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authorRémi Verschelde <rverschelde@gmail.com>2020-01-23 13:44:43 +0100
committerGitHub <noreply@github.com>2020-01-23 13:44:43 +0100
commite7e8318546cef3aa482d71c5b0ddd5a664e241eb (patch)
treee98c50d05635bceb6957cc5c4cfb5e812cc95ff8 /doc/classes
parente7947c81d6a84949d1a3d261c9599cb746160c85 (diff)
parentba177ccaecb91c3800e220272864dfb5c23958e7 (diff)
Merge pull request #35465 from akien-mga/doc-various-fixes
doc: Misc updates for AnimationNode* and others
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/ARVRAnchor.xml4
-rw-r--r--doc/classes/ARVRCamera.xml1
-rw-r--r--doc/classes/ARVRController.xml1
-rw-r--r--doc/classes/ARVRInterface.xml3
-rw-r--r--doc/classes/ARVROrigin.xml1
-rw-r--r--doc/classes/ARVRPositionalTracker.xml1
-rw-r--r--doc/classes/ARVRServer.xml19
-rw-r--r--doc/classes/AStar2D.xml2
-rw-r--r--doc/classes/AnimationNode.xml14
-rw-r--r--doc/classes/AnimationNodeAdd2.xml1
-rw-r--r--doc/classes/AnimationNodeAdd3.xml1
-rw-r--r--doc/classes/AnimationNodeAnimation.xml1
-rw-r--r--doc/classes/AnimationNodeBlend2.xml1
-rw-r--r--doc/classes/AnimationNodeBlend3.xml1
-rw-r--r--doc/classes/AnimationNodeBlendSpace1D.xml9
-rw-r--r--doc/classes/AnimationNodeBlendSpace2D.xml11
-rw-r--r--doc/classes/AnimationNodeBlendTree.xml1
-rw-r--r--doc/classes/AnimationNodeOneShot.xml1
-rw-r--r--doc/classes/AnimationNodeOutput.xml1
-rw-r--r--doc/classes/AnimationNodeStateMachine.xml7
-rw-r--r--doc/classes/AnimationNodeStateMachinePlayback.xml4
-rw-r--r--doc/classes/AnimationNodeStateMachineTransition.xml6
-rw-r--r--doc/classes/AnimationNodeTimeScale.xml1
-rw-r--r--doc/classes/AnimationNodeTimeSeek.xml1
-rw-r--r--doc/classes/AnimationNodeTransition.xml129
-rw-r--r--doc/classes/AnimationTreePlayer.xml64
-rw-r--r--doc/classes/ArrayMesh.xml9
-rw-r--r--doc/classes/AudioServer.xml13
-rw-r--r--doc/classes/BitmapFont.xml2
-rw-r--r--doc/classes/CPUParticles.xml8
-rw-r--r--doc/classes/CPUParticles2D.xml10
-rw-r--r--doc/classes/CameraServer.xml8
-rw-r--r--doc/classes/CameraTexture.xml5
-rw-r--r--doc/classes/CanvasItem.xml48
-rw-r--r--doc/classes/CanvasItemMaterial.xml8
-rw-r--r--doc/classes/Dictionary.xml12
-rw-r--r--doc/classes/EditorInspectorPlugin.xml2
-rw-r--r--doc/classes/EditorSpatialGizmoPlugin.xml2
-rw-r--r--doc/classes/EditorVCSInterface.xml10
-rw-r--r--doc/classes/Geometry.xml16
-rw-r--r--doc/classes/GraphNode.xml4
-rw-r--r--doc/classes/HTTPClient.xml2
-rw-r--r--doc/classes/HTTPRequest.xml2
-rw-r--r--doc/classes/Input.xml4
-rw-r--r--doc/classes/InputEvent.xml2
-rw-r--r--doc/classes/LineEdit.xml3
-rw-r--r--doc/classes/MenuButton.xml7
-rw-r--r--doc/classes/MeshInstance2D.xml2
-rw-r--r--doc/classes/Node.xml2
-rw-r--r--doc/classes/PhysicsServer.xml2
-rw-r--r--doc/classes/Shader.xml2
-rw-r--r--doc/classes/SpatialMaterial.xml3
-rw-r--r--doc/classes/VisualInstance.xml18
-rw-r--r--doc/classes/VisualServer.xml6
-rw-r--r--doc/classes/VisualShaderNode.xml16
-rw-r--r--doc/classes/VisualShaderNodeBooleanConstant.xml1
-rw-r--r--doc/classes/VisualShaderNodeColorConstant.xml1
-rw-r--r--doc/classes/VisualShaderNodeColorOp.xml1
-rw-r--r--doc/classes/VisualShaderNodeCompare.xml1
-rw-r--r--doc/classes/VisualShaderNodeCubeMap.xml1
-rw-r--r--doc/classes/VisualShaderNodeCustom.xml3
-rw-r--r--doc/classes/VisualShaderNodeDeterminant.xml3
-rw-r--r--doc/classes/VisualShaderNodeDotProduct.xml3
-rw-r--r--doc/classes/VisualShaderNodeFaceForward.xml3
-rw-r--r--doc/classes/VisualShaderNodeFresnel.xml3
-rw-r--r--doc/classes/VisualShaderNodeGroupBase.xml1
-rw-r--r--doc/classes/VisualShaderNodeIf.xml3
-rw-r--r--doc/classes/VisualShaderNodeInput.xml1
-rw-r--r--doc/classes/VisualShaderNodeIs.xml1
-rw-r--r--doc/classes/VisualShaderNodeOuterProduct.xml3
-rw-r--r--doc/classes/VisualShaderNodeScalarClamp.xml3
-rw-r--r--doc/classes/VisualShaderNodeScalarConstant.xml1
-rw-r--r--doc/classes/VisualShaderNodeScalarDerivativeFunc.xml1
-rw-r--r--doc/classes/VisualShaderNodeScalarFunc.xml1
-rw-r--r--doc/classes/VisualShaderNodeScalarInterp.xml3
-rw-r--r--doc/classes/VisualShaderNodeScalarOp.xml1
-rw-r--r--doc/classes/VisualShaderNodeScalarSmoothStep.xml3
-rw-r--r--doc/classes/VisualShaderNodeScalarSwitch.xml3
-rw-r--r--doc/classes/VisualShaderNodeSwitch.xml3
-rw-r--r--doc/classes/VisualShaderNodeTexture.xml1
-rw-r--r--doc/classes/VisualShaderNodeTransformCompose.xml3
-rw-r--r--doc/classes/VisualShaderNodeTransformConstant.xml1
-rw-r--r--doc/classes/VisualShaderNodeTransformDecompose.xml3
-rw-r--r--doc/classes/VisualShaderNodeTransformFunc.xml1
-rw-r--r--doc/classes/VisualShaderNodeTransformMult.xml1
-rw-r--r--doc/classes/VisualShaderNodeTransformVecMult.xml1
-rw-r--r--doc/classes/VisualShaderNodeUniform.xml1
-rw-r--r--doc/classes/VisualShaderNodeVec3Constant.xml1
-rw-r--r--doc/classes/VisualShaderNodeVectorClamp.xml3
-rw-r--r--doc/classes/VisualShaderNodeVectorCompose.xml3
-rw-r--r--doc/classes/VisualShaderNodeVectorDistance.xml3
-rw-r--r--doc/classes/VisualShaderNodeVectorInterp.xml3
-rw-r--r--doc/classes/VisualShaderNodeVectorOp.xml1
-rw-r--r--doc/classes/VisualShaderNodeVectorRefract.xml3
-rw-r--r--doc/classes/VisualShaderNodeVectorScalarMix.xml3
-rw-r--r--doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml3
-rw-r--r--doc/classes/VisualShaderNodeVectorScalarStep.xml3
-rw-r--r--doc/classes/VisualShaderNodeVectorSmoothStep.xml3
-rw-r--r--doc/classes/XMLParser.xml14
-rw-r--r--doc/classes/bool.xml2
100 files changed, 237 insertions, 382 deletions
diff --git a/doc/classes/ARVRAnchor.xml b/doc/classes/ARVRAnchor.xml
index 2177ed8930..b4a9f0d9e6 100644
--- a/doc/classes/ARVRAnchor.xml
+++ b/doc/classes/ARVRAnchor.xml
@@ -4,7 +4,7 @@
An anchor point in AR space.
</brief_description>
<description>
- The ARVR Anchor point is a spatial node that maps a real world location identified by the AR platform to a position within the game world. For example, as long as plane detection in ARKit is on, ARKit will identify and update the position of planes (tables, floors, etc) and create anchors for them.
+ The [ARVRAnchor] point is a spatial node that maps a real world location identified by the AR platform to a position within the game world. For example, as long as plane detection in ARKit is on, ARKit will identify and update the position of planes (tables, floors, etc) and create anchors for them.
This node is mapped to one of the anchors through its unique ID. When you receive a signal that a new anchor is available, you should add this node to your scene for that anchor. You can predefine nodes and set the ID; the nodes will simply remain on 0,0,0 until a plane is recognized.
Keep in mind that, as long as plane detection is enabled, the size, placing and orientation of an anchor will be updated as the detection logic learns more about the real world out there especially if only part of the surface is in view.
</description>
@@ -29,7 +29,7 @@
<return type="Mesh">
</return>
<description>
- If provided by the ARVR Interface, this returns a mesh object for the anchor. For an anchor, this can be a shape related to the object being tracked or it can be a mesh that provides topology related to the anchor and can be used to create shadows/reflections on surfaces or for generating collision shapes.
+ If provided by the [ARVRInterface], this returns a mesh object for the anchor. For an anchor, this can be a shape related to the object being tracked or it can be a mesh that provides topology related to the anchor and can be used to create shadows/reflections on surfaces or for generating collision shapes.
</description>
</method>
<method name="get_plane" qualifiers="const">
diff --git a/doc/classes/ARVRCamera.xml b/doc/classes/ARVRCamera.xml
index 1c468f193f..cffe7a238d 100644
--- a/doc/classes/ARVRCamera.xml
+++ b/doc/classes/ARVRCamera.xml
@@ -8,6 +8,7 @@
The position and orientation of this node is automatically updated by the ARVR Server to represent the location of the HMD if such tracking is available and can thus be used by game logic. Note that, in contrast to the ARVR Controller, the render thread has access to the most up-to-date tracking data of the HMD and the location of the ARVRCamera can lag a few milliseconds behind what is used for rendering as a result.
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/ARVRController.xml b/doc/classes/ARVRController.xml
index 24d8b48077..30e0afbf85 100644
--- a/doc/classes/ARVRController.xml
+++ b/doc/classes/ARVRController.xml
@@ -9,6 +9,7 @@
The position of the controller node is automatically updated by the [ARVRServer]. This makes this node ideal to add child nodes to visualize the controller.
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link>
</tutorials>
<methods>
<method name="get_controller_name" qualifiers="const">
diff --git a/doc/classes/ARVRInterface.xml b/doc/classes/ARVRInterface.xml
index 41effcaecb..6b46a2b67d 100644
--- a/doc/classes/ARVRInterface.xml
+++ b/doc/classes/ARVRInterface.xml
@@ -8,6 +8,7 @@
Interfaces should be written in such a way that simply enabling them will give us a working setup. You can query the available interfaces through [ARVRServer].
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link>
</tutorials>
<methods>
<method name="get_camera_feed_id">
@@ -120,7 +121,7 @@
We don't know the status of the tracking or this interface does not provide feedback.
</constant>
<constant name="ARVR_NOT_TRACKING" value="4" enum="Tracking_status">
- Tracking is not functional (camera not plugged in or obscured, lighthouses turned off, etc.)
+ Tracking is not functional (camera not plugged in or obscured, lighthouses turned off, etc.).
</constant>
</constants>
</class>
diff --git a/doc/classes/ARVROrigin.xml b/doc/classes/ARVROrigin.xml
index b6b55741aa..4d8c643f98 100644
--- a/doc/classes/ARVROrigin.xml
+++ b/doc/classes/ARVROrigin.xml
@@ -10,6 +10,7 @@
For example, if your character is driving a car, the ARVROrigin node should be a child node of this car. Or, if you're implementing a teleport system to move your character, you should change the position of this node.
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/ARVRPositionalTracker.xml b/doc/classes/ARVRPositionalTracker.xml
index c4acfd3b51..610aafa0e8 100644
--- a/doc/classes/ARVRPositionalTracker.xml
+++ b/doc/classes/ARVRPositionalTracker.xml
@@ -9,6 +9,7 @@
The [ARVRController] and [ARVRAnchor] both consume objects of this type and should be used in your project. The positional trackers are just under-the-hood objects that make this all work. These are mostly exposed so that GDNative-based interfaces can interact with them.
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link>
</tutorials>
<methods>
<method name="get_hand" qualifiers="const">
diff --git a/doc/classes/ARVRServer.xml b/doc/classes/ARVRServer.xml
index b71a18858f..dbf819a972 100644
--- a/doc/classes/ARVRServer.xml
+++ b/doc/classes/ARVRServer.xml
@@ -1,12 +1,13 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ARVRServer" inherits="Object" category="Core" version="3.2">
<brief_description>
- The AR/VR server.
+ Server for AR and VR features.
</brief_description>
<description>
- The AR/VR server is the heart of our AR/VR solution and handles all the processing.
+ The AR/VR server is the heart of our Advanced and Virtual Reality solution and handles all the processing.
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/vr/index.html</link>
</tutorials>
<methods>
<method name="center_on_hmd">
@@ -47,14 +48,14 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Gets the interface registered at a given index in our list of interfaces.
+ Returns the interface registered at a given index in our list of interfaces.
</description>
</method>
<method name="get_interface_count" qualifiers="const">
<return type="int">
</return>
<description>
- Gets the number of interfaces currently registered with the AR/VR server. If your project supports multiple AR/VR platforms, you can look through the available interface, and either present the user with a selection or simply try to initialize each interface and use the first one that returns [code]true[/code].
+ Returns the number of interfaces currently registered with the AR/VR server. If your project supports multiple AR/VR platforms, you can look through the available interface, and either present the user with a selection or simply try to initialize each interface and use the first one that returns [code]true[/code].
</description>
</method>
<method name="get_interfaces" qualifiers="const">
@@ -68,25 +69,28 @@
<return type="int">
</return>
<description>
+ Returns the absolute timestamp (in μs) of the last [ARVRServer] commit of the AR/VR eyes to [VisualServer]. The value comes from an internal call to [method OS.get_ticks_usec].
