diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-29 01:22:03 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-29 01:23:07 +0200 |
commit | c5efda5f4ef983c74068ab39f2eb47292cd7b4e9 (patch) | |
tree | f387bc42f8aac4b77a386aff2439ce8645dd3a28 /doc/translations/es.po | |
parent | a7a3ff694031d56957274f3a40b7055a0723caf1 (diff) |
i18n: Sync classref translations with Weblate
(cherry picked from commit 37f6fff7ae7b8b5be2dd23f0e7a730e24490c3a7)
Diffstat (limited to 'doc/translations/es.po')
-rw-r--r-- | doc/translations/es.po | 275 |
1 files changed, 194 insertions, 81 deletions
diff --git a/doc/translations/es.po b/doc/translations/es.po index e80ab772c3..cdf58c19fa 100644 --- a/doc/translations/es.po +++ b/doc/translations/es.po @@ -32,12 +32,13 @@ # Alejandro Pérez <alejandro.pr.rz@gmail.com>, 2022. # Cristhian Pineda Castro <kurgancpc@hotmail.com>, 2022. # Francesco Santoro <fgsantoror20@gmail.com>, 2022. +# Jake-insane <jake0insane@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-03-05 03:08+0000\n" -"Last-Translator: Francesco Santoro <fgsantoror20@gmail.com>\n" +"PO-Revision-Date: 2022-03-26 23:26+0000\n" +"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/es/>\n" "Language: es\n" @@ -108,9 +109,8 @@ msgid "Default" msgstr "Por defecto" #: doc/tools/make_rst.py -#, fuzzy msgid "Setter" -msgstr "Método Configurador o Setter" +msgstr "Regulador o fijador" #: doc/tools/make_rst.py msgid "value" @@ -4401,12 +4401,13 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" "Hints that an integer, float or string property is an enumerated value to " -"pick in a list specified via a hint string such as [code]\"Hello,Something," -"Else\"[/code]." +"pick in a list specified via a hint string.\n" +"The hint string is a comma separated list of names such as [code]\"Hello," +"Something,Else\"[/code]. For integer and float properties, the first name in " +"the list has value 0, the next 1, and so on. Explicit values can also be " +"specified by appending [code]:integer[/code] to the name, e.g. [code]\"Zero," +"One,Three:3,Four,Six:6\"[/code]." msgstr "" -"Sugerencias de que una propiedad entera, real o de cadena es un valor " -"enumerado para elegir en una lista especificada a través de una string de " -"sugerencias como [code]\"Hello,Something,Else\"[/code]." #: doc/classes/@GlobalScope.xml msgid "" @@ -6533,9 +6534,8 @@ msgstr "" #: doc/classes/AnimationNodeOneShot.xml doc/classes/AnimationNodeOutput.xml #: doc/classes/AnimationNodeTimeScale.xml #: doc/classes/AnimationNodeTransition.xml -#, fuzzy msgid "AnimationTree" -msgstr "Nodo desconocido." +msgstr "AnimationTree" #: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml #: doc/classes/AnimationNodeBlend2.xml @@ -6906,9 +6906,13 @@ msgstr "" "mezcla." #: doc/classes/AnimationNodeBlendTree.xml +#, fuzzy msgid "" -"This node may contain a sub-tree of any other blend type nodes, such as mix, " -"blend2, blend3, one shot, etc. This is one of the most commonly used roots." +"This node may contain a sub-tree of any other blend type nodes, such as " +"[AnimationNodeTransition], [AnimationNodeBlend2], [AnimationNodeBlend3], " +"[AnimationNodeOneShot], etc. This is one of the most commonly used roots.\n" +"An [AnimationNodeOutput] node named [code]output[/code] is created by " +"default." msgstr "" "Este nodo puede contener un subárbol de cualquier otro tipo de nodos de " "mezcla, como mix, blend2, blend3, one shot, etc. Esta es una de los nodos " @@ -13630,8 +13634,15 @@ msgstr "" #: doc/classes/BakedLightmap.xml msgid "" -"When enabled, the lightmapper will merge the textures for all meshes into a " -"single large layered texture. Not supported in GLES2." +"If [code]true[/code], the lightmapper will merge the textures for all meshes " +"into one or several large layered textures. If [code]false[/code], every " +"mesh will get its own lightmap texture, which is less efficient.