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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-02-18 22:48:54 +0100 |
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committer | GitHub <noreply@github.com> | 2022-02-18 22:48:54 +0100 |
commit | dfa5c5db12a16eedc16c0ecb86ab9f15406c70ae (patch) | |
tree | a480e4af6b9825ed138c4be30c6014ac9e1a8e97 /doc/classes | |
parent | 80495707de85447b3a67617d3138e50fb3974085 (diff) | |
parent | 9b5395dee0bac7223319d86df268db75a735f570 (diff) |
Merge pull request #58291 from Calinou/doc-voxelgi-procedural-bake-deferred
Document that meshes and lights must be fully set up before baking VoxelGI
Diffstat (limited to 'doc/classes')
-rw-r--r-- | doc/classes/VoxelGI.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/VoxelGI.xml b/doc/classes/VoxelGI.xml index 788b4e1f17..55ba1c4934 100644 --- a/doc/classes/VoxelGI.xml +++ b/doc/classes/VoxelGI.xml @@ -21,6 +21,7 @@ <description> Bakes the effect from all [GeometryInstance3D]s marked with [constant GeometryInstance3D.GI_MODE_STATIC] and [Light3D]s marked with either [constant Light3D.BAKE_STATIC] or [constant Light3D.BAKE_DYNAMIC]. If [code]create_visual_debug[/code] is [code]true[/code], after baking the light, this will generate a [MultiMesh] that has a cube representing each solid cell with each cube colored to the cell's albedo color. This can be used to visualize the [VoxelGI]'s data and debug any issues that may be occurring. [b]Note:[/b] [method bake] works from the editor and in exported projects. This makes it suitable for procedurally generated or user-built levels. Baking a [VoxelGI] node generally takes from 5 to 20 seconds in most scenes. Reducing [member subdiv] can speed up baking. + [b]Note:[/b] [GeometryInstance3D]s and [Light3D]s must be fully ready before [method bake] is called. If you are procedurally creating those and some meshes or lights are missing from your baked [VoxelGI], use [code]call_deferred("bake")[/code] instead of calling [method bake] directly. </description> </method> <method name="debug_bake"> |