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author | Rémi Verschelde <remi@verschelde.fr> | 2022-08-22 15:59:20 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-22 15:59:20 +0200 |
commit | ff7c10f709448755d8f1e1d2a98db2d2c1858d4c (patch) | |
tree | 296695554d4a33d0d23a71e58276544e2eb699d0 /doc/classes | |
parent | a677fdec2a9dae943b79fe7dfa0ee1492170bc51 (diff) | |
parent | da7a5653f4319760d4fbfbeb97b95df9efbb3391 (diff) |
Merge pull request #57297 from rafallus/orthogonal_index
Expose `Basis::set_orthogonal_index` as a GridMap method
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Basis.xml | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml index 8aa6278296..d62f704528 100644 --- a/doc/classes/Basis.xml +++ b/doc/classes/Basis.xml @@ -87,12 +87,6 @@ Consider using the [method get_rotation_quaternion] method instead, which returns a [Quaternion] quaternion instead of Euler angles. </description> </method> - <method name="get_orthogonal_index" qualifiers="const"> - <return type="int" /> - <description> - This function considers a discretization of rotations into 24 points on unit sphere, lying along the vectors (x,y,z) with each component being either -1, 0, or 1, and returns the index of the point best representing the orientation of the object. It is mainly used by the [GridMap] editor. For further details, refer to the Godot source code. - </description> - </method> <method name="get_rotation_quaternion" qualifiers="const"> <return type="Quaternion" /> <description> |