\n" +"[b]Note:[/b] Atlas lightmap rendering is only supported in GLES3, [i]not[/i] " +"GLES2. Non-atlas lightmap rendering is supported by both GLES3 and GLES2. If " +"[member ProjectSettings.rendering/quality/driver/fallback_to_gles2] is " +"[code]true[/code], consider baking lightmaps with [member atlas_generate] " +"set to [code]false[/code] so that the resulting lightmap is visible in both " +"GLES3 and GLES2." msgstr "" #: doc/classes/BakedLightmap.xml @@ -16454,17 +16465,20 @@ msgstr "" "transformación de los objetos del canvas padre." #: doc/classes/CanvasItem.xml +#, fuzzy msgid "" -"If [code]enable[/code] is [code]true[/code], children will be updated with " -"local transform data." +"If [code]enable[/code] is [code]true[/code], this node will receive " +"[constant NOTIFICATION_LOCAL_TRANSFORM_CHANGED] when its local transform " +"changes." msgstr "" "Si [code]enable[/code] es [code]true[/code], los hijos serán actualizados " "con datos de transformación local." #: doc/classes/CanvasItem.xml +#, fuzzy msgid "" -"If [code]enable[/code] is [code]true[/code], children will be updated with " -"global transform data." +"If [code]enable[/code] is [code]true[/code], this node will receive " +"[constant NOTIFICATION_TRANSFORM_CHANGED] when its global transform changes." msgstr "" "Si [code]enable[/code] es [code]true[/code], los hijos serán actualizados " "con los datos de transformación global." @@ -16604,10 +16618,20 @@ msgid "" msgstr "" #: doc/classes/CanvasItem.xml +#, fuzzy msgid "" -"The [CanvasItem]'s transform has changed. This notification is only received " -"if enabled by [method set_notify_transform] or [method " +"The [CanvasItem]'s global transform has changed. This notification is only " +"received if enabled by [method set_notify_transform]." +msgstr "" +"La transformada del [CanvasItem] ha cambiado. Esta notificación sólo se " +"recibe si está habilitada por [method set_notify_transform] o [method " "set_notify_local_transform]." + +#: doc/classes/CanvasItem.xml +#, fuzzy +msgid "" +"The [CanvasItem]'s local transform has changed. This notification is only " +"received if enabled by [method set_notify_local_transform]." msgstr "" "La transformada del [CanvasItem] ha cambiado. Esta notificación sólo se " "recibe si está habilitada por [method set_notify_transform] o [method " @@ -25949,9 +25973,8 @@ msgid "" "main font.\n" "DynamicFont uses the [url=https://www.freetype.org/]FreeType[/url] library " "for rasterization. Supported formats are TrueType ([code].ttf[/code]), " -"OpenType ([code].otf[/code]) and Web Open Font Format 1 ([code].woff[/" -"code]). Web Open Font Format 2 ([code].woff2[/code]) is [i]not[/i] " -"supported.\n" +"OpenType ([code].otf[/code]), Web Open Font Format 1 ([code].woff[/code]), " +"and Web Open Font Format 2 ([code].woff2[/code]).\n" "[codeblock]\n" "var dynamic_font = DynamicFont.new()\n" "dynamic_font.font_data = load(\"res://BarlowCondensed-Bold.ttf\")\n" @@ -29721,12 +29744,13 @@ msgstr "" #: doc/classes/EditorVCSInterface.xml msgid "" "Helper function to create a commit [Dictionary] item. [code]msg[/code] is " -"the commit message of the commit. [code]author[/code] is a human-readable " -"string containing the author's details, e.g. the email and name configured " -"in the VCS. [code]id[/code] is the identifier of the commit, in whichever " -"format your VCS may provide an identifier to commits. [code]date[/code] is " -"directly added to the commit item and displayed in the editor, and hence, it " -"shall be a well-formatted, human-readable date string." +"the commit message of the commit. [code]author[/code] is a single human-" +"readable string containing all the author's details, e.g. the email and name " +"configured in the VCS. [code]id[/code] is the identifier of the commit, in " +"whichever format your VCS may provide an identifier to commits. " +"[code]unix_timestamp[/code] is the UTC Unix timestamp of when the commit was " +"created. [code]offset_minutes[/code] is the timezone offset in minutes, " +"recorded from the system timezone where the commit was created." msgstr "" #: doc/classes/EditorVCSInterface.xml @@ -38558,14 +38582,18 @@ msgid "" msgstr "" #: doc/classes/Input.xml +#, fuzzy msgid "" "Returns a value between 0 and 1 representing the raw intensity of the given " "action, ignoring the action's deadzone. In most cases, you should use " "[method get_action_strength] instead.