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authorRĂ©mi Verschelde <remi@verschelde.fr>2020-12-28 14:44:28 +0100
committerGitHub <noreply@github.com>2020-12-28 14:44:28 +0100
commite4c05723858dc6e644ebec4ea89fb6b562052fbd (patch)
tree0cf6145956861a4082673da3fc8e7fa9e97d7fab /doc/classes
parent891b1cdf2806dc6f454c536962d225c81c0021ca (diff)
parentd9e9eb8d048bbec5941fa684a5e56d5edc5954d0 (diff)
Merge pull request #44593 from madmiraal/rename-mainloop-methods
Rename MainLoop methods to match Node methods
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Engine.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/Engine.xml b/doc/classes/Engine.xml
index fab8512e4a..c079085fb3 100644
--- a/doc/classes/Engine.xml
+++ b/doc/classes/Engine.xml
@@ -41,7 +41,7 @@
<return type="int">
</return>
<description>
- Returns the total number of frames drawn. If the render loop is disabled with [code]--disable-render-loop[/code] via command line, this returns [code]0[/code]. See also [method get_idle_frames].
+ Returns the total number of frames drawn. If the render loop is disabled with [code]--disable-render-loop[/code] via command line, this returns [code]0[/code]. See also [method get_process_frames].
</description>
</method>
<method name="get_frames_per_second" qualifiers="const">
@@ -51,11 +51,11 @@
Returns the frames per second of the running game.
</description>
</method>
- <method name="get_idle_frames" qualifiers="const">
+ <method name="get_process_frames" qualifiers="const">
<return type="int">
</return>
<description>
- Returns the total number of frames passed since engine initialization which is advanced on each [b]idle frame[/b], regardless of whether the render loop is enabled. See also [method get_frames_drawn].
+ Returns the total number of frames passed since engine initialization which is advanced on each [b]process frame[/b], regardless of whether the render loop is enabled. See also [method get_frames_drawn].
</description>
</method>
<method name="get_license_info" qualifiers="const">