degrees), and normalized " +"axis vectors (scale of 1 or -1)." msgstr "" -#: doc/classes/Transform2D.xml:131 +#: doc/classes/Transform2D.xml:135 msgid "" "Rotates the transform by the given angle (in radians), using matrix " "multiplication." msgstr "" -#: doc/classes/Transform2D.xml:140 +#: doc/classes/Transform2D.xml:144 msgid "" "Scales the transform by the given scale factor, using matrix multiplication." msgstr "" -#: doc/classes/Transform2D.xml:159 +#: doc/classes/Transform2D.xml:163 msgid "" "Transforms the given [Vector2], [Rect2], or [PackedVector2Array] by this " "transform." msgstr "" -#: doc/classes/Transform2D.xml:168 +#: doc/classes/Transform2D.xml:172 msgid "" "Inverse-transforms the given [Vector2], [Rect2], or [PackedVector2Array] by " "this transform." msgstr "" -#: doc/classes/Transform2D.xml:174 -msgid "The transform's translation offset." -msgstr "" - -#: doc/classes/Transform2D.xml:177 -msgid "" -"The X axis of 2×2 basis matrix containing 2 [Vector2]s as its columns: X " -"axis and Y axis. These vectors can be interpreted as the basis vectors of " -"local coordinate system traveling with the object." -msgstr "" - -#: doc/classes/Transform2D.xml:180 +#: doc/classes/Transform2D.xml:178 msgid "" -"The Y axis of 2×2 basis matrix containing 2 [Vector2]s as its columns: X " -"axis and Y axis. These vectors can be interpreted as the basis vectors of " -"local coordinate system traveling with the object." +"The origin vector (column 2, the third column). Equivalent to array index " +"[code]2[/code]. The origin vector represents translation." msgstr "" -#: doc/classes/Transform2D.xml:185 +#: doc/classes/Transform2D.xml:189 msgid "" -"[Transform2D] with no translation, rotation or scaling applied. When applied " -"to other data structures, [constant IDENTITY] performs no transformation." +"The identity [Transform2D] with no translation, rotation or scaling applied. " +"When applied to other data structures, [constant IDENTITY] performs no " +"transformation." msgstr "" -#: doc/classes/Transform2D.xml:188 -msgid "[Transform2D] with mirroring applied parallel to the X axis." +#: doc/classes/Transform2D.xml:192 +msgid "The [Transform2D] that will flip something along the X axis." msgstr "" -#: doc/classes/Transform2D.xml:191 -msgid "[Transform2D] with mirroring applied parallel to the Y axis." +#: doc/classes/Transform2D.xml:195 +msgid "The [Transform2D] that will flip something along the Y axis." msgstr "" #: doc/classes/Translation.xml:4 @@ -53419,7 +54141,8 @@ msgid "Returns the column's cell mode." msgstr "" #: doc/classes/TreeItem.xml:121 -msgid "Returns the TreeItem's child items." +msgid "" +"Returns the TreeItem's first child item or a null object if there is none." msgstr "" #: doc/classes/TreeItem.xml:130 @@ -53451,28 +54174,32 @@ msgid "Returns the icon [Texture2D] region as [Rect2]." msgstr "" #: doc/classes/TreeItem.xml:199 -msgid "Returns the next TreeItem in the tree." +msgid "" +"Returns the next TreeItem in the tree or a null object if there is none." msgstr "" #: doc/classes/TreeItem.xml:208 msgid "" -"Returns the next visible TreeItem in the tree.\n" +"Returns the next visible TreeItem in the tree or a null object if there is " +"none.\n" "If [code]wrap[/code] is enabled, the method will wrap around to the first " "visible element in the tree when called on the last visible element, " "otherwise it returns [code]null[/code]." msgstr "" #: doc/classes/TreeItem.xml:216 -msgid "Returns the parent TreeItem." +msgid "Returns the parent TreeItem or a null object if there is none." msgstr "" #: doc/classes/TreeItem.xml:223 -msgid "Returns the previous TreeItem in the tree." +msgid "" +"Returns the previous TreeItem in the tree or a null object if there is none." msgstr "" #: doc/classes/TreeItem.xml:232 msgid "" -"Returns the previous visible TreeItem in the tree.\n" +"Returns the previous visible TreeItem in the tree or a null object if there " +"is none.\n" "If [code]wrap[/code] is enabled, the method will wrap around to the last " "visible element in the tree when called on the first visible element, " "otherwise it returns [code]null[/code]." @@ -53982,6 +54709,10 @@ msgid "" "A simple server that opens a UDP socket and returns connected " "[PacketPeerUDP] upon receiving new packets. See also [method PacketPeerUDP." "connect_to_host].\n" +"After starting the server ([method listen]), you will need to [method poll] " +"it at regular intervals (e.g. inside [method Node._process]) for it to " +"process new packets, delivering them to the appropriate [PacketPeerUDP], and " +"taking new connections.\n" "Below a small example of how it can be used:\n" "[codeblock]\n" "# server.gd\n" @@ -53994,6 +54725,7 @@ msgid "" " server.listen(4242)\n" "\n" "func _process(delta):\n" +" server.poll() # Important!\n" " if server.is_connection_available():\n" " var peer : PacketPeerUDP = server.take_connection()\n" " var pkt = peer.get_packet()\n" @@ -54029,35 +54761,58 @@ msgid "" "[/codeblock]" msgstr "" -#: doc/classes/UDPServer.xml:60 +#: doc/classes/UDPServer.xml:62 +#, fuzzy msgid "" -"Returns [code]true[/code] if a packet with a new address/port combination is " -"received on the socket." +"Returns [code]true[/code] if a packet with a new address/port combination " +"was received on the socket." msgstr "" +"スクリプトドメインが読み込まれたら [code]true[/code] を返し、それ以外では " +"[code]false[/code] を返します。" -#: doc/classes/UDPServer.xml:67 +#: doc/classes/UDPServer.xml:69 msgid "" "Returns [code]true[/code] if the socket is open and listening on a port." msgstr "" -#: doc/classes/UDPServer.xml:78 +#: doc/classes/UDPServer.xml:80 msgid "" "Starts the server by opening a UDP socket listening on the given port. You " "can optionally specify a [code]bind_address[/code] to only listen for " "packets sent to that address. See also [method PacketPeerUDP.listen]." msgstr "" -#: doc/classes/UDPServer.xml:85 +#: doc/classes/UDPServer.xml:87 +msgid "" +"Call this method at regular intervals (e.g. inside [method Node._process]) " +"to process new packets. And packet from known address/port pair will be " +"delivered to the appropriate [PacketPeerUDP], any packet received from an " +"unknown address/port pair will be added as a pending connection (see [method " +"is_connection_available], [method take_connection]). The maximum number of " +"pending connection is defined via [member max_pending_connections]." +msgstr "" + +#: doc/classes/UDPServer.xml:94 msgid "" -"Stops the server, closing the UDP socket if open. Will not disconnect any " -"connected [PacketPeerUDP]." +"Stops the server, closing the UDP socket if open. Will close all connected " +"[PacketPeerUDP] accepted via [method take_connection] (remote peers will not " +"be notified)." msgstr "" -#: doc/classes/UDPServer.xml:92 +#: doc/classes/UDPServer.xml:101 msgid "" -"Returns a [PacketPeerUDP] connected to the address/port combination of the " -"first packet in queue. Will return [code]null[/code] if no packet is in " -"queue. See also [method PacketPeerUDP.connect_to_host]." +"Returns the first pending connection (connected to the appropriate address/" +"port). Will return [code]null[/code] if no new connection is available. See " +"also [method is_connection_available], [method PacketPeerUDP." +"connect_to_host]." +msgstr "" + +#: doc/classes/UDPServer.xml:107 +msgid "" +"Define the maximum number of pending connections, during [method poll], any " +"new pending connection exceeding that value will be automatically dropped. " +"Setting this value to [code]0[/code] effectively prevents any new pending " +"connection to be accepted (e.g. when all your players have connected)." msgstr "" #: doc/classes/UndoRedo.xml:4 @@ -54698,24 +55453,27 @@ msgstr "" #: doc/classes/Vector2.xml:46 msgid "" -"Returns the vector's angle in radians with respect to the X axis, or [code]" -"(1, 0)[/code] vector.