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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-05-05 15:17:36 +0200 |
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committer | GitHub <noreply@github.com> | 2021-05-05 15:17:36 +0200 |
commit | e144ff0445b9e59a4733b253cdd352d52ee301bc (patch) | |
tree | c333d3fe7ddf1ef6e94bf2f0978d3358b34d1030 /doc/classes | |
parent | d1801f976ff49ff6730c5b45d082f369ec27ec9b (diff) | |
parent | 7352a4c0d964d7aa7c3180fd493079107a4c5217 (diff) |
Merge pull request #48315 from nekomatata/expose-physics-debug-shape
Expose get_debug_mesh in Shape3D to scripting API
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/Shape3D.xml | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/doc/classes/Shape3D.xml b/doc/classes/Shape3D.xml index f8b749aebf..b5f70132d7 100644 --- a/doc/classes/Shape3D.xml +++ b/doc/classes/Shape3D.xml @@ -10,6 +10,13 @@ <link title="Physics introduction">https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link> </tutorials> <methods> + <method name="get_debug_mesh"> + <return type="ArrayMesh"> + </return> + <description> + Returns the [ArrayMesh] used to draw the debug collision for this [Shape3D]. + </description> + </method> </methods> <members> <member name="margin" type="float" setter="set_margin" getter="get_margin" default="0.04"> |