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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-07-12 22:15:40 +0200
committerGitHub <noreply@github.com>2021-07-12 22:15:40 +0200
commitfc00a8390193220cea702d9ab684fb6c53d97a6b (patch)
treedc604ebc95c9ac755ebddab8169b8c9a0d498e93 /doc/classes
parent30d4732623df8a9c286eb1e0b5d3321b31bcfa86 (diff)
parent1de995ae9911fdc3ce609a8c8f84e023531ea6bc (diff)
Merge pull request #50262 from nekomatata/convex-hull-simplification
Options to clean/simplify convex hull generated from mesh
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Mesh.xml6
-rw-r--r--doc/classes/MeshInstance3D.xml6
2 files changed, 12 insertions, 0 deletions
diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml
index 3bbdfbe62e..2cc0bd2ef9 100644
--- a/doc/classes/Mesh.xml
+++ b/doc/classes/Mesh.xml
@@ -16,8 +16,14 @@
<method name="create_convex_shape" qualifiers="const">
<return type="Shape3D">
</return>
+ <argument index="0" name="clean" type="bool" default="true">
+ </argument>
+ <argument index="1" name="simplify" type="bool" default="false">
+ </argument>
<description>
Calculate a [ConvexPolygonShape3D] from the mesh.
+ If [code]clean[/code] is [code]true[/code] (default), duplicate and interior vertices are removed automatically. You can set it to [code]false[/code] to make the process faster if not needed.
+ If [code]simplify[/code] is [code]true[/code], the geometry can be further simplified to reduce the amount of vertices. Disabled by default.
</description>
</method>
<method name="create_outline" qualifiers="const">
diff --git a/doc/classes/MeshInstance3D.xml b/doc/classes/MeshInstance3D.xml
index 7c4e75793e..930301a742 100644
--- a/doc/classes/MeshInstance3D.xml
+++ b/doc/classes/MeshInstance3D.xml
@@ -16,8 +16,14 @@
<method name="create_convex_collision">
<return type="void">
</return>
+ <argument index="0" name="clean" type="bool" default="true">
+ </argument>
+ <argument index="1" name="simplify" type="bool" default="false">
+ </argument>
<description>
This helper creates a [StaticBody3D] child node with a [ConvexPolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing.
+ If [code]clean[/code] is [code]true[/code] (default), duplicate and interior vertices are removed automatically. You can set it to [code]false[/code] to make the process faster if not needed.
+ If [code]simplify[/code] is [code]true[/code], the geometry can be further simplified to reduce the amount of vertices. Disabled by default.
</description>
</method>
<method name="create_debug_tangents">