diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-09 10:42:47 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-09 10:44:30 +0100 |
commit | da4fc8d0ea7fa23c7ff85abd124ca12a30a55536 (patch) | |
tree | 18fb3a432724ade15251aa2292085b5413bbfee7 /doc/translations/ar.po | |
parent | e78f9da476e3020c56ebd0510ae69a7f60efbec2 (diff) |
i18n: Sync classref translations with Weblate
(cherry picked from commit 6c56433997b3e0bb3a81a0dee8be145a240f37d4)
Diffstat (limited to 'doc/translations/ar.po')
-rw-r--r-- | doc/translations/ar.po | 480 |
1 files changed, 388 insertions, 92 deletions
diff --git a/doc/translations/ar.po b/doc/translations/ar.po index dc685b6e2b..eb473b9275 100644 --- a/doc/translations/ar.po +++ b/doc/translations/ar.po @@ -15,12 +15,14 @@ # يزن حمزه <yznhamzeh@gmail.com>, 2021. # HASSAN GAMER - حسن جيمر <gamerhassan55@gmail.com>, 2022. # Spirit <i8bou3@gmail.com>, 2022. +# Mr.k <mineshtine28546271@gmail.com>, 2022. +# Hamza Kalash <mogo.gogo170@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine class reference\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" -"PO-Revision-Date: 2022-01-10 13:18+0000\n" -"Last-Translator: Spirit <i8bou3@gmail.com>\n" +"PO-Revision-Date: 2022-02-28 13:54+0000\n" +"Last-Translator: Mr.k <mineshtine28546271@gmail.com>\n" "Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/" "godot-class-reference/ar/>\n" "Language: ar\n" @@ -29,7 +31,7 @@ msgstr "" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 " "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n" -"X-Generator: Weblate 4.10.1\n" +"X-Generator: Weblate 4.11.1-dev\n" #: doc/tools/make_rst.py msgid "Description" @@ -41,11 +43,11 @@ msgstr "شروحات" #: doc/tools/make_rst.py msgid "Properties" -msgstr "خاصيات" +msgstr "خصائص" #: doc/tools/make_rst.py msgid "Methods" -msgstr "طرق" +msgstr "دوال" #: doc/tools/make_rst.py msgid "Theme Properties" @@ -77,15 +79,16 @@ msgstr "أوصاف خاصية الثمات" #: doc/tools/make_rst.py msgid "Inherits:" -msgstr "" +msgstr "يرث:" #: doc/tools/make_rst.py +#, fuzzy msgid "Inherited By:" -msgstr "" +msgstr "موروث من قِبَل:" #: doc/tools/make_rst.py msgid "(overrides %s)" -msgstr "" +msgstr "(يتجاوز s%)" #: doc/tools/make_rst.py msgid "Default" @@ -101,7 +104,7 @@ msgstr "قيمة" #: doc/tools/make_rst.py msgid "Getter" -msgstr "" +msgstr "جالب" #: doc/tools/make_rst.py msgid "" @@ -136,8 +139,9 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "Built-in GDScript functions." -msgstr "دوال GDScript المدمجة" +msgstr "دوال GDScript المدمجة." #: modules/gdscript/doc_classes/@GDScript.xml msgid "" @@ -173,6 +177,7 @@ msgstr "" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Returns a color according to the standardized [code]name[/code] with " "[code]alpha[/code] ranging from 0 to 1.\n" @@ -181,14 +186,14 @@ msgid "" "[/codeblock]\n" "Supported color names are the same as the constants defined in [Color]." msgstr "" -"لعرض لون يتوافق مع [code]name[/ code] و [code]alpha[/ code] تتراوح بين 0 " -"و1.\n" +"لعرض لون يتوافق مع [code]name[/code] و [code]alpha[/code]تتراوح بين 0 و1.\n" "[codeblock]\n" "(red = ColorN(\"red\", 1\n" -"[codeblock/]\n" +"[/codeblock]\n" "أسماء الألوان المدعومة هي نفس الثوابت المعرّفة في [Color]." #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Returns the absolute value of parameter [code]s[/code] (i.e. positive " "value).\n" @@ -196,11 +201,10 @@ msgid "" "a = abs(-1) # a is 1\n" "[/codeblock]" msgstr "" -"لعرض القيمة المطلقة للمُعامل [code]s[/ code] (القيمة المطلقة أي القيمة " +"لعرض القيمة المطلقة للمُعامل [code]s[/code] (القيمة المطلقة أي القيمة " "الموجبة).\n" "[codeblock]\n" -"#القيمة المطلقة لـ(1-) هي 1، وبالتالي فإن قيمة a ستكون 1\n" -"(a = abs(-1\n" +"(a = abs(-1 #القيمة المطلقة لـ(1-) هي 1، وبالتالي فإن قيمة a ستكون 1\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml @@ -215,15 +219,16 @@ msgid "" "c = acos(0.866025)\n" "[/codeblock]" msgstr "" -"تُرجع معكوس دالة الكوساين لـ [code]s[/ code] بالراديان. تُستخدم للحصول على " -"زاوية الكوساين [code]s[/code].\n" +"تقوم هذه الدالة بارجاع arc cos للقيمة [code]s[/code] بالراديانز. يمكنك " +"استعمالها للحصول علي قيمة الزاوية cos([code]s[/code]). قيمة [code]s[/code] " +"لابد ان تكون محصورة بين [code]-1.00[/code] و [code]1.00[/code]. او ستقوم " +"الدالة بارجاع [constant NAN] \n" "[codeblock]\n" -"# c تساوي 0.523599 أو 30 درجة إذا تم تحويلها باستخدام (rad2deg(s\n" -"(c = acos(0.866025\n" +"# c هي 0.523599 أو 30 درجة إذا حُولتْ بأستخدام rad2deg(s)\n" +"c = acos(0.866025)\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml -#, fuzzy msgid "" "Returns the arc sine of [code]s[/code] in radians. Use to get the angle of " "sine [code]s[/code]. [code]s[/code] must be between [code]-1.0[/code] and " @@ -234,11 +239,13 @@ msgid "" "s = asin(0.5)\n" "[/codeblock]" msgstr "" -"تُرجع معكوس دالة الكوساين لـ [code]s[/ code] بالراديان. تُستخدم للحصول على " -"زاوية الكوساين [code]s[/code].