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author | follower <follower@rancidbacon.com> | 2020-07-23 04:21:29 +1200 |
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committer | GitHub <noreply@github.com> | 2020-07-23 04:21:29 +1200 |
commit | e38b63400cc6f3c7d83c7414c928d85bc82dab59 (patch) | |
tree | a33d81469cdc68c222b2967c59a4bc3c4095158b /doc/classes | |
parent | 0cd98ec7e13038d09a77cf821e930be79026f943 (diff) |
Fix presumed copy/paste error: "Returns" -> "Sets"
I might be going out on a limb here... :D
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Skeleton3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml index 050d7056af..7ec8fe12fb 100644 --- a/doc/classes/Skeleton3D.xml +++ b/doc/classes/Skeleton3D.xml @@ -263,7 +263,7 @@ <argument index="1" name="pose" type="Transform"> </argument> <description> - Returns the pose transform for bone [code]bone_idx[/code]. + Sets the pose transform for bone [code]bone_idx[/code]. [b]Note[/b]: The pose transform needs to be in bone space. Use [method world_transform_to_bone_transform] to convert a world transform, like one you can get from a [Node3D], to bone space. </description> </method> |