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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-01-10 16:22:43 +0100
committerGitHub <noreply@github.com>2022-01-10 16:22:43 +0100
commite6cc0ff1a58bc8b8400b44149155ca19e1353866 (patch)
tree482279fbc378372e6c1a190686821c440e01b71f /doc/classes
parent04fa320650220aac62109b5916507fef9f6bb3f7 (diff)
parent61ea8f83377952a8ca8e1cb5cf8ec1099ca8369f (diff)
Merge pull request #56666 from bruvzg/joy_button_fix
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/@GlobalScope.xml7
1 files changed, 5 insertions, 2 deletions
diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml
index 20a371c3d0..be7ac1164e 100644
--- a/doc/classes/@GlobalScope.xml
+++ b/doc/classes/@GlobalScope.xml
@@ -2134,8 +2134,11 @@
<constant name="JOY_BUTTON_SDL_MAX" value="21" enum="JoyButton">
The number of SDL game controller buttons.
</constant>
- <constant name="JOY_BUTTON_MAX" value="36" enum="JoyButton">
- The maximum number of game controller buttons: Android supports up to 36 buttons.
+ <constant name="JOY_BUTTON_MAX" value="128" enum="JoyButton">
+ The maximum number of game controller buttons supported by the engine. The actual limit may be lower on specific platforms:
+ - Android: Up to 36 buttons.
+ - Linux: Up to 80 buttons.
+ - Windows and macOS: Up to 128 buttons.
</constant>
<constant name="JOY_AXIS_INVALID" value="-1" enum="JoyAxis">
An invalid game controller axis.