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authorRémi Verschelde <rverschelde@gmail.com>2021-11-03 15:00:43 +0100
committerRémi Verschelde <rverschelde@gmail.com>2021-11-03 15:06:09 +0100
commit804406fcaf49789d4618d9c33f71d16996e95504 (patch)
tree24f599fce0aeed090f94df3becf13cbc9b6acb9a /doc/translations/cs.po
parent3447e0dd195872ce4b34a691fc92e9127da10cd4 (diff)
i18n: Sync classref translations with Weblate
German (de) is now above the threshold for inclusion. (cherry picked from commit 0b694eb8e711b6cfdc3d398254692ed9cbb6f8c9)
Diffstat (limited to 'doc/translations/cs.po')
-rw-r--r--doc/translations/cs.po1605
1 files changed, 890 insertions, 715 deletions
diff --git a/doc/translations/cs.po b/doc/translations/cs.po
index 4fb544a0d3..b8efd526d8 100644
--- a/doc/translations/cs.po
+++ b/doc/translations/cs.po
@@ -10,12 +10,15 @@
# Pierre Stempin <pierre.stempin@gmail.com>, 2020.
# Václav Blažej <vaclavblazej@seznam.cz>, 2020.
# ProfJack <profjackcz@gmail.com>, 2021.
+# Daniel <dan@ger.cz>, 2021.
+# DomcaSuzi <dominio122@gmail.com>, 2021.
+# Tomas Dostal <tomas.dostal.cz@gmail.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-04-05 23:34+0000\n"
-"Last-Translator: ProfJack <profjackcz@gmail.com>\n"
+"PO-Revision-Date: 2021-10-31 13:40+0000\n"
+"Last-Translator: Tomas Dostal <tomas.dostal.cz@gmail.com>\n"
"Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot-"
"class-reference/cs/>\n"
"Language: cs\n"
@@ -23,51 +26,51 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
-"X-Generator: Weblate 4.6-dev\n"
+"X-Generator: Weblate 4.9-dev\n"
-#: doc/tools/makerst.py
+#: doc/tools/make_rst.py
msgid "Description"
msgstr "Popis"
-#: doc/tools/makerst.py
+#: doc/tools/make_rst.py
msgid "Tutorials"
-msgstr "Tutoriály"
+msgstr "Návody"
-#: doc/tools/makerst.py
+#: doc/tools/make_rst.py
msgid "Properties"
msgstr "Vlastnosti"
-#: doc/tools/makerst.py
+#: doc/tools/make_rst.py
msgid "Methods"
msgstr "Metody"
-#: doc/tools/makerst.py
+#: doc/tools/make_rst.py
msgid "Theme Properties"
msgstr "Vlastnosti motivu"
-#: doc/tools/makerst.py
+#: doc/tools/make_rst.py
msgid "Signals"
msgstr "Signály"
-#: doc/tools/makerst.py
+#: doc/tools/make_rst.py
msgid "Enumerations"
msgstr "Výčty"
-#: doc/tools/makerst.py
+#: doc/tools/make_rst.py
msgid "Constants"
msgstr "Konstanty"
-#: doc/tools/makerst.py
+#: doc/tools/make_rst.py
msgid "Property Descriptions"
msgstr "Popisy vlastnosti"
-#: doc/tools/makerst.py
+#: doc/tools/make_rst.py
msgid "Method Descriptions"
msgstr "Popisy metod"
#: modules/gdscript/doc_classes/@GDScript.xml:4
msgid "Built-in GDScript functions."
-msgstr "Vestvavěné funkce GDScriptu."
+msgstr "Vestavěné funkce GDScriptu."
#: modules/gdscript/doc_classes/@GDScript.xml:7
msgid ""
@@ -119,7 +122,6 @@ msgstr ""
"Podporované názvy barev jsou stejné jako konstanty definované v [Color]."
#: modules/gdscript/doc_classes/@GDScript.xml:45
-#, fuzzy
msgid ""
"Returns the absolute value of parameter [code]s[/code] (i.e. positive "
"value).\n"
@@ -129,12 +131,10 @@ msgid ""
msgstr ""
"Vrátí absolutní hodnotu parametru [code]s[/code] (tj. kladná hodnota).\n"
"[codeblock]\n"
-"# a je 1\n"
-"a = abs(-1)\n"
+"a = abs(-1) # a je 1\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:55
-#, fuzzy
msgid ""
"Returns the arc cosine of [code]s[/code] in radians. Use to get the angle of "
"cosine [code]s[/code]. [code]s[/code] must be between [code]-1.0[/code] and "
@@ -146,14 +146,15 @@ msgid ""
"[/codeblock]"
msgstr ""
"Vrátí arcus funkce kosinus hodnoty [code]s[/code] v radiánech. Použijte pro "
-"získání úhlu kosinu [code]s[/code].\n"
+"získání úhlu kosinu [code]s[/code]. [code]s[/code] musí být mezi [code]-1.0[/"
+"code] a [code]1.0[/code] (včetně), jinak [method acos] vrací [constant "
+"NAN].\n"
"[codeblock]\n"
"# c je 0.523599 nebo 30 stupňů pokud je konvertováno pomocí rad2deg(s)\n"
"c = acos(0.866025)\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:66
-#, fuzzy
msgid ""
"Returns the arc sine of [code]s[/code] in radians. Use to get the angle of "
"sine [code]s[/code]. [code]s[/code] must be between [code]-1.0[/code] and "
@@ -165,14 +166,15 @@ msgid ""
"[/codeblock]"
msgstr ""
"Vrátí arcus funkce sinus hodnoty [code]s[/code] v radiánech. Použijte pro "
-"získání úhlu kosinu [code]s[/code].\n"
+"získání úhlu kosinu [code]s[/code]. [code]s[/code] musí být mezi [code]-1.0[/"
+"code] a [code]1.0[/code] (včetně), jinak [method asin] vrací [constant "
+"NAN].\n"
"[codeblock]\n"
"# s je 0.523599 nebo 30 stupňů pokud je konvertováno pomocí rad2deg(s)\n"
"s = asin(0.5)\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:78
-#, fuzzy
msgid ""
"Asserts that the [code]condition[/code] is [code]true[/code]. If the "
"[code]condition[/code] is [code]false[/code], an error is generated. When "
@@ -198,23 +200,27 @@ msgid ""
"a message with clarifying details\n"
"[/codeblock]"
msgstr ""
-"Potvrzuje, že [code]condition[/code] je [code]true[/code]. Pokud "
-"[code]condition[/code] je [code]false[/code] výsledkem bude error a program "
-"se zastaví dokud jej znovu nespustíme. Spustí se pouze v debug buildech, "
-"nebo pokud spouštíme hru v editoru. Používejte tuto funkci pro debugování, "
-"aby jste měli jistotu, že podmínka je [code]true[/code] v průběhu vývoje.\n"
-"Volitelný [code]message[/code] argument, pokud je přidán, je ukázán navíc ke "
-"generické \"Assertion failed\" zprávě. Toto můžete použít k poskytnutí "
-"detailnějších informací ohledně neúspěšného potvrzení.\n"
+"Potvrzuje, že [code]condition[/code] je [code]true[/code]. Pokud je "
+"[code]condition[/code] [code]false[/code], výsledkem bude chyba. Při "
+"spuštění z editoru bude spuštěný projekt rovněž pozastaven, dokud jej "
+"neobnovíte. Může být použito jako důraznější forma [method push_error] pro "
+"nahlášení chyb vývojářům projektu nebo uživatelům rozšíření.\n"
+"[b]Poznámka:[/b] Z výkonnostních důvodů se kód uvnitř [method assert] "
+"provádí pouze v ladících sestaveních nebo při spuštění projektu z editoru. "
+"Do volání [method assert] nezařazujte kód, který má vedlejší účinky. Jinak "
+"se projekt bude při exportu v režimu vydání chovat jinak.\n"
+"Nepovinný argument [code]message[/code], je-li zadán, se zobrazí navíc k "
+"obecné zprávě \"Assertion failed\". Můžete jej použít k uvedení dalších "
+"podrobností o tom, proč tvrzení selhalo.\n"
"[codeblock]\n"
-"# Představme si, že vždy chceme, aby rychlost byla mezi 0 a 20\n"
+"# Představme si, že vždy chceme, aby rychlost byla mezi 0 a 20.\n"
"speed = -10\n"
"assert(speed < 20) # True, program bude pokračovat\n"
"assert(speed >= 0) # False, program se ukončí\n"
"assert(speed >= 0 && speed < 20) # Můžete také skombinovat obě dvě podmínky "
-"do jednoho ověření\n"
+"do jednoho tvrzení\n"
"assert(speed < 20, \"speed = %f, but the speed limit is 20\" % speed) # "
-"Vypiště zprávu, která objasňuje detaily\n"
+"Vypíše zprávu, která objasňuje detaily\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:95
@@ -238,7 +244,6 @@ msgstr ""
"[/ codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:107
-#, fuzzy
msgid ""
"Returns the arc tangent of [code]y/x[/code] in radians. Use to get the angle "
"of tangent [code]y/x[/code]. To compute the value, the method takes into "
@@ -248,13 +253,12 @@ msgid ""
"a = atan2(0, -1) # a is 3.141593\n"
"[/codeblock]"
msgstr ""
-"Vrací arcus tangens [code]s[/code] v radianech. Používejte to abyste získali "
-"úhel z tangens úhlu používaného v trigonometrii: [code]atan(tan(angle)) == "
-"angle[/code].\n"
-"Metoda nemůže vědět do kterého kvadrantu bude úhel zasahovat. Pokud chcete "
-"přesný úhel použíjte funkci [method atan2].\n"
+"Vrací arcus tangens [code]y/x[/code] v radiánech. Slouží k získání úhlu "
+"tečny [code]y/x[/code]. Při výpočtu hodnoty metoda zohledňuje znaménko obou "
+"argumentů, aby bylo možné určit kvadrant.\n"
+"Důležitá poznámka: Souřadnice Y je podle konvence na prvním místě.\n"
"[codeblock]\n"
-"a = atan(0.5) # a is 0.463648\n"
+"a = atan(0, -1) # a je 3.141593\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:119
@@ -283,7 +287,6 @@ msgstr ""
"polární soustavy souřadnic (vzdálenost bodu od počátku a úhel)."
#: modules/gdscript/doc_classes/@GDScript.xml:135
-#, fuzzy
msgid ""
"Rounds [code]s[/code] upward (towards positive infinity), returning the "
"smallest whole number that is not less than [code]s[/code].\n"
@@ -293,12 +296,13 @@ msgid ""
"[/codeblock]\n"
"See also [method floor], [method round], [method stepify], and [int]."
msgstr ""
-"Zaokrouhlí [code]s[/code] nahoru a vrátí nejmenší integrální hodnotu, která "
-"není menší než hodnota [code]s[/code].\n"
+"Zaokrouhlí [code]s[/code] nahoru (ke kladnému nekonečnu) a vrátí nejmenší "
+"celočíselnou hodnotu, která není menší než [code]s[/code].\n"
"[codeblock]\n"
-"i = ceil(1.45) # i je 2\n"
-"i = ceil(1.001) # i je 2\n"
-"[/codeblock]"
+"a = ceil(1.45) # a je 2.0\n"
+"a = ceil(1.001) # a je 2.0\n"
+"[/codeblock]\n"
+"Viz také [method floor], [method round], [method stepify] a [int]."
#: modules/gdscript/doc_classes/@GDScript.xml:147
msgid ""
@@ -330,6 +334,13 @@ msgid ""
"a = clamp(15, 1, 20) # a is 15\n"
"[/codeblock]"
msgstr ""
+"Ořízne [code]value[/code] a vrátí hodnotu, která není menší než [code]min[/"
+"code] a větší než [code]max[/code].\n"
+"[codeblock]\n"
+"a = clamp(1000, 1, 20) # a je 20\n"
+"a = clamp(-10, 1, 20) # a je 1\n"
+"a = clamp(15, 1, 20) # a je 15\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:175
msgid ""
@@ -344,9 +355,18 @@ msgid ""
"print(a.length())\n"
"[/codeblock]"
msgstr ""
+"Převádí z jednoho typu na jiný tím nejlepším možným způsobem. Parametr "
+"[code]type[/code] používá hodnoty [enum Variant.Type].\n"
+"[codeblock]\n"
+"a = Vector2(1, 0)\n"
+"# Vypíše 1\n"
+"print(a.length())\n"
+"a = convert(a, TYPE_STRING)\n"
+"# Vypíše 6, protože \"(1, 0)\" má 6 znaků\n"
+"print(a.length())\n"
+"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:190
-#, fuzzy
msgid ""
"Returns the cosine of angle [code]s[/code] in radians.\n"
"[codeblock]\n"
@@ -356,21 +376,20 @@ msgid ""
msgstr ""
"Vrací sinus úhlu [code]s[/code] v radiánech.\n"
"[codeblock]\n"
-"sin(0.523599) # Vrací 0.5\n"
+"a = cos(TAU) # a je 1.0\n"
+"a = cos(PI) # a je -1.0\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:201
-#, fuzzy
msgid ""
"Returns the hyperbolic cosine of [code]s[/code] in radians.\n"
"[codeblock]\n"
"print(cosh(1)) # Prints 1.543081\n"
"[/codeblock]"
msgstr ""
-"Vrátí hyperbolickou kosinusoidu [code]s[/code] v radiánech.\n"
+"Vrací hyperbolický kosinus [code]s[/code] v radiánech.\n"
"[codeblock]\n"
-"# Vypíše 1.543081\n"
-"print(cosh(1))\n"
+"print(cosh(1)) # Vypíše 1.543081\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:211
@@ -379,10 +398,9 @@ msgstr "Převede z decibelů na linearní energii (audio)."
#: modules/gdscript/doc_classes/@GDScript.xml:218
msgid "Deprecated alias for [method step_decimals]."
-msgstr ""
+msgstr "Zastaralý alias pro [method step_decimals]."
#: modules/gdscript/doc_classes/@GDScript.xml:227
-#, fuzzy
msgid ""
"[b]Note:[/b] [code]dectime[/code] has been deprecated and will be removed in "
"Godot 4.0, please use [method move_toward] instead.\n"
@@ -392,35 +410,33 @@ msgid ""
"a = dectime(60, 10, 0.1)) # a is 59.0\n"
"[/codeblock]"
msgstr ""
-"Vrátí výsledek [code]value[/code] snížený o [code]step[/code] * "
+"[b]Poznámka:[/b] [code]dectime[/code] je zastaralý a bude odstraněn v Godot "
+"4.0, místo toho prosím používejte [method move_toward].\n"
+"Vrací výsledek [code]value[/code] snížený o [code]step[/code] * "
"[code]amount[/code].\n"
"[codeblock]\n"
-"# a = 59\n"
-"a = dectime(60, 10, 0.1))\n"
+"a = dectime(60, 10, 0.1)) # a je 59.0\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:238
-#, fuzzy
msgid ""
"Converts an angle expressed in degrees to radians.\n"
"[codeblock]\n"
"r = deg2rad(180) # r is 3.141593\n"
"[/codeblock]"
msgstr ""
-"Vrátí stupně převedené na radiány.\n"
+"Převádí úhel vyjádřený ve stupních na radiány.\n"
"[codeblock]\n"
-"# r je 3.141593\n"
-"r = deg2rad(180)\n"
+"r = deg2rad(180) # r je 3.141593\n"
"[/codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:248
-#, fuzzy
msgid ""
"Converts a dictionary (previously created with [method inst2dict]) back to "
"an instance. Useful for deserializing."
msgstr ""
-"Převede dříve převedenou instanci na slovník, zpátky na instanci. Užitečné "
-"při deserializaci."
+"Převádí slovník (dříve vytvořený pomocí [method inst2dict]) zpět na "
+"instanci. Užitečné při deserializaci."
#: modules/gdscript/doc_classes/@GDScript.xml:256
msgid ""
@@ -464,7 +480,6 @@ msgstr ""
"[/ codeblock]"
#: modules/gdscript/doc_classes/@GDScript.xml:286
-#, fuzzy
msgid ""
"Rounds [code]s[/code] downward (towards negative infinity), returning the "
"largest whole number that is not more than [code]s[/code].\n"
@@ -482,15 +497,14 @@ msgstr ""
"největší celé číslo, které není větší než [code] s [/code].\n"
"[codeblock]\n"
"# a je 2,0\n"
-"a = podlaha (2,99)\n"
+"a = floor(2,99)\n"
"# a je -3,0\n"
-"a = podlaha (-2,99)\n"
+"a = floor(-2,99)\n"
"[/ codeblock]\n"
"[b] Poznámka: [/b] Tato metoda vrací float. Pokud potřebujete celé číslo, "
"můžete použít přímo [code] int (s) [/code]."
#: modules/gdscript/doc_classes/@GDScript.xml:301
-#, fuzzy
msgid ""
"Returns the floating-point remainder of [code]a/b[/code], keeping the sign "
"of [code]a[/code].\n"
@@ -502,8 +516,7 @@ msgstr ""
"Vrátí floatový zbytek operace [code]a/b[/code] a zachovává znaménko [code]a[/"
"code].\n"
"[codeblock]\n"
-"# Zbytek je 1.5\n"
-"var Zbytek = fmod(7, 5.5)\n"
+"var Zbytek = fmod(7, 5.5) # Zbytek je 1.5\n"
"[/codeblock]\n"
"Pro celočíselný zbytek (integerový) používejte % operátor."
@@ -712,6 +725,11 @@ msgid ""
"magnitude of the numbers.\n"
"Infinity values of the same sign are considered equal."
msgstr ""
+"Vrací [code]true[/code] pokud [code]a[/code] a [code]b[/code] se přibližně "
+"rovnají.\n"
+"Přibližně se myslí to, že [code]a[/code] a [code]b[/code] jsou v rozsahu "
+"epsilon každého z nich, které se mění s rozsahem těchto čísel.\n"
+"Nekonečné hodnoty stejného znaménka jsou považovány za rovny."
#: modules/gdscript/doc_classes/@GDScript.xml:439
msgid ""
@@ -6693,21 +6711,25 @@ msgstr ""
#: doc/classes/Area.xml:17
msgid ""
-"Returns a list of intersecting [Area]s. For performance reasons (collisions "
-"are all processed at the same time) this list is modified once during the "
-"physics step, not immediately after objects are moved. Consider using "
-"signals instead."
+"Returns a list of intersecting [Area]s. The overlapping area's [member "
+"CollisionObject.collision_layer] must be part of this area's [member "
+"CollisionObject.collision_mask] in order to be detected.\n"
+"For performance reasons (collisions are all processed at the same time) this "
+"list is modified once during the physics step, not immediately after objects "
+"are moved. Consider using signals instead."
msgstr ""
-#: doc/classes/Area.xml:23
+#: doc/classes/Area.xml:24
msgid ""
-"Returns a list of intersecting [PhysicsBody]s. For performance reasons "
-"(collisions are all processed at the same time) this list is modified once "
-"during the physics step, not immediately after objects are moved. Consider "
-"using signals instead."