\n" -"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers " -"for [InputEventKey] and [InputEventMouseButton] events, and the direction " -"for [InputEventJoypadMotion] events." +"If [code]exact[/code] is [code]false[/code], it ignores additional input " +"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " +"direction for [InputEventJoypadMotion] events." msgstr "" +"Devuelve un valor entre 0.0 y 1.0 dependiendo del estado de las acciones " +"dadas. Es útil para obtener el valor de los eventos del tipo " +"[InputEventJoypadMotion]." #: doc/classes/Input.xml #, fuzzy @@ -38575,9 +38603,9 @@ msgid "" "or L2, R2 triggers) is from the dead zone, the closer the value will be to " "1. If the action is mapped to a control that has no axis as the keyboard, " "the value returned will be 0 or 1.\n" -"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers " -"for [InputEventKey] and [InputEventMouseButton] events, and the direction " -"for [InputEventJoypadMotion] events." +"If [code]exact[/code] is [code]false[/code], it ignores additional input " +"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " +"direction for [InputEventJoypadMotion] events." msgstr "" "Devuelve un valor entre 0 y 1 que representa la intensidad de la acción " "dada. En un joypad, por ejemplo, cuanto más lejos esté el eje (palos " @@ -38740,9 +38768,9 @@ msgid "" "the button.\n" "This is useful for code that needs to run only once when an action is " "pressed, instead of every frame while it's pressed.\n" -"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers " -"for [InputEventKey] and [InputEventMouseButton] events, and the direction " -"for [InputEventJoypadMotion] events.\n" +"If [code]exact[/code] is [code]false[/code], it ignores additional input " +"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " +"direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may " "return [code]false[/code] even if one of the action's keys is pressed. See " "[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " @@ -38760,9 +38788,9 @@ msgid "" "Returns [code]true[/code] when the user stops pressing the action event, " "meaning it's [code]true[/code] only on the frame that the user released the " "button.\n" -"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers " -"for [InputEventKey] and [InputEventMouseButton] events, and the direction " -"for [InputEventJoypadMotion] events." +"If [code]exact[/code] is [code]false[/code], it ignores additional input " +"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " +"direction for [InputEventJoypadMotion] events." msgstr "" "Devuelve [code]true[/code] cuando el usuario empieza a pulsar el evento de " "acción, lo que significa que es [code]true[/code] sólo en el marco en el que " @@ -38777,9 +38805,9 @@ msgid "" "an action has multiple buttons assigned and more than one of them is " "pressed, releasing one button will release the action, even if some other " "button assigned to this action is still pressed.\n" -"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers " -"for [InputEventKey] and [InputEventMouseButton] events, and the direction " -"for [InputEventJoypadMotion] events.\n" +"If [code]exact[/code] is [code]false[/code], it ignores additional input " +"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " +"direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " "[code]false[/code] even if one of the action's keys is pressed. See " "[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " @@ -39248,22 +39276,27 @@ msgstr "Devuelve una representación [String] del evento." msgid "" "Returns a value between 0.0 and 1.0 depending on the given actions' state. " "Useful for getting the value of events of type [InputEventJoypadMotion].\n" -"If [code]exact_match[/code] is [code]false[/code], it ignores the input " -"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " -"direction for [InputEventJoypadMotion] events." +"If [code]exact_match[/code] is [code]false[/code], it ignores additional " +"input modifiers for [InputEventKey] and [InputEventMouseButton] events, and " +"the direction for [InputEventJoypadMotion] events." msgstr "" "Devuelve un valor entre 0.0 y 1.0 dependiendo del estado de las acciones " "dadas. Es útil para obtener el valor de los eventos del tipo " "[InputEventJoypadMotion]." #: doc/classes/InputEvent.xml +#, fuzzy msgid "" "Returns [code]true[/code] if this input event matches a pre-defined action " "of any type.