diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-04-28 15:19:37 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-04-28 15:19:49 +0200 |
commit | fdf58a585839804c89798392dd93025dbe8654e4 (patch) | |
tree | 7e5fa3980a90d34d2f89f2b6c9adc392e890eeb6 /doc/classes | |
parent | 39f7a4092533a600eeada6638016af8bd4bd2271 (diff) |
Rename InputFilter back to Input
It changed name as part of the DisplayServer and input refactoring
in #37317, with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.
But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.
Fixes godotengine/godot-proposals#639.
Fixes #37319.
Fixes #37690.
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/@GlobalScope.xml | 4 | ||||
-rw-r--r-- | doc/classes/Input.xml (renamed from doc/classes/InputFilter.xml) | 16 |
2 files changed, 10 insertions, 10 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index 602d0e4d0e..47b9c80f3f 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -33,8 +33,8 @@ <member name="IP" type="IP" setter="" getter=""> The [IP] singleton. </member> - <member name="Input" type="InputFilter" setter="" getter=""> - The [InputFilter] singleton. + <member name="Input" type="Input" setter="" getter=""> + The [Input] singleton. </member> <member name="InputMap" type="InputMap" setter="" getter=""> The [InputMap] singleton. diff --git a/doc/classes/InputFilter.xml b/doc/classes/Input.xml index 54184ae8a3..0f212e7498 100644 --- a/doc/classes/InputFilter.xml +++ b/doc/classes/Input.xml @@ -1,5 +1,5 @@ <?xml version="1.0" encoding="UTF-8" ?> -<class name="InputFilter" inherits="Object" version="4.0"> +<class name="Input" inherits="Object" version="4.0"> <brief_description> A singleton that deals with inputs. </brief_description> @@ -68,7 +68,7 @@ </description> </method> <method name="get_current_cursor_shape" qualifiers="const"> - <return type="int" enum="InputFilter.CursorShape"> + <return type="int" enum="Input.CursorShape"> </return> <description> Returns the currently assigned cursor shape (see [enum CursorShape]). @@ -193,7 +193,7 @@ </description> </method> <method name="get_mouse_mode" qualifiers="const"> - <return type="int" enum="InputFilter.MouseMode"> + <return type="int" enum="Input.MouseMode"> </return> <description> Returns the mouse mode. See the constants for more information. @@ -277,7 +277,7 @@ <argument index="3" name="guid" type="String"> </argument> <description> - Notifies the [InputFilter] singleton that a connection has changed, to update the state for the [code]device[/code] index. + Notifies the [Input] singleton that a connection has changed, to update the state for the [code]device[/code] index. This is used internally and should not have to be called from user scripts. See [signal joy_connection_changed] for the signal emitted when this is triggered internally. </description> </method> @@ -293,7 +293,7 @@ var a = InputEventAction.new() a.action = "ui_cancel" a.pressed = true - InputFilter.parse_input_event(a) + Input.parse_input_event(a) [/codeblock] </description> </method> @@ -311,7 +311,7 @@ </return> <argument index="0" name="image" type="Resource"> </argument> - <argument index="1" name="shape" type="int" enum="InputFilter.CursorShape" default="0"> + <argument index="1" name="shape" type="int" enum="Input.CursorShape" default="0"> </argument> <argument index="2" name="hotspot" type="Vector2" default="Vector2( 0, 0 )"> </argument> @@ -326,7 +326,7 @@ <method name="set_default_cursor_shape"> <return type="void"> </return> - <argument index="0" name="shape" type="int" enum="InputFilter.CursorShape" default="0"> + <argument index="0" name="shape" type="int" enum="Input.CursorShape" default="0"> </argument> <description> Sets the default cursor shape to be used in the viewport instead of [constant CURSOR_ARROW]. @@ -337,7 +337,7 @@ <method name="set_mouse_mode"> <return type="void"> </return> - <argument index="0" name="mode" type="int" enum="InputFilter.MouseMode"> + <argument index="0" name="mode" type="int" enum="Input.MouseMode"> </argument> <description> Sets the mouse mode. See the constants for more information. |