\n" +"تُرجع معكوس دالة الكوساين لـ [code]s[/code] بالراديان. تُستخدم للحصول على " +"زاوية الكوساين [code]s[/code]. يجب أن تكون قيمة [code]s[/code] بين " +"[code]-1.0[/code] و [code]1.0[/code] (شاملةً اياها), وغيير ذلك, [الدالة asin] " +"سوف ترجع [قيمة الثابت NAN].\n" "[codeblock]\n" -"# c تساوي 0.523599 أو 30 درجة إذا تم تحويلها باستخدام (rad2deg(s\n" -"(c = acos(0.866025\n" +"# s تساوي 0.523599 أو 30 درجة إذا تم تحويلها باستخدام (rad2deg(s\n" +"(s = acos(0.5\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml @@ -292,6 +299,7 @@ msgid "" msgstr "" #: modules/gdscript/doc_classes/@GDScript.xml +#, fuzzy msgid "" "Decodes a byte array back to a value. When [code]allow_objects[/code] is " "[code]true[/code] decoding objects is allowed.\n" @@ -300,8 +308,8 @@ msgid "" "avoid potential security threats (remote code execution)." msgstr "" "يقوم بفك تشفير مصفوفة بايت وإعادتها إلى قيمة. عندما يكون [code] " -"allow_objects [/ code] هو [code] صحيح [/ code] ، اسمح بفك تشفير الكائنات.\n" -"[b] تحذير: [/ b] يتم تنفيذه إذا كان الكائن الذي تم إلغاء تسلسله يحتوي على " +"allow_objects [/code] هو [code] صحيح [/code] ، اسمح بفك تشفير الكائنات.\n" +"[b] تحذير: [/b] يتم تنفيذه إذا كان الكائن الذي تم إلغاء تسلسله يحتوي على " "تعليمات برمجية. إذا جاء الكائن المتسلسل من مصدر غير موثوق به ، فلا تستخدم " "هذا الخيار لمنع مخاطر أمنية محتملة (تنفيذ التعليمات البرمجية عن بُعد)." @@ -372,7 +380,7 @@ msgid "" "a = cos(PI) # a is -1.0\n" "[/codeblock]" msgstr "" -"لعرض القيمة المطلقة للمُعامل [code]s[/ code] (القيمة المطلقة أي القيمة " +"لعرض القيمة المطلقة للمُعامل [code]s[/code] (القيمة المطلقة أي القيمة " "الموجبة).\n" "[codeblock]\n" "#القيمة المطلقة لـ(1-) هي 1، وبالتالي فإن قيمة a ستكون 1\n" @@ -387,11 +395,10 @@ msgid "" "print(cosh(1)) # Prints 1.543081\n" "[/codeblock]" msgstr "" -"لعرض القيمة المطلقة للمُعامل [code]s[/ code] (القيمة المطلقة أي القيمة " +"لعرض القيمة المطلقة للمُعامل [code]s[/code] (القيمة المطلقة أي القيمة " "الموجبة).\n" "[codeblock]\n" -"#القيمة المطلقة لـ(1-) هي 1، وبالتالي فإن قيمة a ستكون 1\n" -"(a = abs(-1\n" +"#القيمة المطلقة لـ(1-) هي 1، وبالتالي فإن قيمة a ستكون 1 (a = abs(-1\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml @@ -881,11 +888,10 @@ msgid "" "pow(2, 5) # Returns 32.0\n" "[/codeblock]" msgstr "" -"تُرجع معكوس دالة الكوساين لـ [code]s[/ code] بالراديان. تُستخدم للحصول على " +"تُرجع معكوس دالة الكوساين لـ [code]s[/code] بالراديان. تُستخدم للحصول على " "زاوية الكوساين [code]s[/code].\n" "[codeblock]\n" "# c تساوي 0.523599 أو 30 درجة إذا تم تحويلها باستخدام (rad2deg(s\n" -"(c = acos(0.866025\n" "[/codeblock]" #: modules/gdscript/doc_classes/@GDScript.xml @@ -1253,7 +1259,7 @@ msgid "" "b = tanh(a) # b is 0.6\n" "[/codeblock]" msgstr "" -"لعرض القيمة المطلقة للمُعامل [code]s[/ code] (القيمة المطلقة أي القيمة " +"لعرض القيمة المطلقة للمُعامل [code]s[/code] (القيمة المطلقة أي القيمة " "الموجبة).\n" "[codeblock]\n" "#القيمة المطلقة لـ(1-) هي 1، وبالتالي فإن قيمة a ستكون 1\n" @@ -3414,6 +3420,15 @@ msgstr "" #: doc/classes/@GlobalScope.xml msgid "" +"Hints that a string property can be an enumerated value to pick in a list " +"specified via a hint string such as [code]\"Hello,Something,Else\"[/code].\n" +"Unlike [constant PROPERTY_HINT_ENUM] a property with this hint still accepts " +"arbitrary values and can be empty. The list of values serves to suggest " +"possible values." +msgstr "" + +#: doc/classes/@GlobalScope.xml +msgid "" "Hints that a float property should be edited via an exponential easing " "function. The hint string can include [code]\"attenuation\"[/code] to flip " "the curve horizontally and/or [code]\"inout\"[/code] to also include in/out " @@ -4925,8 +4940,9 @@ msgid "" msgstr "" #: doc/classes/AnimationNode.xml -msgid "Returns [code]true[/code] whether a given path is filtered." -msgstr "" +#, fuzzy +msgid "Returns whether the given path is filtered." +msgstr "يُرجع قيمة ظل الزاوية للمَعلم." #: doc/classes/AnimationNode.xml msgid "" @@ -4950,7 +4966,7 @@ msgstr "" #: doc/classes/AnimationNode.xml msgid "" -"Sets a custom parameter. These are used as local storage, because resources " +"Sets a custom parameter. These are used as local memory, because resources " "can be reused across the tree or scenes." msgstr "" @@ -4959,7 +4975,7 @@ msgid "If [code]true[/code], filtering is enabled." msgstr "" #: doc/classes/AnimationNode.xml -msgid "Called when the node was removed from the graph." +msgid "Emitted when the node was removed from the graph." msgstr "" #: doc/classes/AnimationNode.xml @@ -5030,7 +5046,7 @@ msgstr "" #: doc/classes/AnimationNodeTimeScale.xml #: doc/classes/AnimationNodeTransition.xml msgid "AnimationTree" -msgstr "" +msgstr "شجرة التحريك" #: doc/classes/AnimationNodeAdd3.xml doc/classes/AnimationNodeAnimation.xml #: doc/classes/AnimationNodeBlend2.xml @@ -9571,26 +9587,10 @@ msgid "" msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Name of the current device for audio input (see [method " -"capture_get_device_list]). The value [code]\"Default\"[/code] means that the " -"system-wide default audio input is currently used." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Returns the names of all audio input devices detected on the system." msgstr "" #: doc/classes/AudioServer.xml -msgid "" -"Sets which audio input device is used for audio capture. On systems with " -"multiple audio inputs (such as analog and USB), this can be used to select " -"the audio input device. Setting the value [code]\"Default\"[/code] will " -"record audio from the system-wide default audio input. If an invalid device " -"name is set, the value will be reverted back to [code]\"Default\"[/code]." -msgstr "" - -#: doc/classes/AudioServer.xml msgid "Generates an [AudioBusLayout] using the available buses and effects." msgstr "" @@ -9748,6 +9748,16 @@ msgstr "" #: doc/classes/AudioServer.xml msgid "" +"Name of the current device for audio input (see [method get_device_list]). " +"On systems with multiple audio inputs (such as analog, USB and HDMI audio), " +"this can be used to select the audio input device. The value " +"[code]\"Default\"[/code] will record audio on the system-wide default audio " +"input. If an invalid device name is set, the value will be reverted back to " +"[code]\"Default\"[/code]." +msgstr "" + +#: doc/classes/AudioServer.xml +msgid "" "Name of the current device for audio output (see [method get_device_list]). " "On systems with multiple audio outputs (such as analog, USB and HDMI audio), " "this can be used to select the audio output device. The value " @@ -12211,11 +12221,10 @@ msgid "Returns an array of [CameraFeed]s." msgstr "" #: doc/classes/CameraServer.xml -#, fuzzy msgid "" "Returns the [CameraFeed] corresponding to the camera with the given " "[code]index[/code]." -msgstr "يُرجع جيب المَعلم." +msgstr "يُرجع [CameraFeed] المطابقة للكاميرا مع المؤشر [code]index[/code]." #: doc/classes/CameraServer.xml msgid "Returns the number of [CameraFeed]s registered." @@ -12829,6 +12838,18 @@ msgstr "" #: doc/classes/CanvasLayer.xml msgid "" +"Hides any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]false[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" +"Shows any [CanvasItem] under this [CanvasLayer]. This is equivalent to " +"setting [member visible] to [code]true[/code]." +msgstr "" + +#: doc/classes/CanvasLayer.xml +msgid "" "The custom [Viewport] node assigned to the [CanvasLayer]. If [code]null[/" "code], uses the default viewport instead." msgstr "" @@ -15665,8 +15686,9 @@ msgid "" "Returns a [Color] from the first matching [Theme] in the tree if that " "[Theme] has a color item with the specified [code]name[/code] and " "[code]theme_type[/code]. If [code]theme_type[/code] is omitted the class " -"name of the current control is used as the type. If the type is a class name " -"its parent classes are also checked, in order of inheritance.\n" +"name of the current control is used as the type, or [member " +"theme_type_variation] if it is defined. If the type is a class name its " +"parent classes are also checked, in order of inheritance.\n" "For the current control its local overrides are considered first (see " "[method add_color_override]), then its assigned [member theme]. After the " "current control, each parent control and its assigned [member theme] are " @@ -16423,6 +16445,25 @@ msgid "" msgstr "" #: doc/classes/Control.xml +msgid "" +"The name of a theme type variation used by this [Control] to look up its own " +"theme items. When empty, the class name of the node is used (e.g. " +"[code]Button[/code] for the [Button] control), as well as the class names of " +"all parent classes (in order of inheritance).\n" +"When set, this property gives the highest priority to the type of the " +"specified name. This type can in turn extend another type, forming a " +"dependency chain. See [method Theme.set_type_variation]. If the theme item " +"cannot be found using this type or its base types, lookup falls back on the " +"class names.\n" +"[b]Note:[/b] To look up [Control]'s own items use various [code]get_*[/code] " +"methods without specifying [code]theme_type[/code].