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authorRémi Verschelde <rverschelde@gmail.com>2022-02-07 09:38:42 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-02-07 09:47:16 +0100
commitec00283f9100c0456f09fd70edd2c6d3eb763c92 (patch)
treef661ac593abd9df6877d98b6b8642b86e249ab84 /doc/classes
parent863f2840a582e289612147be43d8cbededed668c (diff)
ResourceImporter: Restore default append logic for new importers
This was changed in #56943 to allow adding new importers from plugins that take precedence over built-in ones, but this should be opt-in, not the default behavior. Fixes #57730.
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/EditorPlugin.xml6
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/EditorPlugin.xml b/doc/classes/EditorPlugin.xml
index cc1243898f..b9267bc577 100644
--- a/doc/classes/EditorPlugin.xml
+++ b/doc/classes/EditorPlugin.xml
@@ -379,8 +379,10 @@
<method name="add_import_plugin">
<return type="void" />
<argument index="0" name="importer" type="EditorImportPlugin" />
+ <argument index="1" name="first_priority" type="bool" default="false" />
<description>
Registers a new [EditorImportPlugin]. Import plugins are used to import custom and unsupported assets as a custom [Resource] type.
+ If [code]first_priority[/code] is [code]true[/code], the new import plugin is inserted first in the list and takes precedence over pre-existing plugins.
[b]Note:[/b] If you want to import custom 3D asset formats use [method add_scene_format_importer_plugin] instead.
See [method add_inspector_plugin] for an example of how to register a plugin.
</description>
@@ -408,15 +410,19 @@
<method name="add_scene_format_importer_plugin">
<return type="void" />
<argument index="0" name="scene_format_importer" type="EditorSceneFormatImporter" />
+ <argument index="1" name="first_priority" type="bool" default="false" />
<description>
Registers a new [EditorSceneFormatImporter]. Scene importers are used to import custom 3D asset formats as scenes.
+ If [code]first_priority[/code] is [code]true[/code], the new import plugin is inserted first in the list and takes precedence over pre-existing plugins.
</description>
</method>
<method name="add_scene_post_import_plugin">
<return type="void" />
<argument index="0" name="scene_import_plugin" type="EditorScenePostImportPlugin" />
+ <argument index="1" name="first_priority" type="bool" default="false" />
<description>
Add a [EditorScenePostImportPlugin]. These plugins allow customizing the import process of 3D assets by adding new options to the import dialogs.
+ If [code]first_priority[/code] is [code]true[/code], the new import plugin is inserted first in the list and takes precedence over pre-existing plugins.
</description>
</method>
<method name="add_spatial_gizmo_plugin">