diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2022-11-07 02:09:13 -0600 |
---|---|---|
committer | Aaron Franke <arnfranke@yahoo.com> | 2022-11-19 17:33:40 -0600 |
commit | f6714858bfcfd22e481629e096c0e7293aed8cd9 (patch) | |
tree | 18af3ca7c91a3740595692818f2056d2d4a33ca0 /doc/classes | |
parent | 895428c8058ce97abb02a6a3500e463f72a4f9c9 (diff) |
Rename TextureButton set_*_texture methods to set_texture_*
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/TextureButton.xml | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/doc/classes/TextureButton.xml b/doc/classes/TextureButton.xml index 043eeb9a80..b185828577 100644 --- a/doc/classes/TextureButton.xml +++ b/doc/classes/TextureButton.xml @@ -27,19 +27,19 @@ <member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask"> Pure black and white [BitMap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes. </member> - <member name="texture_disabled" type="Texture2D" setter="set_disabled_texture" getter="get_disabled_texture"> + <member name="texture_disabled" type="Texture2D" setter="set_texture_disabled" getter="get_texture_disabled"> Texture to display when the node is disabled. See [member BaseButton.disabled]. </member> - <member name="texture_focused" type="Texture2D" setter="set_focused_texture" getter="get_focused_texture"> + <member name="texture_focused" type="Texture2D" setter="set_texture_focused" getter="get_texture_focused"> Texture to display when the node has mouse or keyboard focus. [member texture_focused] is displayed [i]over[/i] the base texture, so a partially transparent texture should be used to ensure the base texture remains visible. A texture that represents an outline or an underline works well for this purpose. To disable the focus visual effect, assign a fully transparent texture of any size. Note that disabling the focus visual effect will harm keyboard/controller navigation usability, so this is not recommended for accessibility reasons. </member> - <member name="texture_hover" type="Texture2D" setter="set_hover_texture" getter="get_hover_texture"> + <member name="texture_hover" type="Texture2D" setter="set_texture_hover" getter="get_texture_hover"> Texture to display when the mouse hovers the node. </member> - <member name="texture_normal" type="Texture2D" setter="set_normal_texture" getter="get_normal_texture"> + <member name="texture_normal" type="Texture2D" setter="set_texture_normal" getter="get_texture_normal"> Texture to display by default, when the node is [b]not[/b] in the disabled, focused, hover or pressed state. </member> - <member name="texture_pressed" type="Texture2D" setter="set_pressed_texture" getter="get_pressed_texture"> + <member name="texture_pressed" type="Texture2D" setter="set_texture_pressed" getter="get_texture_pressed"> Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the [member BaseButton.shortcut] key. </member> </members> |