\n" +"Returns this vector's angle with respect to the X axis, or [code](1, 0)[/" +"code] vector, in radians.\n" "Equivalent to the result of [method @GDScript.atan2] when called with the " -"vector's [member x] and [member y] as parameters: [code]atan2(x, y)[/code]." +"vector's [member y] and [member x] as parameters: [code]atan2(y, x)[/code]." msgstr "" #: doc/classes/Vector2.xml:56 -msgid "Returns the angle in radians between the two vectors." -msgstr "" +#, fuzzy +msgid "Returns the angle to the given vector, in radians." +msgstr "2つのベクトルの剰余を返します。" #: doc/classes/Vector2.xml:65 msgid "" -"Returns the angle in radians between the line connecting the two points and " -"the X coordinate." +"Returns the angle between the line connecting the two points and the X axis, " +"in radians." msgstr "" -#: doc/classes/Vector2.xml:72 doc/classes/Vector2i.xml:46 -msgid "Returns the ratio of [member x] to [member y]." +#: doc/classes/Vector2.xml:72 +msgid "" +"Returns the aspect ratio of this vector, the ratio of [member x] to [member " +"y]." msgstr "" #: doc/classes/Vector2.xml:81 doc/classes/Vector3.xml:59 @@ -54724,24 +55482,28 @@ msgid "" msgstr "" #: doc/classes/Vector2.xml:88 -msgid "Returns the vector with all components rounded up." +msgid "" +"Returns the vector with all components rounded up (towards positive " +"infinity)." msgstr "" #: doc/classes/Vector2.xml:97 -msgid "Returns the vector with a maximum length." +msgid "" +"Returns the vector with a maximum length by limiting its length to " +"[code]length[/code]." msgstr "" #: doc/classes/Vector2.xml:106 -msgid "" -"Returns the 2-dimensional analog of the cross product with the given vector." -msgstr "" +#, fuzzy +msgid "Returns the cross product of this vector and [code]with[/code]." +msgstr "インデックス [code]point[/code] のポイントの位置を返します。" #: doc/classes/Vector2.xml:121 msgid "" "Cubically interpolates between this vector and [code]b[/code] using " "[code]pre_a[/code] and [code]post_b[/code] as handles, and returns the " -"result at position [code]t[/code]. [code]t[/code] is in the range of " -"[code]0.0 - 1.0[/code], representing the amount of interpolation." +"result at position [code]t[/code]. [code]t[/code] is on the range of 0.0 to " +"1.0, representing the amount of interpolation." msgstr "" #: doc/classes/Vector2.xml:130 doc/classes/Vector3.xml:99 @@ -54749,182 +55511,203 @@ msgid "" "Returns the normalized vector pointing from this vector to [code]b[/code]." msgstr "" -#: doc/classes/Vector2.xml:139 +#: doc/classes/Vector2.xml:139 doc/classes/Vector3.xml:108 msgid "" -"Returns the squared distance to vector [code]b[/code]. Prefer this function " -"over [method distance_to] if you need to sort vectors or need the squared " -"distance for some formula." +"Returns the squared distance between this vector and [code]b[/code].\n" +"This method runs faster than [method distance_to], so prefer it if you need " +"to compare vectors or need the squared distance for some formula." msgstr "" -#: doc/classes/Vector2.xml:148 -msgid "Returns the distance to vector [code]b[/code]." -msgstr "" +#: doc/classes/Vector2.xml:149 +#, fuzzy +msgid "Returns the distance between this vector and [code]to[/code]." +msgstr "インデックス [code]point[/code] のポイントの位置を返します。" -#: doc/classes/Vector2.xml:157 -msgid "Returns the dot product with vector [code]b[/code]." +#: doc/classes/Vector2.xml:158 +msgid "" +"Returns the dot product of this vector and [code]with[/code]. This can be " +"used to compare the angle between two vectors. For example, this can be used " +"to determine whether an enemy is facing the player.\n" +"The dot product will be [code]0[/code] for a straight angle (90 degrees), " +"greater than 0 for angles narrower than 90 degrees and lower than 0 for " +"angles wider than 90 degrees.\n" +"When using unit (normalized) vectors, the result will always be between " +"[code]-1.0[/code] (180 degree angle) when the vectors are facing opposite " +"directions, and [code]1.0[/code] (0 degree angle) when the vectors are " +"aligned.\n" +"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]." msgstr "" -#: doc/classes/Vector2.xml:164 -msgid "Returns the vector with all components rounded down." +#: doc/classes/Vector2.xml:168 +msgid "" +"Returns the vector with all components rounded down (towards negative " +"infinity)." msgstr "" -#: doc/classes/Vector2.xml:173 doc/classes/Vector3.xml:149 +#: doc/classes/Vector2.xml:177 doc/classes/Vector3.xml:153 msgid "" "Returns [code]true[/code] if this vector and [code]v[/code] are " "approximately equal, by running [method @GDScript.is_equal_approx] on each " "component." msgstr "" -#: doc/classes/Vector2.xml:180 doc/classes/Vector3.xml:156 -msgid "Returns [code]true[/code] if the vector is normalized." +#: doc/classes/Vector2.xml:184 doc/classes/Vector3.xml:160 +#, fuzzy +msgid "" +"Returns [code]true[/code] if the vector is normalized, and false otherwise." msgstr "" +"Monoランタイムが初期化完了すれば [code]true[/code] を返し、それ以外では " +"[code]false[/code] を返します。" -#: doc/classes/Vector2.xml:187 doc/classes/Vector3.xml:163 -msgid "Returns the vector's length." -msgstr "" +#: doc/classes/Vector2.xml:191 doc/classes/Vector3.xml:167 +#, fuzzy +msgid "Returns the length (magnitude) of this vector." +msgstr "2つのベクトルの剰余を返します。" -#: doc/classes/Vector2.xml:194 +#: doc/classes/Vector2.xml:198 doc/classes/Vector3.xml:174 msgid "" -"Returns the vector's length squared. Prefer this method over [method length] " -"if you need to sort vectors or need the squared length for some formula." +"Returns the squared length (squared magnitude) of this vector.\n" +"This method runs faster than [method length], so prefer it if you need to " +"compare vectors or need the squared distance for some formula." msgstr "" -#: doc/classes/Vector2.xml:205 +#: doc/classes/Vector2.xml:210 doc/classes/Vector3.xml:186 msgid "" "Returns the result of the linear interpolation between this vector and " -"[code]b[/code] by amount [code]t[/code]. [code]t[/code] is in the range of " -"[code]0.0 - 1.0[/code], representing the amount of interpolation." +"[code]b[/code] by amount [code]t[/code]. [code]t[/code] is on the range of " +"0.0 to 1.0, representing the amount of interpolation." msgstr "" -#: doc/classes/Vector2.xml:216 doc/classes/Vector3.xml:206 +#: doc/classes/Vector2.xml:221 msgid "" "Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] " "amount." msgstr "" -#: doc/classes/Vector2.xml:223 doc/classes/Vector3.xml:213 +#: doc/classes/Vector2.xml:228 doc/classes/Vector3.xml:218 msgid "" "Returns the vector scaled to unit length. Equivalent to [code]v / v.length()" "[/code]." msgstr "" -#: doc/classes/Vector2.xml:232 doc/classes/Vector3.xml:231 +#: doc/classes/Vector2.xml:237 doc/classes/Vector3.xml:236 msgid "" -"Returns a vector composed of the [code]fposmod[/code] of this vector's " +"Returns a vector composed of the [method @GDScript.fposmod] of this vector's " "components and [code]mod[/code]." msgstr "" -#: doc/classes/Vector2.xml:241 doc/classes/Vector3.xml:240 +#: doc/classes/Vector2.xml:246 