diff options
author | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2014-02-09 22:10:30 -0300 |
commit | 0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch) | |
tree | 276c4d099e178eb67fbd14f61d77b05e3808e9e3 /doc/examples/physics/script | |
parent | 0e49da1687bc8192ed210947da52c9e5c5f301bb (diff) |
GODOT IS OPEN SOURCE
Diffstat (limited to 'doc/examples/physics/script')
-rw-r--r-- | doc/examples/physics/script/test_base.sq | 295 | ||||
-rw-r--r-- | doc/examples/physics/script/test_fall.sq | 42 |
2 files changed, 337 insertions, 0 deletions
diff --git a/doc/examples/physics/script/test_base.sq b/doc/examples/physics/script/test_base.sq new file mode 100644 index 0000000000..9d5451728f --- /dev/null +++ b/doc/examples/physics/script/test_base.sq @@ -0,0 +1,295 @@ + +class PhysicsTestBase extends MainLoopScripted { + + + bodies=[] + type_mesh_map={} + type_shape_map={} + cameratr=Transform() + + + function body_changed_transform(p_transform, p_velocity, p_angular_velocity,p_sleeping, p_visual_instance) { + + VisualServer.instance_set_transform(p_visual_instance,p_transform); + } + + + function create_body(p_shape, p_body_mode, p_location, p_active=true) { + + local mesh_instance = VisualServer.instance_create( type_mesh_map[p_shape] ) + local body = PhysicsServer.body_create(RID(),p_body_mode,!p_active) + PhysicsServer.body_add_shape(body,type_shape_map[p_shape]) + + local query = PhysicsServer.query_create(this,"body_changed_transform",mesh_instance) + PhysicsServer.query_body_state(query, body) + + PhysicsServer.body_set_state( body, PhysicsServer.BODY_STATE_TRANSFORM, p_location ) + bodies.append( body ) + return body + + } + + + function create_static_plane(p_plane) { + + local plane_shape = PhysicsServer.shape_create(PhysicsServer.SHAPE_PLANE) + PhysicsServer.shape_set_data( plane_shape, p_plane ); + + local b = PhysicsServer.body_create(RID(), PhysicsServer.BODY_MODE_STATIC ); + PhysicsServer.body_add_shape(b, plane_shape); + return b; + } + + function configure_body( p_body, p_mass, p_friction, p_bounce) { + + PhysicsServer.body_set_param( p_body, PhysicsServer.BODY_PARAM_MASS, p_mass ); + PhysicsServer.body_set_param( p_body, PhysicsServer.BODY_PARAM_FRICTION, p_friction ); + PhysicsServer.body_set_param( p_body, PhysicsServer.BODY_PARAM_BOUNCE, p_bounce ); + + } + + function init_shapes() { + + + /* SPHERE SHAPE */ + local sphere_mesh = VisualServer.make_sphere_mesh(10,20,1.0); + local sphere_material = VisualServer.fixed_material_create(); + //VisualServer.material_set_flag( sphere_material, VisualServer.MATERIAL_FLAG_WIREFRAME, true ); + VisualServer.fixed_material_set_parameter( sphere_material, VisualServer.FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.7,0.8,3.0) ); + VisualServer.mesh_surface_set_material( sphere_mesh, 0, sphere_material ); + type_mesh_map[PhysicsServer.SHAPE_SPHERE] <- sphere_mesh; + + local sphere_shape=PhysicsServer.shape_create(PhysicsServer.SHAPE_SPHERE); + PhysicsServer.shape_set_data( sphere_shape, 1.0 ); + type_shape_map[PhysicsServer.SHAPE_SPHERE] <- sphere_shape; + + /* BOX SHAPE */ + + local box_planes = GeometryUtils.build_box_planes(Vector3(0.5,0.5,0.5)); + local box_material = VisualServer.fixed_material_create(); + VisualServer.fixed_material_set_parameter( box_material, VisualServer.FIXED_MATERIAL_PARAM_DIFFUSE, Color(1.0,0.2,0.2) ); + local box_mesh = VisualServer.mesh_create(); + + VisualServer.mesh_add_surface_from_planes(box_mesh,box_planes); + VisualServer.mesh_surface_set_material( box_mesh, 0, box_material ); + type_mesh_map[PhysicsServer.SHAPE_BOX]<- box_mesh; + + local box_shape=PhysicsServer.shape_create(PhysicsServer.SHAPE_BOX); + PhysicsServer.shape_set_data( box_shape, Vector3(0.5,0.5,0.5) ); + type_shape_map[PhysicsServer.SHAPE_BOX]<- box_shape; + + /* CYLINDER