</description>
</method>
<method name="get_last_frame_usec">
<return type="int">
</return>
<description>
+ Returns the duration (in μs) of the last frame. This is computed as the difference between [method get_last_commit_usec] and [method get_last_process_usec] when committing.
</description>
</method>
<method name="get_last_process_usec">
<return type="int">
</return>
<description>
+ Returns the absolute timestamp (in μs) of the last [ARVRServer] process callback. The value comes from an internal call to [method OS.get_ticks_usec].
</description>
</method>
<method name="get_reference_frame" qualifiers="const">
<return type="Transform">
</return>
<description>
- Gets the reference frame transform. Mostly used internally and exposed for GDNative build interfaces.
+ Returns the reference frame transform. Mostly used internally and exposed for GDNative build interfaces.
</description>
</method>
<method name="get_tracker" qualifiers="const">
@@ -95,19 +99,20 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Gets the positional tracker at the given ID.
+ Returns the positional tracker at the given ID.
</description>
</method>
<method name="get_tracker_count" qualifiers="const">
<return type="int">
</return>
<description>
- Gets the number of trackers currently registered.
+ Returns the number of trackers currently registered.
</description>
</method>
</methods>
<members>
<member name="primary_interface" type="ARVRInterface" setter="set_primary_interface" getter="get_primary_interface">
+ The primary [ARVRInterface] currently bound to the [ARVRServer].
</member>
<member name="world_scale" type="float" setter="set_world_scale" getter="get_world_scale" default="1.0">
Allows you to adjust the scale to your game's units. Most AR/VR platforms assume a scale of 1 game world unit = 1 real world meter.
diff --git a/doc/classes/AStar2D.xml b/doc/classes/AStar2D.xml
index 3002e3c351..d500b99243 100644
--- a/doc/classes/AStar2D.xml
+++ b/doc/classes/AStar2D.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AStar2D" inherits="Reference" category="Core" version="3.2">
<brief_description>
- AStar class representation that uses 2d-vectors as edges.
+ AStar class representation that uses 2D vectors as edges.
</brief_description>
<description>
This is a wrapper for the [AStar] class which uses 2D vectors instead of 3D vectors.
diff --git a/doc/classes/AnimationNode.xml b/doc/classes/AnimationNode.xml
index 79ec0f0a47..c8a16921f2 100644
--- a/doc/classes/AnimationNode.xml
+++ b/doc/classes/AnimationNode.xml
@@ -8,6 +8,7 @@
Inherit this when creating nodes mainly for use in [AnimationNodeBlendTree], otherwise [AnimationRootNode] should be used instead.
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
<method name="add_input">
@@ -16,7 +17,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
- Adds an input to the node. This is only useful for nodes created for use in an [AnimationNodeBlendTree]
+ Adds an input to the node. This is only useful for nodes created for use in an [AnimationNodeBlendTree].
</description>
</method>
<method name="blend_animation">
@@ -33,7 +34,7 @@
<argument index="4" name="blend" type="float">
</argument>
<description>
- Blend an animation by "blend" amount (name must be valid in the linked [AnimationPlayer]). A time and delta mas be passed, as well as whether seek happened.
+ Blend an animation by [code]blend[/code] amount (name must be valid in the linked [AnimationPlayer]). A [code]time[/code] and [code]delta[/code] may be passed, as well as whether [code]seek[/code] happened.
</description>
</method>
<method name="blend_input">
@@ -52,7 +53,7 @@
<argument index="5" name="optimize" type="bool" default="true">
</argument>
<description>
- Blend an input. This is only useful for nodes created for an [AnimationNodeBlendTree]. Time is a delta, unless "seek" is [code]true[/code], in which case it is absolute. A filter mode may be optionally passed.
+ Blend an input. This is only useful for nodes created for an [AnimationNodeBlendTree]. The [code]time[/code] parameter is a relative delta, unless [code]seek[/code] is [code]true[/code], in which case it is absolute. A filter mode may be optionally passed (see [enum FilterAction] for options).
</description>
</method>
<method name="blend_node">
@@ -164,10 +165,9 @@
<argument index="1" name="seek" type="bool">
</argument>
<description>
- Called when a custom node is processed. The argument "time" is relative, unless "seek" is [code]true[/code] (in which case it is absolute).
- Here, call the [method blend_input], [method blend_node] or [method blend_animation] functions.
- You can also use [method get_parameter] and [method set_parameter] to modify local memory.
- This function returns the time left for the current animation to finish (if unsure, just pass the value from the main blend being called).
+ User-defined callback called when a custom node is processed. The [code]time[/code] parameter is a relative delta, unless [code]seek[/code] is [code]true[/code], in which case it is absolute.
+ Here, call the [method blend_input], [method blend_node] or [method blend_animation] functions. You can also use [method get_parameter] and [method set_parameter] to modify local memory.
+ This function should return the time left for the current animation to finish (if unsure, pass the value from the main blend being called).
</description>
</method>
<method name="remove_input">
diff --git a/doc/classes/AnimationNodeAdd2.xml b/doc/classes/AnimationNodeAdd2.xml
index bb7857717d..66b40b0287 100644
--- a/doc/classes/AnimationNodeAdd2.xml
+++ b/doc/classes/AnimationNodeAdd2.xml
@@ -7,6 +7,7 @@
A resource to add to an [AnimationNodeBlendTree]. Blends two animations additively based on an amount value in the [code][0.0, 1.0][/code] range.
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/AnimationNodeAdd3.xml b/doc/classes/AnimationNodeAdd3.xml
index d338c2cf9e..067eba7f42 100644
--- a/doc/classes/AnimationNodeAdd3.xml
+++ b/doc/classes/AnimationNodeAdd3.xml
@@ -11,6 +11,7 @@
- A +add animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/AnimationNodeAnimation.xml b/doc/classes/AnimationNodeAnimation.xml
index a964877068..338b75db86 100644
--- a/doc/classes/AnimationNodeAnimation.xml
+++ b/doc/classes/AnimationNodeAnimation.xml
@@ -7,6 +7,7 @@
A resource to add to an [AnimationNodeBlendTree]. Only features one output set using the [member animation] property. Use it as an input for [AnimationNode] that blend animations together.
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/AnimationNodeBlend2.xml b/doc/classes/AnimationNodeBlend2.xml
index cac97b9ee7..05ef0d57a0 100644
--- a/doc/classes/AnimationNodeBlend2.xml
+++ b/doc/classes/AnimationNodeBlend2.xml
@@ -7,6 +7,7 @@
A resource to add to an [AnimationNodeBlendTree]. Blends two animations linearly based on an amount value in the [code][0.0, 1.0][/code] range.
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/AnimationNodeBlend3.xml b/doc/classes/AnimationNodeBlend3.xml
index 3b5c1f0b99..cd2291bdb6 100644
--- a/doc/classes/AnimationNodeBlend3.xml
+++ b/doc/classes/AnimationNodeBlend3.xml
@@ -11,6 +11,7 @@
- A +blend animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/AnimationNodeBlendSpace1D.xml b/doc/classes/AnimationNodeBlendSpace1D.xml
index 82d5716ee3..987f26f94f 100644
--- a/doc/classes/AnimationNodeBlendSpace1D.xml
+++ b/doc/classes/AnimationNodeBlendSpace1D.xml
@@ -6,10 +6,11 @@
<description>
A resource to add to an [AnimationNodeBlendTree].
This is a virtual axis on which you can add any type of [AnimationNode] using [method add_blend_point].
- Outputs the linear blend of the two [code]AnimationNode[/code] closest to the node's current [code]value[/code].
+ Outputs the linear blend of the two [AnimationNode]s closest to the node's current value.
You can set the extents of the axis using the [member min_space] and [member max_space].
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
<method name="add_blend_point">
@@ -22,7 +23,7 @@
<argument index="2" name="at_index" type="int" default="-1">
</argument>
<description>
- Adds a new point that represents a [code]node[/code] on the virtual axis at a given position set by [code]pos[/code]. You can insert it at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code] , the point is inserted at the end of the blend points array.
+ Adds a new point that represents a [code]node[/code] on the virtual axis at a given position set by [code]pos[/code]. You can insert it at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code], the point is inserted at the end of the blend points array.
</description>
</method>
<method name="get_blend_point_count" qualifiers="const">
@@ -38,7 +39,7 @@
<argument index="0" name="point" type="int">
</argument>
<description>
- Returns the [code]AnimationNode[/code] referenced by the point at index [code]point[/code].
+ Returns the [AnimationNode] referenced by the point at index [code]point[/code].
</description>
</method>
<method name="get_blend_point_position" qualifiers="const">
@@ -67,7 +68,7 @@
<argument index="1" name="node" type="AnimationRootNode">
</argument>
<description>
- Changes the AnimationNode referenced by the point at index [code]point[/code].
+ Changes the [AnimationNode] referenced by the point at index [code]point[/code].
</description>
</method>
<method name="set_blend_point_position">
diff --git a/doc/classes/AnimationNodeBlendSpace2D.xml b/doc/classes/AnimationNodeBlendSpace2D.xml
index d8ea7fea5b..c81e19cea8 100644
--- a/doc/classes/AnimationNodeBlendSpace2D.xml
+++ b/doc/classes/AnimationNodeBlendSpace2D.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" category="Core" version="3.2">
<brief_description>
- Blends linearly between three [AnimationNode] of any type placed in a 2d space.
+ Blends linearly between three [AnimationNode] of any type placed in a 2D space.
</brief_description>
<description>
A resource to add to an [AnimationNodeBlendTree].
@@ -9,6 +9,7 @@
You can add vertices to the blend space with [method add_blend_point] and automatically triangulate it by setting [member auto_triangles] to [code]true[/code]. Otherwise, use [method add_triangle] and [method remove_triangle] to create up the blend space by hand.
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
<method name="add_blend_point">
@@ -21,7 +22,7 @@
<argument index="2" name="at_index" type="int" default="-1">
</argument>
<description>
- Adds a new point that represents a [code]node[/code] at the position set by [code]pos[/code]. You can insert it at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code] , the point is inserted at the end of the blend points array.
+ Adds a new point that represents a [code]node[/code] at the position set by [code]pos[/code]. You can insert it at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code], the point is inserted at the end of the blend points array.
</description>
</method>
<method name="add_triangle">
@@ -36,7 +37,7 @@
<argument index="3" name="at_index" type="int" default="-1">
</argument>
<description>
- Creates a new triangle using three points [code]x[/code], [code]y[/code], and [code]z[/code]. Triangles can overlap. You can insert the triangle at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code] , the point is inserted at the end of the blend points array.
+ Creates a new triangle using three points [code]x[/code], [code]y[/code], and [code]z[/code]. Triangles can overlap. You can insert the triangle at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code], the point is inserted at the end of the blend points array.
</description>
</method>
<method name="get_blend_point_count" qualifiers="const">
@@ -52,7 +53,7 @@
<argument index="0" name="point" type="int">
</argument>
<description>
- Returns the [code]AnimationRootNode[/code] referenced by the point at index [code]point[/code].
+ Returns the [AnimationRootNode] referenced by the point at index [code]point[/code].
</description>
</method>
<method name="get_blend_point_position" qualifiers="const">
@@ -108,7 +109,7 @@
<argument index="1" name="node" type="AnimationRootNode">
</argument>
<description>
- Changes the AnimationNode referenced by the point at index [code]point[/code].
+ Changes the [AnimationNode] referenced by the point at index [code]point[/code].
</description>
</method>
<method name="set_blend_point_position">
diff --git a/doc/classes/AnimationNodeBlendTree.xml b/doc/classes/AnimationNodeBlendTree.xml
index 76a0d65920..bfb244a2ea 100644
--- a/doc/classes/AnimationNodeBlendTree.xml
+++ b/doc/classes/AnimationNodeBlendTree.xml
@@ -5,6 +5,7 @@
<description>
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
<method name="add_node">
diff --git a/doc/classes/AnimationNodeOneShot.xml b/doc/classes/AnimationNodeOneShot.xml
index 099548f60a..30680c3ae8 100644
--- a/doc/classes/AnimationNodeOneShot.xml
+++ b/doc/classes/AnimationNodeOneShot.xml
@@ -5,6 +5,7 @@
<description>
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
<method name="get_mix_mode" qualifiers="const">
diff --git a/doc/classes/AnimationNodeOutput.xml b/doc/classes/AnimationNodeOutput.xml
index bfe28319c6..5d36354258 100644
--- a/doc/classes/AnimationNodeOutput.xml
+++ b/doc/classes/AnimationNodeOutput.xml
@@ -5,6 +5,7 @@
<description>
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/AnimationNodeStateMachine.xml b/doc/classes/AnimationNodeStateMachine.xml
index 9a21492b8a..a15ccc4efe 100644
--- a/doc/classes/AnimationNodeStateMachine.xml
+++ b/doc/classes/AnimationNodeStateMachine.xml
@@ -4,7 +4,7 @@
State machine for control of animations.
</brief_description>
<description>
- Contains multiple nodes representing animation states, connected in a graph. Node transitions can be configured to happen automatically or via code, using a shortest-path algorithm. Retrieve the AnimationNodeStateMachinePlayback object from the [AnimationTree] node to control it programmatically.
+ Contains multiple nodes representing animation states, connected in a graph. Node transitions can be configured to happen automatically or via code, using a shortest-path algorithm. Retrieve the [AnimationNodeStateMachinePlayback] object from the [AnimationTree] node to control it programmatically.
[b]Example:[/b]
[codeblock]
var state_machine = $AnimationTree.get("parameters/playback")
@@ -12,6 +12,7 @@
[/codeblock]
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
<method name="add_node">
@@ -159,7 +160,7 @@
<argument index="1" name="to" type="String">
</argument>
<description>
- Deletes the given transition.
+ Deletes the transition between the two specified nodes.
</description>
</method>
<method name="remove_transition_by_index">
@@ -168,7 +169,7 @@
<argument index="0" name="idx" type="int">
</argument>
<description>
- Deletes the given transition.
+ Deletes the given transition by index.
</description>
</method>
<method name="rename_node">
diff --git a/doc/classes/AnimationNodeStateMachinePlayback.xml b/doc/classes/AnimationNodeStateMachinePlayback.xml
index 09cd369bc4..2d50b753b4 100644
--- a/doc/classes/AnimationNodeStateMachinePlayback.xml
+++ b/doc/classes/AnimationNodeStateMachinePlayback.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeStateMachinePlayback" inherits="Resource" category="Core" version="3.2">
<brief_description>
- Playback control for AnimationNodeStateMachine.
+ Playback control for [AnimationNodeStateMachine].
</brief_description>
<description>
Allows control of [AnimationTree] state machines created with [AnimationNodeStateMachine]. Retrieve with [code]$AnimationTree.get("parameters/playback")[/code].
