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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-06-03 22:00:15 +0200 |
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committer | GitHub <noreply@github.com> | 2021-06-03 22:00:15 +0200 |
commit | ea2a0b54554c09999d74212925322e8c7b2437e0 (patch) | |
tree | 94529540eb7696c2dcca2a2545e2f0d5ee6ead35 /doc/classes | |
parent | 4e4f96f9896eef06afb5b22ae6019bd85d24a354 (diff) | |
parent | 98aa3b669ee3425f40d6c3f3f96217bddf7b7137 (diff) |
Merge pull request #43450 from aaronfranke/mouse-mode-bitwise
Add MOUSE_MODE_CONFINED_HIDDEN to MouseMode enum
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/DisplayServer.xml | 8 | ||||
-rw-r--r-- | doc/classes/Input.xml | 5 |
2 files changed, 12 insertions, 1 deletions
diff --git a/doc/classes/DisplayServer.xml b/doc/classes/DisplayServer.xml index 0c9df071a7..6c1cd37beb 100644 --- a/doc/classes/DisplayServer.xml +++ b/doc/classes/DisplayServer.xml @@ -1044,12 +1044,20 @@ <constant name="FEATURE_SWAP_BUFFERS" value="17" enum="Feature"> </constant> <constant name="MOUSE_MODE_VISIBLE" value="0" enum="MouseMode"> + Makes the mouse cursor visible if it is hidden. </constant> <constant name="MOUSE_MODE_HIDDEN" value="1" enum="MouseMode"> + Makes the mouse cursor hidden if it is visible. </constant> <constant name="MOUSE_MODE_CAPTURED" value="2" enum="MouseMode"> + Captures the mouse. The mouse will be hidden and its position locked at the center of the screen. + [b]Note:[/b] If you want to process the mouse's movement in this mode, you need to use [member InputEventMouseMotion.relative]. </constant> <constant name="MOUSE_MODE_CONFINED" value="3" enum="MouseMode"> + Confines the mouse cursor to the game window, and make it visible. + </constant> + <constant name="MOUSE_MODE_CONFINED_HIDDEN" value="4" enum="MouseMode"> + Confines the mouse cursor to the game window, and make it hidden. </constant> <constant name="SCREEN_OF_MAIN_WINDOW" value="-1"> </constant> diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml index d7408cd0ff..ebfd32c5fb 100644 --- a/doc/classes/Input.xml +++ b/doc/classes/Input.xml @@ -449,7 +449,10 @@ [b]Note:[/b] If you want to process the mouse's movement in this mode, you need to use [member InputEventMouseMotion.relative]. </constant> <constant name="MOUSE_MODE_CONFINED" value="3" enum="MouseMode"> - Makes the mouse cursor visible but confines it to the game window. + Confines the mouse cursor to the game window, and make it visible. + </constant> + <constant name="MOUSE_MODE_CONFINED_HIDDEN" value="4" enum="MouseMode"> + Confines the mouse cursor to the game window, and make it hidden. </constant> <constant name="CURSOR_ARROW" value="0" enum="CursorShape"> Arrow cursor. Standard, default pointing cursor. |