+"Returns a list of intersecting [PhysicsBody]s. The overlapping body's "
+"[member CollisionObject.collision_layer] must be part of this area's [member "
+"CollisionObject.collision_mask] in order to be detected.\n"
+"For performance reasons (collisions are all processed at the same time) this "
+"list is modified once during the physics step, not immediately after objects "
+"are moved. Consider using signals instead."
msgstr ""
-#: doc/classes/Area.xml:30
+#: doc/classes/Area.xml:32
msgid ""
"If [code]true[/code], the given area overlaps the Area.\n"
"[b]Note:[/b] The result of this test is not immediate after moving objects. "
@@ -6715,7 +6737,7 @@ msgid ""
"physics step. Consider using signals instead."
msgstr ""
-#: doc/classes/Area.xml:38
+#: doc/classes/Area.xml:40
msgid ""
"If [code]true[/code], the given physics body overlaps the Area.\n"
"[b]Note:[/b] The result of this test is not immediate after moving objects. "
@@ -6726,7 +6748,7 @@ msgid ""
"their tiles with collision shapes as a virtual physics body)."
msgstr ""
-#: doc/classes/Area.xml:46
+#: doc/classes/Area.xml:48
msgid ""
"The rate at which objects stop spinning in this area. Represents the angular "
"velocity lost per second.\n"
@@ -6734,41 +6756,41 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/Area.xml:50 doc/classes/Area2D.xml:52
+#: doc/classes/Area.xml:52 doc/classes/Area2D.xml:54
msgid "The name of the area's audio bus."
msgstr ""
-#: doc/classes/Area.xml:53 doc/classes/Area2D.xml:55
+#: doc/classes/Area.xml:55 doc/classes/Area2D.xml:57
msgid ""
"If [code]true[/code], the area's audio bus overrides the default audio bus."
msgstr ""
-#: doc/classes/Area.xml:56
+#: doc/classes/Area.xml:58
msgid ""
"The area's gravity intensity (in meters per second squared). This value "
"multiplies the gravity vector. This is useful to alter the force of gravity "
"without altering its direction."
msgstr ""
-#: doc/classes/Area.xml:59 doc/classes/Area2D.xml:61
+#: doc/classes/Area.xml:61 doc/classes/Area2D.xml:63
msgid ""
"The falloff factor for point gravity. The greater the value, the faster "
"gravity decreases with distance."
msgstr ""
-#: doc/classes/Area.xml:62 doc/classes/Area2D.xml:64
+#: doc/classes/Area.xml:64 doc/classes/Area2D.xml:66
msgid ""
"If [code]true[/code], gravity is calculated from a point (set via [member "
"gravity_vec]). See also [member space_override]."
msgstr ""
-#: doc/classes/Area.xml:65 doc/classes/Area2D.xml:67
+#: doc/classes/Area.xml:67 doc/classes/Area2D.xml:69
msgid ""
"The area's gravity vector (not normalized). If gravity is a point (see "
"[member gravity_point]), this will be the point of attraction."
msgstr ""
-#: doc/classes/Area.xml:68
+#: doc/classes/Area.xml:70
msgid ""
"The rate at which objects stop moving in this area. Represents the linear "
"velocity lost per second.\n"
@@ -6776,61 +6798,61 @@ msgid ""
"about damping."
msgstr ""
-#: doc/classes/Area.xml:72 doc/classes/Area2D.xml:74
+#: doc/classes/Area.xml:74 doc/classes/Area2D.xml:76
msgid "If [code]true[/code], other monitoring areas can detect this area."
msgstr ""
-#: doc/classes/Area.xml:75 doc/classes/Area2D.xml:77
+#: doc/classes/Area.xml:77 doc/classes/Area2D.xml:79
msgid ""
"If [code]true[/code], the area detects bodies or areas entering and exiting "
"it."
msgstr ""
-#: doc/classes/Area.xml:78 doc/classes/Area2D.xml:80
+#: doc/classes/Area.xml:80 doc/classes/Area2D.xml:82
msgid "The area's priority. Higher priority areas are processed first."
msgstr ""
-#: doc/classes/Area.xml:81
+#: doc/classes/Area.xml:83
msgid ""
"The degree to which this area applies reverb to its associated audio. Ranges "
"from [code]0[/code] to [code]1[/code] with [code]0.1[/code] precision."
msgstr ""
-#: doc/classes/Area.xml:84
+#: doc/classes/Area.xml:86
msgid "If [code]true[/code], the area applies reverb to its associated audio."
msgstr ""
-#: doc/classes/Area.xml:87
+#: doc/classes/Area.xml:89
msgid "The reverb bus name to use for this area's associated audio."
msgstr ""
-#: doc/classes/Area.xml:90
+#: doc/classes/Area.xml:92
msgid ""
"The degree to which this area's reverb is a uniform effect. Ranges from "
"[code]0[/code] to [code]1[/code] with [code]0.1[/code] precision."
msgstr ""
-#: doc/classes/Area.xml:93 doc/classes/Area2D.xml:83
+#: doc/classes/Area.xml:95 doc/classes/Area2D.xml:85
msgid ""
"Override mode for gravity and damping calculations within this area. See "
"[enum SpaceOverride] for possible values."
msgstr ""
-#: doc/classes/Area.xml:100
+#: doc/classes/Area.xml:102
msgid ""
"Emitted when another Area enters this Area. Requires [member monitoring] to "
"be set to [code]true[/code].\n"
"[code]area[/code] the other Area."
msgstr ""
-#: doc/classes/Area.xml:107
+#: doc/classes/Area.xml:109
msgid ""
"Emitted when another Area exits this Area. Requires [member monitoring] to "
"be set to [code]true[/code].\n"
"[code]area[/code] the other Area."
msgstr ""
-#: doc/classes/Area.xml:117 doc/classes/Area.xml:130
+#: doc/classes/Area.xml:119 doc/classes/Area.xml:132
msgid ""
"Emitted when one of another Area's [Shape]s enters one of this Area's "
"[Shape]s. Requires [member monitoring] to be set to [code]true[/code].\n"
@@ -6845,7 +6867,7 @@ msgid ""
"shape_owner_get_owner(local_shape_index)[/code]."
msgstr ""
-#: doc/classes/Area.xml:140
+#: doc/classes/Area.xml:142
msgid ""
"Emitted when a [PhysicsBody] or [GridMap] enters this Area. Requires [member "
"monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the "
@@ -6854,7 +6876,7 @@ msgid ""
"[PhysicsBody] or [GridMap]."
msgstr ""
-#: doc/classes/Area.xml:147
+#: doc/classes/Area.xml:149
msgid ""
"Emitted when a [PhysicsBody] or [GridMap] exits this Area. Requires [member "
"monitoring] to be set to [code]true[/code]. [GridMap]s are detected if the "
@@ -6863,7 +6885,7 @@ msgid ""
"[PhysicsBody] or [GridMap]."
msgstr ""
-#: doc/classes/Area.xml:157 doc/classes/Area.xml:170
+#: doc/classes/Area.xml:159 doc/classes/Area.xml:172
msgid ""
"Emitted when one of a [PhysicsBody] or [GridMap]'s [Shape]s enters one of "
"this Area's [Shape]s. Requires [member monitoring] to be set to [code]true[/"
@@ -6880,29 +6902,29 @@ msgid ""
"shape_owner_get_owner(local_shape_index)[/code]."
msgstr ""
-#: doc/classes/Area.xml:180 doc/classes/Area2D.xml:170
+#: doc/classes/Area.xml:182 doc/classes/Area2D.xml:172
msgid "This area does not affect gravity/damping."
msgstr ""
-#: doc/classes/Area.xml:183 doc/classes/Area2D.xml:173
+#: doc/classes/Area.xml:185 doc/classes/Area2D.xml:175
msgid ""
"This area adds its gravity/damping values to whatever has been calculated so "
"far (in [member priority] order)."
msgstr ""
-#: doc/classes/Area.xml:186 doc/classes/Area2D.xml:176
+#: doc/classes/Area.xml:188 doc/classes/Area2D.xml:178
msgid ""
"This area adds its gravity/damping values to whatever has been calculated so "
"far (in [member priority] order), ignoring any lower priority areas."
msgstr ""
-#: doc/classes/Area.xml:189 doc/classes/Area2D.xml:179
+#: doc/classes/Area.xml:191 doc/classes/Area2D.xml:181
msgid ""
"This area replaces any gravity/damping, even the defaults, ignoring any "
"lower priority areas."
msgstr ""
-#: doc/classes/Area.xml:192 doc/classes/Area2D.xml:182
+#: doc/classes/Area.xml:194 doc/classes/Area2D.xml:184
msgid ""
"This area replaces any gravity/damping calculated so far (in [member "
"priority] order), but keeps calculating the rest of the areas."
@@ -6939,21 +6961,25 @@ msgstr ""
#: doc/classes/Area2D.xml:19
msgid ""
-"Returns a list of intersecting [Area2D]s. For performance reasons "
-"(collisions are all processed at the same time) this list is modified once "
-"during the physics step, not immediately after objects are moved. Consider "
-"using signals instead."
+"Returns a list of intersecting [Area2D]s. The overlapping area's [member "
+"CollisionObject2D.collision_layer] must be part of this area's [member "
+"CollisionObject2D.collision_mask] in order to be detected.\n"
+"For performance reasons (collisions are all processed at the same time) this "
+"list is modified once during the physics step, not immediately after objects "
+"are moved. Consider using signals instead."
msgstr ""
-#: doc/classes/Area2D.xml:25
+#: doc/classes/Area2D.xml:26
msgid ""
-"Returns a list of intersecting [PhysicsBody2D]s. For performance reasons "
-"(collisions are all processed at the same time) this list is modified once "
-"during the physics step, not immediately after objects are moved. Consider "
-"using signals instead."
+"Returns a list of intersecting [PhysicsBody2D]s. The overlapping body's "
+"[member CollisionObject2D.collision_layer] must be part of this area's "
+"[member CollisionObject2D.collision_mask] in order to be detected.\n"
+"For performance reasons (collisions are all processed at the same time) this "
+"list is modified once during the physics step, not immediately after objects "
+"are moved. Consider using signals instead."
msgstr ""
-#: doc/classes/Area2D.xml:32
+#: doc/classes/Area2D.xml:34
msgid ""
"If [code]true[/code], the given area overlaps the Area2D.\n"
"[b]Note:[/b] The result of this test is not immediate after moving objects. "
@@ -6961,7 +6987,7 @@ msgid ""
"the physics step. Consider using signals instead."
msgstr ""
-#: doc/classes/Area2D.xml:40
+#: doc/classes/Area2D.xml:42
msgid ""
"If [code]true[/code], the given physics body overlaps the Area2D.\n"
"[b]Note:[/b] The result of this test is not immediate after moving objects. "
@@ -6972,7 +6998,7 @@ msgid ""
"register their tiles with collision shapes as a virtual physics body)."
msgstr ""
-#: doc/classes/Area2D.xml:48
+#: doc/classes/Area2D.xml:50
msgid ""
"The rate at which objects stop spinning in this area. Represents the angular "
"velocity lost per second.\n"
@@ -6980,14 +7006,14 @@ msgid ""
"details about damping."
msgstr ""
-#: doc/classes/Area2D.xml:58
+#: doc/classes/Area2D.xml:60
msgid ""
"The area's gravity intensity (in pixels per second squared). This value "
"multiplies the gravity vector. This is useful to alter the force of gravity "
"without altering its direction."
msgstr ""
-#: doc/classes/Area2D.xml:70
+#: doc/classes/Area2D.xml:72
msgid ""
"The rate at which objects stop moving in this area. Represents the linear "
"velocity lost per second.\n"
@@ -6995,21 +7021,21 @@ msgid ""
"about damping."
msgstr ""
-#: doc/classes/Area2D.xml:90
+#: doc/classes/Area2D.xml:92
msgid ""
"Emitted when another Area2D enters this Area2D. Requires [member monitoring] "
"to be set to [code]true[/code].\n"
"[code]area[/code] the other Area2D."
msgstr ""
-#: doc/classes/Area2D.xml:97
+#: doc/classes/Area2D.xml:99
msgid ""
"Emitted when another Area2D exits this Area2D. Requires [member monitoring] "
"to be set to [code]true[/code].\n"
"[code]area[/code] the other Area2D."
msgstr ""
-#: doc/classes/Area2D.xml:107
+#: doc/classes/Area2D.xml:109
msgid ""
"Emitted when one of another Area2D's [Shape2D]s enters one of this Area2D's "
"[Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].\n"
@@ -7024,7 +7050,7 @@ msgid ""
"[code]self.shape_owner_get_owner(local_shape_index)[/code]."
msgstr ""
-#: doc/classes/Area2D.xml:120
+#: doc/classes/Area2D.xml:122
msgid ""
"Emitted when one of another Area2D's [Shape2D]s exits one of this Area2D's "
"[Shape2D]s. Requires [member monitoring] to be set to [code]true[/code].\n"
@@ -7039,7 +7065,7 @@ msgid ""
"[code]self.shape_owner_get_owner(local_shape_index)[/code]."
msgstr ""
-#: doc/classes/Area2D.xml:130
+#: doc/classes/Area2D.xml:132
msgid ""
"Emitted when a [PhysicsBody2D] or [TileMap] enters this Area2D. Requires "
"[member monitoring] to be set to [code]true[/code]. [TileMap]s are detected "
@@ -7048,7 +7074,7 @@ msgid ""
"[PhysicsBody2D] or [TileMap]."
msgstr ""
-#: doc/classes/Area2D.xml:137
+#: doc/classes/Area2D.xml:139
msgid ""
"Emitted when a [PhysicsBody2D] or [TileMap] exits this Area2D. Requires "
"[member monitoring] to be set to [code]true[/code]. [TileMap]s are detected "
@@ -7057,7 +7083,7 @@ msgid ""
"[PhysicsBody2D] or [TileMap]."
msgstr ""
-#: doc/classes/Area2D.xml:147
+#: doc/classes/Area2D.xml:149
msgid ""
"Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s enters one "
"of this Area2D's [Shape2D]s. Requires [member monitoring] to be set to "
@@ -7076,7 +7102,7 @@ msgid ""
"[code]self.shape_owner_get_owner(local_shape_index)[/code]."
msgstr ""
-#: doc/classes/Area2D.xml:160
+#: doc/classes/Area2D.xml:162
msgid ""
"Emitted when one of a [PhysicsBody2D] or [TileMap]'s [Shape2D]s exits one of "
"this Area2D's [Shape2D]s. Requires [member monitoring] to be set to "
@@ -10664,7 +10690,8 @@ msgstr ""
msgid ""
"Bakes the lightmap, scanning from the given [code]from_node[/code] root and "
"saves the resulting [BakedLightmapData] in [code]data_save_path[/code]. If "
-"no save path is provided it will try to match the path from the current "
+"no root node is provided, parent of this node will be used as root instead. "
+"If no save path is provided it will try to match the path from the current "
"[member light_data]."
msgstr ""
@@ -10863,19 +10890,31 @@ msgstr ""
msgid "Returns if user cancels baking."
msgstr ""
-#: doc/classes/BakedLightmap.xml:133
+#: doc/classes/BakedLightmap.xml:131
+msgid ""
+"Returns if lightmapper can't be created. Unless you are using a custom "
+"lightmapper, please report this as bug."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:134
+msgid ""
+"There is no root node to start baking from. Either provide [code]from_node[/"
+"code] argument or attach this node to a parent that should be used as root."
+msgstr ""
+
+#: doc/classes/BakedLightmap.xml:137
msgid "No environment is used during baking."
msgstr ""
-#: doc/classes/BakedLightmap.xml:136
+#: doc/classes/BakedLightmap.xml:140
msgid "The baked environment is automatically picked from the current scene."
msgstr ""
-#: doc/classes/BakedLightmap.xml:139
+#: doc/classes/BakedLightmap.xml:143
msgid "A custom sky is used as environment during baking."
msgstr ""
-#: doc/classes/BakedLightmap.xml:142
+#: doc/classes/BakedLightmap.xml:146
msgid "A custom solid color is used as environment during baking."
msgstr ""
@@ -11712,26 +11751,33 @@ msgid "Text [Color] used when the [Button] is disabled."
msgstr ""
#: doc/classes/Button.xml:77
-msgid "Text [Color] used when the [Button] is being hovered."
+msgid ""
+"Text [Color] used when the [Button] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/Button.xml:80
-msgid "Text [Color] used when the [Button] is being pressed."
+msgid "Text [Color] used when the [Button] is being hovered."
msgstr ""
#: doc/classes/Button.xml:83
-msgid "[StyleBox] used when the [Button] is being hovered."
+msgid "Text [Color] used when the [Button] is being pressed."
msgstr ""
#: doc/classes/Button.xml:86
-msgid "The horizontal space between [Button]'s icon and text."
+msgid "[StyleBox] used when the [Button] is being hovered."
msgstr ""
#: doc/classes/Button.xml:89
-msgid "Default [StyleBox] for the [Button]."
+msgid "The horizontal space between [Button]'s icon and text."
msgstr ""
#: doc/classes/Button.xml:92
+msgid "Default [StyleBox] for the [Button]."
+msgstr ""
+
+#: doc/classes/Button.xml:95
msgid "[StyleBox] used when the [Button] is being pressed."
msgstr ""
@@ -13200,80 +13246,96 @@ msgstr ""
msgid "The check icon to display when the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:30
+#: doc/classes/CheckBox.xml:28
+msgid "The check icon to display when the [CheckBox] is checked and disabled."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:31
msgid ""
"The [StyleBox] to display as a background when the [CheckBox] is disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:33
+#: doc/classes/CheckBox.xml:34
msgid ""
"The [StyleBox] to display as a background when the [CheckBox] is focused."
msgstr ""
-#: doc/classes/CheckBox.xml:36
+#: doc/classes/CheckBox.xml:37
msgid "The [Font] to use for the [CheckBox] text."
msgstr ""
-#: doc/classes/CheckBox.xml:39
+#: doc/classes/CheckBox.xml:40
msgid "The [CheckBox] text's font color."
msgstr ""
-#: doc/classes/CheckBox.xml:42
+#: doc/classes/CheckBox.xml:43
msgid "The [CheckBox] text's font color when it's disabled."
msgstr ""
-#: doc/classes/CheckBox.xml:45
+#: doc/classes/CheckBox.xml:46
+msgid ""
+"The [CheckBox] text's font color when it's focused. Only replaces the normal "
+"text color of the checkbox. Disabled, hovered, and pressed states take "
+"precedence over this color."
+msgstr ""
+
+#: doc/classes/CheckBox.xml:49
msgid "The [CheckBox] text's font color when it's hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:48
+#: doc/classes/CheckBox.xml:52
msgid "The [CheckBox] text's font color when it's hovered and pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:51
+#: doc/classes/CheckBox.xml:55
msgid "The [CheckBox] text's font color when it's pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:54
+#: doc/classes/CheckBox.xml:58
msgid ""
"The [StyleBox] to display as a background when the [CheckBox] is hovered."
msgstr ""
-#: doc/classes/CheckBox.xml:57
+#: doc/classes/CheckBox.xml:61
msgid ""
"The [StyleBox] to display as a background when the [CheckBox] is hovered and "
"pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:60
+#: doc/classes/CheckBox.xml:64
msgid "The separation between the check icon and the text (in pixels)."
msgstr ""
-#: doc/classes/CheckBox.xml:63 doc/classes/CheckButton.xml:58
+#: doc/classes/CheckBox.xml:67 doc/classes/CheckButton.xml:61
msgid "The [StyleBox] to display as a background."
msgstr ""
-#: doc/classes/CheckBox.xml:66
+#: doc/classes/CheckBox.xml:70
msgid ""
"The [StyleBox] to display as a background when the [CheckBox] is pressed."
msgstr ""
-#: doc/classes/CheckBox.xml:69
+#: doc/classes/CheckBox.xml:73
msgid ""
"If the [CheckBox] is configured as a radio button, the icon to display when "
"the [CheckBox] is checked."
msgstr ""
-#: doc/classes/CheckBox.xml:74
+#: doc/classes/CheckBox.xml:78
msgid ""
"If the [CheckBox] is configured as a radio button, the icon to display when "
"the [CheckBox] is unchecked."
msgstr ""
-#: doc/classes/CheckBox.xml:79
+#: doc/classes/CheckBox.xml:83
msgid "The check icon to display when the [CheckBox] is unchecked."
msgstr ""
+#: doc/classes/CheckBox.xml:86
+msgid ""
+"The check icon to display when the [CheckBox] is unchecked and disabled."
+msgstr ""
+
#: doc/classes/CheckButton.xml:4
msgid "Checkable button. See also [CheckBox]."
msgstr ""
@@ -13317,49 +13379,56 @@ msgid "The [CheckButton] text's font color when it's disabled."
msgstr ""
#: doc/classes/CheckButton.xml:40
-msgid "The [CheckButton] text's font color when it's hovered."
+msgid ""
+"The [CheckButton] text's font color when it's focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/CheckButton.xml:43
-msgid "The [CheckButton] text's font color when it's hovered and pressed."
+msgid "The [CheckButton] text's font color when it's hovered."
msgstr ""
#: doc/classes/CheckButton.xml:46
-msgid "The [CheckButton] text's font color when it's pressed."
+msgid "The [CheckButton] text's font color when it's hovered and pressed."
msgstr ""
#: doc/classes/CheckButton.xml:49
+msgid "The [CheckButton] text's font color when it's pressed."