doc/classes/Vector3.xml:245 msgid "" -"Returns a vector composed of the [code]fposmod[/code] of this vector's " +"Returns a vector composed of the [method @GDScript.fposmod] of this vector's " "components and [code]modv[/code]'s components." msgstr "" -#: doc/classes/Vector2.xml:250 doc/classes/Vector3.xml:249 +#: doc/classes/Vector2.xml:255 msgid "Returns the vector projected onto the vector [code]b[/code]." msgstr "" -#: doc/classes/Vector2.xml:259 doc/classes/Vector3.xml:258 +#: doc/classes/Vector2.xml:264 msgid "Returns the vector reflected from a plane defined by the given normal." msgstr "" -#: doc/classes/Vector2.xml:268 +#: doc/classes/Vector2.xml:273 msgid "" "Returns the vector rotated by [code]phi[/code] radians. See also [method " "@GDScript.deg2rad]." msgstr "" -#: doc/classes/Vector2.xml:275 doc/classes/Vector3.xml:276 +#: doc/classes/Vector2.xml:280 msgid "" "Returns the vector with all components rounded to the nearest integer, with " "halfway cases rounded away from zero." msgstr "" -#: doc/classes/Vector2.xml:282 doc/classes/Vector2i.xml:53 -#: doc/classes/Vector3.xml:283 doc/classes/Vector3i.xml:55 +#: doc/classes/Vector2.xml:287 msgid "" "Returns the vector with each component set to one or negative one, depending " -"on the signs of the components." +"on the signs of the components, or zero if the component is zero, by calling " +"[method @GDScript.sign] on each component." msgstr "" -#: doc/classes/Vector2.xml:293 doc/classes/Vector3.xml:294 +#: doc/classes/Vector2.xml:298 doc/classes/Vector3.xml:299 msgid "" "Returns the result of spherical linear interpolation between this vector and " -"[code]b[/code], by amount [code]t[/code]. [code]t[/code] is in the range of " -"[code]0.0 - 1.0[/code], representing the amount of interpolation.\n" +"[code]b[/code], by amount [code]t[/code]. [code]t[/code] is on the range of " +"0.0 to 1.0, representing the amount of interpolation.\n" "[b]Note:[/b] Both vectors must be normalized." msgstr "" -#: doc/classes/Vector2.xml:303 doc/classes/Vector3.xml:304 -msgid "" -"Returns the component of the vector along a plane defined by the given " -"normal." +#: doc/classes/Vector2.xml:308 doc/classes/Vector3.xml:309 +msgid "Returns this vector slid along a plane defined by the given normal." msgstr "" -#: doc/classes/Vector2.xml:312 doc/classes/Vector3.xml:313 -msgid "Returns the vector snapped to a grid with the given size." +#: doc/classes/Vector2.xml:317 doc/classes/Vector3.xml:318 +msgid "" +"Returns this vector with each component snapped to the nearest multiple of " +"[code]step[/code]. This can also be used to round to an arbitrary number of " +"decimals." msgstr "" -#: doc/classes/Vector2.xml:319 -msgid "Returns a perpendicular vector." +#: doc/classes/Vector2.xml:324 +msgid "" +"Returns a perpendicular vector rotated 90 degrees counter-clockwise compared " +"to the original, with the same length." msgstr "" -#: doc/classes/Vector2.xml:325 doc/classes/Vector2i.xml:59 -#: doc/classes/Vector3.xml:326 doc/classes/Vector3i.xml:61 +#: doc/classes/Vector2.xml:330 doc/classes/Vector2i.xml:59 +#: doc/classes/Vector3.xml:332 doc/classes/Vector3i.xml:61 msgid "" "The vector's X component. Also accessible by using the index position [code]" "[0][/code]." msgstr "" -#: doc/classes/Vector2.xml:328 doc/classes/Vector2i.xml:62 -#: doc/classes/Vector3.xml:329 doc/classes/Vector3i.xml:64 +#: doc/classes/Vector2.xml:333 doc/classes/Vector2i.xml:62 +#: doc/classes/Vector3.xml:335 doc/classes/Vector3i.xml:64 msgid "" "The vector's Y component. Also accessible by using the index position [code]" "[1][/code]." msgstr "" -#: doc/classes/Vector2.xml:333 doc/classes/Vector2i.xml:67 +#: doc/classes/Vector2.xml:338 doc/classes/Vector2i.xml:67 #: doc/classes/Vector3i.xml:72 msgid "Enumerated value for the X axis." msgstr "" -#: doc/classes/Vector2.xml:336 doc/classes/Vector2i.xml:70 +#: doc/classes/Vector2.xml:341 doc/classes/Vector2i.xml:70 #: doc/classes/Vector3i.xml:75 msgid "Enumerated value for the Y axis." msgstr "" -#: doc/classes/Vector2.xml:339 doc/classes/Vector2i.xml:73 -#: doc/classes/Vector3.xml:346 doc/classes/Vector3i.xml:81 -msgid "Zero vector." +#: doc/classes/Vector2.xml:344 doc/classes/Vector2i.xml:73 +#: doc/classes/Vector3.xml:352 doc/classes/Vector3i.xml:81 +msgid "Zero vector, a vector with all components set to [code]0[/code]." msgstr "" -#: doc/classes/Vector2.xml:342 doc/classes/Vector2i.xml:76 -#: doc/classes/Vector3.xml:349 doc/classes/Vector3i.xml:84 -msgid "One vector." +#: doc/classes/Vector2.xml:347 doc/classes/Vector2i.xml:76 +#: doc/classes/Vector3.xml:355 doc/classes/Vector3i.xml:84 +msgid "One vector, a vector with all components set to [code]1[/code]." msgstr "" -#: doc/classes/Vector2.xml:345 doc/classes/Vector3.xml:352 -msgid "Infinity vector." +#: doc/classes/Vector2.xml:350 doc/classes/Vector3.xml:358 +msgid "" +"Infinity vector, a vector with all components set to [constant @GDScript." +"INF]." msgstr "" -#: doc/classes/Vector2.xml:348 doc/classes/Vector2i.xml:79 -#: doc/classes/Vector3.xml:355 doc/classes/Vector3i.xml:87 -msgid "Left unit vector." +#: doc/classes/Vector2.xml:353 doc/classes/Vector2i.xml:79 +msgid "Left unit vector. Represents the direction of left." msgstr "" -#: doc/classes/Vector2.xml:351 doc/classes/Vector2i.xml:82 -#: doc/classes/Vector3.xml:358 doc/classes/Vector3i.xml:90 -msgid "Right unit vector." +#: doc/classes/Vector2.xml:356 doc/classes/Vector2i.xml:82 +msgid "Right unit vector. Represents the direction of right." msgstr "" -#: doc/classes/Vector2.xml:354 doc/classes/Vector2i.xml:85 -#: doc/classes/Vector3.xml:361 doc/classes/Vector3i.xml:93 -msgid "Up unit vector." +#: doc/classes/Vector2.xml:359 doc/classes/Vector2i.xml:85 +msgid "Up unit vector. Y is down in 2D, so this vector points -Y." msgstr "" -#: doc/classes/Vector2.xml:357 doc/classes/Vector2i.xml:88 -#: doc/classes/Vector3.xml:364 doc/classes/Vector3i.xml:96 -msgid "Down unit vector." +#: doc/classes/Vector2.xml:362 doc/classes/Vector2i.xml:88 +msgid "Down unit vector. Y is down in 2D, so this vector points +Y." msgstr "" #: doc/classes/Vector2i.xml:4 @@ -54953,6 +55736,16 @@ msgid "" "will be truncated." msgstr "" +#: doc/classes/Vector2i.xml:46 +msgid "Returns the ratio of [member x] to [member y]." +msgstr "" + +#: doc/classes/Vector2i.xml:53 doc/classes/Vector3i.xml:55 +msgid "" +"Returns the vector with each component set to one or negative one, depending " +"on the signs of the components." +msgstr "" + #: doc/classes/Vector3.xml:4 msgid "Vector used for 3D math using floating point coordinates." msgstr "" @@ -54977,120 +55770,174 @@ msgid "Returns a [Vector3] with the given components." msgstr "" #: doc/classes/Vector3.xml:50 -msgid "Returns the minimum angle to the given vector." -msgstr "" +#, fuzzy +msgid "Returns the minimum angle to the given vector, in radians." +msgstr "2つのベクトルの剰余を返します。" #: doc/classes/Vector3.xml:66 -msgid "Returns a new vector with all components rounded up." +msgid "" +"Returns a new vector with all components rounded up (towards positive " +"infinity)." msgstr "" #: doc/classes/Vector3.xml:75 -msgid "Returns the cross product with [code]b[/code]." -msgstr "" +#, fuzzy +msgid "Returns the cross product of this vector and [code]b[/code]." +msgstr "インデックス [code]point[/code] のポイントの位置を返します。" #: doc/classes/Vector3.xml:90 msgid "" "Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/" "code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by " -"the given amount [code]t[/code]. [code]t[/code] is in the range of [code]0.0 " -"- 1.0[/code], representing the amount of interpolation." -msgstr "" - -#: doc/classes/Vector3.xml:108 -msgid "" -"Returns the squared distance to [code]b[/code]. Prefer this function over " -"[method distance_to] if you need to sort vectors or need the squared " -"distance for some formula." +"the given amount [code]t[/code]. [code]t[/code] is on the range of 0.0 to " +"1.0, representing the amount of interpolation." msgstr "" -#: doc/classes/Vector3.xml:117 -msgid "Returns the distance to [code]b[/code]." -msgstr "" +#: doc/classes/Vector3.xml:118 +#, fuzzy +msgid "Returns the distance between this vector and [code]b[/code]." +msgstr "インデックス [code]point[/code] のポイントの位置を返します。" -#: doc/classes/Vector3.xml:126 -msgid "Returns the dot product with [code]b[/code]." +#: doc/classes/Vector3.xml:127 +msgid "" +"Returns the dot product of this vector and [code]b[/code]. This can be used " +"to compare the angle between two vectors. For example, this can be used to " +"determine whether an enemy is facing the player.