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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-04-20 17:40:28 +0200 |
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committer | GitHub <noreply@github.com> | 2021-04-20 17:40:28 +0200 |
commit | fdf041a466b5ecbdd2294ecfeab598fcc3dc5cda (patch) | |
tree | d2f1093153148a061e46a2f65fe8a7671ff3b458 /doc/classes | |
parent | a9ecf663426f8eaa738d350d885166f24ae15dde (diff) | |
parent | c8dd3c7d808ee12eb1a8ddacf15857db87b76df2 (diff) |
Merge pull request #47347 from nekomatata/heightmap-support
Heightmap collision shape support in Godot Physics
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/HeightMapShape3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/HeightMapShape3D.xml b/doc/classes/HeightMapShape3D.xml index 6d230bdab8..f6f2a27891 100644 --- a/doc/classes/HeightMapShape3D.xml +++ b/doc/classes/HeightMapShape3D.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="HeightMapShape3D" inherits="Shape3D" version="4.0"> <brief_description> - Height map shape for 3D physics (Bullet only). + Height map shape for 3D physics. </brief_description> <description> Height map shape resource, which can be added to a [PhysicsBody3D] or [Area3D]. |