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authorreduz <reduzio@gmail.com>2022-06-29 11:31:18 +0200
committerJuan Linietsky <reduzio@gmail.com>2022-07-22 22:53:03 +0200
commitf649678402350a210cbb40e312be7b20592e85e0 (patch)
tree7c71b5527f8301653f8cbdd111fbadc2f42b0edd /doc/classes
parent7b94603baa8259947facc5ab5fe02d82fa129ef8 (diff)
Clean up Shader Preprocessor
* Moved preprocessor to Shader and ShaderInclude * Clean up RenderingServer side * Preprocessor is separate from parser now, but it emits tokens with include location hints. * Improved ShaderEditor validation code * Added include file code completion * Added notification for all files affected by a broken include.
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/RenderingServer.xml14
1 files changed, 14 insertions, 0 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 6199c7b4e6..c2752d9f7b 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -2748,6 +2748,13 @@
Returns the parameters of a shader.
</description>
</method>
+ <method name="shader_set_code">
+ <return type="void" />
+ <argument index="0" name="shader" type="RID" />
+ <argument index="1" name="code" type="String" />
+ <description>
+ </description>
+ </method>
<method name="shader_set_default_texture_param">
<return type="void" />
<argument index="0" name="shader" type="RID" />
@@ -2759,6 +2766,13 @@
[b]Note:[/b] If the sampler array is used use [code]index[/code] to access the specified texture.
</description>
</method>
+ <method name="shader_set_path_hint">
+ <return type="void" />
+ <argument index="0" name="shader" type="RID" />
+ <argument index="1" name="path" type="String" />
+ <description>
+ </description>
+ </method>
<method name="skeleton_allocate_data">
<return type="void" />
<argument index="0" name="skeleton" type="RID" />