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authorRémi Verschelde <rverschelde@gmail.com>2022-07-18 10:21:37 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-07-18 10:29:25 +0200
commitdfc76dc26dc9412b0467131997e6b8ffdbe4ff02 (patch)
tree697c0fbf2ad3a2b382d7eb3adbfd7e7af5a3fb3d /doc/classes
parent2bc9b7b76bc2c2cb8bf637d71472be9bc4e01e7a (diff)
i18n: Sync classref translations with Weblate
(cherry picked from commit 7379f2c76adfa9ce739bdee98c2feaf4169de9b8)
Diffstat (limited to 'doc/classes')
-rw-r--r--doc/classes/VehicleWheel3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/VehicleWheel3D.xml b/doc/classes/VehicleWheel3D.xml
index 1c164d7c9a..ac126f824e 100644
--- a/doc/classes/VehicleWheel3D.xml
+++ b/doc/classes/VehicleWheel3D.xml
@@ -48,7 +48,7 @@
The damping applied to the spring when relaxing. This value should be between 0.0 (no damping) and 1.0. This value should always be slightly higher than the [member damping_compression] property. For a [member damping_compression] value of 0.3, try a relaxation value of 0.5.
</member>
<member name="engine_force" type="float" setter="set_engine_force" getter="get_engine_force" default="0.0">
- Accelerates the wheel by applying an engine force. The wheel is only speed up if it is in contact with a surface. The [member RigidDynamicBody3D.mass] of the vehicle has an effect on the acceleration of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 range for acceleration.
+ Accelerates the wheel by applying an engine force. The wheel is only sped up if it is in contact with a surface. The [member RigidDynamicBody3D.mass] of the vehicle has an effect on the acceleration of the vehicle. For a vehicle with a mass set to 1000, try a value in the 25 - 50 range for acceleration.
[b]Note:[/b] The simulation does not take the effect of gears into account, you will need to add logic for this if you wish to simulate gears.
A negative value will result in the wheel reversing.
</member>