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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-09-17 13:49:07 +0200 |
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committer | GitHub <noreply@github.com> | 2018-09-17 13:49:07 +0200 |
commit | ebd14a778d29e0de4904564a762358cbc2412303 (patch) | |
tree | 71a7e42df62367163e496cfdaf835da03584d0aa /doc/classes | |
parent | 7ffeabf6bbcdc44c29ff0d49321b289205034d66 (diff) | |
parent | 0c10d3fc167f62cd2417804fd94de3b54513e273 (diff) |
Merge pull request #22113 from char0xff/editor_interface
Update EditorInterface.xml
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/EditorInterface.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/EditorInterface.xml b/doc/classes/EditorInterface.xml index 19bd7e6d52..d85d021a68 100644 --- a/doc/classes/EditorInterface.xml +++ b/doc/classes/EditorInterface.xml @@ -24,7 +24,7 @@ <return type="Control"> </return> <description> - Returns the base [Control]. + Returns the main container of Godot's editor window. You can use it, for example, to retrieve the size of the container and place your controls accordingly. </description> </method> <method name="get_edited_scene_root"> |