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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-04-20 17:40:28 +0200
committerGitHub <noreply@github.com>2021-04-20 17:40:28 +0200
commitfdf041a466b5ecbdd2294ecfeab598fcc3dc5cda (patch)
treed2f1093153148a061e46a2f65fe8a7671ff3b458 /doc/classes
parenta9ecf663426f8eaa738d350d885166f24ae15dde (diff)
parentc8dd3c7d808ee12eb1a8ddacf15857db87b76df2 (diff)
Merge pull request #47347 from nekomatata/heightmap-support
Heightmap collision shape support in Godot Physics
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/HeightMapShape3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/HeightMapShape3D.xml b/doc/classes/HeightMapShape3D.xml
index 6d230bdab8..f6f2a27891 100644
--- a/doc/classes/HeightMapShape3D.xml
+++ b/doc/classes/HeightMapShape3D.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="HeightMapShape3D" inherits="Shape3D" version="4.0">
<brief_description>
- Height map shape for 3D physics (Bullet only).
+ Height map shape for 3D physics.
</brief_description>
<description>
Height map shape resource, which can be added to a [PhysicsBody3D] or [Area3D].