\n" +"The dot product will be [code]0[/code] for a straight angle (90 degrees), " +"greater than 0 for angles narrower than 90 degrees and lower than 0 for " +"angles wider than 90 degrees.\n" +"When using unit (normalized) vectors, the result will always be between " +"[code]-1.0[/code] (180 degree angle) when the vectors are facing opposite " +"directions, and [code]1.0[/code] (0 degree angle) when the vectors are " +"aligned.\n" +"[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code]." msgstr "" -#: doc/classes/Vector3.xml:133 -msgid "Returns a new vector with all components rounded down." +#: doc/classes/Vector3.xml:137 +msgid "" +"Returns a new vector with all components rounded down (towards negative " +"infinity)." msgstr "" -#: doc/classes/Vector3.xml:140 +#: doc/classes/Vector3.xml:144 msgid "" "Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / " "v.x, 1.0 / v.y, 1.0 / v.z )[/code]." msgstr "" -#: doc/classes/Vector3.xml:170 +#: doc/classes/Vector3.xml:193 doc/classes/Vector3i.xml:41 msgid "" -"Returns the vector's length squared. Prefer this function over [method " -"length] if you need to sort vectors or need the squared length for some " -"formula." +"Returns the axis of the vector's largest value. See [code]AXIS_*[/code] " +"constants. If all components are equal, this method returns [constant " +"AXIS_X]." msgstr "" -#: doc/classes/Vector3.xml:181 +#: doc/classes/Vector3.xml:200 doc/classes/Vector3i.xml:48 msgid "" -"Returns the result of the linear interpolation between this vector and " -"[code]b[/code] by amount [code]t[/code]. [code]t[/code] is in the range of " -"[code]0.0 - 1.0[/code], representing the amount of interpolation.." +"Returns the axis of the vector's smallest value. See [code]AXIS_*[/code] " +"constants. If all components are equal, this method returns [constant " +"AXIS_Z]." msgstr "" -#: doc/classes/Vector3.xml:188 doc/classes/Vector3i.xml:41 +#: doc/classes/Vector3.xml:211 msgid "" -"Returns the axis of the vector's largest value. See [code]AXIS_*[/code] " -"constants." +"Moves this vector toward [code]to[/code] by the fixed [code]delta[/code] " +"amount." +msgstr "" + +#: doc/classes/Vector3.xml:227 +msgid "Returns the outer product with [code]b[/code]." +msgstr "" + +#: doc/classes/Vector3.xml:254 +#, fuzzy +msgid "Returns this vector projected onto another vector [code]b[/code]." +msgstr "インデックス [code]point[/code] のポイントの位置を返します。" + +#: doc/classes/Vector3.xml:263 +msgid "Returns this vector reflected from a plane defined by the given normal." msgstr "" -#: doc/classes/Vector3.xml:195 doc/classes/Vector3i.xml:48 +#: doc/classes/Vector3.xml:274 msgid "" -"Returns the axis of the vector's smallest value. See [code]AXIS_*[/code] " -"constants." +"Rotates this vector around a given axis by [code]phi[/code] radians. The " +"axis must be a normalized vector." msgstr "" -#: doc/classes/Vector3.xml:222 -msgid "Returns the outer product with [code]b[/code]." +#: doc/classes/Vector3.xml:281 +msgid "" +"Returns this vector with all components rounded to the nearest integer, with " +"halfway cases rounded away from zero." msgstr "" -#: doc/classes/Vector3.xml:269 +#: doc/classes/Vector3.xml:288 msgid "" -"Rotates the vector around a given axis by [code]phi[/code] radians. The axis " -"must be a normalized vector." +"Returns a vector with each component set to one or negative one, depending " +"on the signs of this vector's components, or zero if the component is zero, " +"by calling [method @GDScript.sign] on each component." msgstr "" -#: doc/classes/Vector3.xml:320 -msgid "Returns a diagonal matrix with the vector as main diagonal." +#: doc/classes/Vector3.xml:325 +msgid "" +"Returns a diagonal matrix with the vector as main diagonal.\n" +"This is equivalent to a Basis with no rotation or shearing and this vector's " +"components set as the scale." msgstr "" -#: doc/classes/Vector3.xml:332 doc/classes/Vector3i.xml:67 +#: doc/classes/Vector3.xml:338 doc/classes/Vector3i.xml:67 msgid "" "The vector's Z component. Also accessible by using the index position [code]" "[2][/code]." msgstr "" -#: doc/classes/Vector3.xml:337 +#: doc/classes/Vector3.xml:343 msgid "" "Enumerated value for the X axis. Returned by [method max_axis] and [method " "min_axis]." msgstr "" -#: doc/classes/Vector3.xml:340 +#: doc/classes/Vector3.xml:346 msgid "" "Enumerated value for the Y axis. Returned by [method max_axis] and [method " "min_axis]." msgstr "" -#: doc/classes/Vector3.xml:343 +#: doc/classes/Vector3.xml:349 msgid "" "Enumerated value for the Z axis. Returned by [method max_axis] and [method " "min_axis]." msgstr "" -#: doc/classes/Vector3.xml:367 doc/classes/Vector3i.xml:99 -msgid "Forward unit vector." +#: doc/classes/Vector3.xml:361 doc/classes/Vector3i.xml:87 +msgid "" +"Left unit vector. Represents the local direction of left, and the global " +"direction of west." +msgstr "" + +#: doc/classes/Vector3.xml:364 doc/classes/Vector3i.xml:90 +msgid "" +"Right unit vector. Represents the local direction of right, and the global " +"direction of east." +msgstr "" + +#: doc/classes/Vector3.xml:367 doc/classes/Vector3i.xml:93 +msgid "Up unit vector." +msgstr "" + +#: doc/classes/Vector3.xml:370 doc/classes/Vector3i.xml:96 +msgid "Down unit vector." +msgstr "" + +#: doc/classes/Vector3.xml:373 doc/classes/Vector3i.xml:99 +msgid "" +"Forward unit vector. Represents the local direction of forward, and the " +"global direction of north." msgstr "" -#: doc/classes/Vector3.xml:370 doc/classes/Vector3i.xml:102 -msgid "Back unit vector." +#: doc/classes/Vector3.xml:376 doc/classes/Vector3i.xml:102 +msgid "" +"Back unit vector. Represents the local direction of back, and the global " +"direction of south." msgstr "" #: doc/classes/Vector3i.xml:4 @@ -55139,10 +55986,14 @@ msgid "" "directly.\n" "[b]Note:[/b] The origin point of your VehicleBody3D will determine the " "center of gravity of your vehicle so it is better to keep this low and move " -"the [CollisionShape3D] and [MeshInstance3D] upwards." +"the [CollisionShape3D] and [MeshInstance3D] upwards.