@@ -12,6 +12,7 @@
[/codeblock]
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
<method name="get_current_node" qualifiers="const">
@@ -25,6 +26,7 @@
<return type="PoolStringArray">
</return>
<description>
+ Returns the current travel path as computed internally by the A* algorithm.
</description>
</method>
<method name="is_playing" qualifiers="const">
diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml
index 08ff9997cf..ad9fb95e57 100644
--- a/doc/classes/AnimationNodeStateMachineTransition.xml
+++ b/doc/classes/AnimationNodeStateMachineTransition.xml
@@ -5,14 +5,15 @@
<description>
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
</methods>
<members>
<member name="advance_condition" type="String" setter="set_advance_condition" getter="get_advance_condition" default="&quot;&quot;">
- Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to "idle":
+ Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to [code]"idle"[/code]:
[codeblock]
- $animation_tree["parameters/conditions/idle"] = is_on_floor and linear_velocity.x == 0
+ $animation_tree["parameters/conditions/idle"] = is_on_floor and (linear_velocity.x == 0)
[/codeblock]
</member>
<member name="auto_advance" type="bool" setter="set_auto_advance" getter="has_auto_advance" default="false">
@@ -34,6 +35,7 @@
<signals>
<signal name="advance_condition_changed">
<description>
+ Emitted when [member advance_condition] is changed.
</description>
</signal>
</signals>
diff --git a/doc/classes/AnimationNodeTimeScale.xml b/doc/classes/AnimationNodeTimeScale.xml
index 9ce773c4e2..39716f5b8f 100644
--- a/doc/classes/AnimationNodeTimeScale.xml
+++ b/doc/classes/AnimationNodeTimeScale.xml
@@ -5,6 +5,7 @@
<description>
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/AnimationNodeTimeSeek.xml b/doc/classes/AnimationNodeTimeSeek.xml
index d593f5489c..62b3526497 100644
--- a/doc/classes/AnimationNodeTimeSeek.xml
+++ b/doc/classes/AnimationNodeTimeSeek.xml
@@ -5,6 +5,7 @@
<description>
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
</methods>
diff --git a/doc/classes/AnimationNodeTransition.xml b/doc/classes/AnimationNodeTransition.xml
index 82839b6bab..4429283682 100644
--- a/doc/classes/AnimationNodeTransition.xml
+++ b/doc/classes/AnimationNodeTransition.xml
@@ -5,6 +5,7 @@
<description>
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
<method name="get_input_caption" qualifiers="const">
@@ -45,134 +46,6 @@
</method>
</methods>
<members>
- <member name="input_0/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance">
- </member>
- <member name="input_0/name" type="String" setter="set_input_caption" getter="get_input_caption">
- </member>
- <member name="input_1/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance">
- </member>
- <member name="input_1/name" type="String" setter="set_input_caption" getter="get_input_caption">
- </member>
- <member name="input_10/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance">
- </member>
- <member name="input_10/name" type="String" setter="set_input_caption" getter="get_input_caption">
- </member>
- <member name="input_11/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance">
- </member>
- <member name="input_11/name" type="String" setter="set_input_caption" getter="get_input_caption">
- </member>
- <member name="input_12/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance">
- </member>
- <member name="input_12/name" type="String" setter="set_input_caption" getter="get_input_caption">
- </member>
- <member name="input_13/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance">
- </member>
- <member name="input_13/name" type="String" setter="set_input_caption" getter="get_input_caption">
- </member>
- <member name="input_14/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance">
- </member>
- <member name="input_14/name" type="String" setter="set_input_caption" getter="get_input_caption">
- </member>
- <member name="input_15/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance">
- </member>
- <member name="input_15/name" type="String" setter="set_input_caption" getter="get_input_caption">
- </member>
- <member name="input_16/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance">
- </member>
- <member name="input_16/name" type="String" setter="set_input_caption" getter="get_input_caption">
- </member>
- <member name="input_17/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance">
- </member>
- <member name="input_17/name" type="String" setter="set_input_caption" getter="get_input_caption">
- </member>
- <member name="input_18/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance">
- </member>
- <member name="input_18/name" type="String" setter="set_input_caption" getter="get_input_caption">
- </member>
- <member name="input_19/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance">
- </member>
- <member name="input_19/name" type="String" setter="set_input_caption" getter="get_input_caption">
- </member>
- <member name="input_2/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance">
- </member>
- <member name="input_2/name" type="String" setter="set_input_caption" getter="get_input_caption">
- </member>
- <member name="input_20/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance">
- </member>
- <member name="input_20/name" type="String" setter="set_input_caption" getter="get_input_caption">
- </member>
- <member name="input_21/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance">
- </member>
- <member name="input_21/name" type="String" setter="set_input_caption" getter="get_input_caption">
- </member>
- <member name="input_22/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance">
- </member>
- <member name="input_22/name" type="String" setter="set_input_caption" getter="get_input_caption">
- </member>
- <member name="input_23/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance">
- </member>
- <member name="input_23/name" type="String" setter="set_input_caption" getter="get_input_caption">
- </member>
- <member name="input_24/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance">
- </member>
- <member name="input_24/name" type="String" setter="set_input_caption" getter="get_input_caption">
- </member>
- <member name="input_25/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance">
- </member>
- <member name="input_25/name" type="String" setter="set_input_caption" getter="get_input_caption">
- </member>
- <member name="input_26/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance">
- </member>
- <member name="input_26/name" type="String" setter="set_input_caption" getter="get_input_caption">
- </member>
- <member name="input_27/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance">
- </member>
- <member name="input_27/name" type="String" setter="set_input_caption" getter="get_input_caption">
- </member>
- <member name="input_28/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance">
- </member>
- <member name="input_28/name" type="String" setter="set_input_caption" getter="get_input_caption">
- </member>
- <member name="input_29/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance">
- </member>
- <member name="input_29/name" type="String" setter="set_input_caption" getter="get_input_caption">
- </member>
- <member name="input_3/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance">
- </member>
- <member name="input_3/name" type="String" setter="set_input_caption" getter="get_input_caption">
- </member>
- <member name="input_30/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance">
- </member>
- <member name="input_30/name" type="String" setter="set_input_caption" getter="get_input_caption">
- </member>
- <member name="input_31/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance">
- </member>
- <member name="input_31/name" type="String" setter="set_input_caption" getter="get_input_caption">
- </member>
- <member name="input_4/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance">
- </member>
- <member name="input_4/name" type="String" setter="set_input_caption" getter="get_input_caption">
- </member>
- <member name="input_5/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance">
- </member>
- <member name="input_5/name" type="String" setter="set_input_caption" getter="get_input_caption">
- </member>
- <member name="input_6/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance">
- </member>
- <member name="input_6/name" type="String" setter="set_input_caption" getter="get_input_caption">
- </member>
- <member name="input_7/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance">
- </member>
- <member name="input_7/name" type="String" setter="set_input_caption" getter="get_input_caption">
- </member>
- <member name="input_8/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance">
- </member>
- <member name="input_8/name" type="String" setter="set_input_caption" getter="get_input_caption">
- </member>
- <member name="input_9/auto_advance" type="bool" setter="set_input_as_auto_advance" getter="is_input_set_as_auto_advance">
- </member>
- <member name="input_9/name" type="String" setter="set_input_caption" getter="get_input_caption">
- </member>
<member name="input_count" type="int" setter="set_enabled_inputs" getter="get_enabled_inputs" default="0">
</member>
<member name="xfade_time" type="float" setter="set_cross_fade_time" getter="get_cross_fade_time" default="0.0">
diff --git a/doc/classes/AnimationTreePlayer.xml b/doc/classes/AnimationTreePlayer.xml
index 0d7a34b179..1bbb605065 100644
--- a/doc/classes/AnimationTreePlayer.xml
+++ b/doc/classes/AnimationTreePlayer.xml
@@ -1,13 +1,14 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationTreePlayer" inherits="Node" category="Core" version="3.2">
<brief_description>
- Animation Player that uses a node graph for blending Animations.
+ Animation player that uses a node graph for blending animations.
</brief_description>
<description>
A node graph tool for blending multiple animations bound to an [AnimationPlayer]. Especially useful for animating characters or other skeleton-based rigs. It can combine several animations to form a desired pose.
It takes [Animation]s from an [AnimationPlayer] node and mixes them depending on the graph.
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
<method name="add_node">
@@ -27,7 +28,7 @@
<argument index="0" name="delta" type="float">
</argument>
<description>
- Shifts position in the animation timeline. Delta is the time in seconds to shift. Events between the current frame and [code]delta[/code] are handled.
+ Shifts position in the animation timeline. [code]delta[/code] is the time in seconds to shift. Events between the current frame and [code]delta[/code] are handled.
</description>
</method>
<method name="animation_node_get_animation" qualifiers="const">
@@ -54,6 +55,7 @@
<argument index="0" name="id" type="String">
</argument>
<description>
+ Returns the absolute playback timestamp of the animation node with name [code]id[/code].
</description>
</method>
<method name="animation_node_set_animation">
@@ -122,10 +124,8 @@
</argument>
<description>
Sets the blend amount of a Blend2 node given its name and value.
- A Blend2 Node blends two animations with the amount between 0 and 1.
- At 0, Output is input a.
- Towards 1, the influence of a gets lessened, the influence of b gets raised.
- At 1, Output is input b.
+ A Blend2 node blends two animations (A and B) with the amount between 0 and 1.
+ At 0, output is input A. Towards 1, the influence of A gets lessened, the influence of B gets raised. At 1, output is input B.
</description>
</method>
<method name="blend2_node_set_filter_path">
@@ -138,7 +138,7 @@
<argument index="2" name="enable" type="bool">
</argument>
<description>
- If [code]enable[/code] is [code]true[/code], the blend2 node with ID [code]id[/code] turns off the track modifying the property at [code]path[/code]. The modified node's children continue to animate.
+ If [code]enable[/code] is [code]true[/code], the Blend2 node with name [code]id[/code] turns off the track modifying the property at [code]path[/code]. The modified node's children continue to animate.
</description>
</method>
<method name="blend3_node_get_amount" qualifiers="const">
@@ -159,12 +159,8 @@
</argument>
<description>
Sets the blend amount of a Blend3 node given its name and value.
- A Blend3 Node blends three animations with the amount between -1 and 1.
- At -1, Output is input b-.
- From -1 to 0, the influence of b- gets lessened, the influence of a gets raised and the influence of b+ is 0.
- At 0, Output is input a.
- From 0 to 1, the influence of a gets lessened, the influence of b+ gets raised and the influence of b+ is 0.
- At 1, Output is input b+.
+ A Blend3 Node blends three animations (A, B-, B+) with the amount between -1 and 1.
+ At -1, output is input B-. From -1 to 0, the influence of B- gets lessened, the influence of A gets raised and the influence of B+ is 0. At 0, output is input A. From 0 to 1, the influence of A gets lessened, the influence of B+ gets raised and the influence of B+ is 0. At 1, output is input B+.
</description>
</method>
<method name="blend4_node_get_amount" qualifiers="const">
@@ -186,7 +182,7 @@
<description>
Sets the blend amount of a Blend4 node given its name and value.
A Blend4 Node blends two pairs of animations.
- The two pairs are blended like blend2 and then added together.
+ The two pairs are blended like Blend2 and then added together.
</description>
</method>
<method name="connect_nodes">
@@ -226,7 +222,7 @@
<argument index="0" name="id" type="String">
</argument>
<description>
- Returns mix amount of a Mix node given its name.
+ Returns the mix amount of a Mix node given its name.
</description>
</method>
<method name="mix_node_set_amount">
@@ -237,7 +233,7 @@
<argument index="1" name="ratio" type="float">
</argument>
<description>
- Sets mix amount of a Mix node given its name and value.
+ Sets the mix amount of a Mix node given its name and value.
A Mix node adds input b to input a by the amount given by ratio.
</description>
</method>
@@ -296,7 +292,7 @@
<argument index="1" name="new_name" type="String">
</argument>
<description>
- Rename a node in the graph.
+ Renames a node in the graph.
</description>
</method>
<method name="node_set_position">
@@ -307,7 +303,7 @@
<argument index="1" name="screen_position" type="Vector2">
</argument>
<description>
- Sets position of a node in the graph given its name and position.
+ Sets the position of a node in the graph given its name and position.
</description>
</method>
<method name="oneshot_node_get_autorestart_delay" qualifiers="const">
@@ -316,7 +312,7 @@
<argument index="0" name="id" type="String">
</argument>
<description>
- Returns autostart delay of a OneShot node given its name.
+ Returns the autostart delay of a OneShot node given its name.
</description>
</method>
<method name="oneshot_node_get_autorestart_random_delay" qualifiers="const">
@@ -325,7 +321,7 @@
<argument index="0" name="id" type="String">
</argument>
<description>
- Returns autostart random delay of a OneShot node given its name.
+ Returns the autostart random delay of a OneShot node given its name.
</description>
</method>
<method name="oneshot_node_get_fadein_time" qualifiers="const">
@@ -334,7 +330,7 @@
<argument index="0" name="id" type="String">
</argument>
<description>
- Returns fade in time of a OneShot node given its name.
+ Returns the fade in time of a OneShot node given its name.
</description>
</method>
<method name="oneshot_node_get_fadeout_time" qualifiers="const">
@@ -343,7 +339,7 @@
<argument index="0" name="id" type="String">
</argument>
<description>
- Returns fade out time of a OneShot node given its name.
+ Returns the fade out time of a OneShot node given its name.
</description>
</method>
<method name="oneshot_node_has_autorestart" qualifiers="const">
@@ -372,7 +368,7 @@
<argument index="1" name="enable" type="bool">
</argument>
<description>
- Sets autorestart property of a OneShot node given its name and value.
+ Sets the autorestart property of a OneShot node given its name and value.
</description>
</method>
<method name="oneshot_node_set_autorestart_delay">
@@ -383,7 +379,7 @@
<argument index="1" name="delay_sec" type="float">
</argument>
<description>
- Sets autorestart delay of a OneShot node given its name and value in seconds.
+ Sets the autorestart delay of a OneShot node given its name and value in seconds.
</description>
</method>
<method name="oneshot_node_set_autorestart_random_delay">
@@ -394,7 +390,7 @@
<argument index="1" name="rand_sec" type="float">
</argument>
<description>
- Sets autorestart random delay of a OneShot node given its name and value in seconds.
+ Sets the autorestart random delay of a OneShot node given its name and value in seconds.