SHAPE */ + + local cylinder_planes = GeometryUtils.build_cylinder_planes(0.5,1,12 + ,Vector3.AXIS_Z); + local cylinder_material = VisualServer.fixed_material_create(); + VisualServer.fixed_material_set_parameter( cylinder_material, VisualServer.FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.3,0.4,1.0) ); + local cylinder_mesh = VisualServer.mesh_create(); + + VisualServer.mesh_add_surface_from_planes(cylinder_mesh,cylinder_planes); + VisualServer.mesh_surface_set_material( cylinder_mesh, 0, cylinder_material ); + type_mesh_map[PhysicsServer.SHAPE_CYLINDER]<- cylinder_mesh; + + local cylinder_shape=PhysicsServer.shape_create(PhysicsServer.SHAPE_CYLINDER); + local cylinder_params={} + cylinder_params["radius"]<- 0.5; + cylinder_params["height"]<- 2; + PhysicsServer.shape_set_data( cylinder_shape, cylinder_params ); + type_shape_map[PhysicsServer.SHAPE_CYLINDER]<- cylinder_shape; + + /* CAPSULE SHAPE */ + + local capsule_planes = GeometryUtils.build_capsule_planes(0.5,0.7,12,Vector3.AXIS_Z); + local capsule_material = VisualServer.fixed_material_create(); + VisualServer.fixed_material_set_parameter( capsule_material, VisualServer.FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.3,0.4,1.0) ); + + local capsule_mesh = VisualServer.mesh_create(); + + VisualServer.mesh_add_surface_from_planes(capsule_mesh,capsule_planes); + VisualServer.mesh_surface_set_material( capsule_mesh, 0, capsule_material ); + type_mesh_map[PhysicsServer.SHAPE_CAPSULE]<-capsule_mesh; + + local capsule_shape=PhysicsServer.shape_create(PhysicsServer.SHAPE_CAPSULE); + local capsule_params={} + capsule_params["radius"]<- 0.5; + capsule_params["height"]<- 1.4; + PhysicsServer.shape_set_data( capsule_shape, capsule_params ); + type_shape_map[PhysicsServer.SHAPE_CAPSULE]<- capsule_shape; + + /* CONVEX SHAPE */ + + local convex_planes = GeometryUtils.build_cylinder_planes(0.5,0.7,5,Vector3.AXIS_Z); + local convex_material = VisualServer.fixed_material_create(); + VisualServer.fixed_material_set_parameter( convex_material, VisualServer.FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.8,0.2,0.9)); + + local convex_mesh = VisualServer.mesh_create(); + VisualServer.mesh_add_surface_from_planes(convex_mesh,convex_planes); + VisualServer.mesh_surface_set_material( convex_mesh, 0, convex_material ); + type_mesh_map[PhysicsServer.SHAPE_CONVEX_POLYGON]<- convex_mesh; + + local convex_shape=PhysicsServer.shape_create(PhysicsServer.SHAPE_CONVEX_POLYGON); + PhysicsServer.shape_set_data( convex_shape, convex_planes ); + type_shape_map[PhysicsServer.SHAPE_CONVEX_POLYGON]<- convex_shape; + + } + + function make_trimesh(p_faces,p_xform=Transform()) { + + local trimesh_shape = PhysicsServer.shape_create(PhysicsServer.SHAPE_CONCAVE_POLYGON); + PhysicsServer.shape_set_data(trimesh_shape, p_faces); + p_faces=PhysicsServer.shape_get_data(trimesh_shape); // optimized one + normals=[] + + for (i=0;i<p_faces.length()/3;i++) { + + p=Plane( p_faces[i*3+0],p_faces[i*3+1], p_faces[i*3+2] ); + normals.append(p.normal); + normals.append(p.normal); + normals.append(p.normal); + } + + local trimesh_mesh = VisualServer.mesh_create(); + VisualServer.mesh_add_surface(trimesh_mesh, VS::PRIMITIVE_TRIANGLES, VS::ARRAY_FORMAT_VERTEX|VS::ARRAY_FORMAT_NORMAL, p_faces.length() ); + VisualServer.mesh_surface_set_array(trimesh_mesh,0,VS::ARRAY_VERTEX, p_faces ); + VisualServer.mesh_surface_set_array(trimesh_mesh,0,VS::ARRAY_NORMAL, normals ); + local trimesh_mat = VisualServer.fixed_material_create(); + VisualServer.fixed_material_set_parameter( trimesh_mat, VisualServer.FIXED_MATERIAL_PARAM_DIFFUSE, Color(1.0,0.5,0.8)); + //VisualServer.material_set_flag( trimesh_mat, VisualServer.MATERIAL_FLAG_UNSHADED,true); + VisualServer.mesh_surface_set_material( trimesh_mesh, 