\n" +"[b]Note:[/b] This class has known issues and isn't designed to provide " +"realistic 3D vehicle physics. If you want advanced vehicle physics, you will " +"probably have to write your own physics integration using another " +"[PhysicsBody3D] class." msgstr "" -#: doc/classes/VehicleBody3D.xml:16 +#: doc/classes/VehicleBody3D.xml:17 msgid "" "Slows down the vehicle by applying a braking force. The vehicle is only " "slowed down if the wheels are in contact with a surface. The force you need " @@ -55151,7 +56002,7 @@ msgid "" "a value in the 25 - 30 range for hard braking." msgstr "" -#: doc/classes/VehicleBody3D.xml:19 +#: doc/classes/VehicleBody3D.xml:20 msgid "" "Accelerates the vehicle by applying an engine force. The vehicle is only " "speed up if the wheels that have [member VehicleWheel3D.use_as_traction] set " @@ -55164,7 +56015,7 @@ msgid "" "A negative value will result in the vehicle reversing." msgstr "" -#: doc/classes/VehicleBody3D.xml:25 +#: doc/classes/VehicleBody3D.xml:26 msgid "" "The steering angle for the vehicle. Setting this to a non-zero value will " "result in the vehicle turning when it's moving. Wheels that have [member " @@ -55180,25 +56031,29 @@ msgstr "" msgid "" "This node needs to be used as a child node of [VehicleBody3D] and simulates " "the behavior of one of its wheels. This node also acts as a collider to " -"detect if the wheel is touching a surface." +"detect if the wheel is touching a surface.\n" +"[b]Note:[/b] This class has known issues and isn't designed to provide " +"realistic 3D vehicle physics. If you want advanced vehicle physics, you will " +"probably have to write your own physics integration using another " +"[PhysicsBody3D] class." msgstr "" -#: doc/classes/VehicleWheel3D.xml:16 +#: doc/classes/VehicleWheel3D.xml:17 msgid "Returns the rotational speed of the wheel in revolutions per minute." msgstr "" -#: doc/classes/VehicleWheel3D.xml:23 +#: doc/classes/VehicleWheel3D.xml:24 msgid "" "Returns a value between 0.0 and 1.0 that indicates whether this wheel is " "skidding. 0.0 is skidding (the wheel has lost grip, e.g. icy terrain), 1.0 " "means not skidding (the wheel has full grip, e.g. dry asphalt road)." msgstr "" -#: doc/classes/VehicleWheel3D.xml:30 +#: doc/classes/VehicleWheel3D.xml:31 msgid "Returns [code]true[/code] if this wheel is in contact with a surface." msgstr "" -#: doc/classes/VehicleWheel3D.xml:36 +#: doc/classes/VehicleWheel3D.xml:37 msgid "" "Slows down the wheel by applying a braking force. The wheel is only slowed " "down if it is in contact with a surface. The force you need to apply to " @@ -55207,7 +56062,7 @@ msgid "" "- 30 range for hard braking." msgstr "" -#: doc/classes/VehicleWheel3D.xml:39 +#: doc/classes/VehicleWheel3D.xml:40 msgid "" "The damping applied to the spring when the spring is being compressed. This " "value should be between 0.0 (no damping) and 1.0. A value of 0.0 means the " @@ -55215,7 +56070,7 @@ msgid "" "is around 0.3 for a normal car, 0.5 for a race car." msgstr "" -#: doc/classes/VehicleWheel3D.xml:42 +#: doc/classes/VehicleWheel3D.xml:43 msgid "" "The damping applied to the spring when relaxing. This value should be " "between 0.0 (no damping) and 1.0. This value should always be slightly " @@ -55223,7 +56078,7 @@ msgid "" "damping_compression] value of 0.3, try a relaxation value of 0.5." msgstr "" -#: doc/classes/VehicleWheel3D.xml:45 +#: doc/classes/VehicleWheel3D.xml:46 msgid "" "Accelerates the wheel by applying an engine force. The wheel is only speed " "up if it is in contact with a surface. The [member RigidBody3D.mass] of the " @@ -55234,13 +56089,13 @@ msgid "" "A negative value will result in the wheel reversing." msgstr "" -#: doc/classes/VehicleWheel3D.xml:50 +#: doc/classes/VehicleWheel3D.xml:51 msgid "" "The steering angle for the wheel. Setting this to a non-zero value will " "result in the vehicle turning when it's moving." msgstr "" -#: doc/classes/VehicleWheel3D.xml:53 +#: doc/classes/VehicleWheel3D.xml:54 msgid "" "The maximum force the spring can resist. This value should be higher than a " "quarter of the [member RigidBody3D.mass] of the [VehicleBody3D] or the " @@ -55248,28 +56103,28 @@ msgid "" "obtained by a value that is about 3× to 4× this number." msgstr "" -#: doc/classes/VehicleWheel3D.xml:56 +#: doc/classes/VehicleWheel3D.xml:57 msgid "" "This value defines the stiffness of the suspension. Use a value lower than " "50 for an off-road car, a value between 50 and 100 for a race car and try " "something around 200 for something like a Formula 1 car." msgstr "" -#: doc/classes/VehicleWheel3D.xml:59 +#: doc/classes/VehicleWheel3D.xml:60 msgid "" "This is the distance the suspension can travel. As Godot units are " "equivalent to meters, keep this setting relatively low. Try a value between " "0.1 and 0.3 depending on the type of car." msgstr "" -#: doc/classes/VehicleWheel3D.xml:62 +#: doc/classes/VehicleWheel3D.xml:63 msgid "" "If [code]true[/code], this wheel will be turned when the car steers. This " "value is used in conjunction with [member VehicleBody3D.steering] and " "ignored if you are using the per-wheel [member steering] value instead." msgstr "" -#: doc/classes/VehicleWheel3D.xml:65 +#: doc/classes/VehicleWheel3D.xml:66 msgid "" "If [code]true[/code], this wheel transfers engine force to the ground to " "propel the vehicle forward. This value is used in conjunction with [member " @@ -55277,7 +56132,7 @@ msgid "" "[member engine_force] value instead." msgstr "" -#: doc/classes/VehicleWheel3D.xml:68 +#: doc/classes/VehicleWheel3D.xml:69 msgid "" "This determines how much grip this wheel has. It is combined with the " "friction setting of the surface the wheel is in contact with. 0.0 means no " @@ -55287,11 +56142,11 @@ msgid "" "It's best to set this to 1.0 when starting out." msgstr "" -#: doc/classes/VehicleWheel3D.xml:72 +#: doc/classes/VehicleWheel3D.xml:73 msgid "The radius of the wheel in meters." msgstr "" -#: doc/classes/VehicleWheel3D.xml:75 +#: doc/classes/VehicleWheel3D.xml:76 msgid "" "This is the distance in meters the wheel is lowered from its origin point. " "Don't set this to 0.0 and move the wheel into position, instead move the " @@ -55300,7 +56155,7 @@ msgid "" "down to the position it should be in when the car is in rest." msgstr "" -#: doc/classes/VehicleWheel3D.xml:78 +#: doc/classes/VehicleWheel3D.xml:79 msgid "" "This value affects the roll of your vehicle. If set to 1.0 for all wheels, " "your vehicle will be prone to rolling over, while a value of 0.0 will resist " @@ -55778,7 +56633,7 @@ msgstr "" #: doc/classes/Viewport.xml:318 msgid "" "Use fast approximate antialiasing. FXAA is a popular screen-space " -"antialising method, which is fast but will make the image look blurry, " +"antialiasing method, which is fast but will make the image look blurry, " "especially at lower resolutions. It can still work relatively well at large " "resolutions such as 1440p and 4K." msgstr "" @@ -55831,24 +56686,24 @@ msgid "" "your [WorldEnvironment]." msgstr "" -#: doc/classes/Viewport.xml:384 +#: doc/classes/Viewport.xml:381 msgid "" "Colors each PSSM split for the [DirectionalLight3D]s in the scene a " "different color so you can see where the splits are. In order, they will be " "colored red, green, blue, and yellow." msgstr "" -#: doc/classes/Viewport.xml:387 +#: doc/classes/Viewport.xml:384 msgid "" "Draws the decal atlas used by [Decal]s and light projector textures in the " "upper left quadrant of the [Viewport]." msgstr "" -#: doc/classes/Viewport.xml:402 +#: doc/classes/Viewport.xml:405 msgid "Max value for [enum DefaultCanvasItemTextureFilter] enum." msgstr "" -#: doc/classes/Viewport.xml:414 +#: doc/classes/Viewport.xml:417 msgid "Max value for [enum DefaultCanvasItemTextureRepeat] enum." msgstr "" @@ -55879,82 +56734,84 @@ msgid "" "The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and " "other nodes when they are not visible. It will only affect nodes with the " "same root node as the VisibilityEnabler2D, and the root node itself.