\n" +"[b]Note:[/b] Theme items are looked for in the tree order, from branch to " +"root, where each [Control] node is checked for its [member theme] property. " +"The earliest match against any type/class name is returned. The project-" +"level Theme and the default Theme are checked last." +msgstr "" + +#: doc/classes/Control.xml msgid "Emitted when the node gains keyboard focus." msgstr "" @@ -23102,7 +23143,22 @@ msgid "" msgstr "" #: doc/classes/Environment.xml -msgid "If [code]true[/code], the glow effect is enabled." +msgid "" +"If [code]true[/code], the glow effect is enabled.\n" +"[b]Note:[/b] Only effective if [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] is [b]3D[/b] ([i]not[/i] [b]3D " +"Without Effects[/b]). On mobile, [member ProjectSettings.rendering/quality/" +"intended_usage/framebuffer_allocation] defaults to [b]3D Without Effects[/b] " +"by default, so its [code].mobile[/code] override needs to be changed to " +"[b]3D[/b].\n" +"[b]Note:[/b] When using GLES3 on mobile, HDR rendering is disabled by " +"default for performance reasons. This means glow will only be visible if " +"[member glow_hdr_threshold] is decreased below [code]1.0[/code] or if " +"[member glow_bloom] is increased above [code]0.0[/code]. Also consider " +"increasing [member glow_intensity] to [code]1.5[/code]. If you want glow to " +"behave on mobile like it does on desktop (at a performance cost), enable " +"[member ProjectSettings.rendering/quality/depth/hdr]'s [code].mobile[/code] " +"override." msgstr "" #: doc/classes/Environment.xml @@ -25206,8 +25262,9 @@ msgid "" "Returns a [PoolIntArray] where each triangle consists of three consecutive " "point indices into [code]polygon[/code] (i.e. the returned array will have " "[code]n * 3[/code] elements, with [code]n[/code] being the number of found " -"triangles). If the triangulation did not succeed, an empty [PoolIntArray] is " -"returned." +"triangles). Output triangles will always be counter clockwise, and the " +"contour will be flipped if it's clockwise. If the triangulation did not " +"succeed, an empty [PoolIntArray] is returned." msgstr "" #: doc/classes/Geometry.xml @@ -25477,7 +25534,12 @@ msgid "" "[b]Note:[/b] [method bake] works from the editor and in exported projects. " "This makes it suitable for procedurally generated or user-built levels. " "Baking a [GIProbe] generally takes from 5 to 20 seconds in most scenes. " -"Reducing [member subdiv] can speed up baking." +"Reducing [member subdiv] can speed up baking.\n" +"[b]Note:[/b] [GeometryInstance]s and [Light]s must be fully ready before " +"[method bake] is called. If you are procedurally creating those and some " +"meshes or lights are missing from your baked [GIProbe], use " +"[code]call_deferred(\"bake\")[/code] instead of calling [method bake] " +"directly." msgstr "" #: doc/classes/GIProbe.xml @@ -32018,7 +32080,12 @@ msgid "The color of shadows cast by this light." msgstr "" #: doc/classes/Light.xml -msgid "Attempts to reduce [member shadow_bias] gap." +msgid "" +"Attempts to reduce [member shadow_bias] gap by rendering screen-space " +"contact shadows. This has a performance impact, especially at higher " +"values.\n" +"[b]Note:[/b] Contact shadows can look broken, so leaving this property to " +"[code]0.0[/code] is recommended." msgstr "" #: doc/classes/Light.xml @@ -32398,8 +32465,12 @@ msgstr "" #: doc/classes/Line2D.xml msgid "" -"The smoothness of the rounded joints and caps. This is only used if a cap or " -"joint is set as round." +"The smoothness of the rounded joints and caps. Higher values result in " +"smoother corners, but are more demanding to render and update. This is only " +"used if a cap or joint is set as round.\n" +"[b]Note:[/b] The default value is tuned for lines with the default [member " +"width]. For thin lines, this value should be reduced to a number between " +"[code]2[/code] and [code]4[/code] to improve performance." msgstr "" #: doc/classes/Line2D.xml @@ -34240,6 +34311,15 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"When using [i]physics interpolation[/i], this function allows you to prevent " +"interpolation on an instance in the current physics tick.\n" +"This allows you to move instances instantaneously, and should usually be " +"used when initially placing an instance such as a bullet to prevent " +"graphical glitches." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets all data related to the instances in one go. This is especially useful " "when loading the data from disk or preparing the data from GDNative.