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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-03-20 21:45:20 +0100
committerGitHub <noreply@github.com>2021-03-20 21:45:20 +0100
commitfa681d04b7434c3db8c556d5fc046b702c731d98 (patch)
treea39079990bae6c4227cc16d90db274ffe1119c87 /doc/classes
parent793000c6a90211a32b478fb550d82221e2817da0 (diff)
parentd5ea4acd2dddfe13ad7989aa54d9cb5739e678d5 (diff)
Merge pull request #46937 from nekomatata/soft-body-support
SoftBody support in GodotPhysics 3D
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/SoftBody3D.xml6
1 files changed, 0 insertions, 6 deletions
diff --git a/doc/classes/SoftBody3D.xml b/doc/classes/SoftBody3D.xml
index 04e201e1bd..29f8ecd432 100644
--- a/doc/classes/SoftBody3D.xml
+++ b/doc/classes/SoftBody3D.xml
@@ -77,8 +77,6 @@
</method>
</methods>
<members>
- <member name="angular_stiffness" type="float" setter="set_angular_stiffness" getter="get_angular_stiffness" default="0.0">
- </member>
<member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer" default="1">
The physics layers this SoftBody3D is in.
Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property.
@@ -96,8 +94,6 @@
<member name="parent_collision_ignore" type="NodePath" setter="set_parent_collision_ignore" getter="get_parent_collision_ignore" default="NodePath(&quot;&quot;)">
[NodePath] to a [CollisionObject3D] this SoftBody3D should avoid clipping.
</member>
- <member name="pose_matching_coefficient" type="float" setter="set_pose_matching_coefficient" getter="get_pose_matching_coefficient" default="0.0">
- </member>
<member name="pressure_coefficient" type="float" setter="set_pressure_coefficient" getter="get_pressure_coefficient" default="0.0">
</member>
<member name="ray_pickable" type="bool" setter="set_ray_pickable" getter="is_ray_pickable" default="true">
@@ -109,8 +105,6 @@
<member name="total_mass" type="float" setter="set_total_mass" getter="get_total_mass" default="0.0">
The SoftBody3D's mass.
</member>
- <member name="volume_stiffness" type="float" setter="set_volume_stiffness" getter="get_volume_stiffness" default="0.0">
- </member>
</members>
<constants>
</constants>