</description>
</method>
<method name="oneshot_node_set_fadein_time">
@@ -405,7 +401,7 @@
<argument index="1" name="time_sec" type="float">
</argument>
<description>
- Sets fade in time of a OneShot node given its name and value in seconds.
+ Sets the fade in time of a OneShot node given its name and value in seconds.
</description>
</method>
<method name="oneshot_node_set_fadeout_time">
@@ -416,7 +412,7 @@
<argument index="1" name="time_sec" type="float">
</argument>
<description>
- Sets fade out time of a OneShot node given its name and value in seconds.
+ Sets the fade out time of a OneShot node given its name and value in seconds.
</description>
</method>
<method name="oneshot_node_set_filter_path">
@@ -429,7 +425,7 @@
<argument index="2" name="enable" type="bool">
</argument>
<description>
- If [code]enable[/code] is [code]true[/code], the oneshot node with ID [code]id[/code] turns off the track modifying the property at [code]path[/code]. The modified node's children continue to animate.
+ If [code]enable[/code] is [code]true[/code], the OneShot node with ID [code]id[/code] turns off the track modifying the property at [code]path[/code]. The modified node's children continue to animate.
</description>
</method>
<method name="oneshot_node_start">
@@ -479,7 +475,7 @@
<argument index="0" name="id" type="String">
</argument>
<description>
- Returns time scale value of the TimeScale node with name [code]id[/code].
+ Returns the time scale value of the TimeScale node with name [code]id[/code].
</description>
</method>
<method name="timescale_node_set_scale">
@@ -491,7 +487,7 @@
</argument>
<description>
Sets the time scale of the TimeScale node with name [code]id[/code] to [code]scale[/code].
- The timescale node is used to speed [Animation]s up if the scale is above 1 or slow them down if it is below 1.
+ The TimeScale node is used to speed [Animation]s up if the scale is above 1 or slow them down if it is below 1.
If applied after a blend or mix, affects all input animations to that blend or mix.
</description>
</method>
@@ -533,7 +529,7 @@
<argument index="0" name="id" type="String">
</argument>
<description>
- Returns the number of inputs for the transition node with name [code]id[/code]. You can add inputs by rightclicking on the transition node.
+ Returns the number of inputs for the transition node with name [code]id[/code]. You can add inputs by right-clicking on the transition node.
</description>
</method>
<method name="transition_node_get_xfade_time" qualifiers="const">
@@ -553,7 +549,7 @@
<argument index="1" name="input_idx" type="int">
</argument>
<description>
- Returns [code]true[/code] if the input at [code]input_idx[/code] on transition node with name [code]id[/code] is set to automatically advance to the next input upon completion.
+ Returns [code]true[/code] if the input at [code]input_idx[/code] on the transition node with name [code]id[/code] is set to automatically advance to the next input upon completion.
</description>
</method>
<method name="transition_node_set_current">
@@ -609,11 +605,11 @@
</member>
<member name="base_path" type="NodePath" setter="set_base_path" getter="get_base_path" default="NodePath(&quot;..&quot;)">
The node from which to relatively access other nodes.
- It accesses the Bones, so it should point to the same Node the AnimationPlayer would point its Root Node at.
+ It accesses the bones, so it should point to the same node the [AnimationPlayer] would point its Root Node at.
</member>
<member name="master_player" type="NodePath" setter="set_master_player" getter="get_master_player" default="NodePath(&quot;&quot;)">
The path to the [AnimationPlayer] from which this [AnimationTreePlayer] binds animations to animation nodes.
- Once set, Animation nodes can be added to the AnimationTreePlayer.
+ Once set, [Animation] nodes can be added to the [AnimationTreePlayer].
</member>
<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationTreePlayer.AnimationProcessMode" default="1">
The thread in which to update animations.
diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index e3e9c38419..db529e0ef5 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -4,7 +4,8 @@
[Mesh] type that provides utility for constructing a surface from arrays.
</brief_description>
<description>
- The [ArrayMesh] is used to construct a [Mesh] by specifying the attributes as arrays. The most basic example is the creation of a single triangle
+ The [ArrayMesh] is used to construct a [Mesh] by specifying the attributes as arrays.
+ The most basic example is the creation of a single triangle:
[codeblock]
var vertices = PoolVector3Array()
vertices.push_back(Vector3(0, 1, 0))
@@ -20,7 +21,7 @@
var m = MeshInstance.new()
m.mesh = arr_mesh
[/codeblock]
- The [code]MeshInstance[/code] is ready to be added to the SceneTree to be shown.
+ The [MeshInstance] is ready to be added to the [SceneTree] to be shown.
</description>
<tutorials>
<link>http://docs.godotengine.org/en/latest/tutorials/content/procedural_geometry/arraymesh.html</link>
@@ -234,10 +235,10 @@
Array format will include vertices (mandatory).
</constant>
<constant name="ARRAY_FORMAT_NORMAL" value="2" enum="ArrayFormat">
- Array format will include normals
+ Array format will include normals.
</constant>
<constant name="ARRAY_FORMAT_TANGENT" value="4" enum="ArrayFormat">
- Array format will include tangents
+ Array format will include tangents.
</constant>
<constant name="ARRAY_FORMAT_COLOR" value="8" enum="ArrayFormat">
Array format will include a color array.
diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml
index 71e78500af..9aa131a055 100644
--- a/doc/classes/AudioServer.xml
+++ b/doc/classes/AudioServer.xml
@@ -4,7 +4,7 @@
Server interface for low-level audio access.
</brief_description>
<description>
- AudioServer is a low-level server interface for audio access. It is in charge of creating sample data (playable audio) as well as its playback via a voice interface.
+ [AudioServer] is a low-level server interface for audio access. It is in charge of creating sample data (playable audio) as well as its playback via a voice interface.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_buses.html</link>
@@ -52,6 +52,7 @@
<argument index="0" name="name" type="String">
</argument>
<description>
+ Sets which audio input device is used for audio capture.
</description>
</method>
<method name="generate_bus_layout" qualifiers="const">
@@ -100,6 +101,7 @@
<argument index="2" name="channel" type="int" default="0">
</argument>
<description>
+ Returns the [AudioEffectInstance] assigned to the given bus and effect indices (and optionally channel).
</description>
</method>
<method name="get_bus_index" qualifiers="const">
@@ -192,12 +194,14 @@
<return type="float">
</return>
<description>
+ Returns the relative time since the last mix occurred.
</description>
</method>
<method name="get_time_to_next_mix" qualifiers="const">
<return type="float">
</return>
<description>
+ Returns the relative time until the next mix occurs.
</description>
</method>
<method name="is_bus_bypassing_effects" qualifiers="const">
@@ -242,7 +246,8 @@
<return type="void">
</return>
<description>
- Locks the audio driver's main loop. Remember to unlock it afterwards.
+ Locks the audio driver's main loop.
+ [b]Note:[/b] Remember to unlock it afterwards.
</description>
</method>
<method name="move_bus">
@@ -411,10 +416,10 @@
A 3.1 channel surround setup was detected.
</constant>
<constant name="SPEAKER_SURROUND_51" value="2" enum="SpeakerMode">
- A 5.1 channel surround setup was detected.
+ A 5.1 channel surround setup was detected.
</constant>
<constant name="SPEAKER_SURROUND_71" value="3" enum="SpeakerMode">
- A 7.1 channel surround setup was detected.
+ A 7.1 channel surround setup was detected.
</constant>
</constants>
</class>
diff --git a/doc/classes/BitmapFont.xml b/doc/classes/BitmapFont.xml
index 5b7c3def63..b10f67bec1 100644
--- a/doc/classes/BitmapFont.xml
+++ b/doc/classes/BitmapFont.xml
@@ -2,7 +2,7 @@
<class name="BitmapFont" inherits="Font" category="Core" version="3.2">
<brief_description>
Renders text using fonts under the [url=https://www.angelcode.com/products/bmfont/]BMFont[/url] format.
- Handles files with the [code].fnt[/code] extension
+ Handles files with the [code].fnt[/code] extension.
</brief_description>
<description>
Renders text using [code]*.fnt[/code] fonts containing texture atlases. Supports distance fields. For using vector font files like TTF directly, see [DynamicFont].
diff --git a/doc/classes/CPUParticles.xml b/doc/classes/CPUParticles.xml
index cef0ee7587..97bd673f0b 100644
--- a/doc/classes/CPUParticles.xml
+++ b/doc/classes/CPUParticles.xml
@@ -25,6 +25,7 @@
<argument index="0" name="param" type="int" enum="CPUParticles.Parameter">
</argument>
<description>
+ Returns the base value of the parameter specified by [enum Parameter].
</description>
</method>
<method name="get_param_curve" qualifiers="const">
@@ -33,6 +34,7 @@
<argument index="0" name="param" type="int" enum="CPUParticles.Parameter">
</argument>
<description>
+ Returns the [Curve] of the parameter specified by [enum Parameter].
</description>
</method>
<method name="get_param_randomness" qualifiers="const">
@@ -41,6 +43,7 @@
<argument index="0" name="param" type="int" enum="CPUParticles.Parameter">
</argument>
<description>
+ Returns the randomness factor of the parameter specified by [enum Parameter].
</description>
</method>
<method name="get_particle_flag" qualifiers="const">
@@ -49,6 +52,7 @@
<argument index="0" name="flag" type="int" enum="CPUParticles.Flags">
</argument>
<description>
+ Returns the enabled state of the given flag (see [enum Flags] for options).
</description>
</method>
<method name="restart">
@@ -66,6 +70,7 @@
<argument index="1" name="value" type="float">
</argument>
<description>
+ Sets the base value of the parameter specified by [enum Parameter].
</description>
</method>
<method name="set_param_curve">
@@ -76,6 +81,7 @@
<argument index="1" name="curve" type="Curve">
</argument>
<description>
+ Sets the [Curve] of the parameter specified by [enum Parameter].
</description>
</method>
<method name="set_param_randomness">
@@ -86,6 +92,7 @@
<argument index="1" name="randomness" type="float">
</argument>
<description>
+ Sets the randomness factor of the parameter specified by [enum Parameter].
</description>
</method>
<method name="set_particle_flag">
@@ -96,6 +103,7 @@
<argument index="1" name="enable" type="bool">
</argument>
<description>
+ Enables or disables the given flag (see [enum Flags] for options).
</description>
</method>
</methods>
diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml
index 0a376278f8..706083e86d 100644
--- a/doc/classes/CPUParticles2D.xml
+++ b/doc/classes/CPUParticles2D.xml
@@ -26,6 +26,7 @@
<argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter">
</argument>
<description>
+ Returns the base value of the parameter specified by [enum Parameter].
</description>
</method>
<method name="get_param_curve" qualifiers="const">
@@ -34,6 +35,7 @@
<argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter">
</argument>
<description>
+ Returns the [Curve] of the parameter specified by [enum Parameter].
</description>
</method>
<method name="get_param_randomness" qualifiers="const">
@@ -42,6 +44,7 @@
<argument index="0" name="param" type="int" enum="CPUParticles2D.Parameter">
</argument>
<description>
+ Returns the randomness factor of the parameter specified by [enum Parameter].
</description>
</method>
<method name="get_particle_flag" qualifiers="const">
@@ -50,6 +53,7 @@
<argument index="0" name="flag" type="int" enum="CPUParticles2D.Flags">
</argument>
<description>
+ Returns the enabled state of the given flag (see [enum Flags] for options).
</description>
</method>
<method name="restart">
@@ -67,6 +71,7 @@
<argument index="1" name="value" type="float">
</argument>
<description>
+ Sets the base value of the parameter specified by [enum Parameter].
</description>
</method>
<method name="set_param_curve">
@@ -77,6 +82,7 @@
<argument index="1" name="curve" type="Curve">
</argument>
<description>
+ Sets the [Curve] of the parameter specified by [enum Parameter].
</description>
</method>
<method name="set_param_randomness">
@@ -87,6 +93,7 @@
<argument index="1" name="randomness" type="float">
</argument>
<description>
+ Sets the randomness factor of the parameter specified by [enum Parameter].
</description>
</method>
<method name="set_particle_flag">
@@ -97,6 +104,7 @@
<argument index="1" name="enable" type="bool">
</argument>
<description>
+ Enables or disables the given flag (see [enum Flags] for options).
</description>
</method>
</methods>
@@ -188,8 +196,6 @@
<member name="flag_align_y" type="bool" setter="set_particle_flag" getter="get_particle_flag" default="false">
Align Y axis of particle with the direction of its velocity.
</member>
- <member name="flatness" type="float" setter="set_flatness" getter="get_flatness" default="0.0">
- </member>
<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta" default="true">
If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect.
</member>
diff --git a/doc/classes/CameraServer.xml b/doc/classes/CameraServer.xml
index 850794c1da..f01426377c 100644
--- a/doc/classes/CameraServer.xml
+++ b/doc/classes/CameraServer.xml
@@ -1,9 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CameraServer" inherits="Object" category="Core" version="3.2">
<brief_description>
- The CameraServer keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone.
+ Server keeping track of different cameras accessible in Godot.
</brief_description>
<description>
+ The [CameraServer] keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone.
+ It is notably used to provide AR modules with a video feed from the camera.
</description>
<tutorials>
</tutorials>
@@ -55,14 +57,14 @@
<argument index="0" name="id" type="int">
</argument>
<description>
- Emitted when a [CameraFeed] is added (webcam is plugged in).
+ Emitted when a [CameraFeed] is added (e.g. webcam is plugged in).
</description>
</signal>
<signal name="camera_feed_removed">
<argument index="0" name="id" type="int">
</argument>
<description>
- Emitted when a [CameraFeed] is removed (webcam is removed).
+ Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged).
</description>
</signal>
</signals>
diff --git a/doc/classes/CameraTexture.xml b/doc/classes/CameraTexture.xml
index e2bff76998..89e048662f 100644
--- a/doc/classes/CameraTexture.xml
+++ b/doc/classes/CameraTexture.xml
@@ -1,10 +1,11 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="CameraTexture" inherits="Texture" category="Core" version="3.2">
<brief_description>
- This texture gives access to the camera texture provided by a [CameraFeed].
- [b]Note:[/b] Many cameras supply YCbCr images which need to be converted in a shader.
+ Texture provided by a [CameraFeed].
</brief_description>
<description>
+ This texture gives access to the camera texture provided by a [CameraFeed].
+ [b]Note:[/b] Many cameras supply YCbCr images which need to be converted in a shader.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index 54d917c931..5475296c74 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -4,10 +4,10 @@
Base class of anything 2D.