+msgstr ""
+
+#: doc/classes/CheckButton.xml:52
msgid ""
"The [StyleBox] to display as a background when the [CheckButton] is hovered."
msgstr ""
-#: doc/classes/CheckButton.xml:52
+#: doc/classes/CheckButton.xml:55
msgid ""
"The [StyleBox] to display as a background when the [CheckButton] is hovered "
"and pressed."
msgstr ""
-#: doc/classes/CheckButton.xml:55
+#: doc/classes/CheckButton.xml:58
msgid "The separation between the toggle icon and the text (in pixels)."
msgstr ""
-#: doc/classes/CheckButton.xml:61
+#: doc/classes/CheckButton.xml:64
msgid "The icon to display when the [CheckButton] is unchecked."
msgstr ""
-#: doc/classes/CheckButton.xml:64
+#: doc/classes/CheckButton.xml:67
msgid "The icon to display when the [CheckButton] is unchecked and disabled."
msgstr ""
-#: doc/classes/CheckButton.xml:67
+#: doc/classes/CheckButton.xml:70
msgid "The icon to display when the [CheckButton] is checked."
msgstr ""
-#: doc/classes/CheckButton.xml:70
+#: doc/classes/CheckButton.xml:73
msgid "The icon to display when the [CheckButton] is checked and disabled."
msgstr ""
-#: doc/classes/CheckButton.xml:73
+#: doc/classes/CheckButton.xml:76
msgid ""
"The [StyleBox] to display as a background when the [CheckButton] is pressed."
msgstr ""
@@ -15132,26 +15201,33 @@ msgid "Text [Color] used when the [ColorPickerButton] is disabled."
msgstr ""
#: doc/classes/ColorPickerButton.xml:80
-msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
+msgid ""
+"Text [Color] used when the [ColorPickerButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ColorPickerButton.xml:83
-msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
+msgid "Text [Color] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:86
-msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
+msgid "Text [Color] used when the [ColorPickerButton] is being pressed."
msgstr ""
#: doc/classes/ColorPickerButton.xml:89
-msgid "The horizontal space between [ColorPickerButton]'s icon and text."
+msgid "[StyleBox] used when the [ColorPickerButton] is being hovered."
msgstr ""
#: doc/classes/ColorPickerButton.xml:92
-msgid "Default [StyleBox] for the [ColorPickerButton]."
+msgid "The horizontal space between [ColorPickerButton]'s icon and text."
msgstr ""
#: doc/classes/ColorPickerButton.xml:95
+msgid "Default [StyleBox] for the [ColorPickerButton]."
+msgstr ""
+
+#: doc/classes/ColorPickerButton.xml:98
msgid "[StyleBox] used when the [ColorPickerButton] is being pressed."
msgstr ""
@@ -20410,7 +20486,8 @@ msgid ""
"get_resource_type]. They may optionally specify some import presets that "
"affect the import process. EditorImportPlugins are responsible for creating "
"the resources and saving them in the [code].import[/code] directory (see "
-"[member ProjectSettings.application/config/project_data_dir_name]).\n"
+"[member ProjectSettings.application/config/"
+"use_hidden_project_data_directory]).\n"
"Below is an example EditorImportPlugin that imports a [Mesh] from a file "
"with the extension \".special\" or \".spec\":\n"
"[codeblock]\n"
@@ -20537,7 +20614,7 @@ msgstr ""
msgid ""
"Gets the extension used to save this resource in the [code].import[/code] "
"directory (see [member ProjectSettings.application/config/"
-"project_data_dir_name])."
+"use_hidden_project_data_directory])."
msgstr ""
#: doc/classes/EditorImportPlugin.xml:130
@@ -21573,8 +21650,11 @@ msgstr ""
msgid "Emitted when the value of the edited resource was changed."
msgstr ""
-#: doc/classes/EditorResourcePicker.xml:89
-msgid "Emitted when the resource value was set and user clicked to edit it."
+#: doc/classes/EditorResourcePicker.xml:90
+msgid ""
+"Emitted when the resource value was set and user clicked to edit it. When "
+"[code]edit[/code] is [code]true[/code], the signal was caused by the context "
+"menu \"Edit\" option."
msgstr ""
#: doc/classes/EditorResourcePreview.xml:4
@@ -28195,16 +28275,18 @@ msgstr ""
#: doc/classes/Image.xml:436
msgid ""
"OpenGL texture format [code]RED[/code] with a single component and a "
-"bitdepth of 8."
+"bitdepth of 8.\n"
+"[b]Note:[/b] When using the GLES2 backend, this uses the alpha channel "
+"instead of the red channel for storage."
msgstr ""
-#: doc/classes/Image.xml:439
+#: doc/classes/Image.xml:440
msgid ""
"OpenGL texture format [code]RG[/code] with two components and a bitdepth of "
"8 for each."
msgstr ""
-#: doc/classes/Image.xml:442
+#: doc/classes/Image.xml:443
msgid ""
"OpenGL texture format [code]RGB[/code] with three components, each with a "
"bitdepth of 8.\n"
@@ -28212,7 +28294,7 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:446
+#: doc/classes/Image.xml:447
msgid ""
"OpenGL texture format [code]RGBA[/code] with four components, each with a "
"bitdepth of 8.\n"
@@ -28220,73 +28302,73 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:450
+#: doc/classes/Image.xml:451
msgid ""
"OpenGL texture format [code]RGBA[/code] with four components, each with a "
"bitdepth of 4."
msgstr ""
-#: doc/classes/Image.xml:453
+#: doc/classes/Image.xml:454
msgid ""
"OpenGL texture format [code]GL_RGB5_A1[/code] where 5 bits of depth for each "
"component of RGB and one bit for alpha."
msgstr ""
-#: doc/classes/Image.xml:456
+#: doc/classes/Image.xml:457
msgid ""
"OpenGL texture format [code]GL_R32F[/code] where there's one component, a 32-"
"bit floating-point value."
msgstr ""
-#: doc/classes/Image.xml:459
+#: doc/classes/Image.xml:460
msgid ""
"OpenGL texture format [code]GL_RG32F[/code] where there are two components, "
"each a 32-bit floating-point values."
msgstr ""
-#: doc/classes/Image.xml:462
+#: doc/classes/Image.xml:463
msgid ""
"OpenGL texture format [code]GL_RGB32F[/code] where there are three "
"components, each a 32-bit floating-point values."
msgstr ""
-#: doc/classes/Image.xml:465
+#: doc/classes/Image.xml:466
msgid ""
"OpenGL texture format [code]GL_RGBA32F[/code] where there are four "
"components, each a 32-bit floating-point values."
msgstr ""
-#: doc/classes/Image.xml:468
+#: doc/classes/Image.xml:469
msgid ""
"OpenGL texture format [code]GL_R32F[/code] where there's one component, a 16-"
"bit \"half-precision\" floating-point value."
msgstr ""
-#: doc/classes/Image.xml:471
+#: doc/classes/Image.xml:472
msgid ""
"OpenGL texture format [code]GL_RG32F[/code] where there are two components, "
"each a 16-bit \"half-precision\" floating-point value."
msgstr ""
-#: doc/classes/Image.xml:474
+#: doc/classes/Image.xml:475
msgid ""
"OpenGL texture format [code]GL_RGB32F[/code] where there are three "
"components, each a 16-bit \"half-precision\" floating-point value."
msgstr ""
-#: doc/classes/Image.xml:477
+#: doc/classes/Image.xml:478
msgid ""
"OpenGL texture format [code]GL_RGBA32F[/code] where there are four "
"components, each a 16-bit \"half-precision\" floating-point value."
msgstr ""
-#: doc/classes/Image.xml:480
+#: doc/classes/Image.xml:481
msgid ""
"A special OpenGL texture format where the three color components have 9 bits "
"of precision and all three share a single 5-bit exponent."
msgstr ""
-#: doc/classes/Image.xml:483
+#: doc/classes/Image.xml:484
msgid ""
"The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] "
"texture format that uses Block Compression 1, and is the smallest variation "
@@ -28296,7 +28378,7 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:487
+#: doc/classes/Image.xml:488
msgid ""
"The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] "
"texture format that uses Block Compression 2, and color data is interpreted "
@@ -28306,7 +28388,7 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:491
+#: doc/classes/Image.xml:492
msgid ""
"The [url=https://en.wikipedia.org/wiki/S3_Texture_Compression]S3TC[/url] "
"texture format also known as Block Compression 3 or BC3 that contains 64 "
@@ -28317,7 +28399,7 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:495
+#: doc/classes/Image.xml:496
msgid ""
"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
"Red_Green_Texture_Compression]Red Green Texture Compression[/url], "
@@ -28325,7 +28407,7 @@ msgid ""
"DXT5 uses for the alpha channel."
msgstr ""
-#: doc/classes/Image.xml:498
+#: doc/classes/Image.xml:499
msgid ""
"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
"Red_Green_Texture_Compression]Red Green Texture Compression[/url], "
@@ -28333,7 +28415,7 @@ msgid ""
"algorithm that DXT5 uses for the alpha channel."
msgstr ""
-#: doc/classes/Image.xml:501
+#: doc/classes/Image.xml:502
msgid ""
"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
"BPTC_Texture_Compression]BPTC[/url] compression with unsigned normalized "
@@ -28342,21 +28424,21 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:505
+#: doc/classes/Image.xml:506
msgid ""
"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
"BPTC_Texture_Compression]BPTC[/url] compression with signed floating-point "
"RGB components."
msgstr ""
-#: doc/classes/Image.xml:508
+#: doc/classes/Image.xml:509
msgid ""
"Texture format that uses [url=https://www.khronos.org/opengl/wiki/"
"BPTC_Texture_Compression]BPTC[/url] compression with unsigned floating-point "
"RGB components."
msgstr ""
-#: doc/classes/Image.xml:511
+#: doc/classes/Image.xml:512
msgid ""
"Texture format used on PowerVR-supported mobile platforms, uses 2-bit color "
"depth with no alpha. More information can be found [url=https://en.wikipedia."
@@ -28365,25 +28447,25 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:515
+#: doc/classes/Image.xml:516
msgid ""
"Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with an "
"alpha component."
msgstr ""
-#: doc/classes/Image.xml:518
+#: doc/classes/Image.xml:519
msgid ""
"Similar to [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC2[/url], but with 4-"
"bit color depth and no alpha."
msgstr ""
-#: doc/classes/Image.xml:521
+#: doc/classes/Image.xml:522
msgid ""
"Same as [url=https://en.wikipedia.org/wiki/PVRTC]PVRTC4[/url], but with an "
"alpha component."
msgstr ""
-#: doc/classes/Image.xml:524
+#: doc/classes/Image.xml:525
msgid ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC1]Ericsson Texture Compression format 1[/"
@@ -28391,7 +28473,7 @@ msgid ""
"standard. This format cannot store an alpha channel."
msgstr ""
-#: doc/classes/Image.xml:527
+#: doc/classes/Image.xml:528
msgid ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
@@ -28399,7 +28481,7 @@ msgid ""
"unsigned data."
msgstr ""
-#: doc/classes/Image.xml:530
+#: doc/classes/Image.xml:531
msgid ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
@@ -28407,7 +28489,7 @@ msgid ""
"channel of signed data."
msgstr ""
-#: doc/classes/Image.xml:533
+#: doc/classes/Image.xml:534
msgid ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
@@ -28415,7 +28497,7 @@ msgid ""
"of unsigned data."
msgstr ""
-#: doc/classes/Image.xml:536
+#: doc/classes/Image.xml:537
msgid ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
@@ -28423,7 +28505,7 @@ msgid ""
"channels of signed data."
msgstr ""
-#: doc/classes/Image.xml:539
+#: doc/classes/Image.xml:540
msgid ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
@@ -28433,7 +28515,7 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:543
+#: doc/classes/Image.xml:544
msgid ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
@@ -28443,7 +28525,7 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:547
+#: doc/classes/Image.xml:548
msgid ""
"[url=https://en.wikipedia.org/wiki/"
"Ericsson_Texture_Compression#ETC2_and_EAC]Ericsson Texture Compression "
@@ -28454,31 +28536,31 @@ msgid ""
"conversion is performed."
msgstr ""
-#: doc/classes/Image.xml:551
+#: doc/classes/Image.xml:552
msgid "Represents the size of the [enum Format] enum."
msgstr ""
-#: doc/classes/Image.xml:554
+#: doc/classes/Image.xml:555
msgid ""
"Performs nearest-neighbor interpolation. If the image is resized, it will be "
"pixelated."
msgstr ""
-#: doc/classes/Image.xml:557
+#: doc/classes/Image.xml:558
msgid ""
"Performs bilinear interpolation. If the image is resized, it will be blurry. "
"This mode is faster than [constant INTERPOLATE_CUBIC], but it results in "
"lower quality."
msgstr ""
-#: doc/classes/Image.xml:560
+#: doc/classes/Image.xml:561
msgid ""
"Performs cubic interpolation. If the image is resized, it will be blurry. "
"This mode often gives better results compared to [constant "
"INTERPOLATE_BILINEAR], at the cost of being slower."
msgstr ""
-#: doc/classes/Image.xml:563
+#: doc/classes/Image.xml:564
msgid ""
"Performs bilinear separately on the two most-suited mipmap levels, then "
"linearly interpolates between them.\n"
@@ -28493,55 +28575,55 @@ msgid ""
"a new set will be generated for the resulting image."
msgstr ""
-#: doc/classes/Image.xml:570
+#: doc/classes/Image.xml:571
msgid ""
"Performs Lanczos interpolation. This is the slowest image resizing mode, but "
"it typically gives the best results, especially when downscalng images."
msgstr ""
-#: doc/classes/Image.xml:573
+#: doc/classes/Image.xml:574
msgid "Image does not have alpha."
msgstr ""
-#: doc/classes/Image.xml:576
+#: doc/classes/Image.xml:577
msgid "Image stores alpha in a single bit."
msgstr ""
-#: doc/classes/Image.xml:579
+#: doc/classes/Image.xml:580
msgid "Image uses alpha."
msgstr ""
-#: doc/classes/Image.xml:582
+#: doc/classes/Image.xml:583
msgid "Use S3TC compression."
msgstr ""
-#: doc/classes/Image.xml:585
+#: doc/classes/Image.xml:586
msgid "Use PVRTC2 compression."
msgstr ""
-#: doc/classes/Image.xml:588
+#: doc/classes/Image.xml:589
msgid "Use PVRTC4 compression."
msgstr ""
-#: doc/classes/Image.xml:591
+#: doc/classes/Image.xml:592
msgid "Use ETC compression."
msgstr ""
-#: doc/classes/Image.xml:594
+#: doc/classes/Image.xml:595
msgid "Use ETC2 compression."
msgstr ""
-#: doc/classes/Image.xml:597
+#: doc/classes/Image.xml:598
msgid ""
"Source texture (before compression) is a regular texture. Default for all "
"textures."
msgstr ""
-#: doc/classes/Image.xml:600
+#: doc/classes/Image.xml:601
msgid "Source texture (before compression) is in sRGB space."
msgstr ""
-#: doc/classes/Image.xml:603
+#: doc/classes/Image.xml:604
msgid ""
"Source texture (before compression) is a normal texture (e.g. it can be "
"compressed into two channels)."
@@ -28766,6 +28848,17 @@ msgstr ""
#: doc/classes/Input.xml:43
msgid ""
+"Sends all input events which are in the current buffer to the game loop. "
+"These events may have been buffered as a result of accumulated input "
+"([method set_use_accumulated_input]) or agile input flushing ([member "
+"ProjectSettings.input_devices/buffering/agile_event_flushing]).\n"
+"The engine will already do this itself at key execution points (at least "
+"once per frame). However, this can be useful in advanced cases where you "
+"want precise control over the timing of event handling."
+msgstr ""
+
+#: doc/classes/Input.xml:50
+msgid ""
"Returns the acceleration of the device's accelerometer sensor, if the device "
"has one. Otherwise, the method returns [constant Vector3.ZERO].\n"
"Note this method returns an empty [Vector3] when running from the editor "
@@ -28777,7 +28870,7 @@ msgid ""
"the Earth's gravitational acceleration [code]g[/code] (~9.81 m/s²)."
msgstr ""
-#: doc/classes/Input.xml:53
+#: doc/classes/Input.xml:60
msgid ""
"Returns a value between 0 and 1 representing the raw intensity of the given "
"action, ignoring the action's deadzone. In most cases, you should use "
@@ -28787,7 +28880,7 @@ msgid ""
"for [InputEventJoypadMotion] events."
msgstr ""
-#: doc/classes/Input.xml:62
+#: doc/classes/Input.xml:69
msgid ""
"Returns a value between 0 and 1 representing the intensity of the given "
"action. In a joypad, for example, the further away the axis (analog sticks "
@@ -28799,7 +28892,7 @@ msgid ""
"for [InputEventJoypadMotion] events."
msgstr ""
-#: doc/classes/Input.xml:71
+#: doc/classes/Input.xml:78
msgid ""
"Get axis input by specifying two actions, one negative and one positive.\n"
"This is a shorthand for writing [code]Input."
@@ -28807,17 +28900,17 @@ msgid ""
"get_action_strength(\"negative_action\")[/code]."
msgstr ""
-#: doc/classes/Input.xml:78
+#: doc/classes/Input.xml:85
msgid ""
"Returns an [Array] containing the device IDs of all currently connected "
"joypads."
msgstr ""
-#: doc/classes/Input.xml:84
+#: doc/classes/Input.xml:91
msgid "Returns the currently assigned cursor shape (see [enum CursorShape])."
msgstr ""
-#: doc/classes/Input.xml:90
+#: doc/classes/Input.xml:97
msgid ""
"Returns the gravity of the device's accelerometer sensor, if the device has "
"one. Otherwise, the method returns [constant Vector3.ZERO].\n"
@@ -28827,7 +28920,7 @@ msgid ""
"Earth's gravitational acceleration [code]g[/code] (~9.81 m/s²)."
msgstr ""
-#: doc/classes/Input.xml:97
+#: doc/classes/Input.xml:104
msgid ""
"Returns the rotation rate in rad/s around a device's X, Y, and Z axes of the "
"gyroscope sensor, if the device has one. Otherwise, the method returns "
@@ -28836,53 +28929,53 @@ msgid ""
"it always returns [constant Vector3.ZERO]."
msgstr ""
-#: doc/classes/Input.xml:106
+#: doc/classes/Input.xml:113
msgid ""
"Returns the current value of the joypad axis at given index (see [enum "
"JoystickList])."
msgstr ""
-#: doc/classes/Input.xml:113
+#: doc/classes/Input.xml:120
msgid "Returns the index of the provided axis name."
msgstr ""
-#: doc/classes/Input.xml:120
+#: doc/classes/Input.xml:127
msgid ""
"Receives a [enum JoystickList] axis and returns its equivalent name as a "
"string."
msgstr ""
-#: doc/classes/Input.xml:127
+#: doc/classes/Input.xml:134
msgid "Returns the index of the provided button name."
msgstr ""
-#: doc/classes/Input.xml:134
+#: doc/classes/Input.xml:141
msgid ""
"Receives a gamepad button from [enum JoystickList] and returns its "
"equivalent name as a string."
msgstr ""
-#: doc/classes/Input.xml:141
+#: doc/classes/Input.xml:148
msgid ""
"Returns a SDL2-compatible device GUID on platforms that use gamepad "
"remapping. Returns [code]\"Default Gamepad\"[/code] otherwise."
msgstr ""
-#: doc/classes/Input.xml:148
+#: doc/classes/Input.xml:155
msgid "Returns the name of the joypad at the specified device index."
msgstr ""
-#: doc/classes/Input.xml:155
+#: doc/classes/Input.xml:162
msgid "Returns the duration of the current vibration effect in seconds."
msgstr ""
-#: doc/classes/Input.xml:162
+#: doc/classes/Input.xml:169
msgid ""
"Returns the strength of the joypad vibration: x is the strength of the weak "
"motor, and y is the strength of the strong motor."
msgstr ""
-#: doc/classes/Input.xml:168
+#: doc/classes/Input.xml:175
msgid ""
"Returns the mouse speed for the last time the cursor was moved, and this "
"until the next frame where the mouse moves. This means that even if the "
@@ -28890,7 +28983,7 @@ msgid ""
"motion."
msgstr ""
-#: doc/classes/Input.xml:174
+#: doc/classes/Input.xml:181
msgid ""
"Returns the magnetic field strength in micro-Tesla for all axes of the "
"device's magnetometer sensor, if the device has one. Otherwise, the method "
@@ -28899,17 +28992,17 @@ msgid ""
"platforms, it always returns [constant Vector3.ZERO]."