\n" +"If you just want to receive notifications, use [VisibilityNotifier2D] " +"instead.\n" "[b]Note:[/b] For performance reasons, VisibilityEnabler2D uses an " "approximate heuristic with precision determined by [member ProjectSettings." -"world/2d/cell_size]. If you need exact visibility checking, use another " +"world/2d/cell_size]. If you need precise visibility checking, use another " "method such as adding an [Area2D] node as a child of a [Camera2D] node.\n" "[b]Note:[/b] VisibilityEnabler2D will not affect nodes added after scene " "initialization." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:20 -#: doc/classes/VisibilityEnabler3D.xml:20 +#: doc/classes/VisibilityEnabler2D.xml:21 +#: doc/classes/VisibilityEnabler3D.xml:21 msgid "" "Returns whether the enabler identified by given [enum Enabler] constant is " "active." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:31 -#: doc/classes/VisibilityEnabler3D.xml:31 +#: doc/classes/VisibilityEnabler2D.xml:32 +#: doc/classes/VisibilityEnabler3D.xml:32 msgid "" "Sets active state of the enabler identified by given [enum Enabler] constant." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:37 +#: doc/classes/VisibilityEnabler2D.xml:38 msgid "If [code]true[/code], [RigidBody2D] nodes will be paused." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:40 +#: doc/classes/VisibilityEnabler2D.xml:41 msgid "If [code]true[/code], [AnimatedSprite2D] nodes will be paused." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:43 -#: doc/classes/VisibilityEnabler3D.xml:40 +#: doc/classes/VisibilityEnabler2D.xml:44 +#: doc/classes/VisibilityEnabler3D.xml:41 msgid "If [code]true[/code], [AnimationPlayer] nodes will be paused." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:46 +#: doc/classes/VisibilityEnabler2D.xml:47 msgid "If [code]true[/code], [GPUParticles2D] nodes will be paused." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:49 +#: doc/classes/VisibilityEnabler2D.xml:50 msgid "" "If [code]true[/code], the parent's [method Node._physics_process] will be " "stopped." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:52 +#: doc/classes/VisibilityEnabler2D.xml:53 msgid "" "If [code]true[/code], the parent's [method Node._process] will be stopped." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:57 -#: doc/classes/VisibilityEnabler3D.xml:45 +#: doc/classes/VisibilityEnabler2D.xml:58 +#: doc/classes/VisibilityEnabler3D.xml:46 msgid "This enabler will pause [AnimationPlayer] nodes." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:60 +#: doc/classes/VisibilityEnabler2D.xml:61 msgid "This enabler will freeze [RigidBody2D] nodes." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:63 +#: doc/classes/VisibilityEnabler2D.xml:64 msgid "This enabler will stop [GPUParticles2D] nodes." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:66 +#: doc/classes/VisibilityEnabler2D.xml:67 msgid "This enabler will stop the parent's _process function." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:69 +#: doc/classes/VisibilityEnabler2D.xml:70 msgid "This enabler will stop the parent's _physics_process function." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:72 +#: doc/classes/VisibilityEnabler2D.xml:73 msgid "This enabler will stop [AnimatedSprite2D] nodes animations." msgstr "" -#: doc/classes/VisibilityEnabler2D.xml:75 -#: doc/classes/VisibilityEnabler3D.xml:51 +#: doc/classes/VisibilityEnabler2D.xml:76 +#: doc/classes/VisibilityEnabler3D.xml:52 msgid "Represents the size of the [enum Enabler] enum." msgstr "" @@ -55963,19 +56820,23 @@ msgid "" "The VisibilityEnabler3D will disable [RigidBody3D] and [AnimationPlayer] " "nodes when they are not visible. It will only affect other nodes within the " "same scene as the VisibilityEnabler3D itself.\n" +"If you just want to receive notifications, use [VisibilityNotifier3D] " +"instead.\n" "[b]Note:[/b] VisibilityEnabler3D uses an approximate heuristic for " "performance reasons. It doesn't take walls and other occlusion into account. " -"If you need exact visibility checking, use another method such as adding an " -"[Area3D] node as a child of a [Camera3D] node.\n" +"The heuristic is an implementation detail and may change in future versions. " +"If you need precise visibility checking, use another method such as adding " +"an [Area3D] node as a child of a [Camera3D] node and/or [method Vector3." +"dot].\n" "[b]Note:[/b] VisibilityEnabler3D will not affect nodes added after scene " "initialization." msgstr "" -#: doc/classes/VisibilityEnabler3D.xml:37 +#: doc/classes/VisibilityEnabler3D.xml:38 msgid "If [code]true[/code], [RigidBody3D] nodes will be paused." msgstr "" -#: doc/classes/VisibilityEnabler3D.xml:48 +#: doc/classes/VisibilityEnabler3D.xml:49 msgid "This enabler will freeze [RigidBody3D] nodes." msgstr "" @@ -55989,13 +56850,15 @@ msgid "" "The VisibilityNotifier2D detects when it is visible on the screen. It also " "notifies when its bounding rectangle enters or exits the screen or a " "viewport.\n" +"If you want nodes to be disabled automatically when they exit the screen, " +"use [VisibilityEnabler2D] instead.\n" "[b]Note:[/b] For performance reasons, VisibilityNotifier2D uses an " "approximate heuristic with precision determined by [member ProjectSettings." -"world/2d/cell_size]. If you need exact visibility checking, use another " +"world/2d/cell_size]. If you need precise visibility checking, use another " "method such as adding an [Area2D] node as a child of a [Camera2D] node." msgstr "" -#: doc/classes/VisibilityNotifier2D.xml:17 +#: doc/classes/VisibilityNotifier2D.xml:18 msgid "" "If [code]true[/code], the bounding rectangle is on the screen.\n" "[b]Note:[/b] It takes one frame for the node's visibility to be assessed " @@ -56004,23 +56867,23 @@ msgid "" "pass." msgstr "" -#: doc/classes/VisibilityNotifier2D.xml:24 +#: doc/classes/VisibilityNotifier2D.xml:25 msgid "The VisibilityNotifier2D's bounding rectangle." msgstr "" -#: doc/classes/VisibilityNotifier2D.xml:30 +#: doc/classes/VisibilityNotifier2D.xml:31 msgid "Emitted when the VisibilityNotifier2D enters the screen." msgstr "" -#: doc/classes/VisibilityNotifier2D.xml:35 +#: doc/classes/VisibilityNotifier2D.xml:36 msgid "Emitted when the VisibilityNotifier2D exits the screen." msgstr "" -#: doc/classes/VisibilityNotifier2D.xml:42 +#: doc/classes/VisibilityNotifier2D.xml:43 msgid "Emitted when the VisibilityNotifier2D enters a [Viewport]'s view." msgstr "" -#: doc/classes/VisibilityNotifier2D.xml:49 +#: doc/classes/VisibilityNotifier2D.xml:50 msgid "Emitted when the VisibilityNotifier2D exits a [Viewport]'s view." msgstr "" @@ -56029,13 +56892,16 @@ msgid "" "The VisibilityNotifier3D detects when it is visible on the screen. It also " "notifies when its bounding rectangle enters or exits the screen or a " "[Camera3D]'s view.\n" +"If you want nodes to be disabled automatically when they exit the screen, " +"use [VisibilityEnabler3D] instead.