diff options
author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-05-20 11:25:47 +0200 |
---|---|---|
committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-05-20 11:25:47 +0200 |
commit | e858f7c2ead49cee8689fc03546e6f505f0fd17a (patch) | |
tree | f16516c931ef2feb11c0731ea125238b315bb416 /doc/classes | |
parent | c0de820d4034cd2f938d1be164d8419b64e00fae (diff) |
[Doc] Remove reference to UNIX sockets in StreamPeer.
That class can be used as a base to implement them, but there is no
actual implementation for it in Godot.
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/StreamPeer.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/StreamPeer.xml b/doc/classes/StreamPeer.xml index a1b858acf6..f120103916 100644 --- a/doc/classes/StreamPeer.xml +++ b/doc/classes/StreamPeer.xml @@ -4,7 +4,7 @@ Abstraction and base class for stream-based protocols. </brief_description> <description> - StreamPeer is an abstraction and base class for stream-based protocols (such as TCP or UNIX sockets). It provides an API for sending and receiving data through streams as raw data or strings. + StreamPeer is an abstraction and base class for stream-based protocols (such as TCP). It provides an API for sending and receiving data through streams as raw data or strings. </description> <tutorials> </tutorials> |