</brief_description>
<description>
- Base class of anything 2D. Canvas items are laid out in a tree; children inherit and extend their parent's transform. CanvasItem is extended by [Control] for anything GUI-related, and by [Node2D] for anything related to the 2D engine.
- Any CanvasItem can draw. For this, [method update] must be called, then [constant NOTIFICATION_DRAW] will be received on idle time to request redraw. Because of this, canvas items don't need to be redrawn on every frame, improving the performance significantly. Several functions for drawing on the CanvasItem are provided (see [code]draw_*[/code] functions). However, they can only be used inside the [method Object._notification], signal or [method _draw] virtual functions.
- Canvas items are drawn in tree order. By default, children are on top of their parents so a root CanvasItem will be drawn behind everything. This behavior can be changed on a per-item basis.
- A CanvasItem can also be hidden, which will also hide its children. It provides many ways to change parameters such as modulation (for itself and its children) and self modulation (only for itself), as well as its blend mode.
+ Base class of anything 2D. Canvas items are laid out in a tree; children inherit and extend their parent's transform. [CanvasItem] is extended by [Control] for anything GUI-related, and by [Node2D] for anything related to the 2D engine.
+ Any [CanvasItem] can draw. For this, [method update] must be called, then [constant NOTIFICATION_DRAW] will be received on idle time to request redraw. Because of this, canvas items don't need to be redrawn on every frame, improving the performance significantly. Several functions for drawing on the [CanvasItem] are provided (see [code]draw_*[/code] functions). However, they can only be used inside the [method Object._notification], signal or [method _draw] virtual functions.
+ Canvas items are drawn in tree order. By default, children are on top of their parents so a root [CanvasItem] will be drawn behind everything. This behavior can be changed on a per-item basis.
+ A [CanvasItem] can also be hidden, which will also hide its children. It provides many ways to change parameters such as modulation (for itself and its children) and self modulation (only for itself), as well as its blend mode.
Ultimately, a transform notification can be requested, which will notify the node that its global position changed in case the parent tree changed.
</description>
<tutorials>
@@ -19,7 +19,7 @@
<return type="void">
</return>
<description>
- Called (if exists) to draw the canvas item.
+ Overridable function called by the engine (if defined) to draw the canvas item.
</description>
</method>
<method name="draw_arc">
@@ -125,6 +125,7 @@
<argument index="4" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )">
</argument>
<description>
+ Draws a [Mesh] in 2D, using the provided texture. See [MeshInstance2D] for related documentation.
</description>
</method>
<method name="draw_multiline">
@@ -167,6 +168,7 @@
<argument index="2" name="normal_map" type="Texture" default="null">
</argument>
<description>
+ Draws a [MultiMesh] in 2D with the provided texture. See [MultiMeshInstance2D] for related documentation.
</description>
</method>
<method name="draw_polygon">
@@ -385,70 +387,70 @@
<return type="Transform2D">
</return>
<description>
- Gets the transform matrix of this item's canvas.
+ Returns the transform matrix of this item's canvas.
</description>
</method>
<method name="get_global_mouse_position" qualifiers="const">
<return type="Vector2">
</return>
<description>
- Gets the global position of the mouse.
+ Returns the global position of the mouse.
</description>
</method>
<method name="get_global_transform" qualifiers="const">
<return type="Transform2D">
</return>
<description>
- Gets the global transform matrix of this item.
+ Returns the global transform matrix of this item.
</description>
</method>
<method name="get_global_transform_with_canvas" qualifiers="const">
<return type="Transform2D">
</return>
<description>
- Gets the global transform matrix of this item in relation to the canvas.
+ Returns the global transform matrix of this item in relation to the canvas.
</description>
</method>
<method name="get_local_mouse_position" qualifiers="const">
<return type="Vector2">
</return>
<description>
- Gets the mouse position relative to this item's position.
+ Returns the mouse position relative to this item's position.
</description>
</method>
<method name="get_transform" qualifiers="const">
<return type="Transform2D">
</return>
<description>
- Gets the transform matrix of this item.
+ Returns the transform matrix of this item.
</description>
</method>
<method name="get_viewport_rect" qualifiers="const">
<return type="Rect2">
</return>
<description>
- Gets the viewport's boundaries as a [Rect2].
+ Returns the viewport's boundaries as a [Rect2].
</description>
</method>
<method name="get_viewport_transform" qualifiers="const">
<return type="Transform2D">
</return>
<description>
- Gets this item's transform in relation to the viewport.
+ Returns this item's transform in relation to the viewport.
</description>
</method>
<method name="get_world_2d" qualifiers="const">
<return type="World2D">
</return>
<description>
- Gets the [World2D] where this item is in.
+ Returns the [World2D] where this item is in.
</description>
</method>
<method name="hide">
<return type="void">
</return>
<description>
- Hide the CanvasItem if it's currently visible.
+ Hide the [CanvasItem] if it's currently visible.
</description>
</method>
<method name="is_local_transform_notification_enabled" qualifiers="const">
@@ -528,14 +530,14 @@
<return type="void">
</return>
<description>
- Show the CanvasItem if it's currently hidden. For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead.
+ Show the [CanvasItem] if it's currently hidden. For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead.
</description>
</method>
<method name="update">
<return type="void">
</return>
<description>
- Queue the CanvasItem for update. [constant NOTIFICATION_DRAW] will be called on idle time to request redraw.
+ Queue the [CanvasItem] for update. [constant NOTIFICATION_DRAW] will be called on idle time to request redraw.
</description>
</method>
</methods>
@@ -568,7 +570,7 @@
<signals>
<signal name="draw">
<description>
- Emitted when the CanvasItem must redraw. This can only be connected realtime, as deferred will not allow drawing.
+ Emitted when the [CanvasItem] must redraw. This can only be connected realtime, as deferred will not allow drawing.
</description>
</signal>
<signal name="hide">
@@ -607,19 +609,19 @@
Disables blending mode. Colors including alpha are written as-is. Only applicable for render targets with a transparent background. No lighting will be applied.
</constant>
<constant name="NOTIFICATION_TRANSFORM_CHANGED" value="2000">
- The CanvasItem's transform has changed. This notification is only received if enabled by [method set_notify_transform] or [method set_notify_local_transform].
+ The [CanvasItem]'s transform has changed. This notification is only received if enabled by [method set_notify_transform] or [method set_notify_local_transform].
</constant>
<constant name="NOTIFICATION_DRAW" value="30">
- The CanvasItem is requested to draw.
+ The [CanvasItem] is requested to draw.
</constant>
<constant name="NOTIFICATION_VISIBILITY_CHANGED" value="31">
- The CanvasItem's visibility has changed.
+ The [CanvasItem]'s visibility has changed.
</constant>
<constant name="NOTIFICATION_ENTER_CANVAS" value="32">
- The CanvasItem has entered the canvas.
+ The [CanvasItem] has entered the canvas.
</constant>
<constant name="NOTIFICATION_EXIT_CANVAS" value="33">
- The CanvasItem has exited the canvas.
+ The [CanvasItem] has exited the canvas.
</constant>
</constants>
</class>
diff --git a/doc/classes/CanvasItemMaterial.xml b/doc/classes/CanvasItemMaterial.xml
index 5963e00d9e..865876609a 100644
--- a/doc/classes/CanvasItemMaterial.xml
+++ b/doc/classes/CanvasItemMaterial.xml
@@ -18,12 +18,20 @@
The manner in which material reacts to lighting.
</member>
<member name="particles_anim_h_frames" type="int" setter="set_particles_anim_h_frames" getter="get_particles_anim_h_frames">
+ The number of columns in the spritesheet assigned as [Texture] for a [Particles2D] or [CPUParticles2D].
+ [b]Note:[/b] This property is only used and visible in the editor if [member particles_animation] is [code]true[/code].
</member>
<member name="particles_anim_loop" type="bool" setter="set_particles_anim_loop" getter="get_particles_anim_loop">
+ If [code]true[/code], the particles animation will loop.
+ [b]Note:[/b] This property is only used and visible in the editor if [member particles_animation] is [code]true[/code].
</member>
<member name="particles_anim_v_frames" type="int" setter="set_particles_anim_v_frames" getter="get_particles_anim_v_frames">
+ The number of rows in the spritesheet assigned as [Texture] for a [Particles2D] or [CPUParticles2D].
+ [b]Note:[/b] This property is only used and visible in the editor if [member particles_animation] is [code]true[/code].
</member>
<member name="particles_animation" type="bool" setter="set_particles_animation" getter="get_particles_animation" default="false">
+ If [code]true[/code], enable spritesheet-based animation features when assigned to [Particles2D] and [CPUParticles2D] nodes. The [member ParticlesMaterial.anim_speed] or [member CPUParticles2D.anim_speed] should also be set to a positive value for the animation to play.
+ This property (and other [code]particles_anim_*[/code] properties that depend on it) has no effect on other types of nodes.
</member>
</members>
<constants>
diff --git a/doc/classes/Dictionary.xml b/doc/classes/Dictionary.xml
index d37c4cc76f..facf2d1025 100644
--- a/doc/classes/Dictionary.xml
+++ b/doc/classes/Dictionary.xml
@@ -20,7 +20,7 @@
[codeblock]
export(String, "White", "Yellow", "Orange") var my_color
var points_dir = {"White": 50, "Yellow": 75, "Orange": 100}
-
+
func _ready():
var points = points_dir[my_color]
[/codeblock]
@@ -42,13 +42,13 @@
[codeblock]
array1 = [1, 2, 3]
array2 = [1, 2, 3]
-
+
func compare_arrays():
- print(array1 == array2) # Will print true.
-
+ print(array1 == array2) # Will print true.
+
dir1 = {"a": 1, "b": 2, "c": 3}
dir2 = {"a": 1, "b": 2, "c": 3}
-
+
func compare_dictionaries():
print(dir1 == dir2) # Will NOT print true.
[/codeblock]
@@ -56,7 +56,7 @@
[codeblock]
dir1 = {"a": 1, "b": 2, "c": 3}
dir2 = {"a": 1, "b": 2, "c": 3}
-
+
func compare_dictionaries():
print(dir1.hash() == dir2.hash()) # Will print true.
[/codeblock]
diff --git a/doc/classes/EditorInspectorPlugin.xml b/doc/classes/EditorInspectorPlugin.xml
index a713e06585..3d2af0545e 100644
--- a/doc/classes/EditorInspectorPlugin.xml
+++ b/doc/classes/EditorInspectorPlugin.xml
@@ -100,7 +100,7 @@
<argument index="5" name="usage" type="int">
</argument>
<description>
- Called to allow adding property specific editors to the inspector. Usually these inherit [EditorProperty]
+ Called to allow adding property specific editors to the inspector. Usually these inherit [EditorProperty].
</description>
</method>
</methods>
diff --git a/doc/classes/EditorSpatialGizmoPlugin.xml b/doc/classes/EditorSpatialGizmoPlugin.xml
index 777d558a8e..de497fd6af 100644
--- a/doc/classes/EditorSpatialGizmoPlugin.xml
+++ b/doc/classes/EditorSpatialGizmoPlugin.xml
@@ -49,7 +49,7 @@
<argument index="0" name="spatial" type="Spatial">
</argument>
<description>
- Override this method to return a custom [EditorSpatialGizmo] for the spatial nodes of your choice, return [code]null[/code] for the rest of nodes. (See also [method has_gizmo])
+ Override this method to return a custom [EditorSpatialGizmo] for the spatial nodes of your choice, return [code]null[/code] for the rest of nodes. See also [method has_gizmo].
</description>
</method>
<method name="create_handle_material">
diff --git a/doc/classes/EditorVCSInterface.xml b/doc/classes/EditorVCSInterface.xml
index 23d608dea8..c32dbd5e4a 100644
--- a/doc/classes/EditorVCSInterface.xml
+++ b/doc/classes/EditorVCSInterface.xml
@@ -51,14 +51,14 @@
<return type="String">
</return>
<description>
- Return the project name of the VCS working directory
+ Returns the project name of the VCS working directory.
</description>
</method>
<method name="get_vcs_name">
<return type="String">
</return>
<description>
- Return the name of the VCS if the VCS has been initialized, else return an empty string.
+ Returns the name of the VCS if the VCS has been initialized, else return an empty string.
</description>
</method>
<method name="initialize">
@@ -67,7 +67,7 @@
<argument index="0" name="project_root_path" type="String">
</argument>
<description>
- Initialize the VCS addon if not already. Uses the argument value as the path to the working directory of the project. Creates the initial commit if required. Returns [code]true[/code] if no failure occurs, else returns [code]false[/code].
+ Initializes the VCS addon if not already. Uses the argument value as the path to the working directory of the project. Creates the initial commit if required. Returns [code]true[/code] if no failure occurs, else returns [code]false[/code].
</description>
</method>
<method name="is_addon_ready">
@@ -97,7 +97,7 @@
<argument index="0" name="file_path" type="String">
</argument>
<description>
- Stage the file which should be committed when [method EditorVCSInterface.commit] is called. Argument should contain the absolute path.
+ Stages the file which should be committed when [method EditorVCSInterface.commit] is called. Argument should contain the absolute path.
</description>
</method>
<method name="unstage_file">
@@ -106,7 +106,7 @@
<argument index="0" name="file_path" type="String">
</argument>
<description>
- Unstage the file which was staged previously to be committed, so that it is no longer committed when [method EditorVCSInterface.commit] is called. Argument should contain the absolute path.
+ Unstages the file which was staged previously to be committed, so that it is no longer committed when [method EditorVCSInterface.commit] is called. Argument should contain the absolute path.
</description>
</method>
</methods>
diff --git a/doc/classes/Geometry.xml b/doc/classes/Geometry.xml
index dbc06f7c4f..a8ea3e1de3 100644
--- a/doc/classes/Geometry.xml
+++ b/doc/classes/Geometry.xml
@@ -115,7 +115,7 @@
<argument index="2" name="s2" type="Vector3">
</argument>
<description>
- Returns the 3d point on the 3d segment ([code]s1[/code], [code]s2[/code]) that is closest to [code]point[/code]. The returned point will always be inside the specified segment.
+ Returns the 3D point on the 3D segment ([code]s1[/code], [code]s2[/code]) that is closest to [code]point[/code]. The returned point will always be inside the specified segment.
</description>
</method>
<method name="get_closest_point_to_segment_2d">
@@ -128,7 +128,7 @@
<argument index="2" name="s2" type="Vector2">
</argument>
<description>
- Returns the 2d point on the 2d segment ([code]s1[/code], [code]s2[/code]) that is closest to [code]point[/code]. The returned point will always be inside the specified segment.
