diff options
author | Micky <micheledevita2@gmail.com> | 2022-09-17 14:34:43 +0200 |
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committer | Micky <micheledevita2@gmail.com> | 2022-09-17 16:06:30 +0200 |
commit | eb0cc08a23b2a8d1961c08125a88df63b43eae9b (patch) | |
tree | 1d1ebbc9f480d15a2507e51afb9c06439b6bec4b /doc/classes | |
parent | 57bdddce02370af3d13e6edc583afdc17264147d (diff) |
Rename AudioStreamPlayer3D's `unit_db` to `volume_db`
AudioStreamPlayer3D.`unit_db` -> `volume_db`
Now matches the same name AudioStreamPlayer and AudioStreamPlayer2D use.
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/AudioStreamPlayer3D.xml | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index 02192a9b7c..11d6e9cc7a 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -7,7 +7,7 @@ Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space. For greater realism, a low-pass filter is automatically applied to distant sounds. This can be disabled by setting [member attenuation_filter_cutoff_hz] to [code]20500[/code]. By default, audio is heard from the camera position. This can be changed by adding an [AudioListener3D] node to the scene and enabling it by calling [method AudioListener3D.make_current] on it. See also [AudioStreamPlayer] to play a sound non-positionally. - [b]Note:[/b] Hiding an [AudioStreamPlayer3D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer3D]'s audio output, set [member unit_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing). + [b]Note:[/b] Hiding an [AudioStreamPlayer3D] node does not disable its audio output. To temporarily disable an [AudioStreamPlayer3D]'s audio output, set [member volume_db] to a very low value like [code]-100[/code] (which isn't audible to human hearing). </description> <tutorials> <link title="Audio streams">$DOCS_URL/tutorials/audio/audio_streams.html</link> @@ -102,12 +102,12 @@ <member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false"> If [code]true[/code], the playback is paused. You can resume it by setting [member stream_paused] to [code]false[/code]. </member> - <member name="unit_db" type="float" setter="set_unit_db" getter="get_unit_db" default="0.0"> - The base sound level unaffected by dampening, in decibels. - </member> <member name="unit_size" type="float" setter="set_unit_size" getter="get_unit_size" default="10.0"> The factor for the attenuation effect. Higher values make the sound audible over a larger distance. </member> + <member name="volume_db" type="float" setter="set_volume_db" getter="get_volume_db" default="0.0"> + The base sound level unaffected by dampening, in decibels. + </member> </members> <signals> <signal name="finished"> |