\n" "All data is packed in one large float array. An array may look like this: " @@ -34253,6 +34333,18 @@ msgstr "" #: doc/classes/MultiMesh.xml msgid "" +"An alternative version of [method MultiMesh.set_as_bulk_array] which can be " +"used with [i]physics interpolation[/i]. This method takes two arrays, and " +"can set the data for the current and previous tick in one go. The renderer " +"will automatically interpolate the data at each frame.\n" +"This is useful for situations where the order of instances may change from " +"physics tick to tick, such as particle systems.\n" +"When the order of instances is coherent, the simpler [method MultiMesh." +"set_as_bulk_array] can still be used with interpolation." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" "Sets the color of a specific instance by [i]multiplying[/i] the mesh's " "existing vertex colors.\n" "For the color to take effect, ensure that [member color_format] is non-" @@ -34295,6 +34387,16 @@ msgid "Mesh to be drawn." msgstr "" #: doc/classes/MultiMesh.xml +msgid "" +"Choose whether to use an interpolation method that favors speed or quality.\n" +"When using low physics tick rates (typically below 20) or high rates of " +"object rotation, you may get better results from the high quality setting.\n" +"[b]Note:[/b] Fast quality does not equate to low quality. Except in the " +"special cases mentioned above, the quality should be comparable to high " +"quality." +msgstr "" + +#: doc/classes/MultiMesh.xml msgid "Format of transform used to transform mesh, either 2D or 3D." msgstr "" @@ -34346,6 +34448,18 @@ msgid "" "Use this for highest precision." msgstr "" +#: doc/classes/MultiMesh.xml +msgid "" +"Always interpolate using Basis lerping, which can produce warping artifacts " +"in some situations." +msgstr "" + +#: doc/classes/MultiMesh.xml +msgid "" +"Attempt to interpolate using Basis slerping (spherical linear interpolation) " +"where possible, otherwise fall back to lerping." +msgstr "" + #: doc/classes/MultiMeshInstance.xml msgid "Node that instances a [MultiMesh]." msgstr "" @@ -36668,6 +36782,25 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Returns [code]true[/code] if the physics interpolated flag is set for this " +"Node (see [method set_physics_interpolated]).\n" +"[b]Note:[/b] Interpolation will only be active is both the flag is set " +"[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can " +"be tested using [method is_physics_interpolated_and_enabled]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" +"Returns [code]true[/code] if physics interpolation is enabled (see [method " +"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n" +"This is a convenience version of [method is_physics_interpolated] that also " +"checks whether physics interpolation is enabled globally.\n" +"See [member SceneTree.physics_interpolation] and [member ProjectSettings." +"physics/common/physics_interpolation]." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Returns [code]true[/code] if physics processing is enabled (see [method " "set_physics_process])." msgstr "" @@ -36838,6 +36971,21 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"When physics interpolation is active, moving a node to a radically different " +"transform (such as placement within a level) can result in a visible glitch " +"as the object is rendered moving from the old to new position over the " +"physics tick.\n" +"This glitch can be prevented by calling [code]reset_physics_interpolation[/" +"code], which temporarily turns off interpolation until the physics tick is " +"complete.\n" +"[constant NOTIFICATION_RESET_PHYSICS_INTERPOLATION] will be received by the " +"node and all children recursively.\n" +"[b]Note:[/b] This function should be called [b]after[/b] moving the node, " +"rather than before." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Sends a remote procedure call request for the given [code]method[/code] to " "peers on the network (and locally), optionally sending all additional " "arguments as arguments to the method called by the RPC. The call request " @@ -36938,6 +37086,14 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Enables or disables physics interpolation per node, offering a finer grain " +"of control than turning physics interpolation on and off globally.\n" +"[b]Note:[/b] This can be especially useful for [Camera]s, where custom " +"interpolation can sometimes give superior results." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Enables or disables physics (i.e. fixed framerate) processing. When a node " "is being processed, it will receive a [constant " "NOTIFICATION_PHYSICS_PROCESS] at a fixed (usually 60 FPS, see [member Engine." @@ -37188,6 +37344,12 @@ msgstr "" #: doc/classes/Node.xml msgid "" +"Notification received when [method reset_physics_interpolation] is called on " +"the node or parent nodes." +msgstr "" + +#: doc/classes/Node.xml +msgid "" "Inherits pause mode from the node's parent. For the root node, it is " "equivalent to [constant PAUSE_MODE_STOP]. Default." msgstr "" @@ -38175,8 +38337,8 @@ msgstr "" #: doc/classes/OccluderShapePolygon.xml msgid "" -"Specifies whether the occluder should operate one way only, or from both " -"sides." +"Specifies whether the occluder should operate from both sides. If " +"[code]false[/code], the occluder will operate one way only." msgstr "" #: doc/classes/OccluderShapeSphere.xml @@ -38969,7 +39131,19 @@ msgid "" msgstr "" #: doc/classes/OS.xml -msgid "Returns the number of threads available on the host machine." +msgid "" +"Returns the number of [i]logical[/i] CPU cores available on the host " +"machine. On CPUs with HyperThreading enabled, this number will be greater " +"than the number of [i]physical[/i] CPU cores." +msgstr "" + +#: doc/classes/OS.xml +msgid "" +"Returns the name of the CPU model on the host machine (e.g. \"Intel(R) " +"Core(TM) i7-6700K CPU @ 4.00GHz\").\n" +"[b]Note:[/b] This method is only implemented on Windows, macOS, Linux and " +"iOS. On Android, HTML5 and UWP, [method get_processor_name] returns an empty " +"string." msgstr "" #: doc/classes/OS.xml @@ -40080,9 +40254,10 @@ msgid "" "Do not use this option if the serialized object comes from untrusted sources " "to avoid potential security threats such as remote code execution." msgstr "" -"يقوم بفك تشفير مصفوفة بايت وإعادتها إلى قيمة. عندما يكون [code] " -"allow_objects [/ code] هو [code] صحيح [/ code] ، اسمح بفك تشفير الكائنات.\n" -"[b] تحذير: [/ b] يتم تنفيذه إذا كان الكائن الذي تم إلغاء تسلسله يحتوي على " +"يقوم بفك تشفير مصفوفة بايت وإعادتها إلى قيمة.\n" +"عندما يكون [code] allow_objects [/code] هو [code] صحيح[/code]. اسمح بفك " +"تشفير الكائنات.\n" +"[b] تحذير: [/b] يتم تنفيذه إذا كان الكائن الذي تم إلغاء تسلسله يحتوي على " "تعليمات برمجية. إذا جاء الكائن المتسلسل من مصدر غير موثوق به ، فلا تستخدم " "هذا الخيار لمنع مخاطر أمنية محتملة (تنفيذ التعليمات البرمجية عن بُعد)." @@ -46834,6 +47009,17 @@ msgstr "" #: doc/classes/ProjectSettings.xml msgid "" +"If [code]true[/code], the renderer will interpolate the transforms of " +"physics objects between the last two transforms, such that smooth motion is " +"seen when physics ticks do not coincide with rendered frames.\n" +"[b]Note:[/b] When moving objects to new positions (rather than the usual " +"physics motion) you may want to temporarily turn off interpolation to " +"prevent a visible glitch. You can do this using the [method Node." +"reset_physics_interpolation] function." +msgstr "" + +#: doc/classes/ProjectSettings.xml +msgid "" "Controls how much physics ticks are synchronized with real time. For 0 or " "less, the ticks are synchronized. Such values are recommended for network " "games, where clock synchronization matters. Higher values cause higher " @@ -46844,8 +47030,10 @@ msgid "" "[b]Note:[/b] For best results, when using a custom physics interpolation " "solution, the physics jitter fix should be disabled by setting [member " "physics/common/physics_jitter_fix] to [code]0[/code].\n" +"[b]Note:[/b] Jitter fix is automatically disabled at runtime when [member " +"physics/common/physics_interpolation] is enabled.\n" "[b]Note:[/b] This property is only read when the project starts. To change " -"the physics FPS at runtime, set [member Engine.physics_jitter_fix] instead." +"the value at runtime, set [member Engine.physics_jitter_fix] instead." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47358,14 +47546,19 @@ msgstr "" msgid "" "If [code]true[/code], allocates the root [Viewport]'s framebuffer with high " "dynamic range. High dynamic range allows the use of [Color] values greater " -"than 1.\n" +"than 1. This must be set to [code]true[/code] for glow rendering to work if " +"[member Environment.glow_hdr_threshold] is greater than or equal to " +"[code]1.0[/code].\n" "[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml msgid "" "Lower-end override for [member rendering/quality/depth/hdr] on mobile " -"devices, due to performance concerns or driver support." +"devices, due to performance concerns or driver support. This must be set to " +"[code]true[/code] for glow rendering to work if [member Environment." +"glow_hdr_threshold] is greater than or equal to [code]1.0[/code].