+ Returns the 2D point on the 2D segment ([code]s1[/code], [code]s2[/code]) that is closest to [code]point[/code]. The returned point will always be inside the specified segment.
</description>
</method>
<method name="get_closest_point_to_segment_uncapped">
@@ -141,7 +141,7 @@
<argument index="2" name="s2" type="Vector3">
</argument>
<description>
- Returns the 3d point on the 3d line defined by ([code]s1[/code], [code]s2[/code]) that is closest to [code]point[/code]. The returned point can be inside the segment ([code]s1[/code], [code]s2[/code]) or outside of it, i.e. somewhere on the line extending from the segment.
+ Returns the 3D point on the 3D line defined by ([code]s1[/code], [code]s2[/code]) that is closest to [code]point[/code]. The returned point can be inside the segment ([code]s1[/code], [code]s2[/code]) or outside of it, i.e. somewhere on the line extending from the segment.
</description>
</method>
<method name="get_closest_point_to_segment_uncapped_2d">
@@ -154,7 +154,7 @@
<argument index="2" name="s2" type="Vector2">
</argument>
<description>
- Returns the 2d point on the 2d line defined by ([code]s1[/code], [code]s2[/code]) that is closest to [code]point[/code]. The returned point can be inside the segment ([code]s1[/code], [code]s2[/code]) or outside of it, i.e. somewhere on the line extending from the segment.
+ Returns the 2D point on the 2D line defined by ([code]s1[/code], [code]s2[/code]) that is closest to [code]point[/code]. The returned point can be inside the segment ([code]s1[/code], [code]s2[/code]) or outside of it, i.e. somewhere on the line extending from the segment.
</description>
</method>
<method name="get_closest_points_between_segments">
@@ -169,7 +169,7 @@
<argument index="3" name="q2" type="Vector3">
</argument>
<description>
- Given the two 3d segments ([code]p1[/code], [code]p2[/code]) and ([code]q1[/code], [code]q2[/code]), finds those two points on the two segments that are closest to each other. Returns a [PoolVector3Array] that contains this point on ([code]p1[/code], [code]p2[/code]) as well the accompanying point on ([code]q1[/code], [code]q2[/code]).
+ Given the two 3D segments ([code]p1[/code], [code]p2[/code]) and ([code]q1[/code], [code]q2[/code]), finds those two points on the two segments that are closest to each other. Returns a [PoolVector3Array] that contains this point on ([code]p1[/code], [code]p2[/code]) as well the accompanying point on ([code]q1[/code], [code]q2[/code]).
</description>
</method>
<method name="get_closest_points_between_segments_2d">
@@ -184,7 +184,7 @@
<argument index="3" name="q2" type="Vector2">
</argument>
<description>
- Given the two 2d segments ([code]p1[/code], [code]p2[/code]) and ([code]q1[/code], [code]q2[/code]), finds those two points on the two segments that are closest to each other. Returns a [PoolVector2Array] that contains this point on ([code]p1[/code], [code]p2[/code]) as well the accompanying point on ([code]q1[/code], [code]q2[/code]).
+ Given the two 2D segments ([code]p1[/code], [code]p2[/code]) and ([code]q1[/code], [code]q2[/code]), finds those two points on the two segments that are closest to each other. Returns a [PoolVector2Array] that contains this point on ([code]p1[/code], [code]p2[/code]) as well the accompanying point on ([code]q1[/code], [code]q2[/code]).
</description>
</method>
<method name="get_uv84_normal_bit">
@@ -350,7 +350,7 @@
<argument index="4" name="c" type="Vector3">
</argument>
<description>
- Tests if the 3d ray starting at [code]from[/code] with the direction of [code]dir[/code] intersects the triangle specified by [code]a[/code], [code]b[/code] and [code]c[/code]. If yes, returns the point of intersection as [Vector3]. If no intersection takes place, an empty [Variant] is returned.
+ Tests if the 3D ray starting at [code]from[/code] with the direction of [code]dir[/code] intersects the triangle specified by [code]a[/code], [code]b[/code] and [code]c[/code]. If yes, returns the point of intersection as [Vector3]. If no intersection takes place, an empty [Variant] is returned.
</description>
</method>
<method name="segment_intersects_circle">
@@ -365,7 +365,7 @@
<argument index="3" name="circle_radius" type="float">
</argument>
<description>
- Given the 2d segment ([code]segment_from[/code], [code]segment_to[/code]), returns the position on the segment (as a number between 0 and 1) at which the segment hits the circle that is located at position [code]circle_position[/code] and has radius [code]circle_radius[/code]. If the segment does not intersect the circle, -1 is returned (this is also the case if the line extending the segment would intersect the circle, but the segment does not).
+ Given the 2D segment ([code]segment_from[/code], [code]segment_to[/code]), returns the position on the segment (as a number between 0 and 1) at which the segment hits the circle that is located at position [code]circle_position[/code] and has radius [code]circle_radius[/code]. If the segment does not intersect the circle, -1 is returned (this is also the case if the line extending the segment would intersect the circle, but the segment does not).
</description>
</method>
<method name="segment_intersects_convex">
diff --git a/doc/classes/GraphNode.xml b/doc/classes/GraphNode.xml
index 1729d20e54..09f8b12ab7 100644
--- a/doc/classes/GraphNode.xml
+++ b/doc/classes/GraphNode.xml
@@ -4,8 +4,8 @@
A GraphNode is a container with potentially several input and output slots allowing connections between GraphNodes. Slots can have different, incompatible types.
</brief_description>
<description>
- A GraphNode is a container. Each GraphNode can have several input and output slots, sometimes refered to as ports, allowing connections between GraphNodes. To add a slot to GraphNode, add any [Control]-derived child node to it.
- After adding at least one child to GraphNode new sections will be automatically created in the Inspector called 'Slot'. When 'Slot' is expanded you will see list with index number for each slot. You can click on each of them to expand further.
+ A GraphNode is a container. Each GraphNode can have several input and output slots, sometimes refered to as ports, allowing connections between GraphNodes. To add a slot to GraphNode, add any [Control]-derived child node to it.
+ After adding at least one child to GraphNode new sections will be automatically created in the Inspector called 'Slot'. When 'Slot' is expanded you will see list with index number for each slot. You can click on each of them to expand further.
In the Inspector you can enable (show) or disable (hide) slots. By default all slots are disabled so you may not see any slots on your GraphNode initially. You can assign a type to each slot. Only slots of the same type will be able to connect to each other. You can also assign colors to slots. A tuple of input and output slots is defined for each GUI element included in the GraphNode. Input connections are on the left and output connections are on the right side of GraphNode. Only enabled slots are counted as connections.
</description>
<tutorials>
diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml
index 3a63b2dc07..ad0db3205a 100644
--- a/doc/classes/HTTPClient.xml
+++ b/doc/classes/HTTPClient.xml
@@ -100,7 +100,7 @@
<return type="int" enum="Error">
</return>
<description>
- This needs to be called in order to have any request processed. Check results with [method get_status]
+ This needs to be called in order to have any request processed. Check results with [method get_status].
</description>
</method>
<method name="query_string_from_dict">
diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml
index 748ed504c3..c61e17dd1c 100644
--- a/doc/classes/HTTPRequest.xml
+++ b/doc/classes/HTTPRequest.xml
@@ -170,7 +170,7 @@
Request exceeded its maximum size limit, see [member body_size_limit].
</constant>
<constant name="RESULT_REQUEST_FAILED" value="8" enum="Result">
- Request failed. (Unused)
+ Request failed (currently unused).
</constant>
<constant name="RESULT_DOWNLOAD_FILE_CANT_OPEN" value="9" enum="Result">
HTTPRequest couldn't open the download file.
diff --git a/doc/classes/Input.xml b/doc/classes/Input.xml
index 3f94ad2d2c..b827c5a49b 100644
--- a/doc/classes/Input.xml
+++ b/doc/classes/Input.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Input" inherits="Object" category="Core" version="3.2">
<brief_description>
- A Singleton that deals with inputs.
+ A singleton that deals with inputs.
</brief_description>
<description>
- A Singleton that deals with inputs. This includes key presses, mouse buttons and movement, joypads, and input actions. Actions and their events can be set in the [b]Input Map[/b] tab in the [b]Project &gt; Project Settings[/b], or with the [InputMap] class.
+ A singleton that deals with inputs. This includes key presses, mouse buttons and movement, joypads, and input actions. Actions and their events can be set in the [b]Input Map[/b] tab in the [b]Project &gt; Project Settings[/b], or with the [InputMap] class.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/inputs/index.html</link>
diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml
index ccb5c5400a..8ca9006564 100644
--- a/doc/classes/InputEvent.xml
+++ b/doc/classes/InputEvent.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEvent" inherits="Resource" category="Core" version="3.2">
<brief_description>
- Generic input event
+ Generic input event.
</brief_description>
<description>
Base class of all sort of input event. See [method Node._input].
diff --git a/doc/classes/LineEdit.xml b/doc/classes/LineEdit.xml
index 7282d635b1..8463db9cd5 100644
--- a/doc/classes/LineEdit.xml
+++ b/doc/classes/LineEdit.xml
@@ -4,7 +4,8 @@
Control that provides single-line string editing.
</brief_description>
<description>
- LineEdit provides a single-line string editor, used for text fields. It features many built-in shortcuts which will always be available: (the Ctrl here maps to Command on macOS)
+ LineEdit provides a single-line string editor, used for text fields.
+ It features many built-in shortcuts which will always be available ([code]Ctrl[/code] here maps to [code]Command[/code] on macOS):
- Ctrl + C: Copy
- Ctrl + X: Cut
- Ctrl + V or Ctrl + Y: Paste/"yank"
diff --git a/doc/classes/MenuButton.xml b/doc/classes/MenuButton.xml
index 642b94a047..1184cf2370 100644
--- a/doc/classes/MenuButton.xml
+++ b/doc/classes/MenuButton.xml
@@ -4,8 +4,8 @@
Special button that brings up a [PopupMenu] when clicked.
</brief_description>
<description>
- Special button that brings up a [PopupMenu] when clicked.
- New items can be created inside this [PopupMenu] using [code]get_popup().add_item("My Item Name")[/code]. You can also create them directly from the editor. To do so, select the MenuButton node, then in the toolbar at the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the popup. You will be able to give each items new properties.
+ Special button that brings up a [PopupMenu] when clicked.
+ New items can be created inside this [PopupMenu] using [code]get_popup().add_item("My Item Name")[/code]. You can also create them directly from the editor. To do so, select the [MenuButton] node, then in the toolbar at the top of the 2D editor, click [b]Items[/b] then click [b]Add[/b] in the popup. You will be able to give each items new properties.
</description>
<tutorials>
</tutorials>
@@ -23,6 +23,7 @@
<argument index="0" name="disabled" type="bool">
</argument>
<description>
+ If [code]true[/code], shortcuts are disabled and cannot be used to trigger the button.
</description>
</method>
</methods>
@@ -32,7 +33,7 @@
<member name="flat" type="bool" setter="set_flat" getter="is_flat" override="true" default="true" />
<member name="focus_mode" type="int" setter="set_focus_mode" getter="get_focus_mode" override="true" enum="Control.FocusMode" default="0" />
<member name="switch_on_hover" type="bool" setter="set_switch_on_hover" getter="is_switch_on_hover" default="false">
- If [code]true[/code], when the cursor hovers above another MenuButton within the same parent which also has [code]switch_on_hover[/code] enabled, it will close the current MenuButton and open the other one.
+ If [code]true[/code], when the cursor hovers above another [MenuButton] within the same parent which also has [code]switch_on_hover[/code] enabled, it will close the current [MenuButton] and open the other one.
</member>
<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" override="true" default="true" />
</members>
diff --git a/doc/classes/MeshInstance2D.xml b/doc/classes/MeshInstance2D.xml
index 7f1466ccf6..467652a4cc 100644
--- a/doc/classes/MeshInstance2D.xml
+++ b/doc/classes/MeshInstance2D.xml
@@ -4,7 +4,7 @@
Node used for displaying a [Mesh] in 2D.
</brief_description>
<description>
- Node used for displaying a [Mesh] in 2D. Can be constructed from an existing [Sprite] use tool in Toolbar. Select "Sprite" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D".
+ Node used for displaying a [Mesh] in 2D. Can be constructed from an existing [Sprite] via a tool in the editor toolbar. Select "Sprite" then "Convert to Mesh2D", select settings in popup and press "Create Mesh2D".
</description>
<tutorials>
<link>http://docs.godotengine.org/en/latest/tutorials/2d/2d_meshes.html</link>
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index e3f1165c55..f86bac943d 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -33,7 +33,7 @@
</return>
<description>
Called when the node is about to leave the [SceneTree] (e.g. upon freeing, scene changing, or after calling [method remove_child] in a script). If the node has children, its [method _exit_tree] callback will be called last, after all its children have left the tree.
- Corresponds to the [constant NOTIFICATION_EXIT_TREE] notification in [method Object._notification] and signal [signal tree_exiting]. To get notified when the node has already left the active tree, connect to the [signal tree_exited]
+ Corresponds to the [constant NOTIFICATION_EXIT_TREE] notification in [method Object._notification] and signal [signal tree_exiting]. To get notified when the node has already left the active tree, connect to the [signal tree_exited].
</description>
</method>
<method name="_get_configuration_warning" qualifiers="virtual">
diff --git a/doc/classes/PhysicsServer.xml b/doc/classes/PhysicsServer.xml
index d7eb4c8c4f..9d688e2b53 100644
--- a/doc/classes/PhysicsServer.xml
+++ b/doc/classes/PhysicsServer.xml
@@ -1315,7 +1315,7 @@
If [code]true[/code], the Hinge has a maximum and a minimum rotation.
</constant>
<constant name="HINGE_JOINT_FLAG_ENABLE_MOTOR" value="1" enum="HingeJointFlag">
- If [code]true[/code], a motor turns the Hinge
+ If [code]true[/code], a motor turns the Hinge.
</constant>
<constant name="SLIDER_JOINT_LINEAR_LIMIT_UPPER" value="0" enum="SliderJointParam">
The maximum difference between the pivot points on their X axis before damping happens.
diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml
index 673248a3b1..1314fcb631 100644
--- a/doc/classes/Shader.xml
+++ b/doc/classes/Shader.xml
@@ -25,7 +25,7 @@
<return type="int" enum="Shader.Mode">
</return>
<description>
- Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], [constant MODE_SPATIAL] or [constant MODE_PARTICLES]
+ Returns the shader mode for the shader, either [constant MODE_CANVAS_ITEM], [constant MODE_SPATIAL] or [constant MODE_PARTICLES].