msgstr ""
-#: doc/classes/Input.xml:181
+#: doc/classes/Input.xml:188
msgid ""
"Returns mouse buttons as a bitmask. If multiple mouse buttons are pressed at "
"the same time, the bits are added together."
msgstr ""
-#: doc/classes/Input.xml:187
+#: doc/classes/Input.xml:194
msgid "Returns the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:198
+#: doc/classes/Input.xml:205
msgid ""
"Gets an input vector by specifying four actions for the positive and "
"negative X and Y axes.\n"
@@ -28922,7 +29015,7 @@ msgid ""
"want (on the range of 0 to 1)."
msgstr ""
-#: doc/classes/Input.xml:208
+#: doc/classes/Input.xml:215
msgid ""
"Returns [code]true[/code] when the user starts pressing the action event, "
"meaning it's [code]true[/code] only on the frame that the user pressed down "
@@ -28934,7 +29027,7 @@ msgid ""
"for [InputEventJoypadMotion] events."
msgstr ""
-#: doc/classes/Input.xml:218
+#: doc/classes/Input.xml:225
msgid ""
"Returns [code]true[/code] when the user stops pressing the action event, "
"meaning it's [code]true[/code] only on the frame that the user released the "
@@ -28944,7 +29037,7 @@ msgid ""
"for [InputEventJoypadMotion] events."
msgstr ""
-#: doc/classes/Input.xml:227
+#: doc/classes/Input.xml:234
msgid ""
"Returns [code]true[/code] if you are pressing the action event. Note that if "
"an action has multiple buttons assigned and more than one of them is "
@@ -28955,13 +29048,13 @@ msgid ""
"for [InputEventJoypadMotion] events."
msgstr ""
-#: doc/classes/Input.xml:236
+#: doc/classes/Input.xml:243
msgid ""
"Returns [code]true[/code] if you are pressing the joypad button (see [enum "
"JoystickList])."
msgstr ""
-#: doc/classes/Input.xml:243
+#: doc/classes/Input.xml:250
msgid ""
"Returns [code]true[/code] if the system knows the specified device. This "
"means that it sets all button and axis indices exactly as defined in [enum "
@@ -28969,19 +29062,19 @@ msgid ""
"but you can still retrieve events from them."
msgstr ""
-#: doc/classes/Input.xml:250
+#: doc/classes/Input.xml:257
msgid ""
"Returns [code]true[/code] if you are pressing the key. You can pass a [enum "
"KeyList] constant."
msgstr ""
-#: doc/classes/Input.xml:257
+#: doc/classes/Input.xml:264
msgid ""
"Returns [code]true[/code] if you are pressing the mouse button specified "
"with [enum ButtonList]."
msgstr ""
-#: doc/classes/Input.xml:267
+#: doc/classes/Input.xml:274
msgid ""
"Notifies the [Input] singleton that a connection has changed, to update the "
"state for the [code]device[/code] index.\n"
@@ -28990,7 +29083,7 @@ msgid ""
"triggered internally."
msgstr ""
-#: doc/classes/Input.xml:275
+#: doc/classes/Input.xml:282
msgid ""
"Feeds an [InputEvent] to the game. Can be used to artificially trigger input "
"events from code. Also generates [method Node._input] calls.\n"
@@ -29003,12 +29096,21 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/Input.xml:289
+#: doc/classes/Input.xml:296
msgid ""
"Removes all mappings from the internal database that match the given GUID."
msgstr ""
-#: doc/classes/Input.xml:298
+#: doc/classes/Input.xml:303
+msgid ""
+"Sets the acceleration value of the accelerometer sensor. Can be used for "
+"debugging on devices without a hardware sensor, for example in an editor on "
+"a PC.\n"
+"[b]Note:[/b] This value can be immediately overwritten by the hardware "
+"sensor value on Android and iOS."
+msgstr ""
+
+#: doc/classes/Input.xml:313
msgid ""
"Sets a custom mouse cursor image, which is only visible inside the game "
"window. The hotspot can also be specified. Passing [code]null[/code] to the "
@@ -29023,7 +29125,7 @@ msgid ""
"compression mode can't be used for custom cursors."
msgstr ""
-#: doc/classes/Input.xml:309
+#: doc/classes/Input.xml:324
msgid ""
"Sets the default cursor shape to be used in the viewport instead of "
"[constant CURSOR_ARROW].\n"
@@ -29033,11 +29135,38 @@ msgid ""
"cursor immediately."
msgstr ""
-#: doc/classes/Input.xml:318
+#: doc/classes/Input.xml:333
+msgid ""
+"Sets the gravity value of the accelerometer sensor. Can be used for "
+"debugging on devices without a hardware sensor, for example in an editor on "
+"a PC.\n"
+"[b]Note:[/b] This value can be immediately overwritten by the hardware "
+"sensor value on Android and iOS."
+msgstr ""
+
+#: doc/classes/Input.xml:341
+msgid ""
+"Sets the value of the rotation rate of the gyroscope sensor. Can be used for "
+"debugging on devices without a hardware sensor, for example in an editor on "
+"a PC.\n"
+"[b]Note:[/b] This value can be immediately overwritten by the hardware "
+"sensor value on Android and iOS."
+msgstr ""
+
+#: doc/classes/Input.xml:349
+msgid ""
+"Sets the value of the magnetic field of the magnetometer sensor. Can be used "
+"for debugging on devices without a hardware sensor, for example in an editor "
+"on a PC.\n"
+"[b]Note:[/b] This value can be immediately overwritten by the hardware "
+"sensor value on Android and iOS."
+msgstr ""
+
+#: doc/classes/Input.xml:357
msgid "Sets the mouse mode. See the constants for more information."
msgstr ""
-#: doc/classes/Input.xml:325
+#: doc/classes/Input.xml:364
msgid ""
"Enables or disables the accumulation of similar input events sent by the "
"operating system. When input accumulation is enabled, all input events "
@@ -29051,7 +29180,7 @@ msgid ""
"results that closely follow the actual input."
msgstr ""
-#: doc/classes/Input.xml:336
+#: doc/classes/Input.xml:375
msgid ""
"Starts to vibrate the joypad. Joypads usually come with two rumble motors, a "
"strong and a weak one. [code]weak_magnitude[/code] is the strength of the "
@@ -29064,34 +29193,34 @@ msgid ""
"few seconds."
msgstr ""
-#: doc/classes/Input.xml:344
+#: doc/classes/Input.xml:383
msgid "Stops the vibration of the joypad."
msgstr ""
-#: doc/classes/Input.xml:351
+#: doc/classes/Input.xml:390
msgid ""
"Vibrate Android and iOS devices.\n"
"[b]Note:[/b] It needs [code]VIBRATE[/code] permission for Android at export "
"settings. iOS does not support duration."
msgstr ""
-#: doc/classes/Input.xml:359
+#: doc/classes/Input.xml:398
msgid "Sets the mouse position to the specified vector."
msgstr ""
-#: doc/classes/Input.xml:368
+#: doc/classes/Input.xml:407
msgid "Emitted when a joypad device has been connected or disconnected."
msgstr ""
-#: doc/classes/Input.xml:374
+#: doc/classes/Input.xml:413
msgid "Makes the mouse cursor visible if it is hidden."
msgstr ""
-#: doc/classes/Input.xml:377
+#: doc/classes/Input.xml:416
msgid "Makes the mouse cursor hidden if it is visible."
msgstr ""
-#: doc/classes/Input.xml:380
+#: doc/classes/Input.xml:419
msgid ""
"Captures the mouse. The mouse will be hidden and its position locked at the "
"center of the screen.\n"
@@ -29099,83 +29228,83 @@ msgid ""
"need to use [member InputEventMouseMotion.relative]."
msgstr ""
-#: doc/classes/Input.xml:384
+#: doc/classes/Input.xml:423
msgid "Makes the mouse cursor visible but confines it to the game window."
msgstr ""
-#: doc/classes/Input.xml:387
+#: doc/classes/Input.xml:426
msgid "Arrow cursor. Standard, default pointing cursor."
msgstr ""
-#: doc/classes/Input.xml:390
+#: doc/classes/Input.xml:429
msgid ""
"I-beam cursor. Usually used to show where the text cursor will appear when "
"the mouse is clicked."
msgstr ""
-#: doc/classes/Input.xml:393
+#: doc/classes/Input.xml:432
msgid ""
"Pointing hand cursor. Usually used to indicate the pointer is over a link or "
"other interactable item."
msgstr ""
-#: doc/classes/Input.xml:396
+#: doc/classes/Input.xml:435
msgid ""
"Cross cursor. Typically appears over regions in which a drawing operation "
"can be performed or for selections."
msgstr ""
-#: doc/classes/Input.xml:399
+#: doc/classes/Input.xml:438
msgid ""
"Wait cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application is still usable during the "
"operation."
msgstr ""
-#: doc/classes/Input.xml:402
+#: doc/classes/Input.xml:441
msgid ""
"Busy cursor. Indicates that the application is busy performing an operation. "
"This cursor shape denotes that the application isn't usable during the "
"operation (e.g. something is blocking its main thread)."
msgstr ""
-#: doc/classes/Input.xml:405
+#: doc/classes/Input.xml:444
msgid "Drag cursor. Usually displayed when dragging something."
msgstr ""
-#: doc/classes/Input.xml:408
+#: doc/classes/Input.xml:447
msgid ""
"Can drop cursor. Usually displayed when dragging something to indicate that "
"it can be dropped at the current position."
msgstr ""
-#: doc/classes/Input.xml:411
+#: doc/classes/Input.xml:450
msgid ""
"Forbidden cursor. Indicates that the current action is forbidden (for "
"example, when dragging something) or that the control at a position is "
"disabled."
msgstr ""
-#: doc/classes/Input.xml:414
+#: doc/classes/Input.xml:453
msgid ""
"Vertical resize mouse cursor. A double-headed vertical arrow. It tells the "
"user they can resize the window or the panel vertically."
msgstr ""
-#: doc/classes/Input.xml:417
+#: doc/classes/Input.xml:456
msgid ""
"Horizontal resize mouse cursor. A double-headed horizontal arrow. It tells "
"the user they can resize the window or the panel horizontally."
msgstr ""
-#: doc/classes/Input.xml:420
+#: doc/classes/Input.xml:459
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the bottom left to the top right. It tells the user they can resize the "
"window or the panel both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:423
+#: doc/classes/Input.xml:462
msgid ""
"Window resize mouse cursor. The cursor is a double-headed arrow that goes "
"from the top left to the bottom right, the opposite of [constant "
@@ -29183,23 +29312,23 @@ msgid ""
"both horizontally and vertically."
msgstr ""
-#: doc/classes/Input.xml:426
+#: doc/classes/Input.xml:465
msgid "Move cursor. Indicates that something can be moved."
msgstr ""
-#: doc/classes/Input.xml:429
+#: doc/classes/Input.xml:468
msgid ""
"Vertical split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_VSIZE]."
msgstr ""
-#: doc/classes/Input.xml:432
+#: doc/classes/Input.xml:471
msgid ""
"Horizontal split mouse cursor. On Windows, it's the same as [constant "
"CURSOR_HSIZE]."
msgstr ""
-#: doc/classes/Input.xml:435
+#: doc/classes/Input.xml:474
msgid "Help cursor. Usually a question mark."
msgstr ""
@@ -32458,14 +32587,21 @@ msgid "Default text [Color] of the [LinkButton]."
msgstr ""
#: doc/classes/LinkButton.xml:46
-msgid "Text [Color] used when the [LinkButton] is being hovered."
+msgid ""
+"Text [Color] used when the [LinkButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/LinkButton.xml:49
-msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgid "Text [Color] used when the [LinkButton] is being hovered."
msgstr ""
#: doc/classes/LinkButton.xml:52
+msgid "Text [Color] used when the [LinkButton] is being pressed."
+msgstr ""
+
+#: doc/classes/LinkButton.xml:55
msgid "The vertical space between the baseline of text and the underline."
msgstr ""
@@ -32959,26 +33095,33 @@ msgid "Text [Color] used when the [MenuButton] is disabled."
msgstr ""
#: doc/classes/MenuButton.xml:64
-msgid "Text [Color] used when the [MenuButton] is being hovered."
+msgid ""
+"Text [Color] used when the [MenuButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/MenuButton.xml:67
-msgid "Text [Color] used when the [MenuButton] is being pressed."
+msgid "Text [Color] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:70
-msgid "[StyleBox] used when the [MenuButton] is being hovered."
+msgid "Text [Color] used when the [MenuButton] is being pressed."
msgstr ""
#: doc/classes/MenuButton.xml:73
-msgid "The horizontal space between [MenuButton]'s icon and text."
+msgid "[StyleBox] used when the [MenuButton] is being hovered."
msgstr ""
#: doc/classes/MenuButton.xml:76
-msgid "Default [StyleBox] for the [MenuButton]."
+msgid "The horizontal space between [MenuButton]'s icon and text."
msgstr ""
#: doc/classes/MenuButton.xml:79
+msgid "Default [StyleBox] for the [MenuButton]."
+msgstr ""
+
+#: doc/classes/MenuButton.xml:82
msgid "[StyleBox] used when the [MenuButton] is being pressed."
msgstr ""
@@ -37596,26 +37739,33 @@ msgid "Text [Color] used when the [OptionButton] is disabled."
msgstr ""
#: doc/classes/OptionButton.xml:212
-msgid "Text [Color] used when the [OptionButton] is being hovered."
+msgid ""
+"Text [Color] used when the [OptionButton] is focused. Only replaces the "
+"normal text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/OptionButton.xml:215
-msgid "Text [Color] used when the [OptionButton] is being pressed."
+msgid "Text [Color] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:218
-msgid "[StyleBox] used when the [OptionButton] is being hovered."
+msgid "Text [Color] used when the [OptionButton] is being pressed."
msgstr ""
#: doc/classes/OptionButton.xml:221
-msgid "The horizontal space between [OptionButton]'s icon and text."
+msgid "[StyleBox] used when the [OptionButton] is being hovered."
msgstr ""
#: doc/classes/OptionButton.xml:224
-msgid "Default [StyleBox] for the [OptionButton]."
+msgid "The horizontal space between [OptionButton]'s icon and text."
msgstr ""
#: doc/classes/OptionButton.xml:227
+msgid "Default [StyleBox] for the [OptionButton]."
+msgstr ""
+
+#: doc/classes/OptionButton.xml:230
msgid "[StyleBox] used when the [OptionButton] is being pressed."
msgstr ""
@@ -42719,27 +42869,27 @@ msgstr ""
msgid "Removes an element from the array by index."
msgstr ""
-#: doc/classes/PoolByteArray.xml:114 doc/classes/PoolColorArray.xml:66
-#: doc/classes/PoolIntArray.xml:67 doc/classes/PoolRealArray.xml:67
-#: doc/classes/PoolStringArray.xml:74 doc/classes/PoolVector2Array.xml:67
-#: doc/classes/PoolVector3Array.xml:66
+#: doc/classes/PoolByteArray.xml:114 doc/classes/PoolIntArray.xml:67
+#: doc/classes/PoolRealArray.xml:67
msgid ""
"Sets the size of the array. If the array is grown, reserves elements at the "
"end of the array. If the array is shrunk, truncates the array to the new "
-"size."
+"size.\n"
+"[b]Note:[/b] Added elements are not automatically initialized to 0 and will "
+"contain garbage, i.e. indeterminate values."
msgstr ""
-#: doc/classes/PoolByteArray.xml:121
+#: doc/classes/PoolByteArray.xml:122
msgid "Changes the byte at the given index."
msgstr ""
-#: doc/classes/PoolByteArray.xml:127 doc/classes/PoolColorArray.xml:79
-#: doc/classes/PoolRealArray.xml:80 doc/classes/PoolStringArray.xml:87
+#: doc/classes/PoolByteArray.xml:128 doc/classes/PoolColorArray.xml:79
+#: doc/classes/PoolRealArray.xml:81 doc/classes/PoolStringArray.xml:87
#: doc/classes/PoolVector2Array.xml:80 doc/classes/PoolVector3Array.xml:79
msgid "Returns the size of the array."
msgstr ""
-#: doc/classes/PoolByteArray.xml:135
+#: doc/classes/PoolByteArray.xml:136
msgid ""
"Returns the slice of the [PoolByteArray] between indices (inclusive) as a "
"new [PoolByteArray]. Any negative index is considered to be from the end of "
@@ -42771,6 +42921,14 @@ msgstr ""
msgid "Appends a value to the array."
msgstr ""
+#: doc/classes/PoolColorArray.xml:66 doc/classes/PoolStringArray.xml:74
+#: doc/classes/PoolVector2Array.xml:67 doc/classes/PoolVector3Array.xml:66
+msgid ""
+"Sets the size of the array. If the array is grown, reserves elements at the "
+"end of the array. If the array is shrunk, truncates the array to the new "
+"size."
+msgstr ""
+
#: doc/classes/PoolColorArray.xml:73
msgid "Changes the [Color] at the given index."
msgstr ""
@@ -42807,11 +42965,11 @@ msgid ""
"valid, or at the end of the array ([code]idx == size()[/code])."
msgstr ""
-#: doc/classes/PoolIntArray.xml:74
+#: doc/classes/PoolIntArray.xml:75
msgid "Changes the int at the given index."
msgstr ""
-#: doc/classes/PoolIntArray.xml:80
+#: doc/classes/PoolIntArray.xml:81
msgid "Returns the array size."
msgstr ""
@@ -42843,7 +43001,7 @@ msgstr ""
msgid "Appends a [PoolRealArray] at the end of this array."
msgstr ""
-#: doc/classes/PoolRealArray.xml:74
+#: doc/classes/PoolRealArray.xml:75
msgid "Changes the float at the given index."
msgstr ""
@@ -44111,18 +44269,6 @@ msgstr ""
#: doc/classes/ProjectSettings.xml:204
msgid ""
-"The project data directory is used for storing project-specific data "
-"(metadata, shader cache, etc.).\n"
-"[b]Note:[/b] Restart the application after changing this setting.\n"
-"[b]Note:[/b] Changing this value can help on platforms or with third-party "
-"tools where specific directory patterns are disallowed. Only modify this "
-"setting if you know that your environment requires it, as changing the "
-"default can impact compatibility with some external tools or plugins which "
-"expect the default [code].import[/code] folder."
-msgstr ""
-
-#: doc/classes/ProjectSettings.xml:209
-msgid ""
"Specifies a file to override project settings. For example: [code]user://"
"custom_settings.cfg[/code]. See \"Overriding\" in the [ProjectSettings] "
"class description at the top for more information.\n"
@@ -44130,7 +44276,7 @@ msgid ""
"code] will still be read to override the project settings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:213
+#: doc/classes/ProjectSettings.xml:208
msgid ""
"If [code]true[/code], the project will save user data to its own user "
"directory (see [member application/config/custom_user_dir_name]). This "
@@ -44140,13 +44286,28 @@ msgid ""
"user data directory)/Godot/app_userdata/(project name)[/code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:216
+#: doc/classes/ProjectSettings.xml:211
+msgid ""
+"If [code]true[/code], the project will use a hidden directory ([code]."
