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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-08-13 14:44:14 +0200 |
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committer | GitHub <noreply@github.com> | 2021-08-13 14:44:14 +0200 |
commit | f0e420e9815f5336acd7eb12c907b2f6e5d5ef89 (patch) | |
tree | 69e750424206a0d9da4ffa2aa3431d5ca1fec7be /doc/classes | |
parent | 87b80a84f08256f07eddef543ffef3be444005c6 (diff) | |
parent | 9cf158019da555238516d209dd4ab775b90580fc (diff) |
Merge pull request #51519 from Chaosus/vs_transform_operator
Changed `TransformMult` node to `TransformOp` in visual shaders
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/VisualShaderNodeTransformMult.xml | 32 | ||||
-rw-r--r-- | doc/classes/VisualShaderNodeTransformOp.xml | 50 |
2 files changed, 50 insertions, 32 deletions
diff --git a/doc/classes/VisualShaderNodeTransformMult.xml b/doc/classes/VisualShaderNodeTransformMult.xml deleted file mode 100644 index f26f60a1f3..0000000000 --- a/doc/classes/VisualShaderNodeTransformMult.xml +++ /dev/null @@ -1,32 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="VisualShaderNodeTransformMult" inherits="VisualShaderNode" version="4.0"> - <brief_description> - Multiplies [Transform3D] by [Transform3D] within the visual shader graph. - </brief_description> - <description> - A multiplication operation on two transforms (4x4 matrices), with support for different multiplication operators. - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <members> - <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformMult.Operator" default="0"> - The multiplication type to be performed on the transforms. See [enum Operator] for options. - </member> - </members> - <constants> - <constant name="OP_AxB" value="0" enum="Operator"> - Multiplies transform [code]a[/code] by the transform [code]b[/code]. - </constant> - <constant name="OP_BxA" value="1" enum="Operator"> - Multiplies transform [code]b[/code] by the transform [code]a[/code]. - </constant> - <constant name="OP_AxB_COMP" value="2" enum="Operator"> - Performs a component-wise multiplication of transform [code]a[/code] by the transform [code]b[/code]. - </constant> - <constant name="OP_BxA_COMP" value="3" enum="Operator"> - Performs a component-wise multiplication of transform [code]b[/code] by the transform [code]a[/code]. - </constant> - </constants> -</class> diff --git a/doc/classes/VisualShaderNodeTransformOp.xml b/doc/classes/VisualShaderNodeTransformOp.xml new file mode 100644 index 0000000000..a628fa3e8d --- /dev/null +++ b/doc/classes/VisualShaderNodeTransformOp.xml @@ -0,0 +1,50 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="VisualShaderNodeTransformOp" inherits="VisualShaderNode" version="4.0"> + <brief_description> + A [Transform3D] operator to be used within the visual shader graph. + </brief_description> + <description> + Applies [member operator] to two transform (4x4 matrices) inputs. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformOp.Operator" default="0"> + The type of the operation to be performed on the transforms. See [enum Operator] for options. + </member> + </members> + <constants> + <constant name="OP_AxB" value="0" enum="Operator"> + Multiplies transform [code]a[/code] by the transform [code]b[/code]. + </constant> + <constant name="OP_BxA" value="1" enum="Operator"> + Multiplies transform [code]b[/code] by the transform [code]a[/code]. + </constant> + <constant name="OP_AxB_COMP" value="2" enum="Operator"> + Performs a component-wise multiplication of transform [code]a[/code] by the transform [code]b[/code]. + </constant> + <constant name="OP_BxA_COMP" value="3" enum="Operator"> + Performs a component-wise multiplication of transform [code]b[/code] by the transform [code]a[/code]. + </constant> + <constant name="OP_ADD" value="4" enum="Operator"> + Adds two transforms. + </constant> + <constant name="OP_A_MINUS_B" value="5" enum="Operator"> + Subtracts the transform [code]a[/code] from the transform [code]b[/code]. + </constant> + <constant name="OP_B_MINUS_A" value="6" enum="Operator"> + Subtracts the transform [code]b[/code] from the transform [code]a[/code]. + </constant> + <constant name="OP_A_DIV_B" value="7" enum="Operator"> + Divides the transform [code]a[/code] by the transform [code]b[/code]. + </constant> + <constant name="OP_B_DIV_A" value="8" enum="Operator"> + Divides the transform [code]b[/code] by the transform [code]a[/code]. + </constant> + <constant name="OP_LIMITER" value="9" enum="Operator"> + Represents the size of the [enum Operator] enum. + </constant> + </constants> +</class> |