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authorfollower <follower@rancidbacon.com>2020-07-23 04:21:29 +1200
committerGitHub <noreply@github.com>2020-07-23 04:21:29 +1200
commite38b63400cc6f3c7d83c7414c928d85bc82dab59 (patch)
treea33d81469cdc68c222b2967c59a4bc3c4095158b /doc/classes
parent0cd98ec7e13038d09a77cf821e930be79026f943 (diff)
Fix presumed copy/paste error: "Returns" -> "Sets"
I might be going out on a limb here... :D
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/Skeleton3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml
index 050d7056af..7ec8fe12fb 100644
--- a/doc/classes/Skeleton3D.xml
+++ b/doc/classes/Skeleton3D.xml
@@ -263,7 +263,7 @@
<argument index="1" name="pose" type="Transform">
</argument>
<description>
- Returns the pose transform for bone [code]bone_idx[/code].
+ Sets the pose transform for bone [code]bone_idx[/code].
[b]Note[/b]: The pose transform needs to be in bone space. Use [method world_transform_to_bone_transform] to convert a world transform, like one you can get from a [Node3D], to bone space.
</description>
</method>