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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-11-07 21:37:21 +0100
committerGitHub <noreply@github.com>2019-11-07 21:37:21 +0100
commite4d734725ad7433cb2d75cd71f43e4f7c2b92417 (patch)
tree2aa7e58cb6f325e2058ff3422a55306b2a2c7e60 /doc/classes
parent724be04ec46d7af5bfef7fa9818199377bd5f452 (diff)
parent06fc43d41cc965e5a520c65b2a829e306fcc5b97 (diff)
Merge pull request #33412 from Calinou/doc-httprequest-example
Add an HTTPRequest usage example to the class reference
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/HTTPRequest.xml32
1 files changed, 31 insertions, 1 deletions
diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml
index 3a73d44a01..d0e8a5972f 100644
--- a/doc/classes/HTTPRequest.xml
+++ b/doc/classes/HTTPRequest.xml
@@ -1,13 +1,43 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="HTTPRequest" inherits="Node" category="Core" version="3.2">
<brief_description>
- A node with the ability to send HTTP requests.
+ A node with the ability to send HTTP(S) requests.
</brief_description>
<description>
A node with the ability to send HTTP requests. Uses [HTTPClient] internally.
Can be used to make HTTP requests, i.e. download or upload files or web content via HTTP.
+ [b]Example of loading and displaying an image using HTTPRequest:[/b]
+ [codeblock]
+ func _ready():
+ # Create an HTTP request node and connect its completion signal.
+ var http_request = HTTPRequest.new()
+ add_child(http_request)
+ http_request.connect("request_completed", self, "_http_request_completed")
+
+ # Perform the HTTP request. The URL below returns a PNG image as of writing.
+ var error = http_request.request("https://via.placeholder.com/512")
+ if error != OK:
+ push_error("An error occurred in the HTTP request.")
+
+
+ # Called when the HTTP request is completed.
+ func _http_request_completed(result, response_code, headers, body):
+ var image = Image.new()
+ var error = image.load_png_from_buffer(body)
+ if error != OK:
+ push_error("Couldn't load the image.")
+
+ var texture = ImageTexture.new()
+ texture.create_from_image(image)
+
+ # Display the image in a TextureRect node.
+ var texture_rect = TextureRect.new()
+ add_child(texture_rect)
+ texture_rect.texture = texture
+ [/codeblock]
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/networking/http_request_class.html</link>
<link>https://docs.godotengine.org/en/latest/tutorials/networking/ssl_certificates.html</link>
</tutorials>
<methods>