\n" "[b]Note:[/b] VisibilityNotifier3D uses an approximate heuristic for " "performance reasons. It doesn't take walls and other occlusion into account. " -"If you need exact visibility checking, use another method such as adding an " -"[Area3D] node as a child of a [Camera3D] node." +"The heuristic is an implementation detail and may change in future versions. " +"If you need precise visibility checking, use another method such as adding " +"an [Area3D] node as a child of a [Camera3D] node and/or [method Vector3.dot]." msgstr "" -#: doc/classes/VisibilityNotifier3D.xml:17 +#: doc/classes/VisibilityNotifier3D.xml:18 msgid "" "If [code]true[/code], the bounding box is on the screen.\n" "[b]Note:[/b] It takes one frame for the node's visibility to be assessed " @@ -56044,23 +56910,23 @@ msgid "" "pass." msgstr "" -#: doc/classes/VisibilityNotifier3D.xml:24 +#: doc/classes/VisibilityNotifier3D.xml:25 msgid "The VisibilityNotifier3D's bounding box." msgstr "" -#: doc/classes/VisibilityNotifier3D.xml:32 +#: doc/classes/VisibilityNotifier3D.xml:33 msgid "Emitted when the VisibilityNotifier3D enters a [Camera3D]'s view." msgstr "" -#: doc/classes/VisibilityNotifier3D.xml:39 +#: doc/classes/VisibilityNotifier3D.xml:40 msgid "Emitted when the VisibilityNotifier3D exits a [Camera3D]'s view." msgstr "" -#: doc/classes/VisibilityNotifier3D.xml:44 +#: doc/classes/VisibilityNotifier3D.xml:45 msgid "Emitted when the VisibilityNotifier3D enters the screen." msgstr "" -#: doc/classes/VisibilityNotifier3D.xml:49 +#: doc/classes/VisibilityNotifier3D.xml:50 msgid "Emitted when the VisibilityNotifier3D exits the screen." msgstr "" @@ -56480,6 +57346,14 @@ msgid "" "exist." msgstr "" +#: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:90 +msgid "" +"Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is " +"ease-in, 1+ is ease out. Negative values are in-out/out in." +msgstr "" +"指数によるイージング関数です。0 は不変、1 は等速、0 から 1 の間はイーズイン、" +"1 より上はイーズアウトです。負の値はインアウト / アウトインになります。" + #: modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml:93 msgid "" "Return the number of digit places after the decimal that the first non-zero " @@ -57365,6 +58239,7 @@ msgid "A shader for light calculations." msgstr "" #: doc/classes/VisualShader.xml:214 +#: doc/classes/VisualShaderNodeMultiplyAdd.xml:26 msgid "Represents the size of the [enum Type] enum." msgstr "" @@ -57467,6 +58342,24 @@ msgstr "" msgid "Translated to [code]uniform bool[/code] in the shader language." msgstr "" +#: doc/classes/VisualShaderNodeBooleanUniform.xml:15 +#: doc/classes/VisualShaderNodeColorUniform.xml:15 +#: doc/classes/VisualShaderNodeFloatUniform.xml:15 +#: doc/classes/VisualShaderNodeIntUniform.xml:15 +#: doc/classes/VisualShaderNodeTransformUniform.xml:15 +#: doc/classes/VisualShaderNodeVec3Uniform.xml:15 +msgid "A default value to be assigned within the shader." +msgstr "" + +#: doc/classes/VisualShaderNodeBooleanUniform.xml:18 +#: doc/classes/VisualShaderNodeColorUniform.xml:18 +#: doc/classes/VisualShaderNodeFloatUniform.xml:18 +#: doc/classes/VisualShaderNodeIntUniform.xml:18 +#: doc/classes/VisualShaderNodeTransformUniform.xml:18 +#: doc/classes/VisualShaderNodeVec3Uniform.xml:18 +msgid "Enables usage of the [member default_value]." +msgstr "" + #: doc/classes/VisualShaderNodeColorConstant.xml:4 msgid "A [Color] constant to be used within the visual shader graph." msgstr "" @@ -58317,49 +59210,49 @@ msgstr "" msgid "Translated to [code]uniform float[/code] in the shader language." msgstr "" -#: doc/classes/VisualShaderNodeFloatUniform.xml:15 -#: doc/classes/VisualShaderNodeIntUniform.xml:15 +#: doc/classes/VisualShaderNodeFloatUniform.xml:21 +#: doc/classes/VisualShaderNodeIntUniform.xml:21 msgid "" "A hint applied to the uniform, which controls the values it can take when " "set through the inspector." msgstr "" -#: doc/classes/VisualShaderNodeFloatUniform.xml:18 -#: doc/classes/VisualShaderNodeIntUniform.xml:18 +#: doc/classes/VisualShaderNodeFloatUniform.xml:24 +#: doc/classes/VisualShaderNodeIntUniform.xml:24 msgid "" "Minimum value for range hints. Used if [member hint] is set to [constant " "HINT_RANGE] or [constant HINT_RANGE_STEP]." msgstr "" -#: doc/classes/VisualShaderNodeFloatUniform.xml:21 -#: doc/classes/VisualShaderNodeIntUniform.xml:21 +#: doc/classes/VisualShaderNodeFloatUniform.xml:27 +#: doc/classes/VisualShaderNodeIntUniform.xml:27 msgid "" "Maximum value for range hints. Used if [member hint] is set to [constant " "HINT_RANGE] or [constant HINT_RANGE_STEP]." msgstr "" -#: doc/classes/VisualShaderNodeFloatUniform.xml:24 -#: doc/classes/VisualShaderNodeIntUniform.xml:24 +#: doc/classes/VisualShaderNodeFloatUniform.xml:30 +#: doc/classes/VisualShaderNodeIntUniform.xml:30 msgid "" "Step (increment) value for the range hint with step. Used if [member hint] " "is set to [constant HINT_RANGE_STEP]." msgstr "" -#: doc/classes/VisualShaderNodeFloatUniform.xml:29 -#: doc/classes/VisualShaderNodeIntUniform.xml:29 +#: doc/classes/VisualShaderNodeFloatUniform.xml:35 +#: doc/classes/VisualShaderNodeIntUniform.xml:35 msgid "No hint used." msgstr "" -#: doc/classes/VisualShaderNodeFloatUniform.xml:32 -#: doc/classes/VisualShaderNodeIntUniform.xml:32 +#: doc/classes/VisualShaderNodeFloatUniform.xml:38 +#: doc/classes/VisualShaderNodeIntUniform.xml:38 msgid "" "A range hint for scalar value, which limits possible input values between " "[member min] and [member max]. Translated to [code]hint_range(min, max)[/" "code] in shader code." msgstr "" -#: doc/classes/VisualShaderNodeFloatUniform.xml:35 -#: doc/classes/VisualShaderNodeIntUniform.xml:35 +#: doc/classes/VisualShaderNodeFloatUniform.xml:41 +#: doc/classes/VisualShaderNodeIntUniform.xml:41 msgid "" "A range hint for scalar value with step, which limits possible input values " "between [member min] and [member max], with a step (increment) of [member " @@ -58643,6 +59536,26 @@ msgid "" "results, e.g. division by zero)." msgstr "" +#: doc/classes/VisualShaderNodeMultiplyAdd.xml:4 +msgid "Performs a fused multiply-add operation within the visual shader graph." +msgstr "" + +#: doc/classes/VisualShaderNodeMultiplyAdd.xml:7 +msgid "Uses three operands to compute [code](a * b + c)[/code] expression." +msgstr "" + +#: doc/classes/VisualShaderNodeMultiplyAdd.xml:15 +msgid "A type of operands and returned value." +msgstr "" + +#: doc/classes/VisualShaderNodeMultiplyAdd.xml:20 +msgid "A scalar type." +msgstr "" + +#: doc/classes/VisualShaderNodeMultiplyAdd.xml:23 +msgid "A vector type." +msgstr "" + #: doc/classes/VisualShaderNodeOuterProduct.xml:4 msgid "" "Calculates an outer product of two vectors within the visual shader graph." @@ -58665,7 +59578,7 @@ msgstr "" #: doc/classes/VisualShaderNodeOutput.xml:7 msgid "" "This visual shader node is present in all shader graphs in form of \"Output" -"\" block with mutliple output value ports." +"\" block with multiple output value ports." msgstr "" #: doc/classes/VisualShaderNodeSample3D.xml:4 @@ -59029,6 +59942,20 @@ msgid "" "[ShaderMaterial] properties." msgstr "" +#: doc/classes/VisualShaderNodeUniformRef.xml:4 +msgid "A reference to an existing [VisualShaderNodeUniform]." +msgstr "" + +#: doc/classes/VisualShaderNodeUniformRef.xml:7 +msgid "" +"Creating a reference to a [VisualShaderNodeUniform] allows you to reuse this " +"uniform in different shaders or shader stages easily." +msgstr "" + +#: doc/classes/VisualShaderNodeUniformRef.xml:15 +msgid "The name of the uniform which this reference points to." +msgstr "" + #: doc/classes/VisualShaderNodeVec3Constant.xml:4 msgid "A [Vector3] constant to be used within the visual shader graph." msgstr "" @@ -59362,7 +60289,7 @@ msgstr "" msgid "" "Translated to [code]refract(I, N, eta)[/code] in the shader language, where " "[code]I[/code] is the incident vector, [code]N[/code] is the normal vector " -"and [code]eta[/code] is the ratio of the indicies of the refraction." +"and [code]eta[/code] is the ratio of the indices of the refraction." msgstr "" #: doc/classes/VisualShaderNodeVectorScalarMix.xml:4 @@ -61143,6 +62070,196 @@ msgid "" "If [code]true[/code], child nodes are sorted, otherwise sorting is disabled." msgstr "" +#~ msgid "" +#~ "Returns [code]true[/code] if [code]a[/code] and [code]b[/code] are " +#~ "approximately equal to each other." +#~ msgstr "" +#~ "もし [code]a[/code] と [code]b[/code] がほとんど等しいならば [code]true[/" +#~ "code] を返します。" + +#~ msgid "" +#~ "Returns the nearest larger power of 2 for integer [code]value[/code].