diff options
author | TerminalJack <TerminalJack@sbcglobal.net> | 2019-11-06 20:18:55 -0600 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-12-04 11:14:21 +0100 |
commit | e1dda5195cb2b8620a61740e8491cbb243aa653c (patch) | |
tree | 82a09611dfef0b3855b880f970ec9af7563f4fb1 /doc/classes | |
parent | 10481046e52cbb7a90dd084fc51633388ba7ea6e (diff) |
Added support for vertical syncing via the Windows OS compositor (DWM.)
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/OS.xml | 3 | ||||
-rw-r--r-- | doc/classes/ProjectSettings.xml | 3 |
2 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/OS.xml b/doc/classes/OS.xml index 331723df7c..54b4f3df64 100644 --- a/doc/classes/OS.xml +++ b/doc/classes/OS.xml @@ -928,6 +928,9 @@ <member name="vsync_enabled" type="bool" setter="set_use_vsync" getter="is_vsync_enabled" default="true"> If [code]true[/code], vertical synchronization (Vsync) is enabled. </member> + <member name="vsync_via_compositor" type="bool" setter="set_vsync_via_compositor" getter="is_vsync_via_compositor_enabled" default="false"> + If [code]true[/code] and [code]vsync_enabled[/code] is true, the operating system's window compositor will be used for vsync when the compositor is enabled and the game is in windowed mode. + </member> <member name="window_borderless" type="bool" setter="set_borderless_window" getter="get_borderless_window" default="false"> If [code]true[/code], removes the window frame. [b]Note:[/b] Setting [code]window_borderless[/code] to [code]false[/code] disables per-pixel transparency. diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 772c2f5073..97af3ec77a 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -431,6 +431,9 @@ <member name="display/window/vsync/use_vsync" type="bool" setter="" getter="" default="true"> If [code]true[/code], enables vertical synchronization. This eliminates tearing that may appear in moving scenes, at the cost of higher input latency and stuttering at lower framerates. If [code]false[/code], vertical synchronization will be disabled, however, many platforms will enforce it regardless (such as mobile platforms and HTML5). </member> + <member name="display/window/vsync/vsync_via_compositor" type="bool" setter="" getter="" default="false"> + If [code]Use Vsync[/code] is enabled and this setting is [code]true[/code], enables vertical synchronization via the operating system's window compositor when in windowed mode and the compositor is enabled. This will prevent stutter in certain situations. (Windows only.) + </member> <member name="editor/script_templates_search_path" type="String" setter="" getter="" default=""res://script_templates""> </member> <member name="editor/search_in_file_extensions" type="PoolStringArray" setter="" getter="" default="PoolStringArray( "gd", "shader" )"> |