+"import[/code]) for storing project-specific data (metadata, shader cache, "
+"etc.).\n"
+"If [code]false[/code], a non-hidden directory ([code]import[/code]) will be "
+"used instead.\n"
+"[b]Note:[/b] Restart the application after changing this setting.\n"
+"[b]Note:[/b] Changing this value can help on platforms or with third-party "
+"tools where hidden directory patterns are disallowed. Only modify this "
+"setting if you know that your environment requires it, as changing the "
+"default can impact compatibility with some external tools or plugins which "
+"expect the default [code].import[/code] folder."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:217
msgid ""
"Icon set in [code].ico[/code] format used on Windows to set the game's icon. "
"This is done automatically on start by calling [method OS.set_native_icon]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:219
+#: doc/classes/ProjectSettings.xml:220
msgid ""
"Time samples for frame deltas are subject to random variation introduced by "
"the platform, even when frames are displayed at regular intervals thanks to "
@@ -44160,14 +44321,14 @@ msgid ""
"adequate to render frames at the refresh rate."
msgstr ""
-#: doc/classes/ProjectSettings.xml:224
+#: doc/classes/ProjectSettings.xml:225
msgid ""
"[b]Experimental.[/b] Shifts the measurement of delta time for each frame to "
"just after the drawing has taken place. This may lead to more consistent "
"deltas and a reduction in frame stutters."
msgstr ""
-#: doc/classes/ProjectSettings.xml:227
+#: doc/classes/ProjectSettings.xml:228
msgid ""
"If [code]true[/code], disables printing to standard error. If [code]true[/"
"code], this also hides error and warning messages printed by [method "
@@ -44176,7 +44337,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:231
+#: doc/classes/ProjectSettings.xml:232
msgid ""
"If [code]true[/code], disables printing to standard output. This is "
"equivalent to starting the editor or project with the [code]--quiet[/code] "
@@ -44184,7 +44345,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:235
+#: doc/classes/ProjectSettings.xml:236
msgid ""
"If [code]true[/code], flushes the standard output stream every time a line "
"is printed. This affects both terminal logging and file logging.\n"
@@ -44200,20 +44361,20 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:241
+#: doc/classes/ProjectSettings.xml:242
msgid ""
"Debug build override for [member application/run/flush_stdout_on_print], as "
"performance is less important during debugging.\n"
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:245
+#: doc/classes/ProjectSettings.xml:246
msgid ""
"Forces a delay between frames in the main loop (in milliseconds). This may "
"be useful if you plan to disable vertical synchronization."
msgstr ""
-#: doc/classes/ProjectSettings.xml:248
+#: doc/classes/ProjectSettings.xml:249
msgid ""
"If [code]true[/code], enables low-processor usage mode. This setting only "
"works on desktop platforms. The screen is not redrawn if nothing changes "
@@ -44221,75 +44382,75 @@ msgid ""
"useless (and can hurt performance) in most games."
msgstr ""
-#: doc/classes/ProjectSettings.xml:251
+#: doc/classes/ProjectSettings.xml:252
msgid ""
"Amount of sleeping between frames when the low-processor usage mode is "
"enabled (in microseconds). Higher values will result in lower CPU usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:254
+#: doc/classes/ProjectSettings.xml:255
msgid "Path to the main scene file that will be loaded when the project runs."
msgstr ""
-#: doc/classes/ProjectSettings.xml:257 doc/classes/ProjectSettings.xml:260
+#: doc/classes/ProjectSettings.xml:258 doc/classes/ProjectSettings.xml:261
msgid ""
"Audio buses will disable automatically when sound goes below a given dB "
"threshold for a given time. This saves CPU as effects assigned to that bus "
"will no longer do any processing."
msgstr ""
-#: doc/classes/ProjectSettings.xml:263
+#: doc/classes/ProjectSettings.xml:264
msgid ""
"Default [AudioBusLayout] resource file to use in the project, unless "
"overridden by the scene."
msgstr ""
-#: doc/classes/ProjectSettings.xml:266
+#: doc/classes/ProjectSettings.xml:267
msgid ""
"Specifies the audio driver to use. This setting is platform-dependent as "
"each platform supports different audio drivers. If left empty, the default "
"audio driver will be used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:269
+#: doc/classes/ProjectSettings.xml:270
msgid ""
"If [code]true[/code], microphone input will be allowed. This requires "
"appropriate permissions to be set when exporting to Android or iOS."
msgstr ""
-#: doc/classes/ProjectSettings.xml:272
+#: doc/classes/ProjectSettings.xml:273
msgid ""
"The mixing rate used for audio (in Hz). In general, it's better to not touch "
"this and leave it to the host operating system."
msgstr ""
-#: doc/classes/ProjectSettings.xml:275
+#: doc/classes/ProjectSettings.xml:276
msgid ""
"Safer override for [member audio/mix_rate] in the Web platform. Here "
"[code]0[/code] means \"let the browser choose\" (since some browsers do not "
"like forcing the mix rate)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:278
+#: doc/classes/ProjectSettings.xml:279
msgid ""
"Output latency in milliseconds for audio. Lower values will result in lower "
"audio latency at the cost of increased CPU usage. Low values may result in "
"audible cracking on slower hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:281
+#: doc/classes/ProjectSettings.xml:282
msgid ""
"Safer override for [member audio/output_latency] in the Web platform, to "
"avoid audio issues especially on mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:284
+#: doc/classes/ProjectSettings.xml:285
msgid ""
"Setting to hardcode audio delay when playing video. Best to leave this "
"untouched unless you know what you are doing."
msgstr ""
-#: doc/classes/ProjectSettings.xml:287
+#: doc/classes/ProjectSettings.xml:288
msgid ""
"The default compression level for gzip. Affects compressed scenes and "
"resources. Higher levels result in smaller files at the cost of compression "
@@ -44299,7 +44460,7 @@ msgid ""
"updates."
msgstr ""
-#: doc/classes/ProjectSettings.xml:290
+#: doc/classes/ProjectSettings.xml:291
msgid ""
"The default compression level for Zlib. Affects compressed scenes and "
"resources. Higher levels result in smaller files at the cost of compression "
@@ -44309,27 +44470,27 @@ msgid ""
"updates."
msgstr ""
-#: doc/classes/ProjectSettings.xml:293
+#: doc/classes/ProjectSettings.xml:294
msgid ""
"The default compression level for Zstandard. Affects compressed scenes and "
"resources. Higher levels result in smaller files at the cost of compression "
"speed. Decompression speed is mostly unaffected by the compression level."
msgstr ""
-#: doc/classes/ProjectSettings.xml:296
+#: doc/classes/ProjectSettings.xml:297
msgid ""
"Enables [url=https://github.com/facebook/zstd/releases/tag/v1.3.2]long-"
"distance matching[/url] in Zstandard."
msgstr ""
-#: doc/classes/ProjectSettings.xml:299
+#: doc/classes/ProjectSettings.xml:300
msgid ""
"Largest size limit (in power of 2) allowed when compressing using long-"
"distance matching with Zstandard. Higher values can result in better "
"compression, but will require more memory when compressing and decompressing."
msgstr ""
-#: doc/classes/ProjectSettings.xml:302
+#: doc/classes/ProjectSettings.xml:303
msgid ""
"If [code]true[/code], displays getters and setters in autocompletion results "
"in the script editor. This setting is meant to be used when porting old "
@@ -44337,81 +44498,81 @@ msgid ""
"Godot 3 onwards."
msgstr ""
-#: doc/classes/ProjectSettings.xml:305
+#: doc/classes/ProjectSettings.xml:306
msgid ""
"If [code]true[/code], enables warnings when a constant is used as a function."
msgstr ""
-#: doc/classes/ProjectSettings.xml:308
+#: doc/classes/ProjectSettings.xml:309
msgid ""
"If [code]true[/code], enables warnings when deprecated keywords such as "
"[code]slave[/code] are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:311
+#: doc/classes/ProjectSettings.xml:312
msgid ""
"If [code]true[/code], enables specific GDScript warnings (see [code]debug/"
"gdscript/warnings/*[/code] settings). If [code]false[/code], disables all "
"GDScript warnings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:314
+#: doc/classes/ProjectSettings.xml:315
msgid ""
"If [code]true[/code], scripts in the [code]res://addons[/code] folder will "
"not generate warnings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:317
+#: doc/classes/ProjectSettings.xml:318
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a constant."
msgstr ""
-#: doc/classes/ProjectSettings.xml:320
+#: doc/classes/ProjectSettings.xml:321
msgid ""
"If [code]true[/code], enables warnings when a function is declared with the "
"same name as a variable. This will turn into an error in a future version "
"when first-class functions become supported in GDScript."
msgstr ""
-#: doc/classes/ProjectSettings.xml:323
+#: doc/classes/ProjectSettings.xml:324
msgid ""
"If [code]true[/code], enables warnings when a function assigned to a "
"variable may yield and return a function state instead of a value."
msgstr ""
-#: doc/classes/ProjectSettings.xml:326
+#: doc/classes/ProjectSettings.xml:327
msgid ""
"If [code]true[/code], enables warnings when using a function as if it was a "
"property."
msgstr ""
-#: doc/classes/ProjectSettings.xml:329
+#: doc/classes/ProjectSettings.xml:330
msgid ""
"If [code]true[/code], enables warnings when a ternary operator may emit "
"values with incompatible types."
msgstr ""
-#: doc/classes/ProjectSettings.xml:332
+#: doc/classes/ProjectSettings.xml:333
msgid ""
"If [code]true[/code], enables warnings when dividing an integer by another "
"integer (the decimal part will be discarded)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:335
+#: doc/classes/ProjectSettings.xml:336
msgid ""
"If [code]true[/code], enables warnings when passing a floating-point value "
"to a function that expects an integer (it will be converted and lose "
"precision)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:338
+#: doc/classes/ProjectSettings.xml:339
msgid ""
"If [code]true[/code], enables warnings when using a property as if it was a "
"function."
msgstr ""
-#: doc/classes/ProjectSettings.xml:341
+#: doc/classes/ProjectSettings.xml:342
msgid ""
"If [code]true[/code], enables warnings when calling a function without using "
"its return value (by assigning it to a variable or using it as a function "
@@ -44419,109 +44580,109 @@ msgid ""
"using the [enum Error] enum."
msgstr ""
-#: doc/classes/ProjectSettings.xml:344
+#: doc/classes/ProjectSettings.xml:345
msgid ""
"If [code]true[/code], enables warnings when defining a local or subclass "
"member variable that would shadow a variable at an upper level (such as a "
"member variable)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:347
+#: doc/classes/ProjectSettings.xml:348
msgid ""
"If [code]true[/code], enables warnings when calling an expression that has "
"no effect on the surrounding code, such as writing [code]2 + 2[/code] as a "
"statement."
msgstr ""
-#: doc/classes/ProjectSettings.xml:350
+#: doc/classes/ProjectSettings.xml:351
msgid ""
"If [code]true[/code], enables warnings when calling a ternary expression "
"that has no effect on the surrounding code, such as writing [code]42 if "
"active else 0[/code] as a statement."
msgstr ""
-#: doc/classes/ProjectSettings.xml:353
+#: doc/classes/ProjectSettings.xml:354
msgid ""
"If [code]true[/code], all warnings will be reported as if they were errors."
msgstr ""
-#: doc/classes/ProjectSettings.xml:356
+#: doc/classes/ProjectSettings.xml:357
msgid ""
"If [code]true[/code], enables warnings when using a variable that wasn't "
"previously assigned."
msgstr ""
-#: doc/classes/ProjectSettings.xml:359
+#: doc/classes/ProjectSettings.xml:360
msgid ""
"If [code]true[/code], enables warnings when assigning a variable using an "
"assignment operator like [code]+=[/code] if the variable wasn't previously "
"assigned."
msgstr ""
-#: doc/classes/ProjectSettings.xml:362
+#: doc/classes/ProjectSettings.xml:363
msgid ""
"If [code]true[/code], enables warnings when unreachable code is detected "
"(such as after a [code]return[/code] statement that will always be executed)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:365
+#: doc/classes/ProjectSettings.xml:366
msgid ""
"If [code]true[/code], enables warnings when using an expression whose type "
"may not be compatible with the function parameter expected."
msgstr ""
-#: doc/classes/ProjectSettings.xml:368
+#: doc/classes/ProjectSettings.xml:369
msgid "If [code]true[/code], enables warnings when performing an unsafe cast."
msgstr ""
-#: doc/classes/ProjectSettings.xml:371
+#: doc/classes/ProjectSettings.xml:372
msgid ""
"If [code]true[/code], enables warnings when calling a method whose presence "
"is not guaranteed at compile-time in the class."
msgstr ""
-#: doc/classes/ProjectSettings.xml:374
+#: doc/classes/ProjectSettings.xml:375
msgid ""
"If [code]true[/code], enables warnings when accessing a property whose "
"presence is not guaranteed at compile-time in the class."
msgstr ""
-#: doc/classes/ProjectSettings.xml:377
+#: doc/classes/ProjectSettings.xml:378
msgid ""
"If [code]true[/code], enables warnings when a function parameter is unused."
msgstr ""
-#: doc/classes/ProjectSettings.xml:380
+#: doc/classes/ProjectSettings.xml:381
msgid ""
"If [code]true[/code], enables warnings when a member variable is unused."
msgstr ""
-#: doc/classes/ProjectSettings.xml:383
+#: doc/classes/ProjectSettings.xml:384
msgid "If [code]true[/code], enables warnings when a signal is unused."
msgstr ""
-#: doc/classes/ProjectSettings.xml:386
+#: doc/classes/ProjectSettings.xml:387
msgid "If [code]true[/code], enables warnings when a local variable is unused."
msgstr ""
-#: doc/classes/ProjectSettings.xml:389
+#: doc/classes/ProjectSettings.xml:390
msgid ""
"If [code]true[/code], enables warnings when a variable is declared with the "
"same name as a function. This will turn into an error in a future version "
"when first-class functions become supported in GDScript."
msgstr ""
-#: doc/classes/ProjectSettings.xml:392
+#: doc/classes/ProjectSettings.xml:393
msgid ""
"If [code]true[/code], enables warnings when assigning the result of a "
"function that returns [code]void[/code] to a variable."
msgstr ""
-#: doc/classes/ProjectSettings.xml:395
+#: doc/classes/ProjectSettings.xml:396
msgid "Message to be displayed before the backtrace when the engine crashes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:398
+#: doc/classes/ProjectSettings.xml:399
msgid ""
"Maximum number of frames per second allowed. The actual number of frames per "
"second may still be below this value if the game is lagging.\n"
@@ -44532,91 +44693,91 @@ msgid ""
"project under lag conditions."
msgstr ""
-#: doc/classes/ProjectSettings.xml:403
+#: doc/classes/ProjectSettings.xml:404
msgid "Maximum call stack allowed for debugging GDScript."
msgstr ""
-#: doc/classes/ProjectSettings.xml:406
+#: doc/classes/ProjectSettings.xml:407
msgid "Maximum amount of functions per frame allowed when profiling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:409
+#: doc/classes/ProjectSettings.xml:410
msgid "Print frames per second to standard output every second."
msgstr ""
-#: doc/classes/ProjectSettings.xml:412
+#: doc/classes/ProjectSettings.xml:413
msgid ""
"Print more information to standard output when running. It displays "
"information such as memory leaks, which scenes and resources are being "
"loaded, etc."
msgstr ""
-#: doc/classes/ProjectSettings.xml:415
+#: doc/classes/ProjectSettings.xml:416
msgid "Maximum call stack in visual scripting, to avoid infinite recursion."
msgstr ""
-#: doc/classes/ProjectSettings.xml:418
+#: doc/classes/ProjectSettings.xml:419
msgid ""
"Color of the contact points between collision shapes, visible when \"Visible "
"Collision Shapes\" is enabled in the Debug menu."
msgstr ""
-#: doc/classes/ProjectSettings.xml:421
+#: doc/classes/ProjectSettings.xml:422
msgid ""
"Sets whether 2D physics will display collision outlines in game when "
"\"Visible Collision Shapes\" is enabled in the Debug menu."
msgstr ""
-#: doc/classes/ProjectSettings.xml:424
+#: doc/classes/ProjectSettings.xml:425
msgid ""
"Maximum number of contact points between collision shapes to display when "
"\"Visible Collision Shapes\" is enabled in the Debug menu."
msgstr ""
-#: doc/classes/ProjectSettings.xml:427
+#: doc/classes/ProjectSettings.xml:428
msgid ""
"Color of the collision shapes, visible when \"Visible Collision Shapes\" is "
"enabled in the Debug menu."
msgstr ""
-#: doc/classes/ProjectSettings.xml:430
+#: doc/classes/ProjectSettings.xml:431
msgid ""
"Color of the disabled navigation geometry, visible when \"Visible Navigation"
"\" is enabled in the Debug menu."
msgstr ""
-#: doc/classes/ProjectSettings.xml:433
+#: doc/classes/ProjectSettings.xml:434
msgid ""
"Color of the navigation geometry, visible when \"Visible Navigation\" is "
"enabled in the Debug menu."
msgstr ""
-#: doc/classes/ProjectSettings.xml:436
+#: doc/classes/ProjectSettings.xml:437
msgid "Custom image for the mouse cursor (limited to 256×256)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:439
+#: doc/classes/ProjectSettings.xml:440
msgid "Hotspot for the custom mouse cursor image."
msgstr ""
-#: doc/classes/ProjectSettings.xml:442
+#: doc/classes/ProjectSettings.xml:443
msgid "Position offset for tooltips, relative to the mouse cursor's hotspot."
msgstr ""
-#: doc/classes/ProjectSettings.xml:445
+#: doc/classes/ProjectSettings.xml:446
msgid ""
"If [code]true[/code], allows HiDPI display on Windows, macOS, and the HTML5 "
"platform. This setting has no effect on desktop Linux, as DPI-awareness "
"fallbacks are not supported there."
msgstr ""
-#: doc/classes/ProjectSettings.xml:448
+#: doc/classes/ProjectSettings.xml:449
msgid ""
"If [code]true[/code], keeps the screen on (even in case of inactivity), so "
"the screensaver does not take over. Works on desktop and mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:451
+#: doc/classes/ProjectSettings.xml:452
msgid ""
"The default screen orientation to use on mobile devices.\n"
"[b]Note:[/b] When set to a portrait orientation, this project setting does "
@@ -44625,13 +44786,13 @@ msgid ""
"window/size/height] accordingly."
msgstr ""
-#: doc/classes/ProjectSettings.xml:455
+#: doc/classes/ProjectSettings.xml:456
msgid ""
"If [code]true[/code], the home indicator is hidden automatically. This only "
"affects iOS devices without a physical home button."
msgstr ""
-#: doc/classes/ProjectSettings.xml:458
+#: doc/classes/ProjectSettings.xml:459
msgid ""
"If [code]true[/code], allows per-pixel transparency for the window "
"background. This affects performance, so leave it on [code]false[/code] "
@@ -44641,7 +44802,7 @@ msgid ""
"and Android."
msgstr ""
-#: doc/classes/ProjectSettings.xml:463
+#: doc/classes/ProjectSettings.xml:464
msgid ""
"Sets the window background to transparent when it starts.\n"
"See [member OS.window_per_pixel_transparency_enabled] for more details.\n"
@@ -44649,19 +44810,19 @@ msgid ""
"and Android."
msgstr ""
-#: doc/classes/ProjectSettings.xml:468
+#: doc/classes/ProjectSettings.xml:469
msgid ""
"Forces the main window to be always on top.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:472
+#: doc/classes/ProjectSettings.xml:473
msgid ""
"Forces the main window to be borderless.\n"
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:476
+#: doc/classes/ProjectSettings.xml:477
msgid ""
"Sets the main window to full screen when the project starts. Note that this "
"is not [i]exclusive[/i] fullscreen. On Windows and Linux, a borderless "
@@ -44675,45 +44836,45 @@ msgid ""
"[b]Note:[/b] This setting is ignored on iOS, Android, and HTML5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:481
+#: doc/classes/ProjectSettings.xml:482
msgid ""
"Sets the game's main viewport height. On desktop platforms, this is the "
"default window size. Stretch mode settings also use this as a reference when "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:484
+#: doc/classes/ProjectSettings.xml:485
msgid ""
"Allows the window to be resizable by default.\n"
"[b]Note:[/b] This setting is ignored on iOS and Android."
msgstr ""
-#: doc/classes/ProjectSettings.xml:488
+#: doc/classes/ProjectSettings.xml:489
msgid ""
"If greater than zero, overrides the window height when running the game. "
"Useful for testing stretch modes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:491
+#: doc/classes/ProjectSettings.xml:492
msgid ""
"If greater than zero, overrides the window width when running the game. "
"Useful for testing stretch modes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:494
+#: doc/classes/ProjectSettings.xml:495
msgid ""
"Sets the game's main viewport width. On desktop platforms, this is the "
"default window size. Stretch mode settings also use this as a reference when "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:497
+#: doc/classes/ProjectSettings.xml:498
msgid ""
"Specifies the tablet driver to use. If left empty, the default driver will "
"be used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:500
+#: doc/classes/ProjectSettings.xml:501
msgid ""
"If [code]true[/code], enables vertical synchronization. This eliminates "
"tearing that may appear in moving scenes, at the cost of higher input "
@@ -44722,7 +44883,7 @@ msgid ""
"regardless (such as mobile platforms and HTML5)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:503
+#: doc/classes/ProjectSettings.xml:504
msgid ""
"If [code]Use Vsync[/code] is enabled and this setting is [code]true[/code], "
"enables vertical synchronization via the operating system's window "
@@ -44733,7 +44894,7 @@ msgid ""
"framerate halving (e.g. from 60 FPS to 30 FPS) when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:507
+#: doc/classes/ProjectSettings.xml:508
msgid ""
"The command-line arguments to append to Godot's own command line when "
"running the project. This doesn't affect the editor itself.\n"
@@ -44749,14 +44910,14 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:515
+#: doc/classes/ProjectSettings.xml:516
msgid ""
"Search path for project-specific script templates. Godot will search for "
"script templates both in the editor-specific path and in this project-"
"specific path."
