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authorRémi Verschelde <remi@verschelde.fr>2022-08-22 15:59:20 +0200
committerGitHub <noreply@github.com>2022-08-22 15:59:20 +0200
commitff7c10f709448755d8f1e1d2a98db2d2c1858d4c (patch)
tree296695554d4a33d0d23a71e58276544e2eb699d0 /doc/classes
parenta677fdec2a9dae943b79fe7dfa0ee1492170bc51 (diff)
parentda7a5653f4319760d4fbfbeb97b95df9efbb3391 (diff)
Merge pull request #57297 from rafallus/orthogonal_index
Expose `Basis::set_orthogonal_index` as a GridMap method
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Basis.xml6
1 files changed, 0 insertions, 6 deletions
diff --git a/doc/classes/Basis.xml b/doc/classes/Basis.xml
index 8aa6278296..d62f704528 100644
--- a/doc/classes/Basis.xml
+++ b/doc/classes/Basis.xml
@@ -87,12 +87,6 @@
Consider using the [method get_rotation_quaternion] method instead, which returns a [Quaternion] quaternion instead of Euler angles.
</description>
</method>
- <method name="get_orthogonal_index" qualifiers="const">
- <return type="int" />
- <description>
- This function considers a discretization of rotations into 24 points on unit sphere, lying along the vectors (x,y,z) with each component being either -1, 0, or 1, and returns the index of the point best representing the orientation of the object. It is mainly used by the [GridMap] editor. For further details, refer to the Godot source code.
- </description>
- </method>
<method name="get_rotation_quaternion" qualifiers="const">
<return type="Quaternion" />
<description>