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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-09-17 13:49:07 +0200
committerGitHub <noreply@github.com>2018-09-17 13:49:07 +0200
commitebd14a778d29e0de4904564a762358cbc2412303 (patch)
tree71a7e42df62367163e496cfdaf835da03584d0aa /doc/classes
parent7ffeabf6bbcdc44c29ff0d49321b289205034d66 (diff)
parent0c10d3fc167f62cd2417804fd94de3b54513e273 (diff)
Merge pull request #22113 from char0xff/editor_interface
Update EditorInterface.xml
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/EditorInterface.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml
index 19bd7e6d52..d85d021a68 100644
--- a/doc/classes/EditorInterface.xml
+++ b/doc/classes/EditorInterface.xml
@@ -24,7 +24,7 @@
<return type="Control">
</return>
<description>
- Returns the base [Control].
+ Returns the main container of Godot's editor window. You can use it, for example, to retrieve the size of the container and place your controls accordingly.
</description>
</method>
<method name="get_edited_scene_root">