msgstr ""
-#: doc/classes/ProjectSettings.xml:518
+#: doc/classes/ProjectSettings.xml:519
msgid ""
"Text-based file extensions to include in the script editor's \"Find in Files"
"\" feature. You can add e.g. [code]tscn[/code] if you wish to also parse "
@@ -44764,49 +44925,49 @@ msgid ""
"serialized in the scene files."
msgstr ""
-#: doc/classes/ProjectSettings.xml:521
+#: doc/classes/ProjectSettings.xml:522
msgid ""
"Default value for [member ScrollContainer.scroll_deadzone], which will be "
"used for all [ScrollContainer]s unless overridden."
msgstr ""
-#: doc/classes/ProjectSettings.xml:524
+#: doc/classes/ProjectSettings.xml:525
msgid ""
"If [code]true[/code], swaps OK and Cancel buttons in dialogs on Windows and "
"UWP to follow interface conventions."
msgstr ""
-#: doc/classes/ProjectSettings.xml:529
+#: doc/classes/ProjectSettings.xml:530
msgid ""
"Path to a custom [Theme] resource file to use for the project ([code]theme[/"
"code] or generic [code]tres[/code]/[code]res[/code] extension)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:532
+#: doc/classes/ProjectSettings.xml:533
msgid ""
"Path to a custom [Font] resource to use as default for all GUI elements of "
"the project."
msgstr ""
-#: doc/classes/ProjectSettings.xml:535
+#: doc/classes/ProjectSettings.xml:536
msgid "If [code]true[/code], makes sure the theme used works with HiDPI."
msgstr ""
-#: doc/classes/ProjectSettings.xml:538
+#: doc/classes/ProjectSettings.xml:539
msgid ""
"Timer setting for incremental search in [Tree], [ItemList], etc. controls "
"(in milliseconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:541
+#: doc/classes/ProjectSettings.xml:542
msgid "Timer for detecting idle in [TextEdit] (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:544
+#: doc/classes/ProjectSettings.xml:545
msgid "Default delay for tooltips (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:547
+#: doc/classes/ProjectSettings.xml:548
msgid ""
"Default [InputEventAction] to confirm a focused button, menu or list item, "
"or validate input.\n"
@@ -44815,7 +44976,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:551
+#: doc/classes/ProjectSettings.xml:552
msgid ""
"Default [InputEventAction] to discard a modal or pending input.\n"
"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
@@ -44823,7 +44984,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:555
+#: doc/classes/ProjectSettings.xml:556
msgid ""
"Default [InputEventAction] to move down in the UI.\n"
"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
@@ -44831,7 +44992,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:559
+#: doc/classes/ProjectSettings.xml:560
msgid ""
"Default [InputEventAction] to go to the end position of a [Control] (e.g. "
"last item in an [ItemList] or a [Tree]), matching the behavior of [constant "
@@ -44841,7 +45002,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:563
+#: doc/classes/ProjectSettings.xml:564
msgid ""
"Default [InputEventAction] to focus the next [Control] in the scene. The "
"focus behavior can be configured via [member Control.focus_next].\n"
@@ -44850,7 +45011,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:567
+#: doc/classes/ProjectSettings.xml:568
msgid ""
"Default [InputEventAction] to focus the previous [Control] in the scene. The "
"focus behavior can be configured via [member Control.focus_previous].\n"
@@ -44859,7 +45020,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:571
+#: doc/classes/ProjectSettings.xml:572
msgid ""
"Default [InputEventAction] to go to the start position of a [Control] (e.g. "
"first item in an [ItemList] or a [Tree]), matching the behavior of [constant "
@@ -44869,7 +45030,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:575
+#: doc/classes/ProjectSettings.xml:576
msgid ""
"Default [InputEventAction] to move left in the UI.\n"
"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
@@ -44877,7 +45038,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:579
+#: doc/classes/ProjectSettings.xml:580
msgid ""
"Default [InputEventAction] to go down a page in a [Control] (e.g. in an "
"[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEDOWN] on "
@@ -44887,7 +45048,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:583
+#: doc/classes/ProjectSettings.xml:584
msgid ""
"Default [InputEventAction] to go up a page in a [Control] (e.g. in an "
"[ItemList] or a [Tree]), matching the behavior of [constant KEY_PAGEUP] on "
@@ -44897,7 +45058,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:587
+#: doc/classes/ProjectSettings.xml:588
msgid ""
"Default [InputEventAction] to move right in the UI.\n"
"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
@@ -44905,7 +45066,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:591
+#: doc/classes/ProjectSettings.xml:592
msgid ""
"Default [InputEventAction] to select an item in a [Control] (e.g. in an "
"[ItemList] or a [Tree]).\n"
@@ -44914,7 +45075,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:595
+#: doc/classes/ProjectSettings.xml:596
msgid ""
"Default [InputEventAction] to move up in the UI.\n"
"[b]Note:[/b] Default [code]ui_*[/code] actions cannot be removed as they are "
@@ -44922,7 +45083,7 @@ msgid ""
"to the action can however be modified."
msgstr ""
-#: doc/classes/ProjectSettings.xml:599
+#: doc/classes/ProjectSettings.xml:600
msgid ""
"If [code]true[/code], key/touch/joystick events will be flushed just before "
"every idle and physics frame.\n"
@@ -44934,477 +45095,477 @@ msgid ""
"[b]Note:[/b] Currently implemented only in Android."
msgstr ""
-#: doc/classes/ProjectSettings.xml:605
+#: doc/classes/ProjectSettings.xml:606
msgid ""
"If [code]true[/code], sends mouse input events when tapping or swiping on "
"the touchscreen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:608
+#: doc/classes/ProjectSettings.xml:609
msgid ""
"If [code]true[/code], sends touch input events when clicking or dragging the "
"mouse."
msgstr ""
-#: doc/classes/ProjectSettings.xml:611
+#: doc/classes/ProjectSettings.xml:612
msgid "Default delay for touch events. This only affects iOS devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:614
+#: doc/classes/ProjectSettings.xml:615
msgid "Optional name for the 2D physics layer 1."
msgstr ""
-#: doc/classes/ProjectSettings.xml:617
+#: doc/classes/ProjectSettings.xml:618
msgid "Optional name for the 2D physics layer 10."
msgstr ""
-#: doc/classes/ProjectSettings.xml:620
+#: doc/classes/ProjectSettings.xml:621
msgid "Optional name for the 2D physics layer 11."
msgstr ""
-#: doc/classes/ProjectSettings.xml:623
+#: doc/classes/ProjectSettings.xml:624
msgid "Optional name for the 2D physics layer 12."
msgstr ""
-#: doc/classes/ProjectSettings.xml:626
+#: doc/classes/ProjectSettings.xml:627
msgid "Optional name for the 2D physics layer 13."
msgstr ""
-#: doc/classes/ProjectSettings.xml:629
+#: doc/classes/ProjectSettings.xml:630
msgid "Optional name for the 2D physics layer 14."
msgstr ""
-#: doc/classes/ProjectSettings.xml:632
+#: doc/classes/ProjectSettings.xml:633
msgid "Optional name for the 2D physics layer 15."
msgstr ""
-#: doc/classes/ProjectSettings.xml:635
+#: doc/classes/ProjectSettings.xml:636
msgid "Optional name for the 2D physics layer 16."
msgstr ""
-#: doc/classes/ProjectSettings.xml:638
+#: doc/classes/ProjectSettings.xml:639
msgid "Optional name for the 2D physics layer 17."
msgstr ""
-#: doc/classes/ProjectSettings.xml:641
+#: doc/classes/ProjectSettings.xml:642
msgid "Optional name for the 2D physics layer 18."
msgstr ""
-#: doc/classes/ProjectSettings.xml:644
+#: doc/classes/ProjectSettings.xml:645
msgid "Optional name for the 2D physics layer 19."
msgstr ""
-#: doc/classes/ProjectSettings.xml:647
+#: doc/classes/ProjectSettings.xml:648
msgid "Optional name for the 2D physics layer 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:650
+#: doc/classes/ProjectSettings.xml:651
msgid "Optional name for the 2D physics layer 20."
msgstr ""
-#: doc/classes/ProjectSettings.xml:653
+#: doc/classes/ProjectSettings.xml:654
msgid "Optional name for the 2D physics layer 21."
msgstr ""
-#: doc/classes/ProjectSettings.xml:656
+#: doc/classes/ProjectSettings.xml:657
msgid "Optional name for the 2D physics layer 22."
msgstr ""
-#: doc/classes/ProjectSettings.xml:659
+#: doc/classes/ProjectSettings.xml:660
msgid "Optional name for the 2D physics layer 23."
msgstr ""
-#: doc/classes/ProjectSettings.xml:662
+#: doc/classes/ProjectSettings.xml:663
msgid "Optional name for the 2D physics layer 24."
msgstr ""
-#: doc/classes/ProjectSettings.xml:665
+#: doc/classes/ProjectSettings.xml:666
msgid "Optional name for the 2D physics layer 25."
msgstr ""
-#: doc/classes/ProjectSettings.xml:668
+#: doc/classes/ProjectSettings.xml:669
msgid "Optional name for the 2D physics layer 26."
msgstr ""
-#: doc/classes/ProjectSettings.xml:671
+#: doc/classes/ProjectSettings.xml:672
msgid "Optional name for the 2D physics layer 27."
msgstr ""
-#: doc/classes/ProjectSettings.xml:674
+#: doc/classes/ProjectSettings.xml:675
msgid "Optional name for the 2D physics layer 28."
msgstr ""
-#: doc/classes/ProjectSettings.xml:677
+#: doc/classes/ProjectSettings.xml:678
msgid "Optional name for the 2D physics layer 29."
msgstr ""
-#: doc/classes/ProjectSettings.xml:680
+#: doc/classes/ProjectSettings.xml:681
msgid "Optional name for the 2D physics layer 3."
msgstr ""
-#: doc/classes/ProjectSettings.xml:683
+#: doc/classes/ProjectSettings.xml:684
msgid "Optional name for the 2D physics layer 30."
msgstr ""
-#: doc/classes/ProjectSettings.xml:686
+#: doc/classes/ProjectSettings.xml:687
msgid "Optional name for the 2D physics layer 31."
msgstr ""
-#: doc/classes/ProjectSettings.xml:689
+#: doc/classes/ProjectSettings.xml:690
msgid "Optional name for the 2D physics layer 32."
msgstr ""
-#: doc/classes/ProjectSettings.xml:692
+#: doc/classes/ProjectSettings.xml:693
msgid "Optional name for the 2D physics layer 4."
msgstr ""
-#: doc/classes/ProjectSettings.xml:695
+#: doc/classes/ProjectSettings.xml:696
msgid "Optional name for the 2D physics layer 5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:698
+#: doc/classes/ProjectSettings.xml:699
msgid "Optional name for the 2D physics layer 6."
msgstr ""
-#: doc/classes/ProjectSettings.xml:701
+#: doc/classes/ProjectSettings.xml:702
msgid "Optional name for the 2D physics layer 7."
msgstr ""
-#: doc/classes/ProjectSettings.xml:704
+#: doc/classes/ProjectSettings.xml:705
msgid "Optional name for the 2D physics layer 8."
msgstr ""
-#: doc/classes/ProjectSettings.xml:707
+#: doc/classes/ProjectSettings.xml:708
msgid "Optional name for the 2D physics layer 9."
msgstr ""
-#: doc/classes/ProjectSettings.xml:710
+#: doc/classes/ProjectSettings.xml:711
msgid "Optional name for the 2D render layer 1."
msgstr ""
-#: doc/classes/ProjectSettings.xml:713
+#: doc/classes/ProjectSettings.xml:714
msgid "Optional name for the 2D render layer 10."
msgstr ""
-#: doc/classes/ProjectSettings.xml:716
+#: doc/classes/ProjectSettings.xml:717
msgid "Optional name for the 2D render layer 11."
msgstr ""
-#: doc/classes/ProjectSettings.xml:719
+#: doc/classes/ProjectSettings.xml:720
msgid "Optional name for the 2D render layer 12."
msgstr ""
-#: doc/classes/ProjectSettings.xml:722
+#: doc/classes/ProjectSettings.xml:723
msgid "Optional name for the 2D render layer 13."
msgstr ""
-#: doc/classes/ProjectSettings.xml:725
+#: doc/classes/ProjectSettings.xml:726
msgid "Optional name for the 2D render layer 14."
msgstr ""
-#: doc/classes/ProjectSettings.xml:728
+#: doc/classes/ProjectSettings.xml:729
msgid "Optional name for the 2D render layer 15."
msgstr ""
-#: doc/classes/ProjectSettings.xml:731
+#: doc/classes/ProjectSettings.xml:732
msgid "Optional name for the 2D render layer 16."
msgstr ""
-#: doc/classes/ProjectSettings.xml:734
+#: doc/classes/ProjectSettings.xml:735
msgid "Optional name for the 2D render layer 17."
msgstr ""
-#: doc/classes/ProjectSettings.xml:737
+#: doc/classes/ProjectSettings.xml:738
msgid "Optional name for the 2D render layer 18."
msgstr ""
-#: doc/classes/ProjectSettings.xml:740
+#: doc/classes/ProjectSettings.xml:741
msgid "Optional name for the 2D render layer 19."
msgstr ""
-#: doc/classes/ProjectSettings.xml:743
+#: doc/classes/ProjectSettings.xml:744
msgid "Optional name for the 2D render layer 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:746
+#: doc/classes/ProjectSettings.xml:747
msgid "Optional name for the 2D render layer 20."
msgstr ""
-#: doc/classes/ProjectSettings.xml:749
+#: doc/classes/ProjectSettings.xml:750
msgid "Optional name for the 2D render layer 3."
msgstr ""
-#: doc/classes/ProjectSettings.xml:752
+#: doc/classes/ProjectSettings.xml:753
msgid "Optional name for the 2D render layer 4."
msgstr ""
-#: doc/classes/ProjectSettings.xml:755
+#: doc/classes/ProjectSettings.xml:756
msgid "Optional name for the 2D render layer 5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:758
+#: doc/classes/ProjectSettings.xml:759
msgid "Optional name for the 2D render layer 6."
msgstr ""
-#: doc/classes/ProjectSettings.xml:761
+#: doc/classes/ProjectSettings.xml:762
msgid "Optional name for the 2D render layer 7."
msgstr ""
-#: doc/classes/ProjectSettings.xml:764
+#: doc/classes/ProjectSettings.xml:765
msgid "Optional name for the 2D render layer 8."
msgstr ""
-#: doc/classes/ProjectSettings.xml:767
+#: doc/classes/ProjectSettings.xml:768
msgid "Optional name for the 2D render layer 9."
msgstr ""
-#: doc/classes/ProjectSettings.xml:770
+#: doc/classes/ProjectSettings.xml:771
msgid "Optional name for the 3D physics layer 1."
msgstr ""
-#: doc/classes/ProjectSettings.xml:773
+#: doc/classes/ProjectSettings.xml:774
msgid "Optional name for the 3D physics layer 10."
msgstr ""
-#: doc/classes/ProjectSettings.xml:776
+#: doc/classes/ProjectSettings.xml:777
msgid "Optional name for the 3D physics layer 11."
msgstr ""
-#: doc/classes/ProjectSettings.xml:779
+#: doc/classes/ProjectSettings.xml:780
msgid "Optional name for the 3D physics layer 12."
msgstr ""
-#: doc/classes/ProjectSettings.xml:782
+#: doc/classes/ProjectSettings.xml:783
msgid "Optional name for the 3D physics layer 13."
msgstr ""
-#: doc/classes/ProjectSettings.xml:785
+#: doc/classes/ProjectSettings.xml:786
msgid "Optional name for the 3D physics layer 14."
msgstr ""
-#: doc/classes/ProjectSettings.xml:788
+#: doc/classes/ProjectSettings.xml:789
msgid "Optional name for the 3D physics layer 15."
msgstr ""
-#: doc/classes/ProjectSettings.xml:791
+#: doc/classes/ProjectSettings.xml:792
msgid "Optional name for the 3D physics layer 16."
msgstr ""
-#: doc/classes/ProjectSettings.xml:794
+#: doc/classes/ProjectSettings.xml:795
msgid "Optional name for the 3D physics layer 17."
msgstr ""
-#: doc/classes/ProjectSettings.xml:797
+#: doc/classes/ProjectSettings.xml:798
msgid "Optional name for the 3D physics layer 18."
msgstr ""
-#: doc/classes/ProjectSettings.xml:800
+#: doc/classes/ProjectSettings.xml:801
msgid "Optional name for the 3D physics layer 19."
msgstr ""
-#: doc/classes/ProjectSettings.xml:803
+#: doc/classes/ProjectSettings.xml:804
msgid "Optional name for the 3D physics layer 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:806
+#: doc/classes/ProjectSettings.xml:807
msgid "Optional name for the 3D physics layer 20."
msgstr ""
-#: doc/classes/ProjectSettings.xml:809
+#: doc/classes/ProjectSettings.xml:810
msgid "Optional name for the 3D physics layer 21."
msgstr ""
-#: doc/classes/ProjectSettings.xml:812
+#: doc/classes/ProjectSettings.xml:813
msgid "Optional name for the 3D physics layer 22."
msgstr ""
-#: doc/classes/ProjectSettings.xml:815
+#: doc/classes/ProjectSettings.xml:816
msgid "Optional name for the 3D physics layer 23."
msgstr ""
-#: doc/classes/ProjectSettings.xml:818
+#: doc/classes/ProjectSettings.xml:819
msgid "Optional name for the 3D physics layer 24."
msgstr ""
-#: doc/classes/ProjectSettings.xml:821
+#: doc/classes/ProjectSettings.xml:822
msgid "Optional name for the 3D physics layer 25."
msgstr ""
-#: doc/classes/ProjectSettings.xml:824
+#: doc/classes/ProjectSettings.xml:825
msgid "Optional name for the 3D physics layer 26."
msgstr ""
-#: doc/classes/ProjectSettings.xml:827
+#: doc/classes/ProjectSettings.xml:828
msgid "Optional name for the 3D physics layer 27."
msgstr ""
-#: doc/classes/ProjectSettings.xml:830
+#: doc/classes/ProjectSettings.xml:831
msgid "Optional name for the 3D physics layer 28."
msgstr ""
-#: doc/classes/ProjectSettings.xml:833
+#: doc/classes/ProjectSettings.xml:834
msgid "Optional name for the 3D physics layer 29."
msgstr ""
-#: doc/classes/ProjectSettings.xml:836
+#: doc/classes/ProjectSettings.xml:837
msgid "Optional name for the 3D physics layer 3."
msgstr ""
-#: doc/classes/ProjectSettings.xml:839
+#: doc/classes/ProjectSettings.xml:840
msgid "Optional name for the 3D physics layer 30."
msgstr ""
-#: doc/classes/ProjectSettings.xml:842
+#: doc/classes/ProjectSettings.xml:843
msgid "Optional name for the 3D physics layer 31."
msgstr ""
-#: doc/classes/ProjectSettings.xml:845
+#: doc/classes/ProjectSettings.xml:846
msgid "Optional name for the 3D physics layer 32."
msgstr ""
-#: doc/classes/ProjectSettings.xml:848
+#: doc/classes/ProjectSettings.xml:849
msgid "Optional name for the 3D physics layer 4."
msgstr ""
-#: doc/classes/ProjectSettings.xml:851
+#: doc/classes/ProjectSettings.xml:852
msgid "Optional name for the 3D physics layer 5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:854
+#: doc/classes/ProjectSettings.xml:855
msgid "Optional name for the 3D physics layer 6."
msgstr ""
-#: doc/classes/ProjectSettings.xml:857
+#: doc/classes/ProjectSettings.xml:858
msgid "Optional name for the 3D physics layer 7."
msgstr ""
-#: doc/classes/ProjectSettings.xml:860
+#: doc/classes/ProjectSettings.xml:861
msgid "Optional name for the 3D physics layer 8."