0, trimesh_mat ); + + local triins = VisualServer.instance_create(trimesh_mesh); + + + local tribody = PhysicsServer.body_create(RID(), PhysicsServer.BODY_MODE_STATIC); + PhysicsServer.body_add_shape(tribody, trimesh_shape); + tritrans = p_xform; + PhysicsServer.body_set_state( tribody, PhysicsServer.BODY_STATE_TRANSFORM, tritrans ); + VisualServer.instance_set_transform( triins, tritrans ); + //RID trimesh_material = VisualServer.fixed_material_create(); + //VisualServer.material_generate( trimesh_material, Color(0.2,0.4,0.6) ); + //VisualServer.mesh_surface_set_material( trimesh_mesh, 0, trimesh_material ); + + } + + function make_grid(p_width,p_height,p_cellsize,p_cellheight,p_xform=Transform()) { + + local grid = [] + + for (local i =0;i<p_width;i++) { + + local row = [] + + for (local j=0;j<p_height;j++) { + + local val = 1.0+Math.random(-p_cellheight, p_cellheight ); + row.append(val) + } + grid.append(row) + } + + local faces=[] + + for (local i =1;i<p_width;i++) { + + for (local j=1;j<p_height;j++) { + + function MAKE_VERTEX(m_x,m_z) { + local v= Vector3( (m_x-p_width/2)*p_cellsize, grid[m_x][m_z], (m_z-p_height/2)*p_cellsize ) + faces.push_back(v) + } + + + MAKE_VERTEX(i,j-1) + MAKE_VERTEX(i,j) + MAKE_VERTEX(i-1,j) + + MAKE_VERTEX(i-1,j-1) + MAKE_VERTEX(i,j-1) + MAKE_VERTEX(i-1,j) + + } + } + + make_trimesh(faces,p_xform); + } + + quit=false + + transform = Transform() + camera=RID() + + function init_internal() {} + function iteration_internal(time) {} +//public + + + function input_event(p_event) { + + + } + + function request_quit() { + + quit=true; + } + + function init() { + + init_shapes(); + + + /* LIGHT */ + local lightaux = VisualServer.light_create( VisualServer.LIGHT_DIRECTIONAL ); + //VisualServer.light_set_color( lightaux, VisualServer.LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) ); + VisualServer.light_set_shadow(lightaux,true); + local light = VisualServer.instance_create( lightaux ); + local t=Transform() + t.rotate(Vector3(1.0,0,0),0.6); + VisualServer.instance_set_transform(light,t); + + + /* CAMERA */ + + camera = VisualServer.camera_create(); + local viewport = VisualServer.viewport_create(); + VisualServer.viewport_attach_camera( viewport, camera ); + VisualServer.viewport_set_parent(viewport, RID() ); + + VisualServer.camera_set_perspective(camera,60,0.1,20.0); + cameratr=Transform( Matrix3(), Vector3(0,2,8)) + VisualServer.camera_set_transform(camera,cameratr); + + quit=false; + + init_internal() + + } + + + function iteration(p_time) { + + // VisualServer.camera_set_transform(camera,cameratr); + iteration_internal(p_time) + + return quit; + } + + function idle(p_time) { + + return quit; + } + + + function finish() { + + } + + + constructor() { + MainLoopScripted.constructor(); + } + +} + + +return PhysicsTestBase; diff --git a/doc/examples/physics/script/test_fall.sq b/doc/examples/physics/script/test_fall.sq new file mode 100644 index 0000000000..79526da8b4 --- /dev/null +++ b/doc/examples/physics/script/test_fall.sq @@ -0,0 +1,42 @@ + +include("test_base.sq") + +class TestFall extends PhysicsTestBase { + + + fall_elements=10 + + function init_internal() { + + for (local i=0;i<10;i++) { + + local shape_idx=[ + PhysicsServer.SHAPE_SPHERE, + PhysicsServer.SHAPE_BOX, + PhysicsServer.SHAPE_CAPSULE, + PhysicsServer.SHAPE_CYLINDER, + PhysicsServer.SHAPE_CONVEX_POLYGON + ]; + + local stype=shape_idx[i%5]; +// stype=PhysicsServer.SHAPE_SPHERE; + + local t=Transform() + t.set_origin(Vector3(-0.7+0.0*i,3.5+4.1*i,0)) + t.rotate_basis(Vector3(1,0,0),Math.PI/4*i) + + local b = create_body(stype,PhysicsServer.BODY_MODE_RIGID,t); + + } + + create_static_plane( Plane( Vector3(0,1,0), -1) ); + + } + + constructor() { + PhysicsTestBase.constructor() + } +} + + +return TestFall |