\n" -"If [code]exact_match[/code] is [code]false[/code], it ignores the input " -"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " -"direction for [InputEventJoypadMotion] events." +"If [code]exact_match[/code] is [code]false[/code], it ignores additional " +"input modifiers for [InputEventKey] and [InputEventMouseButton] events, and " +"the direction for [InputEventJoypadMotion] events." msgstr "" +"Devuelve [code]true[/code] si se está pulsando la acción dada (y no es un " +"evento de eco para los eventos [InputEventKey], a menos que " +"[code]allow_echo[/code] sea [code]true[/code]). No es relevante para los " +"eventos de tipo [InputEventMouseMotion] o [InputEventScreenDrag]." #: doc/classes/InputEvent.xml #, fuzzy @@ -39272,9 +39305,9 @@ msgid "" "an echo event for [InputEventKey] events, unless [code]allow_echo[/code] is " "[code]true[/code]). Not relevant for events of type [InputEventMouseMotion] " "or [InputEventScreenDrag].\n" -"If [code]exact_match[/code] is [code]false[/code], it ignores the input " -"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " -"direction for [InputEventJoypadMotion] events.\n" +"If [code]exact_match[/code] is [code]false[/code], it ignores additional " +"input modifiers for [InputEventKey] and [InputEventMouseButton] events, and " +"the direction for [InputEventJoypadMotion] events.\n" "[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return " "[code]false[/code] even if one of the action's keys is pressed. See " "[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input " @@ -39291,9 +39324,9 @@ msgid "" "Returns [code]true[/code] if the given action is released (i.e. not " "pressed). Not relevant for events of type [InputEventMouseMotion] or " "[InputEventScreenDrag].\n" -"If [code]exact_match[/code] is [code]false[/code], it ignores the input " -"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " -"direction for [InputEventJoypadMotion] events." +"If [code]exact_match[/code] is [code]false[/code], it ignores additional " +"input modifiers for [InputEventKey] and [InputEventMouseButton] events, and " +"the direction for [InputEventJoypadMotion] events." msgstr "" "Devuelve [code]true[/code] si se está pulsando la acción dada (y no es un " "evento de eco para los eventos [InputEventKey], a menos que " @@ -39332,15 +39365,20 @@ msgstr "" "eventos de tipo [InputEventMouseMotion] o [InputEventScreenDrag]." #: doc/classes/InputEvent.xml +#, fuzzy msgid "" "Returns [code]true[/code] if the specified [code]event[/code] matches this " "event. Only valid for action events i.e key ([InputEventKey]), button " "([InputEventMouseButton] or [InputEventJoypadButton]), axis " "[InputEventJoypadMotion] or action ([InputEventAction]) events.\n" -"If [code]exact_match[/code] is [code]false[/code], it ignores the input " -"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " -"direction for [InputEventJoypadMotion] events." +"If [code]exact_match[/code] is [code]false[/code], it ignores additional " +"input modifiers for [InputEventKey] and [InputEventMouseButton] events, and " +"the direction for [InputEventJoypadMotion] events." msgstr "" +"Devuelve [code]true[/code] si se está pulsando la acción dada (y no es un " +"evento de eco para los eventos [InputEventKey], a menos que " +"[code]allow_echo[/code] sea [code]true[/code]). No es relevante para los " +"eventos de tipo [InputEventMouseMotion] o [InputEventScreenDrag]." #: doc/classes/InputEvent.xml msgid "" @@ -40021,9 +40059,9 @@ msgid "" "This method ignores keyboard modifiers if the given [InputEvent] is not " "pressed (for proper release detection). See [method action_has_event] if you " "don't want this behavior.