\n" +"[b]Note:[/b] Only available on the GLES3 backend." msgstr "" #: doc/classes/ProjectSettings.xml @@ -47494,8 +47687,8 @@ msgid "" "resources it uses (but the less features it supports). If set to \"2D " "Without Sampling\" or \"3D Without Effects\", sample buffers will not be " "allocated. This means [code]SCREEN_TEXTURE[/code] and [code]DEPTH_TEXTURE[/" -"code] will not be available in shaders and post-processing effects will not " -"be available in the [Environment]." +"code] will not be available in shaders and post-processing effects such as " +"glow will not be available in [Environment]." msgstr "" #: doc/classes/ProjectSettings.xml @@ -51433,6 +51626,13 @@ msgstr "" #: doc/classes/SceneTree.xml msgid "" +"Although physics interpolation would normally be globally turned on and off " +"using [member ProjectSettings.physics/common/physics_interpolation], this " +"property allows control over interpolation at runtime." +msgstr "" + +#: doc/classes/SceneTree.xml +msgid "" "If [code]true[/code], the [SceneTree]'s [member network_peer] refuses new " "incoming connections." msgstr "" @@ -52686,6 +52886,18 @@ msgstr "" #: doc/classes/Spatial.xml msgid "" +"When using physics interpolation, there will be circumstances in which you " +"want to know the interpolated (displayed) transform of a node rather than " +"the standard transform (which may only be accurate to the most recent " +"physics tick).\n" +"This is particularly important for frame-based operations that take place in " +"[method Node._process], rather than [method Node._physics_process]. Examples " +"include [Camera]s focusing on a node, or finding where to fire lasers from " +"on a frame rather than physics tick." +msgstr "" + +#: doc/classes/Spatial.xml +msgid "" "Returns the parent [Spatial], or an empty [Object] if no parent exists or " "parent is not of type [Spatial]." msgstr "" @@ -54521,7 +54733,7 @@ msgid "" "colors into account for albedo. Otherwise, the color defined in [member " "modulate] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALBEDO *= COLOR.rgb;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -54535,7 +54747,7 @@ msgid "" "colors into account for albedo. Otherwise, the opacity defined in [member " "opacity] will be ignored. For a [SpatialMaterial], [member SpatialMaterial." "vertex_color_use_as_albedo] must be [code]true[/code]. For a " -"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/color] must be inserted in the " +"[ShaderMaterial], [code]ALPHA *= COLOR.a;[/code] must be inserted in the " "shader's [code]fragment()[/code] function." msgstr "" @@ -55210,7 +55422,12 @@ msgid "Returns [code]true[/code] if the string begins with the given string." msgstr "" #: doc/classes/String.xml -msgid "Returns the bigrams (pairs of consecutive letters) of this string." +msgid "" +"Returns an array containing the bigrams (pairs of consecutive letters) of " +"this string.\n" +"[codeblock]\n" +"print(\"Bigrams\".bigrams()) # Prints \"[Bi, ig, gr, ra, am, ms]\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55473,7 +55690,16 @@ msgid "" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid float." +msgid "" +"Returns [code]true[/code] if this string contains a valid float. This is " +"inclusive of integers, and also supports exponents:\n" +"[codeblock]\n" +"print(\"1.7\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"7e3\".is_valid_float()) # Prints \"true\"\n" +"print(\"24\".is_valid_float()) # Prints \"true\"\n" +"print(\"Hello\".is_valid_float()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55496,11 +55722,24 @@ msgstr "" msgid "" "Returns [code]true[/code] if this string is a valid identifier. A valid " "identifier may contain only letters, digits and underscores ([code]_[/code]) " -"and the first character may not be a digit." +"and the first character may not be a digit.\n" +"[codeblock]\n" +"print(\"good_ident_1\".is_valid_identifier()) # Prints \"true\"\n" +"print(\"1st_bad_ident\".is_valid_identifier()) # Prints \"false\"\n" +"print(\"bad_ident_#2\".is_valid_identifier()) # Prints \"false\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml -msgid "Returns [code]true[/code] if this string contains a valid integer." +msgid "" +"Returns [code]true[/code] if this string contains a valid integer.\n" +"[codeblock]\n" +"print(\"7\".is_valid_int()) # Prints \"true\"\n" +"print(\"14.6\".is_valid_int()) # Prints \"false\"\n" +"print(\"L\".is_valid_int()) # Prints \"false\"\n" +"print(\"+3\".is_valid_int()) # Prints \"true\"\n" +"print(\"-12\".is_valid_int()) # Prints \"true\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -55549,14 +55788,16 @@ msgstr "" msgid "" "Does a simple case-sensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml msgid "" "Does a simple case-insensitive expression match, where [code]\"*\"[/code] " "matches zero or more arbitrary characters and [code]\"?\"[/code] matches any " -"single character except a period ([code]\".\"[/code])." +"single character except a period ([code]\".