\n" +#~ "[codeblock]\n" +#~ "nearest_po2(3) # Returns 4\n" +#~ "nearest_po2(4) # Returns 4\n" +#~ "nearest_po2(5) # Returns 8\n" +#~ "[/codeblock]" +#~ msgstr "" +#~ "整数 [code]value[/code] 以上で1 番近い2の冪数を返します。\n" +#~ "[codeblock]\n" +#~ "nearest_po2(3) # 4 と返る\n" +#~ "nearest_po2(4) # 4 と返る\n" +#~ "nearest_po2(5) # 8 と返る\n" +#~ "[/codeblock]" + +#~ msgid "" +#~ "Returns a resource from the filesystem that is loaded during script " +#~ "parsing.\n" +#~ "[b]Note:[/b] Resource paths can be obtained by right clicking on a " +#~ "resource in the Assets Panel and choosing \"Copy Path\".\n" +#~ "[codeblock]\n" +#~ "# Load a scene called main located in the root of the project directory.\n" +#~ "var main = preload(\"res://main.tscn\")\n" +#~ "[/codeblock]" +#~ msgstr "" +#~ "ファイルシステムにあるリソースを、スクリプトのパース中に読み込みます。\n" +#~ "[b]注:[/b] リソースのパスは、ファイルシステム ドック内にあるリソースを右ク" +#~ "リックして「パスをコピー」を選べば得られます。\n" +#~ "[codeblock]\n" +#~ "# プロジェクト ディレクトリのルートにある main という名前のシーンを読み込" +#~ "む。\n" +#~ "var main = preload(\"res://main.tscn\")\n" +#~ "[/codeblock]" + +#~ msgid "" +#~ "Returns a number smoothly interpolated between the [code]from[/code] and " +#~ "[code]to[/code], based on the [code]weight[/code]. Similar to [method " +#~ "lerp], but interpolates faster at the beginning and slower at the end.\n" +#~ "[codeblock]\n" +#~ "smoothstep(0, 2, 0.5) # Returns 0.15\n" +#~ "smoothstep(0, 2, 1.0) # Returns 0.5\n" +#~ "smoothstep(0, 2, 2.0) # Returns 1.0\n" +#~ "[/codeblock]" +#~ msgstr "" +#~ "[code]from[/code] から [code]to[/code] の間を、[code]weight[/code] によっ" +#~ "てスムーズに補完して値を返します。[method lerp] と似ていますが、開始時はよ" +#~ "り進めて、最終時はより遅れて補完します。\n" +#~ "[codeblock]\n" +#~ "smoothstep(0, 2, 0.5) # 返り値は 0.15\n" +#~ "smoothstep(0, 2, 1.0) # 返り値は 0.5\n" +#~ "smoothstep(0, 2, 2.0) # 返り値は 1.0\n" +#~ "[/codeblock]" + +#~ msgid "" +#~ "Returns the square root of [code]s[/code].\n" +#~ "[codeblock]\n" +#~ "sqrt(9) # Returns 3\n" +#~ "[/codeblock]" +#~ msgstr "" +#~ "[code]s[/code] の平方根を返します。\n" +#~ "[codeblock]\n" +#~ "sqrt(9) # 3 と返す\n" +#~ "[/codeblock]" + +#~ msgid "" +#~ "Converts a Variant [code]var[/code] to JSON text and return the result. " +#~ "Useful for serializing data to store or send over the network.\n" +#~ "[codeblock]\n" +#~ "a = { \"a\": 1, \"b\": 2 }\n" +#~ "b = to_json(a)\n" +#~ "print(b) # {\"a\":1, \"b\":2}\n" +#~ "[/codeblock]" +#~ msgstr "" +#~ "Variant [code]var[/code] をJSONテキストに変換してから返します。保存したり" +#~ "ネットワーク上で送信したりするためのデータをシリアライズする際に便利で" +#~ "す。\n" +#~ "[codeblock]\n" +#~ "a = { \"a\": 1, \"b\": 2 }\n" +#~ "b = to_json(a)\n" +#~ "print(b) # {\"a\":1, \"b\":2}\n" +#~ "[/codeblock]" + +#~ msgid "" +#~ "Stops the function execution and returns the current suspended state to " +#~ "the calling function.\n" +#~ "From the caller, call [method GDScriptFunctionState.resume] on the state " +#~ "to resume execution. This invalidates the state. Within the resumed " +#~ "function, [code]yield()[/code] returns whatever was passed to the " +#~ "[code]resume()[/code] function call.\n" +#~ "If passed an object and a signal, the execution is resumed when the " +#~ "object emits the given signal. In this case, [code]yield()[/code] returns " +#~ "the argument passed to [code]emit_signal()[/code] if the signal takes " +#~ "only one argument, or an array containing all the arguments passed to " +#~ "[code]emit_signal()[/code] if the signal takes multiple arguments.\n" +#~ "You can also use [code]yield[/code] to wait for a function to finish:\n" +#~ "[codeblock]\n" +#~ "func _ready():\n" +#~ " yield(countdown(), \"completed\") # waiting for the countdown() " +#~ "function to complete\n" +#~ " print('Ready')\n" +#~ "\n" +#~ "func countdown():\n" +#~ " yield(get_tree(), \"idle_frame\") # returns a GDScriptFunctionState " +#~ "object to _ready()\n" +#~ " print(3)\n" +#~ " yield(get_tree().create_timer(1.0), \"timeout\")\n" +#~ " print(2)\n" +#~ " yield(get_tree().create_timer(1.0), \"timeout\")\n" +#~ " print(1)\n" +#~ " yield(get_tree().create_timer(1.0), \"timeout\")\n" +#~ "\n" +#~ "# prints:\n" +#~ "# 3\n" +#~ "# 2\n" +#~ "# 1\n" +#~ "# Ready\n" +#~ "[/codeblock]\n" +#~ "When yielding on a function, the [code]completed[/code] signal will be " +#~ "emitted automatically when the function returns. It can, therefore, be " +#~ "used as the [code]signal[/code] parameter of the [code]yield[/code] " +#~ "method to resume.\n" +#~ "In order to yield on a function, the resulting function should also " +#~ "return a [code]GDScriptFunctionState[/code]. Notice " +#~ "[code]yield(get_tree(), \"idle_frame\")[/code] from the above example." +#~ msgstr "" +#~ "現在の関数の実行を一時停止して、停止中の現在のステートを、呼び出し元の関数" +#~ "に返します。\n" +#~ "呼び出し元からは、そのステートの [method GDScriptFunctionState.resume] を" +#~ "呼び出せば実行再開できます。これはステートを取り消します。再開された関数内" +#~ "では、[code]yield()[/code] は [code]resume()[/code] 関数に渡されたすべての" +#~ "引数を返します。\n" +#~ "オブジェクトとシグナルを渡せば、その渡されたシグナルをオブジェクトが発信し" +#~ "たときに、実行が再開されます。この場合 [code]yield()[/code] は、" +#~ "[code]emit_signal()[/code] に渡された引数を返します。もし、そのシグナルの" +#~ "引数がひとつだけなら引数をそのまま返し、引数が複数あれば " +#~ "[code]emit_signal()[/code] に渡されたすべての引数を含む配列を返します。\n" +#~ "関数の実行が完了するまで待ちたいときにも [code]yield[/code] は使えます:\n" +#~ "[codeblock]\n" +#~ "func _ready():\n" +#~ " yield(countdown(), \"completed\") # countdown() 関数が完了するまで待" +#~ "つ\n" +#~ " print('Ready')\n" +#~ "\n" +#~ "func countdown():\n" +#~ " yield(get_tree(), \"idle_frame\") # GDScriptFunctionStateオブジェクト" +#~ "を _ready() に返す\n" +#~ " print(3)\n" +#~ " yield(get_tree().create_timer(1.0), \"timeout\")\n" +#~ " print(2)\n" +#~ " yield(get_tree().create_timer(1.0), \"timeout\")\n" +#~ " print(1)\n" +#~ " yield(get_tree().create_timer(1.0), \"timeout\")\n" +#~ "\n" +#~ "# 結果:\n" +#~ "# 3\n" +#~ "# 2\n" +#~ "# 1\n" +#~ "# Ready\n" +#~ "[/codeblock]\n" +#~ "関数をyieldすると、関数がreturnするときに [code]completed[/code] シグナル" +#~ "が自動的に発信されます。そのため、これを [code]yield[/code] メソッドの " +#~ "[code]signal[/code] パラメータにすれば再開できます。\n" +#~ "関数をyieldするには、その結果となる関数もまた " +#~ "[code]GDScriptFunctionState[/code] を返す必要があります。上記の例の " +#~ "[code]yield(get_tree(), \"idle_frame\")[/code] に注目してみてください。" + +#~ msgid "" +#~ "Macro constant that expands to an expression of type float that " +#~ "represents a NaN.\n" +#~ "The NaN values are used to identify undefined or non-representable values " +#~ "for floating-point elements, such as the square root of negative numbers " +#~ "or the result of 0/0." +#~ msgstr "" +#~ "NaNを表現する浮動小数点数型として展開するマクロ定数。\n" +#~ "NaN値は、浮動小数点数の要素において、負数の平方根や 0/0 の結果といった、未" +#~ "定義または表現不能な値を識別するのに使います。" + +#~ msgid "Beginning corner." +#~ msgstr "始端。" + +#~ msgid "Size from position to end." +#~ msgstr "position から end までの大きさ。" + #~ msgid "Gamepad button 0." #~ msgstr "ゲームパッド ボタン0。" |