</description>
</method>
<method name="has_param" qualifiers="const">
diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml
index 912161a5ae..91d27cd775 100644
--- a/doc/classes/SpatialMaterial.xml
+++ b/doc/classes/SpatialMaterial.xml
@@ -609,7 +609,8 @@
The object's X axis will always face the camera.
</constant>
<constant name="BILLBOARD_PARTICLES" value="3" enum="BillboardMode">
- Used for particle systems. Enables particle animation options.
+ Used for particle systems when assigned to [Particles] and [CPUParticles] nodes. Enables [code]particles_anim_*[/code] properties.
+ The [member ParticlesMaterial.anim_speed] or [member CPUParticles.anim_speed] should also be set to a positive value for the animation to play.
</constant>
<constant name="TEXTURE_CHANNEL_RED" value="0" enum="TextureChannel">
Used to read from the red channel of a texture.
diff --git a/doc/classes/VisualInstance.xml b/doc/classes/VisualInstance.xml
index 692e051674..4cf8c04898 100644
--- a/doc/classes/VisualInstance.xml
+++ b/doc/classes/VisualInstance.xml
@@ -4,7 +4,7 @@
Parent of all visual 3D nodes.
</brief_description>
<description>
- The VisualInstance is used to connect a resource to a visual representation. All visual 3D nodes inherit from the VisualInstance. In general, you should not access the VisualInstance properties directly as they are accessed and managed by the nodes that inherit from VisualInstance. VisualInstance is the node representation of the [VisualServer] instance.
+ The [VisualInstance] is used to connect a resource to a visual representation. All visual 3D nodes inherit from the [VisualInstance]. In general, you should not access the [VisualInstance] properties directly as they are accessed and managed by the nodes that inherit from [VisualInstance]. [VisualInstance] is the node representation of the [VisualServer] instance.
</description>
<tutorials>
</tutorials>
@@ -13,21 +13,21 @@
<return type="AABB">
</return>
<description>
- Returns the [AABB] (also known as the bounding box) for this VisualInstance.
+ Returns the [AABB] (also known as the bounding box) for this [VisualInstance].
</description>
</method>
<method name="get_base" qualifiers="const">
<return type="RID">
</return>
<description>
- Returns the RID of the resource associated with this VisualInstance. For example, if the Node is a [MeshInstance], this will return the RID of the associated [Mesh].
+ Returns the RID of the resource associated with this [VisualInstance]. For example, if the Node is a [MeshInstance], this will return the RID of the associated [Mesh].
</description>
</method>
<method name="get_instance" qualifiers="const">
<return type="RID">
</return>
<description>
- Returns the RID of this instance. This RID is the same as the RID returned by [method VisualServer.instance_create]. This RID is needed if you want to call [VisualServer] functions directly on this VisualInstance.
+ Returns the RID of this instance. This RID is the same as the RID returned by [method VisualServer.instance_create]. This RID is needed if you want to call [VisualServer] functions directly on this [VisualInstance].
</description>
</method>
<method name="get_layer_mask_bit" qualifiers="const">
@@ -43,8 +43,8 @@
<return type="AABB">
</return>
<description>
- Returns the transformed [AABB] (also known as the bounding box) for this VisualInstance.
- Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Spatial]s [Transform]
+ Returns the transformed [AABB] (also known as the bounding box) for this [VisualInstance].
+ Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Spatial]'s [Transform].
</description>
</method>
<method name="set_base">
@@ -53,7 +53,7 @@
<argument index="0" name="base" type="RID">
</argument>
<description>
- Sets the resource that is instantiated by this VisualInstance, which changes how the engine handles the VisualInstance under the hood. Equivalent to [method VisualServer.instance_set_base].
+ Sets the resource that is instantiated by this [VisualInstance], which changes how the engine handles the [VisualInstance] under the hood. Equivalent to [method VisualServer.instance_set_base].
</description>
</method>
<method name="set_layer_mask_bit">
@@ -70,8 +70,8 @@
</methods>
<members>
<member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask" default="1">
- The render layer(s) this VisualInstance is drawn on.
- This object will only be visible for [Camera]s whose cull mask includes the render object this VisualInstance is set to.
+ The render layer(s) this [VisualInstance] is drawn on.
+ This object will only be visible for [Camera]s whose cull mask includes the render object this [VisualInstance] is set to.
</member>
</members>
<constants>
diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml
index c00710ade9..dd87c53c3c 100644
--- a/doc/classes/VisualServer.xml
+++ b/doc/classes/VisualServer.xml
@@ -64,7 +64,7 @@
<argument index="1" name="layers" type="int">
</argument>
<description>
- Sets the cull mask associated with this camera. The cull mask describes which 3d layers are rendered by this camera. Equivalent to [member Camera.cull_mask].
+ Sets the cull mask associated with this camera. The cull mask describes which 3D layers are rendered by this camera. Equivalent to [member Camera.cull_mask].
</description>
</method>
<method name="camera_set_environment">
@@ -1679,7 +1679,7 @@
<argument index="0" name="feature" type="String">
</argument>
<description>
- Returns [code]true[/code] if the OS supports a certain feature. Features might be s3tc, etc, etc2 and pvrtc,
+ Returns [code]true[/code] if the OS supports a certain feature. Features might be [code]s3tc[/code], [code]etc[/code], [code]etc2[/code] and [code]pvrtc[/code].
</description>
</method>
<method name="immediate_begin">
@@ -3018,7 +3018,7 @@
<argument index="0" name="particles" type="RID">
</argument>
<description>
- Reset the particles on the next update. Equivalent to [method Particles.restart]
+ Reset the particles on the next update. Equivalent to [method Particles.restart].
</description>
</method>
<method name="particles_set_amount">
diff --git a/doc/classes/VisualShaderNode.xml b/doc/classes/VisualShaderNode.xml
index 9b0c6b2604..9f7e4573ff 100644
--- a/doc/classes/VisualShaderNode.xml
+++ b/doc/classes/VisualShaderNode.xml
@@ -7,6 +7,12 @@
<tutorials>
</tutorials>
<methods>
+ <method name="get_default_input_values" qualifiers="const">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
<method name="get_input_port_default_value" qualifiers="const">
<return type="Variant">
</return>
@@ -15,6 +21,14 @@
<description>
</description>
</method>
+ <method name="set_default_input_values">
+ <return type="void">
+ </return>
+ <argument index="0" name="values" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="set_input_port_default_value">
<return type="void">
</return>
@@ -27,8 +41,6 @@
</method>
</methods>
<members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" default="[ 0, Vector3( 0, 0, 0 ) ]">
- </member>
<member name="output_port_for_preview" type="int" setter="set_output_port_for_preview" getter="get_output_port_for_preview" default="-1">
</member>
</members>
diff --git a/doc/classes/VisualShaderNodeBooleanConstant.xml b/doc/classes/VisualShaderNodeBooleanConstant.xml
index 2490dbbcc0..b46905cfea 100644
--- a/doc/classes/VisualShaderNodeBooleanConstant.xml
+++ b/doc/classes/VisualShaderNodeBooleanConstant.xml
@@ -11,7 +11,6 @@
<members>
<member name="constant" type="bool" setter="set_constant" getter="get_constant" default="false">
</member>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]" />
</members>
<constants>
</constants>
diff --git a/doc/classes/VisualShaderNodeColorConstant.xml b/doc/classes/VisualShaderNodeColorConstant.xml
index f58d1d8e76..282966a9ca 100644
--- a/doc/classes/VisualShaderNodeColorConstant.xml
+++ b/doc/classes/VisualShaderNodeColorConstant.xml
@@ -11,7 +11,6 @@
<members>
<member name="constant" type="Color" setter="set_constant" getter="get_constant" default="Color( 1, 1, 1, 1 )">
</member>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]" />
</members>
<constants>
</constants>
diff --git a/doc/classes/VisualShaderNodeColorOp.xml b/doc/classes/VisualShaderNodeColorOp.xml
index 9997e9c83c..77c5361f4d 100644
--- a/doc/classes/VisualShaderNodeColorOp.xml
+++ b/doc/classes/VisualShaderNodeColorOp.xml
@@ -9,7 +9,6 @@
<methods>
</methods>
<members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]" />
<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeColorOp.Operator" default="0">
</member>
</members>
diff --git a/doc/classes/VisualShaderNodeCompare.xml b/doc/classes/VisualShaderNodeCompare.xml
index b1106998e9..7edad5294d 100644
--- a/doc/classes/VisualShaderNodeCompare.xml
+++ b/doc/classes/VisualShaderNodeCompare.xml
@@ -11,7 +11,6 @@
<members>
<member name="condition" type="int" setter="set_condition" getter="get_condition" enum="VisualShaderNodeCompare.Condition" default="0">
</member>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 0.0, 2, 1e-05 ]" />
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeCompare.Function" default="0">
</member>
<member name="type" type="int" setter="set_comparsion_type" getter="get_comparsion_type" enum="VisualShaderNodeCompare.ComparsionType" default="0">
diff --git a/doc/classes/VisualShaderNodeCubeMap.xml b/doc/classes/VisualShaderNodeCubeMap.xml
index 29ebe95086..08528d1ca4 100644
--- a/doc/classes/VisualShaderNodeCubeMap.xml
+++ b/doc/classes/VisualShaderNodeCubeMap.xml
@@ -11,7 +11,6 @@
<members>
<member name="cube_map" type="CubeMap" setter="set_cube_map" getter="get_cube_map">
</member>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]" />
<member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeCubeMap.Source" default="0">
</member>
<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeCubeMap.TextureType" default="0">
diff --git a/doc/classes/VisualShaderNodeCustom.xml b/doc/classes/VisualShaderNodeCustom.xml
index 5219dcb77b..9e58abae97 100644
--- a/doc/classes/VisualShaderNodeCustom.xml
+++ b/doc/classes/VisualShaderNodeCustom.xml
@@ -144,9 +144,6 @@
</description>
</method>
</methods>
- <members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]" />
- </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeDeterminant.xml b/doc/classes/VisualShaderNodeDeterminant.xml
index 4ea7e5ed6e..a86db216c4 100644
--- a/doc/classes/VisualShaderNodeDeterminant.xml
+++ b/doc/classes/VisualShaderNodeDeterminant.xml
@@ -8,9 +8,6 @@
</tutorials>
<methods>
</methods>
- <members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]" />
- </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeDotProduct.xml b/doc/classes/VisualShaderNodeDotProduct.xml
index 4c2bae39a1..f07827db29 100644
--- a/doc/classes/VisualShaderNodeDotProduct.xml
+++ b/doc/classes/VisualShaderNodeDotProduct.xml
@@ -8,9 +8,6 @@
</tutorials>
<methods>
</methods>
- <members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]" />
- </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeFaceForward.xml b/doc/classes/VisualShaderNodeFaceForward.xml
index 9c755cc6de..ea8589e6cb 100644
--- a/doc/classes/VisualShaderNodeFaceForward.xml
+++ b/doc/classes/VisualShaderNodeFaceForward.xml
@@ -8,9 +8,6 @@
</tutorials>
<methods>
</methods>
- <members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, Vector3( 0, 0, 0 ) ]" />
- </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeFresnel.xml b/doc/classes/VisualShaderNodeFresnel.xml
index b71f5c6f37..2484a44fcd 100644
--- a/doc/classes/VisualShaderNodeFresnel.xml
+++ b/doc/classes/VisualShaderNodeFresnel.xml
@@ -8,9 +8,6 @@
</tutorials>
<methods>
</methods>
- <members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 2, false, 3, 1.0 ]" />
- </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeGroupBase.xml b/doc/classes/VisualShaderNodeGroupBase.xml
index 511a56b7a6..001ed44790 100644
--- a/doc/classes/VisualShaderNodeGroupBase.xml
+++ b/doc/classes/VisualShaderNodeGroupBase.xml
@@ -209,7 +209,6 @@
</method>
</methods>
<members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]" />
<member name="editable" type="bool" setter="set_editable" getter="is_editable" default="false">
</member>
</members>
diff --git a/doc/classes/VisualShaderNodeIf.xml b/doc/classes/VisualShaderNodeIf.xml
index 6900cdf81b..374a1e379a 100644
--- a/doc/classes/VisualShaderNodeIf.xml
+++ b/doc/classes/VisualShaderNodeIf.xml
@@ -8,9 +8,6 @@
</tutorials>
<methods>
</methods>
- <members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 0.0, 2, 1e-05, 3, Vector3( 0, 0, 0 ), 4, Vector3( 0, 0, 0 ), 5, Vector3( 0, 0, 0 ) ]" />
- </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeInput.xml b/doc/classes/VisualShaderNodeInput.xml
index bfcd4c734c..f481db7f8b 100644
--- a/doc/classes/VisualShaderNodeInput.xml
+++ b/doc/classes/VisualShaderNodeInput.xml
@@ -15,7 +15,6 @@
</method>
</methods>
<members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]" />
<member name="input_name" type="String" setter="set_input_name" getter="get_input_name" default="&quot;[None]&quot;">
</member>
</members>
diff --git a/doc/classes/VisualShaderNodeIs.xml b/doc/classes/VisualShaderNodeIs.xml
index c221e60b75..8db64b7cde 100644
--- a/doc/classes/VisualShaderNodeIs.xml
+++ b/doc/classes/VisualShaderNodeIs.xml
@@ -9,7 +9,6 @@
<methods>
</methods>
<members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0 ]" />
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIs.Function" default="0">
</member>
</members>
diff --git a/doc/classes/VisualShaderNodeOuterProduct.xml b/doc/classes/VisualShaderNodeOuterProduct.xml
index 6111084b44..3debde0634 100644
--- a/doc/classes/VisualShaderNodeOuterProduct.xml
+++ b/doc/classes/VisualShaderNodeOuterProduct.xml
@@ -8,9 +8,6 @@
</tutorials>
<methods>
</methods>
- <members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]" />
- </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeScalarClamp.xml b/doc/classes/VisualShaderNodeScalarClamp.xml
index 927aeb01ce..4c5309d1e7 100644
--- a/doc/classes/VisualShaderNodeScalarClamp.xml
+++ b/doc/classes/VisualShaderNodeScalarClamp.xml
@@ -8,9 +8,6 @@
</tutorials>
<methods>
</methods>