\n" -"If [code]exact_match[/code] is [code]false[/code], it ignores the input " -"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the " -"direction for [InputEventJoypadMotion] events." +"If [code]exact_match[/code] is [code]false[/code], it ignores additional " +"input modifiers for [InputEventKey] and [InputEventMouseButton] events, and " +"the direction for [InputEventJoypadMotion] events." msgstr "" "Devuelve [code]true[/code] si el evento dado es parte de una acción " "existente. Este método ignora los modificadores de teclado si no se pulsa el " @@ -45077,6 +45115,39 @@ msgid "Returns the number of surface materials." msgstr "Devuelve el número de materiales de la superficie." #: doc/classes/MeshInstance.xml +msgid "" +"Returns [code]true[/code] if this [MeshInstance] can be merged with the " +"specified [code]other_mesh_instance[/code], using the [method MeshInstance." +"merge_meshes] function.\n" +"In order to be mergeable, properties of the [MeshInstance] must match, and " +"each surface must match, in terms of material, attributes and vertex format." +msgstr "" + +#: doc/classes/MeshInstance.xml +msgid "" +"This function can merge together the data from several source " +"[MeshInstance]s into a single destination [MeshInstance] (the MeshInstance " +"the function is called from). This is primarily useful for improving " +"performance by reducing the number of drawcalls and [Node]s.\n" +"Merging should only be attempted for simple meshes that do not contain " +"animation.\n" +"The final vertices can either be returned in global space, or in local space " +"relative to the destination [MeshInstance] global transform (the destination " +"Node must be inside the [SceneTree] for local space to work).\n" +"The function will make a final check for compatibility between the " +"[MeshInstance]s by default, this should always be used unless you have " +"previously checked for compatibility using [method MeshInstance." +"is_mergeable_with]. If the compatibility check is omitted and the meshes are " +"merged, you may see rendering errors.\n" +"[b]Note:[/b] The requirements for similarity between meshes are quite " +"stringent. They can be checked using the [method MeshInstance." +"is_mergeable_with] function prior to calling [method MeshInstance." +"merge_meshes].\n" +"Also note that any initial data in the destination [MeshInstance] data will " +"be discarded." +msgstr "" + +#: doc/classes/MeshInstance.xml #, fuzzy msgid "Sets the [Material] for a surface of the [Mesh] resource." msgstr "" @@ -48316,12 +48387,12 @@ msgid "" "[/codeblock]\n" "[b]Note:[/b] If you want a child to be persisted to a [PackedScene], you " "must set [member owner] in addition to calling [method add_child]. This is " -"typically relevant for [url=https://godot.readthedocs.io/en/3.2/tutorials/" -"misc/running_code_in_the_editor.html]tool scripts[/url] and [url=https://" -"godot.readthedocs.io/en/latest/tutorials/plugins/editor/index.html]editor " -"plugins[/url]. If [method add_child] is called without setting [member " -"owner], the newly added [Node] will not be visible in the scene tree, though " -"it will be visible in the 2D/3D view." +"typically relevant for [url=$DOCS_URL/tutorials/misc/" +"running_code_in_the_editor.html]tool scripts[/url] and [url=$DOCS_URL/" +"tutorials/plugins/editor/index.html]editor plugins[/url]. If [method " +"add_child] is called without setting [member owner], the newly added [Node] " +"will not be visible in the scene tree, though it will be visible in the " +"2D/3D view." msgstr "" "Añade un nodo infantil. Los nodos pueden tener cualquier número de niños, " "pero cada niño debe tener un nombre único. Los nodos hijos se eliminan " @@ -49375,18 +49446,48 @@ msgstr "" "será renombrado automáticamente." #: doc/classes/Node.xml +#, fuzzy msgid "" "The node owner. A node can have any other node as owner (as long as it is a " "valid parent, grandparent, etc. ascending in the tree). When saving a node " "(using [PackedScene]), all the nodes it owns will be saved with it. This " "allows for the creation of complex [SceneTree]s, with instancing and " -"subinstancing." +"subinstancing.