msgstr ""
-#: doc/classes/ProjectSettings.xml:863
+#: doc/classes/ProjectSettings.xml:864
msgid "Optional name for the 3D physics layer 9."
msgstr ""
-#: doc/classes/ProjectSettings.xml:866
+#: doc/classes/ProjectSettings.xml:867
msgid "Optional name for the 3D render layer 1."
msgstr ""
-#: doc/classes/ProjectSettings.xml:869
+#: doc/classes/ProjectSettings.xml:870
msgid "Optional name for the 3D render layer 10."
msgstr ""
-#: doc/classes/ProjectSettings.xml:872
+#: doc/classes/ProjectSettings.xml:873
msgid "Optional name for the 3D render layer 11."
msgstr ""
-#: doc/classes/ProjectSettings.xml:875
+#: doc/classes/ProjectSettings.xml:876
msgid "Optional name for the 3D render layer 12."
msgstr ""
-#: doc/classes/ProjectSettings.xml:878
+#: doc/classes/ProjectSettings.xml:879
msgid "Optional name for the 3D render layer 13."
msgstr ""
-#: doc/classes/ProjectSettings.xml:881
+#: doc/classes/ProjectSettings.xml:882
msgid "Optional name for the 3D render layer 14"
msgstr ""
-#: doc/classes/ProjectSettings.xml:884
+#: doc/classes/ProjectSettings.xml:885
msgid "Optional name for the 3D render layer 15."
msgstr ""
-#: doc/classes/ProjectSettings.xml:887
+#: doc/classes/ProjectSettings.xml:888
msgid "Optional name for the 3D render layer 16."
msgstr ""
-#: doc/classes/ProjectSettings.xml:890
+#: doc/classes/ProjectSettings.xml:891
msgid "Optional name for the 3D render layer 17."
msgstr ""
-#: doc/classes/ProjectSettings.xml:893
+#: doc/classes/ProjectSettings.xml:894
msgid "Optional name for the 3D render layer 18."
msgstr ""
-#: doc/classes/ProjectSettings.xml:896
+#: doc/classes/ProjectSettings.xml:897
msgid "Optional name for the 3D render layer 19."
msgstr ""
-#: doc/classes/ProjectSettings.xml:899
+#: doc/classes/ProjectSettings.xml:900
msgid "Optional name for the 3D render layer 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:902
+#: doc/classes/ProjectSettings.xml:903
msgid "Optional name for the 3D render layer 20."
msgstr ""
-#: doc/classes/ProjectSettings.xml:905
+#: doc/classes/ProjectSettings.xml:906
msgid "Optional name for the 3D render layer 3."
msgstr ""
-#: doc/classes/ProjectSettings.xml:908
+#: doc/classes/ProjectSettings.xml:909
msgid "Optional name for the 3D render layer 4."
msgstr ""
-#: doc/classes/ProjectSettings.xml:911
+#: doc/classes/ProjectSettings.xml:912
msgid "Optional name for the 3D render layer 5."
msgstr ""
-#: doc/classes/ProjectSettings.xml:914
+#: doc/classes/ProjectSettings.xml:915
msgid "Optional name for the 3D render layer 6."
msgstr ""
-#: doc/classes/ProjectSettings.xml:917
+#: doc/classes/ProjectSettings.xml:918
msgid "Optional name for the 3D render layer 7."
msgstr ""
-#: doc/classes/ProjectSettings.xml:920
+#: doc/classes/ProjectSettings.xml:921
msgid "Optional name for the 3D render layer 8."
msgstr ""
-#: doc/classes/ProjectSettings.xml:923
+#: doc/classes/ProjectSettings.xml:924
msgid "Optional name for the 3D render layer 9."
msgstr ""
-#: doc/classes/ProjectSettings.xml:926
+#: doc/classes/ProjectSettings.xml:927
msgid ""
"The locale to fall back to if a translation isn't available in a given "
"language. If left empty, [code]en[/code] (English) will be used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:929
+#: doc/classes/ProjectSettings.xml:930
msgid ""
"If non-empty, this locale will be used when running the project from the "
"editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:932
+#: doc/classes/ProjectSettings.xml:933
msgid "If [code]true[/code], logs all output to files."
msgstr ""
-#: doc/classes/ProjectSettings.xml:935
+#: doc/classes/ProjectSettings.xml:936
msgid ""
"Desktop override for [member logging/file_logging/enable_file_logging], as "
"log files are not readily accessible on mobile/Web platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:938
+#: doc/classes/ProjectSettings.xml:939
msgid ""
"Path to logs within the project. Using an [code]user://[/code] path is "
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:941
+#: doc/classes/ProjectSettings.xml:942
msgid "Specifies the maximum amount of log files allowed (used for rotation)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:946
+#: doc/classes/ProjectSettings.xml:947
msgid ""
"Godot uses a message queue to defer some function calls. If you run out of "
"space on it (you will see an error), you can increase the size here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:949
+#: doc/classes/ProjectSettings.xml:950
msgid ""
"This is used by servers when used in multi-threading mode (servers and "
"visual). RIDs are preallocated to avoid stalling the server requesting them "
@@ -45412,92 +45573,92 @@ msgid ""
"thread, increase this number."
msgstr ""
-#: doc/classes/ProjectSettings.xml:952
+#: doc/classes/ProjectSettings.xml:953
msgid ""
"Maximum amount of characters allowed to send as output from the debugger. "
"Over this value, content is dropped. This helps not to stall the debugger "
"connection."
msgstr ""
-#: doc/classes/ProjectSettings.xml:955
+#: doc/classes/ProjectSettings.xml:956
msgid ""
"Maximum number of errors allowed to be sent as output from the debugger. "
"Over this value, content is dropped. This helps not to stall the debugger "
"connection."
msgstr ""
-#: doc/classes/ProjectSettings.xml:958
+#: doc/classes/ProjectSettings.xml:959
msgid ""
"Maximum amount of messages allowed to send as output from the debugger. Over "
"this value, content is dropped. This helps not to stall the debugger "
"connection."
msgstr ""
-#: doc/classes/ProjectSettings.xml:961
+#: doc/classes/ProjectSettings.xml:962
msgid ""
"Maximum number of warnings allowed to be sent as output from the debugger. "
"Over this value, content is dropped. This helps not to stall the debugger "
"connection."
msgstr ""
-#: doc/classes/ProjectSettings.xml:964
+#: doc/classes/ProjectSettings.xml:965
msgid ""
"Default size of packet peer stream for deserializing Godot data (in bytes, "
"specified as a power of two). The default value [code]16[/code] is equal to "
"65,536 bytes. Over this size, data is dropped."
msgstr ""
-#: doc/classes/ProjectSettings.xml:967
+#: doc/classes/ProjectSettings.xml:968
msgid "Timeout (in seconds) for connection attempts using TCP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:970
+#: doc/classes/ProjectSettings.xml:971
msgid "Maximum size (in kiB) for the [WebRTCDataChannel] input buffer."
msgstr ""
-#: doc/classes/ProjectSettings.xml:973
+#: doc/classes/ProjectSettings.xml:974
msgid "Maximum size (in kiB) for the [WebSocketClient] input buffer."
msgstr ""
-#: doc/classes/ProjectSettings.xml:976
+#: doc/classes/ProjectSettings.xml:977
msgid "Maximum number of concurrent input packets for [WebSocketClient]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:979
+#: doc/classes/ProjectSettings.xml:980
msgid "Maximum size (in kiB) for the [WebSocketClient] output buffer."
msgstr ""
-#: doc/classes/ProjectSettings.xml:982
+#: doc/classes/ProjectSettings.xml:983
msgid "Maximum number of concurrent output packets for [WebSocketClient]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:985
+#: doc/classes/ProjectSettings.xml:986
msgid "Maximum size (in kiB) for the [WebSocketServer] input buffer."
msgstr ""
-#: doc/classes/ProjectSettings.xml:988
+#: doc/classes/ProjectSettings.xml:989
msgid "Maximum number of concurrent input packets for [WebSocketServer]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:991
+#: doc/classes/ProjectSettings.xml:992
msgid "Maximum size (in kiB) for the [WebSocketServer] output buffer."
msgstr ""
-#: doc/classes/ProjectSettings.xml:994
+#: doc/classes/ProjectSettings.xml:995
msgid "Maximum number of concurrent output packets for [WebSocketServer]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:997
+#: doc/classes/ProjectSettings.xml:998
msgid ""
"Amount of read ahead used by remote filesystem. Higher values decrease the "
"effects of latency at the cost of higher bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1000
+#: doc/classes/ProjectSettings.xml:1001
msgid "Page size used by remote filesystem (in bytes)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1003
+#: doc/classes/ProjectSettings.xml:1004
msgid ""
"The CA certificates bundle to use for SSL connections. If this is set to a "
"non-empty value, this will [i]override[/i] Godot's default [url=https://"
@@ -45507,33 +45668,33 @@ msgid ""
"If in doubt, leave this setting empty."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1007
+#: doc/classes/ProjectSettings.xml:1008
msgid ""
"When creating node names automatically, set the type of casing in this "
"project. This is mostly an editor setting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1010
+#: doc/classes/ProjectSettings.xml:1011
msgid ""
"What to use to separate node name from number. This is mostly an editor "
"setting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1013
+#: doc/classes/ProjectSettings.xml:1014
msgid ""
"Size of the hash table used for the broad-phase 2D hash grid algorithm.\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1017
+#: doc/classes/ProjectSettings.xml:1018
msgid ""
"Cell size used for the broad-phase 2D hash grid algorithm (in pixels).\n"
"[b]Note:[/b] Not used if [member ProjectSettings.physics/2d/use_bvh] is "
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1021
+#: doc/classes/ProjectSettings.xml:1022
msgid ""
"The default angular damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45546,7 +45707,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1025
+#: doc/classes/ProjectSettings.xml:1026
msgid ""
"The default gravity strength in 2D (in pixels per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45558,7 +45719,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1033
+#: doc/classes/ProjectSettings.xml:1034
msgid ""
"The default gravity direction in 2D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45570,7 +45731,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1041
+#: doc/classes/ProjectSettings.xml:1042
msgid ""
"The default linear damp in 2D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45583,7 +45744,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1045
+#: doc/classes/ProjectSettings.xml:1046
msgid ""
"Threshold defining the surface size that constitutes a large object with "
"regard to cells in the broad-phase 2D hash grid algorithm.\n"
@@ -45591,28 +45752,28 @@ msgid ""
"enabled."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1049
+#: doc/classes/ProjectSettings.xml:1050
msgid ""
"Sets which physics engine to use for 2D physics.\n"
"\"DEFAULT\" and \"GodotPhysics\" are the same, as there is currently no "
"alternative 2D physics server implemented."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1053
+#: doc/classes/ProjectSettings.xml:1054
msgid ""
"Threshold angular velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1056
+#: doc/classes/ProjectSettings.xml:1057
msgid ""
"Threshold linear velocity under which a 2D physics body will be considered "
"inactive. See [constant Physics2DServer."
"SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1059
+#: doc/classes/ProjectSettings.xml:1060
msgid ""
"Sets whether physics is run on the main thread or a separate one. Running "
"the server on a thread increases performance, but restricts API access to "
@@ -45622,25 +45783,25 @@ msgid ""
"give you extra performance and no regressions when using it."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1063
+#: doc/classes/ProjectSettings.xml:1064
msgid ""
"Time (in seconds) of inactivity before which a 2D physics body will put to "
"sleep. See [constant Physics2DServer.SPACE_PARAM_BODY_TIME_TO_SLEEP]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1066
+#: doc/classes/ProjectSettings.xml:1067
msgid ""
"Enables the use of bounding volume hierarchy instead of hash grid for 2D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1069
+#: doc/classes/ProjectSettings.xml:1070
msgid ""
"Sets whether the 3D physics world will be created with support for "
"[SoftBody] physics. Only applies to the Bullet physics engine."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1072
+#: doc/classes/ProjectSettings.xml:1073
msgid ""
"The default angular damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45653,7 +45814,7 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1076
+#: doc/classes/ProjectSettings.xml:1077
msgid ""
"The default gravity strength in 3D (in meters per second squared).\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45665,7 +45826,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1084
+#: doc/classes/ProjectSettings.xml:1085
msgid ""
"The default gravity direction in 3D.\n"
"[b]Note:[/b] This property is only read when the project starts. To change "
@@ -45677,7 +45838,7 @@ msgid ""
"[/codeblock]"
msgstr ""
-#: doc/classes/ProjectSettings.xml:1092
+#: doc/classes/ProjectSettings.xml:1093
msgid ""
"The default linear damp in 3D.\n"
"[b]Note:[/b] Good values are in the range [code]0[/code] to [code]1[/code]. "
@@ -45690,13 +45851,13 @@ msgid ""
"stop in one iteration."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1096
+#: doc/classes/ProjectSettings.xml:1097
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for 3D "
"physics spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1099
+#: doc/classes/ProjectSettings.xml:1100
msgid ""
"Sets which physics engine to use for 3D physics.\n"
"\"DEFAULT\" is currently the [url=https://bulletphysics.org]Bullet[/url] "
@@ -45704,11 +45865,11 @@ msgid ""
"alternative."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1103
+#: doc/classes/ProjectSettings.xml:1104
msgid "Enables [member Viewport.physics_object_picking] on the root viewport."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1106
+#: doc/classes/ProjectSettings.xml:1107
msgid ""
"If enabled, 2D and 3D physics picking behaves this way in relation to "
"pause:\n"
@@ -45722,7 +45883,7 @@ msgid ""
"that queue on resume, against the state of the 2D/3D world at that point."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1112
+#: doc/classes/ProjectSettings.xml:1113
msgid ""
"The number of fixed iterations per second. This controls how often physics "
"simulation and [method Node._physics_process] methods are run.\n"
@@ -45731,7 +45892,7 @@ msgid ""
"instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1116
+#: doc/classes/ProjectSettings.xml:1117
msgid ""
"Controls how much physics ticks are synchronized with real time. For 0 or "
"less, the ticks are synchronized. Such values are recommended for network "
@@ -45747,7 +45908,7 @@ msgid ""
"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1121
+#: doc/classes/ProjectSettings.xml:1122
msgid ""
"[b]Experimental.[/b] Calls [code]glBufferData[/code] with NULL data prior to "
"uploading batching data. This may not be necessary but can be used for "
@@ -45757,7 +45918,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1125
+#: doc/classes/ProjectSettings.xml:1126
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for batching buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45767,7 +45928,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1129
+#: doc/classes/ProjectSettings.xml:1130
msgid ""
"[b]Experimental.[/b] If set to on, this applies buffer orphaning - "
"[code]glBufferData[/code] is called with NULL data and the full buffer size "
@@ -45778,7 +45939,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1133
+#: doc/classes/ProjectSettings.xml:1134
msgid ""
"[b]Experimental.[/b] If set to on, uses the [code]GL_STREAM_DRAW[/code] flag "
"for legacy buffer uploads. If off, uses the [code]GL_DYNAMIC_DRAW[/code] "
@@ -45788,7 +45949,7 @@ msgid ""
"adversely affect performance for end users."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1137
+#: doc/classes/ProjectSettings.xml:1138
msgid ""
"Choose between fixed mode where corner scalings are preserved matching the "
"artwork, and scaling mode.\n"
@@ -45796,7 +45957,7 @@ msgid ""
"is off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1141
+#: doc/classes/ProjectSettings.xml:1142
msgid ""
"Some NVIDIA GPU drivers have a bug which produces flickering issues for the "
"[code]draw_rect[/code] method, especially as used in [TileMap]. Refer to "
@@ -45807,7 +45968,7 @@ msgid ""
"rendering, but only on desktop platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1145
+#: doc/classes/ProjectSettings.xml:1146
msgid ""
"If [code]true[/code], performs 2D skinning on the CPU rather than the GPU. "
"This provides greater compatibility with a wide range of hardware, and also "
@@ -45822,7 +45983,7 @@ msgid ""
"skinning."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1151
+#: doc/classes/ProjectSettings.xml:1152
msgid ""
"If [code]true[/code], forces snapping of vertices to pixels in 2D rendering. "
"May help in some pixel art styles.\n"
@@ -45831,13 +45992,13 @@ msgid ""
"uv_contract] to prevent artifacts."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1156
+#: doc/classes/ProjectSettings.xml:1157
msgid ""
"When batching is on, this regularly prints a frame diagnosis log. Note that "
"this will degrade performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1159
+#: doc/classes/ProjectSettings.xml:1160
msgid ""
"[b]Experimental.[/b] For regression testing against the old renderer. If "
"this is switched on, and [code]use_batching[/code] is set, the renderer will "
@@ -45846,7 +46007,7 @@ msgid ""
"Performance will be degraded."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1162
+#: doc/classes/ProjectSettings.xml:1163
msgid ""
"Lights have the potential to prevent joining items, and break many of the "
"performance benefits of batching. This setting enables some complex logic to "
@@ -45856,7 +46017,7 @@ msgid ""
"returns."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1165
+#: doc/classes/ProjectSettings.xml:1166
msgid ""
"Sets the proportion of the total screen area (in pixels) that must be saved "
"by a scissor operation in order to activate light scissoring. This can "
@@ -45868,7 +46029,7 @@ msgid ""
"a lot of lighting."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1168
+#: doc/classes/ProjectSettings.xml:1169
msgid ""
"Enabling this setting uses the legacy method to draw batches containing only "
"one rect. The legacy method is faster (approx twice as fast), but can cause "
@@ -45878,24 +46039,24 @@ msgid ""
"this method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1171
+#: doc/classes/ProjectSettings.xml:1172
msgid ""
"Turns 2D batching on and off. Batching increases performance by reducing the "
"amount of graphics API drawcalls."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1174
+#: doc/classes/ProjectSettings.xml:1175
msgid "Switches on 2D batching within the editor."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1177
+#: doc/classes/ProjectSettings.xml:1178
msgid ""
"Size of buffer reserved for batched vertices. Larger size enables larger "
"batches, but there are diminishing returns for the memory used. This should "
"only have a minor effect on performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1180
+#: doc/classes/ProjectSettings.xml:1181
msgid ""
"Including color in the vertex format has a cost, however, not including "
"color prevents batching across color changes. This threshold determines the "
@@ -45904,7 +46065,7 @@ msgid ""
"0 will always use colored vertices, 1 will never use colored vertices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1183
+#: doc/classes/ProjectSettings.xml:1184
msgid ""
"In certain circumstances, the batcher can reorder items in order to better "
"join them. This may result in better performance. An overlap test is needed "
@@ -45912,7 +46073,7 @@ msgid ""
"returns. If you are getting no benefit, setting this to 0 will switch it off."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1186
+#: doc/classes/ProjectSettings.xml:1187
msgid ""
"Sets the number of commands to lookahead to determine whether to batch "
"render items. A value of 1 can join items consisting of single commands, 0 "
@@ -45921,7 +46082,7 @@ msgid ""
"recommended."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1189
+#: doc/classes/ProjectSettings.xml:1190
msgid ""
"On some platforms (especially mobile), precision issues in shaders can lead "
"to reading 1 texel outside of bounds, particularly where rects are scaled. "
@@ -45931,7 +46092,7 @@ msgid ""
"texels."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1193
+#: doc/classes/ProjectSettings.xml:1194
msgid ""
"The amount of UV contraction. This figure is divided by 1000000, and is a "
"proportion of the total texture dimensions, where the width and height are "
@@ -45939,31 +46100,31 @@ msgid ""
"Use the default unless correcting for a problem on particular hardware."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1197
+#: doc/classes/ProjectSettings.xml:1198
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_HIGH]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1200
+#: doc/classes/ProjectSettings.xml:1201
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_LOW]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1203
+#: doc/classes/ProjectSettings.xml:1204
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_MEDIUM]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1206
+#: doc/classes/ProjectSettings.xml:1207
msgid ""
"Amount of light samples taken when using [constant BakedLightmap."