\"[/code]). An empty string or " +"empty expression always evaluates to [code]false[/code]." msgstr "" #: doc/classes/String.xml @@ -55726,8 +55967,16 @@ msgstr "" #: doc/classes/String.xml msgid "" -"Returns the similarity index of the text compared to this string. 1 means " -"totally similar and 0 means totally dissimilar." +"Returns the similarity index ([url=https://en.wikipedia.org/wiki/" +"S%C3%B8rensen%E2%80%93Dice_coefficient]Sorensen-Dice coefficient[/url]) this " +"string compared to another. 1.0 means totally similar and 0.0 means totally " +"dissimilar.\n" +"[codeblock]\n" +"print(\"ABC123\".similarity(\"ABC123\")) # Prints \"1\"\n" +"print(\"ABC123\".similarity(\"XYZ456\")) # Prints \"0\"\n" +"print(\"ABC123\".similarity(\"123ABC\")) # Prints \"0.8\"\n" +"print(\"ABC123\".similarity(\"abc123\")) # Prints \"0.4\"\n" +"[/codeblock]" msgstr "" #: doc/classes/String.xml @@ -57221,6 +57470,16 @@ msgid "Returns the total width of all gutters and internal padding." msgstr "يُرجع جيب التمام \"cosine \" لقيمة المَعلم." #: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the total amount of lines that could be drawn." +msgstr "يُرجع القيمة المعاكسة للمَعلم." + +#: doc/classes/TextEdit.xml +#, fuzzy +msgid "Returns the number of visible lines, including wrapped text." +msgstr "يُرجع باقي قسمة كل من المُتجهين (الشعاعين)." + +#: doc/classes/TextEdit.xml msgid "" "Returns a [String] text with the word under the caret (text cursor) location." msgstr "" @@ -58259,6 +58518,12 @@ msgid "" msgstr "" #: doc/classes/Theme.xml +msgid "" +"Unmarks [code]theme_type[/code] as being a variation of another theme type. " +"See [method set_type_variation]." +msgstr "" + +#: doc/classes/Theme.xml msgid "Sets the theme's values to a copy of the default theme values." msgstr "" @@ -58399,6 +58664,18 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns the name of the base theme type if [code]theme_type[/code] is a " +"valid variation type. Returns an empty string otherwise." +msgstr "" + +#: doc/classes/Theme.xml +#, fuzzy +msgid "" +"Returns a list of all type variations for the given [code]base_type[/code]." +msgstr "يُرجع باقي قسمة كل من المُتجهين (الشعاعين)." + +#: doc/classes/Theme.xml +msgid "" "Returns [code]true[/code] if [Color] with [code]name[/code] is in " "[code]node_type[/code].\n" "Returns [code]false[/code] if the theme does not have [code]node_type[/code]." @@ -58447,6 +58724,12 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Returns [code]true[/code] if [code]theme_type[/code] is marked as a " +"variation of [code]base_type[/code]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "Adds missing and overrides existing definitions with values from the " "[code]other[/code] [Theme].\n" "[b]Note:[/b] This modifies the current theme. If you want to merge two " @@ -58542,6 +58825,20 @@ msgstr "" #: doc/classes/Theme.xml msgid "" +"Marks [code]theme_type[/code] as a variation of [code]base_type[/code].\n" +"This adds [code]theme_type[/code] as a suggested option for [member Control." +"theme_type_variation] on a [Control] that is of the [code]base_type[/code] " +"class.\n" +"Variations can also be nested, i.e. [code]base_type[/code] can be another " +"variation. If a chain of variations ends with a [code]base_type[/code] " +"matching the class of the [Control], the whole chain is going to be " +"suggested as options.\n" +"[b]Note:[/b] Suggestions only show up if this theme resource is set as the " +"project default theme. See [member ProjectSettings.gui/theme/custom]." +msgstr "" + +#: doc/classes/Theme.xml +msgid "" "The default font of this [Theme] resource. Used as a fallback value for font " "items defined in this theme, but having invalid values. If this value is " "also invalid, the global default value is used.\n" @@ -60718,7 +61015,7 @@ msgid "" "Adds a button with [Texture] [code]button[/code] at column [code]column[/" "code]. The [code]id[/code] is used to identify the button. If not specified, " "the next available index is used, which may be retrieved by calling [method " -"get_button_count] immediately after this method. Optionally, the button can " +"get_button_count] immediately before this method. Optionally, the button can " "be [code]disabled[/code] and have a [code]tooltip[/code]." msgstr "" @@ -60760,10 +61057,9 @@ msgid "" msgstr "يُرجع جيب المَعلم." #: doc/classes/TreeItem.xml -msgid "" -"Returns the number of buttons in column [code]column[/code]. May be used to " -"get the most recently added button's index, if no index was specified." -msgstr "" +#, fuzzy +msgid "Returns the number of buttons in column [code]column[/code]." +msgstr "يُرجع جيب المَعلم." #: doc/classes/TreeItem.xml #, fuzzy |