\n" +"[b]Note:[/b] If you want a child to be persisted to a [PackedScene], you " +"must set [member owner] in addition to calling [method add_child]. This is " +"typically relevant for [url=$DOCS_URL/tutorials/misc/" +"running_code_in_the_editor.html]tool scripts[/url] and [url=$DOCS_URL/" +"tutorials/plugins/editor/index.html]editor plugins[/url]. If [method " +"add_child] is called without setting [member owner], the newly added [Node] " +"will not be visible in the scene tree, though it will be visible in the " +"2D/3D view." msgstr "" -"El dueño del nodo. Un nodo puede tener cualquier otro nodo como propietario " -"(siempre que sea un padre, abuelo, etc. válido ascendente en el árbol). " -"Cuando se guarda un nodo (usando [PackedScene]), todos los nodos que posee " -"se guardarán con él. Esto permite la creación de [SceneTree] complejos, con " -"instanciación y subinstanciación." +"Añade un nodo infantil. Los nodos pueden tener cualquier número de niños, " +"pero cada niño debe tener un nombre único. Los nodos hijos se eliminan " +"automáticamente cuando se elimina el nodo padre, por lo que una escena " +"entera puede ser eliminada eliminando su nodo superior.\n" +"Si [code]legible_unique_name[/code] es [code]true[/code], el nodo hijo " +"tendrá un nombre legible para los humanos basado en el nombre del nodo que " +"se instale en lugar de su tipo.\n" +"[b]Nota:[/b] Si el nodo hijo ya tiene un padre, la función fallará. Use " +"[method remove_child] primero para eliminar el nodo de su padre actual. Por " +"ejemplo:\n" +"[codeblock]\n" +"if child_node.get_parent():\n" +" child_node.get_parent().remove_child(child_node)\n" +"add_child(child_node)\n" +"[/codeblock]\n" +"Si necesita que el nodo hijo se añada debajo de un nodo específico en la " +"lista de hijos, use [method add_sibling] en lugar de este método.\n" +"[b]Nota:[/b] Si quieres que un hijo sea perseguido en un [PackedScene], " +"debes establecer [member owner] además de llamar a [method add_child]. Esto " +"es típicamente relevante para los scripts de la herramienta [url=https://" +"godot.readthedocs.io/es/latest/tutorials/misc/running_code_in_the_editor." +"html]tool[/url] y para los plugins de edición [/url] de [url=https://godot." +"readthedocs.io/es/latest/tutorials/plugins/editor/index.html]. Si se llama a " +"[method add_child] sin establecer [member owner], el [Node] recién agregado " +"no será visible en el árbol de la escena, aunque sí lo será en la vista " +"2D/3D." #: doc/classes/Node.xml msgid "Pause mode. How the node will behave if the [SceneTree] is paused." @@ -50227,8 +50328,14 @@ msgstr "" "code] (ver [enum PropertyUsageFlags])." #: doc/classes/Object.xml -msgid "Called when the object is initialized." -msgstr "Se llama cuando el objeto se inicializa." +msgid "" +"Called when the object is initialized in memory. Can be defined to take in " +"parameters, that are passed in when constructing.\n" +"[b]Note:[/b] If [method _init] is defined with required parameters, then " +"explicit construction is the only valid means of creating an Object of the " +"class. If any other means (such as [method PackedScene.instance]) is used, " +"then initialization will fail." +msgstr "" #: doc/classes/Object.xml msgid "" @@ -57277,9 +57384,14 @@ msgstr "" "G6DOFJointAxisParam])." #: doc/classes/PhysicsServer.xml -msgid "Returns an Info defined by the [enum ProcessInfo] input given." +#, fuzzy +msgid "" +"Returns information about the current state of the 3D physics engine. See " +"[enum ProcessInfo] for a list of available states. Only implemented for " +"Godot Physics." msgstr "" -"Devuelve una información definida por la entrada [enum ProcessInfo] dada." +"Devuelve información sobre el estado actual del motor de física 2D. Ver " +"[enum ProcessInfo] para una lista de los estados disponibles." #: doc/classes/PhysicsServer.xml msgid "Gets a hinge_joint flag (see [enum HingeJointFlag] constants)." @@ -73940,6 +74052,7 @@ msgid "Returns the right side of the string from a given position." msgstr "Devuelve el lado derecho de la string desde una posición determinada." #: doc/classes/String.xml +#, fuzzy msgid "" "Splits the string by a [code]delimiter[/code] string and returns an array of " "the substrings, starting from right.\n" @@ -73953,8 +74066,8 @@ msgid "" "var some_string = \"One,Two,Three,Four\"\n" "var some_array = some_string.rsplit(\",\", true, 1)\n" "print(some_array.size()) # Prints 2\n" -"print(some_array[0]) # Prints \"Four\"\n" -"print(some_array[1]) # Prints \"Three,Two,One\"\n" +"print(some_array[0]) # Prints \"One,Two,Three\"\n" +"print(some_array[1]) # Prints \"Four\"\n" "[/codeblock]" msgstr "" "Divide la string por un string de [code]delimiter[/code] y devuelve un array " |