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authorFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-05-20 11:25:47 +0200
committerFabio Alessandrelli <fabio.alessandrelli@gmail.com>2021-05-20 11:25:47 +0200
commite858f7c2ead49cee8689fc03546e6f505f0fd17a (patch)
treef16516c931ef2feb11c0731ea125238b315bb416 /doc/classes
parentc0de820d4034cd2f938d1be164d8419b64e00fae (diff)
[Doc] Remove reference to UNIX sockets in StreamPeer.
That class can be used as a base to implement them, but there is no actual implementation for it in Godot.
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/StreamPeer.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/StreamPeer.xml b/doc/classes/StreamPeer.xml
index a1b858acf6..f120103916 100644
--- a/doc/classes/StreamPeer.xml
+++ b/doc/classes/StreamPeer.xml
@@ -4,7 +4,7 @@
Abstraction and base class for stream-based protocols.
</brief_description>
<description>
- StreamPeer is an abstraction and base class for stream-based protocols (such as TCP or UNIX sockets). It provides an API for sending and receiving data through streams as raw data or strings.
+ StreamPeer is an abstraction and base class for stream-based protocols (such as TCP). It provides an API for sending and receiving data through streams as raw data or strings.
</description>
<tutorials>
</tutorials>