"BAKE_QUALITY_ULTRA]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1209
+#: doc/classes/ProjectSettings.xml:1210
msgid ""
"Default background clear color. Overridable per [Viewport] using its "
"[Environment]. See [member Environment.background_mode] and [member "
@@ -45971,7 +46132,7 @@ msgid ""
"programmatically, use [method VisualServer.set_default_clear_color]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1212
+#: doc/classes/ProjectSettings.xml:1213
msgid ""
"[Environment] that will be used as a fallback environment in case a scene "
"does not specify its own environment. The default environment is loaded in "
@@ -45981,46 +46142,53 @@ msgid ""
"here."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1215
+#: doc/classes/ProjectSettings.xml:1216
msgid ""
"The use of half-float vertex compression may be producing rendering errors "
"on some platforms (especially iOS). These have been seen particularly in "
"particles. Disabling half-float may resolve these problems."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1218
+#: doc/classes/ProjectSettings.xml:1219
msgid ""
-"If [code]true[/code] and available on the target device, enables high "
-"floating point precision for all shader computations in GLES2.\n"
+"iOS specific override for [member rendering/gles2/compatibility/"
+"disable_half_float], due to poor support for half-float vertex compression "
+"on many devices."
+msgstr ""
+
+#: doc/classes/ProjectSettings.xml:1222
+msgid ""
+"If [code]true[/code] and available on the target Android device, enables "
+"high floating point precision for all shader computations in GLES2.\n"
"[b]Warning:[/b] High floating point precision can be extremely slow on older "
"devices and is often not available at all. Use with caution."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1222
+#: doc/classes/ProjectSettings.xml:1226
msgid ""
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1225
+#: doc/classes/ProjectSettings.xml:1229
msgid ""
"Max buffer size for drawing polygons. Any polygon bigger than this will not "
"work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1228
+#: doc/classes/ProjectSettings.xml:1232
msgid ""
"Max index buffer size for drawing polygons. Any polygon bigger than this "
"will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1231
+#: doc/classes/ProjectSettings.xml:1235
msgid ""
"Max buffer size for drawing immediate objects (ImmediateGeometry nodes). "
"Nodes using more than this size will not work."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1234
+#: doc/classes/ProjectSettings.xml:1238
msgid ""
"Max number of lights renderable per object. This is further limited by "
"hardware support. Most devices only support 409 lights, while many devices "
@@ -46028,7 +46196,7 @@ msgid ""
"memory usage and may decrease shader compile times."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1237
+#: doc/classes/ProjectSettings.xml:1241
msgid ""
"Max amount of elements renderable in a frame. If more elements than this are "
"visible per frame, they will not be drawn. Keep in mind elements refer to "
@@ -46038,7 +46206,7 @@ msgid ""
"much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1240
+#: doc/classes/ProjectSettings.xml:1244
msgid ""
"Max number of lights renderable in a frame. If more lights than this number "
"are used, they will be ignored. Setting this low will slightly reduce memory "
@@ -46047,7 +46215,7 @@ msgid ""
"possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1243
+#: doc/classes/ProjectSettings.xml:1247
msgid ""
"Max number of reflection probes renderable in a frame. If more reflection "
"probes than this number are used, they will be ignored. Setting this low "
@@ -46056,20 +46224,20 @@ msgid ""
"consider lowering as much as possible on web export."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1246
+#: doc/classes/ProjectSettings.xml:1250
msgid ""
"Shaders have a time variable that constantly increases. At some point, it "
"needs to be rolled back to zero to avoid precision errors on shader "
"animations. This setting specifies when (in seconds)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1249
+#: doc/classes/ProjectSettings.xml:1253
msgid ""
"If [code]true[/code], the texture importer will import lossless textures "
"using the PNG format. Otherwise, it will default to using WebP."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1252
+#: doc/classes/ProjectSettings.xml:1256
msgid ""
"The default compression level for lossless WebP. Higher levels result in "
"smaller files at the cost of compression speed. Decompression speed is "
@@ -46078,7 +46246,7 @@ msgid ""
"savings."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1255
+#: doc/classes/ProjectSettings.xml:1259
msgid ""
"On import, mesh vertex data will be split into two streams within a single "
"vertex buffer, one for position data and the other for interleaved "
@@ -46086,7 +46254,7 @@ msgid ""
"Requires manual reimport of meshes after toggling."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1258
+#: doc/classes/ProjectSettings.xml:1262
msgid ""
"Determines the maximum number of sphere occluders that will be used at any "
"one time.\n"
@@ -46095,7 +46263,7 @@ msgid ""
"to give the best overall performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1262
+#: doc/classes/ProjectSettings.xml:1266
msgid ""
"The default convention is for portal normals to point outward (face outward) "
"from the source room.\n"
@@ -46105,20 +46273,20 @@ msgid ""
"convertion to [Portal] nodes."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1267
+#: doc/classes/ProjectSettings.xml:1271
msgid ""
"Show conversion logs.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1271
+#: doc/classes/ProjectSettings.xml:1275
msgid ""
"If [code]true[/code], gameplay callbacks will be sent as [code]signals[/"
"code]. If [code]false[/code], they will be sent as [code]notifications[/"
"code]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1274
+#: doc/classes/ProjectSettings.xml:1278
msgid ""
"If enabled, while merging meshes, the system will also attempt to remove "
"[Spatial] nodes that no longer have any children.\n"
@@ -46127,13 +46295,13 @@ msgid ""
"for markers or some other purpose."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1278
+#: doc/classes/ProjectSettings.xml:1282
msgid ""
"Show logs during PVS generation.\n"
"[b]Note:[/b] This will automatically be disabled in exports."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1282
+#: doc/classes/ProjectSettings.xml:1286
msgid ""
"Uses a simplified method of generating PVS (potentially visible set) data. "
"The results may not be accurate where more than one portal join adjacent "
@@ -46143,46 +46311,46 @@ msgid ""
"default method."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1286
+#: doc/classes/ProjectSettings.xml:1290
msgid ""
"If [code]true[/code], allocates the main framebuffer with high dynamic "
"range. High dynamic range allows the use of [Color] values greater than 1.\n"
"[b]Note:[/b] Only available on the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1290
+#: doc/classes/ProjectSettings.xml:1294
msgid ""
"Lower-end override for [member rendering/quality/depth/hdr] on mobile "
"devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1293
+#: doc/classes/ProjectSettings.xml:1297
msgid ""
"Disables depth pre-pass for some GPU vendors (usually mobile), as their "
"architecture already does this."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1296
+#: doc/classes/ProjectSettings.xml:1300
msgid ""
"If [code]true[/code], performs a previous depth pass before rendering "
"materials. This increases performance in scenes with high overdraw, when "
"complex materials and lighting are used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1299
+#: doc/classes/ProjectSettings.xml:1303
msgid ""
"The directional shadow's size in pixels. Higher values will result in "
"sharper shadows, at the cost of performance. The value will be rounded up to "
"the nearest power of 2."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1302
+#: doc/classes/ProjectSettings.xml:1306
msgid ""
"Lower-end override for [member rendering/quality/directional_shadow/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1305
+#: doc/classes/ProjectSettings.xml:1309
msgid ""
"The video driver to use (\"GLES2\" or \"GLES3\").\n"
"[b]Note:[/b] The backend in use can be overridden at runtime via the [code]--"
@@ -46192,7 +46360,7 @@ msgid ""
"updated, so use [method OS.get_current_video_driver] to query it at run-time."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1309
+#: doc/classes/ProjectSettings.xml:1313
msgid ""
"If [code]true[/code], allows falling back to the GLES2 driver if the GLES3 "
"driver is not supported.\n"
@@ -46204,7 +46372,7 @@ msgid ""
"data pack's size."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1313
+#: doc/classes/ProjectSettings.xml:1317
msgid ""
"Maximum anisotropic filter level used for textures with anisotropy enabled. "
"Higher values will result in sharper textures when viewed from oblique "
@@ -46212,7 +46380,7 @@ msgid ""
"4, 8, 16)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1316
+#: doc/classes/ProjectSettings.xml:1320
msgid ""
"Sets the number of MSAA samples to use. MSAA is used to reduce aliasing "
"around the edges of polygons. A higher MSAA value results in smoother edges "
@@ -46220,7 +46388,7 @@ msgid ""
"[b]Note:[/b] MSAA is not available on HTML5 export using the GLES2 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1320
+#: doc/classes/ProjectSettings.xml:1324
msgid ""
"If set to a value greater than [code]0.0[/code], contrast-adaptive "
"sharpening will be applied to the 3D viewport. This has a low performance "
@@ -46229,7 +46397,7 @@ msgid ""
"[member rendering/quality/filters/use_fxaa]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1323
+#: doc/classes/ProjectSettings.xml:1327
msgid ""
"If [code]true[/code], uses a fast post-processing filter to make banding "
"significantly less visible. In some cases, debanding may introduce a "
@@ -46243,7 +46411,7 @@ msgid ""
"disabled when targeting mobile platforms."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1328
+#: doc/classes/ProjectSettings.xml:1332
msgid ""
"Enables FXAA in the root Viewport. FXAA is a popular screen-space "
"antialiasing method, which is fast but will make the image look blurry, "
@@ -46253,7 +46421,7 @@ msgid ""
"quality/filters/sharpen_intensity])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1331
+#: doc/classes/ProjectSettings.xml:1335
msgid ""
"If [code]true[/code], uses nearest-neighbor mipmap filtering when using "
"mipmaps (also called \"bilinear filtering\"), which will result in visible "
@@ -46262,7 +46430,7 @@ msgid ""
"mipmap filtering (also called \"trilinear filtering\") is used."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1334
+#: doc/classes/ProjectSettings.xml:1338
msgid ""
"Strategy used for framebuffer allocation. The simpler it is, the less "
"resources it uses (but the less features it supports). If set to \"2D "
@@ -46272,54 +46440,54 @@ msgid ""
"be available in the [Environment]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1337
+#: doc/classes/ProjectSettings.xml:1341
msgid ""
"Lower-end override for [member rendering/quality/intended_usage/"
"framebuffer_allocation] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1340
+#: doc/classes/ProjectSettings.xml:1344
msgid ""
"Enable usage of bicubic sampling in baked lightmaps. This results in "
"smoother looking lighting at the expense of more bandwidth usage. On GLES2, "
"changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1343
+#: doc/classes/ProjectSettings.xml:1347
msgid ""
"Lower-end override for [member rendering/quality/lightmapping/"
"use_bicubic_sampling] on mobile devices, in order to reduce bandwidth usage."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1346
+#: doc/classes/ProjectSettings.xml:1350
msgid ""
"Size of the atlas used by reflection probes. A larger size can result in "
"higher visual quality, while a smaller size will be faster and take up less "
"memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1349
+#: doc/classes/ProjectSettings.xml:1353
msgid ""
"Number of subdivisions to use for the reflection atlas. A higher number "
"lowers the quality of each atlas, but allows you to use more."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1352
+#: doc/classes/ProjectSettings.xml:1356
msgid ""
"If [code]true[/code], uses a high amount of samples to create blurred "
"variants of reflection probes and panorama backgrounds (sky). Those blurred "
"variants are used by rough materials."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1355
+#: doc/classes/ProjectSettings.xml:1359
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"high_quality_ggx] on mobile devices, due to performance concerns or driver "
"support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1358
+#: doc/classes/ProjectSettings.xml:1362
msgid ""
"Limits the size of the irradiance map which is normally determined by "
"[member Sky.radiance_size]. A higher size results in a higher quality "
@@ -46330,61 +46498,61 @@ msgid ""
"maps well and may crash if this is set too high."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1362
+#: doc/classes/ProjectSettings.xml:1366
msgid ""
"If [code]true[/code], uses texture arrays instead of mipmaps for reflection "
"probes and panorama backgrounds (sky). This reduces jitter noise on "
"reflections, but costs more performance and memory."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1365
+#: doc/classes/ProjectSettings.xml:1369
msgid ""
"Lower-end override for [member rendering/quality/reflections/"
"texture_array_reflections] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1368
+#: doc/classes/ProjectSettings.xml:1372
msgid ""
"If [code]true[/code], uses faster but lower-quality Blinn model to generate "
"blurred reflections instead of the GGX model."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1371
+#: doc/classes/ProjectSettings.xml:1375
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_blinn_over_ggx] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1374
+#: doc/classes/ProjectSettings.xml:1378
msgid ""
"If [code]true[/code], uses faster but lower-quality Lambert material "
"lighting model instead of Burley."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1377
+#: doc/classes/ProjectSettings.xml:1381
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_lambert_over_burley] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1380
+#: doc/classes/ProjectSettings.xml:1384
msgid ""
"If [code]true[/code], forces vertex shading for all rendering. This can "
"increase performance a lot, but also reduces quality immensely. Can be used "
"to optimize performance on low-end mobile devices."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1383
+#: doc/classes/ProjectSettings.xml:1387
msgid ""
"Lower-end override for [member rendering/quality/shading/"
"force_vertex_shading] on mobile devices, due to performance concerns or "
"driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1386
+#: doc/classes/ProjectSettings.xml:1390
msgid ""
"If [code]true[/code], enables new physical light attenuation for "
"[OmniLight]s and [SpotLight]s. This results in more realistic lighting "
@@ -46395,7 +46563,7 @@ msgid ""
"Changes to this setting will only be applied upon restarting the application."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1390
+#: doc/classes/ProjectSettings.xml:1394
msgid ""
"Size for cubemap into which the shadow is rendered before being copied into "
"the shadow atlas. A higher number can result in higher resolution shadows "
@@ -46404,26 +46572,26 @@ msgid ""
"size] will not result in a perceptible increase in visual quality."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1393 doc/classes/ProjectSettings.xml:1396
-#: doc/classes/ProjectSettings.xml:1399 doc/classes/ProjectSettings.xml:1402
+#: doc/classes/ProjectSettings.xml:1397 doc/classes/ProjectSettings.xml:1400
+#: doc/classes/ProjectSettings.xml:1403 doc/classes/ProjectSettings.xml:1406
msgid ""
"Subdivision quadrant size for shadow mapping. See shadow mapping "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1405
+#: doc/classes/ProjectSettings.xml:1409
msgid ""
"Size for shadow atlas (used for OmniLights and SpotLights). See "
"documentation."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1408
+#: doc/classes/ProjectSettings.xml:1412
msgid ""
"Lower-end override for [member rendering/quality/shadow_atlas/size] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1411
+#: doc/classes/ProjectSettings.xml:1415
msgid ""
"Shadow filter mode. Higher-quality settings result in smoother shadows that "
"flicker less when moving. \"Disabled\" is the fastest option, but also has "
@@ -46434,20 +46602,20 @@ msgid ""
"shadow appearance similar to the one produced by the GLES3 backend."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1415
+#: doc/classes/ProjectSettings.xml:1419
msgid ""
"Lower-end override for [member rendering/quality/shadows/filter_mode] on "
"mobile devices, due to performance concerns or driver support."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1418
+#: doc/classes/ProjectSettings.xml:1422
msgid ""
"Forces [MeshInstance] to always perform skinning on the CPU (applies to both "
"GLES2 and GLES3).\n"
"See also [member rendering/quality/skinning/software_skinning_fallback]."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1422
+#: doc/classes/ProjectSettings.xml:1426
msgid ""
"Allows [MeshInstance] to perform skinning on the CPU when the hardware "
"doesn't support the default GPU skinning process with GLES2.\n"
@@ -46459,52 +46627,52 @@ msgid ""
"already applied to the modelview matrix."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1428
+#: doc/classes/ProjectSettings.xml:1432
msgid ""
"The rendering octree balance can be changed to favor smaller ([code]0[/"
"code]), or larger ([code]1[/code]) branches.\n"
"Larger branches can increase performance significantly in some projects."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1432
+#: doc/classes/ProjectSettings.xml:1436
msgid ""
"Enables the use of bounding volume hierarchy instead of octree for rendering "
"spatial partitioning. This may give better performance."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1435
+#: doc/classes/ProjectSettings.xml:1439
msgid ""
"Improves quality of subsurface scattering, but cost significantly increases."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1438
+#: doc/classes/ProjectSettings.xml:1442
msgid "Quality setting for subsurface scattering (samples taken)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1441
+#: doc/classes/ProjectSettings.xml:1445
msgid "Max radius used for subsurface scattering samples."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1444
+#: doc/classes/ProjectSettings.xml:1448
msgid ""
"Weight subsurface scattering samples. Helps to avoid reading samples from "
"unrelated parts of the screen."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1447
+#: doc/classes/ProjectSettings.xml:1451
msgid ""
"Use high-quality voxel cone tracing. This results in better-looking "
"reflections, but is much more expensive on the GPU."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1450
+#: doc/classes/ProjectSettings.xml:1454
msgid ""
"Thread model for rendering. Rendering on a thread can vastly improve "
"performance, but synchronizing to the main thread can cause a bit more "
"jitter."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1453
+#: doc/classes/ProjectSettings.xml:1457
msgid ""
"If [code]true[/code], a thread safe version of BVH (bounding volume "
"hierarchy) will be used in rendering and Godot physics.\n"
@@ -46512,7 +46680,7 @@ msgid ""
"incorrect object visibility)."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1457
+#: doc/classes/ProjectSettings.xml:1461
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the BPTC algorithm. This texture compression algorithm is "
@@ -46522,10 +46690,10 @@ msgid ""
"already imported before. To make this setting apply to textures that were "
"already imported, exit the editor, remove the [code].import/[/code] folder "
"located inside the project folder then restart the editor (see [member "
-"application/config/project_data_dir_name])."
+"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1461
+#: doc/classes/ProjectSettings.xml:1465
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression algorithm. This algorithm "
@@ -46534,10 +46702,10 @@ msgid ""
"already imported before. To make this setting apply to textures that were "
"already imported, exit the editor, remove the [code].import/[/code] folder "
"located inside the project folder then restart the editor (see [member "
-"application/config/project_data_dir_name])."
+"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1465
+#: doc/classes/ProjectSettings.xml:1469
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the Ericsson Texture Compression 2 algorithm. This texture "
@@ -46546,10 +46714,10 @@ msgid ""
"already imported before. To make this setting apply to textures that were "
"already imported, exit the editor, remove the [code].import/[/code] folder "
"located inside the project folder then restart the editor (see [member "
-"application/config/project_data_dir_name])."
+"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1469
+#: doc/classes/ProjectSettings.xml:1473
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the PowerVR Texture Compression algorithm. This texture "
@@ -46558,10 +46726,10 @@ msgid ""
"already imported before. To make this setting apply to textures that were "
"already imported, exit the editor, remove the [code].import/[/code] folder "
"located inside the project folder then restart the editor (see [member "
-"application/config/project_data_dir_name])."
+"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1473
+#: doc/classes/ProjectSettings.xml:1477
msgid ""
"If [code]true[/code], the texture importer will import VRAM-compressed "
"textures using the S3 Texture Compression algorithm. This algorithm is only "
@@ -46570,10 +46738,10 @@ msgid ""
"already imported before. To make this setting apply to textures that were "
"already imported, exit the editor, remove the [code].import/[/code] folder "
"located inside the project folder then restart the editor (see [member "
-"application/config/project_data_dir_name])."
+"application/config/use_hidden_project_data_directory])."
msgstr ""
-#: doc/classes/ProjectSettings.xml:1477
+#: doc/classes/ProjectSettings.xml:1481
msgid ""
"Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in "
"pixels)."
@@ -57975,26 +58143,33 @@ msgid "Text [Color] used when the [ToolButton] is disabled."
msgstr ""
#: doc/classes/ToolButton.xml:39
-msgid "Text [Color] used when the [ToolButton] is being hovered."
+msgid ""
+"Text [Color] used when the [ToolButton] is focused. Only replaces the normal "
+"text color of the button. Disabled, hovered, and pressed states take "
+"precedence over this color."
msgstr ""
#: doc/classes/ToolButton.xml:42
-msgid "Text [Color] used when the [ToolButton] is being pressed."
+msgid "Text [Color] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:45
-msgid "[StyleBox] used when the [ToolButton] is being hovered."
+msgid "Text [Color] used when the [ToolButton] is being pressed."
msgstr ""
#: doc/classes/ToolButton.xml:48
-msgid "The horizontal space between [ToolButton]'s icon and text."
+msgid "[StyleBox] used when the [ToolButton] is being hovered."
msgstr ""
#: doc/classes/ToolButton.xml:51
-msgid "Default [StyleBox] for the [ToolButton]."
+msgid "The horizontal space between [ToolButton]'s icon and text."
msgstr ""
#: doc/classes/ToolButton.xml:54
+msgid "Default [StyleBox] for the [ToolButton]."
+msgstr ""
+
+#: doc/classes/ToolButton.xml:57
msgid "[StyleBox] used when the [ToolButton] is being pressed."
msgstr ""