- <members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 0.0, 2, 1.0 ]" />
- </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeScalarConstant.xml b/doc/classes/VisualShaderNodeScalarConstant.xml
index c4ac65aa48..0af09e74e3 100644
--- a/doc/classes/VisualShaderNodeScalarConstant.xml
+++ b/doc/classes/VisualShaderNodeScalarConstant.xml
@@ -11,7 +11,6 @@
<members>
<member name="constant" type="float" setter="set_constant" getter="get_constant" default="0.0">
</member>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]" />
</members>
<constants>
</constants>
diff --git a/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml b/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
index 795054637e..09e2d2fa72 100644
--- a/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
+++ b/doc/classes/VisualShaderNodeScalarDerivativeFunc.xml
@@ -9,7 +9,6 @@
<methods>
</methods>
<members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0 ]" />
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeScalarDerivativeFunc.Function" default="0">
</member>
</members>
diff --git a/doc/classes/VisualShaderNodeScalarFunc.xml b/doc/classes/VisualShaderNodeScalarFunc.xml
index 81ccf8aeb6..ef52086d6e 100644
--- a/doc/classes/VisualShaderNodeScalarFunc.xml
+++ b/doc/classes/VisualShaderNodeScalarFunc.xml
@@ -9,7 +9,6 @@
<methods>
</methods>
<members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0 ]" />
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeScalarFunc.Function" default="13">
</member>
</members>
diff --git a/doc/classes/VisualShaderNodeScalarInterp.xml b/doc/classes/VisualShaderNodeScalarInterp.xml
index 7e40304b04..9d01e20b8d 100644
--- a/doc/classes/VisualShaderNodeScalarInterp.xml
+++ b/doc/classes/VisualShaderNodeScalarInterp.xml
@@ -8,9 +8,6 @@
</tutorials>
<methods>
</methods>
- <members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 1.0, 2, 0.5 ]" />
- </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeScalarOp.xml b/doc/classes/VisualShaderNodeScalarOp.xml
index 3ff56bffaa..0aa692c228 100644
--- a/doc/classes/VisualShaderNodeScalarOp.xml
+++ b/doc/classes/VisualShaderNodeScalarOp.xml
@@ -9,7 +9,6 @@
<methods>
</methods>
<members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 0.0 ]" />
<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeScalarOp.Operator" default="0">
</member>
</members>
diff --git a/doc/classes/VisualShaderNodeScalarSmoothStep.xml b/doc/classes/VisualShaderNodeScalarSmoothStep.xml
index e71bb16f6f..737c535659 100644
--- a/doc/classes/VisualShaderNodeScalarSmoothStep.xml
+++ b/doc/classes/VisualShaderNodeScalarSmoothStep.xml
@@ -8,9 +8,6 @@
</tutorials>
<methods>
</methods>
- <members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 0.0, 2, 0.0 ]" />
- </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeScalarSwitch.xml b/doc/classes/VisualShaderNodeScalarSwitch.xml
index 2828f42b47..80e75eec3f 100644
--- a/doc/classes/VisualShaderNodeScalarSwitch.xml
+++ b/doc/classes/VisualShaderNodeScalarSwitch.xml
@@ -8,9 +8,6 @@
</tutorials>
<methods>
</methods>
- <members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, false, 1, 1.0, 2, 0.0 ]" />
- </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeSwitch.xml b/doc/classes/VisualShaderNodeSwitch.xml
index 704ac08adb..930d914035 100644
--- a/doc/classes/VisualShaderNodeSwitch.xml
+++ b/doc/classes/VisualShaderNodeSwitch.xml
@@ -8,9 +8,6 @@
</tutorials>
<methods>
</methods>
- <members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, false, 1, Vector3( 1, 1, 1 ), 2, Vector3( 0, 0, 0 ) ]" />
- </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeTexture.xml b/doc/classes/VisualShaderNodeTexture.xml
index 4150b36c9c..20cbe1beee 100644
--- a/doc/classes/VisualShaderNodeTexture.xml
+++ b/doc/classes/VisualShaderNodeTexture.xml
@@ -9,7 +9,6 @@
<methods>
</methods>
<members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]" />
<member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeTexture.Source" default="0">
</member>
<member name="texture" type="Texture" setter="set_texture" getter="get_texture">
diff --git a/doc/classes/VisualShaderNodeTransformCompose.xml b/doc/classes/VisualShaderNodeTransformCompose.xml
index 0c44e6b3c5..0939eb393d 100644
--- a/doc/classes/VisualShaderNodeTransformCompose.xml
+++ b/doc/classes/VisualShaderNodeTransformCompose.xml
@@ -8,9 +8,6 @@
</tutorials>
<methods>
</methods>
- <members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, Vector3( 0, 0, 0 ), 3, Vector3( 0, 0, 0 ) ]" />
- </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeTransformConstant.xml b/doc/classes/VisualShaderNodeTransformConstant.xml
index 737961f8ec..b184a3d337 100644
--- a/doc/classes/VisualShaderNodeTransformConstant.xml
+++ b/doc/classes/VisualShaderNodeTransformConstant.xml
@@ -11,7 +11,6 @@
<members>
<member name="constant" type="Transform" setter="set_constant" getter="get_constant" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
</member>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]" />
</members>
<constants>
</constants>
diff --git a/doc/classes/VisualShaderNodeTransformDecompose.xml b/doc/classes/VisualShaderNodeTransformDecompose.xml
index 911d2e953a..d986e6b7a8 100644
--- a/doc/classes/VisualShaderNodeTransformDecompose.xml
+++ b/doc/classes/VisualShaderNodeTransformDecompose.xml
@@ -8,9 +8,6 @@
</tutorials>
<methods>
</methods>
- <members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]" />
- </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeTransformFunc.xml b/doc/classes/VisualShaderNodeTransformFunc.xml
index 53b7c9f1ab..7fb17b1a79 100644
--- a/doc/classes/VisualShaderNodeTransformFunc.xml
+++ b/doc/classes/VisualShaderNodeTransformFunc.xml
@@ -9,7 +9,6 @@
<methods>
</methods>
<members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]" />
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeTransformFunc.Function" default="0">
</member>
</members>
diff --git a/doc/classes/VisualShaderNodeTransformMult.xml b/doc/classes/VisualShaderNodeTransformMult.xml
index f5368b3b1c..0406050025 100644
--- a/doc/classes/VisualShaderNodeTransformMult.xml
+++ b/doc/classes/VisualShaderNodeTransformMult.xml
@@ -9,7 +9,6 @@
<methods>
</methods>
<members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), 1, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) ]" />
<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformMult.Operator" default="0">
</member>
</members>
diff --git a/doc/classes/VisualShaderNodeTransformVecMult.xml b/doc/classes/VisualShaderNodeTransformVecMult.xml
index 9ab9c08562..881d0cf3cf 100644
--- a/doc/classes/VisualShaderNodeTransformVecMult.xml
+++ b/doc/classes/VisualShaderNodeTransformVecMult.xml
@@ -9,7 +9,6 @@
<methods>
</methods>
<members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]" />
<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformVecMult.Operator" default="0">
</member>
</members>
diff --git a/doc/classes/VisualShaderNodeUniform.xml b/doc/classes/VisualShaderNodeUniform.xml
index 05539294a0..6835a30baa 100644
--- a/doc/classes/VisualShaderNodeUniform.xml
+++ b/doc/classes/VisualShaderNodeUniform.xml
@@ -9,7 +9,6 @@
<methods>
</methods>
<members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]" />
<member name="uniform_name" type="String" setter="set_uniform_name" getter="get_uniform_name" default="&quot;&quot;">
</member>
</members>
diff --git a/doc/classes/VisualShaderNodeVec3Constant.xml b/doc/classes/VisualShaderNodeVec3Constant.xml
index 06e033cd9d..b17f56e1f8 100644
--- a/doc/classes/VisualShaderNodeVec3Constant.xml
+++ b/doc/classes/VisualShaderNodeVec3Constant.xml
@@ -11,7 +11,6 @@
<members>
<member name="constant" type="Vector3" setter="set_constant" getter="get_constant" default="Vector3( 0, 0, 0 )">
</member>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]" />
</members>
<constants>
</constants>
diff --git a/doc/classes/VisualShaderNodeVectorClamp.xml b/doc/classes/VisualShaderNodeVectorClamp.xml
index 8b9a0cacff..a5d1e94e2f 100644
--- a/doc/classes/VisualShaderNodeVectorClamp.xml
+++ b/doc/classes/VisualShaderNodeVectorClamp.xml
@@ -8,9 +8,6 @@
</tutorials>
<methods>
</methods>
- <members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, Vector3( 1, 1, 1 ) ]" />
- </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeVectorCompose.xml b/doc/classes/VisualShaderNodeVectorCompose.xml
index 11eb4d2778..b7f650c82e 100644
--- a/doc/classes/VisualShaderNodeVectorCompose.xml
+++ b/doc/classes/VisualShaderNodeVectorCompose.xml
@@ -8,9 +8,6 @@
</tutorials>
<methods>
</methods>
- <members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 0.0, 2, 0.0 ]" />
- </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeVectorDistance.xml b/doc/classes/VisualShaderNodeVectorDistance.xml
index 3b7f743864..f7c9acecf7 100644
--- a/doc/classes/VisualShaderNodeVectorDistance.xml
+++ b/doc/classes/VisualShaderNodeVectorDistance.xml
@@ -8,9 +8,6 @@
</tutorials>
<methods>
</methods>
- <members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]" />
- </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeVectorInterp.xml b/doc/classes/VisualShaderNodeVectorInterp.xml
index 7aa525cd0e..2a398c653d 100644
--- a/doc/classes/VisualShaderNodeVectorInterp.xml
+++ b/doc/classes/VisualShaderNodeVectorInterp.xml
@@ -8,9 +8,6 @@
</tutorials>
<methods>
</methods>
- <members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 1, 1, 1 ), 2, Vector3( 0.5, 0.5, 0.5 ) ]" />
- </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeVectorOp.xml b/doc/classes/VisualShaderNodeVectorOp.xml
index d237ee56b0..0ec49a3845 100644
--- a/doc/classes/VisualShaderNodeVectorOp.xml
+++ b/doc/classes/VisualShaderNodeVectorOp.xml
@@ -9,7 +9,6 @@
<methods>
</methods>
<members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]" />
<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeVectorOp.Operator" default="0">
</member>
</members>
diff --git a/doc/classes/VisualShaderNodeVectorRefract.xml b/doc/classes/VisualShaderNodeVectorRefract.xml
index 453c2bf02f..4df072040a 100644
--- a/doc/classes/VisualShaderNodeVectorRefract.xml
+++ b/doc/classes/VisualShaderNodeVectorRefract.xml
@@ -8,9 +8,6 @@
</tutorials>
<methods>
</methods>
- <members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, 0.0 ]" />
- </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeVectorScalarMix.xml b/doc/classes/VisualShaderNodeVectorScalarMix.xml
index 4ab396a14b..d83c2e7d44 100644
--- a/doc/classes/VisualShaderNodeVectorScalarMix.xml
+++ b/doc/classes/VisualShaderNodeVectorScalarMix.xml
@@ -8,9 +8,6 @@
</tutorials>
<methods>
</methods>
- <members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 1, 1, 1 ), 2, 0.5 ]" />
- </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml b/doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml
index 2aeb8c1b53..4334eee7c1 100644
--- a/doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml
+++ b/doc/classes/VisualShaderNodeVectorScalarSmoothStep.xml
@@ -8,9 +8,6 @@
</tutorials>
<methods>
</methods>
- <members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, 0.0, 2, Vector3( 0, 0, 0 ) ]" />
- </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeVectorScalarStep.xml b/doc/classes/VisualShaderNodeVectorScalarStep.xml
index c448404b7f..ad8cac059b 100644
--- a/doc/classes/VisualShaderNodeVectorScalarStep.xml
+++ b/doc/classes/VisualShaderNodeVectorScalarStep.xml
@@ -8,9 +8,6 @@
</tutorials>
<methods>
</methods>
- <members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, 0.0, 1, Vector3( 0, 0, 0 ) ]" />
- </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/VisualShaderNodeVectorSmoothStep.xml b/doc/classes/VisualShaderNodeVectorSmoothStep.xml
index bb80832c3c..59acff7d05 100644
--- a/doc/classes/VisualShaderNodeVectorSmoothStep.xml
+++ b/doc/classes/VisualShaderNodeVectorSmoothStep.xml
@@ -8,9 +8,6 @@
</tutorials>
<methods>
</methods>
- <members>
- <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ), 2, Vector3( 0, 0, 0 ) ]" />
- </members>
<constants>
</constants>
</class>
diff --git a/doc/classes/XMLParser.xml b/doc/classes/XMLParser.xml
index 4375b2eb62..1e041b9baa 100644
--- a/doc/classes/XMLParser.xml
+++ b/doc/classes/XMLParser.xml
@@ -147,25 +147,25 @@
</methods>
<constants>
<constant name="NODE_NONE" value="0" enum="NodeType">
- There's no node (no file or buffer opened)
+ There's no node (no file or buffer opened).
</constant>
<constant name="NODE_ELEMENT" value="1" enum="NodeType">
- Element (tag)
+ Element (tag).
</constant>
<constant name="NODE_ELEMENT_END" value="2" enum="NodeType">
- End of element
+ End of element.
</constant>
<constant name="NODE_TEXT" value="3" enum="NodeType">
- Text node
+ Text node.
</constant>
<constant name="NODE_COMMENT" value="4" enum="NodeType">
- Comment node
+ Comment node.
</constant>
<constant name="NODE_CDATA" value="5" enum="NodeType">
- CDATA content
+ CDATA content.
</constant>
<constant name="NODE_UNKNOWN" value="6" enum="NodeType">
- Unknown node
+ Unknown node.
</constant>
</constants>
</class>
diff --git a/doc/classes/bool.xml b/doc/classes/bool.xml
index ba6a932d4f..a259f97203 100644
--- a/doc/classes/bool.xml
+++ b/doc/classes/bool.xml
@@ -4,7 +4,7 @@
Boolean built-in type.
</brief_description>
<description>
- Boolean is a built-in type. It can represent any data type that is either a true or false value. You can think of it as an switch with on or off (1 or 0) setting . It's often used as part of programming logic in condition statements like [code]if[/code] statements.
+ Boolean is a built-in type. It can represent any data type that is either a true or false value. You can think of it as an switch with on or off (1 or 0) setting. It's often used as part of programming logic in condition statements like [code]if[/code] statements.
[b]Note:[/b] In a code below [code]if can_shoot[/code] is equivalent of [code]if can_shoot == true[/code]. It is good practice to follow the natural spoken language structure when possible. Use [code]if can_shoot[/code] rather than [code]if can_shoot == true[/code] and use [code]if not can_shoot[/code] rather than [code]if can_shoot == false[/code].
[codeblock]
var can_shoot = true